Re: [Flashcoders] AS3
AS4 is on the way, including a new VM to support it. - Original Message - From: Kerry Thompson al...@cyberiantiger.biz To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, October 26, 2012 8:28 PM Subject: Re: [Flashcoders] AS3 I don't think there is going to be an AS4. The ECMA Script committee was working on a new standard at one point, but they disbanded 2-3 years ago without issuing a standard for ECMA Script 4. Adobe have been adding capabilities, such as sort, and I expect they will continue to add capabilities. They might even call a new release ActionScript 4, but it won't meet any ECMA standard. I don't think that's necessarily a bad thing. AS3 is a mature, robust language that has most of the features found in Java, JavaScript, and even C++. To go much beyond what they already have, it would almost mean a whole new programming paradigm. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Game physics programming needed.
Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
I would also have a look at NAPE: https://github.com/deltaluca/nape . CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3
There is absolutely definitely going to be /something/. ASNext is what it's called in the roadmap: http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html Kevin N. On 10/26/2012 2:28 PM, Kerry Thompson wrote: I don't think there is going to be an AS4. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders