Re: [Flashcoders] AS3

2012-10-27 Thread Peter Ginneberge

AS4 is on the way, including a new VM to support it.


- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, October 26, 2012 8:28 PM
Subject: Re: [Flashcoders] AS3



I don't think there is going to be an AS4. The ECMA Script committee was
working on a new standard at one point, but they disbanded 2-3 years ago
without issuing a standard for ECMA Script 4.

Adobe have been adding capabilities, such as sort, and I expect they will
continue to add capabilities. They might even call a new release
ActionScript 4, but it won't meet any ECMA standard.

I don't think that's necessarily a bad thing. AS3 is a mature, robust
language that has most of the features found in Java, JavaScript, and even
C++. To go much beyond what they already have, it would almost mean a whole
new programming paradigm.

Cordially,

Kerry Thompson



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[Flashcoders] Game physics programming needed.

2012-10-27 Thread Kurt Dommermuth
Hello People,

Someone is helping me program a game, but neither he nor I can handle some
aspects of it.  I won't speak for him, but the truth is my math skills blow.

Is anyone out there confident that could make this skateboard game work?

http://staticportfolio.com/TEY/skatebeach/

We've got so much of it together, but the rails, ramps and platform just
aren't coming together well.  We're using CDK to help with the collision
detection.  In the version we have up there now we removed our attempts,
but the character is supposed to be able to jump up on rails and 'grind',
go up the rail on the platform and fly through the air and hit the ramp and
fly through the air,  If doesn't jump onto the rail, he should sort of
bounce off it - same with the platform.  There are other nuances that
someone more skilled than me could address, but that's the basic idea.

I do have a budget for this, but time is tight.

Email me directly or whatever suits you if you know you could help.

Thanks all,
Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Hans Wichman

Hi Kurt,

sorry don't have the time to help you out, would love to though:) but 
maybe it isn't necessary...

have you thought about using box2d instead of CDK?

regards,
JC

On 27/10/2012 16:49, Kurt Dommermuth wrote:

Hello People,

Someone is helping me program a game, but neither he nor I can handle some
aspects of it.  I won't speak for him, but the truth is my math skills blow.

Is anyone out there confident that could make this skateboard game work?

http://staticportfolio.com/TEY/skatebeach/

We've got so much of it together, but the rails, ramps and platform just
aren't coming together well.  We're using CDK to help with the collision
detection.  In the version we have up there now we removed our attempts,
but the character is supposed to be able to jump up on rails and 'grind',
go up the rail on the platform and fly through the air and hit the ramp and
fly through the air,  If doesn't jump onto the rail, he should sort of
bounce off it - same with the platform.  There are other nuances that
someone more skilled than me could address, but that's the basic idea.

I do have a budget for this, but time is tight.

Email me directly or whatever suits you if you know you could help.

Thanks all,
Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Kurt Dommermuth
Thank you JC.  My partner was excited about it, but then something happened
that dissuaded him from using it.

I'll run it by him again and find out why.

Thanks for the note!

Kurt

On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote:

 Hi Kurt,

 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?

 regards,
 JC

 On 27/10/2012 16:49, Kurt Dommermuth wrote:

 Hello People,

 Someone is helping me program a game, but neither he nor I can handle some
 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.

 Is anyone out there confident that could make this skateboard game work?

 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/

 We've got so much of it together, but the rails, ramps and platform just
 aren't coming together well.  We're using CDK to help with the collision
 detection.  In the version we have up there now we removed our attempts,
 but the character is supposed to be able to jump up on rails and 'grind',
 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.

 I do have a budget for this, but time is tight.

 Email me directly or whatever suits you if you know you could help.

 Thanks all,
 Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Karim Beyrouti
I would also have a look at NAPE: https://github.com/deltaluca/nape . 
CDK can be quite slow in comparison to vector maths. 

Karim Beyrouti

t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti

109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

 Thank you JC.  My partner was excited about it, but then something happened
 that dissuaded him from using it.
 
 I'll run it by him again and find out why.
 
 Thanks for the note!
 
 Kurt
 
 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote:
 
 Hi Kurt,
 
 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?
 
 regards,
 JC
 
 On 27/10/2012 16:49, Kurt Dommermuth wrote:
 
 Hello People,
 
 Someone is helping me program a game, but neither he nor I can handle some
 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.
 
 Is anyone out there confident that could make this skateboard game work?
 
 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/
 
 We've got so much of it together, but the rails, ramps and platform just
 aren't coming together well.  We're using CDK to help with the collision
 detection.  In the version we have up there now we removed our attempts,
 but the character is supposed to be able to jump up on rails and 'grind',
 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.
 
 I do have a budget for this, but time is tight.
 
 Email me directly or whatever suits you if you know you could help.
 
 Thanks all,
 Kurt
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Re: [Flashcoders] AS3

2012-10-27 Thread Kevin Newman
There is absolutely definitely going to be /something/. ASNext is what 
it's called in the roadmap:


http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

Kevin N.


On 10/26/2012 2:28 PM, Kerry Thompson wrote:

I don't think there is going to be an AS4.


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