Re: [Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-14 Thread erik mattheis
It exported fine at 60x72 and 32x32 in CS 6 when I tried to duplicate
your issue, trying a few SWF versions.

On Fri, Dec 14, 2012 at 9:51 AM, sebastian  wrote:
> Even if you can confirm that for you it plays / exports fine at that size,
> that would be useful information as then I would know at least that this is
> a local-machine issue and not some "application bug", or missing parameter
> in my preferences.



-- 
Erik Mattheis
https://vimeo.com/user8058580
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[Flashcoders] Realaxy demo

2012-12-14 Thread ITSCO
Ivan,
 
Nice demo.  Would love to get more information on how we can implement  
this for walk-through applications with Stage 3d.
 
R,
 
Dan
_itsco@aol.com_ (mailto:it...@aol.com) 
 
 
In a message dated 12/14/2012 9:00:58 A.M. Pacific Standard Time,  
flashcoders-requ...@chattyfig.figleaf.com writes:

Message:  1
Date: Thu, 13 Dec 2012 22:16:20 +0100
From: Ivan Dembicki  
Subject: [Flashcoders] Realaxy demo
To:  Flash Coders List  
Message-ID:

Content-Type:  text/plain; charset=UTF-8

Hi,

Flash,  Stage3D
http://www.youtube.com/watch?v=RermJ_I7Fjg

--
Ivan  Dembicki
http://realaxy.com



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[Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-14 Thread sebastian

Hi there,

So I'm getting a weird issue and I'm wondering if it is a setting that 
is off, or if it is expected behavior or some kind of bug.


I have a flash file, this is cs6, if the movie is 60 by 72 pixels and I 
hit cmd+enter it only plays the first frame. If I export, it also only 
exports the first frame as a png or jpg instead of all of them.


BUT if I make the stage bigger, or if when I hit CMD+enter and I make 
the little view-window larger (by about double the size) THEN it starts 
playing and also exports fine..?


This seems terribly weird to me.

There is zero code in the flash file, it is just timeline animations.

Is this a known issue? Is there a minimum movie size allowed?

I need to use flash to export sprites for a game I am working on, and 
thus I do need the final product to be in 60x72 pixels dimension...


Thanks for any help or insight you may have.

Even if you can confirm that for you it plays / exports fine at that 
size, that would be useful information as then I would know at least 
that this is a local-machine issue and not some "application bug", or 
missing parameter in my preferences.


Thanks!!

Sebastian.
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