@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.
On 23 June 2014 10:53, tom rhodes tom.rho...@gmail.com wrote:
@David:
You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target
@David:
You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target is still not 100% there, but there's a
new backend for it which has improved things massively. Bitmap animation is
no problem, either using OpenFL or the createJS extensions if
Cedric,
I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave
Nice to see you on board the Haxe train! Not seen you in the mailing list?
On 23/06/2014 17:29, David Cohn wrote:
Cedric,
I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave
I don't know how good it is but FDT have been involved with Haxe for a long
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