[Flashcoders] Accessing SVN from JSFL

2008-02-28 Thread Jake Prime
Hi List

I am hoping to create a custom Flash panel which can interface with
Subversion. Is it possible to execute external apps, or command line
access from JSFL?

Thanks
Jake
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Re: [Flashcoders] MultiLanguage

2008-01-29 Thread Jake Prime
Hi Dave

I've done quite a few muiltilanguage sites, including Chinese and
Korean. The way I've tackled this in the past is to load the fonts
from an external SWF at run-time, using shared runtime libraries. It's
a bit of a roundabout method, and if a single part of the process is
not done correctly, it will fail (silently of course!) and you will
not see any text rendered. But it's worth it!

You can use Shared Fonts Manager, where the process is documented here:
http://sharedfonts.com/eng/help.html

The Shared Fonts Manager itself just helps you manage the fonts, and
you can use the same method with your own management if you don't want
to use the product, your choice.

When you get it to work it means you can paste all your chinese copy
into the font library FLA, use autofill, then only embed the
characters you need. In my experience this leads to a total of no more
than 500KB of font data for Chinese (and you only need to load that
when the site is actually displayed in Chinese).

It also has the benefit of only having to load the fonts once, even if
your site is spread across multiple SWFs.

Hope that helps,
Jake



On 24/01/2008, Kerry Thompson [EMAIL PROTECTED] wrote:
  I'd think so, but it doesn't seem to be the case. In my interface for
  example,  I need to support Chinese simplified and traditional - and in my
  tests some characters are not appearing if I just choose the traditional
  level 1 support. So I need to include support for both which is like
 18,000
  glyphs. For some reason traditional is 5609 glyphs and 'simplified' is
  13000+. Simple my ass.

 Yeah, I was surprised at the number of characters in the Level 1 Simplified.
 There should be fewer--part of Mao's simplification was combining words that
 were pronounced the same but had different characters in traditional
 Chinese. For example, hou (4th tone) can mean empress or behind,
 depending on the character. In traditional Chinese, there are two
 characters, while simplified Chinese uses just one for both.

  Hmmm - a thought... maybe I can just do the 5609 and then add in missing
  characters as needed. So far, there only a couple that are not showing if
 I
  use only the level 1 support.

 I doubt that will work for simplified. Not only were characters combined, a
 lot of characters were simplified to use fewer strokes. For example, my
 Chinese name, Tan, is actually a combination of 3 characters (not unusual).
 The one on the left, called the radical, is 2 strokes in simplified Chinese,
 and 7 strokes in traditional. Other characters, like those for door and
 country also use far fewer strokes in simplified Chinese.

 So just using the traditional character set and filling in probably won't do
 it for you. You'll probably end up displaying traditional characters
 (actually called complicated-body characters in Chinese), which some people
 in Singapore and mainland China won't be able to read.

 It's not optimal, I know, and the file will be bigger than you want. Maybe
 you could have them choose the language up front, then load a swf with just
 the right character set embedded.

 Cordially,

 Kerry Thompson


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Re: [Flashcoders] AS3 instantiating a new class object from a string value

2007-07-26 Thread Jake Prime

I'm not sure about the actual code to instantiate, however make sure
that the class you are creating is actually compiled in the first
place. If it is not explicitly mentioned in your code somewhere it
will not be compiled and will not be able to be created at run-time.

jake

On 26/07/07, Matt Muller [EMAIL PROTECTED] wrote:

Hi, I'm trying to instantiate a new class object from a xml attribute which
is a string, but its not having any of it.
I've tried casting the string to an object and also using this['class_id']
etc but no luck.

Does someone have a solution?

Thanks,

MaTT
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Re: [Flashcoders] Skewing text

2007-07-20 Thread Jake Prime

Hi

Returning to this now as it seems simple distortion is not
satisfactory and I do need to have real perspective. I have played a
bit with Papervision and it's not too hard to render text with
perspective. However the designs that I am working to require quite
precise placement and orientation of the text. Using the distort class
I could simply specify the 4 points of the plane in 2D space on the
stage and render the text like that, but this is not the way
Papervision works.

My question is, is it possible to render a plane in true perspective
just by specifying the 4 points in 2D on the stage? In Zeh's diagram
(http://hosted.zeh.com.br/misc/perspective.png) he shows that you
can't split the line 50-50 to get the 3D halfway point, is there a way
of working out what the proportion would be? If so I want to ammend
the distortImage class to take this into account.

jake

On 03/07/07, Jake Prime [EMAIL PROTECTED] wrote:

Hi JC

Yes as Zeh has illustrated the Sandy distortImage class distorts, and does
not create perspective. For my purposes this is fine as the perspective is
not too pronounced (certainly not disappearing off into the horizon).

Jake.


On 03/07/07, Zeh Fernando [EMAIL PROTECTED] wrote:
  Thanks for the replies, I found the Sandy distortImage class to be
  the easiest to implement.
 
 
http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html

 Yes, but again - be careful. Skewing/distortion is not perspective. If
 you do that with text you won't get the same result as a star-wars-like
 text, as the glyphs that are farther from the viewer won't be vertically
 scaled as they should.

 To explain it visually,

 http://hosted.zeh.com.br/misc/perspective.png



 Zeh
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Re: [Flashcoders] Skewing text

2007-07-20 Thread Jake Prime

OK I have worked out how to divide up the space into triangles to
create perspective:

http://www.rjprime.co.uk/perspective.html

However now I cannot for the life of me get the right matrix to use in
the beginBitmapFill function to correctly map a texture. Can anyone
help me with being able to map a specific triangle from a bitmap to a
specific triangle area on screen. I have calculated the points for
both.

Thanks
Jake

On 20/07/07, Jake Prime [EMAIL PROTECTED] wrote:

Hi

Returning to this now as it seems simple distortion is not
satisfactory and I do need to have real perspective. I have played a
bit with Papervision and it's not too hard to render text with
perspective. However the designs that I am working to require quite
precise placement and orientation of the text. Using the distort class
I could simply specify the 4 points of the plane in 2D space on the
stage and render the text like that, but this is not the way
Papervision works.

My question is, is it possible to render a plane in true perspective
just by specifying the 4 points in 2D on the stage? In Zeh's diagram
(http://hosted.zeh.com.br/misc/perspective.png) he shows that you
can't split the line 50-50 to get the 3D halfway point, is there a way
of working out what the proportion would be? If so I want to ammend
the distortImage class to take this into account.

jake

On 03/07/07, Jake Prime [EMAIL PROTECTED] wrote:
 Hi JC

 Yes as Zeh has illustrated the Sandy distortImage class distorts, and does
 not create perspective. For my purposes this is fine as the perspective is
 not too pronounced (certainly not disappearing off into the horizon).

 Jake.


 On 03/07/07, Zeh Fernando [EMAIL PROTECTED] wrote:
   Thanks for the replies, I found the Sandy distortImage class to be
   the easiest to implement.
  
  
 
http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html
 
  Yes, but again - be careful. Skewing/distortion is not perspective. If
  you do that with text you won't get the same result as a star-wars-like
  text, as the glyphs that are farther from the viewer won't be vertically
  scaled as they should.
 
  To explain it visually,
 
  http://hosted.zeh.com.br/misc/perspective.png
 
 
 
  Zeh
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Re: [Flashcoders] Skewing text

2007-07-03 Thread Jake Prime

Thanks for the replies, I found the Sandy distortImage class to be the
easiest to implement.

http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html

Jake

On 02/07/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
I put together a very simple example for fun, maybe it's of use, nothing
fancy though and pretty unoptimized.

http://objectpainters.com/blog/?p=38

greetz
JC


On 7/2/07, Duncan Reid [EMAIL PROTECTED] wrote:

 chiming in a little late on this one...  i need to preface the fact that
i
 have not tried using these classes YET but this cat:

 http://lab.mathieu-badimon.com/

 seems to have packaged up some nice stuff here:

 http://five3d.mathieu-badimon.com/

 along with some documentation and a getting started guide.

 again, i haven't tried it yet but on the surface it looks like something
 you
 might be able to toy with...

 good luck,
 Dunc


 On 7/2/07, Hans Wichman [EMAIL PROTECTED] wrote:
 
  whether you screw or skew the movieclip that still wont be a
perspective
  distortion:)
 
  On 7/2/07, David Ngo [EMAIL PROTECTED] wrote:
  
   Couldn't you just stick a TextField inside of a MovieClip then use a
   transformation matrix to screw the MovieClip?
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Zeh
   Fernando
   Sent: Monday, July 02, 2007 2:17 PM
   To: flashcoders@chattyfig.figleaf.com
   Subject: Re: [Flashcoders] Skewing text
  
I need to skew some text to give the impression it is going off
into
the distance (think opening text on Star Wars, though without
movement). I know this effect can be done using the triangular
 method
as used in Papervision. However I'm not creating a 3D scene here,
I
just want the skewing. Can this be easily done with Papervision,
or
can anyone recommend any other resource (AS2 only)?
   
I understand the principles behind the technique, I just don't
want
 to
re-invent the wheel by implementing from scratch.
  
   The effect is not just skewing. It *is* 3d, in the meaning that the
   perspective is distorted because the middle points are moved away
   depending on the angle. So yes, your faster/best bet would be to use
 any
   3d class such as Papervision3D. It should be fairly simple as you'll
   just need a rotated plane with the content of a movieclip projected
on
  it.
  
  
  
   Zeh
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Re: [Flashcoders] Skewing text

2007-07-03 Thread Jake Prime

Hi JC

Yes as Zeh has illustrated the Sandy distortImage class distorts, and does
not create perspective. For my purposes this is fine as the perspective is
not too pronounced (certainly not disappearing off into the horizon).

Jake.

On 03/07/07, Zeh Fernando [EMAIL PROTECTED] wrote:


 Thanks for the replies, I found the Sandy distortImage class to be
 the easiest to implement.


http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html

Yes, but again - be careful. Skewing/distortion is not perspective. If
you do that with text you won't get the same result as a star-wars-like
text, as the glyphs that are farther from the viewer won't be vertically
scaled as they should.

To explain it visually,

http://hosted.zeh.com.br/misc/perspective.png



Zeh
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[Flashcoders] Skewing text

2007-07-02 Thread Jake Prime

Hi List

I need to skew some text to give the impression it is going off into
the distance (think opening text on Star Wars, though without
movement). I know this effect can be done using the triangular method
as used in Papervision. However I'm not creating a 3D scene here, I
just want the skewing. Can this be easily done with Papervision, or
can anyone recommend any other resource (AS2 only)?

I understand the principles behind the technique, I just don't want to
re-invent the wheel by implementing from scratch.

Any help appreciated
Jake
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[Flashcoders] Identifying a unique Flash plugin

2007-05-15 Thread Jake Prime

Hi

Is there any way to uniquely identify a single Flash plug-in? Perhaps
there is an indentity code, or is there anyway to get something unique
from a user's computer through Flash (something like the MAC address)?

Basically we need to know whether a user has played a game before but
we don't want them to register / login, and we can't rely on cookies /
local shared objects.

Thanks
Jake
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Re: [Flashcoders] Identifying a unique Flash plugin

2007-05-15 Thread Jake Prime

Thanks Jason. Unfortunately if we can't use IP addresses as if you
have multiple computers behind a proxy server (e.g. universities) they
all have a single IP address. It really needs to be something unique
to a single machine. However the more I look the more it seems
impossible to do...

jake

On 15/05/07, Merrill, Jason [EMAIL PROTECTED] wrote:

You can grab something like the IP address with Javascript and/or server
scripts, and use ExternalInterface or FlashVars to get the value.

Lots of links if you Google get ip address with javascript

Other than that, the Flash security model does not allow you to access
much at all about the local machine, especially if you say you cannot do
logins/cookies/shared objects.

Jason Merrill
Bank of America
GTO Learning  Leadership Development
eTools  Multimedia Team




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Jake Prime
Sent: Tuesday, May 15, 2007 9:53 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Identifying a unique Flash plugin

Hi

Is there any way to uniquely identify a single Flash plug-in?
Perhaps there is an indentity code, or is there anyway to get
something unique from a user's computer through Flash
(something like the MAC address)?

Basically we need to know whether a user has played a game
before but we don't want them to register / login, and we
can't rely on cookies / local shared objects.

Thanks
Jake
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Re: [Flashcoders] LoadVars.sendAndLoad with POST

2007-04-11 Thread Jake Prime

Hi Jer

I just tried your page in IE / Windows and using Fiddler saw the
following result:

4
POST
a
Array
(

35
 [helpme] = this must work somehow
)
GET
Array
(
)

0


Seems like it's working?

Hope that's of some help (or at least doesn't add to your woes!)

Jake

On 11/04/07, Jer Brand [EMAIL PROTECTED] wrote:

This just gets weirder and weirder.

Based on a few pages found in google with people having the same issue, I
tried switching out sendAndLoad() with send(), and the data gets posted.
Switch it back to sendAndLoad() and it fails.

I've reduced this code to the simplest possible, in the PHP and the AS
including a new swf with nothing more than the code below on frame 1. There
are still no variables in POST -- firebug shows them empty. I've also
created a simple HTML page and posted to testing.php, and this works fine.

Has anyone seen this before?  I've been through quite a few pages listing
this same problem, and none of those forums/pages has a solution.

Example at:  http://aut0poietic.us/quiz/sendloadtest.html

ActionScript:

var _send_lv = new LoadVars() ;
var _result_lv = new LoadVars() ;
_send_lv.pleasePost = Bite Me ;
var result = _send_lv.sendAndLoad(testing.php, _result_lv) ;

PHP (testing.php)
print(POST\n) ;
print_r($_POST) ;
print(GET\n);
print_r($_GET) ;

response (from firebug)

POSTArray

(

)

GET

Array

(

)
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Re: [Flashcoders] Entities are Hell!

2007-04-04 Thread Jake Prime

Hi Steven

Try:

theClip.txt.text = xmlNode.firstChild.firstChild.nodeValue;

Jake


On 04/04/07, Steven Loe [EMAIL PROTECTED] wrote:

I'm loading xml with special characters. These display as their entity codes
i.e.  as . If I put enitity codes in the xml, I still get entity
codes displaying on screen. What am I doing wrong? Any thoughts? Thanks!!!


Screen Output:
Akbar  Jeffapos;s ActionScript Hut

my_xml.xml:
hut_data
titleAkbar  Jeff's ActionScript Hut/title
/hut_data


class:
class LoadXml {
private static var xmlUrl:String = my_xml.xml;
private var rootRef;
private var theClip:MovieClip;

function LoadXml(rootRef) {
this.rootRef = rootRef;
var xmlDoc:XML = new XML();
xmlDoc.ignoreWhite = true;
xmlDoc.onLoad = function(success:Boolean) {
if (success) {
this.owner.displayData(this);
} else {
trace(error loading xml);
}
};
Object(xmlDoc).owner = this;
xmlDoc.load(xmlUrl);
}

private function displayData(xmlDoc:XML) {
var xmlNode:XMLNode = xmlDoc.firstChild;
if (xmlNode.nodeName.toString() == hut_data) {
theClip = this.rootRef.createEmptyMovieClip(theClip, 
1);
theClip.createTextField(txt, 10, 10, 10, 250, 20);
theClip.txt.html = true;
theClip.txt.text = xmlNode.firstChild.firstChild;
}
}
}






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Re: [Flashcoders] Q: Differences in Mozilla vs IE player...why?

2007-03-16 Thread Jake Prime

Hi


From your email address I would have guessed that you use Mac and were

talking about the Mac plugins, but then again I'm guessing you
wouldn't be running IE on the Mac these days, so you must be talking
PC.

Personally I can't say I've experienced any differences on the PC
plugins, other than the fact I have found a significant performance
increase when running very processor intensive Flash movies
(especially games) in IE.

Jake

On 16/03/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Hi
Though I'd ask the flash community their opinion since this has been on my mind 
lately and has caused no shortage of grief.

Perhaps the title of my post should be 'Why is the Mozilla/Firefox Flash Player 
plugin so much better?'

One thing I've noticed is that an iidentical flash app played in both Firefox 
and IE doesn't always play the same. If there are 'bugs', they can usually be 
traced to timing diffences.

In my expereince code/loops seem to execute much slower in the IE/plugin and 
also there is the 'geturl' bug (or is this a feature?) wherby simultaneous 
geturl calls are correctly resolved in Firefox but IE only recognizes the last 
one.

I'm not a C coder but to me, it would make sense to make it a HUGE priority to 
ensure both versions of the plugin perform identically,

Any thoughts?


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Flash IDE thinks standard #include .as file is aclass file

2007-02-16 Thread Jake Prime

I seem to recall that I had this issue a while back. Turned out that
when the .as file started with a capital letter, it treated it as a
class, but when it started with a lower case letter it was fine.

I just did a simple test and this doesn't appear to always be the
case, so there must have been other contributing factors. But if yours
starts with a capital, it's worth a pop.

Jake

On 16/02/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Are you working on a LAN?
I had the same issue here, the cause was that my computer clock were
different from the network computer clock. When I moved the files to my
HD it worked out.



Muzak wrote:
 I've seen this happen when the include .as file had the same name as the fla 
it's included in.
 Just a thought..

 regards,
 Muzak

 - Original Message -
 From: Mike Mountain [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, February 16, 2007 12:58 PM
 Subject: [Flashcoders] Flash IDE thinks standard #include .as file is 
aclass file


 I've been working on an as file for some time - it's used as an
 #include, it isn't a class (although it's part of a project which has
 classes), just a means for me to tidy away some pretty rudimentary
 timeline code from designers. Everything was working fine but now the
 IDE won't validate the code - even though there's nothing wrong with it
 - it keeps spitting out errors:
 ActionScript 2.0 class scripts may only define class or interface
 constructs.
 Blah
 Copy the code into a brand new as file, click the tick, works fine -
 save it out with a filename, click the tick, breaks.
 I've deleted my ASO files and still no joy - even if I comment out all
 the code it still bloody complains.
 Anyhow, anyone shed any light on this? - Or how to fix it, I think it
 start when I put some imports in the file by mistake.
 Cheers
 M



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[Flashcoders] Obfuscator

2007-01-19 Thread Jake Prime

Hi all

At this point in time is there any obfuscator that will prevent a SWF
from being decompiled with ASV (or whatever the current best
decompiler is)?

I know this has been asked before and the answer was no, but as both
obfuscators and decompilers are improved over time I was wondering if
the situation had changed. Our current policy here is to put a URL
checker in all our games and then obfuscate the SWF with Amayeta SWF
Encrypt. It's a bit of a pain and if this really is a complete waste
of time I'd rather stop bothering.

Thanks
Jake
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[Flashcoders] [JOB] Actionscript games developer - Central London

2007-01-09 Thread Jake Prime

Hi

We are looking for another permanent Actionscript developer to join me
here at Skive (http://www.skive.co.uk). Please don't judge us by the
website, it's a quite a few years old now and the new one is currently
in production!

We specialise in games, but also a fair share of complex Flash
websites. I can certainly recommend it personally as a great place to
work, situated just by Oxford Circus with a great Actionscript
department (well currently I am the Actionscript department ;o))

So if you're an Actionscript programmer at the top of your game, get
turned on by a well structured OO Flash project, fancy making games
and want to do it in the middle of London, get in contact!

Jake Prime
Actionscript Developer
Skive
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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jake Prime

Hi Jason

If the number is coming out negative the most likely reason is that
the numbers you are supplying do not make a triangle. (e.g. two sides
are length 1 each and the third is 2 or more). I've tested your code
and it does produce positive numbers for all valid triangles I've
tried.

Jake

On 14/12/06, Merrill, Jason [EMAIL PROTECTED] wrote:

I'm trying to figure the area of a triangle in Actionscript using the
perimeter values only, not the traditional simple formula:

 area = (height/2)*base

because figuring the height is tricky given the triangle will be drawn
in odd ways (i.e. a not horizontally alinged base), so I am exploring
other triangle area forumulas that only take in the perimiter values
(a,b,c), like Heron's formula or this one, which I like:

given a,b,c are the length of the sides of the triangle, then the
formula is:

   squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
___
 4

So in trying to translate that to actionscript, I wrote:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
number, and this the square root cannot be taken.  Or perhaps I am
interpreting the forumula incorrectly:
http://mathworld.wolfram.com/TriangleArea.html

What am I doing wrong here?  Thanks.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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Re: [Flashcoders] Why does this work in Flash 6 Actionscript 2 but not Flash 7 Actionscript 2 ...

2006-12-11 Thread Jake Prime

Hi Stephen,

You are incrementing nCounter without ever initializing it. In Flash 6
and earlier if you incremented an undefined value it treated it as 0,
but in Flash 7 and later it remains undefined. Set nCounter to 0 first
and all should be well.

Jake

On 11/12/06, Stephen Ford [EMAIL PROTECTED] wrote:

Why does the following work when published as Flash 6 Actionscript 2, but not Flash 7 actionscript 2 (or 
Flash 8 Actionscript 2).var nInt:Number;var oMain:Object = {};var nCounter:Number;var sClipName:String;var 
nClipDepth:Number;function spawnClip():Void{var mcTemp:MovieClip = this.attachMovie(mcCircle, 
mcCircle+nCounter, nCounter, oMain);mcTemp._x = Math.random()*600;mcTemp._y = 
Math.random()*400;nCounter++;}nInt = setInterval(this, spawnClip, 
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Re: [Flashcoders] Old Flash Problem - Clips stop receiving clicks

2006-11-29 Thread Jake Prime

On 29/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Looks like general Flash wonkiness and who knows why.  Still interested
if somebody knows.


I've seen this happen before when using the MM Combo Box component and
changing it's state in code. We fixed the issue by setting focus on
any other button or movieclip on the next line after the Combo Box
action.

Jake
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Re: [Flashcoders] Dynamic url for shared movie clips

2006-11-27 Thread Jake Prime

Hi Sönke,

I had this problem on a project a while back. Unless I am missing
something this solution does not appear to be making the path dynamic,
but instead setting the path using swfmill rather than the Flash IDE.

What I needed to do, and I think what Ellen needs here, is to be able
to change the path at runtime. Is this possible with swfmill?

Jake

On 27/11/06, Sönke Rohde [EMAIL PROTECTED] wrote:

Yes, just take a swf with set sharedlib, swfmill swf2xml, change the path in
the XML, swfmill xml2swf
And you got it ;)

Cheers,
Sönke

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Ellen Sundh
 Sent: Monday, November 27, 2006 5:12 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Dynamic url for shared movie clips

 Thanks! Looks interesting!

 Ellen

 ...

 Ellen Sundh |  Flash Developer |  Great Works
 Mobile: +46 73 200 40 73  |  Office: +46 8 528 077 73
 Address:  Sveavägen 66  |  SE-111 34 Stockholm

 www.greatworks.se



 Sönke Rohde wrote:
  Hi,
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Ellen Sundh
  Sent: Monday, November 27, 2006 3:56 PM
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] Dynamic url for shared movie clips
 
  Hi!
 
  I want to be able to change the url of my movie clip that is
  imported from a shared library in runtime. Instead of
  entering the url for runtime sharing in the authoring
  enviroment in hte Linkage dialouge box, I want to do it on
  the fly. Is this possible?
 
  Thanks in advance!
 
 
  The only way I know is using SWFMill (http://swfmill.org/)
 
  Cheers,
  Sönke
 
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Re: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

2006-11-14 Thread Jake Prime

Hi Seb

Seconded. If you find the time I'd love to read that blog.

Jake

On 14/11/06, Ben Smeets [EMAIL PROTECTED] wrote:

Oe, I'm liking this one very much.

More background would be greatly appreciated :D

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Seb L
Sent: maandag 13 november 2006 11:33
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

We did this at FlashCodersBrighton :
http://www.flashcodersbrighton.org/wordpress/?cat=1

We used a mode7 style technique. It was actually a bit complicated, but maybe 
I'll post a blog about it if enough people are interested?

cheers!

Seb Lee-Delisle
http://sebleedelisle.com

On 10/11/06, Andrew Murphy [EMAIL PROTECTED] wrote:
 Hello.

 I'm trying to take a vector map of North America and produce the sense
 of 'flying over' it.  I want to have the flat map tipped along the X
 axis, so that the bottom (Florida, Texas, etc.) appear closer and the
 top (Nunuvut, Greenland, etc.) appear farther away.

 Then I want to be able to pan the map left and right, up and down, and
 'zoom' in by scaling it.. scaling it a little faster vertically so
 that it seems to flatten out a bit as you get closer to the ground.

 So far I've only been able to achieve that in Illustrator and then
 saving the perspectively squished vectors as a .swf  What I'd love to
 do is to get that perspective squish done within Flash 8 using script.

 I know about 3D program extensions for Flash like Sandy, but I find
 them cryptic (at best) and over kill for my simple needs.

 Any suggestions..?

 Thanks. :)


 - - - - - - - - -
 -[andrew murphy]-
 flash developer
 [EMAIL PROTECTED]

 delvinia interactive inc.
 214 king street west, suite 214
 toronto canada M5H 3S6
 voice 416.364.1455 ext. 232
 cell 416.820.8723
 fax 416.364.9830
 www.delvinia.com

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Re: [Flashcoders] Undefined value

2006-11-14 Thread Jake Prime

On 14/11/06, Laurent CUCHET [EMAIL PROTECTED] wrote:


var reliure_var;
if (_global.pie_glo !==  || _global.pie_glo !== undefined) {
reliure_var = reliure=+_global.pie_glo;
var_glo.text = reliure_var;
} else {
reliure_var = ³²;
var_glo.text = reliure_var;
}


I can see two possible problems here Laurent. Firstly I think you need
to change the || to . You are testing whether a value is not one
thing or not another. Because it can't be both of them at once one of
those will always be true, therefore the whole statement will always
be true.

Secondly, you are testing for the string undefined, whereas you
probably want to be testing against the value undefined itself. (It's
possible that's not the case, I haven't seen the rest of your code.

Hope that helps.

Jake
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[Flashcoders] Music visualisation in Flash 9

2006-11-02 Thread Jake Prime

Hi

I have just been asked about the possibility of making an app which
will play MP3s, and display visual effect to match it. Does this sound
like something that is possible in AS3?

As I see it the issues are:

- being able to load and play an MP3 from the users harddrive
- converting the MP3 to PCM format
- analysing the PCM for volume / tempo (and possibly frequency)

I will be researching this fully myself now, but if anyone has any
experiences or thoughts they want to share I'd be grateful.

Cheers
Jake
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Re: [Flashcoders] trying to make htmlText more w3c valid

2006-10-31 Thread Jake Prime

On 31/10/06, Adrian Ionut Beschea [EMAIL PROTECTED] wrote:


Is there a way to at least make the tags lower case ? I'm looking for an 
actionscript or php solution.


Hi Adrian

This will make tags lower case:

function toLowerCaseTags ( htmlTxt:String ) : String {
var a:Array = htmlTxt.split(  );
for (var i:Number=0 ; ia.length ; i++) {
a[i] = a[i].split(  );
a[i][0] = a[i][0].toLowerCase();
a[i] = a[i].join(  );
}
return a.join(  );
}

Jake
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Re: [Flashcoders] Center align multiline textfield?

2006-10-10 Thread Jake Prime

Autosize doesn't work in multiline textfields. If you think about it,
when you set autosize to true (or right or center) you are asking
Flash to shrink the textfield to the smallest size possible to fit the
text. This is fine in a single line textfield, but with a mulitline
field Flash won't know whether to make the field shorter, narrower or
a combination.

As Giles has mentioned, use TextFormat.align:

var format:TextFormat = new TextFormat();
format.align = center;
subhead.setTextFormat( format );

Jake

On 10/10/06, Keith Reinfeld [EMAIL PROTECTED] wrote:

Blake,

Use the paragraph tag's align attribute:

htmlText='p align=centerfont face=KnockoutHTF51Middleweight size=16
color=#ffSI.com\'s Peter King says T.O. is going to explode
before long, but Dallas is tough enough to survive./font/p';


-Keith
http://home.mn.rr.com/keithreinfeld



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Perdue,
Blake
Sent: Tuesday, October 10, 2006 10:26 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Center align multiline textfield?

I'm trying to get a multiline textfield to be center aligned. Here's the
code:

this.createTextField('subhead',20,1,435,434,200);

with (this.subhead) {

html=true;

embedFonts=true;

selectable=false;

wordWrap=true;

multiline=true;

autosize='center';

htmlText='font face=KnockoutHTF51Middleweight size=16
color=#ffSI.com\'s Peter King says T.O. is going to explode
before long, but Dallas is tough enough to survive./font';

}



The autosize seems to only work for single line textfields, not
multiline. Anyone know how to accomplish this? Thanks.



Blake Perdue | 212.522.1292 | AIM: blakepCNN



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[Flashcoders] Weak bounce easing equation

2006-10-05 Thread Jake Prime

Hi

Is there anywhere I can find a greater range of Penner type easing
equations than are normally around? Specifically I want a much weaker
bounce than the usual easeOutBounce. All my searches come up with
the same basic equations.

I have tried editing the bounce function resulting in something
looking more like a teleporting UFO than a bouncing ball :o)

Thanks
Jake
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Re: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Jake Prime

On 05/10/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


Take a look at the Tween class and its various easing methods documented
under the components language reference in the help.


Unless I'm missing something, you don't get any control over the
quantity of bounce there. The only thing it depends on is the distance
travelled. If I want to tween a movieclip quite a long way, but only
want a small bounce effect I can't see how to do that.

IIf I can't find a pre-written easing equation, it's not the end of
the world, I can always just string together a few normal tweens one
after the other to create the same effect. Always nice to do it in one
line if you can though :o)

Jake
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Re: [Flashcoders] Disabling Nested MCs?

2006-10-03 Thread Jake Prime

Hi Kevin,

Using Laco's tweens you can pass a callback function to be called when
the tween is complete. For example something like this:

function disableMap () {
 map._visible = false;
}

map.alphaTo( 0, 2, linear, 0, disableMap );

Jake

On 03/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:

Hey,

I'm using Laco's tweens, but maybe it has something similar. I'll look into it.

Thanks for the pointer.

- Kevin

On 02/10/06, Rich Rodecker [EMAIL PROTECTED] wrote:
 just add the map._visible = false part to after the tween ends.  If you're
 using the built in Tween class there is an onMotionFinished event handler
 you can use on the tween, and pretty much most of the other tweening engines
 have something comparable.

 On 10/2/06, Kevin Cannon [EMAIL PROTECTED] wrote:
 
  Hi Jake,
 
  Ahh, I so that's how you do it. I think the current way I have tweens
  working won't allow be to easily do that, but when I start using Fuse
  Kit it should be a doddle.
 
  Thanks,
 
  - Kevin
 
  On 02/10/06, Jake Prime [EMAIL PROTECTED] wrote:
   Hi Kevin
  
   Try:
  
   map._visible = false;
  
   This will disable all buttons in map, and if the whole map is 0 alpha
   anyway will make no visible difference.
  
   Jake
  
   On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:
Hi,
   
I have an interactive map with various clickable countries on it. At
certain times the map fades out to alpha = 0.
   
When that happens the country movieclips are still clickable so I need
to disable them.
   
I expected map.enabled = false; to do it, but it seems to have no
effect since the map movieclip itself has no actions.
   
If there a way to disable the nested MCs without having to do it by
manually disabling them all? I don't want to reinvent the wheel if
there's a native way of doing it.
   
Thanks,
   
- Kevin
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Re: [Flashcoders] Disabling Nested MCs?

2006-10-02 Thread Jake Prime

Hi Kevin

Try:

map._visible = false;

This will disable all buttons in map, and if the whole map is 0 alpha
anyway will make no visible difference.

Jake

On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:

Hi,

I have an interactive map with various clickable countries on it. At
certain times the map fades out to alpha = 0.

When that happens the country movieclips are still clickable so I need
to disable them.

I expected map.enabled = false; to do it, but it seems to have no
effect since the map movieclip itself has no actions.

If there a way to disable the nested MCs without having to do it by
manually disabling them all? I don't want to reinvent the wheel if
there's a native way of doing it.

Thanks,

- Kevin

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Re: [Flashcoders] Mute Flash Application, mac.

2006-09-25 Thread Jake Prime

Hi Aaron

Detour provides individual sound control for each app running on Mac OS.

http://www.versiontracker.com/dyn/moreinfo/macosx/20128

I'm not a Mac user, so I can't vouch for it. Good luck.

Jake



On 22/09/06, aaron smith [EMAIL PROTECTED] wrote:

Does anyone know of an application that can mute flash or browsers for a
mac?

or maybe a way to do it through the terminal?

thanks.

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Re: [Flashcoders] Working on Flash 6 player but not on Flash 8

2006-09-21 Thread Jake Prime

Hi Berkay

Have you set counter to a value before incrementing it? If you fail to
initialise a variable in F6, it will assume it is 0 and increment to
1. If you do this in F8 it treats it as undefined, and will stay
undefined no matter how many times you increment it.

Jake

On 21/09/06, Berkay Unal [EMAIL PROTECTED] wrote:

Hi Coders,

Can someone please tell me whats the problem with this code . it's working
on fl6 but not fl8 . Thanks

Code:

--

counter++;
// hiding the first dot
dot._visible = false;
// particle generator

// setting of the shape and velocity for each new dot
this[dot+counter].gotoAndStop(shape);
this[dot+counter].speedx = (random(speed*10)/10)-(random(speed*10)/10);
this[dot+counter].speedy = (random(speed*10)/10)-(random(speed*10)/10);
// FX scaling and fading for every dots
for (i=counter; icounter-maxdot; i--) {
 this[dot+i]._x =
this[dot+i]._x+this[dot+i].speedx+Math.cos((counter+i)/frequency)*amplitude+forcex/friction;
 this[dot+i]._y =
this[dot+i]._y+this[dot+i].speedy+Math.sin((counter+i)/frequency)*amplitude+forcey/friction;
 //friction
 this[dot+i].speedx = this[dot+i].speedx/friction;
 this[dot+i].speedy = this[dot+(i)].speedy/friction;
 if (fxscale == true) {
  this[dot+i]._xscale = (maxdot-(counter-i))*(100/maxdot)*scale;
  this[dot+i]._yscale = (maxdot-(counter-i))*(100/maxdot)*scale;
 } else {
  this[dot+i]._xscale = 100*scale;
  this[dot+i]._yscale = 100*scale;
 }
 if (fxfade == true) {
  this[dot+i]._alpha = (maxdot-(counter-i))*(100/maxdot);
 } else {
  this[dot+i]._alpha = 100;
 }
}
// removing old dots
if (counter=maxdot) {
 eleman = counter-maxdot;
 removeMovieClip(this[dot+eleman]);
}
// managing maxdots changes : destroying unused dots
maxdotdif = maxdot-maxdot0;
if (maxdotdif0) {
 for (i=counter-maxdot; i=counter-maxdot0-1; i--) {
  removeMovieClip(this[dot+i]);
 }
}
trace(a);
maxdot0 = maxdot;



--
Berkay UNAL
[EMAIL PROTECTED]
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Re: [Flashcoders] FLV size

2006-09-15 Thread Jake Prime

Hi Dennis

When you choose your compression rate in Flash Video Encoder, and
probably other compression tools, you are choosing it in kilobits per
second (kbps). Therefore the filesize is dependent on how long the
video is, and not how large the dimesions are.

You should notice however that the smaller video will be considerably
better quality than the large one.

Jake

On 14/09/06, Dennis - I Sioux [EMAIL PROTECTED] wrote:

Hey,

I have a strange situation with converting avi's to flv.
When I convert a 4 minute 720x576 avi to a 720x576 flv the file size is 25,6
MB
But when I convert the same video to a 320x256 flv the size is 24,1 MB

So the difference in filesize is very little compared to the difference in
video size.
I would expect it to be half the MB size.


Anybody familiar with this weird outcome?



Regards,

Dennis


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[Flashcoders] Returning a value from file upload

2006-08-31 Thread Jake Prime

Hi

I am uploading a file in Flash 8 and I would like to get a return
value from the server. Now I know I'm not the first person to want to
do this, and I have searched around. From everywhere I've looked the
answer seems to be it's not possible and I need to make a second call
to the server.

I was just wondering if anyone here has ever found a way?

Thanks
Jake
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[Flashcoders] Dynamically loading a Shared Library symbol

2006-07-28 Thread Jake Prime

Hi all

Is there any way to dynamically set the path for loading a shared
library object?

I am using a shared library system to have a central store for all
fonts in a mulitlanguage site. Unfortunately I'm not permitted to use
relative links in the site. I am being given an absolute root path as
a FlashVar, and appending that to all loading.

Any help appreciated
Jake
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