Re: [Flashcoders] FaceBook, Posting Data allowScriptAccess

2011-02-10 Thread Kevin Newman
Did you check firebug's net tab to make sure the request is indeed not going out (and if it is going out, that it is hitting the correct location)? I didn't think allowScriptAccess=never would prevent posting (it's been forever since I looked into it though). If it's really not going to

Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-04 Thread Kevin Newman
ew. Quark. Bleh! On 2/4/11 1:14 AM, John R. Sweeney Jr wrote: Mtropolis didn't fade into obscurity, it was purchased by Quark and was to become part of QuarkImmedia. That became obscureŠ :) And THAT's really showing my age. :P ___ Flashcoders

Re: [Flashcoders] [Job] Activescript 3 development

2011-02-01 Thread Kevin Newman
On 2/1/2011 1:05 PM, Matt S. wrote: That's the core language for the pirated versions of Flash that you can buy down in Chinatown. Doesnt work very well though, your SWF's come out looking like somebody filmed your monitor with a cheap camcorder... Quality concerns aside - this is a very

Re: [Flashcoders] Actionscript 4?

2010-11-09 Thread Kevin Newman
Adobe seems intent on following the spec when it comes to their language - which I find completely bizarre. Why follow that spec, but create your own in other areas? I'd be very interested in any news on the subject as well. Kevin N. On 11/9/10 7:15 AM, Merrill, Jason wrote: Did anyone who

Re: [Flashcoders] Converting fla to mov

2010-10-24 Thread Kevin Newman
On 10/23/10 11:34 AM, Henrik Andersson wrote: The built in exporter is crap and doesn't deal with actionscript. You might get better luck with a 3rdparty solution. I don't think that's true. But it will only export a move as long as your main timeline - the solution is usually to make a second

Re: [Flashcoders] Actionscript 3 and Flashplayer 8

2010-10-18 Thread Kevin Newman
Flash Player 8 supports only AVM1 bytecode (compiled from Actionscript 1.0 and 2.0 - and haXe). Flash Player 9+ supports AVM1 and AVM2. Actionscript 3.0 gets compile into AVM2 bytecode (and haXe). There is no way to use Actionscript 3.0 with Flash Player 8 and lower. Even if you use haXe,

Re: [Flashcoders] Actionscript 3 and Flashplayer 8

2010-10-18 Thread Kevin Newman
The OP referenced old players. I didn't think freedom players were the topic. There is the GPL 3 Lightspark player: http://en.wikipedia.org/wiki/Lightspark Kevin N. On 10/18/10 12:23 PM, strk wrote: On Mon, Oct 18, 2010 at 12:05:28PM -0400, Kevin Newman wrote: On alternative platforms

[Flashcoders] Detect when AIR (Android/iOS) exits

2010-10-18 Thread Kevin Newman
Hi, I know there is a way to specifically exit AIR apps on Android at least, but does anyone know how to detect when someone presses the home button in iOS (and event or something) - to save the current running state? thanks, Kevin N. ___

Re: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Kevin Newman
I've had a similar experience. What I've done is to divide my game (Event.ENTER_FRAME) and my render logic - stage element access (Event.RENDER) loops, and on 3G update only every other frame. You can do that by filtering on Capabilities.os, and then based on which model you detect, set a

Re: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Kevin Newman
Optimizing for GPU is what helps most on iPhone - make sure every item on your display list is getting cached on the GPU (even ones you update, but minimize updates). Additionally, avoid addChild and removeChild (and the timeline, since it uses those a lot) - they are expensive - use visible

Re: [Flashcoders] Detect iPhone version

2010-10-11 Thread Kevin Newman
, Kevin Newman wrote: Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app is running on, so I can throttle back the FPS, to 30

Re: [Flashcoders] Detect iPhone version

2010-10-07 Thread Kevin Newman
Doh! Let's hope they bring Packager for iOS up to snuff with AIR 2.5 soon! Kevin N. On 10/7/10 3:53 AM, Sidney de Koning - Funky Monkey Studios wrote: Capabilities.touchscreenType are only available in AIR 2.5 for Android prerelease but this is going live tomorrow;)

[Flashcoders] Ray casting collision detection for Circles

2010-10-07 Thread Kevin Newman
___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Ray casting collision detection for Circles

2010-10-07 Thread Kevin Newman
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman Sent: Thursday, October 07, 2010 2:11 PM To: Flashcoders List Subject: [Flashcoders] Ray casting collision detection for Circles ___ Flashcoders mailing list Flashcoders

[Flashcoders] Designing for multiple screen sizes - and input types

2010-10-06 Thread Kevin Newman
The more I dive into mobile design and development, the more I realize that the distinction between mobile and desktop has less to do with screen size, and a great deal more to do with input type. On a mobile device - even a big screen one like an iPad - touch interface means things need to

Re: [Flashcoders] Designing for multiple screen sizes - and input types

2010-10-06 Thread Kevin Newman
That has no flag for primary interface type. It does have useful pixel aspect ratio, and DPI stuff though. I guess I could detect this myself... Kevin N. On 10/6/10 1:24 PM, Ktu wrote: 6, 2010 at 1:16 PM, Kevin Newmancapta...@unfocus.com wrote: The more I dive into mobile design

Re: [Flashcoders] Designing for multiple screen sizes - and input types

2010-10-06 Thread Kevin Newman
I was hoping for a flag I could check in my setup phase, but that'll be a good workaround. Kevin N. On 10/6/10 1:50 PM, Tom Gooding wrote: I thought there were TouchEvents for mobile - presumably you could look for them getting fired somewhere and switch modes on that?

Re: [Flashcoders] Designing for multiple screen sizes - and input types

2010-10-06 Thread Kevin Newman
Oh! I must have landed on an old document page - that property (touchscreenType) wasn't listed. Thanks! Kevin N. On 10/6/10 2:46 PM, Ktu wrote: The Capabilities class tells you if there is a touch screen. If there is, turn on touch screen interfacing. I'm not sure I understand the issue

Re: [Flashcoders] Detect iPhone version

2010-10-06 Thread Kevin Newman
No way to tell? Kevin N. On 10/2/10 3:06 AM, Kevin Newman wrote: Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app

[Flashcoders] Detect iPhone version

2010-10-02 Thread Kevin Newman
Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app is running on, so I can throttle back the FPS, to 30 or 40 on slower

[Flashcoders] bounce object off tilted wall

2010-09-28 Thread Kevin Newman
Hi, I'm looking for information to help me learn how to bounce an object off another rotated object (or irregularly shaped object). I've already got basic collision detection working, and can bounce off straight horizontal and vertical shapes easily enough (blocks). I'm looking for info on

Re: [Flashcoders] bounce object off tilted wall

2010-09-28 Thread Kevin Newman
I'd thought of that, but was hoping to something with less weight - I think it's Matrix/Vector math I need to learn about. Just to continue down this path - anyone have a recommendation for the most appropriate engine for mobile? Is there a physics engine that operates on non-screen objects

Re: [Flashcoders] bounce object off tilted wall

2010-09-28 Thread Kevin Newman
On 9/28/10 2:25 PM, Glen Pike wrote: Keith Peter's Making Things Move book is really good. Jobe Makar's Flash MX Game Programming Demystified explained the basic concepts nicely too. I'm reading Keith Peter's book now. So far, very relevant - thanks! There are lots of tutorials online, so I

Re: [Flashcoders] Apple changes their guidelines

2010-09-23 Thread Kevin Newman
(I'll try it anyway though). Hopefully I can finish and polish something within a few weeks or months and get it into the app store! :-D Kevin N. On 9/21/10 5:07 PM, Kevin Newman wrote: I've been attempting to tackle the same issues, and would love a lot more info, if there is any available

Re: [Flashcoders] Apple changes their guidelines

2010-09-22 Thread Kevin Newman
store! :-D Kevin N. On 9/21/10 5:07 PM, Kevin Newman wrote: I've been attempting to tackle the same issues, and would love a lot more info, if there is any available, on how to get the framerates to be stable. I've actually had a bit of luck, and I'm currently operating on the theory

Re: [Flashcoders] Apple changes their guidelines

2010-09-22 Thread Kevin Newman
I haven't published a swf for the mobile player yet (will do tonight). I don't actually have an Android device to test that on either - I test primarily in Frash (Android plugin on iOS). Oddly enough, swfs perform better in that, than on Android. O.o The other thing is GPU acceleration with

Re: [Flashcoders] Apple changes their guidelines

2010-09-21 Thread Kevin Newman
I've been attempting to tackle the same issues, and would love a lot more info, if there is any available, on how to get the framerates to be stable. I've actually had a bit of luck, and I'm currently operating on the theory that the problem lies with memory allocation/deallocation and the

Re: [Flashcoders] Apple changes their guidelines

2010-09-21 Thread Kevin Newman
I have to be honest, the only reason I haven't jumped ship to Unity3D is because 1, it's a lot of new to learn, and I find time scarce, and 2, the free version doesn't have the ability to output iphone apps, and especially not from a PC - which is to say, I don't have the time or money to

Re: [Flashcoders] Apple changes their guidelines

2010-09-21 Thread Kevin Newman
I'm sorry to gum up this thread (I'm so happy to be back in flashcoders after months without!) - after reading this, I'm not certain my objects are GPU accelerated. Good info here (despite the whining). I'll reply to this thread with more info when I get it. Kevin N. On 9/21/10 9:19 AM,

[Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-08 Thread Kevin Newman
What is the fastest way to animate a series of bitmaps (say 20 frames). Here's a couple of ideas: A single big image behind a frame sized mask, move it one frame onEnterFrame. A series of memory cached Bitmap objs, swap them using addChild/removeChild (or set visible?) onEnterFrame. A

Re: [Flashcoders] Question on variable init in a for loop

2010-08-04 Thread Kevin Newman
That's an over simplification of the scope chain properties of AS3, and global isn't the right word there (though I know what you meant). To clarify the scope chain issue, keep in mind that you can nest function scopes to create a hierarchy of scopes with a closure (usually this is difficult

Re: [Flashcoders] HTML TextFields - 'A HREF' RollOvers..

2010-06-15 Thread Kevin Newman
a:hover works in a css style sheet: var ss:StyleSheet = new StyleSheet(); ss.parseCSS(a:link{color: #FF;}a:hover{text-decoration: underline;color: #FF;}); var tf:TextField = new TextField(); tf.autoSize = TextFieldAutoSize.LEFT; tf.styleSheet = ss; tf.htmlText = 'pA link: a

Re: [Flashcoders] Smokescreen: Flash without the plugin

2010-06-02 Thread Kevin Newman
I guess ad makers get the last laugh. They get to convert existing Flash ads to HTML5 - which is far less efficient than Flash (and boat loads slower) - and then drain iPad users' batteries more quickly than Flash would. I love it. Kevin N. On 6/1/10 1:54 PM, Joe Minkiewicz wrote: This

Re: [Flashcoders] GPU, Direct or Normal?

2010-05-28 Thread Kevin Newman
Is that information still current? I was under the impression that much of that was dropped from release players (can the Flash Player make a Direct3D/OpenGL surface from within a browser plugin?). The post also says that content should be specifically designed for GPU if you set wmode to

Re: [Flashcoders] GPU, Direct or Normal?

2010-05-27 Thread Kevin Newman
I'd like a lot more info on this subject as well - general info - when is which mode better, what happens if the GPU isn't supported on the particular hardware, how can I take better advantage of GPU, etc. Kevin N. On 5/24/10 8:28 AM, Fahim Akhter wrote: Hi, In a event driven game with

Re: [Flashcoders] AS3 - Objective-C

2010-03-22 Thread Kevin Newman
I had no trouble following this tutorial: http://cocoadevcentral.com/d/learn_objectivec/ The C one was enlightening really. Worth the read even if you don't end up developing in C or Objective-C Kevin N. On 3/11/10 10:15 AM, Matt S. wrote: Have any of you taken on the challenge of

Re: [Flashcoders] and now..CLIENT now hates Flash

2010-02-03 Thread Kevin Newman
I've found that when I break down the options (because I don't care, I'll do it in Ajax) by project requirements - Flash is often the better choice, from a cost benefit angle - as well as enabling a few more things than HTML is even capable of. It seems easy to argue for Flash, if that's your

Re: [Flashcoders] WIRED hates Flash

2010-01-29 Thread Kevin Newman
The iPad is a buggy rushed to market, compromised piece of hardware. The competition in that space at CES is staggering, likely cheaper, and mostly based on Android. Apple isn't going to win this market, so I'm not worried about it. Kevin N. On 1/29/10 8:03 AM, artur wrote: /i was

Re: [Flashcoders] WIRED hates Flash

2010-01-29 Thread Kevin Newman
The case is easy: 1. It's more expensive to do the same amount of app development with HTML/Canvas/SVG - because of all the hacks you need (more dev hours). 2. It won't work in every browser the same way - if at all in some browsers. 3. It will probably not be as polished, though it may load

Re: [Flashcoders] WIRED hates Flash

2010-01-29 Thread Kevin Newman
It's based on my estimate of Apple's usual slick product launches. This one by comparisons is full of mistakes, and half finished looking components, like the ugly unlock screen, and tiny app launch icons - as well as the lack of an original background behind the icons (looks an aweful lot

Re: [Flashcoders] as3 to iphone app

2009-12-15 Thread Kevin Newman
There are other ways to get apps on the iPhone. ;-) I'll personally just pony up the $100 (whenever Adobe releases the beta!!) Kevin N. On 12/13/09 9:31 AM, jonathan howe wrote: Additionally, it looks like you have to be an apple developer before you can even export a test app, meaning a

Re: [Flashcoders] as3 to iphone app

2009-12-11 Thread Kevin Newman
this feature to other Flash Platform tools and technologies. It is on the road map for Flash Builder, but the release cycles may not line up perfectly initially. mike chambers m...@adobe.com On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote: I'm not sure what No. was answering, but thanks

Re: [Flashcoders] CS5 release date?

2009-11-30 Thread Kevin Newman
I've been drooling over the Flash CS5 preview page on labs since they made the announcement at Max. I'm getting dehydrated waiting for the public beta. Can't wait! Kevin N. On 11/30/09 12:24 PM, Henrik Andersson wrote: David Hunter wrote: hi all, there has been talk of CS5 before on this

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
. Kevin N. On 11/2/09 1:44 PM, Henrik Andersson wrote: Kevin Newman wrote: What I'm really interested in is are there any other language improvements/additions coming with the update (private constructors, inline functions, structural typing, let keyword, etc.)? Or is is the same version

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
Bummer. :-( I was hoping for some better dynamic stuff (duck typing), and some quicker ways to define (or at least instantiate) throw away static types (like a static version of an object literal - or some kind of structural data types). And maybe some performance tools like inline functions,

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman [capta...@unfocus.com] Sent: Wednesday, November 04, 2009 10:13 AM To: Flash Coders List Subject: Re: [Flashcoders] as3 to iphone app

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Kevin Newman
On 10/29/09 5:16 AM, Ian Thomas wrote: s, the AS3 is being compiled directly into iPhone native code, not bytecode; in the same way as Objective C is compiled to native code. That is widely repeated, but I'm not sure it's accurate. Some of the charts I've seen suggest that it's actually

Re: [Flashcoders] Windows 7 Compatibility with Flash

2009-10-26 Thread Kevin Newman
On 10/23/09 6:37 PM, Paul Andrews wrote: AutGlass Jobs wrote: Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Been running Win7 RC for months now without problems.. Same here

Re: [Flashcoders] Open PPT/WMV files from SWF?

2008-11-03 Thread Kevin Newman
If you are using a Projector, you could look into fscommand - that has the ability to execute applications: http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary372.html Kevin N. Ali Drongo wrote: Hiya, I'm building a DVD that will allow the user

Re: [Flashcoders] AS3 associativ array length=0

2008-10-28 Thread Kevin Newman
It's normal behavior for AS3. In fact, there is no Associative Array in AS3 (that's a PHP term and convention). You'd want to look into using a Dictionary object or iterating over a dynamic object: var foo:Object ={item1: val, item2: val}; var count:int = 0; for (var bar:* in foo) {

Re: [Flashcoders] AS2 SOAP web service

2008-04-01 Thread Kevin Newman
Is the posted swf and the webservice on the same servers (url)? If not, you may have a crossdomain.xml policy issue. Kevin N. Gert-Jan van der Wel wrote: Thanks for your suggestion, but it doesn't seem to work... Gert-Jan 2008/4/1, Jason Van Cleave [EMAIL PROTECTED]: you can try and

Re: [Flashcoders] flashvars repeater?

2007-07-23 Thread Kevin Newman
question of this post - maybe flashvars are automatically available to loaded swfs? I'll test and let you know what I find. Thanks, Kevin N. Kevin Newman wrote: Hello Everyone, So here's what I got so far: /*_root.requireVersion = '9'; _root.redirectURL = 'http://www.unfocus.com

[Flashcoders] flashvars repeater?

2007-07-16 Thread Kevin Newman
Hey All, I'd like to be able to simulate the flashvars behavior when I load up a swf through loadMovie, so when the swf begins to play, it has access to the flashvars set by the loading swf. I'd like to do this without using a query string (movie.swf?flashvar1=foobar=etc) because using a

Re: [Flashcoders] wmode transparent, disappearing cs3 components andFirefox

2007-06-25 Thread Kevin Newman
in the callLater and callLaterDispatcher functions). I'm pretty sure this is kosher under the EULA. Phil -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kevin Newman Sent: Thursday, June 21, 2007 1:52 PM To: flashcoders@chattyfig.figleaf.com Subject

Re: [Flashcoders] wmode transparent, disappearing cs3 components and Firefox

2007-06-22 Thread Kevin Newman
Kevin Newman wrote: Has anyone else experienced a problem with using CS3 components along with wmode transparent? I tried that recently, and the CS3 widget I was using (List) simply will not show up if wmode is set to transparent in Firefox (Firefox 2.0.0.4 on Windows - opaque works fine

Re: [Flashcoders] wmode transparent,disappearing cs3 components and Firefox

2007-06-22 Thread Kevin Newman
Of Kevin Newman Sent: Thursday, June 21, 2007 1:52 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] wmode transparent,disappearing cs3 components and Firefox Hello all, Has anyone else experienced a problem with using CS3 components along with wmode transparent? I tried

[Flashcoders] wmode transparent, disappearing cs3 components and Firefox

2007-06-21 Thread Kevin Newman
Hello all, Has anyone else experienced a problem with using CS3 components along with wmode transparent? I tried that recently, and the CS3 widget I was using (List) simply will not show up if wmode is set to transparent in Firefox (Firefox 2.0.0.4 on Windows - opaque works fine). So the

Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Kevin Newman
I think it's interesting to note that additional Adobe CS 3 software, will not take as long to install, since there are many common files shared between all the CS 3 stuff. Still, it is pretty slow. Maybe Adobe could find a way to put all those tiny files into some kind of larger single file

Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Kevin Newman
I think it's interesting to note that additional Adobe CS 3 software, will not take as long to install, since there are many common files shared between all the CS 3 stuff. Still, it is pretty slow. Maybe Adobe could find a way to put all those tiny files into some kind of larger single file

Re: [Flashcoders] bitmap RLE example

2007-02-06 Thread Kevin Newman
Zeh Fernando wrote: I have a project that creates comic strips, and the owner would like me to make it so that users can download an image of the comics they create. I have looked around, and found that this is possible to do in Flash 8, but there are some performance considerations. I've seen

[Flashcoders] bitmap RLE example

2007-02-05 Thread Kevin Newman
Hey Everyone, I have a project that creates comic strips, and the owner would like me to make it so that users can download an image of the comics they create. I have looked around, and found that this is possible to do in Flash 8, but there are some performance considerations. I've seen it

Re: [Flashcoders] history, bookmarks, etc within flash

2007-01-10 Thread Kevin Newman
Hi James, I'm kinda partial to the unfocus stuff myself. ;-) But it has been a while since I worked on that. I did manage to get it organized a few weeks ago, and get it into an SVN account (I couldn't get the osflash.org svn account working though). I'll be cleaning that up, but work is

Re: [Flashcoders] Microsoft Expression ...

2006-12-18 Thread Kevin Newman
I tried it very briefly, and will possibly give it another go just for the heck of it, and to waste time. My initial feeling is that if you like Microsoft's other IDE - Visual Studio, you will like Expression, since even Blend is just a thin skin over top of the standard Visual Studio

Re: [Flashcoders] Q:Repurpose flex to flash

2006-10-02 Thread Kevin Newman
I'm don't have the tiny details to answer your question, but I do know that the YahooMaps Flash component was built in Flex, even though it's intended to be used in Flash (they have both a Flex and Flash version, both built in Flex). So it must be possible. Kevin N. [EMAIL PROTECTED] wrote:

Re: [Flashcoders] (Taboo) What to charge

2006-09-28 Thread Kevin Newman
bookmark of mine that came from this discussion was this: http://www.blueflavor.com/ed/tips_tricks/pricing_a_project.php Cheers! Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Newman Sent: Wednesday, September 27, 2006 1:02 PM To: Flashcoders

[Flashcoders] (Taboo) What to charge

2006-09-27 Thread Kevin Newman
Hey guys, I know this is a somewhat taboo topic, but I thought I'd ask anyway. :-D What would you charge to either design these apps or to do the production/programming or both? Also, what pricing strategy would you use (hourly rate, itemized deliverables, etc.)?

Re: [Flashcoders] Flash + Web Services problems

2006-08-31 Thread Kevin Newman
Assuming that webservices.domain.com is where your web service is located, and www.domain.com is where your swf files are located, so you have the crossdomain.xml file on the correct server (it should be on webservices.domain.com)? Kevin N. Liam Mincy wrote: Unfortunately this doesn't seem

Re: [Flashcoders] Re: OOP methodology and flash. I'm loosing my faith...

2006-08-30 Thread Kevin Newman
I really like OOP, like Javascript style prototyping and look forward to use a combination of both in AS3. Having said that, I really was not impressed with AS2.0, mostly because of some of it's bugs that made it work in odd ways (mostly related to scoping issues, which are only partially

Re: [Flashcoders] Flash + Array + Web Service

2006-08-24 Thread Kevin Newman
Here is an example that seems to work for me. Inside an .asmx file: using System; using System.Web; using System.Collections; using System.Collections.Generic; using System.Web.Services; using System.Web.Services.Protocols; [WebService(Namespace = http://domain.com/;)]

Re: [Flashcoders] Actionscript 3.0 compiler Qs

2006-08-21 Thread Kevin Newman
Sweet! Thanks for the info. Kevin N. Nicolas Cannasse wrote: Here are some things I've been wondering about Actionscript 3.0s compiler and runtime engines: I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode does it compile to? Is it more like Java/.NET CLR, or more like

Re: [Flashcoders] Actionscript 3.0 compiler Qs

2006-08-19 Thread Kevin Newman
Anybody? Kevin N. Kevin Newman wrote: Here are some things I've been wondering about Actionscript 3.0s compiler and runtime engines: I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode does it compile to? Is it more like Java/.NET CLR, or more like Mozilla's Spidermonkey

[Flashcoders] Actionscript 3.0 compiler Qs

2006-08-14 Thread Kevin Newman
Here are some things I've been wondering about Actionscript 3.0s compiler and runtime engines: I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode does it compile to? Is it more like Java/.NET CLR, or more like Mozilla's Spidermonkey compiler? Does the compiled code get

Re: [Flashcoders] Madobe certified professional - still recommend?

2006-08-10 Thread Kevin Newman
I was also interesting in hearing some responses to this question, or even if Adobe/Macromedia certification is useful in general. Anyone? Thanks, Kevin N. André Goliath wrote: Hello List, I´m thinking about becoming a certifed Macromedia(?) Flash MX04 Developer, but I wonder if this

Re: [Flashcoders] Yahoo! Maps api

2006-07-17 Thread Kevin Newman
This is a known problem with the current version of the mxp file (3.02). You can work around the problem by using the whole classname. so instead of: import com.yahoo.maps.widgets.NavigatorWidget; var foo:NavigatorWidget = new NavigatorWidget('closed'); use: var

Re: [Flashcoders] call JS-Method from SWF in hidden div on IE

2006-07-14 Thread Kevin Newman
In my experience with trying to work out a magic fix for the eolas patent (http://www.unfocus.com/projects/patentMagic/), I have found that in IE, with swfs at least (but possibly all objects) objects that are set with display: none, do not even load in the background, never mind execute

Re: [Flashcoders] Tabbed Browsing support? htmlText, contextMenu, Javascript?

2006-07-05 Thread Kevin Newman
IE7 will open any link with target=_blank in a new tab instead of a new window depending on the user's prefs (the defaults are new tabs though). I personally think IE 7 and Opera 8 get it done right, and that it should be a browser setting that determines how best to handle popups (links with

Re: [Flashcoders] Fjax... does this seem ridiculous to anyone else?

2006-06-26 Thread Kevin Newman
It can do limited cross domain xml loading (obeying crossdomain.xml policy files of course), unlike the JavaScript XmlHttpRequest object. So if nothing else, it could work as a client side proxy, for those that can't run server side proxies, or just want less traffic to run through their

Re: [Flashcoders] Loading external SWFs with a different frame rate

2006-06-26 Thread Kevin Newman
I don't think it's possible to run the loaded swf at a different frame rate from the container, but I have read (and I even got it to work once) that you can force the parent clip to take the frame rate of the loaded swf, by embedding a streaming (I think) sound file (even if it's silence)

Re: [Flashcoders] Eolas fix and backspace key flash bug

2006-06-15 Thread Kevin Newman
Tom Lee wrote: If you're referring to the issue I'm reporting, I'm afraid your solution is not immune either. Two out of 3 of my PCs will show the click to activate message if you have cleared your cache and then visited your example pages without restarting your browser first. If that's

[Flashcoders] xAL and xNAL

2006-06-15 Thread Kevin Newman
Hello all, Has anyone done any work with these new address formats (xNAL, xAL, xNL) that have been standardized by OASIS in flash? I was so happy to hear about a standard way to deal with international address information, now all we need are some standardized form layouts, and some solid

Re: [Flashcoders] Eolas fix and backspace key flash bug

2006-06-14 Thread Kevin Newman
to work with you off-list if you prefer. -tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Newman Sent: Tuesday, June 13, 2006 3:49 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Eolas fix and backspace key flash bug Is the problem

Re: [Flashcoders] Eolas fix and backspace key flash bug

2006-06-14 Thread Kevin Newman
Maybe the workaround is to remove the old node, before overwriting it? I am currently just setting oldObjectNode.outerHTML = newObject.outerHTML. We might have to remove the old node completely, then reinsert it (in the correct position in the DOM). Actually, it's probably worth testing if

Re: [Flashcoders] Yahoo! Maps Flash API

2006-06-14 Thread Kevin Newman
I'm using the 3.02 (it says 3.2.0 in the Extension Manager) component in my current work, and importing that widget seems to work fine. Are you sure you have the latest MXP? http://developer.yahoo.com/maps/flash/componentEULA.html Kevin N. Mike Britton wrote: I'm getting started with the

Re: [Flashcoders] Eolas fix and backspace key flash bug

2006-06-13 Thread Kevin Newman
Is the problem that you can't run Javascript at all, or that you need to put the embed code in html instead of javascript? You could use this patent fix: http://www.unfocus.com/projects/patentmagic/ It still relies on scripting being enabled (so you'd still have this problem for anyone that

Re: [Flashcoders] use of embedded font = blank text?

2006-06-01 Thread Kevin Newman
I had a problem recently embedding ComicSans MS (it was a comic app, so it was ok ;-) ). The problem turned out to be related to my use of Faux Bold. Just unchecking the Faux Bold box fixed it up. So maybe it's a formatting problem? In the code that you provided question_fmt is not defined

Re: [Flashcoders] geturl:javascript is causing images to not display on IE

2006-05-29 Thread Kevin Newman
I think you may have hit one of the problems with using javascript: pseudo urls. If I remember correctly, when you use a javascript pseudo url it disables some of the events under some circumstances. You could try two things - either use fscommand (or FlashJS, or one of the other communication

Re: [Flashcoders] Can Variables have listeners?

2006-05-26 Thread Kevin Newman
You might also look into mx.events.EventDispatcher (and to avoid scoping issues, mx.utils.Delegate). Kevin N. eka wrote: Hello :) open Flash help (F1) and search in the actionscript dictionnary Object.watch and Object.unwatch :) EKA+ :) 2006/5/26, Mike Anderson [EMAIL PROTECTED]: Hello

Re: [Flashcoders] active X activation, no blinkinkg

2006-05-26 Thread Kevin Newman
If you really need to use html to output your flash movie, you could try this fix: http://www.unfocus.com/projects/patentmagic/ This seems to work pretty well, and doesn't create any blink. It doesn't deal with nested Objects though. Kevin N. Martin Weiser wrote: Hello guys, i found

Re: [Flashcoders] Flex vs. Flash IDE

2006-05-25 Thread Kevin Newman
Marcelo de Moraes Serpa wrote: Well, I think you should just stick with the tool that works for you. I´m currently using Flash 8 IDE to build the layout and assets, and, for me, it is pretty good to build forms as well. The rest I do outside Flash, in FlashDevelop and compile with MTASC ;)

[Flashcoders] Flex vs. Flash IDE

2006-05-23 Thread Kevin Newman
Hello all, So what are the opinions regarding Flex vs. Flash IDE? Which do you guys prefer, and why? I've been looking into Flex 2.0, and so far I like what I'm seeing. But I'd love to hear some opinions from this list. :-) Thanks, Kevin N. ___

Re: [Flashcoders] Newbie security issues?

2006-05-03 Thread Kevin Newman
I would also be very interested in reading about ways to protect content that is embedded in a flash movie (especially fonts). Is it possible to include art and fonts in a swf file, in a way that makes it impossible to get those objects out of the swf movie? Thanks, Kevin N. Audry Taylor

Re: [Flashcoders] Deep Linking and the Back button. IE6 problem

2006-05-01 Thread Kevin Newman
://www.hothouse.com.au/ - -- Original Message -- Date: Tue, 25 Apr 2006 11:50:33 -0400 From: Kevin Newman [EMAIL PROTECTED] Subject: Re: [Flashcoders] Deep Linking and the Back button. To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED

Re: [Flashcoders] Deep Linking and the Back button. IE6 problem

2006-05-01 Thread Kevin Newman
Oh, I just saw on another thread that you fixed this. I'm glad it's working. :-) Kevin N. Kevin Newman wrote: Hi Drew, Are you using the latest build of FlashJS? I believe this has to do with the release build of Flash/JS Integration Kit's use of the getURL('javascript:') method to send

Re: [Flashcoders] Shared fonts nightmare

2006-04-28 Thread Kevin Newman
I just posted something similar a few days ago. To take care of the font shifting you can make sure to publish the files with the fonts on the system they were designed on. So for example if you did the design on the pc, then the swf and the shared lib with the fonts should also be published

Re: [Flashcoders] Shared fonts nightmare

2006-04-28 Thread Kevin Newman
in my 2 cents =] M. On 4/28/06, Kevin Newman [EMAIL PROTECTED] wrote: I just posted something similar a few days ago. To take care of the font shifting you can make sure to publish the files with the fonts on the system they were designed on. So for example if you did the design on the pc

Re: [Flashcoders] Font jumping cross platform

2006-04-27 Thread Kevin Newman
Most of the fonts that I use are not free or come from Adobe Font Folio OpenType edition. It doesn't happen with all fonts, but it is definitely a problem with the Macromedia programs (I think this is a problem in Freehand and Fireworks also, though I haven't tested that in a while) since this

[Flashcoders] Font jumping cross platform

2006-04-26 Thread Kevin Newman
Hello, I don't know if this is the right place for this kind of question, but I have an problem where if I use a font (either a crossplatform opentype, or a crossfont converted font) in an fla, then move that fla from a Mac to a Windows, all the text elements move down on the screen by a few

Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Kevin Newman
a different font?) On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote: Hello, I don't know if this is the right place for this kind of question, but I have an problem where if I use a font (either a crossplatform opentype, or a crossfont converted font) in an fla, then move that fla from a Mac

Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Kevin Newman
I've wrestled with this question too. In general I've found that I usually only want to use a getter in situations where I don't want the user to be able to set the value. In this case, it has seemed more appropriate to just supply a getMyProperty value, so that it doesn't appear that the

Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Kevin Newman
/search?q=cache:9lKfRcMTFOwJ:www.eyezberg.com/Breaking_News_from_the_Flash_World/Components_(mxp_packages)/Shift_all_textfields/+jsfl+font+shift+flashhl=engl=usct=clnkcd=2 On Apr 26, 2006, at 11:39 AM, Kevin Newman wrote: This seems to happen with any OpenType font (most of them from Fontfolio

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