Did you check firebug's net tab to make sure the request is indeed not
going out (and if it is going out, that it is hitting the correct location)?
I didn't think allowScriptAccess=never would prevent posting (it's
been forever since I looked into it though).
If it's really not going to
ew. Quark. Bleh!
On 2/4/11 1:14 AM, John R. Sweeney Jr wrote:
Mtropolis didn't fade into obscurity, it was purchased by Quark and was to
become part of QuarkImmedia. That became obscureŠ :)
And THAT's really showing my age. :P
___
Flashcoders
On 2/1/2011 1:05 PM, Matt S. wrote:
That's the core language for the pirated versions of Flash that you
can buy down in Chinatown. Doesnt work very well though, your SWF's
come out looking like somebody filmed your monitor with a cheap
camcorder...
Quality concerns aside - this is a very
Adobe seems intent on following the spec when it comes to their language
- which I find completely bizarre. Why follow that spec, but create your
own in other areas?
I'd be very interested in any news on the subject as well.
Kevin N.
On 11/9/10 7:15 AM, Merrill, Jason wrote:
Did anyone who
On 10/23/10 11:34 AM, Henrik Andersson wrote:
The built in exporter is crap and doesn't deal with actionscript. You
might get better luck with a 3rdparty solution.
I don't think that's true. But it will only export a move as long as
your main timeline - the solution is usually to make a second
Flash Player 8 supports only AVM1 bytecode (compiled from Actionscript
1.0 and 2.0 - and haXe).
Flash Player 9+ supports AVM1 and AVM2. Actionscript 3.0 gets compile
into AVM2 bytecode (and haXe).
There is no way to use Actionscript 3.0 with Flash Player 8 and lower.
Even if you use haXe,
The OP referenced old players. I didn't think freedom players were
the topic.
There is the GPL 3 Lightspark player:
http://en.wikipedia.org/wiki/Lightspark
Kevin N.
On 10/18/10 12:23 PM, strk wrote:
On Mon, Oct 18, 2010 at 12:05:28PM -0400, Kevin Newman wrote:
On alternative platforms
Hi,
I know there is a way to specifically exit AIR apps on Android at least,
but does anyone know how to detect when someone presses the home button
in iOS (and event or something) - to save the current running state?
thanks,
Kevin N.
___
I've had a similar experience. What I've done is to divide my game
(Event.ENTER_FRAME) and my render logic - stage element access
(Event.RENDER) loops, and on 3G update only every other frame.
You can do that by filtering on Capabilities.os, and then based on which
model you detect, set a
Optimizing for GPU is what helps most on iPhone - make sure every item
on your display list is getting cached on the GPU (even ones you update,
but minimize updates). Additionally, avoid addChild and removeChild (and
the timeline, since it uses those a lot) - they are expensive - use
visible
, Kevin Newman wrote:
Hi,
Anyone know how to detect the iPhone version a Flash CS5 iPhone app is
running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on
an older iPod touch.
I'd like to be able to detect which device the app is running on, so I
can throttle back the FPS, to 30
Doh! Let's hope they bring Packager for iOS up to snuff with AIR 2.5 soon!
Kevin N.
On 10/7/10 3:53 AM, Sidney de Koning - Funky Monkey Studios wrote:
Capabilities.touchscreenType are
only available in AIR 2.5 for Android prerelease but this is going live
tomorrow;)
___
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Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman
Sent: Thursday, October 07, 2010 2:11 PM
To: Flashcoders List
Subject: [Flashcoders] Ray casting collision detection for Circles
___
Flashcoders mailing list
Flashcoders
The more I dive into mobile design and development, the more I realize
that the distinction between mobile and desktop has less to do with
screen size, and a great deal more to do with input type.
On a mobile device - even a big screen one like an iPad - touch
interface means things need to
That has no flag for primary interface type. It does have useful pixel
aspect ratio, and DPI stuff though.
I guess I could detect this myself...
Kevin N.
On 10/6/10 1:24 PM, Ktu wrote:
6, 2010 at 1:16 PM, Kevin Newmancapta...@unfocus.com wrote:
The more I dive into mobile design
I was hoping for a flag I could check in my setup phase, but that'll
be a good workaround.
Kevin N.
On 10/6/10 1:50 PM, Tom Gooding wrote:
I thought there were TouchEvents for mobile - presumably you could look for
them getting fired somewhere and switch modes on that?
Oh! I must have landed on an old document page - that property
(touchscreenType) wasn't listed.
Thanks!
Kevin N.
On 10/6/10 2:46 PM, Ktu wrote:
The Capabilities class tells you if there is a touch screen.
If there is, turn on touch screen interfacing. I'm not sure I understand the
issue
No way to tell?
Kevin N.
On 10/2/10 3:06 AM, Kevin Newman wrote:
Hi,
Anyone know how to detect the iPhone version a Flash CS5 iPhone app is
running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on
an older iPod touch.
I'd like to be able to detect which device the app
Hi,
Anyone know how to detect the iPhone version a Flash CS5 iPhone app is
running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an
older iPod touch.
I'd like to be able to detect which device the app is running on, so I
can throttle back the FPS, to 30 or 40 on slower
Hi,
I'm looking for information to help me learn how to bounce an object off
another rotated object (or irregularly shaped object). I've already got
basic collision detection working, and can bounce off straight
horizontal and vertical shapes easily enough (blocks). I'm looking for
info on
I'd thought of that, but was hoping to something with less weight - I
think it's Matrix/Vector math I need to learn about.
Just to continue down this path - anyone have a recommendation for the
most appropriate engine for mobile?
Is there a physics engine that operates on non-screen objects
On 9/28/10 2:25 PM, Glen Pike wrote:
Keith Peter's Making Things Move book is really good. Jobe Makar's
Flash MX Game Programming Demystified explained the basic concepts
nicely too.
I'm reading Keith Peter's book now. So far, very relevant - thanks!
There are lots of tutorials online, so I
(I'll try it anyway
though). Hopefully I can finish and polish something within a few weeks or
months and get it into the app store! :-D
Kevin N.
On 9/21/10 5:07 PM, Kevin Newman wrote:
I've been attempting to tackle the same issues, and would love a lot more
info, if there is any available
store! :-D
Kevin N.
On 9/21/10 5:07 PM, Kevin Newman wrote:
I've been attempting to tackle the same issues, and would love a lot
more info, if there is any available, on how to get the framerates to
be stable.
I've actually had a bit of luck, and I'm currently operating on the
theory
I haven't published a swf for the mobile player yet (will do tonight).
I don't actually have an Android device to test that on either - I test
primarily in Frash (Android plugin on iOS). Oddly enough, swfs perform
better in that, than on Android. O.o
The other thing is GPU acceleration with
I've been attempting to tackle the same issues, and would love a lot
more info, if there is any available, on how to get the framerates to be
stable.
I've actually had a bit of luck, and I'm currently operating on the
theory that the problem lies with memory allocation/deallocation and the
I have to be honest, the only reason I haven't jumped ship to Unity3D
is because 1, it's a lot of new to learn, and I find time scarce, and 2,
the free version doesn't have the ability to output iphone apps, and
especially not from a PC - which is to say, I don't have the time or
money to
I'm sorry to gum up this thread (I'm so happy to be back in
flashcoders after months without!) - after reading this, I'm not certain
my objects are GPU accelerated. Good info here (despite the whining).
I'll reply to this thread with more info when I get it.
Kevin N.
On 9/21/10 9:19 AM,
What is the fastest way to animate a series of bitmaps (say 20 frames).
Here's a couple of ideas:
A single big image behind a frame sized mask, move it one frame
onEnterFrame.
A series of memory cached Bitmap objs, swap them using
addChild/removeChild (or set visible?) onEnterFrame.
A
That's an over simplification of the scope chain properties of AS3,
and global isn't the right word there (though I know what you meant).
To clarify the scope chain issue, keep in mind that you can nest
function scopes to create a hierarchy of scopes with a closure (usually
this is difficult
a:hover works in a css style sheet:
var ss:StyleSheet = new StyleSheet();
ss.parseCSS(a:link{color: #FF;}a:hover{text-decoration:
underline;color: #FF;});
var tf:TextField = new TextField();
tf.autoSize = TextFieldAutoSize.LEFT;
tf.styleSheet = ss;
tf.htmlText = 'pA link: a
I guess ad makers get the last laugh. They get to convert existing Flash
ads to HTML5 - which is far less efficient than Flash (and boat loads
slower) - and then drain iPad users' batteries more quickly than Flash
would.
I love it.
Kevin N.
On 6/1/10 1:54 PM, Joe Minkiewicz wrote:
This
Is that information still current? I was under the impression that much
of that was dropped from release players (can the Flash Player make a
Direct3D/OpenGL surface from within a browser plugin?).
The post also says that content should be specifically designed for GPU
if you set wmode to
I'd like a lot more info on this subject as well - general info - when
is which mode better, what happens if the GPU isn't supported on the
particular hardware, how can I take better advantage of GPU, etc.
Kevin N.
On 5/24/10 8:28 AM, Fahim Akhter wrote:
Hi,
In a event driven game with
I had no trouble following this tutorial:
http://cocoadevcentral.com/d/learn_objectivec/
The C one was enlightening really. Worth the read even if you don't end
up developing in C or Objective-C
Kevin N.
On 3/11/10 10:15 AM, Matt S. wrote:
Have any of you taken on the challenge of
I've found that when I break down the options (because I don't care,
I'll do it in Ajax) by project requirements - Flash is often the better
choice, from a cost benefit angle - as well as enabling a few more
things than HTML is even capable of.
It seems easy to argue for Flash, if that's your
The iPad is a buggy rushed to market, compromised piece of hardware. The
competition in that space at CES is staggering, likely cheaper, and
mostly based on Android. Apple isn't going to win this market, so I'm
not worried about it.
Kevin N.
On 1/29/10 8:03 AM, artur wrote:
/i was
The case is easy:
1. It's more expensive to do the same amount of app development with
HTML/Canvas/SVG - because of all the hacks you need (more dev hours).
2. It won't work in every browser the same way - if at all in some browsers.
3. It will probably not be as polished, though it may load
It's based on my estimate of Apple's usual slick product launches. This
one by comparisons is full of mistakes, and half finished looking
components, like the ugly unlock screen, and tiny app launch icons - as
well as the lack of an original background behind the icons (looks an
aweful lot
There are other ways to get apps on the iPhone. ;-)
I'll personally just pony up the $100 (whenever Adobe releases the beta!!)
Kevin N.
On 12/13/09 9:31 AM, jonathan howe wrote:
Additionally, it looks like you have to be an apple developer before you
can even export a test app, meaning a
this feature to other Flash Platform
tools and technologies.
It is on the road map for Flash Builder, but the release cycles may
not line up perfectly initially.
mike chambers
m...@adobe.com
On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote:
I'm not sure what No. was answering, but thanks
I've been drooling over the Flash CS5 preview page on labs since they
made the announcement at Max.
I'm getting dehydrated waiting for the public beta.
Can't wait!
Kevin N.
On 11/30/09 12:24 PM, Henrik Andersson wrote:
David Hunter wrote:
hi all,
there has been talk of CS5 before on this
.
Kevin N.
On 11/2/09 1:44 PM, Henrik Andersson wrote:
Kevin Newman wrote:
What I'm really interested in is are there any other language
improvements/additions coming with the update (private constructors,
inline functions, structural typing, let keyword, etc.)? Or is is the
same version
Bummer. :-(
I was hoping for some better dynamic stuff (duck typing), and some
quicker ways to define (or at least instantiate) throw away static types
(like a static version of an object literal - or some kind of structural
data types). And maybe some performance tools like inline functions,
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman
[capta...@unfocus.com]
Sent: Wednesday, November 04, 2009 10:13 AM
To: Flash Coders List
Subject: Re: [Flashcoders] as3 to iphone app
On 10/29/09 5:16 AM, Ian Thomas wrote:
s, the AS3 is being compiled directly into
iPhone native code, not bytecode; in the same way as Objective C is
compiled to native code.
That is widely repeated, but I'm not sure it's accurate. Some of the
charts I've seen suggest that it's actually
On 10/23/09 6:37 PM, Paul Andrews wrote:
AutGlass Jobs wrote:
Hi all,
Now that Windows 7 came out, I wanted to see if there might be any
compatibility issues with playing Flash on it. Anyone have any
insight on
this matter?
Been running Win7 RC for months now without problems..
Same here
If you are using a Projector, you could look into fscommand - that has
the ability to execute applications:
http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary372.html
Kevin N.
Ali Drongo wrote:
Hiya, I'm building a DVD that will allow the user
It's normal behavior for AS3. In fact, there is no Associative Array
in AS3 (that's a PHP term and convention).
You'd want to look into using a Dictionary object or iterating over a
dynamic object:
var foo:Object ={item1: val, item2: val};
var count:int = 0;
for (var bar:* in foo) {
Is the posted swf and the webservice on the same servers (url)?
If not, you may have a crossdomain.xml policy issue.
Kevin N.
Gert-Jan van der Wel wrote:
Thanks for your suggestion, but it doesn't seem to work...
Gert-Jan
2008/4/1, Jason Van Cleave [EMAIL PROTECTED]:
you can try and
question of this post -
maybe flashvars are automatically available to loaded swfs? I'll test
and let you know what I find.
Thanks,
Kevin N.
Kevin Newman wrote:
Hello Everyone,
So here's what I got so far:
/*_root.requireVersion = '9';
_root.redirectURL = 'http://www.unfocus.com
Hey All,
I'd like to be able to simulate the flashvars behavior when I load up a
swf through loadMovie, so when the swf begins to play, it has access to
the flashvars set by the loading swf. I'd like to do this without using
a query string (movie.swf?flashvar1=foobar=etc) because using a
in
the callLater and callLaterDispatcher functions). I'm pretty sure this is
kosher under the EULA.
Phil
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kevin
Newman
Sent: Thursday, June 21, 2007 1:52 PM
To: flashcoders@chattyfig.figleaf.com
Subject
Kevin Newman wrote:
Has anyone else experienced a problem with using CS3 components along
with wmode transparent? I tried that recently, and the CS3 widget I
was using (List) simply will not show up if wmode is set to
transparent in Firefox (Firefox 2.0.0.4 on Windows - opaque works fine
Of Kevin
Newman
Sent: Thursday, June 21, 2007 1:52 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] wmode transparent,disappearing cs3 components and
Firefox
Hello all,
Has anyone else experienced a problem with using CS3 components along
with wmode transparent? I tried
Hello all,
Has anyone else experienced a problem with using CS3 components along
with wmode transparent? I tried that recently, and the CS3 widget I was
using (List) simply will not show up if wmode is set to transparent in
Firefox (Firefox 2.0.0.4 on Windows - opaque works fine).
So the
I think it's interesting to note that additional Adobe CS 3 software,
will not take as long to install, since there are many common files
shared between all the CS 3 stuff.
Still, it is pretty slow. Maybe Adobe could find a way to put all those
tiny files into some kind of larger single file
I think it's interesting to note that additional Adobe CS 3 software,
will not take as long to install, since there are many common files
shared between all the CS 3 stuff.
Still, it is pretty slow. Maybe Adobe could find a way to put all those
tiny files into some kind of larger single file
Zeh Fernando wrote:
I have a project that creates comic strips, and the owner would like
me to make it so that users can download an image of the comics they
create. I have looked around, and found that this is possible to do
in Flash 8, but there are some performance considerations. I've seen
Hey Everyone,
I have a project that creates comic strips, and the owner would like me
to make it so that users can download an image of the comics they
create. I have looked around, and found that this is possible to do in
Flash 8, but there are some performance considerations. I've seen it
Hi James,
I'm kinda partial to the unfocus stuff myself. ;-) But it has been a
while since I worked on that. I did manage to get it organized a few
weeks ago, and get it into an SVN account (I couldn't get the
osflash.org svn account working though).
I'll be cleaning that up, but work is
I tried it very briefly, and will possibly give it another go just for
the heck of it, and to waste time.
My initial feeling is that if you like Microsoft's other IDE - Visual
Studio, you will like Expression, since even Blend is just a thin skin
over top of the standard Visual Studio
I'm don't have the tiny details to answer your question, but I do know
that the YahooMaps Flash component was built in Flex, even though it's
intended to be used in Flash (they have both a Flex and Flash version,
both built in Flex). So it must be possible.
Kevin N.
[EMAIL PROTECTED] wrote:
bookmark of mine that came from this discussion was this:
http://www.blueflavor.com/ed/tips_tricks/pricing_a_project.php
Cheers!
Aaron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Newman
Sent: Wednesday, September 27, 2006 1:02 PM
To: Flashcoders
Hey guys,
I know this is a somewhat taboo topic, but I thought I'd ask anyway. :-D
What would you charge to either design these apps or to do the
production/programming or both? Also, what pricing strategy would you
use (hourly rate, itemized deliverables, etc.)?
Assuming that webservices.domain.com is where your web service is
located, and www.domain.com is where your swf files are located, so you
have the crossdomain.xml file on the correct server (it should be on
webservices.domain.com)?
Kevin N.
Liam Mincy wrote:
Unfortunately this doesn't seem
I really like OOP, like Javascript style prototyping and look forward to
use a combination of both in AS3. Having said that, I really was not
impressed with AS2.0, mostly because of some of it's bugs that made it
work in odd ways (mostly related to scoping issues, which are only
partially
Here is an example that seems to work for me. Inside an .asmx file:
using System;
using System.Web;
using System.Collections;
using System.Collections.Generic;
using System.Web.Services;
using System.Web.Services.Protocols;
[WebService(Namespace = http://domain.com/;)]
Sweet! Thanks for the info.
Kevin N.
Nicolas Cannasse wrote:
Here are some things I've been wondering about Actionscript 3.0s
compiler and runtime engines:
I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode
does it compile to? Is it more like Java/.NET CLR, or more like
Anybody?
Kevin N.
Kevin Newman wrote:
Here are some things I've been wondering about Actionscript 3.0s
compiler and runtime engines:
I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode does
it compile to? Is it more like Java/.NET CLR, or more like Mozilla's
Spidermonkey
Here are some things I've been wondering about Actionscript 3.0s
compiler and runtime engines:
I'm assuming AS 3.0 compiles to a bytecode. What kind of bytecode does
it compile to? Is it more like Java/.NET CLR, or more like Mozilla's
Spidermonkey compiler?
Does the compiled code get
I was also interesting in hearing some responses to this question, or
even if Adobe/Macromedia certification is useful in general. Anyone?
Thanks,
Kevin N.
André Goliath wrote:
Hello List,
I´m thinking about becoming a certifed Macromedia(?) Flash MX04 Developer,
but I wonder if this
This is a known problem with the current version of the mxp file (3.02).
You can work around the problem by using the whole classname.
so instead of:
import com.yahoo.maps.widgets.NavigatorWidget;
var foo:NavigatorWidget = new NavigatorWidget('closed');
use:
var
In my experience with trying to work out a magic fix for the eolas
patent (http://www.unfocus.com/projects/patentMagic/), I have found that
in IE, with swfs at least (but possibly all objects) objects that are
set with display: none, do not even load in the background, never mind
execute
IE7 will open any link with target=_blank in a new tab instead of a
new window depending on the user's prefs (the defaults are new tabs though).
I personally think IE 7 and Opera 8 get it done right, and that it
should be a browser setting that determines how best to handle popups
(links with
It can do limited cross domain xml loading (obeying crossdomain.xml
policy files of course), unlike the JavaScript XmlHttpRequest object. So
if nothing else, it could work as a client side proxy, for those that
can't run server side proxies, or just want less traffic to run through
their
I don't think it's possible to run the loaded swf at a different frame
rate from the container, but I have read (and I even got it to work
once) that you can force the parent clip to take the frame rate of the
loaded swf, by embedding a streaming (I think) sound file (even if it's
silence)
Tom Lee wrote:
If you're referring to the issue I'm reporting, I'm afraid your solution is
not immune either. Two out of 3 of my PCs will show the click to activate
message if you have cleared your cache and then visited your example pages
without restarting your browser first.
If that's
Hello all,
Has anyone done any work with these new address formats (xNAL, xAL, xNL)
that have been standardized by OASIS in flash? I was so happy to hear
about a standard way to deal with international address information, now
all we need are some standardized form layouts, and some solid
to work with
you off-list if you prefer.
-tom
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Newman
Sent: Tuesday, June 13, 2006 3:49 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Eolas fix and backspace key flash bug
Is the problem
Maybe the workaround is to remove the old node, before overwriting it? I
am currently just setting oldObjectNode.outerHTML = newObject.outerHTML.
We might have to remove the old node completely, then reinsert it (in
the correct position in the DOM).
Actually, it's probably worth testing if
I'm using the 3.02 (it says 3.2.0 in the Extension Manager) component in
my current work, and importing that widget seems to work fine. Are you
sure you have the latest MXP?
http://developer.yahoo.com/maps/flash/componentEULA.html
Kevin N.
Mike Britton wrote:
I'm getting started with the
Is the problem that you can't run Javascript at all, or that you need to
put the embed code in html instead of javascript?
You could use this patent fix:
http://www.unfocus.com/projects/patentmagic/
It still relies on scripting being enabled (so you'd still have this
problem for anyone that
I had a problem recently embedding ComicSans MS (it was a comic app, so
it was ok ;-) ). The problem turned out to be related to my use of Faux
Bold. Just unchecking the Faux Bold box fixed it up. So maybe it's a
formatting problem?
In the code that you provided question_fmt is not defined
I think you may have hit one of the problems with using javascript:
pseudo urls. If I remember correctly, when you use a javascript pseudo
url it disables some of the events under some circumstances. You could
try two things - either use fscommand (or FlashJS, or one of the other
communication
You might also look into mx.events.EventDispatcher (and to avoid scoping
issues, mx.utils.Delegate).
Kevin N.
eka wrote:
Hello :)
open Flash help (F1) and search in the actionscript dictionnary
Object.watch and Object.unwatch :)
EKA+ :)
2006/5/26, Mike Anderson [EMAIL PROTECTED]:
Hello
If you really need to use html to output your flash movie, you could try
this fix:
http://www.unfocus.com/projects/patentmagic/
This seems to work pretty well, and doesn't create any blink. It doesn't
deal with nested Objects though.
Kevin N.
Martin Weiser wrote:
Hello guys,
i found
Marcelo de Moraes Serpa wrote:
Well, I think you should just stick with the tool that works for you. I´m
currently using Flash 8 IDE to build the layout and assets, and, for
me, it
is pretty good to build forms as well. The rest I do outside Flash, in
FlashDevelop and compile with MTASC ;)
Hello all,
So what are the opinions regarding Flex vs. Flash IDE? Which do you guys
prefer, and why?
I've been looking into Flex 2.0, and so far I like what I'm seeing. But
I'd love to hear some opinions from this list. :-)
Thanks,
Kevin N.
___
I would also be very interested in reading about ways to protect content
that is embedded in a flash movie (especially fonts). Is it possible to
include art and fonts in a swf file, in a way that makes it impossible
to get those objects out of the swf movie?
Thanks,
Kevin N.
Audry Taylor
://www.hothouse.com.au/
-
-- Original Message --
Date: Tue, 25 Apr 2006 11:50:33 -0400
From: Kevin Newman [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Deep Linking and the Back button.
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED
Oh, I just saw on another thread that you fixed this. I'm glad it's
working. :-)
Kevin N.
Kevin Newman wrote:
Hi Drew,
Are you using the latest build of FlashJS?
I believe this has to do with the release build of Flash/JS
Integration Kit's use of the getURL('javascript:') method to send
I just posted something similar a few days ago. To take care of the font
shifting you can make sure to publish the files with the fonts on the
system they were designed on. So for example if you did the design on
the pc, then the swf and the shared lib with the fonts should also be
published
in my 2 cents =]
M.
On 4/28/06, Kevin Newman [EMAIL PROTECTED] wrote:
I just posted something similar a few days ago. To take care of the font
shifting you can make sure to publish the files with the fonts on the
system they were designed on. So for example if you did the design on
the pc
Most of the fonts that I use are not free or come from Adobe Font Folio
OpenType edition. It doesn't happen with all fonts, but it is definitely
a problem with the Macromedia programs (I think this is a problem in
Freehand and Fireworks also, though I haven't tested that in a while)
since this
Hello,
I don't know if this is the right place for this kind of question, but I
have an problem where if I use a font (either a crossplatform opentype,
or a crossfont converted font) in an fla, then move that fla from a Mac
to a Windows, all the text elements move down on the screen by a few
a different font?)
On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote:
Hello,
I don't know if this is the right place for this kind of question,
but I have an problem where if I use a font (either a crossplatform
opentype, or a crossfont converted font) in an fla, then move that
fla from a Mac
I've wrestled with this question too. In general I've found that I
usually only want to use a getter in situations where I don't want the
user to be able to set the value. In this case, it has seemed more
appropriate to just supply a getMyProperty value, so that it doesn't
appear that the
/search?q=cache:9lKfRcMTFOwJ:www.eyezberg.com/Breaking_News_from_the_Flash_World/Components_(mxp_packages)/Shift_all_textfields/+jsfl+font+shift+flashhl=engl=usct=clnkcd=2
On Apr 26, 2006, at 11:39 AM, Kevin Newman wrote:
This seems to happen with any OpenType font (most of them from
Fontfolio
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