RE: [Flashcoders] stop caching

2010-12-10 Thread Lehr, Theodore
so if it is local - anyway to get around caching?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo Califano 
[califa010.flashcod...@gmail.com]
Sent: Thursday, December 09, 2010 9:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] stop caching

If you are loading the swf directly from the file system (that is, localy)
appending parameters to the querystring won't work because they'll be
considered part of the file name. So those parameters will not be
interpreted as such. In a http environment (i.e. a server, local or remote),
on the other hand, the querystring will not be considered part of the file
name.

So yes, it's a local / server issue.

Cheers
Juan Pablo Califano

2010/12/9 Lehr, Theodore ted_l...@federal.dell.com

 I am trying to prevent caching via:

 function startLoad(dfile:String)
 {
var ran:int = Math.round(Math.random()*10);
var dfileb:String = new String();
dfileb = dfile+?ran=+ran;
var mRequest:URLRequest=new URLRequest(dfileb);
 }

 startLoad(moive.swf);

 but I get an error 2044: Unhandled IOErrorEvent:text=Error #2035: URL Not
 Found

 What am I doing wrong?

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[Flashcoders] stop caching

2010-12-09 Thread Lehr, Theodore
I am trying to prevent caching via:

function startLoad(dfile:String)
{
var ran:int = Math.round(Math.random()*10);
var dfileb:String = new String();
dfileb = dfile+?ran=+ran;
var mRequest:URLRequest=new URLRequest(dfileb);
}

startLoad(moive.swf);

but I get an error 2044: Unhandled IOErrorEvent:text=Error #2035: URL Not Found

What am I doing wrong?

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RE: [Flashcoders] stop caching

2010-12-09 Thread Lehr, Theodore
I think it is the ?whatever=xxx that it is having issues with - so I am not 
sure doing it another way does not change it, I don;t think - it seems to only 
want xxx.swf not xxx.swf?whatever=whatever


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Thursday, December 09, 2010 2:01 PM
To: Flash Coders List
Subject: Re: [Flashcoders] stop caching

You could add a new Date variable at the end of your swf like:

var d:Date = new Date()

var nc:String = ?nocache= + d.getTime();

startLoad(moive.swf+nc);



Nathan Mynarcik
nat...@mynarcik.com
www.mynarcik.com

http://www.mynarcik.com/feed/rss.xml
http://www.twitter.com/NMynarcik
http://www.facebook.com/pages/Nathan-Mynarcik-Interactive-Web-Developer/265263144230
  http://www.linkedin.com/in/nathanmynarcik




On Thu, Dec 9, 2010 at 1:07 PM, Lehr, Theodore ted_l...@federal.dell.comwrote:

 I am trying to prevent caching via:

 function startLoad(dfile:String)
 {
var ran:int = Math.round(Math.random()*10);
var dfileb:String = new String();
dfileb = dfile+?ran=+ran;
var mRequest:URLRequest=new URLRequest(dfileb);
 }

 startLoad(moive.swf);

 but I get an error 2044: Unhandled IOErrorEvent:text=Error #2035: URL Not
 Found

 What am I doing wrong?

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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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[Flashcoders] Finda and Replace

2010-11-15 Thread Lehr, Theodore
Say you have the following string:

var s:String = This is a test. Is this a test? Yes.;

I am trying:

var findAndReplace:RegExp = new RegExp(Is this a test?, gi);
s=s.replace(findAndReplace,xxx);

I would expect to get back:

This is a test. xxx Yes.

but there seem to be an issue with the ? - how would I handle a ? in this case?

Thanks!

Ted
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RE: [Flashcoders] Finda and Replace

2010-11-15 Thread Lehr, Theodore
OK - so what if I have multiple ? - s.replace(?, ); seems to just get the 
first one


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
[postmas...@glenpike.co.uk]
Sent: Monday, November 15, 2010 1:34 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Finda and Replace

Hi,

 For really simple replacements like single characters and strings,
you are probably better off using s.replace(?, );

 For RegExp grab a copy of Grant Skinners RegExr tool - it's invaluable:

 http://gskinner.com/RegExr/desktop/

 HTH

 Glen

On 15/11/2010 17:26, Lehr, Theodore wrote:
 Say you have the following string:

 var s:String = This is a test. Is this a test? Yes.;

 I am trying:

 var findAndReplace:RegExp = new RegExp(Is this a test?, gi);
 s=s.replace(findAndReplace,xxx);

 I would expect to get back:

 This is a test. xxx Yes.

 but there seem to be an issue with the ? - how would I handle a ? in this 
 case?

 Thanks!

 Ted
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[Flashcoders] Scrollbar Component

2010-11-10 Thread Lehr, Theodore
The scrollbar component seems like it should be failry easy to work with - drag 
it over the dynamic text field and bam - if that textfield has too much text 
then it will scroll... I have it working that way in another movie that way (I 
think)...

If I hard code text i the textfield - it works... but I am loading text via xml 
- and the scrollbar shows up - but is not active to scroll any thoughts?

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RE: [Flashcoders] Scrollbar Component

2010-11-10 Thread Lehr, Theodore
It is not the visibility of the scrollbar I am trying to fool with - it is 
having the scrollbar be functional and actually scroll - hoe that makes 
sense... the visibility I have working - it shows up when it should - it just 
does not scroll or even have the little scroll thing you would drag to make it 
scroll or the arrows... it does if I hardcose in text


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Wednesday, November 10, 2010 10:09 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Scrollbar Component

Do an if statement checking to see if the textfields height is greater than
the scrollbars height. If false, scrollbar.visible = false.

Is that what you want to do?
On Nov 10, 2010 8:51 AM, Lehr, Theodore ted_l...@federal.dell.com wrote:
 The scrollbar component seems like it should be failry easy to work with -
drag it over the dynamic text field and bam - if that textfield has too much
text then it will scroll... I have it working that way in another movie that
way (I think)...

 If I hard code text i the textfield - it works... but I am loading text
via xml - and the scrollbar shows up - but is not active to scroll any
thoughts?

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RE: [Flashcoders] Scrollbar Component

2010-11-10 Thread Lehr, Theodore
thanks - that does seem to fix it...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Wednesday, November 10, 2010 10:50 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Scrollbar Component

You could also implementing the scrollbar via code:

*//Create the scrollBar instance
*var scrollBar:UIScrollBar = new UIScrollBar();*//assign the target of the
scrollBar to your textfield*
//theOutput is the TF instance name
scrollBar.scrollTarget = theOutput;
*//make the height the same as the textfield*
scrollBar.height = theOutput.height;
*//Move the scrollbar to the righthand side
*scrollBar.move(theOutput.x + theOutput.width, theOutput.y);
*//add it to the stage*
addChild(scrollBar);
*//check if it is required if so show it,put this function right after
updating your textfield contents with added text
*function updateScrollBar():void{
scrollBar.update();
if (scrollBar.enabled == false) {
scrollBar.alpha = 0;
} else {
scrollBar.alpha = 100;
}
}

Nathan Mynarcik
nat...@mynarcik.com
www.mynarcik.com

http://www.mynarcik.com/feed/rss.xml
http://www.twitter.com/NMynarcik
http://www.facebook.com/pages/Nathan-Mynarcik-Interactive-Web-Developer/265263144230
  http://www.linkedin.com/in/nathanmynarcik




On Wed, Nov 10, 2010 at 10:42 AM, Nathan Mynarcik nat...@mynarcik.comwrote:

 Have you checked the component inspector and see if it is being linked to
 your dynamic TF?

 Nathan Mynarcik
 nat...@mynarcik.com
 www.mynarcik.com

 http://www.mynarcik.com/feed/rss.xml  http://www.twitter.com/NMynarcik
  
 http://www.facebook.com/pages/Nathan-Mynarcik-Interactive-Web-Developer/265263144230
   http://www.linkedin.com/in/nathanmynarcik




 On Wed, Nov 10, 2010 at 10:19 AM, Lehr, Theodore 
 ted_l...@federal.dell.com wrote:

 It is not the visibility of the scrollbar I am trying to fool with - it is
 having the scrollbar be functional and actually scroll - hoe that makes
 sense... the visibility I have working - it shows up when it should - it
 just does not scroll or even have the little scroll thing you would drag to
 make it scroll or the arrows... it does if I hardcose in text

 
 From: flashcoders-boun...@chattyfig.figleaf.com [
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik [
 nat...@mynarcik.com]
 Sent: Wednesday, November 10, 2010 10:09 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Scrollbar Component

 Do an if statement checking to see if the textfields height is greater
 than
 the scrollbars height. If false, scrollbar.visible = false.

 Is that what you want to do?
 On Nov 10, 2010 8:51 AM, Lehr, Theodore ted_l...@federal.dell.com
 wrote:
  The scrollbar component seems like it should be failry easy to work with
 -
 drag it over the dynamic text field and bam - if that textfield has too
 much
 text then it will scroll... I have it working that way in another movie
 that
 way (I think)...
 
  If I hard code text i the textfield - it works... but I am loading text
 via xml - and the scrollbar shows up - but is not active to scroll any
 thoughts?
 
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[Flashcoders] Counting xml attributes

2010-11-08 Thread Lehr, Theodore
Is there a way to return the attributes name of an xml node?

So if I have:

tag a=1 b=2 c=3/

I would get back:

a, b, c

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RE: [Flashcoders] Counting xml attributes

2010-11-08 Thread Lehr, Theodore
Thanks - that gives me the values of the attribs - but not the attrib names:

if I have:

tag a=1 b=2 c=3/

I am getting: 1,2,3 I am trynig to get: a,b,c

Anyway to do that?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott 
(thefieldcomic.com) [alla...@gmail.com]
Sent: Monday, November 08, 2010 9:00 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Counting xml attributes

oops
var listAttribs:XMLList = myxml.t...@*;
var noOfAttribs:int = listAttribs.length();
var attrib:XML;
for (var i:int = 0; i  noOfAttribs; i++)
{
 attrib = listAttribs[i];
}

On 8 November 2010 13:58, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 yep

 var listAttribs:XMLList = myxml.t...@*;
 trace(listAttribs.length());

 best
 a


 On 8 November 2010 13:42, Lehr, Theodore ted_l...@federal.dell.comwrote:

 Is there a way to return the attributes name of an xml node?

 So if I have:

 tag a=1 b=2 c=3/

 I would get back:

 a, b, c

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RE: [Flashcoders] Counting xml attributes

2010-11-08 Thread Lehr, Theodore
I found an answer:

for each (var listA:XML in tag.children[i].attributes()) {
 trace(listA.name());
}


Thanks!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott 
(thefieldcomic.com) [alla...@gmail.com]
Sent: Monday, November 08, 2010 9:00 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Counting xml attributes

oops
var listAttribs:XMLList = myxml.t...@*;
var noOfAttribs:int = listAttribs.length();
var attrib:XML;
for (var i:int = 0; i  noOfAttribs; i++)
{
 attrib = listAttribs[i];
}

On 8 November 2010 13:58, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 yep

 var listAttribs:XMLList = myxml.t...@*;
 trace(listAttribs.length());

 best
 a


 On 8 November 2010 13:42, Lehr, Theodore ted_l...@federal.dell.comwrote:

 Is there a way to return the attributes name of an xml node?

 So if I have:

 tag a=1 b=2 c=3/

 I would get back:

 a, b, c

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RE: [Flashcoders] Counting xml attributes

2010-11-08 Thread Lehr, Theodore
sweet - thanks


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt bik-elliott 
(thefieldcomic.com) [alla...@gmail.com]
Sent: Monday, November 08, 2010 9:25 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Counting xml attributes

no worries

var listAtt:XMLList = myxml.t...@*;
var noOfAtt:int = listAtt.length();
var att:XML;
for (var i:int = 0; i  noOfAtt; i++)
{
att = listAtt[i];
trace(att.name().toString() +  =  + att); // note leaving .toString()
off will result in @a, @b and @c rather than a, b, c
}

best
a

On 8 November 2010 14:17, Lehr, Theodore ted_l...@federal.dell.com wrote:

 Thanks - that gives me the values of the attribs - but not the attrib
 names:

 if I have:

 tag a=1 b=2 c=3/

 I am getting: 1,2,3 I am trynig to get: a,b,c

 Anyway to do that?

 
 From: flashcoders-boun...@chattyfig.figleaf.com [
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
 bik-elliott (thefieldcomic.com) [alla...@gmail.com]
 Sent: Monday, November 08, 2010 9:00 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Counting xml attributes

 oops
 var listAttribs:XMLList = myxml.t...@*;
 var noOfAttribs:int = listAttribs.length();
 var attrib:XML;
 for (var i:int = 0; i  noOfAttribs; i++)
 {
 attrib = listAttribs[i];
 }

 On 8 November 2010 13:58, allandt bik-elliott (thefieldcomic.com) 
 alla...@gmail.com wrote:

  yep
 
  var listAttribs:XMLList = myxml.t...@*;
  trace(listAttribs.length());
 
  best
  a
 
 
  On 8 November 2010 13:42, Lehr, Theodore ted_l...@federal.dell.com
 wrote:
 
  Is there a way to return the attributes name of an xml node?
 
  So if I have:
 
  tag a=1 b=2 c=3/
 
  I would get back:
 
  a, b, c
 
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[Flashcoders] Saving to clipboard

2010-11-02 Thread Lehr, Theodore
So I have a button that will save a mc as a jpg - what I am wondering is is 
there a way to save a mc so someone could just cut and past it into, say, 
powerpoint? No, I have not googled it yet but I will

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[Flashcoders] Printing a datagrid

2010-10-29 Thread Lehr, Theodore
Does anyone know why a datagrid header will only show the bottom half in print? 
Is there anything to do about it?

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[Flashcoders] Flash Pivot table

2010-10-29 Thread Lehr, Theodore
Anyone have any guidance on doing a pivot table in Flash?

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[Flashcoders] Flash to Powerpoint

2010-10-22 Thread Lehr, Theodore
Anyone have a link to a tutorial or something that gives siome guidance on how 
to create a powerpoint presentation from Flash - like I want to click a button 
and then be given a prompt to open or save a pps - and the presentation would 
be made up of, say, an image (object) on each slide

No - I have not googled yet but I will :-)

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RE: [Flashcoders] Flash to Powerpoint

2010-10-22 Thread Lehr, Theodore
I want to do it dynamically... the data in the movieclips will be changing


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Friday, October 22, 2010 11:36 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash to Powerpoint

You could always go the oldschool route of taking screenshots and pasting on
the slide(s).






On Fri, Oct 22, 2010 at 10:40 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 Anyone have a link to a tutorial or something that gives siome guidance on
 how to create a powerpoint presentation from Flash - like I want to click a
 button and then be given a prompt to open or save a pps - and the
 presentation would be made up of, say, an image (object) on each slide

 No - I have not googled yet but I will :-)

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[Flashcoders] FileReference

2010-10-21 Thread Lehr, Theodore
I have two files where I use:

var file:FileReference();
var jpgSource:BitmapData = new BitmapData(x,y);
jpgSource.draw(sprite);

var jpgEncoder:JPGEncoder = new JPGENcoder(85);
var jpgStream:ByteArray = jpgEncoder.encode(jpgSource);

file.save(jpgStream, 'fileName.jpg');


it works fine in one file, but in another (both in the same directory) I get:

1061: Call to a possibly undefined method save through a reference with static 
type flash.net:FileReference

Why would it work in one but not the other?
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RE: [Flashcoders] FileReference

2010-10-21 Thread Lehr, Theodore
sorry - error in transmition - I do have it correctly in my file... just wrote 
it wrong in the email...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cédric Muller 
[flashco...@benga.li]
Sent: Thursday, October 21, 2010 8:55 AM
To: Flash Coders List
Subject: Re: [Flashcoders] FileReference

don't, but given your example I /think/ that's logical:

var file:FileReference(); - this is not instanciation

var file:FileReference = new FileReference()
should be better and by doing such you shoudn't see the error message

 I have two files where I use:

 var file:FileReference();
 var jpgSource:BitmapData = new BitmapData(x,y);
 jpgSource.draw(sprite);

 var jpgEncoder:JPGEncoder = new JPGENcoder(85);
 var jpgStream:ByteArray = jpgEncoder.encode(jpgSource);

 file.save(jpgStream, 'fileName.jpg');


 it works fine in one file, but in another (both in the same directory) I get:

 1061: Call to a possibly undefined method save through a reference with 
 static type flash.net:FileReference

 Why would it work in one but not the other?
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RE: [Flashcoders] FileReference

2010-10-21 Thread Lehr, Theodore
Yes! A publish setting indeed! Thanks!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Thursday, October 21, 2010 10:40 AM
To: Flash Coders List
Subject: Re: [Flashcoders] FileReference

Lehr, Theodore skriver:
 1061: Call to a possibly undefined method save through a reference with 
 static type flash.net:FileReference

 Why would it work in one but not the other?

Because only one of them targets FP 10 where the method was added.
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[Flashcoders] Dynamically Size ComboBox

2010-10-20 Thread Lehr, Theodore
Is there a way to dynamically aize a combo box like a textfirl (i.e. 
TextFieldAutoSize)?

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[Flashcoders] OT: Resizing AS window

2010-10-05 Thread Lehr, Theodore
My AS window is too tall for my monitor (not sure how that happened) and I can 
figure out how to resize it? Anyone know?

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RE: [Flashcoders] OT: Resizing AS window

2010-10-05 Thread Lehr, Theodore
that did it - what a mess...

thanks


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sam Brown 
[4sambr...@gmail.com]
Sent: Tuesday, October 05, 2010 9:09 AM
To: Flash Coders List
Subject: Re: [Flashcoders] OT: Resizing AS window

I assume you are using cs4? I've had that problem as well. Click on the
arrows to minimize the AS window to an icon. When you click to expand the
icon the window will be the size of the screen and you can drag it around to
your liking.

hth

On Tue, Oct 5, 2010 at 5:50 AM, Lehr, Theodore ted_l...@federal.dell.comwrote:

 My AS window is too tall for my monitor (not sure how that happened) and I
 can figure out how to resize it? Anyone know?

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[Flashcoders] correct path

2010-09-28 Thread Lehr, Theodore
So I have a mc that has another mc inside of it... I have:

var holder:Sprite = new Sprite();
holder.name = holderMC;
addChild(holder);

var childOne:childMC = new childMC();
childOne.name = childOneMC;

holder.addChild(childOne);





now childOne has a mc inside of it (let's call it grandchild) I am trying 
to affect that mc from within a listener function... I have tried:



holder.childOne.grandchild



holderMC.childOneMC.grandchild



holder.getChildByName(childOneMC).grandchild



but keep getting errors - what am I doing wrong?



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[Flashcoders] accessing variable

2010-09-24 Thread Lehr, Theodore
I am accessing a mc via:

for () {
 parentName.getChildAt(j);
}

I would like to read a variable in this mc, like:

parentName.getChildAt(j).variableName;

but it does not work - how would I go about that?
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[Flashcoders] RE: accessing variable

2010-09-24 Thread Lehr, Theodore
I got it:

(parentName.getChildAt(j) as MovieClip).variableName




From: Lehr, Theodore
Sent: Friday, September 24, 2010 2:02 PM
To: Flash Coders List
Subject: accessing variable

I am accessing a mc via:

for () {
 parentName.getChildAt(j);
}

I would like to read a variable in this mc, like:

parentName.getChildAt(j).variableName;

but it does not work - how would I go about that?
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[Flashcoders] Resizing

2010-09-21 Thread Lehr, Theodore
So I have a sprite that is holding a map and some mc's overlaying the map

I am trying to resize the sprite (and thus everthing in it...)

Something weird happens with the height

The sprite is initially resized to, say, 500x500, and that works fine...


Then I have a listener set on when it is clicked and I am, in the listener 
function, initially doing:

trace(e.currentTarget.width);
trace(e.currentTarget.height);

and I get

500
-107374173

So it is not reading the height correctly...

and the if I try:

e.currentTarget.width = e.currentTarget.width+10;
e.currentTarget.height = e.currentTarget.height+10;

and I trace it and get:

510
107374173

What am I doing wrong?




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[Flashcoders] RE: Resizing

2010-09-21 Thread Lehr, Theodore
I have tried e.target.width.

and it seems to work - but it, obviously, is just affecting the map and not the 
object overlaying them... I need a affect the Sprite







From: Lehr, Theodore
Sent: Tuesday, September 21, 2010 8:20 AM
To: Flash Coders List
Subject: Resizing

So I have a sprite that is holding a map and some mc's overlaying the map

I am trying to resize the sprite (and thus everthing in it...)

Something weird happens with the height

The sprite is initially resized to, say, 500x500, and that works fine...


Then I have a listener set on when it is clicked and I am, in the listener 
function, initially doing:

trace(e.currentTarget.width);
trace(e.currentTarget.height);

and I get

500
-107374173

So it is not reading the height correctly...

and the if I try:

e.currentTarget.width = e.currentTarget.width+10;
e.currentTarget.height = e.currentTarget.height+10;

and I trace it and get:

510
107374173

What am I doing wrong?




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[Flashcoders] RE: Resizing

2010-09-21 Thread Lehr, Theodore
OK - so I have discovered that it has something to do with the images I am 
overlaying the map... So I have a sprite - that is holding a map I am then 
overlaying dots on the map via some xml the height of the parent Sprite is 
getting screwed up in this process




From: Lehr, Theodore
Sent: Tuesday, September 21, 2010 8:20 AM
To: Flash Coders List
Subject: Resizing

So I have a sprite that is holding a map and some mc's overlaying the map

I am trying to resize the sprite (and thus everthing in it...)

Something weird happens with the height

The sprite is initially resized to, say, 500x500, and that works fine...


Then I have a listener set on when it is clicked and I am, in the listener 
function, initially doing:

trace(e.currentTarget.width);
trace(e.currentTarget.height);

and I get

500
-107374173

So it is not reading the height correctly...

and the if I try:

e.currentTarget.width = e.currentTarget.width+10;
e.currentTarget.height = e.currentTarget.height+10;

and I trace it and get:

510
107374173

What am I doing wrong?




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RE: [Flashcoders] RE: Resizing

2010-09-21 Thread Lehr, Theodore
Yikes - I figured it out - one of the xml nodes was passing: 24.06,

when it is expecting a number - so the , is throwing it off - and sending this 
particular mc way north as far as the y is concerned thus making the parent 
Sprite way bigger than it should be


THANKS!!!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter 
[davehunte...@hotmail.com]
Sent: Tuesday, September 21, 2010 9:07 AM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] RE: Resizing

are you reading the height of the sprite before the image has finished loading 
into it?

 From: ted_l...@federal.dell.com
 To: flashcoders@chattyfig.figleaf.com
 Date: Tue, 21 Sep 2010 08:44:16 -0400
 Subject: [Flashcoders] RE: Resizing

 OK - so I have discovered that it has something to do with the images I am 
 overlaying the map... So I have a sprite - that is holding a map I am 
 then overlaying dots on the map via some xml the height of the parent 
 Sprite is getting screwed up in this process



 
 From: Lehr, Theodore
 Sent: Tuesday, September 21, 2010 8:20 AM
 To: Flash Coders List
 Subject: Resizing

 So I have a sprite that is holding a map and some mc's overlaying the map

 I am trying to resize the sprite (and thus everthing in it...)

 Something weird happens with the height

 The sprite is initially resized to, say, 500x500, and that works fine...


 Then I have a listener set on when it is clicked and I am, in the listener 
 function, initially doing:

 trace(e.currentTarget.width);
 trace(e.currentTarget.height);

 and I get

 500
 -107374173

 So it is not reading the height correctly...

 and the if I try:

 e.currentTarget.width = e.currentTarget.width+10;
 e.currentTarget.height = e.currentTarget.height+10;

 and I trace it and get:

 510
 107374173

 What am I doing wrong?




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[Flashcoders] Equirectangular World Map

2010-09-14 Thread Lehr, Theodore
After searching and searching I am just seeing if someone here might be able to 
point me to where I might be able to find an equirectangular map of the world 
in vector format (free of course :-)

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[Flashcoders] locating point on object

2010-09-14 Thread Lehr, Theodore
Is there a way to tell where you click on an object - for example if you have a 
square that is 100x100 and you clicked in the middle you could get x:50, y:50
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RE: [Flashcoders] locating point on object

2010-09-14 Thread Lehr, Theodore
thanks...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, September 14, 2010 11:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] locating point on object

DisplayObject.mouseX
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RE: [Flashcoders] Zooming

2010-09-14 Thread Lehr, Theodore
good stuff - thanks!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jack Doyle 
[j...@greensock.com]
Sent: Tuesday, September 14, 2010 12:14 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Zooming

If you're a Club GreenSock member, the transformAroundPoint can make this
pretty simple to integrate into a tween. For example:

var center:Point = new Point(275, 200);
TweenLite.to(mc, 1, {transformAroundPoint:{point:center, scaleX:3,
scaleY:3}});

That would scale mc's scaleX/scaleY to 3 and use the center point as
though it's where your object's registration point is. You can affect
rotation too if you want. There's an interactive example of
transformAroundPoint in the Plugin Explorer at http://www.TweenLite.com

Alternatively, you could wrap your object in a Sprite and offset its
position internally so that the Sprite's registration point is where things
should scale from on your image, and then tween the scaleX/scaleY of the
Sprite. Or do the math to figure out where your image's registration point
would end up after scaling it from wherever the focal point is and tween the
x/y/scaleX/scaleY together.

Or use the camera suggestions others have offered.

Sorry, hope that didn't overwhelm you with options :)

Jack

-Original Message-
From: Lehr, Theodore [mailto:ted_l...@federal.dell.com]
Sent: Monday, September 13, 2010 11:14 AM
To: Flash Coders List
Subject: [Flashcoders] Zooming

Is there anyway to zoom into a mc and make sure a certain point on an object
(just an image converted to a mc in this instance) is always in the center?




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[Flashcoders] Zooming

2010-09-13 Thread Lehr, Theodore
Is there anyway to zoom into a mc and make sure a certain point on an object 
(just an image converted to a mc in this instance) is always in the center?

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[Flashcoders] Math help

2010-09-10 Thread Lehr, Theodore
So if I have to line segments:

A: 0-799
B: 66.92 - 124.40


Given a point on B (80.6 for example) how can I find the equivalent point on A?

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RE: [Flashcoders] Math help

2010-09-10 Thread Lehr, Theodore
Hhmmm I do not think this is working - here is my issue - maybe someone has an 
idea.


I have a mc that is basically a map of the US. I am getting the long and lat of 
a location I want to be able to put a point on the map based on that long 
and lat - my thought was that I could find an equivalent x,y coord based on the 
long and lat but it does not seem to be translating well... any thoughts?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason 
[jason.merr...@bankofamerica.com]
Sent: Friday, September 10, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Math help

I assume you mean those numbers represent X values, and I assume by
equivalent you mean the same percentage along the line (since those
lines are of two different lengths).  Then all you have to do is some
simple proportional math.

Get the length of each line by subtracting the start point from the end
point (i.e. for line b, 124.4 - 66.92). Divide the point you have on B
(80.6) from the length of B to get the percentage that point is along
line B. Use that number as a proportion to figure the same point on line
A. To do that, multiply that proportion number you got from line B by
the length of line A.  That will give you equivalent proportion on line
A.  Add that proportion number to the start point of line A (in this
case, the start point of A is 0, so doesn't matter) to get the actual
point on line A.

Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Friday, September 10, 2010 7:24 AM
To: Flash Coders List
Subject: [Flashcoders] Math help

So if I have to line segments:

A: 0-799
B: 66.92 - 124.40


Given a point on B (80.6 for example) how can I find the equivalent
point on A?

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RE: [Flashcoders] Math help

2010-09-10 Thread Lehr, Theodore
Hhmmm that makes sense... that explains why it is not translating... 
unfortunately - I can not have something that needs go hit the internet - 
working on a closed network... the YahooMap API seems like it would not work on 
a network like that... unless I am totally misunderstanding it


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason 
[jason.merr...@bankofamerica.com]
Sent: Friday, September 10, 2010 12:08 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Math help

Lattitude and longitude are lines projected onto a sphere (the earth),
so therefore curve and won't translate to a 2D map, which could have any
variety of projection type.  So just using those values won't give you X
and Y on any map, unless your map is not something as large as the U.S.
A smaller map, where the projection lines do not curve, would probably
be OK.  But for a U.S. map, no.  You'll need to figure out your own
coordinates for cities or whatever for that, or find something third
party that can help with that.  Is something like the YahooMap API for
Flash a possibility?


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Friday, September 10, 2010 11:37 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Math help

Hhmmm I do not think this is working - here is my issue - maybe someone
has an idea.


I have a mc that is basically a map of the US. I am getting the long and
lat of a location I want to be able to put a point on the map based
on that long and lat - my thought was that I could find an equivalent
x,y coord based on the long and lat but it does not seem to be
translating well... any thoughts?


From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
[jason.merr...@bankofamerica.com]
Sent: Friday, September 10, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Math help

I assume you mean those numbers represent X values, and I assume by
equivalent you mean the same percentage along the line (since those
lines are of two different lengths).  Then all you have to do is some
simple proportional math.

Get the length of each line by subtracting the start point from the end
point (i.e. for line b, 124.4 - 66.92). Divide the point you have on B
(80.6) from the length of B to get the percentage that point is along
line B. Use that number as a proportion to figure the same point on line
A. To do that, multiply that proportion number you got from line B by
the length of line A.  That will give you equivalent proportion on line
A.  Add that proportion number to the start point of line A (in this
case, the start point of A is 0, so doesn't matter) to get the actual
point on line A.

Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Friday, September 10, 2010 7:24 AM
To: Flash Coders List
Subject: [Flashcoders] Math help

So if I have to line segments:

A: 0-799
B: 66.92 - 124.40


Given a point on B (80.6 for example) how can I find the equivalent
point on A?

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[Flashcoders] map componment

2010-09-09 Thread Lehr, Theodore
anyone know of a FREE map component?
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[Flashcoders] parsing multi-dimensional array

2010-09-03 Thread Lehr, Theodore
so if I have a multi-dimensional array - how could I break them into their own 
array? So if I have:

arr[0] = [red,0,0];
arr[1] = [red,1,0];
arr[2] = [red,2,0];
arr[3] = [blue,0,0];
arr[4] = [blue,1,0];
arr[5] = [blue,2,0];

What I need to do is break red into it's own array and blue into it's own array 
- and there could be any number of colors

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[Flashcoders] sorting xml

2010-08-31 Thread Lehr, Theodore
Any easy way to sort xml based on an attribute:

nodes
   node aaa=bbb ccc=ddd/
   node aaa=eee ccc=fff/
/nodes

so if I wanted to sort based on aas or ccc
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[Flashcoders] RE: sorting xml

2010-08-31 Thread Lehr, Theodore
Hh - maybe if I made it a multidimensional array - how would you sort that?


From: Lehr, Theodore
Sent: Tuesday, August 31, 2010 10:28 AM
To: Flash Coders List
Subject: sorting xml

Any easy way to sort xml based on an attribute:

nodes
   node aaa=bbb ccc=ddd/
   node aaa=eee ccc=fff/
/nodes

so if I wanted to sort based on aas or ccc
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RE: [Flashcoders] Accessing .fla var

2010-08-30 Thread Lehr, Theodore
In my .fla I have:

var countF:int=0;

then in the library I have a mc with linkage to an .as file

In that .as file, I want to be able to:

countF++;

hope that makes sense.


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki 
[edole...@gmail.com]
Sent: Monday, August 30, 2010 1:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Accessing .fla var

I think you may need to reword your question with more detail. What exactly
is your setup?


  Google Voice: (508) 656-0622
  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
  http://blog.ericd.net



On Mon, Aug 30, 2010 at 12:58 PM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 How would I access a variable in my .fla from a .as?

 I just want to do something like:

 var++;

 from the .as where the var lives in the .fla..

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RE: [Flashcoders] Accessing .fla var

2010-08-30 Thread Lehr, Theodore
because it does not always get incremented... I guess I could though - but I am 
trying to have all the code together in the .as 


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki 
[edole...@gmail.com]
Sent: Monday, August 30, 2010 1:34 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Accessing .fla var

Why wouldn't you increment countF when you instantiate your mc?


  Google Voice: (508) 656-0622
  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
  http://blog.ericd.net



On Mon, Aug 30, 2010 at 1:14 PM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 In my .fla I have:

 var countF:int=0;

 then in the library I have a mc with linkage to an .as file

 In that .as file, I want to be able to:

 countF++;

 hope that makes sense.

 
 From: flashcoders-boun...@chattyfig.figleaf.com [
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki [
 edole...@gmail.com]
 Sent: Monday, August 30, 2010 1:11 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Accessing .fla var

 I think you may need to reword your question with more detail. What exactly
 is your setup?


  Google Voice: (508) 656-0622
  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
  http://blog.ericd.net



 On Mon, Aug 30, 2010 at 12:58 PM, Lehr, Theodore
 ted_l...@federal.dell.comwrote:

  How would I access a variable in my .fla from a .as?
 
  I just want to do something like:
 
  var++;
 
  from the .as where the var lives in the .fla..
 
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RE: [Flashcoders] Accessing .fla var

2010-08-30 Thread Lehr, Theodore
I am thinking I need a custom event in the .as and then listen for it in the 
.fla


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki 
[edole...@gmail.com]
Sent: Monday, August 30, 2010 1:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Accessing .fla var

I think you may need to reword your question with more detail. What exactly
is your setup?


  Google Voice: (508) 656-0622
  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
  http://blog.ericd.net



On Mon, Aug 30, 2010 at 12:58 PM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 How would I access a variable in my .fla from a .as?

 I just want to do something like:

 var++;

 from the .as where the var lives in the .fla..

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RE: [Flashcoders] Accessing .fla var

2010-08-30 Thread Lehr, Theodore
So now I am trying this:

in .fla:

var countF:int=0;

function incCountF(e:Event):void
{
 countF++;
}

for .. {
 var newF:MDot = new MDot();
newF.addEventListener(increaseF,incCountF);
   addChild(newF);
}


then in the .as I have:

package
{
   [Event(name=increaseF)];

   public function ...
   {
   var e:Event = new Event(increaseF);
   dispatchEvent(e);

}
}

for some reason I think my listener is not catching it













From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Monday, August 30, 2010 1:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Accessing .fla var

Lehr, Theodore skriver:
 In my .fla I have:

 var countF:int=0;

 then in the library I have a mc with linkage to an .as file

 In that .as file, I want to be able to:

 countF++;



Main timeline
|frame 1
   |___variable
   |___instance of symbol
|_Symbol
   |_assigned class
  |_code to access the variable

DocumentClass(parent).var++
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[Flashcoders] image issue

2010-08-16 Thread Lehr, Theodore
I have an image that is getting blurred a bit - is there anyway to prevent this 
- I want it to be sharp

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RE: [Flashcoders] image issue

2010-08-16 Thread Lehr, Theodore
smoothing is off I tried to fool around with the jpeg quality in the 
publish settings - but that did not seem to impact it when I look at the 
properties - the image looks fine in the preview window... it is when the movie 
is published...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Monday, August 16, 2010 8:30 AM
To: Flash Coders List
Subject: Re: [Flashcoders] image issue

Lehr, Theodore wrote:
 I have an image that is getting blurred a bit - is there anyway to prevent 
 this - I want it to be sharp

Turn off smoothing. Display it at no higher resolution than the same
resolution that it is stored. Make a non blurred image.
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RE: [Flashcoders] image issue

2010-08-16 Thread Lehr, Theodore
I think that was it! thanks


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins 
[nudoru.m...@gmail.com]
Sent: Monday, August 16, 2010 9:09 AM
To: Flash Coders List
Subject: Re: [Flashcoders] image issue

Make sure its on the stage at even x and y positions, no decimal
places. That's gotten me a few times.

--
Matt Perkins
-
http://www.nudoru.com

On Aug 16, 2010, at 8:49 AM, Lehr, Theodore ted_l...@federal.dell.com wrote:

 smoothing is off I tried to fool around with the jpeg quality in the 
 publish settings - but that did not seem to impact it when I look at the 
 properties - the image looks fine in the preview window... it is when the 
 movie is published...

 
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
 [he...@henke37.cjb.net]
 Sent: Monday, August 16, 2010 8:30 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] image issue

 Lehr, Theodore wrote:
 I have an image that is getting blurred a bit - is there anyway to prevent 
 this - I want it to be sharp

 Turn off smoothing. Display it at no higher resolution than the same
 resolution that it is stored. Make a non blurred image.
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[Flashcoders] Saving MC as image

2010-08-16 Thread Lehr, Theodore
I am finding some tutorials for saving a mc as an image - using 
com.adobe.images.JPGEncoder ---

What I am finding seems to show that you need some type of server-side code to 
actually save the image locally (php, ...)

Is there a way to do it all just in Flash?

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RE: [Flashcoders] Saving MC as image

2010-08-16 Thread Lehr, Theodore
Thanks - that is doing the trick...

One issue: I am doing:

var file:FileReference = new FileReference();

var jpgSrc:BitmapData = new MitmapData(mc.width, mc.height);
jpgSrc.draw(mc);

var jpgEncoder:JPGEncoder = new JPGEncoder(85);
var jpgStream:ByteArray = jpgEncoder.encode(jpgSource);

file.save(jpgStream, 'test.jpg');


The issue I am having is that the mc is not lining up with the image... the 
image seems to be capturing the stage at 0,0 which is only getting like the top 
right of the mc anyway to line the mc up with the jpg?





From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Monday, August 16, 2010 1:01 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Saving MC as image

Lehr, Theodore wrote:
  server-side code ... save the image locally

I hope that you see the issue here.

Just use a FileRefference instead.
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[Flashcoders] Printing multiple objects

2010-08-13 Thread Lehr, Theodore
I am using the code at:

http://stackoverflow.com/questions/1422259/as3-using-printjob-to-print-a-movieclip

I am using it to print a Sprite that is holding some other objects I am 
wondering is there a way I can use this code to print multiple sprites - and 
also be able to move the and lay them out differently for the printed page?

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RE: [Flashcoders] Querying XML

2010-08-06 Thread Lehr, Theodore
I am trying:

buildXML = peopleXML.person.(@group == dd_group.value.toString())  
peopleXML.person.(@room == dd_room.value.toString());


but it only seem to pick up the last condition - how can I get multiple 
conditions in? 


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Taka Kojima 
[t...@gigafied.com]
Sent: Thursday, August 05, 2010 3:08 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Querying XML

E4X is a much better approach than looping through an XML object and adding
items to an XMLList.

An E4x command automatically returns an XMLList type object.

On Thu, Aug 5, 2010 at 11:47 AM, Nathan Mynarcik nat...@mynarcik.comwrote:

 You would need to make a var that is an XMLList that pulls only the nodes
 that have the value a.  Then you can trace out your XMLList and it will
 only be the ones you need.

 Nathan Mynarcik
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com


 On Thu, Aug 5, 2010 at 2:18 PM, Lehr, Theodore ted_l...@federal.dell.com
 wrote:

  Is there a way to only show certain xml based on a value - for instance -
  say I have:
 
  var aXML:XML =
  root
 item title=1 value=a/
 item title=2 value=a/
 item title=3 value=a/
 item title=4 value=b/
 item title=5 value=b/
  /root
 
 
  So if someone picks a from a drop down - I would then only display the
  ones that have the value of a in a datagrid...
 
  I am used to just doing something like:
 
  var myDP:DataProvider = new DataProvider(aXML);
 
  How can I remove xml members or keep them from being shown?
 
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RE: [Flashcoders] Querying XML

2010-08-06 Thread Lehr, Theodore
it does - based on the last condition How can I query the xml using 
multiple conditions?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Friday, August 06, 2010 12:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Querying XML

Lehr, Theodore wrote:
 I am trying:

 buildXML = peopleXML.person.(@group == dd_group.value.toString())  
 peopleXML.person.(@room == dd_room.value.toString());


I am surprised that it even returns an XMLList, wait, does it?
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[Flashcoders] drag issues

2010-08-05 Thread Lehr, Theodore
I have a mc that has other mc in it... this mc is hard coded on the stage... in 
the as I have:

mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);

function drag(e:MouseEvent):void
{
e.target.startDrag();
}

The problem arises that instead of dragging the mc as a whole - it drags each 
mc in the main mc separately... I just want the whole thing to drag as one - 
instead it get pulled apart and each mc inside drags on its own any ideas?

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[Flashcoders] Querying XML

2010-08-05 Thread Lehr, Theodore
Is there a way to only show certain xml based on a value - for instance - say I 
have:

var aXML:XML =
root
item title=1 value=a/
item title=2 value=a/
item title=3 value=a/
item title=4 value=b/
item title=5 value=b/
/root


So if someone picks a from a drop down - I would then only display the ones 
that have the value of a in a datagrid...

I am used to just doing something like:

var myDP:DataProvider = new DataProvider(aXML);

How can I remove xml members or keep them from being shown?

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[Flashcoders] Flex not playing in browser

2010-07-29 Thread Lehr, Theodore
I am working on my first flex file - just a simple thing displaying a few 
components... nothing interacting with data or anything yet... I can open it 
directly by double clicking on the .swf file and it opens in the player fine... 
I try to load the .swf file in the browser and it does not display - no errors 
or anything - just shows nothing...

any reason why?

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RE: [Flashcoders] Flex not playing in browser

2010-07-29 Thread Lehr, Theodore
yeah - it is the same version as when I load the swf straight into the 
player



From: Deepanjan Das [deepanjan@gmail.com]
Sent: Thursday, July 29, 2010 9:15 AM
To: Flash Coders List
Cc: Lehr, Theodore
Subject: Re: [Flashcoders] Flex not playing in browser

Do you have the appropriate flash player installed for your browser?

Warm Regards
Deepanjan Das
http://deepanjandas.wordpress.com/

On Thu, Jul 29, 2010 at 6:38 PM, Lehr, Theodore 
ted_l...@federal.dell.commailto:ted_l...@federal.dell.com wrote:
I am working on my first flex file - just a simple thing displaying a few 
components... nothing interacting with data or anything yet... I can open it 
directly by double clicking on the .swf file and it opens in the player fine... 
I try to load the .swf file in the browser and it does not display - no errors 
or anything - just shows nothing...

any reason why?

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--
Warm Regards
Deepanjan Das
W: http://deepanjandas.wordpress.com

Think of the environment before printing this email

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[Flashcoders] Flex

2010-07-16 Thread Lehr, Theodore
Any good flex tutorials online for beginners?

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[Flashcoders] Finding text box

2010-07-13 Thread Lehr, Theodore
I have a mc within another... I need to reach out of that mc and into another 
on the root to give some text to a text box...

With the old as I would do:

_root.mcName.textboxName.text = ;

How do I do it now?

TIA!

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[Flashcoders] Communication Sever

2010-07-12 Thread Lehr, Theodore
Does Adobe still offer Flash Communication Server?
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RE: [Flashcoders] setChildIndex

2010-07-02 Thread Lehr, Theodore
These mc are added in the IDE - not code Anyway I can change their 
layering...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason 
[jason.merr...@bankofamerica.com]
Sent: Wednesday, June 30, 2010 4:27 PM
To: Flash Coders List
Subject: RE: [Flashcoders] setChildIndex

Doing addChild() in the right order is the easiest way, but to control
depths specifically, see this:

http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/disp
lay/DisplayObjectContainer.html#setChildIndex()



Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Wednesday, June 30, 2010 4:05 PM
To: Flash Coders List
Subject: [Flashcoders] setChildIndex

How can I change depths of a movie - I found setChildIndex - but they
are not children of anything...

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RE: [Flashcoders] setChildIndex

2010-07-02 Thread Lehr, Theodore
It is - I just thought addChild would be for mc created in script - I can add 
child with stuff already on the stage?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason 
[jason.merr...@bankofamerica.com]
Sent: Friday, July 02, 2010 1:52 PM
To: Flash Coders List
Subject: RE: [Flashcoders] setChildIndex

Doesn't matter - you can still modify the layering with Actionscript.
Isn't that what you asked about?



Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Friday, July 02, 2010 9:02 AM
To: Flash Coders List
Subject: RE: [Flashcoders] setChildIndex

These mc are added in the IDE - not code Anyway I can change their
layering...
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[Flashcoders] Adding listener

2010-06-30 Thread Lehr, Theodore
Is it possible to add a listener to a multitude of mcs through a loop? so 
instead of

mc1.addEventListener
mc2.add
mc3.add
...
...
..

maybe I have an array with each mc name and then loop through it to add the 
event listeners?

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RE: [Flashcoders] Adding listener

2010-06-30 Thread Lehr, Theodore
These are mcs that are created on the stage - not in code How would I refer 
to them in this:

var myMovieClips:Array = [mc1, mc2, mc3, mc4];

??


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason 
[jason.merr...@bankofamerica.com]
Sent: Wednesday, June 30, 2010 10:45 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Adding listener

Easy:

var myMovieClips:Array = [mc1, mc2, mc3, mc4];

for each (var mc:MovieClip in myMovieClips)
{
mc.addEventListener(WhateverEvent.WHATEVER, onWhateverEvent);
}


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Wednesday, June 30, 2010 10:36 AM
To: Flash Coders List
Subject: [Flashcoders] Adding listener

Is it possible to add a listener to a multitude of mcs through a loop?
so instead of

mc1.addEventListener
mc2.add
mc3.add
...
...
..

maybe I have an array with each mc name and then loop through it to add
the event listeners?

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RE: [Flashcoders] Adding listener

2010-06-30 Thread Lehr, Theodore
nevermind - user error


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason 
[jason.merr...@bankofamerica.com]
Sent: Wednesday, June 30, 2010 10:45 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Adding listener

Easy:

var myMovieClips:Array = [mc1, mc2, mc3, mc4];

for each (var mc:MovieClip in myMovieClips)
{
mc.addEventListener(WhateverEvent.WHATEVER, onWhateverEvent);
}


Jason Merrill

Instructional Technology Architect
Bank of America   Global Learning

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Wednesday, June 30, 2010 10:36 AM
To: Flash Coders List
Subject: [Flashcoders] Adding listener

Is it possible to add a listener to a multitude of mcs through a loop?
so instead of

mc1.addEventListener
mc2.add
mc3.add
...
...
..

maybe I have an array with each mc name and then loop through it to add
the event listeners?

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[Flashcoders] setChildIndex

2010-06-30 Thread Lehr, Theodore
How can I change depths of a movie - I found setChildIndex - but they are not 
children of anything...

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[Flashcoders] removingChildAt

2010-06-28 Thread Lehr, Theodore
First - let me say that this code may be totally screwed up... that is a 
possibility!

What I am trying to do is remove child mcs and load a new one. My code is:

function onCompleteHandler(e:Event)
{
   var pChildren:int = new int(parent.parent.numChildren);
   parent.parent.addChild(e.currentTarget.content);

   var foundMC:int=0;

   for (var j:int=0; jpChildren; j++)
   {
   if (foundNav==0)
   {
   if (parent.parent.getChildAt(0).name != navName) {
   parent.parent.removeChildAt(0);
   } else {
   foundNav = 1; 
   }
} else {
parent.parent.removeChildAt(1);
}
  }
  if (foundNav==1) {
  parent.parent.removeChildAt(0);
  }
}
}

The intent of this to remove all of the mcs on the stage (except for the one 
that is added at the beginning of the function - making sure that the last one 
removed (navName) is the one that is firing this code

Doing some tracing, I am seeing that it is failing like half way through the 
removal - say if I have 8 mcs on the stage at the beginning - it goes up to 9 
when I add the new one then about half way through - at this line:  
parent.parent.removeChildAt(0); I am getting Error #2006: The supplied index 
is out of bounds I would think there would be a child at 0 if there were still 
children in existence...

any thoughts?
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[Flashcoders] Reverse Compiling

2010-06-22 Thread Lehr, Theodore
It's official - I am the biggest moron on the planet... which leads me to this 
question:

Is it possible to take a .swf and turn it into a .fla?

I saved all my stuff locally (with no back-ups of course) and my hard drive 
crashed.
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RE: [Flashcoders] Reverse Compiling

2010-06-22 Thread Lehr, Theodore
any ones to recommend?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, June 22, 2010 10:20 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Reverse Compiling

Lehr, Theodore wrote:
 It's official - I am the biggest moron on the planet... which leads me to 
 this question:

 Is it possible to take a .swf and turn it into a .fla?


There are a variety of decompilers available.
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[Flashcoders] searching a string

2010-06-21 Thread Lehr, Theodore
If I had a string:

Leadership

And I was comparing a word:

Leader

How could I have the comparison show it as true since the string Leader is in 
Leadership?

Does this even make sense?? So if I was comparing Swim and Leadership it would 
be false but Leader and Leadership would be true... kind of like if I did a SQL 
statement such as:

.fieldName LIKE %Leader%
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[Flashcoders] Dynamic Math in Datagrid

2010-06-18 Thread Lehr, Theodore
So I have a datagrid that I am populating via some xml like:

var thisCol: DataGridColumn: new DataGridColumn(fieldFromXML);

How can I create a column that's value is the reult of something like 
thisCol/thatCol?
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[Flashcoders] date modified

2010-06-17 Thread Lehr, Theodore
Is it possible to grab the date a file was modified?

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[Flashcoders] Naming a loaded swf

2010-06-15 Thread Lehr, Theodore
I am loading a swf via something like:

var loader:Loader = new Loader();

function startLoad(dfile:String)
{
   var nRequest:URLRequest = new URLRequest(dfile);
   loader.contentLoaderInfo.addEventListener(Evenet.COMPLETE.onComplete);
   loader.load(nRequest);
}

function onComplete(loadEvent:Event):void
{
   addChild(loadEvent.currentTarget.content);
}

startLoad(some.swf);

I want to be able to name the swf that gets loaded... right now it is just 
getting a random name like: instance77

How can I name it?

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RE: [Flashcoders] Naming a loaded swf

2010-06-15 Thread Lehr, Theodore
Actually - both ways are giving me the same error:

Error #2078: The name property of a Timeline-placed object cannot be modified


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ktu 
[ktu_fl...@cataclysmicrewind.com]
Sent: Tuesday, June 15, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Naming a loaded swf

There is no need to cast. The Loader.content property is defined as a
DisplayObject -
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Loader.html#content

but I should have been more strictly typed.

function onComplete(loadEvent:Event):void {
  var loadedContent:DisplayObject = loadEvent.target.content;
  loadedContent.name = MyName;
  addChild(loadedContent);
}


On Tue, Jun 15, 2010 at 9:47 AM, Glen Pike g...@engineeredarts.co.ukwrote:

 Cast it to a DisplayObject then give that a name?

 var obj:DisplayObject = loadEvent.currentTarget as DisplayObject;
 obj.name = my instance;

 ...


 On 15/06/2010 14:28, Lehr, Theodore wrote:

 I am loading a swf via something like:

 var loader:Loader = new Loader();

 function startLoad(dfile:String)
 {
var nRequest:URLRequest = new URLRequest(dfile);
loader.contentLoaderInfo.addEventListener(Evenet.COMPLETE.onComplete);
loader.load(nRequest);
 }

 function onComplete(loadEvent:Event):void
 {
addChild(loadEvent.currentTarget.content);
 }

 startLoad(some.swf);

 I want to be able to name the swf that gets loaded... right now it is just
 getting a random name like: instance77

 How can I name it?

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RE: [Flashcoders] Naming a loaded swf

2010-06-15 Thread Lehr, Theodore
awesome - thanks


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ktu 
[ktu_fl...@cataclysmicrewind.com]
Sent: Tuesday, June 15, 2010 11:03 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Naming a loaded swf

It's possible that because the content property is the root class of the
loaded swf that you have to set the name property of your document class.

parent.swf
Loader.load(child.swf)

child.swf
this.name = MyName;

Maybe that is what you need to do. I'm going to run a test to find out

Ktu


On Tue, Jun 15, 2010 at 10:49 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 Actually - both ways are giving me the same error:

 Error #2078: The name property of a Timeline-placed object cannot be
 modified

 
 From: flashcoders-boun...@chattyfig.figleaf.com [
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ktu [
 ktu_fl...@cataclysmicrewind.com]
 Sent: Tuesday, June 15, 2010 9:49 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Naming a loaded swf

 There is no need to cast. The Loader.content property is defined as a
 DisplayObject -

 http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Loader.html#content

 but I should have been more strictly typed.

 function onComplete(loadEvent:Event):void {
  var loadedContent:DisplayObject = loadEvent.target.content;
  loadedContent.name = MyName;
  addChild(loadedContent);
 }


 On Tue, Jun 15, 2010 at 9:47 AM, Glen Pike g...@engineeredarts.co.uk
 wrote:

  Cast it to a DisplayObject then give that a name?
 
  var obj:DisplayObject = loadEvent.currentTarget as DisplayObject;
  obj.name = my instance;
 
  ...
 
 
  On 15/06/2010 14:28, Lehr, Theodore wrote:
 
  I am loading a swf via something like:
 
  var loader:Loader = new Loader();
 
  function startLoad(dfile:String)
  {
 var nRequest:URLRequest = new URLRequest(dfile);
 
  loader.contentLoaderInfo.addEventListener(Evenet.COMPLETE.onComplete);
 loader.load(nRequest);
  }
 
  function onComplete(loadEvent:Event):void
  {
 addChild(loadEvent.currentTarget.content);
  }
 
  startLoad(some.swf);
 
  I want to be able to name the swf that gets loaded... right now it is
 just
  getting a random name like: instance77
 
  How can I name it?
 
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RE: [Flashcoders] Naming a loaded swf

2010-06-15 Thread Lehr, Theodore
that did the trick - thanks everyone...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
[g...@engineeredarts.co.uk]
Sent: Tuesday, June 15, 2010 11:10 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Naming a loaded swf

Okay - can you store a reference to the loaded content that you can use
to access it later, either as an instance variable or in an array?

On 15/06/2010 15:49, Lehr, Theodore wrote:
 Actually - both ways are giving me the same error:

 Error #2078: The name property of a Timeline-placed object cannot be modified

 
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ktu 
 [ktu_fl...@cataclysmicrewind.com]
 Sent: Tuesday, June 15, 2010 9:49 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Naming a loaded swf

 There is no need to cast. The Loader.content property is defined as a
 DisplayObject -
 http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Loader.html#content

 but I should have been more strictly typed.

 function onComplete(loadEvent:Event):void {
var loadedContent:DisplayObject = loadEvent.target.content;
loadedContent.name = MyName;
addChild(loadedContent);
 }


 On Tue, Jun 15, 2010 at 9:47 AM, Glen Pikeg...@engineeredarts.co.ukwrote:


 Cast it to a DisplayObject then give that a name?

 var obj:DisplayObject = loadEvent.currentTarget as DisplayObject;
 obj.name = my instance;

 ...


 On 15/06/2010 14:28, Lehr, Theodore wrote:


 I am loading a swf via something like:

 var loader:Loader = new Loader();

 function startLoad(dfile:String)
 {
 var nRequest:URLRequest = new URLRequest(dfile);
 loader.contentLoaderInfo.addEventListener(Evenet.COMPLETE.onComplete);
 loader.load(nRequest);
 }

 function onComplete(loadEvent:Event):void
 {
 addChild(loadEvent.currentTarget.content);
 }

 startLoad(some.swf);

 I want to be able to name the swf that gets loaded... right now it is just
 getting a random name like: instance77

 How can I name it?

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[Flashcoders] html in textfield

2010-06-15 Thread Lehr, Theodore
I have bold tags causing line returns - the text is coming from xml any 
idea why that would be?
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[Flashcoders] Dynamically Creating an XML Request

2010-06-15 Thread Lehr, Theodore
I need to create a dynamic XML request (not sure that is the right 
terminology).  I've put a sample of what I need below.

I need to turn

XMLdata.test[0].elements(myTest);

into

var req:String = test[0].elements('myTest');
XMLdata[req];

anyone ever try that?  Thanks for any help
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[Flashcoders] Math in a Datagrid

2010-06-14 Thread Lehr, Theodore
I am populatibng a datagrid via xml - Numbers...

How could I do some match on these numbers and the populate a cell with the 
results?

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[Flashcoders] targeting mc

2010-06-11 Thread Lehr, Theodore
So I am rolling over one mc to impact another and I am trying:

function showDetails(e:Event):void
{
 this[details+e.currentTarget.name].visible=true;
}

why does this not work?
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RE: [Flashcoders] targeting mc

2010-06-11 Thread Lehr, Theodore
I thought so - but I am getting: Error #1010: A term is undefined and has no 
properties.


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Friday, June 11, 2010 10:06 AM
To: Flash Coders List
Subject: Re: [Flashcoders] targeting mc

Cor wrote:
 Not sure what or how your object which fires the event looks like?
 But try:
   [details+e.currentTarget.name].visible=true;

 Or

 this.[details+e.currentTarget.name].visible=true;


Both of those are syntax errors. The original code was fine.
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RE: [Flashcoders] targeting mc

2010-06-11 Thread Lehr, Theodore
I think it is a matter of scope the mc I am trying to affect 
(this[details+e.currentTarget.name]) is a texfield created in a function - so 
I am guessing it is not accesible outside of that function... there are 
multiple instances of these textfields... they are created in a loop like:

var barDetails:new TextField();

..

barDetails.name=.;
addChild(barDetails);


I even tried taking the var barDetails:new TextField(); otside of the function, 
but I get the same error
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RE: [Flashcoders] targeting mc

2010-06-11 Thread Lehr, Theodore
Basically:

function parseSumXML(e:Event):void
{

   //looping through the xml
   for (var n:int=0; ntotalChildren; n++) {
 obar.graphics.beginFill. (creating square);
 obar.name = Assigned+n;
 obar.addEventListener(MouseEvent.ROLL_OVER,showDetails);

 var barDetails:TextField.. creating textfield;
 barDetails.name=detailsAssigned+n;
 barDetails.visible=false;
   }
}

function showDetails(e:Event):void
{
   this[details+e.currentTarget.name].visible=true;
}


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S. 
[mattsp...@gmail.com]
Sent: Friday, June 11, 2010 11:01 AM
To: Flash Coders List
Subject: Re: [Flashcoders] targeting mc

Can you post more of your code? Specifically the code that creates the
intended target in the first place.

.m

On Fri, Jun 11, 2010 at 10:43 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 I think it is a matter of scope the mc I am trying to affect
 (this[details+e.currentTarget.name]) is a texfield created in a function
 - so I am guessing it is not accesible outside of that function... there are
 multiple instances of these textfields... they are created in a loop like:

 var barDetails:new TextField();

 ..

 barDetails.name=.;
 addChild(barDetails);


 I even tried taking the var barDetails:new TextField(); otside of the
 function, but I get the same error
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RE: [Flashcoders] targeting mc

2010-06-11 Thread Lehr, Theodore
I am adding them now to a parent sprite created outside of the function and I 
seem to be able to hit them there


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S. 
[mattsp...@gmail.com]
Sent: Friday, June 11, 2010 11:01 AM
To: Flash Coders List
Subject: Re: [Flashcoders] targeting mc

Can you post more of your code? Specifically the code that creates the
intended target in the first place.

.m

On Fri, Jun 11, 2010 at 10:43 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 I think it is a matter of scope the mc I am trying to affect
 (this[details+e.currentTarget.name]) is a texfield created in a function
 - so I am guessing it is not accesible outside of that function... there are
 multiple instances of these textfields... they are created in a loop like:

 var barDetails:new TextField();

 ..

 barDetails.name=.;
 addChild(barDetails);


 I even tried taking the var barDetails:new TextField(); otside of the
 function, but I get the same error
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[Flashcoders] Passing Var value to loaded swf

2010-06-07 Thread Lehr, Theodore
I found this code:

in the parent swf
gameLoader.contentLoaderInfo.addEventListener(Event.INIT, onInit);

function onInit(e:Event) {
MovieClip(gameLoader.content).userId = 100;
}

In the loaded swf

public class Game extends MovieClip {
public var userId:int = 0;
function Game() {
addEventListener(Event.ADDED_TO_STAGE,Init);
}
function Init(e:Event) {
testText.text = String(userId);
}



I am not seeing how I can add the swf to the stage ( 
MovieClip(gameLoader.content).userId = 100;)



How can I add it to the stage?



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[Flashcoders] RE: Passing Var value to loaded swf

2010-06-07 Thread Lehr, Theodore
I am finding this solution everywhere:

Calling Parent Variables and Functions from a Loaded 
SWFhttp://mattmaxwellas3.blogspot.com/2008/10/accessing-variables-and-functions-from.html
Let's say I have one SWF (child.swf) that I want to load into another SWF 
(parent.swf), then I want to call a function that is in parent.swf from the 
child.swf. In AS2 you could just do _parent._parent as many times as needed to 
reach up the tree to get to the parent's top level. In AS3 you need to use this 
code below instead. Put it inside the child.swf. I have no idea what this line 
of code means, but is magic:

MovieClip(parent.parent).ParentFunction();

...then this sample code goes inside the parent.swf on its main timeline:

//this sample code loads the external SWF into the Parent SWF
var indexSwfRequest:URLRequest = new URLRequest(index.swf);
var indexSwfLoader:Loader = new Loader();
indexSwfLoader.load(indexSwfRequest);
addChild(indexSwfLoader);
//This is the parent function that can be called from the command that is 
inside the child.swf
function ParentFunction():void{
trace(It worked!);
}





But for some reason I can not get that to work... I get: Error #1009: Cannot 
access a property or method of a null object



As if my path is not right


From: Lehr, Theodore
Sent: Monday, June 07, 2010 8:12 AM
To: Flash Coders List
Subject: Passing Var value to loaded swf

I found this code:

in the parent swf
gameLoader.contentLoaderInfo.addEventListener(Event.INIT, onInit);

function onInit(e:Event) {
MovieClip(gameLoader.content).userId = 100;
}

In the loaded swf

public class Game extends MovieClip {
public var userId:int = 0;
function Game() {
addEventListener(Event.ADDED_TO_STAGE,Init);
}
function Init(e:Event) {
testText.text = String(userId);
}



I am not seeing how I can add the swf to the stage ( 
MovieClip(gameLoader.content).userId = 100;)



How can I add it to the stage?



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[Flashcoders] setting variable

2010-06-04 Thread Lehr, Theodore
So I am loading a swf - How can I set a value of a variable in that swf from 
the parent?
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RE: [Flashcoders] setting variable

2010-06-04 Thread Lehr, Theodore
What would it's instance name be?

my last line is:

addChild(loadEvent.currentTarget.content);


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Friday, June 04, 2010 12:39 PM
To: Flash Coders List
Subject: Re: [Flashcoders] setting variable

Lehr, Theodore wrote:
 So I am loading a swf - How can I set a value of a variable in that swf from 
 the parent?

Same as if it was a mc that you hadn't loaded separately.
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[Flashcoders] buttonMode and textfield

2010-06-01 Thread Lehr, Theodore
Is there anyway to make it so the whole area of a textfield will register if 
the buttonMode is set to true... as it now, the hand cursor only shows if I 
roll over the text - I would like it to act more like a link where you do not 
have to be exactly over the text...
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[Flashcoders] XML and htmlText

2010-06-01 Thread Lehr, Theodore
To me, at least, this seems very weird... I have a textfield I am creating in 
as... I am doing something like this:

main_txt.htmlText = Question: 
+xmlData.children()[i].children()[0]+br/;

If I have a line break br/ IN the xml - it shows up... but the line break 
that is hardcoded in that line does NOT show up... why would that be?
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[Flashcoders] ticker

2010-05-28 Thread Lehr, Theodore
I am trying to make a simple ticker... my thinking is to tween it (in as) right 
to left... how would I make that tween repeat endlessly?
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RE: [Flashcoders] ticker

2010-05-28 Thread Lehr, Theodore
That's what I love about this list - there is ALWAYS help available but it is 
often cryptic... ;-)


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
[g...@engineeredarts.co.uk]
Sent: Friday, May 28, 2010 10:57 AM
To: Flash Coders List
Subject: Re: [Flashcoders] ticker

On 28/05/2010 15:45, Lehr, Theodore wrote:
 I am trying to make a simple ticker... my thinking is to tween it (in as) 
 right to left... how would I make that tween repeat endlessly?
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yoyo is your friend
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RE: [Flashcoders] ticker

2010-05-28 Thread Lehr, Theodore
Don't worry - I love it! Would rather hunt and find it anyway rater than being 
handed the answer... 


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
[g...@engineeredarts.co.uk]
Sent: Friday, May 28, 2010 11:14 AM
To: Flash Coders List
Subject: Re: [Flashcoders] ticker

Hehe - Just giving you a nudge in the right direction - you have to look
up some info - try googling for flash tween yoyo and it opens up some
interesting stuff.  If you then get stuck trying to do stuff, we help a
bit more ;)

On 28/05/2010 16:04, Lehr, Theodore wrote:
 That's what I love about this list - there is ALWAYS help available but it is 
 often cryptic... ;-)

 
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
 [g...@engineeredarts.co.uk]
 Sent: Friday, May 28, 2010 10:57 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ticker

 On 28/05/2010 15:45, Lehr, Theodore wrote:

 I am trying to make a simple ticker... my thinking is to tween it (in as) 
 right to left... how would I make that tween repeat endlessly?
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[Flashcoders] Papervision 3d help

2010-05-25 Thread Lehr, Theodore
Sorry for being such a newbie, but if I want to use papervision 3d (i.e. 
something like: import org.papervision3d.core.effects.view.ReflectionView) what 
do I need to do?

Is there a component I need to download?
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[Flashcoders] Astra chart issue

2010-05-24 Thread Lehr, Theodore
I am trynig to use the astra pie chart. It works fine locally - but when I 
upload it to a server, I get a #2007 error: Parameter must be non-null.

Am I suposed to upload something else to the server?
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[Flashcoders] Astra Components

2010-05-18 Thread Lehr, Theodore
Does anyone know of any good documentation for the Astra components? The stuff 
that comes with it is not very thorough... I am trying to figure out how to 
customize the charts
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RE: [Flashcoders] Buggy Tween

2010-05-13 Thread Lehr, Theodore
Thanks - for to need such hand holding I tried what you said but get the 
same results... What should be in the //do your stuff here?

as far as I have it now - the tween is still handled in the original tween 
(tween_handler in your example)


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr 
[jr.swee...@comcast.net]
Sent: Wednesday, May 12, 2010 6:38 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Buggy Tween

Howdy,

 You tween objects got garbage collected.

I was bit very hard by that one in a kiosk touch screen that needed to have
certain things happen after the tween was finished. So when garbage
collection stopped the tween, things went very messed up and/or locked up.
:)

Here is how I fixed that:

var tween_handler:Tween;

tween_handler = new Tween(mc,alpha,Strong.easeInOut,1,0,.5,true);
tween_handler .addEventListener (TweenEvent.MOTION_FINISH, doYourFunction;

function doYourFunction (evt:TweenEvent):void
{
tween_handler .removeEventListener (TweenEvent.MOTION_FINISH,
doYourFunction);

// do your stuff here
}



Then you should be fine,
John



on 5/12/10 2:44 PM, Lehr, Theodore at ted_l...@federal.dell.com wrote:

 thanks - I'll look into how to do that


John R. Sweeney Jr.
Interactive Multimedia Developer

OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com

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RE: [Flashcoders] Buggy Tween

2010-05-13 Thread Lehr, Theodore
Indeed - that seems to be it thanks

Thanks John also!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - 
WSW) [ematth...@webershandwick.com]
Sent: Thursday, May 13, 2010 11:04 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Buggy Tween

Could it be you have var tween_handler:Tween inside of a function? If it's a 
class variable it won't get garbage collected, if it within a function it's 
eligible for garbage collection when the function is complete.

YES:
class myClass {

var tween_handler:Tween;

function myFunction() {
 tween_handler = new Tween(mc,alpha,Strong.easeInOut,1,0,.5,true);
}
}

NO:
class myClass {

function myFunction() {
 var tween_handler:Tween;
 tween_handler = new Tween(mc,alpha,Strong.easeInOut,1,0,.5,true);
}
}

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: Thursday, May 13, 2010 6:11 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Buggy Tween

Thanks - for to need such hand holding I tried what you said but get the 
same results... What should be in the //do your stuff here?

as far as I have it now - the tween is still handled in the original tween 
(tween_handler in your example)


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr 
[jr.swee...@comcast.net]
Sent: Wednesday, May 12, 2010 6:38 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Buggy Tween

Howdy,

 You tween objects got garbage collected.

I was bit very hard by that one in a kiosk touch screen that needed to have
certain things happen after the tween was finished. So when garbage
collection stopped the tween, things went very messed up and/or locked up.
:)

Here is how I fixed that:

var tween_handler:Tween;

tween_handler = new Tween(mc,alpha,Strong.easeInOut,1,0,.5,true);
tween_handler .addEventListener (TweenEvent.MOTION_FINISH, doYourFunction;

function doYourFunction (evt:TweenEvent):void
{
tween_handler .removeEventListener (TweenEvent.MOTION_FINISH,
doYourFunction);

// do your stuff here
}



Then you should be fine,
John



on 5/12/10 2:44 PM, Lehr, Theodore at ted_l...@federal.dell.com wrote:

 thanks - I'll look into how to do that


John R. Sweeney Jr.
Interactive Multimedia Developer

OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com

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[Flashcoders] Buggy Tween

2010-05-12 Thread Lehr, Theodore
I have a CLICK event listener - the function it calls does two things:

1. Loads a .swf
2. creates a tween like:
   var mouseToTween:Tween = new Tween 
(mc,x,Strong.easeOut,mc.x.-159,3,true);

The weird thing is that sometimes the tween just stops (sometimes it doe 
complete) and it seems to be tied to the swf getting loaded - as soon as the 
swf loads - the tween will stop where ever it might be... sometimes, though, it 
does work...

just bugg or am i doing something wrong?
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