Re: [Flashcoders] Rcommendation for server side Java remoting libs - AS3 Flash compatible

2010-03-04 Thread Matt Muller
Thanks for the response.

So you can use BlazeDS from flash. Im just wondering how you would do that
taking into account security tokens etc.

As far as I can tell its only meant for Flex unless you compile the flex
libs to use from flash.

Can you point me in the right direction please?

cheers,

MATT

On Fri, Feb 12, 2010 at 3:21 PM, Dave Watts dwa...@figleaf.com wrote:

  Can anyone recommend a server side remoting lib which is compatible with
  JAVA 1.4 and also an AS3 client side remoting library which would be nice
  too :)

 BlazeDS for the server - it's free and open-source, and it includes
 remoting and additional functionality. Remoting is baked into AS3, so
 I don't know what you're looking for on the client.

 Dave Watts, CTO, Fig Leaf Software
 http://www.figleaf.com/
 http://training.figleaf.com/

 Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
 GSA Schedule, and provides the highest caliber vendor-authorized
 instruction at our training centers, online, or onsite.
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[Flashcoders] Rcommendation for server side Java remoting libs - AS3 Flash compatible

2010-02-12 Thread Matt Muller
Hi, Im building a FB app. Server side is JAVA 1.4.

Can anyone recommend a server side remoting lib which is compatible with
JAVA 1.4 and also an AS3 client side remoting library which would be nice
too :)

cheers,

MaTT
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Re: [Flashcoders] regex issue when validating unicode range

2009-10-20 Thread Matt Muller
thanks for the insight there Juan :)

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On Tue, Oct 20, 2009 at 3:57 AM, Juan Pablo Califano 
califa010.flashcod...@gmail.com wrote:

 Hi
 I don't think the regex is wrong. In fact, if you change u for a
 smaller
 number, it works fine.

 I have not tested each code point, mind you, but with a few tries, the
 highest max range that works that I could find is 0xFEFF.

 The range 0xFF00 - 0x apparently is reserved for control stuff. So
 0xFEFF is the last value before that range. Not sure if the way the regex
 behaves is a bug or a feature, really, but you can probably get by with
 something like this:

 var testIsArabic:Boolean = /[\u0627-\ufeff]/.test(str.charAt(0));

 Cheers
 Juan Pablo Califano

 2009/10/19 Matt Muller matthewmul...@gmail.com

  Hi there,
 
  issue with regex when trying to test if a char is within a unicode range
 
  var testIsArabic:Boolean = /\u0627/.test(str.charAt(0)); // this works
  testing for arabic chars of unicode 0627
 
  var testIsArabic:Boolean = /[\u0627-\u]/.test(str.charAt(0)); 
 this
  range does not work, returns false
 
  NOTE: the str.charAt(0) is 0627
 
  any ideas?
 
  cheers,
 
  MaTT
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[Flashcoders] regex issue when validating unicode range

2009-10-19 Thread Matt Muller
Hi there,

issue with regex when trying to test if a char is within a unicode range

var testIsArabic:Boolean = /\u0627/.test(str.charAt(0)); // this works
testing for arabic chars of unicode 0627

var testIsArabic:Boolean = /[\u0627-\u]/.test(str.charAt(0));  this
range does not work, returns false

NOTE: the str.charAt(0) is 0627

any ideas?

cheers,

MaTT
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[Flashcoders] remove inline ads from youtube player

2009-08-14 Thread Matt Muller
hi, i need to embed some videos from a clients youtube channel on their
site.

does anyone know if inline ads will show and if they do, can they be
removed?

wouldnt want any of the competition advertising on there ;-)

any help appreciated.

thanks,

MaTT
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Re: [Flashcoders] How to loop an ANT task(s)?

2009-08-13 Thread Matt Muller
Hi Ian, thanks for the info.

I can get this working from the command line but it doesnt seem to run from
eclipse.

I put the .jar in the ant lib dir.

I have this line in my build.xml

taskdef resource=net/sf/antcontrib/antlib.xml/

but get this error

[taskdef] Could not load definitions from resource
net/sf/antcontrib/antlib.xml. It could not be found.

Any ideas?

I'm running 1.7.x

cheers,

MaTT

On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote:

 Hi Matt,
   I use the Ant-contrib tasks for all that sort of thing.

   Includes foreach, if, all sorts of handy extensions.

 http://ant-contrib.sourceforge.net/

 HTH,
   Ian

 On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com
 wrote:
  Hi, does anyone know how to loop an ANT task(s)?
 
  I want the create 10 dirs on my web server all with the same app but each
  with a unique flashvar.
 
  Ideally I could do this without creating 10 individual nodes for each
 task.
 
  thanks,
 
  MaTT
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Re: [Flashcoders] How to loop an ANT task(s)?

2009-08-13 Thread Matt Muller
thanks, I did try that but with no luck.

So, im having another issue which seems to be with the mxmlc compiler.

I have imported my swc's as a compiler args as such

compiler.include-libraries dir=${LIBS_DIR} append=true
 include name=FlexUnit.swc /
 include name=fonts.swc /
 include name=userInterfaceSwc.swc /
/compiler.include-libraries


problem im having is inside the userInterfaceSwc I have 3 graphics which I
created in flash that I am using in my UI.

the mxmlc compiler wont compile even though I can compile and run the file
perfectly using FlexBuilder.

Any ideas?

thanks,

MaTT



On Thu, Aug 13, 2009 at 11:51 AM, Ian Thomas i...@eirias.net wrote:

 Hi Matt,
   If Eclipse doesn't pick it up, you ought to be able to specify the
 link to the Jar file directly:

taskdef resource=net/sf/antcontrib/antlib.xml
 classpath
pathelement
 location=some/path/to/ant-contrib-1.0b3.jar/
/classpath
/taskdef

 HTH,
Ian

 On Thu, Aug 13, 2009 at 11:39 AM, Matt Mullermatthewmul...@gmail.com
 wrote:
  Hi Ian, thanks for the info.
 
  I can get this working from the command line but it doesnt seem to run
 from
  eclipse.
 
  I put the .jar in the ant lib dir.
 
  I have this line in my build.xml
 
  taskdef resource=net/sf/antcontrib/antlib.xml/
 
  but get this error
 
  [taskdef] Could not load definitions from resource
  net/sf/antcontrib/antlib.xml. It could not be found.
 
  Any ideas?
 
  I'm running 1.7.x
 
  cheers,
 
  MaTT
 
  On Wed, Aug 12, 2009 at 10:45 PM, Ian Thomas i...@eirias.net wrote:
 
  Hi Matt,
I use the Ant-contrib tasks for all that sort of thing.
 
Includes foreach, if, all sorts of handy extensions.
 
  http://ant-contrib.sourceforge.net/
 
  HTH,
Ian
 
  On Wed, Aug 12, 2009 at 9:04 PM, Matt Mullermatthewmul...@gmail.com
  wrote:
   Hi, does anyone know how to loop an ANT task(s)?
  
   I want the create 10 dirs on my web server all with the same app but
 each
   with a unique flashvar.
  
   Ideally I could do this without creating 10 individual nodes for each
  task.
  
   thanks,
  
   MaTT
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[Flashcoders] mxmlc compiling errors with swc created with flash cs4

2009-08-13 Thread Matt Muller
Hi, I am building up an ANT task which is giving me some grief when the
compilation occurs.



I have 3 SWC's. One of them contains a few movieclips I converted to a SWC
to use as animated graphics in my UI.

FlexBuilder compiles the file with no problems. When I run ANT task and it
hits the mxmlc action it throws an error and says



Error: Type was not found or was not a compile-time constant



this is the compiler part of the ANT task.



mxmlc file=${SRC_DIR}/SprintMain.mxml
output=${DEPLOY_DIR}/@{dir}/Main.swf
  load-config filename=${FLEX_HOME}/frameworks/flex-config.xml/
  source-path path-element=${FLEX_HOME}/frameworks/
  compiler.library-path dir=${LIBS_DIR} append=true
include name=FlexUnit.swc /
include name=fonts.swc /
include name=userInterfaceSwc.swc / //  I have tried removing the
.swc but still no luck
  /compiler.library-path
/mxmlc



Am I missing something from the args?



thanks



MaTT
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Re: [Flashcoders] Free UML tool for AS3?

2009-08-06 Thread Matt Muller
Hi Jason, StarUML is pretty good.and free.

http://www.senocular.com/flash/tutorials/starumltoas3/

doesnt do code to UML as fas as I can tell though.

MaTT

On Wed, Aug 5, 2009 at 10:44 PM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Grant Skinner's gModeler was never updated for AS3 (and the last news on
 his project page was in April 2004), are there any other good free UML
 modeling tools out there for AS3?  I googled a lot, but couldn't find
 any - a lot of discussion about building one, but nothing I could
 actually download.  Thanks.


 Jason Merrill

 Bank of  America   Global Learning
 Shared Services Solutions Development

 Monthly meetings on the Adobe Flash platform for rich media experiences
 - join the Bank of America Flash Platform Community
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Re: [Flashcoders] Extending Flex UIComponent in flash SWC

2009-08-04 Thread Matt Muller
ok, if you add the FlexComponentBase to the library manually, you can
publish to FP9 no problem.

If its not in the lib and you try and convert, this is where it warns you.

I am using skinning for buttons etc. But for bringing in ad-hoc graphics, im
using swc instead of swf lib.

cheers,

MaTT

On Thu, Jul 30, 2009 at 3:28 AM, Muzak p.ginnebe...@telenet.be wrote:

 FlexComponentBase is added automatically here, is that not the case for
 you?
 Just watched the screencast.. :) it's being added.

 Odd though, I don't get that warning.. maybe it's a Mac thing?


 And just wondering, why are you using a Flex component just for skins?
 There's no need for that, but maybe I'm missing something.

 For instance, if your skinning buttons, use a Flex Button and style it
 through CSS, using png's or movieclip symbols from swf's.

 // png images, using 9-grid scaling for some
 .menuButton {
 upSkin: Embed(source=/skins/LinkButton_upSkin.png);
 overSkin: Embed(source=/skins/LinkButton_overSkin.png);
 downSkin: Embed(source=/skins/LinkButton_downSkin.png);
 disabledSkin: Embed(source=/skins/LinkButton_selectedSkin.png,
 scaleGridLeft=10, scaleGridRight=56, scaleGridTop=1,
 scaleGridBottom=15);
 }

 // symbols from swf
 Tab {
 upSkin: Embed(source=/assets/PMSGraphical.swf, symbol=Tab_upSkin);
 overSkin: Embed(source=/assets/PMSGraphical.swf, symbol=Tab_overSkin);
 downSkin: Embed(source=/assets/PMSGraphical.swf, symbol=Tab_downSkin);
 }

 If they're not skins, but graphical elements, you can do the same by
 using png's or symbols as container backgrounds.

 // CSS
 .bgCanvas {
   backgroundImage: Embed(source=/assets/Graphical.swf,
 symbol=CanvasBackground);
 }

 // MXML
 mx:Canvas stylename=bgCanvas
   //other stuff here
 /mx:Canvas

 regards,
 Muzak

 - Original Message - From: Matt Muller matthewmul...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, July 29, 2009 11:30 AM
 Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC


  figured it out. you need to have FlexComponentBase in the lib for FP9
 export.



 On Wed, Jul 29, 2009 at 10:13 AM, Matt Muller matthewmul...@gmail.com
 wrote:

  i made a video of whats happening...

 http://screencast.com/t/cvTKLGch

 go figure. unless im meant to make a class that ecenteds something other
 than mc before creating the component?


 On Wed, Jul 29, 2009 at 8:16 AM, Matt Muller matthewmul...@gmail.com
 wrote:

  there is no class attached. its just to get ui graphics from flash into
 flex. add to mx:Box and using layout props.




 On Wed, Jul 29, 2009 at 3:06 AM, Muzak p.ginnebe...@telenet.be wrote:

  Yup, using CS4.

 Doing the same thing as you described:

 - select File - Publish Settings
 - in Formats tab:
  - deselect HTML
 in Flash tab
  - select Flash Player 9   - select ActionScript 3
  - select Export SWC

 - create Movieclip symbol, fill in a class name (export for
 ActionScript)
 - select the Movieclip in Library, select Commands - Convert Symbol to
 Flex Component
 - File - Publish


 I'm only asked to change the framerate to 24 when converting the
 MovieClip to Flex Component.
 Other than that it just works..

 What does the class look like (the one attached to the MovieClip
 symbol)?

 regards,
 Muzak

 - Original Message - From: Matt Muller 
 matthewmul...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, July 29, 2009 12:09 AM
 Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC


  yep. are you using cs4?


 i was just exporting swc and add to flex but then had to use
 rawchildren
 and
 couldnt use positioning.

 when i select the clip in the lib and then go to commandsmake flex
 component the warning pops up.

 MaTT


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Re: [Flashcoders] Extending Flex UIComponent in flash SWC

2009-07-29 Thread Matt Muller
there is no class attached. its just to get ui graphics from flash into
flex. add to mx:Box and using layout props.



On Wed, Jul 29, 2009 at 3:06 AM, Muzak p.ginnebe...@telenet.be wrote:

 Yup, using CS4.

 Doing the same thing as you described:

 - select File - Publish Settings
 - in Formats tab:
   - deselect HTML
 in Flash tab
   - select Flash Player 9   - select ActionScript 3
   - select Export SWC

 - create Movieclip symbol, fill in a class name (export for ActionScript)
 - select the Movieclip in Library, select Commands - Convert Symbol to
 Flex Component
 - File - Publish


 I'm only asked to change the framerate to 24 when converting the MovieClip
 to Flex Component.
 Other than that it just works..

 What does the class look like (the one attached to the MovieClip symbol)?

 regards,
 Muzak

 - Original Message - From: Matt Muller matthewmul...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, July 29, 2009 12:09 AM
 Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC


  yep. are you using cs4?

 i was just exporting swc and add to flex but then had to use rawchildren
 and
 couldnt use positioning.

 when i select the clip in the lib and then go to commandsmake flex
 component the warning pops up.

 MaTT


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Re: [Flashcoders] Extending Flex UIComponent in flash SWC

2009-07-29 Thread Matt Muller
figured it out. you need to have FlexComponentBase in the lib for FP9
export.



On Wed, Jul 29, 2009 at 10:13 AM, Matt Muller matthewmul...@gmail.comwrote:

 i made a video of whats happening...

 http://screencast.com/t/cvTKLGch

 go figure. unless im meant to make a class that ecenteds something other
 than mc before creating the component?


 On Wed, Jul 29, 2009 at 8:16 AM, Matt Muller matthewmul...@gmail.comwrote:

 there is no class attached. its just to get ui graphics from flash into
 flex. add to mx:Box and using layout props.




 On Wed, Jul 29, 2009 at 3:06 AM, Muzak p.ginnebe...@telenet.be wrote:

 Yup, using CS4.

 Doing the same thing as you described:

 - select File - Publish Settings
 - in Formats tab:
   - deselect HTML
 in Flash tab
   - select Flash Player 9   - select ActionScript 3
   - select Export SWC

 - create Movieclip symbol, fill in a class name (export for ActionScript)
 - select the Movieclip in Library, select Commands - Convert Symbol to
 Flex Component
 - File - Publish


 I'm only asked to change the framerate to 24 when converting the
 MovieClip to Flex Component.
 Other than that it just works..

 What does the class look like (the one attached to the MovieClip symbol)?

 regards,
 Muzak

 - Original Message - From: Matt Muller 
 matthewmul...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, July 29, 2009 12:09 AM
 Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC


  yep. are you using cs4?

 i was just exporting swc and add to flex but then had to use rawchildren
 and
 couldnt use positioning.

 when i select the clip in the lib and then go to commandsmake flex
 component the warning pops up.

 MaTT


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[Flashcoders] Extending Flex UIComponent in flash SWC

2009-07-28 Thread Matt Muller
Hi, Im creating a SWC with some UI movieclips exported in the lib to use
with FLEX.

Right now they extend MovieClip and when I create a new instance in FLEX and
add to mx:Box I need to add to rawChildren.

This means I cant use the alignment properties of mx:Box to align the
graphics.

apart from adding them to a new UIComponent as a child and then adding the
UIComponent to the Box, is there another way to do this?

thanks,

MaTT
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Re: [Flashcoders] Extending Flex UIComponent in flash SWC

2009-07-28 Thread Matt Muller
thanks. I only have cs4 and it wont publish to flash 9. only fp 10 :/

On Tue, Jul 28, 2009 at 6:18 PM, Muzak p.ginnebe...@telenet.be wrote:

 Get the Flex Component Kit for Flash CS3.
 http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3

 I think Flash CS4 already has the component kit installed.

 regards,
 Muzak

 - Original Message - From: Matt Muller matthewmul...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, July 28, 2009 6:39 PM
 Subject: [Flashcoders] Extending Flex UIComponent in flash SWC



  Hi, Im creating a SWC with some UI movieclips exported in the lib to use
 with FLEX.

 Right now they extend MovieClip and when I create a new instance in FLEX
 and
 add to mx:Box I need to add to rawChildren.

 This means I cant use the alignment properties of mx:Box to align the
 graphics.

 apart from adding them to a new UIComponent as a child and then adding the
 UIComponent to the Box, is there another way to do this?

 thanks,

 MaTT


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Re: [Flashcoders] Extending Flex UIComponent in flash SWC

2009-07-28 Thread Matt Muller
yep. are you using cs4?

i was just exporting swc and add to flex but then had to use rawchildren and
couldnt use positioning.

when i select the clip in the lib and then go to commandsmake flex
component the warning pops up.

MaTT

On Tue, Jul 28, 2009 at 10:56 PM, Muzak p.ginnebe...@telenet.be wrote:

 Mine publishes to fp9 just fine.

 Have you set fp9 in the publish settings and enabled Export swc ?
 http://muzakdeezign.com/flashcoders/publish_swc.jpg

 regards,
 Muzak

 - Original Message - From: Matt Muller matthewmul...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, July 28, 2009 8:43 PM
 Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC


  thanks. I only have cs4 and it wont publish to flash 9. only fp 10 :/

 On Tue, Jul 28, 2009 at 6:18 PM, Muzak p.ginnebe...@telenet.be wrote:

  Get the Flex Component Kit for Flash CS3.
 http://labs.adobe.com/wiki/index.php/Flex_Component_Kit_for_Flash_CS3

 I think Flash CS4 already has the component kit installed.

 regards,
 Muzak


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[Flashcoders] rendering 3d model of a car for use in flash as an image sequence (360)

2009-07-02 Thread Matt Muller
Hi, I am about to get some rendered frames of a car for a 360 as a targa
sequence for use in flash as an image (JPG's) sequence.

Does anyone know what the optimum target polygon count is for the vehicle
exterior?

Does anyone know roughly how many JPGs will be needed to create a smooth
sequence?

Any other tips or tricks or URL' s greatly appreciated.

thanks,

MaTT
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Re: [Flashcoders] does anyone use MonsterDebugger

2009-06-08 Thread Matt Muller
sure. I use it a lot

great tool.

tutorial here

http://theflashblog.com/?p=980

On Mon, Jun 8, 2009 at 5:13 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 I have used it and it seems okay; yet, would this ever be used in a
 professional development environment?

 I have been using the basic debugger in the flex 3 sdk for quite a while
 now, and I am looking for alternatives.
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[Flashcoders] Web page performance profiling

2009-03-25 Thread Matt Muller
Hi, a client of mine has an issue whereby they have multiple flash ads on a
webpage.

Over time these ads can cause the browser to crash, probably due to memory
leaks.

They have asked me if I know a tool which can preflight the page with the
ads on and warn of any issues (apart from the performace profiler in the
task manager).

Any ideas if such a tool exists?

thanks,

MaTT.
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Re: [Flashcoders] AS3 examples of amoeba or microbes

2009-03-23 Thread Matt Muller
you might find something useful here

http://www.liquidjourney.com/

there is source.

MaTT

On Mon, Mar 23, 2009 at 3:19 PM, Alan Shaw noden...@gmail.com wrote:

 Check this out:

 http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-actionscript-flash

 On Sun, Mar 22, 2009 at 11:11 PM, Anthony Pace anthony.p...@utoronto.ca
 wrote:
  I am looking for some really good examples of amoeba or microbe
 simulations
  done in as3
 
  I know that it is probably just done using beziers; yet, I am also
 wondering
  what the best way would be to connect hair feelers to the edges, so if
 the
  microbe changes shape the hairs move accordingly.
 
  Do I break down the curve along a larger bezier to find the distance it
  covers and then based on averaging the distance of the hairs place them?
 or
  would it be better to just make a curve that has more control points;
 thus,
  making it easier to track the position of the feelers along the curve
 but
  having to process a kappas(? not sure if the term really applies here,
  just guessing) value for each added control point?
 
  What do you think?
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Re: [Flashcoders] AS3 examples of amoeba or microbes

2009-03-23 Thread Matt Muller
click on source at the tom right. choose category. click on an experiment
which is one of the little blocks that fly in, on the bottom right there is
a button which says download.

does that answer your question??

On Mon, Mar 23, 2009 at 7:50 PM, Cor c...@chello.nl wrote:

 Source??? Where exactly??

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
 Muller
 Sent: maandag 23 maart 2009 18:10
 To: Flash Coders List
 Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes

 you might find something useful here

 http://www.liquidjourney.com/

 there is source.

 MaTT

 On Mon, Mar 23, 2009 at 3:19 PM, Alan Shaw noden...@gmail.com wrote:

  Check this out:
 
 

 http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-act
 ionscript-flashhttp://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-act%0Aionscript-flash
 
  On Sun, Mar 22, 2009 at 11:11 PM, Anthony Pace anthony.p...@utoronto.ca
 
  wrote:
   I am looking for some really good examples of amoeba or microbe
  simulations
   done in as3
  
   I know that it is probably just done using beziers; yet, I am also
  wondering
   what the best way would be to connect hair feelers to the edges, so
 if
  the
   microbe changes shape the hairs move accordingly.
  
   Do I break down the curve along a larger bezier to find the distance it
   covers and then based on averaging the distance of the hairs place
 them?
  or
   would it be better to just make a curve that has more control points;
  thus,
   making it easier to track the position of the feelers along the curve
  but
   having to process a kappas(? not sure if the term really applies
 here,
   just guessing) value for each added control point?
  
   What do you think?
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[Flashcoders] bandwidth detection

2009-02-08 Thread Matt Muller
hi, anyone know any reliable and consistent bandwidth detection methods.

I am doing the download multiple images and average out the kbps but its
vastly inconsistent against speedtest.net and even against itself.

cheers,

MaTT
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[Flashcoders] Broadband speed test app

2009-02-05 Thread Matt Muller
Hi, does anyone know what a good approach is to measuring broadband speed
like they do here

http://www.speedtest.net/

Thanks,

MaTT
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Matt Muller
http://www.oscartrelles.com/archives/dynamic_movieclip_registration_with_as3//
change reg point

and a new super fast free tween engine

http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/

cheers,

MaTT



On Tue, Jan 13, 2009 at 6:02 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 Telling someone to purchase a membership is not a real answer.  His second
 post was.


 Hans Wichman wrote:

 What I don't understand is that someone takes the time to write an
 elaborate
 answer and you have the nerve to reply with how about a real answer,
 some
 attitude dude. Although noone seems to take offense, it's a one way trip
 to
 my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca
 wrote:



 How about a real answer?


 Jack Doyle wrote:



 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy
 as:

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at
 http://blog.greensock.com/sneak-peek/
 (scroll all the way down in the list of plugins - they're at the bottom
 -
 click example). For those of you who are wondering what's this
 'plugin'
 talk with TweenLite - I didn't know there were any plugins!, it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots
 of
 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while
 and
 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
 convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
 January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?
  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able
 to indicate where I wanted the origin; yet, I am starting to think that
 I
 was hoping for too much.





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Re: [Flashcoders] flvplayback vs. netstream

2009-01-13 Thread Matt Muller
dont use the component. you have no access to the core classes to change the
netstream or connection like you need to do with akamai etc. actually you
can do it, but its a total nightmare.

its also really slow and unresponsive. you can however use the VideoPlayer
classes which is what component is built on.

cheers,

MaTT

On Tue, Jan 13, 2009 at 7:09 PM, Matus Laco hviezdo...@gmail.com wrote:

 I am new to flash components and the components' classes. I have built a
 videoplayer before considering the flvplayback component. My videoplayer
 works fine, but what if  the flvplayback component (instead of my own code)
 would make my code more stable?
 So the question is: what is your preference when developing a flv player:
 using the flvplayback component or rely on the video and netstream class?

 Thanks for your answers!
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Re: [Flashcoders] Height and Width of a loaded SWF before it visually renders?

2009-01-10 Thread Matt Muller
http://www.senocular.com/flash/actionscript.php?file=ActionScript_3.0/com/senocular/utils/SWFReader.as

On Sat, Jan 10, 2009 at 5:03 PM, Andrew Murphy amur...@delvinia.com wrote:

 Hi all.



 I'm loading several .swf files into another .swf, to produce a horizontal
 bar of clickable icons.  The loaded .swf files animate, changing their
 size, when they are clicked on.



 I've written a script in the loading .swf that positions the loaded .swfs
 in
 the scrollbar, but by the time it can access the height and width
 properties
 of the loaded .swf files they have already visually rendered.  (I'm
 currently using an Event.ENTER_FRAME to trigger the script that positions
 the loaded .swf files.)  This is causing a juddering in the scrollbar as
 the
 loaded swf files are rendering visually before the positioning script
 accesses their height and width and then position them, turning it into a
 two step process:  1) icon movie clip changes size and renders, 2)
 scrollbar
 script repositions the icon movie clips



 What I'd like to do is access the height and width of the loaded swf files
 before they visually render so that I can get them into the correct
 positions before the visual render occours.  Turn it into a one step
 process:  icon movie clip changes size and then they are all repositioned
 by
 the scrollbar script.



 I've tried creating an Event.RENDER within the loaded .swf files to trigger
 the script in the loading swf to position the icons, but the loaded swf
 files never seem to fire a render event while it's animating.



 I'm not even sure what I want to do is possible as the loaded swfs may not
 have their new height/width before they have visually rendered.



 Thoughts..?



 Thank you. ^_^



 -[a]-



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Re: [Flashcoders] ActionScript syntax enhancements?

2009-01-06 Thread Matt Muller
you can already do trailing comma's cant you? I know you can in arrays.



On Tue, Jan 6, 2009 at 10:29 PM, Matthias Kramm kr...@quiss.org wrote:

 Hi All,

 I'm currently in the process of writing a compiler for
 ActionScript 3.0.
 (In case you're interested, the development snapshot at
  http://www.swftools.org/download.html already contains
  a pre-alpha command-line tool, called as3compile(.exe))

 Now, I'm thinking about adding an extended mode to this
 compiler, which will support some additional convenience
 features which are not currently part of the ECMA spec.

 Right now, ideas on my list are things like [a,b,c,] or
 {a:b, c:d, e:f, } array/object declarations (allowing the
 trailing comma makes it easier to shift elements around
 especially for multi-line structures), try/catch/else,
 for/else, and keyword arguments (functioncall(x=3,y=4)).

 I'd be interested to know what other syntax extensions you
 can think of that would make life easier for you when
 you're writing ActionScript?

 Greetings

 Matthias


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Re: [Flashcoders] Bitmap distorting during pan

2008-10-30 Thread Matt Muller
What do you mean copy the bitmapdata to another movieclip?

do you mean create a new bitmap using the bitmapdata, set smoothing to true
and add that to a displayobject?

cheers,

MaTT



On Wed, Oct 29, 2008 at 1:40 PM, Fabio Pinatti [EMAIL PROTECTED] wrote:

 copy the loaded image content with bitmapdata and smoothing = true to
 another movieclip. Or if it's in timeline, check allow bitmap smoothing
 in
 properties, from library.

 Best,
 Pinatti

 On Wed, Oct 29, 2008 at 11:24 AM, Matt Muller [EMAIL PROTECTED]
 wrote:

  Hi, I am panning a bitmap around on mouse position. It is distorting a
 bit
  when this happens. i.e there are some lines which run through it.
 
  Does anyone know how to stop this from happening?
 
  cheers,
 
  MaTT
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 :: web.developer
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 :: 19. 9184.3745 / 3342.1130
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[Flashcoders] Bitmap distorting during pan

2008-10-29 Thread Matt Muller
Hi, I am panning a bitmap around on mouse position. It is distorting a bit
when this happens. i.e there are some lines which run through it.

Does anyone know how to stop this from happening?

cheers,

MaTT
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Re: [Flashcoders] Bitmap distorting during pan

2008-10-29 Thread Matt Muller
Thanks, I have already tried allow bitmaps smoothing as it is on the stage
already and this doesnt work.

Any other ideas?

cheers,

MaTT

On Wed, Oct 29, 2008 at 1:40 PM, Fabio Pinatti [EMAIL PROTECTED] wrote:

 copy the loaded image content with bitmapdata and smoothing = true to
 another movieclip. Or if it's in timeline, check allow bitmap smoothing
 in
 properties, from library.

 Best,
 Pinatti

 On Wed, Oct 29, 2008 at 11:24 AM, Matt Muller [EMAIL PROTECTED]
 wrote:

  Hi, I am panning a bitmap around on mouse position. It is distorting a
 bit
  when this happens. i.e there are some lines which run through it.
 
  Does anyone know how to stop this from happening?
 
  cheers,
 
  MaTT
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[Flashcoders] Flash / Flex Wiki Framework / API

2008-10-24 Thread Matt Muller
Hi, I am looking for a actionscript framework or api which will help build a
wiki for a Flex application.

Typical Wiki functionality (integration with Wiki application or support for
Wiki within Flex) (Freedom to construct pages and mini-sites of content)

Rich Text Editor functionality including ability to support inline images,
external links, etc.

Ability to manage/organise content created within Flex (or Wiki within Flex)
by creating hierarchical folders and/or tags to organise pages

Ability to freely manage page layout, preferably with a minimum of technical
knowledge (such as WML)
Support for external feeds within Wiki

Support for threaded discussions as part of or adjacent to Wiki

Any suggestions appreciated.

thanks,

MaTT
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Re: [Flashcoders] FLV ending prematurely in FLVPlayback component

2008-06-27 Thread Matt Muller
The video is stopping about a minute in. I've tried re encoding, stripping
sound, injecting metadata, you name it.

FLVPlayback component is buggy as hell if you ask me. It so heavy on
overhead and inaccurate when seeking and buffering etc.

Has anyone got any last input around this before I endeavor a huge
undertaking of stripping out the component from 5000 lines of code.

MaTT

On Wed, Jun 25, 2008 at 3:39 PM, Manuel Ponce de Leon 
[EMAIL PROTECTED] wrote:

 Try using the FLV Metadata Injector into your FLVs
 http://www.buraks.com/flvmdi/

 The problem may be caused by incorrect (ie, rounded down duration value) or
 corrupted metadata on the FLV.

 Matt Muller wrote:

 Hi, I am using the FLVPlayback component to serve videos. Users with a
 slow
 connection are getting the FLV stopping midway through.

 I've done some testing and it seems the player thinks the FLV has
 finished,
 which it hasn't. This is happening across multiple FLV's. I've tried
 encoding with no audio.

 Any ideas?

 cheers,

 MaTT
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[Flashcoders] FLV ending prematurely in FLVPlayback component

2008-06-25 Thread Matt Muller
Hi, I am using the FLVPlayback component to serve videos. Users with a slow
connection are getting the FLV stopping midway through.

I've done some testing and it seems the player thinks the FLV has finished,
which it hasn't. This is happening across multiple FLV's. I've tried
encoding with no audio.

Any ideas?

cheers,

MaTT
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[Flashcoders] FLVPlayback component stops video for no reason

2008-06-24 Thread Matt Muller
Hi I have an issue where when I throttle bandwidth to 500 kbps to simulate a
slow connection on a progressive stream the video will completely download
but stops playing after a couple minutes. It wont restart playing.

When I am not throttling, there is no issue. Could this be some sort of
component bug. AS3 FP9

Any ideas?

cheers,

MaTT
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[Flashcoders] Authenticating a REST service from a flash swf

2008-03-16 Thread Matt Muller
Hi, has anyone got any advice on approaching this subject?

Thanks

MaTT
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[Flashcoders] Unload AVM1 Movie from AS3 Movie Loader and GC

2008-03-12 Thread Matt Muller
Hi, does anyone know if unloading an AVM1 movie from an AS3 Loader will mean
the memory will be GC'ed on the next sweep.

I assume logically as there is no real connection (listeners) between the
AS3 Movie and the AVM1 movie it should.

Basically I want to load ads into an as3 app. This would pretty much be the
only safe way to do this.

Thoughts / comments ...

cheers,

MaTT
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Re: [Flashcoders] [AS3] Memory leaks unloading

2008-03-12 Thread Matt Muller
You should read this.

http://gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html

GC doesnt happen on unloading immediately. Leave your app open for 20 mins
and see what happens...

MaTT

On Wed, Mar 12, 2008 at 4:14 PM, Matthew James Poole 
[EMAIL PROTECTED] wrote:

 You can start by using weak references for you events listeners...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Henry
 Cooke
 Sent: 12 March 2008 15:55
 To: Flashcoders mailing list
 Subject: [Flashcoders] [AS3] Memory leaks  unloading

 Hey all,

 I'm currently working on a Flash module to sit inside a larger Flash
 site being developed by another agency. This module needs to be loaded
 and unloaded as needed, and has a fair few library assets, quite
 substantial codebase and will be running PV3D or Away3D, so I need to be
 very careful about destroying everything when my module is finished
 with; the container site is pretty resource-hungry too.

 So, my current problem: I've built initialisation and destruction
 routines that run on Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE,
 and a test loader which loads and removes my module. However, watching
 the test loader unload my module in the Flash Player shows no noticeable
 drop in memory after my destructors have been called in the module and
 $loader.unload() has been called in the test loader, so it seems like a
 lot o stuff is gettign stuck in memory.

 Basically, my destructors set any class variables which reference
 objects to null, which I believe should mark them for garbage
 collection, if nothing else points to them? I also do things like
 removeChild() and bitmapData.dispose() where relevant.

 I've compiled in XRay, which shows what you'd expect: various bits
 present on stage while my module is loaded, all gone when it's not.

 So I guess my questions are: does anyone know any secret voodoo
 techniques to track down memory use in the Flash player? Is there
 anything better I can be doing than just setting pointers to null?
 Back in the AS2 day, I'd suspect the _global namespace of becoming
 cluttered and just try and nuke _global[ package_name ], but dirty hacks
 like that don't exist in our shiny new AS3 world, do they?

 I'd be grateful if anyone can offer any advice about how to properly
 clear up memory after unloading my module. This is my first AS3 project,
 and none of my old tricks work :(

 Cheers,
 Henry
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Re: [Flashcoders] [AS3] Memory leaks unloading

2008-03-12 Thread Matt Muller
I think you can use a localconnection hack to force gc.

http://blog.infidea.ws/category/as3/

On Wed, Mar 12, 2008 at 4:29 PM, Allandt Bik-Elliott (Receptacle) 
[EMAIL PROTECTED] wrote:

 as far as i know, there is no way of dumping the garbage manually -
 you have to wait for the flash plugin to dump it once it has been marked

 you can check chapter 14 of essential actionscript 3.0 (moock) for
 more info about that


 On 12 Mar 2008, at 15:54, Henry Cooke wrote:

  Hey all,
 
  I'm currently working on a Flash module to sit inside a larger Flash
  site being developed by another agency. This module needs to be loaded
  and unloaded as needed, and has a fair few library assets, quite
  substantial codebase and will be running PV3D or Away3D, so I need to
  be very careful about destroying everything when my module is finished
  with; the container site is pretty resource-hungry too.
 
  So, my current problem: I've built initialisation and destruction
  routines that run on Event.ADDED_TO_STAGE and
  Event.REMOVED_FROM_STAGE, and a test loader which loads and removes my
  module. However, watching the test loader unload my module in the
  Flash Player shows no noticeable drop in memory after my destructors
  have been called in the module and $loader.unload() has been called in
  the test loader, so it seems like a lot o stuff is gettign stuck in
  memory.
 
  Basically, my destructors set any class variables which reference
  objects to null, which I believe should mark them for garbage
  collection, if nothing else points to them? I also do things like
  removeChild() and bitmapData.dispose() where relevant.
 
  I've compiled in XRay, which shows what you'd expect: various bits
  present on stage while my module is loaded, all gone when it's not.
 
  So I guess my questions are: does anyone know any secret voodoo
  techniques to track down memory use in the Flash player? Is there
  anything better I can be doing than just setting pointers to null?
  Back in the AS2 day, I'd suspect the _global namespace of becoming
  cluttered and just try and nuke _global[ package_name ], but dirty
  hacks like that don't exist in our shiny new AS3 world, do they?
 
  I'd be grateful if anyone can offer any advice about how to properly
  clear up memory after unloading my module. This is my first AS3
  project, and none of my old tricks work :(
 
  Cheers,
  Henry
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[Flashcoders] Loading Flash 8 swfs into Flash 9 and GC

2008-03-11 Thread Matt Muller
Hi, Im building an AS3 Flash 9 app. One requirement is to allow loading of
swf ads into the application.

I am a little concerned about GC. If the ad has any event listeners attached
to the stage, my understanding is that I will not be able to clean up after
the ad has finished and will leave myself open to memory leaks.
Can anyone validate this? And if this is true, is this also true of loading
in Flash 8 and less content.

Any ideas?

cheers,

MaTT
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[Flashcoders] Making a mac projector go fullscree n AS£

2008-02-14 Thread Matt Muller
Hi, I have a presentation I have built on my PC which needs to run on a mac.
I save the macintosh projector file out and tun the file on a mac.
It opens in a window, i.e. not fullscreen. So the bottom of the presentation
gets cut off.

I am using...

stage.displayState = StageDisplayState.FULL_SCREEN;

to go fullscreen. This works fine on a PC.

Any ideas appreciated!

Thanks,

MaTT
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[Flashcoders] ERROR : Adobe AIR update beta 3 for Flash CS3 Professional – Updated 12/14/07

2008-02-14 Thread Matt Muller
Hi I have installed the beta 3 update and run the cleanup script. It creates
the air file successfully but the air file gives the following error.

The application could not be installed because the AIR file is damaged. Try
obtaining a new AIR file from the application author.

Any ideas?

cheers,

MaTT
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[Flashcoders] as3 creating sprite instances in a loop

2007-12-30 Thread Matt Muller
Hi, does anyone know how to create individual sprite instances in a loop

for (var j:uint = 0; j  _columns; j++)
{
var sprite:Sprite = new Sprite();
}

this just over writes the sprite.

thanks

MaTT
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[Flashcoders] stage.stageheight bug in as3

2007-09-07 Thread Matt Muller
put this in an empty doc on the first frame

trace('stage.stageHeight = ' + stage.stageHeight);

if you publish with the bandwidth explorer open it shows the stageheight as
100 px less than it is.

 - MaTT
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Re: [Flashcoders] stage.stageheight bug in as3

2007-09-07 Thread Matt Muller
you shouldnt have to do that :)

On 9/7/07, Muzak [EMAIL PROTECTED] wrote:

 trace(- stageHeight =  + stage.stageHeight);

 function stageResizeHandler(evt:Event):void {
 trace(Application ::: stageResizeHandler);
 trace(- stageHeight =  + stage.stageHeight);
 }
 stage.addEventListener(Event.RESIZE, stageResizeHandler);

 regards,
 Muzak

 - Original Message -
 From: Matt Muller [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, September 07, 2007 4:25 PM
 Subject: [Flashcoders] stage.stageheight bug in as3


  put this in an empty doc on the first frame
 
  trace('stage.stageHeight = ' + stage.stageHeight);
 
  if you publish with the bandwidth explorer open it shows the stageheight
 as
  100 px less than it is.
 
  - MaTT


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[Flashcoders] Mac issue with flickerling FLVPlayback component

2007-09-06 Thread Matt Muller
Hi I have an FLVPlayback component on a html page. When its paused and its
scrolled off the screen and scrolled back on it doesnt redraw the video
frame correctly.
This is a mac issue. Has anyone else experienced this?

Cheers

MaTT
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[Flashcoders] Using a .SWC in flash cs3

2007-08-30 Thread Matt Muller
Hi does anyone know how to use a .SWC in flash CS3? I have included it in my
classpath but flash says it cant be found when i try to instantiate a class
obj.

Thanks,

MaTT
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[Flashcoders] as3 instantiation of a new FLVPlaybackCaptioning component

2007-08-13 Thread Matt Muller
Hi, I'm trying to instantiate a new FLVPlaybackCaptioning component with
actionscript.
This is being called from another class like so...

captionMngr = CaptionManager.getInstance();

I get this error when compiling...

1046: Type was not found or was not a compile-time constant:
FLVPlaybackCaptioning.

package com.foo.utils {

import fl.video.CaptionChangeEvent;
import fl.video.FLVPlaybackCaptioning;
import fl.video.FLVPlayback;
import flash.display.Sprite;

public class CaptionManager extends Sprite{

public static var capCom:FLVPlaybackCaptioning;

public function CaptionManager(enforcer:SingletonEnforcer)
{

}

public static function getInstance():FLVPlaybackCaptioning
{
if (CaptionManager.capCom == null)
{
CaptionManager.capCom = new FLVPlaybackCaptioning();
}
return CaptionManager.capCom;
}
}
}

class SingletonEnforcer{}

Thanks,

MaTT
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[Flashcoders] Re: as3 instantiation of a new FLVPlaybackCaptioning component

2007-08-13 Thread Matt Muller
Sorry , please ignore, I was typing the instance as a CaptionManager in the
parent class and not a FLVPlaybackCaptioning component.

MaTT

On 8/13/07, Matt Muller [EMAIL PROTECTED] wrote:

 Hi, I'm trying to instantiate a new FLVPlaybackCaptioning component with
 actionscript.
 This is being called from another class like so...

 captionMngr = CaptionManager.getInstance ();

 I get this error when compiling...

 1046: Type was not found or was not a compile-time constant:
 FLVPlaybackCaptioning.

 package com.foo.utils {

 import fl.video.CaptionChangeEvent ;
 import fl.video.FLVPlaybackCaptioning;
 import fl.video.FLVPlayback;
 import flash.display.Sprite;

 public class CaptionManager extends Sprite{

 public static var capCom:FLVPlaybackCaptioning;

 public function CaptionManager(enforcer:SingletonEnforcer)
 {

 }

 public static function getInstance():FLVPlaybackCaptioning
 {
 if (CaptionManager.capCom == null)
 {
 CaptionManager.capCom = new FLVPlaybackCaptioning();
 }
 return CaptionManager.capCom;
 }
 }
 }

 class SingletonEnforcer{}

 Thanks,

 MaTT

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Re: [Flashcoders] AS3 loader applicationDomain question

2007-08-07 Thread Matt Muller
try...

var ClassReference:Class = event.target.applicationDomain.
getDefinitionByName(className) as Class;

MaTT

On 8/7/07, Muzak [EMAIL PROTECTED] wrote:

 ClassReference is a reserved word, at least it is in Flex 2.

 regards,
 Muzak

 - Original Message -
 From: Patrick Matte|BLITZ [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, August 07, 2007 10:05 PM
 Subject: [Flashcoders] AS3 loader applicationDomain question


 Is this supposed to work?
 Right now flash IDE crashes everytime when it reaches the line: var
 instance = new ClassReference();
 I just want to add the loader.content to the stage instead of the whole
 loader instance and I thought that would work..

 function load():void{
 var loader:Loader = new Loader();
 loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
 completeEvent);
 var request:URLRequest = new URLRequest(source);
 loader.load(request);
 }

 function completeEvent(event:Event):void {
 var className:String = getQualifiedClassName(
 event.target.content);
 var ClassReference:Class =
 event.target.applicationDomain.getDefinition(className) as Class;
 var instance = new ClassReference();
 addChild (instance);
 }



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[Flashcoders] Getting Hand Cursor to show up in AS3 on new MovieClip()

2007-08-03 Thread Matt Muller
Hi, I have a class(Class A) which extends a superclass which extends mc.
'Class A'  is instantiated by using new ClassA() and is on the stage. Its
basically a button which works perfectly, except doesnt have the hand
cursor.

I have pasted in the class below, does anyone know how I can get this to
functionality back. In AS2 you would just need to say mc.onPress =
function(){};

Cheers,

MaTT

package com.foo.view.playerSkins {

dynamic public class PlayPauseButton extends FlvPlayerSkinSuper {

import flash.display.MovieClip;
import flash.events.MouseEvent;
import com.foo.control.FlvPlayerEvents;

public function PlayPauseButton()
{
this.useHandCursor = true;
this.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler);
}

private function clickHandler(event:MouseEvent):void
{
_playerWrapper.dispatchEvent(new FlvPlayerEvents(
FlvPlayerEvents.PLAYVIDEO, null));
}
}
}
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Re: [Flashcoders] AS3 instantiating a new class object from a string value

2007-07-26 Thread Matt Muller

Thanks, I ended up doing this though...

var ClassReference:Class = getDefinitionByName(com.foo.view.playerSkins. +
aTopNavItems[i].classType) as Class;
this[aTopNavItems[i].class_id] = new ClassReference();

cheers, MaTT

On 7/26/07, Jake Prime [EMAIL PROTECTED] wrote:


I'm not sure about the actual code to instantiate, however make sure
that the class you are creating is actually compiled in the first
place. If it is not explicitly mentioned in your code somewhere it
will not be compiled and will not be able to be created at run-time.

jake

On 26/07/07, Matt Muller [EMAIL PROTECTED] wrote:
 Hi, I'm trying to instantiate a new class object from a xml attribute
which
 is a string, but its not having any of it.
 I've tried casting the string to an object and also using
this['class_id']
 etc but no luck.

 Does someone have a solution?

 Thanks,

 MaTT
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[Flashcoders] AS3 instantiating a new class object from a string value

2007-07-26 Thread Matt Muller

Hi, I'm trying to instantiate a new class object from a xml attribute which
is a string, but its not having any of it.
I've tried casting the string to an object and also using this['class_id']
etc but no luck.

Does someone have a solution?

Thanks,

MaTT
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[Flashcoders] Updating playerglobal.swc for ActionScript 3.0 for Fullscreen

2007-07-19 Thread Matt Muller

Hi, I've just updated my swc as instructed to do so here for Flash CS3

http://labs.adobe.com/wiki/index.php/Flash_Player:9:Update:Full-Screen_Mode_HW

Im getting this error

1046: Type was not found or was not a compile-time constant:
FullScreenEvent.

with the new swc, has anyone seen this?

Cheers,

MaTT
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[Flashcoders] Re: Updating playerglobal.swc for ActionScript 3.0 for Fullscreen

2007-07-19 Thread Matt Muller

I forgot to mention, you need to add the FLVPlayback component into the
library to get this.

On 7/19/07, Matt Muller [EMAIL PROTECTED] wrote:


Hi, I've just updated my swc as instructed to do so here for Flash CS3

http://labs.adobe.com/wiki/index.php/Flash_Player:9:Update:Full-Screen_Mode_HW


Im getting this error

1046: Type was not found or was not a compile-time constant:
FullScreenEvent.

with the new swc, has anyone seen this?

Cheers,

MaTT




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[Flashcoders] AS3 package and class access

2007-07-17 Thread Matt Muller

Hi, I have a question about class instantiation.

I have a class in this package com.foo.view.playerSkins

I am trying to instantiate a singleton in com.foo.view (1 dir up)

The compiler is throwing the following error...

1120: Access of undefined property TestInstance.

However when its in the same package com.foo.view.playerSkins I can import
and instantiate it.

Has anyone got any ideas?

Cheers,

MaTT
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Re: [Flashcoders] AS3 package and class access

2007-07-17 Thread Matt Muller

yes.

On 7/17/07, Rob Romanek [EMAIL PROTECTED] wrote:


What is your import statement for the singleton like?

import com.foo.view.MySingletonClass;

Rob

On Tue, 17 Jul 2007 14:10:56 -0400, Matt Muller [EMAIL PROTECTED]
wrote:

 Hi, I have a question about class instantiation.

 I have a class in this package com.foo.view.playerSkins

 I am trying to instantiate a singleton in com.foo.view (1 dir up)

 The compiler is throwing the following error...

 1120: Access of undefined property TestInstance.

 However when its in the same package com.foo.view.playerSkins I can
 import
 and instantiate it.

 Has anyone got any ideas?

 Cheers,

 MaTT
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[Flashcoders] Accessing MovieClips on a timeline from an AS3 class

2007-07-12 Thread Matt Muller

I feel like a bit of an idiot asking this, but I keep getting errors. I'm
creating some custom player skin templates and have some ui elements which
are MovieClips on the stage.
Bearing in mind, this will be a swf loaded into another swf all I'm trying
to do is create class definitions and its throwing errors.

in as2, it would normally be something like name your instance on stage
'btn_fullScreen' and then in the class just type it to have access to it.
private var btn_fullScreen:MovieClip;

So in the document class I have something like this (as3) with a MovieClip
with a matching instance name fullScreen  thats on the stage/timeleine but
its clashing when I try and access it from the class.

and I get this error when I try to trace it.

1151: A conflict exists with definition fullScreen in namespace internal.

package com.foo.view.playerSkins {

   import flash.display.MovieClip;

   public class SkinInventory extends MovieClip{

   private var fullScreen:MovieClip;

   public function SkinInventory()
   {
   trace(fullScreen)
   }
   }
}

Any ideas??

thanks

matt
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Re: [Flashcoders] Accessing MovieClips on a timeline from an AS3 class

2007-07-12 Thread Matt Muller

Thanks all, I ended up with something like this...

package com.foo.view.playerSkins {

   import flash.display.MovieClip;
   import com.sky.view.playerSkins.*;

   public class SkinInventory extends MovieClip{

   private var fullscreen:MovieClip;

   public function SkinInventory()
   {
   _init();
   }

   private function _init():void
   {
   fullscreen = getChild(this, fullScreen);
   fullscreen = (fullscreen as FullScreen);
   }

   public function getChild(stage, _name:String):MovieClip
   {
   return stage.getChildByName(_name);
   }
   }
}

On 7/12/07, Sunil Jolly [EMAIL PROTECTED] wrote:


Hi Matt,

AS3 is slightly different.

You need to say:
private var fullScreen_mc:MovieClip = getChildByName(fullscreen);

Note that the reference (fullscreen_mc) can't be the same as the name on
the stage (fullscreen). Also in AS3 you can actually set instance
variables outside of functions.

I'm quite new to AS3 so I'd be interested if there's another way to do
this. I haven't really worked out a good naming convention for this yet
either - anyone have any ideas?

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: 12 July 2007 15:34
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Accessing MovieClips on a timeline from an
AS3 class

Hi,
reserver keyword maybe?
greetz
JC


On 7/12/07, Matt Muller [EMAIL PROTECTED] wrote:

 I feel like a bit of an idiot asking this, but I keep getting errors.
I'm
 creating some custom player skin templates and have some ui elements
which
 are MovieClips on the stage.
 Bearing in mind, this will be a swf loaded into another swf all I'm
trying
 to do is create class definitions and its throwing errors.

 in as2, it would normally be something like name your instance on
stage
 'btn_fullScreen' and then in the class just type it to have access to
it.
 private var btn_fullScreen:MovieClip;

 So in the document class I have something like this (as3) with a
MovieClip
 with a matching instance name fullScreen  thats on the
stage/timeleine
 but
 its clashing when I try and access it from the class.

 and I get this error when I try to trace it.

 1151: A conflict exists with definition fullScreen in namespace
internal.

 package com.foo.view.playerSkins {

import flash.display.MovieClip;

public class SkinInventory extends MovieClip{

private var fullScreen:MovieClip;

public function SkinInventory()
{
trace(fullScreen)
}
}
 }

 Any ideas??

 thanks

 matt

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[Flashcoders] open an .exe from swf across http

2007-06-13 Thread Matt Muller

Anyone know any hacks?? No it cant be a projector.

cheers

MaTT
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[Flashcoders] - Integrating instant messaging with Flash / Flex

2007-05-21 Thread Matt Muller

Hi all,

I'm scoping a project out which is a media based application to be done in
as3.
I'm looking for information on messaging api's or 3rd party applications for
integration with i.e. yahoo/msn messenger etc. into flash/flex.

Can anyone point me in the right direction?

cheers, MaTT
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[Flashcoders] Re: Flash 9 Express Install

2007-05-04 Thread Matt Muller

Branding the interface and serving ads with custom rss took the cake
for me.  But yes those ads and iterabuive bits in the middle me the
video were very cool.  Matt

On 5/3/07, Asai [EMAIL PROTECTED] wrote:

Why don't you check out Geoff Stearn's SWFObject site?  SWFObject
supports express install for any version of the Flash Player.

asai



Matt Muller wrote:
 Anyone know if the 'Express Install' is available for a Flash Player 9
 upgrade yet?

 thanks,

 - MaTT
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[Flashcoders] Flash 9 Express Install

2007-05-03 Thread Matt Muller

Anyone know if the 'Express Install' is available for a Flash Player 9
upgrade yet?

thanks,

- MaTT
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[Flashcoders] AS3 Metadata references

2007-05-02 Thread Matt Muller

Hi

Does anyone know a resource which lists and explains the AS3 metadata api?

ie

[SWF(width=800 height=600, backgroundColor=#FF)]
[Frame(Class=com.package.ClassName)]

Thanks,

MaTT
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Re: [Flashcoders] AS3 Metadata references

2007-05-02 Thread Matt Muller

Thanks dude!

On 5/2/07, Muzak [EMAIL PROTECTED] wrote:


Try the Flex docs
http://livedocs.adobe.com/flex/201/html/metadata_141_04.html

[SWF] and [Frame] are not in the docs though, but there's some info in the
comments here:
http://livedocs.adobe.com/flex/2/docs/1651.html

Some stuff here on [Frame]
http://www.bit-101.com/blog/?p=946
http://blogs.adobe.com/rgonzalez/2006/06/modular_applications_part_2.html

So right now I guess you're best bet is to just google, which is how I
found all of the above.

regards,
Muzak

- Original Message -
From: Matt Muller [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 02, 2007 7:24 PM
Subject: [Flashcoders] AS3 Metadata references


 Hi

 Does anyone know a resource which lists and explains the AS3 metadata
api?

 ie

 [SWF(width=800 height=600, backgroundColor=#FF)]
 [Frame(Class=com.package.ClassName)]

 Thanks,

 MaTT


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Re: [Flashcoders] dynamically attaching a movie clip to a class/object

2007-04-26 Thread Matt Muller

Either through library linkage or...

import com.package.view.Main;
yourMovieClip.__proto__ =  Main.prototype;
Main['apply'](yourMovieClip, null);

- MaTT


On 4/26/07, sebastian chedal [EMAIL PROTECTED] wrote:


hello flash coders!

ive just joined and there are some nice discussions here, i hope to
contribute positivly to the level of knowledge in the group.
:)

i'm currently learning how to work in an OOP manner in flash, and thus
meeting some basic hurdles.
it would be very kind of you if you could assist me in my [probably very
simple] problems.
:-)

I'm using external *.as files, and at the moment i am trying to figure out
how to attach a movie to it [should be simple, right?]

my as file:

class Post extends CoreClass  {
   private var myPost:MovieClip;

   public function setCord(px,py,pz):Void {

   //set coordinates
   public var px:Number = px;
   public var py:Number = py;
   public var pz:Number = pz;
   //original point locations
   private var ox:Number = px;
   private var oy:Number = py;
   private var oz:Number = pz;
   }

   public function attachMe ():Void {
   attachMovie(signPost, myPost, this.getNextHighestDepth());
   myPost._x = 0;
   myPost._y = 0;
   trace (myPost =  + myPost._x);
   }
}

In frame 1 of the movie i write:

Post0 = new Post ();
//Post0.setCord(100,100,0.9);
Post0.attachMe();

The trace comes up 'undefined'
if i use the 'attachmovie' from the root in the main time line, it works
just fine.

any clues?

thanks!

sebastian / amsterdam
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[Flashcoders] Gaps in between bitmapdata clips copied to a grid

2007-03-30 Thread Matt Muller

Hi, Im breaking an image into a grid of separate clips with corresponding
pixels using copyPixels but I'm getting gaps in between the clips.
Also sometimes the image wont finish if the ratio between horz and vert
clips is too high. Has anyone had this issue.

code below

cheers, MaTT


import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

class com.client.effects.ReformPixel extends MovieClip {


private var horzDiv, vertDiv, clip_w, clip_h, cut_w, cut_h:Number;
private var srcImg, srcBmd:BitmapData;
private var clip, clip_2:MovieClip;
private var aClips:Array;

function ReformPixel()
{
 //
}

public function _init(_horzDiv:Number, _vertDiv:Number, _img:String,
_clip:MovieClip, _clip_2:MovieClip):Void
{
 var _break:Boolean = false;
 aClips = [];
 horzDiv = _horzDiv;
 vertDiv = _vertDiv;
 clip = _clip;
 clip_2 = _clip_2;

 srcImg = BitmapData.loadBitmap(_img);
 clip.attachBitmap(srcImg, 1);

 clip_w = clip._width;
 clip_h = clip._height;

 cut_w = clip_w/horzDiv;
 cut_h = clip_h/vertDiv;

 srcBmd = new BitmapData(clip_w, clip_h, true, 0x);
 srcBmd.draw(clip);

 clip._visible = false;

 for (var j:Number = 0; j = _horzDiv; j++)
 {
  for (var i:Number = 0; i = _vertDiv; i++)
  {
   var num:Number = (j * _horzDiv + i);

   if (num = (_horzDiv*_vertDiv))
   {
_break = true;
break;
   }
   var xPos:Number = i * (cut_w);
   var yPos:Number = j * (cut_h);
   var rect =  new Rectangle(xPos, yPos, cut_w, cut_h);
   var point = new Point(0,0);
   var bmd:BitmapData =  new BitmapData(cut_w, cut_h, true, 0x00);
   bmd.copyPixels(srcBmd, rect, point);
   var destClip:MovieClip = aClips[i] =
clip_2.createEmptyMovieClip('destClip_' + i, clip_2.getNextHighestDepth());
   destClip.attachBitmap(bmd, destClip.getNextHighestDepth(), 'auto',
true);
   destClip._x = xPos;
   destClip._y = yPos;
   //trace('destClip._x = ' + destClip._x + ' destClip._y = ' +
destClip._y)
   destClip.tX = destClip._x;
   destClip.tY = destClip._y;
   destClip.tZ = 100;
  }
 }
}
}
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Re: [Flashcoders] Gaps in between bitmapdata clips copied to a grid

2007-03-30 Thread Matt Muller

yes, same issue!

MaTT

Here is the constructor -

private var pixFx:ReformPixel

var clip1:MovieClip = showcase.createEmptyMovieClip('tempClip',
showcase.getNextHighestDepth());
var clip2:MovieClip = showcase.createEmptyMovieClip('holdClip',
showcase.getNextHighestDepth());
pixFx = new ReformPixel();
pixFx._init(30, 30, 'W660', clip1, clip2);


On 3/30/07, Lars Schwarz [EMAIL PROTECTED] wrote:


haven't testet the code, but did you try it without setting the
smoothing property (on the
bitmapdata object)?

Am 30.03.2007 um 16:12 schrieb Matt Muller:

 Hi, Im breaking an image into a grid of separate clips with
 corresponding
 pixels using copyPixels but I'm getting gaps in between the clips.
 Also sometimes the image wont finish if the ratio between horz and
 vert
 clips is too high. Has anyone had this issue.

 code below

 cheers, MaTT


 import flash.display.BitmapData;
 import flash.geom.Rectangle;
 import flash.geom.Point;

 class com.client.effects.ReformPixel extends MovieClip {


 private var horzDiv, vertDiv, clip_w, clip_h, cut_w, cut_h:Number;
 private var srcImg, srcBmd:BitmapData;
 private var clip, clip_2:MovieClip;
 private var aClips:Array;

 function ReformPixel()
 {
  //
 }

 public function _init(_horzDiv:Number, _vertDiv:Number, _img:String,
 _clip:MovieClip, _clip_2:MovieClip):Void
 {
  var _break:Boolean = false;
  aClips = [];
  horzDiv = _horzDiv;
  vertDiv = _vertDiv;
  clip = _clip;
  clip_2 = _clip_2;

  srcImg = BitmapData.loadBitmap(_img);
  clip.attachBitmap(srcImg, 1);

  clip_w = clip._width;
  clip_h = clip._height;

  cut_w = clip_w/horzDiv;
  cut_h = clip_h/vertDiv;

  srcBmd = new BitmapData(clip_w, clip_h, true, 0x);
  srcBmd.draw(clip);

  clip._visible = false;

  for (var j:Number = 0; j = _horzDiv; j++)
  {
   for (var i:Number = 0; i = _vertDiv; i++)
   {
var num:Number = (j * _horzDiv + i);

if (num = (_horzDiv*_vertDiv))
{
 _break = true;
 break;
}
var xPos:Number = i * (cut_w);
var yPos:Number = j * (cut_h);
var rect =  new Rectangle(xPos, yPos, cut_w, cut_h);
var point = new Point(0,0);
var bmd:BitmapData =  new BitmapData(cut_w, cut_h, true, 0x00);
bmd.copyPixels(srcBmd, rect, point);
var destClip:MovieClip = aClips[i] =
 clip_2.createEmptyMovieClip('destClip_' + i,
 clip_2.getNextHighestDepth());
destClip.attachBitmap(bmd, destClip.getNextHighestDepth(), 'auto',
 true);
destClip._x = xPos;
destClip._y = yPos;
//trace('destClip._x = ' + destClip._x + ' destClip._y = ' +
 destClip._y)
destClip.tX = destClip._x;
destClip.tY = destClip._y;
destClip.tZ = 100;
   }
  }
 }
 }
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bitrocker  typographique
Lars Schwarz
Gottorpstrasse 20
26122 Oldenburg
T +49(0)441 2171 354 0
F +49(0)441 2171 354 2
M [EMAIL PROTECTED]
W www.bitrocker.com
W www.typographique.de




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Re: [Flashcoders] Loading images directly to BitmapData in AS2?

2007-02-13 Thread Matt Muller

http://www.martijndevisser.com/blog/article/imageloader-class-for-flash-8

On 2/13/07, Henry Cooke [EMAIL PROTECTED] wrote:


Hey all,

It it possible to load an image (PNG/JPG) directly into memory or (even
better) a BitmapData object without having to faff about loading it into a
MovieClip first, in AS2? I've been poking about a bit, but nothing seems
immediately obvious (disclaimer: I am recovering from a nasty bout of flu,
so brain may not be working properly).

Cheers,
h.
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[Flashcoders] Document Class stopped working

2007-02-02 Thread Matt Muller

Has anyone else had this, my document class has stopped working in the flash
9 as3 preview. Linkage instantiation still works but specifying the document
class
doesnt compile the document class. Ive tried re installing flash. It happend
after I set a as3 classpath in the prefs.

Any ideas anyone? Ive obviously tried deleting ASO.

cheers

MaTT
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[Flashcoders] Flashout not working in eclipse 3.2

2006-10-19 Thread Matt Muller

Hi has anyone else encountered this? It doest seem to register as a plug in,
ie in the prefs in Eclipse 3.2 for me.
Its in the plug ins folder.

MaTT
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[Flashcoders] TEXTAREA COMPONENT PROBLEM - has a green keyline when selected :/

2006-09-27 Thread Matt Muller

Im loading some leagcy swfs - flash 7, into flash 8, there is a textarea
component that only has this behaviour when its loaded through a movieclip.
It has a green keyline when selected, When it loses focus it loses the
keyline, Im trying stuff like

import mx.styles.CSSStyleDeclaration;
_global.styles.TextArea = new CSSStyleDeclaration();
_global.styles.TextArea.setStyle(focusColor, null);
_global.styles.TextArea.setStyle(borderColor, none);

but none of this is working, can anyone shed some light on a solution?

Thanks

MaTT
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Re: [Flashcoders] TEXTAREA COMPONENT PROBLEM - has a green keyline whenselected :/

2006-09-27 Thread Matt Muller

it works, thanks so much :)

On 9/27/06, Ryan Potter [EMAIL PROTECTED] wrote:


Try this:

this.myTextArea.drawFocus = null;
this.myTextArea.focusTextField = null;



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Muller
Sent: Wednesday, September 27, 2006 9:22 AM
To: Flashcoders mailing list
Subject: [Flashcoders] TEXTAREA COMPONENT PROBLEM - has a green keyline
whenselected :/

Im loading some leagcy swfs - flash 7, into flash 8, there is a textarea
component that only has this behaviour when its loaded through a
movieclip.
It has a green keyline when selected, When it loses focus it loses the
keyline, Im trying stuff like

import mx.styles.CSSStyleDeclaration;
_global.styles.TextArea = new CSSStyleDeclaration();
_global.styles.TextArea.setStyle(focusColor, null);
_global.styles.TextArea.setStyle(borderColor, none);

but none of this is working, can anyone shed some light on a solution?

Thanks

MaTT
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[Flashcoders] LONDON: SENIOR FLASH ROLE

2006-09-27 Thread Matt Muller

Hi, were looking to hire 2 flash people. If you think you fit the profile
below, the contact email is [EMAIL PROTECTED]


Euro RSCG 4D London seeks a highly talented Flash Developer who wants to
help rock the digital boat by developing innovative, high profile web sites
and online advertising campaigns. The successful applicant will work as a
core member of a highly motivated team, and report to our Head of Multimedia
and Technical Director. You will need to be able to design and develop rich
front-end flash interfaces, websites, rich media advertising and back
end-interfacing flash systems that meet the needs of all of our clients
regardless of size. The role will also involve scoping, planning and
documenting all projects as well as working on project structures and acting
as a technical lead on designated builds.

The position requires someone with excellent coding and technical knowledge
who has at least 4 years experience in interactive media. A fine environment
and a great team make this opportunity a really attractive one. You should
have an in-depth knowledge of Flash and Actionscript, with strong animation
skills in terms of both code driven and timeline-based motion animation. You
should be familiar with microsite architecture and loading systems and it
would be nice, though not essential if you were to have another string to
your bow, such as motion graphics and video or sound design.

*Requirements*

Successful candidates should have, and or demonstrate, most of the following
skills:



Excellent knowledge of the AS1 and AS2 programming api.

Excellent knowledge of the Flash IDE and timeline.

Fast, clean, object oriented Flash programming methodologies.

Excellent knowledge of XML data structure.

Creative programming using physics a plus.

High level information and interface architecture.

Preferably have a creative/multimedia background.

Experience in dealing with video and video compression.

Experience in audio integration into Flash.

Version control.

Flashlite/mobile development a plus.

Strong work ethic, be technologically proactive and enthusiastic and a team
player.
Well developed communication skills.
Ability to work independently to tight deadlines.
Demonstrated creativity and creative problem solving.
Experience with internet community development and the advertising industry
a big plus.

*Applications*

Adobe Flash 8

Adobe Photoshop

Adobe Dreamweaver

Adobe After Effects

Adobe Illustrator



Send URL's with details on project roles. Successful applicants will be
expected to show examples of code or projects they have worked on.
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[Flashcoders] Updating text in a swf at compile time using MTASC and xml

2006-08-23 Thread Matt Muller

Hi, can anyone point me in the right direction. Is this possible, can it be
done with injection? I have swfs that already have text in, but I dont want
the load the text in dynamically, i want to update the text in them at
compile time maybe with an ant task or something.

Thanks

MaT
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Re: [Flashcoders] Is Object scope lost when using Delegate?

2006-06-09 Thread Matt Muller

can you not add your children in a loop?
then pass in i, set i as an index prop of your clip, push all clips into
an array and use the index to reference the clip in the array


On 6/9/06, Morten Barklund [EMAIL PROTECTED] wrote:


Hi Jeff

 So, when I get to the onRelease event handler, is there a way to
 reference the scope of the MC that the event hander is attached to?
 Or, because I used Delegate has the mc scope been lost and I need to
 somehow keep track of that by, perhaps setting a focus variable or
 something...

If you are to use an extended version of the Delegate class (like
http://dynamicflash.com/2005/02/delegate-class-refined/), then you can
send the reference to the button-clip as an extra argument:

  myNewMc.onRelease = Delegate( this, onMenuRelease, myNewMc );

And receive it like:

  function onMenuRelease( pressedMc:MovieClip ):Void

That would be a clean solution :)

--
Morten Barklund
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[Flashcoders] Anyone know a good Flash CMS Portfolio App

2006-05-31 Thread Matt Muller

A friend who is a designer is looking for a good, easy to use Flash based
CMS/XML driven to show off work, can anyone recommend anything?

thanks

MaTT
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[Flashcoders] writing a xml file directly from flash 8

2006-03-22 Thread Matt Muller
Is this possible, or can someone suggest a solution here?

Thanks

MaTT
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Re: [Flashcoders] writing a xml file directly from flash 8

2006-03-22 Thread Matt Muller
Thanks, its for a desktop app, so i've been looking at zinc which seems to
do the job.

On 3/22/06, Eskil Janson [EMAIL PROTECTED] wrote:

 Sorry, to fast on the button, no, as stated earlier, but if you want to
 write to a server, you can use XML.send, and use
 e.g php on the serverside, to write the XML

 /Eskil

 Matt Muller skrev:
  Is this possible, or can someone suggest a solution here?
 
  Thanks
 
  MaTT
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Re: [Flashcoders] Issue with Masks in externally loaded SWFs?

2006-03-17 Thread Matt Muller
yeah there are issues with this, bit of a nightmare, i ha some animations
running under and i could see masks etc sticking out the mask, weird. Also
this totally screwed my align class, so i had to recode a new one that used
reference points.

MaTT

On 3/17/06, Jeff Fox [EMAIL PROTECTED] wrote:

 Is there any known issue with loading external SWFs that have animations
 that require masks? We just tried loading an external SWF that has it's
 main
 area blocked out by a mask, but when the movie loads and plays, there is
 no
 mask apparent and all the pieces of images that animate are clearly
 visible.
 Is there any known issue with this?

 -Jeff

 --
 Jeff Fox
 [EMAIL PROTECTED]
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[Flashcoders] Any Sorenson users with on2 codec who can get alpha channel to work?

2006-02-21 Thread Matt Muller
Hi, I thought checking off compress alpha channel is supposed to work, I
have an uncompressed QT with millions+ on.
It works fine inside of Flash Video Encoder, but when I use Sorenson it
doesnt knock out the channel, if someone could export and email me a working
profile
I'd be most grateful. send to [EMAIL PROTECTED]

or if there is something im missing...

cheers

MaTT
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Re: [Flashcoders] Mask not defining mc width height in, imported swf.

2006-02-10 Thread Matt Muller
solved...

private function centerThreeSixty():Void
{
var midX:Number = Stage.width/2;
var midY:Number = Stage.height/2;

if (originX == null  origMidX == null)
{
origMidX = midX;
origMidY = midY;

originX = targetThreeSixty._x;
originY = targetThreeSixty._y;
}

var diffX:Number = (midX - origMidX);
var diffY:Number = (midY - origMidY);

targetThreeSixty._x = originX + diffX;
targetThreeSixty._y = originY + diffY;
}

only works if the stage is bigger than the clip tho :|

MaTT

On 2/10/06, w03 [EMAIL PROTECTED] wrote:

 This can be more complicated than it seems... if, like I was, you are
 using the imported MC height and width to find center position.  These
 values change as the offstage mcs move around or march onto stage.

 If set the center position once, and import the mc there, it'll stay put.
 If call centering routine a lot, (say on a resize function), the mc will
 jump around depending on the current width,height.

 If you use origional centering data (i.e. save the position) and then use
 that in your resize function (calculate new mc position based on old mc
 position, not on mc width/height) then you may be able to stop the behavior.

 If you wrote the Q you may understand this answer, otherwise, don't
 bother!

 Wendy


 //Assign a mask from the main SWF on the receiving movieclip

 //mc_clip_loader.setMask(mc_Mask);//Everything outside the stage's
 //demensions of an external SWF is visible inside the receiver SWF...


 //Matt Muller wrote:


 Im building a microsite, that is aligned to the center of the stage. I
 am
 loading in animations that are swfs that are meant to run in the
 viewable
 area in the microsite.
 The animation fla's are exported as swfs with a mask, and I am also
 trying
 to setMask in the shell, the animators tweens and shapes that are
 outside of
 the mask
 are affecting the size of my shell and when onResize() is called the
 site
 jumps all over the show.
 
 Does anyone have any ideas, bar going into the animations and cleaning
 up
 everything that is outside the mask to get a perfect rectangle bounding
 box,
 surely
 there must be a way to do this, I have draw regions on and can see
 everything going on outide the mask.
 
 Quick fixes?
 
 Thanks
 
 MaTT
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[Flashcoders] changing reference of sounds to _parent clip

2006-01-31 Thread Matt Muller
 if I had some sounds loaded in a swf, but i wanted to move their reference
from the swf to the parent, is that possible?

cheers

MaTT
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[Flashcoders] BitmapData question

2006-01-19 Thread Matt Muller
Hi, does anyone know if its possible to use getPixel or something like that
to take a snapshot of a movieclip that contains some vectors and dynamic
text fields and return that as a bitmap image to use elsewhere in the site,
say as a reflection?

Thanks

MaTT
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Re: [Flashcoders] Bug in Macromedia's flash detection code wheninstalled player is either 6.0.22, 6.0.23 and 6.0.29 ?

2006-01-06 Thread Matt Muller
Tom, could you elaborate a bit more on what security scenario would cause
the no script?
Do they have js / vb script disabled in their browsers? Wouldnt the no
script just open a page with a link to upgrade?

MaTT


On 1/6/06, Tom Rhodes [EMAIL PROTECTED] wrote:

 i just had a client refuse content in 8, because of their security
 settings
 rendering the nice smooth express install i had set up useless.

 they got the noscript instead.

 so now i'm redoing everything for player 6 (pain the the you know
 what)

 :(

 - Original Message -
 From: Martin Baltzer [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, January 06, 2006 3:36 PM
 Subject: [Flashcoders] Bug in Macromedia's flash detection code
 wheninstalled player is either 6.0.22, 6.0.23 and 6.0.29 ?


 Hi,

 I'm having a serious detection issue with macromedias own flash
 detection code which you all probably know can be auto generated along
 with the html file under publish settings in the Flash8 editor or can be
 found in their detection kit which contains it as well.

 The problem is related to the activeX plugin detection more precisely
 inside the VBScript function below. When the shockwave object is created
 it asks for the version string:

 swVersion = swControl.GetVariable($version)

 and if any of the plugins above is installed it crashes with an error
 message saying an error happened in Flash player 6.0.xx.ocx. and the
 browser window shuts down. No errors with plugins lower or higher than
 that.

 Has anyone seen this before and knows what to do? Since I'm not the
 great VBScript shark I'm pretty stuck here and just detecting the clean
 version number is not enough when you need 6.0.65 to use the new auto
 install procesdure.

 !-- // Visual basic helper required to detect Flash Player ActiveX
 control version information
 Function VBGetSwfVer(i)
 on error resume next
 Dim swControl, swVersion
 swVersion = 0

 set swControl = CreateObject(ShockwaveFlash.ShockwaveFlash. +
 CStr(i))

 if (IsObject(swControl)) then
swVersion = swControl.GetVariable($version) //Here it crashes

 end If
 VBGetSwfVer = swVersion
 End Function


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Re: [Flashcoders] REPOST Bug in Macromedia's flash detectioncodewheninstalled player is either 6.0.22, 6.0.23 and 6.0.29 ?

2006-01-06 Thread Matt Muller
hmm, ive never experienced that martin, you have obviously tried it with
different swfs and are sure VB is crashing your browser?
It sounds to me like its the FP crashing ad ot the script, have you edited
the standard output code at all? Have you tried it on different machines?
What player are you upgrading from?

MaTT


On 1/6/06, Martin Baltzer [EMAIL PROTECTED] wrote:

 I would really appreciate that this tread is not taken over by another
 problem;-)

 Anyone knows of a solution to the first question?

 Thanks alot
 Martin



 

 Fra: [EMAIL PROTECTED] på vegne af Tom Rhodes
 Sendt: fr 06-01-2006 16:17
 Til: Flashcoders mailing list
 Emne: Re: [Flashcoders] Bug in Macromedia's flash
 detectioncodewheninstalled player is either 6.0.22, 6.0.23 and 6.0.29 ?



 yup, their browser was set to not execute js/vb.

 and yes i'd set up a bit of text along the lines of, sorry, your settings
 are such that we cannot find out if you have the latest flash player, if
 you
 know you have 8 click here to view, if not click here to get it kind of
 thing...

 but the client just didn't like the idea of closing browsers, going to
 other
 sites etc. etc. all the stuff you've heard a million times. i hadn't heard
 it for a while though!

 shame, because, the express install thing is sweet in ie, with the
 redirection and everything it's very painless. not much you can do when
 they
 have their browser set up by a corporate IT security nazi ;)

 i suggested doing something server side to see if they had flash, but the
 express install requires r65 to work and AFAIK you can't get the player
 version with PHP. please someone tell me i'm wrong


 - Original Message -
 From: Matt Muller [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, January 06, 2006 3:57 PM
 Subject: Re: [Flashcoders] Bug in Macromedia's flash detection
 codewheninstalled player is either 6.0.22, 6.0.23 and 6.0.29 ?


 Tom, could you elaborate a bit more on what security scenario would cause
 the no script?
 Do they have js / vb script disabled in their browsers? Wouldnt the no
 script just open a page with a link to upgrade?

 MaTT


 On 1/6/06, Tom Rhodes [EMAIL PROTECTED] wrote:
 
  i just had a client refuse content in 8, because of their security
  settings
  rendering the nice smooth express install i had set up useless.
 
  they got the noscript instead.
 
  so now i'm redoing everything for player 6 (pain the the you know
  what)
 
  :(
 
  - Original Message -
  From: Martin Baltzer [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Friday, January 06, 2006 3:36 PM
  Subject: [Flashcoders] Bug in Macromedia's flash detection code
  wheninstalled player is either 6.0.22, 6.0.23 and 6.0.29 ?
 
 
  Hi,
 
  I'm having a serious detection issue with macromedias own flash
  detection code which you all probably know can be auto generated along
  with the html file under publish settings in the Flash8 editor or can be
  found in their detection kit which contains it as well.
 
  The problem is related to the activeX plugin detection more precisely
  inside the VBScript function below. When the shockwave object is created
  it asks for the version string:
 
  swVersion = swControl.GetVariable($version)
 
  and if any of the plugins above is installed it crashes with an error
  message saying an error happened in Flash player 6.0.xx.ocx. and the
  browser window shuts down. No errors with plugins lower or higher than
  that.
 
  Has anyone seen this before and knows what to do? Since I'm not the
  great VBScript shark I'm pretty stuck here and just detecting the clean
  version number is not enough when you need 6.0.65 to use the new auto
  install procesdure.
 
  !-- // Visual basic helper required to detect Flash Player ActiveX
  control version information
  Function VBGetSwfVer(i)
  on error resume next
  Dim swControl, swVersion
  swVersion = 0
 
  set swControl = CreateObject(ShockwaveFlash.ShockwaveFlash. +
  CStr(i))
 
  if (IsObject(swControl)) then
 swVersion = swControl.GetVariable($version) //Here it crashes
 
  end If
  VBGetSwfVer = swVersion
  End Function
 
 
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Re: [Flashcoders] reverse play FLV?

2005-12-21 Thread Matt Muller
Yeah I just did this, on the timeline using laco tween and timeline tweens,
you need to use sorenson squeeze for on2,
its the only one that gives you proper 1:1 keyframe placement for a smooth
playback. its pretty good and easy to do.

Im going to try and get the flv playback ccomponent to play in reverse next
as playing videos on the timeline is ok, but not great.

MaTT

On 12/21/05, Dechesne, Elvin [EMAIL PROTECTED] wrote:


 That's something I havent tried yet, sounds like a good idea, thanks!
 Cheers
 elvin

 did you try rendering the flv with more keyframes ? works fine for me...

 cheers,
 kerem

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[Flashcoders] Play an FLV in recerse using FLVPlayback components

2005-12-16 Thread Matt Muller
Anyone figured out how?

cheers

MaTT
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[Flashcoders] Writing data to object crashing browser

2005-12-04 Thread Matt Muller
Hi I have built a game that seems to be crashing in Flash 8 intermittently
just as it writes a boolean property to a scene based object?
Has anyone else experienced this, its not happening in fp7 at all. Like I
say its intermittent and has taken me ages to track down.
I create an object which has scene based properties and a generic scene
state object in which to store the scene logic booleans,
so now and then when writing a boolean like

sceneState.extraData.seenVideo = true;

this is the class that creates the objects

class com.intel.logic.SceneState {

 var name:String;
 var swf_path:String;

 // default fields
 var done:Boolean = false;
 var visits:Number = 0;
 var displayName:String;
 var xArrowPos:Number;
 var yArrowPos:Number;
 var extraData :Object;

 function SceneState ()
 {
  extraData = {};
 }

}
cheers

MaTT
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[Flashcoders] EVENT DISPATCHER BUG IN FLASH 8 - MACROMEDIA SHOULD FIX THIS

2005-11-24 Thread Matt Muller
I thought I better post this incase someone else is having similar issues,
awhile ago I made a post that flash 8 was crashing on FLV events in Flash 8.
Finally I tracked it down, its not the media crashing it, its event
dispatcher, I'm listening for the same event in my super class, like this...

Im just putting the methods in here...

addEventListener(onVideoComplete, this);

public function onVideoComplete (e:Object) :Void
{

}

pretty standard stuff, but then Im also doing this...

private function addVideoHandler (label:String, method:Function) :Function
{
var handler:Function = Delegate.create(this, method);
eventHandlers[label] = handler;
addEventListener(onVideoComplete, handler);
return handler;
}

private function removeVideoHandler (label:String) :Boolean
{
if (eventHandlers[label] == undefined) {
return false;
}
else
{
var handler:Function = eventHandlers[label];
delete eventHandlers[label];
removeEventListener(onVideoComplete, handler);
return true;
}
}

this is done so I can just add and remove handlers, actually later I found
an even better way of doing this, but i wont go into that now.

these methods get called from the child class, it seems in flash 8, because
its a lot faster these can both be called concurrently, causing intermittent
crashing.
I'd just like to thank macromedia for the hell ive been through, and for
absolutly no technical support. You should really look into asynchronous
locking.

goodnight :)

MaTT
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Re: [Flashcoders] FLV's crashing the browser on Cuepoints

2005-11-11 Thread Matt Muller
mate, ive been working on this for 4 months, its a 250k project, did it all
in flash 7, all comped video with 3d, awesome project, until flash 8 player
comes out, then I discovered it crashes, after a few vids have played, so I
created a flash 8 version, using flvplayback and cuepoints right, but it
still crashes always on events, doesnt trace the event out, so its the media
crashing the browser, pulled the whole project apart, used all sorts of FLV
creaters, captionate, and flash video encoder to embed cuepoints, nothing,
ive got flashcom here, so im just configuring and im going to try streaming
as a last resort, literally, ive spent a week debugging so...
 anyone, anyone...


 On 11/11/05, Hauwert, Ralph [EMAIL PROTECTED] wrote:

 No, but very interested, since I am about to start one myself.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Sent: vrijdag 11 november 2005 15:25
 To: Flashcoders mailing list
 Subject: [Flashcoders] FLV's crashing the browser on Cuepoints

 Hi, Im building a largescale video project, after a certain amounts of
 cuePoints, the browser crashes hard, says a problem with the following
 plug
 in has occured.
 Ive tried absolutley everything, has anyone else experienced this?
 MaTT
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Re: [Flashcoders] FLV's crashing the browser on Cuepoints

2005-11-11 Thread Matt Muller
well i the entrance flv is fine, when i get into the md's office mostly i
get through all 4 flv's in there, then i move to the server room, just do
the intro, then go to reception where it normally crashes, but the journey
is non linear so if i go to reception first it will crash in server room,
btw its for a interactive who dunnit. Id love to post it but its not due
for release for another 2 weeks, its for a blue chip client so im sure they
wouldnt be happy, we are talking 120mb's here of video and swfs :| just
about to test with flashcom, ill let ya know.
 MaTT

 On 11/11/05, Guy McLoughlin [EMAIL PROTECTED] wrote:


 Can you post a sample SWF / FLA that demo's the crashing behavior ?

 - Guy

 At 12:50 PM 11/11/2005, Matt Muller wrote:
 mate, ive been working on this for 4 months, its a 250k project, did it
 all
 in flash 7, all comped video with 3d, awesome project, until flash 8
 player
 comes out, then I discovered it crashes, after a few vids have played, so
 I
 created a flash 8 version, using flvplayback and cuepoints right, but it
 still crashes always on events, doesnt trace the event out, so its the
 media
 crashing the browser, pulled the whole project apart, used all sorts of
 FLV
 creaters, captionate, and flash video encoder to embed cuepoints,
 nothing,
 ive got flashcom here, so im just configuring and im going to try
 streaming
 as a last resort, literally, ive spent a week debugging so...
 anyone, anyone...


 --
 Guy McLoughlin
 New Media Developer
 Toronto Ontario Canada
 E: [EMAIL PROTECTED]
 ---

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Re: [Flashcoders] placing an action at the end of a FLV video!

2005-11-04 Thread Matt Muller
or if you are using flash 7...
 http://buraks.com/captionate/
 you can use a custom event inserted into the FLV like onMarker or
onCaption.
 MaTT

 On 11/4/05, Gerry Creighton [EMAIL PROTECTED] wrote:

 Check the livedocs.macromdedia.com http://livedocs.macromdedia.com for
 adding cuepoints to your media
 player for whatever
 version of Flash you are using.
 Just have it listen for that cuepoint at the end and then load the
 home.swf.
 listenerObject = new Object();
 listenerObject.cuePoint = function(eventObject){
 // insert your code here
 }
 myMedia.addEventListener(cuePoint, listenerObject)

 Gerry
 
 ...
 http://www.thespikeranch.com
 Certified Macromedia Flash MX Designer
 
 ...

 On Nov 4, 2005, at 11:46 AM, William J. Miller wrote:

  I have a swf that calls a flv on my server. The swf loads into a
  movieclip on the main swf. I need the loaded swf with the flv to
  load the default swf..(home.swf) into the mailloader clip when the
  flv is finished.
 
 
  Thanks
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[Flashcoders] FLV's dropping frames on import for timeline playback.

2005-10-30 Thread Matt Muller
Hi, I have a 360 of a car in 3d I'm importing for timeline playback, and yes
i have set 1 keyFrame for every frame,
but it seems to drop a few frames making playback a little jerky, Ive tried
with the same FLV output from Flix Pro and Flash Video Encoder,
frame rate matches the Flash doc (25fps) and Ive exported png seqs, there
are no irregular frames. Also done an export from AE as FLV with Sorenson
(will have to wait for AE7 forr ON2) and thats perfect, did sorenson from
Flash Video Encoder and it was dropping frames, so my conclusion is there
are bugs in the encoder, or in the import proceess, anyone else had similar
trouble?
 cheers
 MaTT
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