[Flashcoders] optimizing some pseudo generative-art code
Hello everyone, Im fooling around with some 'generative art' :P and want to put an nicely done random background with blobs floating around and drawing a curve through the midpoints of each circle, im pretty happy with the results, it actually works just fine, but it lacks optimization, since my coding skills aren't that great. Im using an different random generator Class then actionscript's build in Math.random(), the results are much better, and the generated number are really much more random You can find my code here: http://jankun.org/code/CircleMess.as Pseudo Random Number Generator by polygonal labs: http://lab.polygonal.de/wp-content/articles/prng_parkmiller/prng_parkmiller_as3.zip Play with it, optimize, add, remove, do whatever you like, but give me some feedback how to make this thing better :) Any pro insights would be appricated. thanks Patrick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Sound/Music
Hello Everyone, I was wondering if anyone can pinpoint me to some quality stock sounds i can pickup for my work. I was googling around, and found a few links, but most of them are, hmm.. quite lousy and not that interesting that i would like to spend my money. Im looking for a site with all the FX, but with some ambient loops/music to pickup as well. I would be glad if you people share where you get your nice sounds from! Thanks in advance, Patrick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] XML Document and Navigation
Hello Everyone, I run into a problem, something that probably a lot of people here knows how to solve. But after sitting for 2 days building nestes for loops, i can't see the light by the end of the tunnel :-) So, here is a problem: I have to build an xml based navigation, so far, quite simple and clear. Made it already a few times, but, now, this is a bit more complicated, because i got a much deeper nested sub levels, and i really don't know how to efficient traverse the document and build the navigation out of it :| The most complex navigation i made had 2 levels, so it wasn't really hard to imagine the code for this task: 2 for loops done the nav creation and that's it, but i got now, an undefined deep, and i don't know how to bite the code that will build the nav, that goes a bit deeper then one- sub level. Do you guys got any examples or thoughts on how to solve the task? Im pretty sure that i got an logical error in my approach, since i will use some nested for loops, but i can't think the formula since i don't know how deep each of the nodes goes, and this task gives me headaches. any kind of help and pinpointing to right direction would be VERY appreciated cheers, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] XML Document and Navigation
jonathan, thanks for the tip :) the intro is quite cool to read! cheers, Patrick On Aug 7, 2008, at 12:07 PM, jonathan howe wrote: Sounds like a job for recursion. Here's a tutorial I found: http://www.cs.umd.edu/class/spring2002/cmsc214/Tutorial/recursion.html I don't recommend the wikipedia page for recursion since it's very dense and isn't designed to teach the basic concept. -jonathan On Sun, Sep 7, 2008 at 11:52 AM, Patrick J. Jankun [EMAIL PROTECTED] wrote: Hello Everyone, I run into a problem, something that probably a lot of people here knows how to solve. But after sitting for 2 days building nestes for loops, i can't see the light by the end of the tunnel :-) So, here is a problem: I have to build an xml based navigation, so far, quite simple and clear. Made it already a few times, but, now, this is a bit more complicated, because i got a much deeper nested sub levels, and i really don't know how to efficient traverse the document and build the navigation out of it :| The most complex navigation i made had 2 levels, so it wasn't really hard to imagine the code for this task: 2 for loops done the nav creation and that's it, but i got now, an undefined deep, and i don't know how to bite the code that will build the nav, that goes a bit deeper then one-sub level. Do you guys got any examples or thoughts on how to solve the task? Im pretty sure that i got an logical error in my approach, since i will use some nested for loops, but i can't think the formula since i don't know how deep each of the nodes goes, and this task gives me headaches. any kind of help and pinpointing to right direction would be VERY appreciated cheers, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] MouseEvent [whole function]
Here is the whole function i use to, adding the same listeners to another object fires those without any prblems :| can someone explain to me what is wrong? private function initNav() : void { navHolder = new Sprite; navHolder.addEventListener(MouseEvent.MOUSE_OVER, navOnMouseOver); navHolder.addEventListener(MouseEvent.MOUSE_OUT, navOnMouseOut); navHolder.addEventListener(MouseEvent.CLICK, navOnMouseClick); navHolder.addEventListener(Event.MOUSE_LEAVE, navOnMouseOut); for (var i : int = 0;i navItemsTxt.length;i++) { var nav_item : MovieClip = new navItem as MovieClip; nav_item.tf.text = navItemsTxt[i]; nav_item.tf.selectable = false; nav_item.bg.alpha = .2; nav_item.y += (nav_item.height + vertGap) * i; navHolder.addChild(nav_item); } navHolder.x = 20; navHolder.y = stage.stageHeight - navHolder.height - 20; stage.addEventListener(Event.RESIZE, stageResized); addChild(navHolder); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MouseEvent [whole function]
its declared outside that fucntion in the classes body, for access outside this function On Jul 29, 2008, at 9:35 PM, Marcelo Mandaji wrote: have i tried to declare the variable navHolder correctly? var navHolder:Sprite = new Sprite(); On Tue, Jul 29, 2008 at 4:07 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote: Here is the whole function i use to, adding the same listeners to another object fires those without any prblems :| can someone explain to me what is wrong? private function initNav() : void { navHolder = new Sprite; navHolder.addEventListener(MouseEvent.MOUSE_OVER, navOnMouseOver); navHolder.addEventListener(MouseEvent.MOUSE_OUT, navOnMouseOut); navHolder.addEventListener(MouseEvent.CLICK, navOnMouseClick); navHolder.addEventListener(Event.MOUSE_LEAVE, navOnMouseOut); for (var i : int = 0;i navItemsTxt.length;i++) { var nav_item : MovieClip = new navItem as MovieClip; nav_item.tf.text = navItemsTxt[i]; nav_item.tf.selectable = false; nav_item.bg.alpha = .2; nav_item.y += (nav_item.height + vertGap) * i; navHolder.addChild(nav_item); } navHolder.x = 20; navHolder.y = stage.stageHeight - navHolder.height - 20; stage.addEventListener(Event.RESIZE, stageResized); addChild(navHolder); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- / * Marcelo Mandaji * http://www.marcelomandaji.com * msn: [EMAIL PROTECTED] **/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MouseEvent [whole function]
Hi Helmut, It seems, that objects loaded through an .swf from an different domain, does not dispatch any events :| so that's why my code is wrong. What i meant, was: the function i posted, generates an simple navigation using an class loaded from an .swf (different domain) through the Bulkloader (which essentially does the same what the Loader class does, with some nice extras) var nav_item : MovieClip = new navItem as MovieClip; This casts the class loaded from that .swf as MovieClip, and it seems to be the problem, what i don't understand is, i actually don't add the event listener to this objects, but to the holder containing it, hence it still should fire the event, but it does not :| navItem = assets.loaderInfo.applicationDomain.getDefinition(navItem) as Class; picThumb = assets.loaderInfo.applicationDomain.getDefinition(picThumb) as Class; here i initialize the loaded .swf's symbols from the library as Class, maybe my approach is simply wrong, Any tips on that? On Jul 29, 2008, at 10:32 PM, Helmut Granda wrote: could you elaborate on your question? Here is the whole function i use to, adding the same listeners to another object fires those without any prblems :| can someone explain to me what is wrong? I personally dont understand correctly what you are trying to achieve... On Tue, Jul 29, 2008 at 2:07 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote: Here is the whole function i use to, adding the same listeners to another object fires those without any prblems :| can someone explain to me what is wrong? private function initNav() : void { navHolder = new Sprite; navHolder.addEventListener(MouseEvent.MOUSE_OVER, navOnMouseOver); navHolder.addEventListener(MouseEvent.MOUSE_OUT, navOnMouseOut); navHolder.addEventListener(MouseEvent.CLICK, navOnMouseClick); navHolder.addEventListener(Event.MOUSE_LEAVE, navOnMouseOut); for (var i : int = 0;i navItemsTxt.length;i++) { var nav_item : MovieClip = new navItem as MovieClip; nav_item.tf.text = navItemsTxt[i]; nav_item.tf.selectable = false; nav_item.bg.alpha = .2; nav_item.y += (nav_item.height + vertGap) * i; navHolder.addChild(nav_item); } navHolder.x = 20; navHolder.y = stage.stageHeight - navHolder.height - 20; stage.addEventListener(Event.RESIZE, stageResized); addChild(navHolder); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] mouseEnabled issue
Hi Everyone, once again I run into another [probably very easy to solve] issue with my code: Through an simple for loop, i fade out all items inside an holder, leaving only one that was clicked, here you can see the loop doing it: for (var i : int = 0;i navHolder.numChildren;i++) { if(!(navHolder.getChildAt(i) == itemClicked)) { Tweener.addTween(navHolder.getChildAt(i), {alpha:0, time:.5}); navHolder.getChildAt(i).mouseEnabled = false; // not working - gives me an compile error } } this does what it's suppose to do, but i want to prevent items that are fade away from dispatching any mouse events, i thought, that adding this line would solve it, but now i got an compile error with an info that i try to access an possibly not existent property :| navHolder.getChildAt(i).mouseEnabled = false; I don't know if my approach is right here, but i thought, that accessing children properties would be possible this way, obviously i'm wrong, has anyone got an tip or an solution for me? Thank you in advance! Patrick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Five3D
Hi Glen, I went through my links, and found those: http://www.flashandmath.com/advanced/ http://www.flashdevils.com/trigonometry/ maybe this is gonna help you out, cheers, Patrick On Jul 30, 2008, at 12:19 AM, Glen Pike wrote: Hi, I am working with the Five3D library and have a question regarding cameras so if anyone is familiar with this or really good at explaining 3D math to 5 year old kids (I am feeling a bit dumb here). The Five3D library itself does not have a camera, but projects its objects straight into the scene. I would like to create a way of orbiting a single cube object, like with a camera, rather than rotating the object itself. My aim is to achieve the type of manipulation used with the globe here - http://www.dasai.es/ - where the globe rotation does not end up looking wrong from a user perspective when you are looking along the Y axis or flip when the cube is upside down - here is an early trial of mine showing the problems - http://glenpike.co.uk/play/cubetest.html I have not discounted using Papervision as it has cameras to do this, but the text rendering of Five3D is cleaner than bitmapped PV3D text and this is what I am looking for, so I would like to try and get the Five3D working if possible before I discount it. As the world only consists of one object, I am guessing it would be fairly trivial to create a fake camera with a single matrix, apply rotations to that matrix, then concatenate this matrix with the cube objects. I tried a couple of things, but am flailing a bit in the dark here and could do with some pointers if anyone has any ideas. My first try was to apply X Y rotations to a Matrix class - in Five3D - then do Matrix to Euler to get the X, Y Z rotations to apply to my 3D object (meaning I did not have to hack the library yet). I reckon I am going to have to dig deeper and manipulate the private matrix used by each 3D object in the library. I am assuming - maybe wrongly - that because I am wanting to orbit around the origin, which is also the centre of the cube, I can pretend my camera is also in the centre of the world, rather than transformed a distance from the cube. This would mean I just have to rotate the x y axes of my camera to get pitch roll, then apply this to my cube matrix. Question is, do I have to include the distance of the camera from my object in the calculations and do I have to have a look at point too, or can I cheat as these are always fixed? Apart from looking at PV3D's camera's and some hardcore Wikipedia entries, I don't have much to go on, so any information to get my head around this would be helpful - particularly some real dumbed down tutorials on Matrices, possibly Quaternions. (I fell asleep in my lessons on the former and never covered the latter...) Thanks in advance. Glen Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flex 3 Event.RESIZE
Hello Everyone, This is something probably very stupid, but i have an basic problem with my AS code: i got an event Listener added to stage instance in the main class function/constructor stage.addEventListener(Event.RESIZE, initialise); problem is, this event never gets fired, and i simply can't find out why :(, i scale the stage in the browser env, the event is being ignored. I tried Event.INIT and others, they seems to work, but not this one, can someone tell me what the heck do i wrong? P. -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 3 Event.RESIZE
Sidney: i didnt even checked it out, cause the event don't fire in the stand alone player as well, i mean, what the f*k am i doing wrong here? im trying to use flex 3 only for this project, and not flash ide, honestly i don't know even how to change the .html wrappers settings inside flex :( P. On Jun 5, 2008, at 4:14 PM, Sidney de Koning wrote: Hi Patrick, How is your Flash set in your HTML? in pixels or in percent? GReets, Sid On Jun 5, 2008, at 4:04 PM, Patrick J. Jankun wrote: Hello Everyone, This is something probably very stupid, but i have an basic problem with my AS code: i got an event Listener added to stage instance in the main class function/constructor stage.addEventListener(Event.RESIZE, initialise); problem is, this event never gets fired, and i simply can't find out why :(, i scale the stage in the browser env, the event is being ignored. I tried Event.INIT and others, they seems to work, but not this one, can someone tell me what the heck do i wrong? P. -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 3 Event.RESIZE
already done this, before even adding that listener, this is the whole code i want to get working: public function PbMain() : void { StageAlign.TOP_LEFT; StageQuality.HIGH; StageScaleMode.NO_SCALE; stage.addEventListener(Event.RESIZE, initialise); } private function initialise() : void { trace( Initialised ); stage.removeEventListener(Event.RESIZE, initialise ); init(); } On Jun 5, 2008, at 4:37 PM, Eduardo Omine wrote: I think you must set stage.scaleMode = StageScaleMode.NO_SCALE. -- Eduardo Omine http://blog.omine.net/ http://www.omine.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flex 3 Event.RESIZE
Viktor, you were completly right, i have actually fully overseen that mistake :-/ after correcting that mistakes everything seems to work. Thank you for pointing it out! P. On Jun 5, 2008, at 7:10 PM, Viktor Hesselbom wrote: Is that your actual code? Because if it is, I think I see the problem. You can't just write a reference to the constants. You have to actually use them to set the stage's align, quality etc. public function PbMain() : void { stage.align = StageAlign.TOP_LEFT; stage.quality = StageQuality.HIGH; stage.scaleMode = StageScaleMode.NO_SCALE; stage.addEventListener(Event.RESIZE, initialise); } Also, as've been said, be sure stage is accessible. / Viktor H On Thu, 05 Jun 2008 17:16:43 +0200, Patrick J. Jankun [EMAIL PROTECTED] wrote: already done this, before even adding that listener, this is the whole code i want to get working: public function PbMain() : void { StageAlign.TOP_LEFT; StageQuality.HIGH; StageScaleMode.NO_SCALE; stage.addEventListener(Event.RESIZE, initialise); } private function initialise() : void { trace( Initialised ); stage.removeEventListener(Event.RESIZE, initialise ); init(); } On Jun 5, 2008, at 4:37 PM, Eduardo Omine wrote: I think you must set stage.scaleMode = StageScaleMode.NO_SCALE. --Eduardo Omine http://blog.omine.net/ http://www.omine.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Player 10 BETA
http://labs.adobe.com/downloads/flashplayer10.html Happy Testing! IM ON IT -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Player 10 BETA *update*
Here the links you that don't work on demo site to the sources: http://download.macromedia.com/pub/labs/flashplayer10/sampleSource/PixelBender_Sample.zip http://download.macromedia.com/pub/labs/flashplayer10/sampleSource/NewTextEngine_Sample.zip http://download.macromedia.com/pub/labs/flashplayer10/sampleSource/Native3D_Sample.zip Have fun! P. -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Best way...
.. to debug AS3 [NOT AS2!] Is there any other Debugger then one build in Flash IDE? How do you guys Debug your Proejcts? What are the best practices in debugging? What tools should i consider? Greetings, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Best way...
pure as3 as for now :) is there a special air debugger available in the air package? Patrick On May 13, 2008, at 8:02 PM, Sidney de Koning wrote: I just started using LuminicBox (do a search on google for the AS3 version). And i have to say i'm quite impressed. It's a logger nd you can set the importance of messages (log, warn, error etc); You can also use the alpha version of XRAY (but icant get the connector to work in AS3) And today i came across SOS for FDT/ Eclipse, maybe you can also use it with Flash, since it makes use of a socket connection/ localconnection. Are you also using this for AIR or only for AS3? Sid On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote: .. to debug AS3 [NOT AS2!] Is there any other Debugger then one build in Flash IDE? How do you guys Debug your Proejcts? What are the best practices in debugging? What tools should i consider? Greetings, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] centering content on stage / resizable stage
Hello again! Im quite desparate after trying to find a simply and yet efficient way to get my content always in the middle of that stage, i wrote simple script, that seems to be working when i launch the stand alone player, however when i launch it with the html wrapper and in browser, the positions are different (?!?) and i cant figure out why, this is probably very stupid, but before i just wanted to know how you ppl solve the centering / positioning problems in flash/stage my awesome script: private function positionContainer() : void { _lastBgX = _bg.x; _lastBgY = _bg.y; var halfW : Number = this.width / 2; var halfH : Number = this.height / 2; _bg.x = 0; _bg.y = 0; _bg.width = stage.stageWidth; _bg.height = stage.stageHeight; _holder.x = (stage.stageWidth / 2) - (_holder.width / 2); _holder.y = (stage.stageHeight / 2) - (_holder.height / 2); } _bg is scale, as it's a simple sprite filled with bitmapdata, just for testing, and it does what it's suppose to do, _holder is my content holder wher i put all my instances, movieclips and so on something i dont get is, if i have a class that generates something bigger then that _holder [width/height] the things starts too look strange I think i dont really get how that html wrapper works and what are the best settings for an fullscreen flash in html should i pass settings to the stage class? if yes then which makes sense? How do you ppl solve that issue? Thanks for your Help! P. -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Open Screen!
I mean with it, that after making flash player and swf flv formats opensource, adobe would make the dev of new features and version a lot faster, as well the scene can make their own ide, and have not to w8t for adobe, which is actually good thing. Truth, no one can hold with OpenSource software if u look how fast an product is evolving in this enviroment, and how it evolves in a closedsource, and by all means, flash player should be opensourced a way earlier! take a look on where firefox/mozilla is and where IE is, where ie 8 is going in the good direction but it took 10 years to realize that maybe holding to standards is a good thing after all. flash ide is a good software, i can't say it's not, but after AS evolved it it's current state, that IDE is obviously something that stays behind. Try to manage a bigger project with it WITHOUT FlashDevelop or FDT... Cheers, Patrick On May 2, 2008, at 11:04 AM, Pedro Kostelec wrote: Great news indeed, maybe finally we can drop that crappy flash ide :] What have you meant here? I read the article and there was no word on droping the flash ide. Me, by myself i like it very much, and i believe Adobe will continue tu update and launch new releases of it. Haven't you seen what will the next generation of Flash ide bring to us=IK and much more. I think the project is called FLash Diesel , if you want to check it. But indeed it is great this idea of expanding the use of Flash player. On Thu, May 1, 2008 at 4:19 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote: Wow, seems Adobe makes a big turn! Anybody ready that already? Great news indeed, maybe finally we can drop that crappy flash ide :] http://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/050108AdobeOSP.html -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Open Screen!
On May 2, 2008, at 2:52 PM, Glen Pike wrote: I am not sure I agree entirely with you here. Whilst I believe that Open Source software has so much to offer, I cannot believe that an Open Source version of the Flash IDE would provide such a rich feature set AND work as well as the IDE without a significant investment in time and effort. If you think about the time and effort invested into the IDE itself to get where it is today, how many open source projects with IDE's have that sort of longevity or investment? Eclipse, the various flavours of OS and Open Office spring to mind, but I think one of the driving points behind this factor is the demand for these tools. Even with it's popularity, I don't think Flash has the same level of demand. I think you are speaking from a programmers viewpoint. The Flash IDE is not just for programmers and has primarily evolved from a visual tool. I actually meant the huge gap between flash cs3 ide and flex builder 3. Adobe totally left flash ide based designers with programming skills and popped up with a tool i needed 3 days to get through the initial setup and learn how the big differences in working with flash ide .fla based projects and flex builder 3 projects and still have problems to understand a lot of flash cs3 -- flex 3 connectivity i know i know, thermo is coming and is promising to fill the gap.. of course flash ide as to this day is the ONLY one providing an .fla, so we can't actually have any comparable alternative. so i wouldn't say there is no flash ide killer on it's way Whilst some of the programming features may not be upto scratch with other systems out there, look at the way the actionscript panel works - it has always been aimed at getting stuff working and making it easier for non-programmers to achieve some of their ideas. As ActionScript has got stricter, the ActionScript panel has possibly not kept up with this. I feel like being slapped on back of my head by adobe, telling me you are an designer so stay with flash ide, and if u are developer switch to flex, i mean why should i feel that im left behind? i know the ide from bottom to the top, but programming with it is a huge pain, it's editor didn't changed since 8 to CS3, why is that? if they knew they gonna release an dev tool strict for developers (cause i wouldn't tell that flex is for designers) why didnt they made the ide ability to handle the demand of designers with some programming skills (as we all know you simply can't do things only with timeline based animation, or you will need a year for an navigation menu with some levels) im actually a typical designer, who stuffed his nose into programming after release of as3, first time i've seen the as2 -- as3 swap, i thought that there is something really really wrong. i needed an complete reset and forgetting all about as2, and learned as3 from scratch. as2 is somehow barley an programming language, where as3 drops you on the real OOP with it's roots in Java's Syntax. I know that a lot of ppl will laugh about me telling as3 is a real language a sin, but hey, i didn't never used something other then some basic JavaScript and as2 my entire life, so for me, as3 is indeed an programming language. But, Adobe recognised this and came up with Flex Builder, which is aimed at developers. On a tangent, I personally feel that Flex Builder takes a lot of ideas from Dreamweaver, but because of Eclipse, has a better underpinning of tools for developers. However, it is not possible to satisfy everyone, especially hard core developers, animators, etc. who often pick big holes in the IDE, (and other tools), because the IDE works for the majority. Already there are alternatives that offer what people are looking for. Im lucky they didnt want to invent the wheel 2 times, as eclipse is an quite good product, and i it has it's isses and pains, but it's running on ppl's computers since some time, and a lot of ppl simply get used to it. so building flex on top of eclipse was not that bad idea in my opinion. Look at Flash Develop for the PC - I know that this is not Cross Platform, but there are tools for Mac users Linux people that do similar stuff. And there are other tools which enable people to produce SWF's that can be used in projects too - Moho is an animation tool that has had IK for a while and exports to SWF, I guess Adobe realised that some of the animation stuff needed work, because we are getting IK in the next version... Wow, they took the After Effects features and put those into Flash IDE, something really amazing. I find myself the AE interface and approach a way better then the Flash IDE, still using both is not that different in its basics, but AE got some really nasty features i will be happy to se in Flash IDE, let's hope the next version would have a better programming interface/editor, as
[Flashcoders] Adobe Open Screen!
Wow, seems Adobe makes a big turn! Anybody ready that already? Great news indeed, maybe finally we can drop that crappy flash ide :] http://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/050108AdobeOSP.html -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FlipBook/Page AS3 OpenSource?
Hi everyone, Does anybody knows any good opensourced and somehow free flipBook or flipPage? All i founded googlin is 10.000 licensed components with some strange licensing. Greetings, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlipBook/Page AS3 OpenSource?
Has anyone got any alternatives? I googled for an hour now and all i find is crappy as2 components nowhere to find an as3 based with sources tho :| On Apr 29, 2008, at 4:54 PM, Glen Pike wrote: Hi, Have a look at quietlyscheming's Flex book: http://www.quietlyscheming.com/blog/components/flexbook/ http://www.quietlyscheming.com/blog/2007/03/14/flexbook-updated-source-now-available/ Obviously this is Flex based, but you may be able to make it into an SWC that you can use with Flash. Glen Patrick J. Jankun wrote: Hi everyone, Does anybody knows any good opensourced and somehow free flipBook or flipPage? All i founded googlin is 10.000 licensed components with some strange licensing. Greetings, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FlipBook/Page AS3 OpenSource?
Thank you Glen! This should do the trick Patrick On Apr 29, 2008, at 8:50 PM, Glen Pike wrote: http://seeing-is-believing.blogspot.com/2007/11/flex-components-in-flash-example-with.html Patrick J. Jankun wrote: Has anyone got any alternatives? I googled for an hour now and all i find is crappy as2 components nowhere to find an as3 based with sources tho :| On Apr 29, 2008, at 4:54 PM, Glen Pike wrote: Hi, Have a look at quietlyscheming's Flex book: http://www.quietlyscheming.com/blog/components/flexbook/ http://www.quietlyscheming.com/blog/2007/03/14/flexbook-updated-source-now-available/ Obviously this is Flex based, but you may be able to make it into an SWC that you can use with Flash. Glen Patrick J. Jankun wrote: Hi everyone, Does anybody knows any good opensourced and somehow free flipBook or flipPage? All i founded googlin is 10.000 licensed components with some strange licensing. Greetings, Patrick -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- fancy skills to pay the bills www.jankun.org Phone: +43 660 96 969 - 01 web:jankun.org mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders