[Flashcoders] Flash IOS Enterprise distribution on a PC
Anyone know of a guide to making an enterprise distribution on a PC? Thanks, Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
On 18/09/2012 10:48, Cédric Muller wrote: Jon Bradley wrote : The problem of flash for mobile is as much about politics and protecting the Apple appstore than anything else -it seems to me that flash was a threat by allowing apps to be produced bypassing Apples appstore. It is the problem of HTML5 too, since all these may happen in the browser, they all bypass and gracefully skip the appstore model. I think the problem is the AppStore, and not the technology(ies). And you are right, it has much to do with politics and moneymaking. A couple of months ago I worked on an iPad project and decided to give it a go using HTML5. Part of the project used sound and video, so it required use of the HTML5 cache to permit offline use of the web app. It all worked wonderfully until there was no internet connection. No sound or video. It turns out that the iPad won't cache those assets so I then went ahead and rebuilt the app using Flash with an IOS target. So Apple seems to be protecting themselves from standalone HTML5 webapps too. Paul Cedric___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
The web standards comittee already squashed Adobe's attempt to get ecmascript 2 adopted as a browser standard - making actionscript and javascript compatible. Adobe is never going to try and make Flash compete with javascript as a DOM manipulator. Adobe is going to concentrate on markets where flash has an advantage. Paul On 18/09/2012 11:35, Karl DeSaulniers wrote: I personally think that if Flash wants to compete with the likes of HTML 5 and jQuery, it needs to step out of the plugin area. Make it an EMCA viable script language. Like Actionscript becoming Javascripts competitor. Make it so Actionscript can control and manipulate DOM. Just sayin.. Karl PS: I don't think the original topic was vectors anyway, so your good. :) On Sep 18, 2012, at 5:26 AM, Cédric Muller wrote: Karl DeSaulniers wrote : Flash is not dead. It's hibernating. . With SOME of the fault in the way flash handles things. Adobe was a little confusing on that one. It somehow proved it lacked of vision, and failed to capitalize the 'money grabbing' process that was needed for Mankind (sarcasm). And since then, it looks like Flash is living the Director's fate (and maybe the Director's Cut too ...). Flash is still very good, as a runtime. As are a lot of runtimes. What we observe is that browsers are runtimes, and that we can do many things with them that don't justify Flash use anymore (as it was always the case, take the usability gurus .. err darketers ). So all in all, Flash Player is still a strong runtime that lets developpers leverage some amazing things with it. Moreover, this AppStore storm got rid of a lot of bad Flash use (indirectly, a lot of bad applications with bad usability principles can be found on the iOS ecosystem from now on). Flash is now considered as a technology, and no more as a new paradigm (which is what the iOS AppStore is currently going through). 15 minutes of fame. Cedric. Sorry for the OT, as I don't really anything to add regarding vectors vs bitmaps ... though I 'plus' the view that it truly depends on the utilization: sometimes bitmaps are better, sometimes vectors are better: know your tech and make experiments in order to test in real situations. (Though I was amazingly amazed by the way Flash Player simply merges with Retina displays, for example. Vectors power!) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
On 18/09/2012 18:49, Gustavo Duenas wrote: what program did you use for creating apps for android and ios? Btw I didn't left Flash, I use it for making Android and iOS apps and it works very well. Gus On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote: Actionscript can manipulate DOM... because as1 is quite the same as js. My personal experience: I'm a flash developer since 2002, I've begun with Flash 6 (before I was a classic programmer, c, clipper and so on). I appreciated very much when As3 came out because I was freed by that nightmare of implementing class with prototype, by passing always the context and so on... Now, because I have family, I was forced to learn html+js (and obviously jQuery) and I'm back into prototypes and context nightmare. Ok let's say that I feel pretty strong and confortable with them, but it's a jump of at least 6 years in the past. However, the REAL NIGHTMARE that I had forgottend since 2002 is that OBVIOUSLY html+js (also by using jQuery) differs from browser to browser. jQuery helps a lot, however you have to test your webapp on many browser and a lot of times what works on one, doesn't on another. The real bad thing is that also on the language javascript there are important differences among the browser and you'll learn these only when they are in front of you. For example, setTimeout(myFunction, 1000, myParam) won't work on explorer and you have to write it in this way: setTimeout(function(){myFunction(myParam)} , 1000); And this is just an example... Btw I didn't left Flash, I use it for making Android and iOS apps and it works very well. I made 4 apps, free on Android (with advertising banners by using an ANE) and with fee on Apple Store. P.S. Sorry for my English, it's not my native tongue. Il 18/09/2012 15:22, Merrill, Jason ha scritto: Make it an EMCA viable script language. Like Actionscript becoming Javascripts competitor. Make it so Actionscript can control and manipulate DOM. Just sayin.. THAT would be AWESOME and make me VERY HAPPY. Jason Merrill Instructional Technology Architect II Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
On 17/09/2012 22:10, Jon Bradley wrote: Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet. It's pretty easy to find what you are looking for. I don't think it's easy at all. A complex image with a lot of irregular detail may require more vector data to represent than a bitmap. Similarly an animation over multiple frames may require a lot of bitmaps to represent it, but relatively few vectors, particularly with tweening. There is no absolute answer to the efficiency of vector representation versus bitmaps - it depends on what is being represented. In general, many images can be represented with vector data more concisely than bitmaps so vectors would be more compact. The problem of flash for mobile is as much about politics and protecting the Apple appstore than anything else -it seems to me that flash was a threat by allowing apps to be produced bypassing Apples appstore. Adobe has said for years that mobile platforms should use bitmaps to conserve processor utilisation. The other real problem with flash is that some developers use inefficient processing loops that eat up processing power - I can often see it on my laptop when the fan suddenly kicks in after I've launched a flash app. -j On Sep 17, 2012, at 4:57 PM, Henrik Andersson he...@henke37.cjb.net wrote: Ross P. Sclafani skriver: http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html That discusses runtime performance, not how big the data is. And it does not provide any concrete research results. Just unscientific individual observations. I want concrete numbers that discuss how vector graphics impact the size of the animation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Catfish adverts
I have been asked to work on some flash catfish adverts. Does anyone know of any references about how they should behave? I can't find much online about them - specifically the close functionality. Thanks, Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Catfish adverts
Thanks Guys! Paul On 24/05/2012 10:39, Karl DeSaulniers wrote: Lol, didn't see this post. Best, Karl On May 24, 2012, at 3:55 AM, David Hunter wrote: maybe this might shed some light: http://www.matto1990.com/jquery/catfish/ presumably the close functionality is some kind of ExternalInterface.call(); Hope that helps. On 24 May 2012 09:30, Paul Andrews p...@ipauland.com wrote: I have been asked to work on some flash catfish adverts. Does anyone know of any references about how they should behave? I can't find much online about them - specifically the close functionality. Thanks, Paul __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Can Javascript Listen to Flash Events?
I think you're doomed if you don't have the fla. On 22/05/2012 16:43, Ted Lehr wrote: So I have a swf that needs to run locally and make an ExternalInterface.call ... I am unable to make settings changes to the users Flash Players ... so as of now it seems unpossible! My thoughts was to see if the javascript can listen for a flash event (the end of a flv in FLVPlayback to be specific) Any thoughts? Ted ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Can Javascript Listen to Flash Events?
Just get a flash event handler to call a javascript function. You probably don't have the security setting for the project set right - network access only. Paul On 22/05/2012 17:06, Ted Lehr wrote: Oh - yes - I have the .fla... I just am running into issues when I try to have the swf call out to the javascript - I get the security warning from the player - so I am trying to figure out how to, instead of having the swf make a call out - maybe the javascript could just listen to the player... -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Merrill, Jason Sent: Tue 5/22/2012 11:52 AM To: Flash Coders List Subject: [Flashcoders] RE: Can Javascript Listen to Flash Events? You would have to add code to the .swf, but yes, Javascript can listen for Flash events and vice versa. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ted Lehr Sent: Tuesday, May 22, 2012 11:44 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Can Javascript Listen to Flash Events? So I have a swf that needs to run locally and make an ExternalInterface.call ... I am unable to make settings changes to the users Flash Players ... so as of now it seems unpossible! My thoughts was to see if the javascript can listen for a flash event (the end of a flv in FLVPlayback to be specific) Any thoughts? Ted ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Can Javascript Listen to Flash Events?
On 22/05/2012 17:36, Ted Lehr wrote: I cannot change security settings for the player - this will be used by a lot of people and I cannot go to each work station and change that setting... unless you are talking about some other setting... I was talking about the local playback settings in the publish tab in the IDE. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Paul Andrews Sent: Tue 5/22/2012 12:15 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] RE: Can Javascript Listen to Flash Events? Just get a flash event handler to call a javascript function. You probably don't have the security setting for the project set right - network access only. Paul On 22/05/2012 17:06, Ted Lehr wrote: Oh - yes - I have the .fla... I just am running into issues when I try to have the swf call out to the javascript - I get the security warning from the player - so I am trying to figure out how to, instead of having the swf make a call out - maybe the javascript could just listen to the player... -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Merrill, Jason Sent: Tue 5/22/2012 11:52 AM To: Flash Coders List Subject: [Flashcoders] RE: Can Javascript Listen to Flash Events? You would have to add code to the .swf, but yes, Javascript can listen for Flash events and vice versa. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ted Lehr Sent: Tuesday, May 22, 2012 11:44 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Can Javascript Listen to Flash Events? So I have a swf that needs to run locally and make an ExternalInterface.call ... I am unable to make settings changes to the users Flash Players ... so as of now it seems unpossible! My thoughts was to see if the javascript can listen for a flash event (the end of a flv in FLVPlayback to be specific) Any thoughts? Ted ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http
Re: [Flashcoders] MVC style Correction
On 07/03/2012 15:37, Ross Sclafani wrote: yay me! Indeed! Your MVC introductory example was superb. Paul Ross P. Sclafani design / technology / creative http://ross.sclafani.net http://www.twitter.com/rosssclafani http://www.linkedin.com/in/rosssclafani [347] 204.5714 let go of even your longest held beliefs, the only truth is in observation. On Mar 7, 2012, at 10:27 AM, David Hunter wrote: Hi all, Really pleased that my original question has generated so much positive discussion, debate and learning on MVC. For me it has certainly shed some light on different ways to implement it and probably some improvements or different approaches I could take in the future. Currently I connect them all together exactly as Ross has his set up in his first example. Although I may experiment with some slightly different approaches or try out a framework. Regards, David On 7 March 2012 07:25, Corc...@chello.nl wrote: +1 Best regards, Cor van Dooren -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John McCormack Sent: dinsdag 6 maart 2012 21:30 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction Absolutely agree, so thank you everyone - very much. Each day I look for more. As a result of people talking about RobotLegs I bought and today received Joel Hooks' ActionScript Developers Guide to RobotLegs. A new direction - which I am thankful for. John On 06/03/2012 18:57, Kevin Newman wrote: Also, this thread has helped to flesh out my understanding of MVC to a substantial degree. I love that. :-) Kevin N. On 3/6/12 11:40 AM, Kevin Newman wrote: That's how I understand MVC anyway. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- David Hunter www.davidhunterdesign.com +44 (0) 7869 104 906 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
On 06/03/2012 10:35, Karl DeSaulniers wrote: I kind of like that. I guess I am looking to the controller to do the event dispatching to the model The controller manipulates the model, so it wouldn't really need to dispatch events to it. the model to listening for the result. the view listening for changes to the model. The model won't be listening for anything (though that is blurred as we progress to model persistence, which may be asynchronous - saving across a network, fetching data from a remote server, etc). View allows user interaction, View messages controller, controller updates model, view updates according to model changes. On Mar 6, 2012, at 4:26 AM, Cor wrote: You could ofcourse take another approach: In the view: dispatchEvent(new Event(View.YOURVIEWEVENT)); and in the Contoller: View.addEventListener(View.YOURVIEWEVENT, callback); So there is a loose coupling as Paul wrote. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: dinsdag 6 maart 2012 11:08 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction Forgive me if I am wrong, but I watched that video and it confused me. The gentleman started creating the view first then made the model and had the interaction between the two then went and created the controller and in creating the controller took away some code from the view that the model handled and gave it to the controller. He also had the view having reference to the model and controller. var model:Model = new Model(); var controller:Controller = new Controller(model); var view:View = new View(model, controller); shouldn't it be.. var controller:Controller = new Controller(); var model:Model = new Model(controller); var view:View = new View(model); ? Trying to wrap my head around this. Thanks for this video though Cor! It helped me see a real example so far of how to implement a MVC. Best, Karl On Mar 5, 2012, at 7:00 AM, Cor wrote: Thanks Paul, In the documentation I read there is mostly the View telling the Controller an event has taken place. The View holds e reference of the Model and the Controller. Look at : http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/a ctions cript/pdfs/ora_as3_design_patterns_ch12.pdf on page number 429 (is the 11th page of this file) So I have create this in my Document class like this: var model:Model = Model.getInstance(); //Singleton var controller:Controller = new Controller(model); var view:View = new View(model, controller, this.stage); addChild(view); To check if I understand you correctly, you would do something like this: var model:Model = Model.getInstance(); //Singleton var view:View = new View(model, this.stage); var controller:Controller = new Controller(model, view); addChild(view); And in the view instance, instead of my way: private function btn_clickHandler(e:MouseEvent):void { controller.setValueInModel(arrayButtons.indexOf(e.target)); } private function btn_clickHandler(e:MouseEvent):void { myPublicVar = arrayButtons.indexOf(e.target); dispatchEvent(new Event(View.MY_CUSTOM_EVENT)); } Ofcourse the Controller would then have a listener : view.addEventListener( View.MY_CUSTOM_EVENT, callback_function); Correct??? Regards Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: maandag 5 maart 2012 13:31 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction On 05/03/2012 10:26, Cor wrote: @Karl, I just created my first MVC and it is still in progress... Lots of fun! This video helped me a lot! http://pv3d.org/2009/02/11/actionscript-3-model-view-controller-mvc/ Unfortuneatly the tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate. :-) I don't think the controller should be updating the view. Period. Nor do I think that the view should be calling methods of the controller class. One of the main benefits of MVC is separation of concerns. Views shouldn't care about controllers, controllers should care about views. My views dispatch events about their changes and the controller listens for the events, not caring which view dispatched it. The controller updates the model, and the view listens for changes in the model. There are several ways to build the MVC pattern. The video shows one way, but really it shows a coupling that shouldn't be as tight as it is and the idea of a controller updating a view, is a no-no. Sometimes people use a micro-mvc architecture within a view to control it - no problem about that, but we should keep our MVC components
Re: [Flashcoders] MVC style Correction
On 05/03/2012 10:26, Cor wrote: @Karl, I just created my first MVC and it is still in progress... Lots of fun! This video helped me a lot! http://pv3d.org/2009/02/11/actionscript-3-model-view-controller-mvc/ Unfortuneatly the tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate. :-) I don't think the controller should be updating the view. Period. Nor do I think that the view should be calling methods of the controller class. One of the main benefits of MVC is separation of concerns. Views shouldn't care about controllers, controllers should care about views. My views dispatch events about their changes and the controller listens for the events, not caring which view dispatched it. The controller updates the model, and the view listens for changes in the model. There are several ways to build the MVC pattern. The video shows one way, but really it shows a coupling that shouldn't be as tight as it is and the idea of a controller updating a view, is a no-no. Sometimes people use a micro-mvc architecture within a view to control it - no problem about that, but we should keep our MVC components as separate black boxes. Paul best regards Cor van Dooren The Netherlands -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: maandag 27 februari 2012 11:19 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction That actually makes a lot of sense to me and I haven't written one MVC yet. Thanks for the break-down! In relation to what Henrik said about using adaptors, I see the sub controllers as the adaptors, but they are not actually adaptors, just sub controllers with targets to the main controller. Yes? Best, Karl On Feb 27, 2012, at 1:16 AM, Ross Sclafani wrote: thanks, its just how i do MVC it really get interesting when you follow a mitosis development pattern... You start with one model, controller, and view, add features to each in parallel, and as each class gets too big, you break them out into subcontrollers, submodels, and subviews. Then sub-sub. My projects have a triple-tree structure branching out from the core model, controller, and view classes finer granularity as you reach further in, and always broken into M, V, and C: Models contain properties only. they dispatch a CHANGE Event every time one of their properties change,. Views display properties of the model. they listen for the CHANGE Event, and update their appearance with the new values stored in the model every time it changes. Controllers manipulate properties of the model. Whether trigger by event handlers in the views, or internal timers or network activity, any command that sets any value of any property of the model is placed in a controller. Controllers might use other controllers to trigger changes in submodels outside its subdomain the project starts off very compact, then grows with its functionality as required, always growing out from the center so you never paint yourself into a corner then later to optimize, you can get specific about which submodel a particular view is listening to, in turn limiting the number of change events it receives to those actually represented in the view. all subcontrollers hold a reference to the root controller, so it is easy to target any node on the controller tree from anywhere inside of it. same with the model tree. some submodel properties can emit the CHANGE Event only on a local level, and not send the event up the hierarchy, isolating the scope of view updates An MVC Example FLVPlayback is an interesting MVC component: it holds a NetStream as a model of the video it holds a Video as a view of the Video It acts as controller to set the model in motion by connecting it to a stream the ui is also a view of the video: the percent elapsed is represented n the scrub bar, ther is a play button while paused, a pause button while playing, then there are the time readouts.. if the video its playing, the user clicks pause in the view, it tells the controller to pause the stream in the model, which notifies the views, so the Video is paused, and pause button becomes a play button. thats how i do MVC. data is stored in mvc.models, data is displayed in mvc.views, and data is manipulated in mvc.controllers. Ross P. Sclafani design / technology / creative http://ross.sclafani.net http://www.twitter.com/rosssclafani http://www.linkedin.com/in/rosssclafani [347] 204.5714 On Feb 26, 2012, at 11:09 PM, Karl DeSaulniers wrote: BTW Ross, I thought your example was great. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
That's a lot to follow. As you show in your example, my views dispatch custom events *with payloads*, where required, so if a slider value is changed I might dispatch VOLUME_CHANGE with the changed value, or a reference to it. Controllers need to pickup the events broadcast by the views. I use a central policeman controller, and the views dispatch events from that. Controllers aren't usually sitting on the display list, so dispatching the event from the view would be a problem. My views dispatch the events off the controller, but have no idea of the internals of the controller. Generally my views find the controller and model via singletons, not the constructor. So a view change would be: Controller.getInstance().dispatchEvent(new PayloadEvent(View.VOLUME_CHANGE,{volume:5})); PayloadEvent is just an event that takes an object payload - a lazy way to do custom events. The controller knows nothing about the view, really. Your example has the controller knowing about the view, but my controller knows nothing about the views, so the controller listens to events being dispatched from itself. There are so many ways to skin this cat. Paul On 05/03/2012 13:00, Cor wrote: Thanks Paul, In the documentation I read there is mostly the View telling the Controller an event has taken place. The View holds e reference of the Model and the Controller. Look at : http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/actions cript/pdfs/ora_as3_design_patterns_ch12.pdf on page number 429 (is the 11th page of this file) So I have create this in my Document class like this: var model:Model = Model.getInstance(); //Singleton var controller:Controller = new Controller(model); var view:View = new View(model, controller, this.stage); addChild(view); To check if I understand you correctly, you would do something like this: var model:Model = Model.getInstance(); //Singleton var view:View = new View(model, this.stage); var controller:Controller = new Controller(model, view); addChild(view); And in the view instance, instead of my way: private function btn_clickHandler(e:MouseEvent):void { controller.setValueInModel(arrayButtons.indexOf(e.target)); } private function btn_clickHandler(e:MouseEvent):void { myPublicVar = arrayButtons.indexOf(e.target); dispatchEvent(new Event(View.MY_CUSTOM_EVENT)); } Ofcourse the Controller would then have a listener : view.addEventListener( View.MY_CUSTOM_EVENT, callback_function); Correct??? Regards Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: maandag 5 maart 2012 13:31 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction On 05/03/2012 10:26, Cor wrote: @Karl, I just created my first MVC and it is still in progress... Lots of fun! This video helped me a lot! http://pv3d.org/2009/02/11/actionscript-3-model-view-controller-mvc/ Unfortuneatly the tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate. :-) I don't think the controller should be updating the view. Period. Nor do I think that the view should be calling methods of the controller class. One of the main benefits of MVC is separation of concerns. Views shouldn't care about controllers, controllers should care about views. My views dispatch events about their changes and the controller listens for the events, not caring which view dispatched it. The controller updates the model, and the view listens for changes in the model. There are several ways to build the MVC pattern. The video shows one way, but really it shows a coupling that shouldn't be as tight as it is and the idea of a controller updating a view, is a no-no. Sometimes people use a micro-mvc architecture within a view to control it - no problem about that, but we should keep our MVC components as separate black boxes. Paul best regards Cor van Dooren The Netherlands -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: maandag 27 februari 2012 11:19 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction That actually makes a lot of sense to me and I haven't written one MVC yet. Thanks for the break-down! In relation to what Henrik said about using adaptors, I see the sub controllers as the adaptors, but they are not actually adaptors, just sub controllers with targets to the main controller. Yes? Best, Karl On Feb 27, 2012
Re: [Flashcoders] MVC style Correction
The dependency with this is that any changes to the UI - additional views being added or removed, requires that the controller be changed too. Any change to a view could cause the controller to become broken. For this reason, I would say it's bad practice. On 05/03/2012 13:57, Merrill, Jason wrote: tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate In about the simplest form: //In the controller: onSomeEventHandler(event:SomeEvent):void { _someViewInstance.update(); } //In the view: public function update():void { //Do stuff to change the view } Hope that helps. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor Sent: Monday, March 05, 2012 5:27 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] MVC style Correction @Karl, I just created my first MVC and it is still in progress... Lots of fun! This video helped me a lot! http://pv3d.org/2009/02/11/actionscript-3-model-view-controller-mvc/ Unfortuneatly the tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate. :-) best regards Cor van Dooren The Netherlands -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: maandag 27 februari 2012 11:19 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction That actually makes a lot of sense to me and I haven't written one MVC yet. Thanks for the break-down! In relation to what Henrik said about using adaptors, I see the sub controllers as the adaptors, but they are not actually adaptors, just sub controllers with targets to the main controller. Yes? Best, Karl On Feb 27, 2012, at 1:16 AM, Ross Sclafani wrote: thanks, its just how i do MVC it really get interesting when you follow a mitosis development pattern... You start with one model, controller, and view, add features to each in parallel, and as each class gets too big, you break them out into subcontrollers, submodels, and subviews. Then sub-sub. My projects have a triple-tree structure branching out from the core model, controller, and view classes finer granularity as you reach further in, and always broken into M, V, and C: Models contain properties only. they dispatch a CHANGE Event every time one of their properties change,. Views display properties of the model. they listen for the CHANGE Event, and update their appearance with the new values stored in the model every time it changes. Controllers manipulate properties of the model. Whether trigger by event handlers in the views, or internal timers or network activity, any command that sets any value of any property of the model is placed in a controller. Controllers might use other controllers to trigger changes in submodels outside its subdomain the project starts off very compact, then grows with its functionality as required, always growing out from the center so you never paint yourself into a corner then later to optimize, you can get specific about which submodel a particular view is listening to, in turn limiting the number of change events it receives to those actually represented in the view. all subcontrollers hold a reference to the root controller, so it is easy to target any node on the controller tree from anywhere inside of it. same with the model tree. some submodel properties can emit the CHANGE Event only on a local level, and not send the event up the hierarchy, isolating the scope of view updates An MVC Example FLVPlayback is an interesting MVC component: it holds a NetStream as a model of the video it holds a Video as a view of the Video It acts as controller to set the model in motion by connecting it to a stream the ui is also a view of the video: the percent elapsed is represented n the scrub bar, ther is a play button while paused, a pause button while playing, then there are the time readouts.. if the video its playing, the user clicks pause in the view, it tells the controller to pause the stream in the model, which notifies the views, so the Video is paused, and pause button becomes a play button. thats how i do MVC. data is stored in mvc.models, data is displayed in mvc.views, and data is manipulated in mvc.controllers. Ross P. Sclafani design / technology / creative http://ross.sclafani.net http://www.twitter.com/rosssclafani http://www.linkedin.com/in/rosssclafani [347] 204.5714 On Feb 26, 2012, at 11:09 PM, Karl DeSaulniers wrote: BTW Ross, I thought your example was great. Karl DeSaulniers Design Drumm http://designdrumm.com
Re: [Flashcoders] MVC style Correction
On 05/03/2012 14:13, Merrill, Jason wrote: It's the simplest form of MVC. I didn't say it was the best, I was just giving the man what he asked for. :) Fair enough, but they do sell cigarettes with a health warning these days.. ;-) Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Monday, March 05, 2012 9:11 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] MVC style Correction The dependency with this is that any changes to the UI - additional views being added or removed, requires that the controller be changed too. Any change to a view could cause the controller to become broken. For this reason, I would say it's bad practice. On 05/03/2012 13:57, Merrill, Jason wrote: tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate In about the simplest form: //In the controller: onSomeEventHandler(event:SomeEvent):void { _someViewInstance.update(); } //In the view: public function update():void { //Do stuff to change the view } Hope that helps. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor Sent: Monday, March 05, 2012 5:27 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] MVC style Correction @Karl, I just created my first MVC and it is still in progress... Lots of fun! This video helped me a lot! http://pv3d.org/2009/02/11/actionscript-3-model-view-controller-mvc/ Unfortuneatly the tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate. :-) best regards Cor van Dooren The Netherlands -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: maandag 27 februari 2012 11:19 To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction That actually makes a lot of sense to me and I haven't written one MVC yet. Thanks for the break-down! In relation to what Henrik said about using adaptors, I see the sub controllers as the adaptors, but they are not actually adaptors, just sub controllers with targets to the main controller. Yes? Best, Karl On Feb 27, 2012, at 1:16 AM, Ross Sclafani wrote: thanks, its just how i do MVC it really get interesting when you follow a mitosis development pattern... You start with one model, controller, and view, add features to each in parallel, and as each class gets too big, you break them out into subcontrollers, submodels, and subviews. Then sub-sub. My projects have a triple-tree structure branching out from the core model, controller, and view classes finer granularity as you reach further in, and always broken into M, V, and C: Models contain properties only. they dispatch a CHANGE Event every time one of their properties change,. Views display properties of the model. they listen for the CHANGE Event, and update their appearance with the new values stored in the model every time it changes. Controllers manipulate properties of the model. Whether trigger by event handlers in the views, or internal timers or network activity, any command that sets any value of any property of the model is placed in a controller. Controllers might use other controllers to trigger changes in submodels outside its subdomain the project starts off very compact, then grows with its functionality as required, always growing out from the center so you never paint yourself into a corner then later to optimize, you can get specific about which submodel a particular view is listening to, in turn limiting the number of change events it receives to those actually represented in the view. all subcontrollers hold a reference to the root controller, so it is easy to target any node on the controller tree from anywhere inside of it. same with the model tree. some submodel properties can emit the CHANGE Event only on a local level, and not send the event up the hierarchy, isolating the scope of view updates An MVC Example FLVPlayback is an interesting MVC component: it holds a NetStream as a model of the video it holds a Video as a view of the Video It acts as controller to set the model in motion by connecting it to a stream the ui is also a view of the video: the percent elapsed is represented n the scrub bar, ther is a play button while paused, a pause button while playing, then there are the time readouts.. if the video its playing, the user clicks pause
Re: [Flashcoders] MVC style Correction
I think a view can handle it's own rollover without concerning a controller. A controller is only there to manipulate the model on behlaf of the view. It has no interest in visuals. On 05/03/2012 14:36, Ross Sclafani wrote: i prefer to have the model update the views. preferably via event for loose coupling. the situations that a controller would alter a view in the versions of MVC i have studied are for things that are pure visual responses. like say a rollover: ROLL_OVER event on View -- calls onRollOver on controller -- sets highlight on View. Because the Flash SDK provides such a rich display API, I personally avoid this and leave any pure view event handling to the View internals to limit the public properties of Views. I could see a scenario where one such rollover needs to cause changes in multiple views, and this approach could be implemented, but i would normally rout these types updates through a submodel dedicated to UI. again, I value encapsulation above most other benefits of allowing the controller access to view properties, so i follow a standard unidirectional triangular flow. Ross P. Sclafani design / technology / creative http://ross.sclafani.net http://www.twitter.com/rosssclafani http://www.linkedin.com/in/rosssclafani [347] 204.5714 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
On 05/03/2012 14:43, Merrill, Jason wrote: Fair enough, but they do sell cigarettes with a health warning these days.. ;-) Trolling is so 2 years ago. :) I don't know why you consider the comment trolling. The OP wanted to know about how to do a technique and it's seems reasonable enough to suggest why it would also help them further by explaining why the technique is bad. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
On 05/03/2012 14:36, Ross Sclafani wrote: snip I could see a scenario where one such rollover needs to cause changes in multiple views, and this approach could be implemented, but i would normally rout these types updates through a submodel dedicated to UI. Do you have an example? I've always considered rollovers as direct feedback to the user on the element currently in focus. Any such use across multiple views eludes me for the minute. Ross P. Sclafani design / technology / creative http://ross.sclafani.net http://www.twitter.com/rosssclafani http://www.linkedin.com/in/rosssclafani [347] 204.5714 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
I'm guessing we're now into nuancing the model to hold view states and the presenter is controlling multiple views, or is that wrong? On 05/03/2012 15:33, Peter Ginneberge wrote: The dependency with this is that any changes to the UI - additional views being added or removed, requires that the controller be changed too. Any change to a view could cause the controller to become broken. For this reason, I would say it's bad practice. Not necessarily so. But.. you'd use an interface, which the view implements. In which case you'd probably be talking about a Presenter rather than a Controller :) pseudo code: // PRESENTER private var view:IView; public function ViewPresenter(v:IView) { view = v; // add listeners and whatnot.. } onSomeEventHandler(event:SomeEvent):void { view.update(); } // VIEW public class MyView implements IView { public function update()(// do stuff); } // VIEW INTERFACE public interface IView { public function update(); } GWT uses this kind of architecture: http://code.google.com/intl/nl/webtoolkit/articles/mvp-architecture.html http://code.google.com/intl/nl/webtoolkit/articles/mvp-architecture.html#binding http://code.google.com/intl/nl/webtoolkit/articles/mvp-architecture-2.html http://www.google.com/intl/nl/events/io/2009/sessions/GoogleWebToolkitBestPractices.html So in GWT I usually have: (only 1) AppController (several) Presenter + View + Model triads A view dispatches events to which the presenter listens. Presenter talks to view via its interface. View doesn't know the presenter, Presenter doesn't know the view, only its interface. regards, Muzak - Original Message - From: Paul Andrews p...@ipauland.com To: flashcoders@chattyfig.figleaf.com Sent: Monday, March 05, 2012 3:11 PM Subject: Re: [Flashcoders] MVC style Correction The dependency with this is that any changes to the UI - additional views being added or removed, requires that the controller be changed too. Any change to a view could cause the controller to become broken. For this reason, I would say it's bad practice. On 05/03/2012 13:57, Merrill, Jason wrote: tutor mentions Controller can update View, but that example is not included. If anyone can give me a little example of how that is done in MVC, don't hasitate In about the simplest form: //In the controller: onSomeEventHandler(event:SomeEvent):void { _someViewInstance.update(); } //In the view: public function update():void { //Do stuff to change the view } Hope that helps. Jason Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
On 05/03/2012 16:44, Kevin Newman wrote: If the model is updating the view, Not my model. My views listen for model change events. then it doesn't sound like you have a generic view at all. This can be appropriate in certain cases, but if you really want reusable View objects (like a generic scrolling text or image list view), they should be generic and abstracted from the underlying data sources (the model) - and have the data filtered through a data adapter, usually associated with the controller (or you can skip the adapter, and just bulk convert the entire model list data into generic view data, if it'll fit in memory or won't be updated in real time). I think that you're referring to the OTT pattern, favoured by many. I try and keep things simple. In this version of MVC, to answer the original question - the controller sets up the view and wires the data source, but doesn't necessarily directly update the view (though that's who's job it is). In iOS these kinds of controllers are actually called view controllers - for maybe obvious reasons. :-) Kevin N. On 3/5/12 7:31 AM, Paul Andrews wrote: I don't think the controller should be updating the view. Period. Nor do I think that the view should be calling methods of the controller class. One of the main benefits of MVC is separation of concerns. Views shouldn't care about controllers, controllers should care about views. My views dispatch events about their changes and the controller listens for the events, not caring which view dispatched it. The controller updates the model, and the view listens for changes in the model. There are several ways to build the MVC pattern. The video shows one way, but really it shows a coupling that shouldn't be as tight as it is and the idea of a controller updating a view, is a no-no. Sometimes people use a micro-mvc architecture within a view to control it - no problem about that, but we should keep our MVC components as separate black boxes. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Algorithm ideas
Lets imagine I have 100 sprites scattered around the stage - no regular pattern, but generally spread evenly. My task is to remove 40 of them. That's easy, but I want to remove them as evenly as possible, so the density thins but is reasonably consistent across the stage. Any ideas? I don't know if there is a standard algorithm for this. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Algorithm ideas
On 05/03/2012 23:12, Paul Andrews wrote: Lets imagine I have 100 sprites scattered around the stage - no regular pattern, but generally spread evenly. My task is to remove 40 of them. That's easy, but I want to remove them as evenly as possible, so the density thins but is reasonably consistent across the stage. Any ideas? I don't know if there is a standard algorithm for this. No worries - I worked it out. Should have had some thinking time before posting. Paul Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
I don't think that it makes sense to categorise every class in terms of the MVC trinity. Classes that implement the MVC pattern, sure, but not everything else. There's no need to put a sound processing class within the view class hierachy, even if the view uses it to play audio from the model. It would make it harder to see the actual classes involved in implementing views. A given class could be used inside a view and also in a controller. On 27/02/2012 21:19, Mattheis, Erik (MIN-WSW) wrote: I've been putting all my class files in one of three folders, model, view, controller. I'm mostly concerned with making the code as easy to understand as possible. Where would you expect transfer object class - a class that just defines a set of values to pass as a group? Where would you expect a custom event class? Where would you put a class that reads from and writes to the file system? Air.File has methods that produce UI elements. What are benefits/drawbacks to writing the extra code to get File.browseForOpen() somewhere in the View? What about a class that holds string values to display ion dialog boxes, on buttons, etc? Is that part of the view or should it be defined in the model? _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MVC style Correction
On 24/02/2012 15:15, Merrill, Jason wrote: Maybe I'm off, but I don't think the controller should manipulate data. Who is then? Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN-WSW) Sent: Thursday, February 23, 2012 8:26 PM To: Flash Coders List Subject: Re: [Flashcoders] MVC style Correction Ross Sclafaniross.sclaf...@gmail.com wrote: It is very easy to locate any code in one of my projects by ascertaining the domain of the code in question and looking in the appropriate branch. Does it store data? It's in the model. Does it interpret and display data? Try your views. Does it manipulate data? Look in the controller. This thread has been useful, thanks all. I've a ton of questions regarding judgment calls and below I post a class illustrating a few I've struggled with. The comments are intended to be my questions/admissions of bafflement. I'm unsure where in a MVC this class should go as its main purpose is to work with the File class which itself has methods which retrieve (File.applicationDirectory), interpret (File.exists) and display (File.browseForOpen) data. The class also is a dreaded example of allowing the view to listen directly to the model for events, perhaps only because I've misguidedly decided to make it part of the model as it has to do with copying and deleting a SQLite file used in the app. package mvc.model { /* saveFileAs() saves a copy of a SQLite DB for the purposes of transferring data to an instance of this app on another computer. closeDBAndReplace() = replaces the db file if the user is importing data. */ import flash.events.EventDispatcher; import flash.events.Event; import flash.filesystem.File; // class Data works with a SQLite DB import mvc.model.Data; // Where in a MVC should custom event classes // be located? I wish to pass my own objects // along with events, usually Transfer Objects // or a string to be displayed import mvc.controller.CustomDataEvent; public class ManipulateDBFile extends EventDispatcher { private var _data:Data; private var _sourceFile:File; private var _copyToDirectory:File; public function ManipulateDBFile(data:Data) { _data = data; } public function saveFileAs() : void { var docsDir:File = File.desktopDirectory; // This creates a UI element. I would look for this code in the view! docsDir.browseForDirectory('Save File in ...'); // This is asking a UI elemt to inform the Model directly. Big bad no? docsDir.addEventListener(Event.SELECT, copyFile); } private function copyFile(e:Event):void { _sourceFile = File.applicationStorageDirectory.resolvePath(msgDB.db); _copyToDirectory = e.target.resolvePath(msgDB.db); if (_copyToDirectory.exists) { // Passing this event through the Controller seems to create complexity, // or at least unnecessary lines of code. Is there an advantage gained by // communicating to the view through the controller here? var evt:CustomDataEvent = new CustomDataEvent(CustomDataEvent.FILE_ALREADY_EXISTS); dispatchEvent(evt); } else { replaceFile(); } } public function replaceFile() : void { var evt:CustomDataEvent = new CustomDataEvent(CustomDataEvent.COPY_COMPLETE); try { _sourceFile.copyTo(_copyToDirectory, true); dispatchEvent(evt); } catch (error:Error) { evt.param = error.message; dispatchEvent(evt); } _sourceFile = null; _copyToDirectory = null; } public function closeDBAndReplace() : void { // The file cannot be deleted if there is a SQLConnection to it. // The class that is aware of a possible connection also does the // deletion. But deleting the file seems to conceptually // fit into this class better _data.addEventListener(CustomDataEvent.DRILL_RESET, findFile, false, 0, true); _data.deleteDBFile(); } private function findFile(e:CustomDataEvent) : void { _data.removeEventListener(CustomDataEvent.DRILL_RESET, findFile, false); var docsDir:File = File.desktopDirectory; docsDir.browseForOpen('Select msgDB.db file ...'); docsDir.addEventListener(Event.SELECT, replaceDBFile); } private function replaceDBFile(e:Event):void { var sourceFile:File = e.target as File; var destination:File = File.applicationStorageDirectory.resolvePath(msgDB.db); try { sourceFile.copyTo(destination, true); dispatchEvent(new CustomDataEvent(CustomDataEvent.RESTART_REQUIRED)); } catch (error:Error) { trace(Error:, error.message); } } } } On 2/17/12 6:07 PM, Ross Sclafaniross.sclaf...@gmail.com wrote: It is very easy to locate any code in one of my projects by ascertaining the domain of the code in
Re: [Flashcoders] Fwd: MVC
Excellent job. I have one small point, on a practical level. For the views, in particular, I don't usually pass arguments to the constructor. It's not such a big deal for code-only examples, but in my flash world I mix my components between stuff created dynamically and things created in the IDE - sometimes I build components as assemblies on the stage using the IDE. The point is that passing arguments to the constructor then becomes an issue for a view. Might I suggest an init() function to pass in Model and Controller? Paul On 16/02/2012 07:59, Ross Sclafani wrote: From: Ross Sclafaniross.sclaf...@gmail.com Date: February 16, 2012 2:39:34 AM EST To: Corc...@chello.nl Cc: Flash Coders Listflashcoders@chattyfig.figleaf.com, flashcoder...@googlegroups.com Subject: Re: MVC feel free to hit me up any time ill try to have time to respong none the less, this should get you started: /* * Model.as * * mvc.Model; */ package mvc { import flash.events.EventDispatcher; import flash.events.Event; class Model extends EventDispatcher{ private var _count:int = 0; public function get count():int{ return _count; } public function set count(value:int):void{ this._count= value; update(); } public function Model(){ super() } private function update():void{ this.dispatchEvent(new Event(Event.CHANGE)); } } } /* * Controller.as * * mvc.Controller; */ package mvc { public class Controller { private var model:Model; public function Controller(model:Model){ super() this.model = model; } public function countUp():void{ this.model.count++; } } } /* * View.as * * mvc.View; */ package mvc { import flash.text.TextField; import flash.events.Event; import flash.display.Sprite; public class View extends Sprite(){ private var model:Model; private var controller Controller; private var textField:TextField = new TextField(); public function View(model:Model, controller:Controller){ model.addEventListener(Event.CHANGE, this.model_changeHandler); super() this.model = model; this.controller = controller; this.addChild(this.textField); this.stage.addEventListener(MouseEvent.CLICK, this.stage_clickHandler) } private function stage_clickHandler(event:MouseEvent):void{ this.controller.countUp(); } private function model_changeHandler(event:Event):void{ this.textField.text = this.model.count } } } /* * App.as * * MVC screen click counter. */ package{ import mvc.Model; import mvc. View; import mvc.Controller; public class App{ private var model:Model = new Model(); private var controller:Controller = new Controller(this.model); private var view:View = new View(model, controller); public function App(){ this.addChild(this.view); } } } Now imagine a Model with more properties. And tons of different Views of them that data. Some of which provide a UI linked to Controller methods that manipulate it. _ross ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fwd: MVC
On 16/02/2012 10:54, tom rhodes wrote: traditional vanilla MVC tends to use composition like the example given, check out robotlegs if you don't like it :) then you inject dependencies instead of passing them around and everything gets a bit more loosely coupled... It's not a question of not liking it - your example is perfect for a coded-only solution, slightly less practical when working in a mixed-mode with the Flash IDE being involved in view instantiation. On 16 February 2012 11:46, Paul Andrewsp...@ipauland.com wrote: Excellent job. I have one small point, on a practical level. For the views, in particular, I don't usually pass arguments to the constructor. It's not such a big deal for code-only examples, but in my flash world I mix my components between stuff created dynamically and things created in the IDE - sometimes I build components as assemblies on the stage using the IDE. The point is that passing arguments to the constructor then becomes an issue for a view. Might I suggest an init() function to pass in Model and Controller? Paul On 16/02/2012 07:59, Ross Sclafani wrote: From: Ross Sclafaniross.sclafani@gmail.**comross.sclaf...@gmail.com Date: February 16, 2012 2:39:34 AM EST To: Corc...@chello.nl Cc: Flash Coders Listflashcoders@chattyfig.**figleaf.comflashcoders@chattyfig.figleaf.com, flashcoder...@googlegroups.com Subject: Re: MVC feel free to hit me up any time ill try to have time to respong none the less, this should get you started: /* * Model.as * * mvc.Model; */ package mvc { import flash.events.EventDispatcher; import flash.events.Event; class Model extends EventDispatcher{ private var _count:int = 0; public function get count():int{ return _count; } public function set count(value:int):void{ this._count= value; update(); } public function Model(){ super() } private function update():void{ this.dispatchEvent(new Event(Event.CHANGE)); } } } /* * Controller.as * * mvc.Controller; */ package mvc { public class Controller { private var model:Model; public function Controller(model:Model){ super() this.model = model; } public function countUp():void{ this.model.count++; } } } /* * View.as * * mvc.View; */ package mvc { import flash.text.TextField; import flash.events.Event; import flash.display.Sprite; public class View extends Sprite(){ private var model:Model; private var controller Controller; private var textField:TextField = new TextField(); public function View(model:Model, controller:Controller){ model.addEventListener(Event.**CHANGE, this.model_changeHandler); super() this.model = model; this.controller = controller; this.addChild(this.textField); this.stage.addEventListener(**MouseEvent.CLICK, this.stage_clickHandler) } private function stage_clickHandler(event:** MouseEvent):void{ this.controller.countUp(); } private function model_changeHandler(event:**Event):void{ this.textField.text = this.model.count } } } /* * App.as * * MVC screen click counter. */ package{ import mvc.Model; import mvc. View; import mvc.Controller; public class App{ private var model:Model = new Model(); private var controller:Controller = new Controller(this.model); private var view:View = new View(model, controller); public function App(){ this.addChild(this.view); } } } Now imagine a Model with more properties. And tons of different Views of them that data. Some of which provide a UI linked to Controller methods that manipulate it. _ross __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fwd: MVC
On 16/02/2012 11:11, Paul Andrews wrote: On 16/02/2012 10:54, tom rhodes wrote: traditional vanilla MVC tends to use composition like the example given, check out robotlegs if you don't like it :) then you inject dependencies instead of passing them around and everything gets a bit more loosely coupled... It's not a question of not liking it - your example is perfect for a coded-only solution, slightly less practical when working in a mixed-mode with the Flash IDE being involved in view instantiation. I should say Tom's example.. On 16 February 2012 11:46, Paul Andrewsp...@ipauland.com wrote: Excellent job. I have one small point, on a practical level. For the views, in particular, I don't usually pass arguments to the constructor. It's not such a big deal for code-only examples, but in my flash world I mix my components between stuff created dynamically and things created in the IDE - sometimes I build components as assemblies on the stage using the IDE. The point is that passing arguments to the constructor then becomes an issue for a view. Might I suggest an init() function to pass in Model and Controller? Paul On 16/02/2012 07:59, Ross Sclafani wrote: From: Ross Sclafaniross.sclafani@gmail.**comross.sclaf...@gmail.com Date: February 16, 2012 2:39:34 AM EST To: Corc...@chello.nl Cc: Flash Coders Listflashcoders@chattyfig.**figleaf.comflashcoders@chattyfig.figleaf.com, flashcoder...@googlegroups.com Subject: Re: MVC feel free to hit me up any time ill try to have time to respong none the less, this should get you started: /* * Model.as * * mvc.Model; */ package mvc { import flash.events.EventDispatcher; import flash.events.Event; class Model extends EventDispatcher{ private var _count:int = 0; public function get count():int{ return _count; } public function set count(value:int):void{ this._count= value; update(); } public function Model(){ super() } private function update():void{ this.dispatchEvent(new Event(Event.CHANGE)); } } } /* * Controller.as * * mvc.Controller; */ package mvc { public class Controller { private var model:Model; public function Controller(model:Model){ super() this.model = model; } public function countUp():void{ this.model.count++; } } } /* * View.as * * mvc.View; */ package mvc { import flash.text.TextField; import flash.events.Event; import flash.display.Sprite; public class View extends Sprite(){ private var model:Model; private var controller Controller; private var textField:TextField = new TextField(); public function View(model:Model, controller:Controller){ model.addEventListener(Event.**CHANGE, this.model_changeHandler); super() this.model = model; this.controller = controller; this.addChild(this.textField); this.stage.addEventListener(**MouseEvent.CLICK, this.stage_clickHandler) } private function stage_clickHandler(event:** MouseEvent):void{ this.controller.countUp(); } private function model_changeHandler(event:**Event):void{ this.textField.text = this.model.count } } } /* * App.as * * MVC screen click counter. */ package{ import mvc.Model; import mvc. View; import mvc.Controller; public class App{ private var model:Model = new Model(); private var controller:Controller = new Controller(this.model); private var view:View = new View(model, controller); public function App(){ this.addChild(this.view); } } } Now imagine a Model with more properties. And tons of different Views of them that data. Some of which provide a UI linked to Controller methods that manipulate it. _ross ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fwd: MVC
On 16/02/2012 12:04, tom rhodes wrote: um, Ross gave it i think dude. Yes, I posted a correction.. i didn't give any code examples :) maybe you missed the smiley after i said if you don't like it, perhaps shoudl have been a ;). what problems do you have using assets mad ein the IDE with mvc? Ross' example passed the model and controller via the constructor. If you build a view using the IDE and leave things sitting inside a MC or the stage, you won't be calling the constructor, the IDE will write code to instantiate those components for you, so passing the arguments can be a problem. There's also a school of thought that initialisation is best done in a separate function separately to the constructor, so that an instance can be re-initialised multiple times. That's more about OO than MVC. Ross' example is superb. My small point is made for anyone coming new to OO programing and trying to marry the two worlds of the timeline/code development with MVC. Ross' example for the view would be like this (allowing the IDE to instantiate and the user to hook up the model and controller): public function View(model:Model=null, controller:Controller=null){ super(); if ( model != null){ init(model, controller); } } public function init(model:Model, controller:Controller){ model.addEventListener(Event.CHANGE, this.model_changeHandler); this.model = model; this.controller = controller; this.addChild(this.textField); this.stage.addEventListener(MouseEvent.CLICK, this.stage_clickHandler) } I definitely agree that Ross' example is the most succinct MVC example I've ever seen. Top job. On 16 February 2012 12:21, Paul Andrewsp...@ipauland.com wrote: On 16/02/2012 11:11, Paul Andrews wrote: On 16/02/2012 10:54, tom rhodes wrote: traditional vanilla MVC tends to use composition like the example given, check out robotlegs if you don't like it :) then you inject dependencies instead of passing them around and everything gets a bit more loosely coupled... It's not a question of not liking it - your example is perfect for a coded-only solution, slightly less practical when working in a mixed-mode with the Flash IDE being involved in view instantiation. I should say Tom's example.. On 16 February 2012 11:46, Paul Andrewsp...@ipauland.com wrote: Excellent job. I have one small point, on a practical level. For the views, in particular, I don't usually pass arguments to the constructor. It's not such a big deal for code-only examples, but in my flash world I mix my components between stuff created dynamically and things created in the IDE - sometimes I build components as assemblies on the stage using the IDE. The point is that passing arguments to the constructor then becomes an issue for a view. Might I suggest an init() function to pass in Model and Controller? Paul On 16/02/2012 07:59, Ross Sclafani wrote: From: Ross Sclafaniross.sclafani@gmail.com ross.sclaf...@gmail.com Date: February 16, 2012 2:39:34 AM EST To: Corc...@chello.nl Cc: Flash Coders Listflashcoders@chattyfig.**f**igleaf.comhttp://figleaf.com flashcoders@**chattyfig.figleaf.comflashcoders@chattyfig.figleaf.com , flashcoder...@googlegroups.com Subject: Re: MVC feel free to hit me up any time ill try to have time to respong none the less, this should get you started: /* * Model.as * * mvc.Model; */ package mvc { import flash.events.EventDispatcher; import flash.events.Event; class Model extends EventDispatcher{ private var _count:int = 0; public function get count():int{ return _count; } public function set count(value:int):void{ this._count= value; update(); } public function Model(){ super() } private function update():void{ this.dispatchEvent(new Event(Event.CHANGE)); } } } /* * Controller.as * * mvc.Controller; */ package mvc { public class Controller { private var model:Model; public function Controller(model:Model){ super() this.model = model; } public function countUp():void{ this.model.count++; } } } /* * View.as * * mvc.View; */ package mvc { import flash.text.TextField; import flash.events.Event; import flash.display.Sprite; public class View extends Sprite(){ private var
Re: [Flashcoders] Large Images with Alpha Channel
On 11/02/2012 05:43, Ben Sand wrote: I'm working on a game with some large images (up to 4k x 4k) I might look at paging images that size - I guess they're backgrounds of some sort? For the transparency, I'd probably look at creating a shape to act as a mask, then you can create a MC or sprite which will have the correct transparency, but you won't need a transparent file format. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Large Images with Alpha Channel
On 14/02/2012 22:01, Ben Sand wrote: On 14 February 2012 21:17, Paul Andrewsp...@ipauland.com wrote: On 11/02/2012 05:43, Ben Sand wrote: I'm working on a game with some large images (up to 4k x 4k) I might look at paging images that size - I guess they're backgrounds of some sort? Yes, backgrounds that will be panned and zoomed What do you mean by paging them? breaking them into pieces? we are planning on doing that so we can hide the portions that are off the stage and improve performance.' Instead of handling one big image, you can handle them in sections, so you only manipulate what can be seen - you could divide the images into strips, or squares - you only display what can be seen and you only fetch what is about to be seen. For the transparency, I'd probably look at creating a shape to act as a mask, then you can create a MC or sprite which will have the correct transparency, but you won't need a transparent file format. what do you mean by MC? MovieClip (or perhaps a Sprite) will this allow for anti-aliased edges (ie. an alpha gradient)? If the images are moving relative to one another, will there be much of a performance overhead, or does the resulting masked image get processed just once, rather than on every draw. You can cache the clips as bitmaps. I think you need to do some experiments and google some techniques for dealing with large images and flash bitmap caching. Paul __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**comFlashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PDF files in Flash
On 12/02/2012 15:02, Dave Watts wrote: Has anyone heard of or has done this before? I have a client that wants a Flash app and one of the requirements is to be able to pull PDF's into the interface. There are some 80 different PDFs and he use to have a app built in Director using the PDF Xtra from Integration. I loves the application and wants to make in Flash now, but can't find any info on the web about PDF's inside of Flash. Any ideas or suggestions? I don't remember exactly how this is done, but I know it's doable - the LiveCycle Workspace is a Flex application that does exactly this. It may open an HTML page to do it, though, I'm not sure. Sounds like some javascript plus an iframe, perhaps. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stability of flash debug plugin
Thanks for the tips. FF10 does seem better! On 07/02/2012 17:55, Dennis Ernst wrote: It's been pretty bad. FF 10 seems to have improved the situation. To debug you have to think in short spurts or disable/lengthen the timeout on the plugin-container. See https://developer.mozilla.org/en/Plugins/Out_of_process_plugins/The_plugin_hang_detector Dennis I'm running the flash debug player - 11.1.102.55, usually on FF. It seems particularly prone to crashing when it comes across an error. It often dies whilst remote debugging. Anyone else see this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Updating to 10.3 or 11 External player in cs5.5?
On 08/02/2012 18:38, Steven Hargrove wrote: Hi all, I've configured my cs5.5 IDE to compile to FP 10.3 11. The problem is, when I test movie and run my SWF in the External test player - its still using 10.2. It compiles the SWF to the proper version, but it just makes it more difficult to test. Is there any way to fix this? Have you installed the FP11 debug player? If not, download and install it! Thanks, Steve ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Updating to 10.3 or 11 External player in cs5.5?
On 08/02/2012 22:44, Peter Ginneberge wrote: Cos then you're not really debugging. In order to get trace output you'd have to start a Remote Debug Session. So instead of just doing CTRL+Enter you'd have to: - Publish (ALT+SHIFT+F12) - start Remote Debug Session (no shortcut) - switch to browser and hit F5 It's certainly doable, but a real PITA if you're doing extensive testing/debugging. It's not so bad. A lot of my stuff won't work any other way. Might be easier switching to Flash Builder.. I just tested hooking up FlashBuilder to an fla and can debug in FP 11 :) In FB: File New Flash Professional Project. Point to the target Flash .fla file In the Flash Builder preferences, under FlashBuilder - Debug, specify the path to the Standalone Debug player to be used for debugging. In my case that is: C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\player\win\11.1\FlashPlayerDebugger.exe I also had to add the playerglobal.swc to to project's classpath. Once that's done, you're all set.. hit CTRL+SHIFT+ENTER and off you go. Same fla as previous post now has this output (in Flash IDE): Attempting to launch and connect to Player using URL C:\Users\Peter\Desktop\fp-test.swf [SWF] C:\Users\Peter\Desktop\fp-test.swf - 2247 bytes after decompression WIN 11,1,102,55 regards, Peter - Original Message - From: Chris Foster cfos...@catalystinteractive.com.au To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 08, 2012 10:36 PM Subject: RE: [Flashcoders] Updating to 10.3 or 11 External player in cs5.5? Maybe I'm missing something here - what is stopping you from keeping your SWF open in a browser window (with the debug Player of your choice) and simply hitting F5 after you've republished? C: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Stability of flash debug plugin
I'm running the flash debug player - 11.1.102.55, usually on FF. It seems particularly prone to crashing when it comes across an error. It often dies whilst remote debugging. Anyone else see this? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] nextFrame doesn't work
On 14/11/2011 09:19, Karl DeSaulniers wrote: Any luck with children? Well currently I'm restructuring the game to reduce the nesting and that solves the problem. There are twelve drag and drop targets and I've done two of them and for those, problem solved. I'm putting it down to being one of those things. Try this code on your container MC. The first level (not the three deep). It may help you see the target it and possibly control it. for (var i:uint = 0; i target_mc.numChildren; i++){ trace ('\t|\t ' +i+'.\t name:' + target_mc.getChildAt(i).name + '\t type:' + typeof (target_mc.getChildAt(i))+ '\t' + target_mc.getChildAt(i)); } grabbed it from here: http://www.matthijskamstra.nl/blog/index.php/2008/04/30/as2-to-as3-get-all-objects-in-a-movieclip/ Or is this something you've tried already? Thanks for the suggestion Karl. The mc contained components on seperate frames - the code above would let me access all children, but only of the current frame. My problem was an inability to change frame. Paul HTH, Best, Karl On Nov 14, 2011, at 3:08 AM, Paul Andrews wrote: On 14/11/2011 09:00, Karl DeSaulniers wrote: Hi Paul, Can you tell it instead of nextFrame to advance currentFrame+1? Yes, this was the original way of doing it. I have used currentFrame+1, specific frame number, frame label, inside enterframe event, outside enterframe event. The first drag and drop in the app and the code works. The second drag and drop and the frame won't advance. Apart from the frame not advancing the traces are exactly the same. The MC is nested three deep. I am currently changing this stuff to reduce the nesting. Paul IE: My AS3 is very rusty, so I may be corrected.. targetMC.addEventListener(Event.ENTER_FRAME, frameNumber); // or Event.DRAG ?? (Guessing on that one) function frameNumber(evt:Event):void { targetMC.gotoAndStop(this.currentFrame+1); // or gotoAndPlay( } Or, maybe throw in a targetMC.stop(); before calling targetMC.nextFrame(); as an alternate option. Might create a pseudo reset that will allow the nextFrame() to function in the whole dynamics of your dilemma. JAT HTH, Karl On Nov 13, 2011, at 9:15 PM, Paul Andrews wrote: Well, of course nextFrame works, but only the first time around in an app I've been asked to look at (not my app). In this AS3 app targetting FP9, we have a bunch of nested movieclips. Interaction with the app involves dragging and dropping a movieclip to the right target then paging through a number of frames, one at a time, in a nested movieclip using gotoAndStop(). Essentially it's a quiz kind of thing - drag the movieclip over the correct target selects the correct movieclip to display and then a button is used to page through the frames of the chosen movieclip. It works beautifully for the first choice. After the next drag and drop, the chosen movieclip is left showing frame 1. Perfect. Click on the button, advance to frame 2, that's all that's required, but it won't move to frame 2. I have investigated targeting the wrong MC in some way and using enterframe events to move the movieclip along, but it won't budge. totalFrames for the movieclip is greater than 1. There are no errors. Code works fine until the second drag and drop. As far as I can tell I'm just trying to tell a movieclip that has two frames to move to frame 2. Traces tell me it's on frame 1 and following a call to gotoAndStop(2) it reports being in frame 1, but never traces being in Frame 2. It sounds absolutely crazy, I know. I can't share the code, nor make an example. Any thoughts before I change the way this thing has been written to simplify what it's doing? changing the target to FP10 made no difference. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tween
I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve along the path between A and B. Before I start hurting my brain, any ready made solutions out there? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] animation memory leak ... please help
On 18/10/2011 21:46, Chris Foster wrote: If you're already manually removing event listeners and deleting created objects, and you really wanna nail this and don't mind spending a few hours learning something new then I totally recommend the Temple Library for ActionScript 3 by MediaMonks The OP is using AS2.. http://code.google.com/p/templelibrary/ Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' method, and view/test the results in the 'Memory' class. It's saved my bacon, hope it's useful to you too. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p t i c o n] Sent: Wednesday, 19 October 2011 7:31 AM To: Flash Coders List Subject: Re: [Flashcoders] animation memory leak ... please help yes, i delete it and mark it null.. thx all On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafaniross.sclaf...@gmail.comwrote: Are you disposing of the image after it is offscreen? Have you run the profiler to see what's happening? Ross P. Sclafani Design | Technology | Creative 347.204.5714 http://ross.sclafani.net http://www.twitter.com/rosssclafani On Oct 18, 2011, at 4:00 PM, Adrian Zajączajac.adr...@gmail.com wrote: I think I had this problem once... How many of images do you have? Maybe it will be better to make the same number of movie clips, and download every jpg only once? Adrian W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze: Hi All, I have an excrutiating memory leak. Here's what i'm doing. first some specs: AS2, FP10+, Linux OS, ff browser I load a jpg into one of two movie clips...once a specified amount of time has expired i load the next image (download it using moviclip loader) and animate the visible movieclip off stage (slide it to the left or right) and at the same time i animate it i also fade it (mc._alpha -= mc._alpha-someAmount). i swap their depths and repeat this process. what i'd like to know is why after so many hours (8-24) flash starts slowing down and ultimately throws up the abort script dialog when i'm not really doing anything all that intensive.. can someone explain how flash handles animations internally for example...it creates a copy of the image in memory..moves it then blits it the screen. can anyone give me some pointers as to where to begin looking for this leak or if you think this is flash player bug all advise helpful thanks percy ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 16/10/2011 10:06, Kenneth Kawamoto wrote: Here's one way: var xml:XML = my_xml row id=a parent=a / row id=b parent=a / row id=c parent=a / row id=d parent=d / row id=e parent=d / row id=f parent=d / /my_xml; var ids:Array = [a, d]; for each (var s:String in ids){ xml.row.(@id == s).children = xml.row.(@parent == s @id != s); while(xml.row.(@parent == s @id != s).length()) delete xml.row.(@parent == s @id != s)[0]; } trace(xml); Thanks Kenneth. That works very nicely. I appreciate you taking the time to do my little puzzle! I made one change: for each (var s:String in xml.row.(@id == @parent).@id){ xml.row.(@id == s).children = xml.row.(@parent == s @id != s); while(xml.row.(@parent == s @id != s).length()) delete xml.row.(@parent == s @id != s)[0]; } Thank you! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 16/10/2011 13:01, Paul Andrews wrote: On 16/10/2011 10:06, Kenneth Kawamoto wrote: Here's one way: var xml:XML = my_xml row id=a parent=a / row id=b parent=a / row id=c parent=a / row id=d parent=d / row id=e parent=d / row id=f parent=d / /my_xml; var ids:Array = [a, d]; for each (var s:String in ids){ xml.row.(@id == s).children = xml.row.(@parent == s @id != s); while(xml.row.(@parent == s @id != s).length()) delete xml.row.(@parent == s @id != s)[0]; } trace(xml); Thanks Kenneth. That works very nicely. I appreciate you taking the time to do my little puzzle! I made one change: for each (var s:String in xml.row.(@id == @parent).@id){ xml.row.(@id == s).children = xml.row.(@parent == s @id != s); while(xml.row.(@parent == s @id != s).length()) delete xml.row.(@parent == s @id != s)[0]; } Thank you! Ah, I went one stage further, which breaks the necessity for the parent to have @id == @parent: var xml:XML = my_xml row id=a parent=a / row id=b parent=a / row id=c parent=a / row id=d parent=d / row id=e parent=d / row id=f parent=d / row id=g parent=e / row id=h parent=e / row id=i parent=h / /my_xml; Scratching my head again.. ! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 16/10/2011 14:16, Kenneth Kawamoto wrote: It's getting rather interesting :D var xml:XML = my_xml row id=a parent=a / row id=b parent=a / row id=c parent=a / row id=d parent=d / row id=e parent=d / row id=f parent=d / row id=g parent=e / row id=h parent=e / row id=i parent=h / /my_xml; for each (var row:XML in xml.row){ if(row.@id != row.@parent){ xml..row.(@id == row.@parent).appendChild(row.copy()); delete xml.row.(@id == row.@id)[0]; } } trace(xml); Excellent Kenneth - thank you. I managed to construct the tree, but couldn't remove the old rows. Good job. I think that does it - no more complications! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 12/10/2011 21:49, Kenneth Kawamoto wrote: Not sure if this is the best way but you can do: var xml:XML = my_xml row id=a / row id=b / row id=c / /my_xml; xml.row.(@id == a).children = xml.row.(@id != a); xml.setChildren(xml.row.(@id == a)); trace(xml); // trace my_xml row id=a row id=b/ row id=c/ /row /my_xml Kenneth Kawamoto http://www.materiaprima.co.uk/ Thanks - that works well and I hadn't considered using setChildren. It's a great solution that shows my simplification was too simple! If I have my_xml row id=a parent=a / row id=b parent=a / row id=c parent=a / row id=d parent=d / row id=e parent=d / row id=f parent=d / /my_xml but want my_xml row id=a parent=a row id=b parent=a/ row id=c parent=a/ /row row id=d parent=d row id=e parent=d/ row id=f parent=d/ /row /my_xml then it's closer to the real-life scenario and a bit harder. Thanks for the solution. Paul On 11/10/2011 14:53, Paul Andrews wrote: What's the best way to turn this: myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml Using some E4X? It's not so much a case of adding b and c as children of a, but of removing them so I don't end up with: my_xml row id=a row id=b / row id=c / /row row id=b / row id=c / /my_xml Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 11/10/2011 17:13, Glen Pike wrote: Hi, You would have to: 1 Create a new XML node, myNewNode = my_xml/ 2. Select nodes from the existing XML where id != a var nodes:XMLList = my_xml.child(row).attribute(id != a); 3. Select nodes from existing XML where id = a var parentNodes:XMLList = my_xml.child(row).attribute(id != a); 4. Conditionally, Append result of 3 to your new node. var parent:XML; if(0 != parentNodes.length()) { parent = myNewNode.appendChild(parentNodes[0]); } 5. Append result of 2 to your new node id=a if(parent) { for each(var node:XML in nodes) { parent.appendChild(node); } } This is untested, so please try and see how you get on. There may be a neater way, but I found deleting nodes based on e4x results sometimes problematic... Thanks Glenn. My example was really all about the problematic deleting bit! In real life I was manipulating some XML with 1500 nodes, incorrectly nested. I could copy the nodes into the correct place but not remove them from where they originally started from. In the context of the example I started with: myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; ended up with: my_xml row id=a row id=b / row id=c / /row row id=b / row id=c / /my_xml instead of : my_xml row id=a row id=b / row id=c / /row /my_xml I couldn't figure an easy way to reference the tailing b and c rows that I had left behind in order to remove them from their parent. What I really wanted to do was delete row.(@id==b). I should say that a better representation of what I wanted to do (just using e4X) is this: Make my_xml row id=a parent=a / row id=b parent=a / row id=c parent=a / /my_xml into: my_xml row id=a parent=a row id=b parent=a/ row id=c parent=a/ /row /my_xml as you say deletion was the problem. Paul Hope this helps. Glen On 11/10/2011 16:54, Paul Andrews wrote: On 11/10/2011 16:33, Merrill, Jason wrote: row id=c / /row And row id=c / /row Are not valid XML. Therefore, I'm not clear on what you want to do. :) Hmm.. myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml I didn't realise the space was there - not intended- too much going on at once! Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Tuesday, October 11, 2011 9:53 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] E4X XML manipulation What's the best way to turn this: myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml Using some E4X? It's not so much a case of adding b and c as children of a, but of removing them so I don't end up with: my_xml row id=a row id=b / row id=c / /row row id=b / row id=c / /my_xml Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional
[Flashcoders] E4X XML manipulation
What's the best way to turn this: myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml Using some E4X? It's not so much a case of adding b and c as children of a, but of removing them so I don't end up with: my_xml row id=a row id=b / row id=c / /row row id=b / row id=c / /my_xml Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 11/10/2011 16:33, Merrill, Jason wrote: row id=c / /row And row id=c / /row Are not valid XML. Therefore, I'm not clear on what you want to do. :) Hmm.. myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml I didn't realise the space was there - not intended- too much going on at once! Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Tuesday, October 11, 2011 9:53 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] E4X XML manipulation What's the best way to turn this: myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml Using some E4X? It's not so much a case of adding b and c as children of a, but of removing them so I don't end up with: my_xml row id=a row id=b / row id=c / /row row id=b / row id=c / /my_xml Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X XML manipulation
On 11/10/2011 17:21, Merrill, Jason wrote: This, what you are saying you want to turn it into: row id=c / /row That actually is valid, sorry, but you just want to have any empty node in there? Check out this thread: http://www.kirupa.com/forum/showthread.php?318159-AS3-XML-How-to-add-element-nodes Jason it's an example, not a real scenario. Thanks for the link. Adding nodes is easy, as is copying them, but removing them once they've been copied has defeated me. Paul Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Tuesday, October 11, 2011 11:54 AM To: Flash Coders List Subject: Re: [Flashcoders] E4X XML manipulation On 11/10/2011 16:33, Merrill, Jason wrote: row id=c / /row And row id=c / /row Are not valid XML. Therefore, I'm not clear on what you want to do. :) Hmm.. myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml I didn't realise the space was there - not intended- too much going on at once! Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Tuesday, October 11, 2011 9:53 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] E4X XML manipulation What's the best way to turn this: myXMLNode = my_xml row id=a / row id=b / row id=c / /my_xml; into: my_xml row id=a row id=b / row id=c / /row /my_xml Using some E4X? It's not so much a case of adding b and c as children of a, but of removing them so I don't end up with: my_xml row id=a row id=b / row id=c / /row row id=b / row id=c / /my_xml Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited
Re: [Flashcoders] E4X XML manipulation
On 11/10/2011 17:38, Merrill, Jason wrote: Just trying to help. :) Yes, I appreciate it. Thank you. I don't know if this helps what you're trying to do, but I have found it much easier to parse XML data into value objects and vectors, then doing the data manipulations from there, rather than trying to do all the manipulations with E4X. But if that isn't an option for you and you need to stick with XML all the way, just ignore. That's what I did in the original code. Then I thought I'd try and do it in XML alone - hence the question. In many ways it's easier to mimic the tree using objects, but it would be great if I could just manipulate the XML. Paul Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] SWF size reduction
On 17/09/2011 10:48, Gerry Beauregard wrote: Thanks for the quick feedback. Is there any way to tell the compiler that the SWF won't be loaded by another SWF, and that it's therefore safe to strip out unreferenced features? I think you're flogging a dead horse, on this one.. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling native code from Flash
On 19/07/2011 08:15, Gerry Beauregard wrote: Hi folks, Does anyone know whether there's a way to call native code from a Flash SWF or AIR app, for example to call functions in a DLL? Something like Java's JNI but for Flash? I have never heard of anyone doing that and I know of no direct mechanism to do so. What is your use-case? I realize it's possible to read and write local data files from a SWF (using FileReference) or from an AIR app (using the File class), but that's reading and writing data, not running code. I also know it's possible to run C code compiled using Alchemy - but that's not really native code, as Alchemy-compiled code isn't native code, but rather byte-code that runs on the ActionScript VM. -Gerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling native code from Flash
On 19/07/2011 08:46, Gerry Beauregard wrote: Hi Paul, thanks for the quick response. The use case would be to call some CPU-intensive audio signal processing code, most likely written in C++ and packaged as a DLL. The idea is that a SWF (or AIR app) would try to detect the presence of the DLL on the user's machine; if the DLL is present, the SWF (or AIR app) would use the native signal processing functions implemented in it, otherwise it would rely on a simplified lower-quality implementation coded in AS3. I can't think of any way to do what you want. All the native code workarounds I know of really aren't efficient for real-time calls and the overhead would outweigh the benefit. Be interesting if anyone suggests a method. -Gerry On 2011-07-19 , at 15:25 , Paul Andrews wrote: On 19/07/2011 08:15, Gerry Beauregard wrote: Hi folks, Does anyone know whether there's a way to call native code from a Flash SWF or AIR app, for example to call functions in a DLL? Something like Java's JNI but for Flash? I have never heard of anyone doing that and I know of no direct mechanism to do so. What is your use-case? I realize it's possible to read and write local data files from a SWF (using FileReference) or from an AIR app (using the File class), but that's reading and writing data, not running code. I also know it's possible to run C code compiled using Alchemy - but that's not really native code, as Alchemy-compiled code isn't native code, but rather byte-code that runs on the ActionScript VM. -Gerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling native code from Flash
I should add that one of the reasons it may not be possible, is the possibility of calling malevolent code from flash violating the security sandbox or just code that could crash the flash player/browser itself. I think Adobe will be reluctant to have a feature that risks sandbox security or could compromise the flash player in any way. I don't think Air offers a gateway either, but I may be wrong. On 19/07/2011 09:06, Paul Andrews wrote: On 19/07/2011 08:46, Gerry Beauregard wrote: Hi Paul, thanks for the quick response. The use case would be to call some CPU-intensive audio signal processing code, most likely written in C++ and packaged as a DLL. The idea is that a SWF (or AIR app) would try to detect the presence of the DLL on the user's machine; if the DLL is present, the SWF (or AIR app) would use the native signal processing functions implemented in it, otherwise it would rely on a simplified lower-quality implementation coded in AS3. I can't think of any way to do what you want. All the native code workarounds I know of really aren't efficient for real-time calls and the overhead would outweigh the benefit. Be interesting if anyone suggests a method. -Gerry On 2011-07-19 , at 15:25 , Paul Andrews wrote: On 19/07/2011 08:15, Gerry Beauregard wrote: Hi folks, Does anyone know whether there's a way to call native code from a Flash SWF or AIR app, for example to call functions in a DLL? Something like Java's JNI but for Flash? I have never heard of anyone doing that and I know of no direct mechanism to do so. What is your use-case? I realize it's possible to read and write local data files from a SWF (using FileReference) or from an AIR app (using the File class), but that's reading and writing data, not running code. I also know it's possible to run C code compiled using Alchemy - but that's not really native code, as Alchemy-compiled code isn't native code, but rather byte-code that runs on the ActionScript VM. -Gerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling native code from Flash
On 19/07/2011 09:48, Karl DeSaulniers wrote: Hi Gerry, Can you utilize php as a mediator? Flash-PHP-DLL I think there would be a huge latency, which would defeat the purpose. The fastest alternative I know would be an socket server on the same machine as the flash app. The socket server would then handle the requests and be able to process them natively. Again, there would be a huge latency compared to a native call. PHP eg: ?php if (is_file(path/To/yourfile.dll)) { // true; we can proceed //code to execute dll, format and send results to flash here } else { return false; } ? HTH, Best, Karl On Jul 19, 2011, at 3:06 AM, Paul Andrews wrote: On 19/07/2011 08:46, Gerry Beauregard wrote: Hi Paul, thanks for the quick response. The use case would be to call some CPU-intensive audio signal processing code, most likely written in C++ and packaged as a DLL. The idea is that a SWF (or AIR app) would try to detect the presence of the DLL on the user's machine; if the DLL is present, the SWF (or AIR app) would use the native signal processing functions implemented in it, otherwise it would rely on a simplified lower-quality implementation coded in AS3. I can't think of any way to do what you want. All the native code workarounds I know of really aren't efficient for real-time calls and the overhead would outweigh the benefit. Be interesting if anyone suggests a method. -Gerry On 2011-07-19 , at 15:25 , Paul Andrews wrote: On 19/07/2011 08:15, Gerry Beauregard wrote: Hi folks, Does anyone know whether there's a way to call native code from a Flash SWF or AIR app, for example to call functions in a DLL? Something like Java's JNI but for Flash? I have never heard of anyone doing that and I know of no direct mechanism to do so. What is your use-case? I realize it's possible to read and write local data files from a SWF (using FileReference) or from an AIR app (using the File class), but that's reading and writing data, not running code. I also know it's possible to run C code compiled using Alchemy - but that's not really native code, as Alchemy-compiled code isn't native code, but rather byte-code that runs on the ActionScript VM. -Gerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling native code from Flash
On 19/07/2011 10:27, Karl DeSaulniers wrote: Hi Paul, Gerry, Are these runtime calls, or calls to set up runtime? How is the swf published? Local? Server? If Local, you could try javascript. Calling the javascript before you need the results in flash. Then que the results so there is no latency, like a buffer? If server, I would go with Paul's socket suggestion or a perl script. Or call the php before you need the results in flash. A small php script takes milliseconds to execute. Maybe, but there's network latency to be added to that. DSP usually requires fast real-time processing, so latency defeats the object of using native code. My suggestion about the socket server would be to install that on the client, not a remote server. Even so I suspect the latency will be too big. You can even build a php script that polls the dll on its own and que the results for flash to grab from. Best, Karl On Jul 19, 2011, at 3:58 AM, Paul Andrews wrote: On 19/07/2011 09:48, Karl DeSaulniers wrote: Hi Gerry, Can you utilize php as a mediator? Flash-PHP-DLL I think there would be a huge latency, which would defeat the purpose. The fastest alternative I know would be an socket server on the same machine as the flash app. The socket server would then handle the requests and be able to process them natively. Again, there would be a huge latency compared to a native call. PHP eg: ?php if (is_file(path/To/yourfile.dll)) { // true; we can proceed //code to execute dll, format and send results to flash here } else { return false; } ? HTH, Best, Karl On Jul 19, 2011, at 3:06 AM, Paul Andrews wrote: On 19/07/2011 08:46, Gerry Beauregard wrote: Hi Paul, thanks for the quick response. The use case would be to call some CPU-intensive audio signal processing code, most likely written in C++ and packaged as a DLL. The idea is that a SWF (or AIR app) would try to detect the presence of the DLL on the user's machine; if the DLL is present, the SWF (or AIR app) would use the native signal processing functions implemented in it, otherwise it would rely on a simplified lower-quality implementation coded in AS3. I can't think of any way to do what you want. All the native code workarounds I know of really aren't efficient for real-time calls and the overhead would outweigh the benefit. Be interesting if anyone suggests a method. -Gerry On 2011-07-19 , at 15:25 , Paul Andrews wrote: On 19/07/2011 08:15, Gerry Beauregard wrote: Hi folks, Does anyone know whether there's a way to call native code from a Flash SWF or AIR app, for example to call functions in a DLL? Something like Java's JNI but for Flash? I have never heard of anyone doing that and I know of no direct mechanism to do so. What is your use-case? I realize it's possible to read and write local data files from a SWF (using FileReference) or from an AIR app (using the File class), but that's reading and writing data, not running code. I also know it's possible to run C code compiled using Alchemy - but that's not really native code, as Alchemy-compiled code isn't native code, but rather byte-code that runs on the ActionScript VM. -Gerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling native code from Flash
On 19/07/2011 17:18, David Cohn wrote: Gerry, If you can go with an app, check out Zinc. It offers several system interfaces, including invoking DLLs directly: http://www.multidmedia.com/support/livedocs/ --Dave It attracted some poor comments at one time - I don't know if that has changed. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Library asset rename
I'm using Flash CS5.5 and recently imported about 200 mp3 samples. I needed to create instances of these on demand so I had to create classes without the suffix .mp3. It was a PIA renaming the MP3 files, so did I miss a trick about how to import large numbers of mp3 files and avoid renaming them individually to remove the .mp3 suffix? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: OTish MP3 files for a piano scale
I thought I should give an update about what I actually did. I used Audacity Nyquist to synthesise the notes I needed. http://www.cs.cmu.edu/~rbd/doc/nyquist/part15.html That allowed me to generate the piano samples I needed. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Detecting if line crosses movie clip
On 16/06/2011 13:58, Paul Steven wrote: Working on a game where the player must draw around some colored balls on screen by dragging the mouse to create the polygon that surrounds the objects. The polygon is created by drawing a series of lines every time the mouse moves. If one of these lines intersects one of the balls (movie clip) I need to perform an action. So my question is how to detect when the line intersects a movie clip? The following is unsuitable as it treats the line as a rectangle e.g a vertical line will have a lot of hit area that I do not want to be hit area if (ballMC.hitTestObject(lineMC)) { My other best suggestion is to use the 4 lines that make up the bounding box of the ball movie clip and do a line intersection test for each line against the line being drawn. This seems overly complex so before I try this I wanted to check there is not a simpler solution. http://keith-hair.net/blog/2008/08/05/line-to-circle-intersection-data/ Thanks in advance ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Strange button behavior
On 10/06/2011 03:49, Steve Abaffy wrote: Hello, I have a flash button that when it is played on IE9 works. It calls an off site website, but when I try it on IE8 the mouse over actions that the button is supposed to have work, but when pressed nothing happens. The entire application was written in AS3, is there something that I am missing as to why this is not working. I have also test on Chrome 3 and Firefox 4 and they work fine. Any help would be appreciated. Perhaps you can make a small example test case. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Touch Events
OK, an update on this. I think the problem is that while dragging quickly the clip or sprite being moved falls behind the motion of the finger so that the TOUCH_END event occurs when the finger is no longer over the sprite/MC and so any handler attached to the sprite is not activated - hence the incomplete sequence. Attaching the TOUCH_END handler to the stage allows TOUCH_END to be detected and the correlation between that event and the sprite can be made via the touch id. I guess that the TOUCH_BEGIN, TOUCH_MOVE, TOUCH_END sequence isn't guaranteed for a fast-moving swipe with listeners based on a Sprite/MC, but it is honoured over the lifetime of the swipe and requires listeners for TOUCH_END to be in place outside of the Sprite/MC itself. I guess it's an indication of where touch handling differs from that of a pointer based interface. Paul On 26/05/2011 21:51, Paul Andrews wrote: I've been using Flash CS5.5 targeting the IOS platform. I have been writing a small application that relies on things being dragged around - can't really say much more right now. I need to know when dragging starts, so on the thing that's being dragged I add a listener for TouchEvent.TOUCH_BEGIN. I need to know when it's being moved, so the widget also has a listener for TouchEvent.TOUCH_MOVE. And finally, I need to know when dragging stops, so the widget listens for TouchEvent.TOUCH_END. Now mostly, everything goes OK, I get: TOUCH_BEGIN, followed by one or more TOUCH_MOVE, and finally a TOUCH_END. Happiness. I have noticed that sometimes if I drag too fast and/or gently do a swipe motion lifting my finger gently, the TOUCH_END doesn't seem to happen, so the app doesn't know that the user has stopped dragging. For the app, this is a problem because the user is allowed to position the widget roughly and on TOUCH_END it should snap into place. Anyone else seen this? I can imagine a workaround using a timer to catch missing TOUCH_END events, but it's a bit of a kludge. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Touch Events
I've been using Flash CS5.5 targeting the IOS platform. I have been writing a small application that relies on things being dragged around - can't really say much more right now. I need to know when dragging starts, so on the thing that's being dragged I add a listener for TouchEvent.TOUCH_BEGIN. I need to know when it's being moved, so the widget also has a listener for TouchEvent.TOUCH_MOVE. And finally, I need to know when dragging stops, so the widget listens for TouchEvent.TOUCH_END. Now mostly, everything goes OK, I get: TOUCH_BEGIN, followed by one or more TOUCH_MOVE, and finally a TOUCH_END. Happiness. I have noticed that sometimes if I drag too fast and/or gently do a swipe motion lifting my finger gently, the TOUCH_END doesn't seem to happen, so the app doesn't know that the user has stopped dragging. For the app, this is a problem because the user is allowed to position the widget roughly and on TOUCH_END it should snap into place. Anyone else seen this? I can imagine a workaround using a timer to catch missing TOUCH_END events, but it's a bit of a kludge. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] cloning custon events
On 06/05/2011 08:03, Mattheis, Erik (MIN-WSW) wrote: I've an app that passes events outside of the DisplayList from one class to another. In my extended CustDataEvent class: public var param:*; public function CiustDataEventç(type:String, bubbles:Boolean = true, cancelable:Boolean=false, param:* = null) { super(type, bubbles, cancelable); } public override function clone() : Event { return new FirebellDataEvent(type, bubbles, cancelable, param); } I would like to just say: private function sitePropertyUpdatedHandler(e:CustDataEvent) : void { dispatchEvent(e); } but to have the event param passed on I have to say: private function sitePropertyUpdatedHandler(e:CustDataEvent) : void { var evt = new FirebellDataEvent(CustDataEvent.SITE_PROPERTY_UPDATED); evt.param = e.param; dispatchEvent(evt); } What am I not understanding? I suspect I may have to pass the param as an argument to CustDataEvent var evt = new FirebellDataEvent(CustDataEvent.SITE_PROPERTY_UPDATED, true, false, e.param); // intermediate parameters to taste You seem to have FirebellDataEvent and CustDataEvent mixed up. Perhaps it should be CustDataEvent only? Can I super the param to Event somehow? ZForgive me if I introduced errors while simplifying the code. - Erik Mattheis 612 377 2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How make an SWF run on IPad?
On 02/05/2011 20:37, Steve Abaffy wrote: I guess I am just blind or something I have CS5 but don't see where or how to package as an app I'm sure there is a RTFM answers coming but I have done that, and either I don't understand what I am reading or I am missing something. Cunningly disguised as File-New-iPhoneOS .. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How make an SWF run on IPad?
On 28/04/2011 21:21, Steve Abaffy wrote: I have been searching the web for about an hour now, and I can't find a SWF to MP4 convert that will allow the actionscript (i.e. buttons etc..) to work. What I am trying to do is convert my flash presentation to something that will run on an IPad. I have entire site written in actionscript 3.0 so I have buttons and other interactive things on the screen. But flash will not run on an IPad so what can one do. If you have an iPad 3G or access to a WiFi connection, you could use one of the desktop connection apps that allow you to control your PC or Mac. You could then run your presentation on that machine but see it running on the iPad. You must be one of the very last people on earth to not realise until now that the iPad doesn't support flash. I'm surprised that you think a video format would support interaction of any kind. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] test swf on slow machines
On 27/04/2011 08:40, Vedanayagam G wrote: Hi In flex mobile project how to execute sql update and insert query for play book tablet cos in simulator its working but not update and insert query working in playbook tablet.. any body do me a favour for this my query You give so little information it's very hard to say. It's not good practice to hijack someone else's thread. Apart from anything else, this thread isn't about your problem. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] For solution needed........
On 27/04/2011 08:49, Vedanayagam G wrote: Hi In flex mobile project how to execute sql update and insert query for play book tablet VMware player cos in simulator its working but not update and insert query working in playbook tablet VMware player.. any body do me a favour for this my query.. Thanks in advance. It would be far more sensible to ask this on the blackberry playbook development forums. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 360 degree rotation
On 25/04/2011 08:47, a...@yonearth.com wrote: thanx Cor But i need like this http://www.somersetdesign.co.uk/3drotator.php regards amol It's not that complicated. 1) put object on turntable. 2) rotate turntable X degrees 3) If object is not fully rotated, goto 1 Flash loads all images in a stack - one on top of another. Make all images invisible. Make the first visible. To rotate just move the visibility flag through the stack ( probably best to keep image references in an array). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 360 degree rotation
On 25/04/2011 12:51, Paul Andrews wrote: On 25/04/2011 08:47, a...@yonearth.com wrote: thanx Cor But i need like this http://www.somersetdesign.co.uk/3drotator.php regards amol It's not that complicated. 1) put object on turntable. 2) rotate turntable X degrees Oops, TAKE PHOTO! 3) If object is not fully rotated, goto 1 Flash loads all images in a stack - one on top of another. Make all images invisible. Make the first visible. To rotate just move the visibility flag through the stack ( probably best to keep image references in an array). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 360 degree rotation
On 25/04/2011 12:56, Paul Andrews wrote: On 25/04/2011 12:51, Paul Andrews wrote: On 25/04/2011 08:47, a...@yonearth.com wrote: thanx Cor But i need like this http://www.somersetdesign.co.uk/3drotator.php regards amol It's not that complicated. 1) put object on turntable. 1b Err.. take PHOTO here! LOL 2) rotate turntable X degrees Oops, TAKE PHOTO! 3) If object is not fully rotated, goto 1 Flash loads all images in a stack - one on top of another. Make all images invisible. Make the first visible. To rotate just move the visibility flag through the stack ( probably best to keep image references in an array). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] test
Traffic seems to have abruptly stopped.. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] test
On 24/04/2011 14:48, Cor wrote: Got it. Thanks Cor. I guess the list is exceptionally quiet. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Why doesn't this work addChild removechild
On 22/04/2011 18:35, Steve Abaffy wrote: Quick update Function{ Var Mort: MovieClip = new Mort(); Try{ removeChild(Mort); }catch(e:Error){ // Do nothing; } addChild(Mort); } This function is called multiple times and each time it adds the child Mort, but I want to remove the one placed there previously, it works if I add the two lines right after each other as in the previous email but I really need it work more like this. As has already been pointed out, your variable name is the same as the class name, so I'm not sure why the compiler doesn't throw wobbly. Never name instance variables beginning with a capital letter. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Archives?
On 15/04/2011 19:06, Micky Hulse wrote: Hello, Sorry to bug the list with this... When I go to visit the list archives, it looks like the most recent archive is from 2007. Maybe I am missing something? Anyone know where I can go to search through more recent archives? I would like to find a thread I started from about a year ago What was the thread about? Call method by name: A few questions... How to utilize this code: public static const: Needhelp understanding... Paul ... I am hoping that I can find an archive that supports searching! :D Thanks! Micky ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] test swf on slow machines
I would think that very few people have such slow machines and while they are out there do they really form part of your target audience? What exactly are you doing to exercise the machines heavily? Last year I worked on a project that involved animating 150+ avatars on screen together (with depth queues and collision detection) and naturally while the clients machines ran fine, I knew that for many people the experience would be poor - their machine would be unable to sustain the frame rate. I decided what the lowest acceptable frame rate was and built in a counter to measure the actual frame rate on the users machine. If the frame rate dipped below the acceptable level I reduced the number of avatars until the frame rate recovered. This worked very well. It could also be used to increase the avatars if the user had a very fast machine. So depending on your particular usage, you may be able to adapt to the users machine capabilities. Paul On 10/04/2011 01:43, Anthony Pace wrote: How do you do your testing? Do you still have slow machines to test everything on? do you virtualize it and assign a slow processor speed and fewer resources? or do you have another method? I used to test apps on an old Compaq p3 633 mhz (if it ran well there than I could trust it would run almost anywhere); however, I don't have access to it anymore, and I totally need some accurate benchmarks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Thought some one would like this online book
On 27/02/2011 02:17, spyder spyders wrote: ww.scribd.com/Flash-As3-Programming/d/19382007 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Also available via the copyright holder... http://livedocs.adobe.com/flash/9.0/main/flash_as3_programming.pdf ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Anybody Want to Work in Dubai?
On 17/02/2011 20:39, Kerry Thompson wrote: Cor wrote: WHAT! No kissing AND no drinking... I am gone Aw, Cor, you're so Dutch. No, you can't smoke _that_ in Dubai either. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders I suspect placard waving is also classed as a dangerous sport too.. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OTish MP3 files for a piano scale
Hi Guys - I go out for the afternoon to chat with the client and the list is alive with info about pianos! This is a low budget thing and not an attempt at emulating a Steinway. The actual project I can't really say much about but this is just a proof of concept thing that will decide what happens next. Thanks for all the enthusiasm guys! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OTish MP3 files for a piano scale
I'd like to make a piano keyboard, but trying to find a set of notes in MP3 format is leading to website link hell. Anyone know of any downloads for the individual notes? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OTish MP3 files for a piano scale
Thanks guys. This doesn't have to be a particularly accurate thing - I just want it to sound something like a piano. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 'trace' executes function
On 02/02/2011 10:12, Wenzler, Thomas wrote: Hi List, I just made a little experiment with this code... function setMovieClipX(mc,desiredCoordX):Boolean { var updated:Boolean=true; (desiredCoordX!=mc.x)?mc.x=desiredCoordX:updated=false; If the x posn isn't the right one move the movieclip, otherwise update the status return updated; } trace(setMovieClipX(movieClip,286)); ...and found to my utmost surprise that the trace command actually executed the function and updated the movieClip.x position instead of just tracing true or false. It's just doing as you ask, isn't it? If you check omit Trace in the Publish settings, movieClip remains at it's x Position. Well, it would! Wonder if this could be of any use or is a potential danger when using traces to debug? Unless there's something I'm missing, everything is working as I would expect it to. If you pass a function call as a parameter, the function is run. If the function includes code that will move a movieclip, the clip will move. Regards Thomas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] core Math functions in flash vs the browser
On 11/01/2011 17:51, Anthony Pace wrote: Why are the implementations of Sin and Cos s slow? Even a very basic MacLauren series can trump the Flash's current Math.cos or Math.sin, and that is when they wrapped in function calls. Although the rendering performance is poor in the browser, if you try comparing the ff3.5 or chrome's ability to process the the Math.sin and Math.cos calls, you will see vast differences. What gives with the dudes at Adobe? Why was this problem not a concern, nor improved upon years ago? I hear things will be different in 10.2; however, I haven't played with it yet, and I would not be able to comment. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders If this is critical to you you may just wish to cache computation, or incorporate a lookup table. I don't think this is a critical thing for the vast majority of developers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...
On 20/12/2010 13:30, Mendelsohn, Michael wrote: I've been going through the exact same horrible situation, and I feel your pain, Tom. My issue seems to have worked itself out as of late. For some insight, check my thread swf not compiling, originating on December 10th. Ultimately, I kept recreating the fla file. Converting it to an xfl file didn't do anything to help. It wasn't an issue with the as files, the issue is in the fla file. Fortunately, I don't have very many library items in my fla, so I could fairly easily recreate the file. Good luck. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders It might be an idea to create a new fla, then copy items from the library. It may be that you can do it in stages to try and find out if any are corrupted in stages. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My first code.
On 16/12/2010 07:38, spyder spyders wrote: Thank You So Much! :DI have been researching for over a month!! I am guessing that the 'this' is pointing to the symbol or _mc I attach the class to? I ended up doing away with all of the this because I was receiving an error message saying gotoAndStop is not a function. Also I needed to declare the variable buttonState Using this shouldn't cause you a problem in a class definition. If you don't use it it generally means the same thing as this.! gotoAndStop is not a function. I would associate with a class that did not extend MovieClip. Spend some time on some OO tutorials to try and get the main concepts then you'll soon see how it all fits together. Here it is!!! My first Class! Excellent. Thank you! You're welcome. ### package { import flash.display.MovieClip; import flash.events.MouseEvent; public class ToggleButton extends MovieClip { //public var togglButton:MovieClip; public var buttonState = MovieClip; public function ToggleButton() { // constructor code //event listeners addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle); addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle); addEventListener(MouseEvent.CLICK, toggleClick); buttonState = off; // Respond to mouse events function rolloverToggle(event:MouseEvent) { gotoAndStop(buttonState+ over); } //rollover f(x) function rolloutToggle(event:MouseEvent) { gotoAndStop(buttonState); } //rollout f(x) function toggleClick(event:MouseEvent) { if (buttonState == on) { buttonState = off; } //if else { buttonState = on; } //else gotoAndStop(buttonState+ over); } //toggle click f(x) } //constructor f(x) } //class } //package # ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My first code.
On 16/12/2010 14:54, Matt S. wrote: Spyder, you should order Colin Moock's book toute suite: http://www.amazon.com/exec/obidos/ASIN/0596526946/ref=nosim/moockorg It's essential reading for anyone interested in learning AS3. It is, but http://www.learningactionscript3.com/ is a much gentler ride to get started. Paul .m On Thu, Dec 16, 2010 at 2:38 AM, spyder spydersspyderspyd...@aol.com wrote: Thank You So Much! :DI have been researching for over a month!! I am guessing that the 'this' is pointing to the symbol or _mc I attach the class to? I ended up doing away with all of the this because I was receiving an error message saying gotoAndStop is not a function. Also I needed to declare the variable buttonState Here it is!!! My first Class! Thank you! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My first code.
On 15/12/2010 23:53, spyder spyders wrote: HELLO FlashCoders! I am trying to write a ToggleButton Class.I can get it to work as a document class and as as3 on timeline. But how to I use it as a symbol class? Everywhere you have toggleButton replace it with this or remove it altogether. In the linkage for the MovieClip that represents the toggle, put this class. Paul Thx! / package { import flash.display.MovieClip; import flash.events.MouseEvent; public class ToggleButton extends MovieClip { public var toggleButton:MovieClip; public function ToggleButton() { // constructor code //event listeners toggleButton.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle); toggleButton.addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle); toggleButton.addEventListener(MouseEvent.CLICK, toggleClick); toggleButton.buttonState = off; // Respond to mouse events function rolloverToggle(event:MouseEvent) { toggleButton.gotoAndStop(toggleButton.buttonState+ over); } //rollover f(x) function rolloutToggle(event:MouseEvent) { toggleButton.gotoAndStop(toggleButton.buttonState); } //rollout f(x) function toggleClick(event:MouseEvent) { if (toggleButton.buttonState == on) { toggleButton.buttonState = off; } //if else { toggleButton.buttonState = on; } //else toggleButton.gotoAndStop(toggleButton.buttonState+ over); } //toggle click f(x) } //constructor f(x) } //class } //package / ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] stop caching
If this is a web project, just have a local server on your PC and test using that, then deploy to the remote server. You can always clear the browser cache. Paul On 10/12/2010 14:56, Lehr, Theodore wrote: so if it is local - anyway to get around caching? From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo Califano [califa010.flashcod...@gmail.com] Sent: Thursday, December 09, 2010 9:03 PM To: Flash Coders List Subject: Re: [Flashcoders] stop caching If you are loading the swf directly from the file system (that is, localy) appending parameters to the querystring won't work because they'll be considered part of the file name. So those parameters will not be interpreted as such. In a http environment (i.e. a server, local or remote), on the other hand, the querystring will not be considered part of the file name. So yes, it's a local / server issue. Cheers Juan Pablo Califano 2010/12/9 Lehr, Theodoreted_l...@federal.dell.com I am trying to prevent caching via: function startLoad(dfile:String) { var ran:int = Math.round(Math.random()*10); var dfileb:String = new String(); dfileb = dfile+?ran=+ran; var mRequest:URLRequest=new URLRequest(dfileb); } startLoad(moive.swf); but I get an error 2044: Unhandled IOErrorEvent:text=Error #2035: URL Not Found What am I doing wrong? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: swf not compiling
I did once get some really bizarre behaviour with a project that had a MovieClip in the library linked to a class but with a misspelt class name. Things just weren't happening and the IDE had conveniently constructed a class for me that did nothing. Meanwhile I was trying to work with classes that weren't being called. Maybe totally unrelated. Paul On 10/12/2010 21:09, Mendelsohn, Michael wrote: OK, back to square one. It's not compiling again. No errors. I've rebuilt a new fla from scratch, and brought in all the assets from the other library. Still nothing. This is going to be the death of me. - MM I've never used Flashbuilder/Flex before. My project is mostly purely code, just a few visual assets, but it would probably take me some time to learn my way around the software. :-( It's not that hard to set up really. You just create a pure AS3 project and point Flashbuilder to your main document as the class to build from (right click on the class, select Set as Default Application). You can then bring in your library assets using [Embed] tags or using the Loader class. There is documentation on how to use the Embed tags - it's easy. Do you own a copy? Worth a shot at least. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to iterate through arrays
On 13/11/2010 15:17, Cor wrote: I am trying to create a menu with 5 levels deep submenus. Sounds like a UI nightmare for the user. My best guess is to do this with an array with a bunch of arrays in it, which also contain arrays, etc. And now I have to iterate through all the levels of the arrays. So I need some example how to iterate regards the amount of arrays and items in the arrays. Suggestions please. (Any better way is also appreciated). Check out recursive functions. Regards Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to iterate through arrays
On 13/11/2010 16:24, Cor wrote: Thanks Paul, Yes, but how would I dive through in depth arrays? var nestedArrays:Array=[ 0, 1, 2, 3, [4,5,[7,8,[9,10],11]], 12]; arrayDescender(nestedArrays); function arrayDescender(pArr:Array, pDepth:uint=0):void { for (var i:uint=0; i pArr.length; i++){ if (pArr[i] is Array){ // node arrayDescender(pArr[i], pDepth+1); } else { // leaf trace (level +pDepth+ [+i+] = + pArr[i]); } } } Regards Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: zaterdag 13 november 2010 17:14 To: Flash Coders List Subject: Re: [Flashcoders] How to iterate through arrays On 13/11/2010 15:17, Cor wrote: I am trying to create a menu with 5 levels deep submenus. Sounds like a UI nightmare for the user. My best guess is to do this with an array with a bunch of arrays in it, which also contain arrays, etc. And now I have to iterate through all the levels of the arrays. So I need some example how to iterate regards the amount of arrays and items in the arrays. Suggestions please. (Any better way is also appreciated). Check out recursive functions. Regards Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.869 / Virusdatabase: 271.1.1/3249 - datum van uitgifte: 11/10/10 20:34:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to iterate through arrays
On 13/11/2010 16:44, Cor wrote: OK, I think I figured it out. function findIndex (psdArray:Array, psdButton:Object, psdLevel:uint):void { for (var i:uint=0; i psdArray[psdLevel].length; ++i){ var curBtn:uint = psdArray.indexOf(psdButton); if(curBtn == -1){ ++psdLevel; //recursie findIndex (psdArray[psdLevel], psdButton, psdLevel); } } trace(psdArray[psdLevel], psdButton, psdLevel); } LOL, that's ten minutes of my life wasted because you didn't try before asking... Regards Cor ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash CS5 and photoshop import and TLFTextfield
On 18/10/2010 19:27, Patrick Matte wrote: In fact, not only is there no options to create regular TextField instead of TLFTextField but all the fonts are wrong in the TLFTextFields. I opened Flash CS4 and imported the same PSD file and every TextField had the correct font. Thumbs down Adobe Flash CS5... Change the target player to 9 before you import and you will get regular TextFields. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any good references for swarming/flocking/fractal algorithms?
On 18/10/2010 06:48, mika wrote: You could have a look at Flint Particle system also http://flintparticles.org/examples/flocking-3d Excellent. Thank you. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any good references for swarming/flocking/fractal algorithms?
On 18/10/2010 08:45, John McCormack wrote: Paul, There are some useful things here, mostly(?) java but the approach is helpful: http://www.red3d.com/cwr/steer/ http://www.red3d.com/cwr/boids/ http://www.red3d.com/cwr/ http://www.vergenet.net/~conrad/boids/pseudocode.html http://benfry.com/writing/ John Some really interesting stuff - thank you. I wished I'd asked sooner! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Any good references for swarming/flocking/fractal algorithms?
Any good references for swarming/flocking/fractal algorithms? Thought I'd have a play. Doesn't have to be flash-only. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any good references for swarming/flocking/fractal algorithms?
On 17/10/2010 19:18, Tom Gooding wrote: Grant Skinner has done some open AS3 stuff on this: http://www.gskinner.com/blog/archives/2009/11/wander_motion_c.html http://www.gskinner.com/blog/archives/2009/11/wander_motion_c_1.html Also there's the Hype framework project: http://www.hypeframework.org/02_examples/swarm/content/01_swarm/ Not used either of these - but Hype looks pretty comprehensive with tons of examples - post back if you get anywhere with it - be interested to hear... Thanks Tom. Paul Tom On 17 Oct 2010, at 15:47, Paul Andrews wrote: Any good references for swarming/flocking/fractal algorithms? Thought I'd have a play. Doesn't have to be flash-only. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Left shifting input text as user types is unreliable
On 22/09/2010 20:25, Paul Andrews wrote: On 22/09/2010 19:18, Cédric Muller wrote: And, by any chance, are any fonts not embedded ? (another halfy dumb question) No, they are embedded. It's not that the text is not accepted it's just that typing more text doesn't cause the text to move left when the field is filled. It's not a case of typing characters that aren't embedded. It really is odd. OK, I spotted what is making a difference. The field in question is being used to enter an email address. Some testers had reported that they were unable to enter a '@' symbol because when the tried to they got an '' (double quote). After a lot of discussion with the project manager where i explained this was certainly down to incorrectly configured keyboard/language settings (most likely UK English/US English), I needed a solution, so for that field I attached a CHANGE listener and substituted any typed character with @ . This works nicely, but has clearly introduced another problem on some machines. Scratched head for the moment. Paul 22/09/2010 19:28, Paul Andrews wrote : On 22/09/2010 17:26, Cédric Muller wrote: Out in the wild (read: dumb question): Do you have some player version detection in your tests ? (it could be that the third computer has not FP9 installed?) Fair question. Machine in question is running FP10! (as are the other two) hth, Cedric I've been working on an AS3 project with some input text - using CS5 targetting FP 9. It works nicely but I have a few text input fields, but one of them has a problem on some computers. I have tried it on three computers and only one shows the problem and the other input fields do not show the problem. Even cutting and pasting working or new textInput fields don't cure it. The problem is that when the user types too much text, the text should shift left so that what the user has just typed is always in view. In two out of three machines I have access to it does. On another it does not and the user can't see what they are typing. There's no obvious correlation between machines that have the correct behaviour for the field and those that do not. One tester had the bad behaviour on all browsers except IE8. Works fine on every browser I have installed. Any ideas? Paul ___ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Left shifting input text as user types is unreliable
On 24/09/2010 16:11, Glen Pike wrote: Is this happening because you are using the CHANGE event - is that firing when you change modify the character also? Have you tried using the TextEvent.TEXT_INPUT event - this might work, but I am not sure. The only other suggestion may be out of place, but concerns usability and might be redundant: Making a text field large enough for the input data may be a way around this too - I know email addresses can be ridiculously long, but I think I would be happier with one that is long enough rather than having one the right width just to please a graphic designer... I finally sorted it. TEXT_INPUT was no good - it only changed the text once another character had been typed. In the end I reverted to the CHANGE event but used replaceText() on the field instead of replacing the text in the string by manipulating fld.text; Thanks for everyone who suggested a fix. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Left shifting input text as user types is unreliable
On 24/09/2010 16:45, Kenneth Kawamoto wrote: Some testers had reported that they were unable to enter a '@' symbol because when the tried to they got an '' (double quote). This is usually caused by wmode set to transparent. It's set to opaque. Paul Kenneth Kawamoto http://www.materiaprima.co.uk/ On 24/09/2010 15:36, Paul Andrews wrote: On 22/09/2010 20:25, Paul Andrews wrote: On 22/09/2010 19:18, Cédric Muller wrote: And, by any chance, are any fonts not embedded ? (another halfy dumb question) No, they are embedded. It's not that the text is not accepted it's just that typing more text doesn't cause the text to move left when the field is filled. It's not a case of typing characters that aren't embedded. It really is odd. OK, I spotted what is making a difference. The field in question is being used to enter an email address. Some testers had reported that they were unable to enter a '@' symbol because when the tried to they got an '' (double quote). After a lot of discussion with the project manager where i explained this was certainly down to incorrectly configured keyboard/language settings (most likely UK English/US English), I needed a solution, so for that field I attached a CHANGE listener and substituted any typed character with @ . This works nicely, but has clearly introduced another problem on some machines. Scratched head for the moment. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Left shifting input text as user types is unreliable
I've been working on an AS3 project with some input text - using CS5 targetting FP 9. It works nicely but I have a few text input fields, but one of them has a problem on some computers. I have tried it on three computers and only one shows the problem and the other input fields do not show the problem. Even cutting and pasting working or new textInput fields don't cure it. The problem is that when the user types too much text, the text should shift left so that what the user has just typed is always in view. In two out of three machines I have access to it does. On another it does not and the user can't see what they are typing. There's no obvious correlation between machines that have the correct behaviour for the field and those that do not. One tester had the bad behaviour on all browsers except IE8. Works fine on every browser I have installed. Any ideas? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Left shifting input text as user types is unreliable
On 22/09/2010 17:26, Cédric Muller wrote: Out in the wild (read: dumb question): Do you have some player version detection in your tests ? (it could be that the third computer has not FP9 installed?) Fair question. Machine in question is running FP10! (as are the other two) hth, Cedric I've been working on an AS3 project with some input text - using CS5 targetting FP 9. It works nicely but I have a few text input fields, but one of them has a problem on some computers. I have tried it on three computers and only one shows the problem and the other input fields do not show the problem. Even cutting and pasting working or new textInput fields don't cure it. The problem is that when the user types too much text, the text should shift left so that what the user has just typed is always in view. In two out of three machines I have access to it does. On another it does not and the user can't see what they are typing. There's no obvious correlation between machines that have the correct behaviour for the field and those that do not. One tester had the bad behaviour on all browsers except IE8. Works fine on every browser I have installed. Any ideas? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders