Re: [Flashcoders] Any experience developing with Flex on a Mac?

2012-10-02 Thread Tom Gooding
IntelliJIDEA is the best AS3 IDE you can get - runs on Mac
Obviously this is just my opinion (but is based on evaluations across some 
large teams in 2 separate businesses) - you gotta pay for it though
Tom

On 2 Oct 2012, at 15:35, Joel Johnson wrote:

Hey,

I was looking for a good FlashDevelop alternative on Mac, and can't seem to
find one. I've been reading that TextMate and Eclipse are possible options,
but wanted to know what you guys thought.
I'm looking to develop casual games for internet browsers, and ultimately
as AIR apps for mobiles. I'll be quite possibly be using the Starling2D
framework with Flex and AIR.

What would you suggest?

Regards,
Joel.
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Re: [Flashcoders] Any experience developing with Flex on a Mac?

2012-10-02 Thread Tom Gooding
You can set break points etc in IntelliJ and step through code etc - not used 
it much, but had one dev who def set it up 

Tom Gooding
+447989970920


On 2 Oct 2012, at 18:09, Joel Johnson joeljohnson.in...@gmail.com wrote:

 The solution involving Bootcamp appears to sound like it's similar to the
 Flashdevelop Bridge solution, if it involves installing another OS on a
 partition. I'd probably look at that as a last option - thanks anyway! :)
 
 I'll look over IntelliJIDEA.
 Having said that, were you guys able to do any runtime debugging using Flex
 either using Eclipse or IntelliJ..?
 
 On Tue, Oct 2, 2012 at 9:08 PM, Tom Gooding t...@quickthinkmedia.co.ukwrote:
 
 IntelliJIDEA is the best AS3 IDE you can get - runs on Mac
 Obviously this is just my opinion (but is based on evaluations across some
 large teams in 2 separate businesses) - you gotta pay for it though
 Tom
 
 On 2 Oct 2012, at 15:35, Joel Johnson wrote:
 
 Hey,
 
 I was looking for a good FlashDevelop alternative on Mac, and can't seem to
 find one. I've been reading that TextMate and Eclipse are possible options,
 but wanted to know what you guys thought.
 I'm looking to develop casual games for internet browsers, and ultimately
 as AIR apps for mobiles. I'll be quite possibly be using the Starling2D
 framework with Flex and AIR.
 
 What would you suggest?
 
 Regards,
 Joel.
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Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Tom Gooding
I have a couple of questions about AIR / mobile device dev:

1) Has anyone on this list shipped anything decent (by this I guess I mean 
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore 
using AS3/AIR?
2) Has anyone got any practical advice for technology choices for an AS3 / Java 
shop looking to do mobile apps / games  (we have a framework using SmartFox 
server with AS3 client tech). 

Currently - we're looking to kick off a mobile dev track early next year, and 
expect to be using native tech, which is a pity for us as we have a really 
mature AS3 framework but I don't see any examples of flash being used to much 
commercial effect on mobile thus far...  

 
On 18 Sep 2012, at 14:22, Merrill, Jason wrote:

 Make it an EMCA viable script language. Like Actionscript becoming 
 Javascripts competitor. Make it so Actionscript can control and manipulate 
 DOM.
Just sayin..

THAT would be AWESOME and make me VERY HAPPY.  

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 


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Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Tom Gooding
thanks - had seen Machinarium - will take a look at Wonderputt, thing that 
worries us specifically with AIR is the networking stack; running robust / 
low-latency socket connections for multiplayer games (which we do fine in 
browser flash).



On 18 Sep 2012, at 16:48, Mike Duguid wrote:

 1) Has anyone on this list shipped anything decent (by this I guess I mean 
 commercially successful; gave +ve ROI on dev/sales costs) into the AppStore 
 using AS3/AIR?

Not me personally, but aware of these chart toppers:
http://news.cnet.com/8301-30685_3-20104108-264/flash-derived-ipad-game-tops-app-store-charts/
http://www.flashrealtime.com/wonderputt-flash-ipad/
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-23 Thread Tom Gooding
Essence being Flash isn't for websites any more but still well suited to 
gaming products? Seems a reasonable strategy / direction to me..



On 22 Feb 2012, at 18:50, James Merrill jmerri...@gmail.com wrote:

 http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
 
 A new version of AS3 will be nice, it's just too bad no one wants Flash
 anymore. Flash player is basically dead in the water, with its future usage
 being hardcore gaming. How many of you guys/gals are doing that?
 
 
 
 -- 
 James Merrill
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[Flashcoders] Flash Builder 4 Profiler

2010-12-09 Thread Tom Gooding
Hi,

Has anyone had major grief trying to get this working?

I used in a while ago and it seemed very easy  - just loaded an external 
application and that was that - now we can't get it going despite all sorts of 
hacking round with security settings and the mm.cfg file, most of which is 
documented here:

http://arielsommeria.com/blog/2008/12/22/getting-the-flex-profiler-to-work/

As usual - Adobe docs are not much cop

Anyone got any ideas? Have tried on OSX and windows 7 - I def had it working on 
OSx previously.

Cheers

Tom 



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Re: [Flashcoders] Iterating internal list of definitions

2010-11-23 Thread Tom Gooding
Sorry - answer to this Q is here - the (slightly flaky) solution others have 
created to this - is to read the byte data and process to extract definitions:

http://www.bytearray.org/?p=175
http://etcs.ru/pre/getDefinitionNamesSource/

I think this'd be a useful feature, you can vote for it here: 
http://bugs.adobe.com/jira/browse/FP-564

Tom


On 23 Nov 2010, at 13:55, Tom Gooding wrote:

Hi- does anyone know if it's possible to access the list of definitions 
available by 'linkage' in an external swf?
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Re: [Flashcoders] Intellij IDEA?

2010-11-23 Thread Tom Gooding
Someone on our team introduced this on large projects to replace FDT  - 
apparently the refactoring is a lot better, less of a memory hog and a lot of 
the supplementary tooling (ANT / SVN integration etc) remains (whereas it's 
missing in flash develop).

On 18 Nov 2010, at 19:42, Merrill, Jason wrote:

I've been trying out my copy of Intellij IDEA (Ultimate edition) I got at Max 
this year, and I'm really digging it for Actionscript projects.  I am normally 
a FlashDevelop user, but it has some really nice features FlashDevelop doesn't. 
 There are a few things FlashDevelop does better, but overall, it can go head 
to head on most features and many many other features I'd love to see in 
FlashDevelop. I was wondering if there were any other Intellij users out there 
using it for Flash/Actionscript and what you thought of it compared to other 
AS3 coding tools.

Jason Merrill
Instructional Technology Architect
Bank of America  Global Learning








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Re: [Flashcoders] Any good references for swarming/flocking/fractal algorithms?

2010-10-17 Thread Tom Gooding
Grant Skinner has done some open AS3 stuff on this:

http://www.gskinner.com/blog/archives/2009/11/wander_motion_c.html
http://www.gskinner.com/blog/archives/2009/11/wander_motion_c_1.html

Also there's the Hype framework project:

http://www.hypeframework.org/02_examples/swarm/content/01_swarm/

Not used either of these - but Hype looks pretty comprehensive with tons of 
examples - post back if you get anywhere with it - be interested to hear...

Tom


On 17 Oct 2010, at 15:47, Paul Andrews wrote:

Any good references for swarming/flocking/fractal algorithms?

Thought I'd have a play. Doesn't have to be flash-only.
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Re: [Flashcoders] Designing for multiple screen sizes - and input types

2010-10-06 Thread Tom Gooding
I thought there were TouchEvents for mobile - presumably you could look for 
them getting fired somewhere and switch modes on that?



On 6 Oct 2010, at 18:16, Kevin Newman wrote:

The more I dive into mobile design and development, the more I realize that the 
distinction between mobile and desktop has less to do with screen size, and a 
great deal more to do with input type.

On a mobile device - even a big screen one like an iPad - touch interface means 
things need to (and can) work differently than on the desktop with a mouse and 
scrollwheel (or cursor/trackpad).

The question - is there a way to detect interface method in addition to 
screensize and ppi?

I need to tailor certain things based on the answer to that query.

Kevin N.


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Re: [Flashcoders] Call to a possibly undefined method inflate through a reference with static type flash.utils:ByteArray

2010-10-03 Thread Tom Gooding
It looks to me like your compiler error is due to a call to _bytes.inflate() 
where the compiler detects that inflate() is not a method of the ByteArray 
class, I think it was added in later player versions - check your publish 
settings?

older docs (missing): 
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/utils/ByteArray.html
newer docs (present): 
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/utils/ByteArray.html

HTH 

Tom


On 3 Oct 2010, at 18:44, Henrik Andersson wrote:

Dave Watts skriver:
 I'm trying to compress XML data being exchanged via Socket with a Perl
 backend and after taking several hurdles, I'm stuck at this error message:
 
1061: Call to a possibly undefined method inflate through
a reference with static type flash.utils:ByteArray.
 
 In your code, if there's nothing to read, your exception handlers fall
 through after calling handleTcpError. At compile time, the compiler
 has no guarantee that there'll be anything in the byte array.
 

So what? That is no grounds for throwing a compiler error. It's your job to 
ensure that stuff is setup properly at runtime.

A runtime issue will never raise a compiler time error.
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[Flashcoders] AS3 to Java

2010-09-23 Thread Tom Gooding
Anyone know of any tools to convert AS3 code into Java?
There seems to be several stabs at the other way around (j2as3 for example).

Cheers

Tom 

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Re: [Flashcoders] Apple changes their guidelines

2010-09-22 Thread Tom Gooding
Yes, I'd love to see this too, thanks for keeping us updated Kevin, nice one 
Tom


On 22 Sep 2010, at 18:07, jared stanley wrote:

wow 60 fps sounds impressive! i have not been impressed with the
flashiphone demos adobe has been showcasing; they showcased the same blox
game when they first announced it and again 6 months later just before
release...i would love to see your example as it would be the first
smooth-running demo i've seen.







On Wed, Sep 22, 2010 at 9:29 AM, Kevin Newman capta...@unfocus.com wrote:

 This all worked great. I now have the unBrix demo running at 60FPS -
 smooth as silk (almost, there are a very few small hiccups, nothing like in
 the previous demo - I have one last optimization left that I think will
 clean that up).
 
 The things I did were to make sure GPU acceleration is working (the bricks
 were red previously) - and preallocating (instantiating and storing) any and
 all objects I might need, and removing reliance on build in black box
 methods like hitTextObject. Actually, I separated the entire game engine
 into simpler shape objects (x, y, width, height - all int - final classes,
 no getter/setter, no inheritance) and did all the hit testing movement
 calculation manually on those, then apply that to scene in the render phase
 of ENTER_FRAME. I'll try moving it to RENDER event and see if that yields
 any improvement too (which'll be hard to spot!).
 
 Doing all that preallocation jives with what is mentioned in the packager
 for iphone dev guide PDF:
 
 http://download.macromedia.com/pub/labs/packagerforiphone/packagerforiphone_devguide.pdf
 
 In particular: Allocating fresh blocks of memory is costly. It can slow
 down your application or cause performance to lag during animation or
 interaction as the garbage collection gets triggered.
 
 and: As memory fills up, iPhone OS notifies other running, native iPhone
 applications to free up memory. As these applications process this
 notification and work to free memory, they may compete with your application
 for CPU cycles. This can momentarily degrade the performance of your
 application.
 
 For me, memory allocation has been the biggest cause for stuttering and
 visual lag in Flash on iPhone.
 
 I haven't posted the results yet, because I only finished this work at 3am.
 ;-) Also, certain properties like cacheAsBitmapMatrix aren't available in
 the Player swf builds (to run on Android or Frash) so I'm not certain a
 posted swf would truly represent these improvements (I'll try it anyway
 though). Hopefully I can finish and polish something within a few weeks or
 months and get it into the app store! :-D
 
 Kevin N.
 
 
 
 
 On 9/21/10 5:07 PM, Kevin Newman wrote:
 
 I've been attempting to tackle the same issues, and would love a lot more
 info, if there is any available, on how to get the framerates to be stable.
 
 I've actually had a bit of luck, and I'm currently operating on the theory
 that the problem lies with memory allocation/deallocation and the garbage
 collector. This seems to apply to any situation where the player might
 create objects that will have to be collected - including events (the event
 object - passed on dispatch), and maybe even functions in general (args
 array?) - and certain built in methods like hitTestObject, or
 txtFld.htmlText. Constructors are a killer.
 
 I'm in the process of refactoring this:
 http://www.unfocus.com/unBrix.html to aggressively remove all reliance on
 black box APIs (like hitTestObject) and create 0 (zero) new objects per
 frame, except the two event objects (ENTER_FRAME and possibly RENDER) and
 touch/mouse events.
 
 I should be done with that tonight, and then I'll have a better idea of
 what kind of impact that has if any on the performance, and most importantly
 on the lag spikes (for lack of a better term).
 
 In general, I'll also note that Frash (the hacked Android player on iOS)
 works far better in terms of scripting than the iPhone compiler - I hope the
 recent changes in Apple's ToS means that Adobe can just ship AVM2 and skip
 all this AOT compilation, since AVM2 from what I can tell, performs better
 anyway (it should help make the compile times bearable too).
 
 From what I'm seeing, the scripting has a definite impact on performance,
 much more than the folks at Adobe are letting on (maybe they aren't aware?).
 
 Kevin N.
 
 
 
 On 9/21/10 9:19 AM, Tom Gooding wrote:
 
 Hi Flashcoders (back to Apple again),
 
 I'm wondering, having seen reports that developers are getting CS5
 packager content approved on the app store, if anyone knows of a decent
 Flash game / app on iPhone?
 
 I have just read this thread on Adobe labs:
 
 http://forums.adobe.com/thread/718595?tstart=0
 
 Whilst there's some regrettable bickering to wade through - the overall
 impression I take from it, is that decent visual performance, say 30fps,
 (even when optimising for gpu according to the guidelines) isn't possible.
 I'm considering whether to dedicate some resources

Re: [Flashcoders] Apple changes their guidelines

2010-09-21 Thread Tom Gooding
Hi Flashcoders (back to Apple again),

I'm wondering, having seen reports that developers are getting CS5 packager 
content approved on the app store, if anyone knows of a decent Flash game / app 
on iPhone?

I have just read this thread on Adobe labs:

http://forums.adobe.com/thread/718595?tstart=0

Whilst there's some regrettable bickering to wade through - the overall 
impression I take from it, is that decent visual performance, say 30fps,  (even 
when optimising for gpu according to the guidelines) isn't possible.  I'm 
considering whether to dedicate some resources to our own benchmarking of it, 
but currently, I get the impression it's not worth it if you want stuff that 
runs well / is comparable to the native platform.

Can anyone point me in the direction of something that makes a genuine case for 
Flash on iPhone before we dump it in favour of Unity3D?! 

Thanks!

Tom


On 17 Sep 2010, at 03:39, Anthony Pace wrote:

I have to say that the restriction that says you cannot download code is 
ridiculous; for, the language in their public statement is just too ambiguous.

If interpreted differently it could mean:
-no more web services, as this is code you download and parse to get data
-no embedding a browser into your application, or web ads for that matter
-images/sound/assets of any type are just sequences of code interpreted to do 
something specific
-no connecting to the net at all

IMHO, Apple has actually messed up on this one again.

On 9/9/2010 9:46 AM, Henrik Andersson wrote:
 http://www.apple.com/pr/library/2010/09/09statement.html
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Re: [Flashcoders] Isometric Graphics Libraries

2010-09-09 Thread Tom Gooding
Thanks Chris and Michael,
I was looking for artwork assets - not code, had a search on exchange and only 
1 library listed in there - seems there's not much about - less than I expected 
anyhow.
Will post back if I hit upon anything - any isometric designers out there - 
take note, might be a freelance contract for this one in a few weeks!

Cheers

Tom



On 8 Sep 2010, at 23:56, Chris Foster wrote:

Assuming that you're after AS3 libraries, go here:
http://fluxdb.fluxusproject.org/

and type 'Isometric' into the 'Search' box in the top-right corner. 

C:

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tom
Gooding
Sent: Thursday, 9 September 2010 12:43 AM
To: Flash Coders List
Subject: [Flashcoders] Isometric Graphics Libraries

Hi - is anyone aware of any pre-existing free or commercial isometric
graphic libraries - for characters and props?






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Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps

2010-09-09 Thread Tom Gooding
We use the single Bitmap  many BitmapData method on expensive animations 
(having pre-cached various timelines as arrays of BitmapData) outputting them 
on the frame rate by reassignment of the Bitmap.bitmapData property. It's been 
a while since I wrote the engine we use for it but I optimised/benchmarked it a 
lot and I think it was the best way - especially if you've multiple instances. 
Many, many times faster than playing a movieclip that's for sure - and faster 
than doing copyPixels from a master sheet. Of course - it can have a hefty 
memory footprint for longer animations so management / cleanup is important. 


On 9 Sep 2010, at 11:29, Henrik Andersson wrote:

allandt bik-elliott (thefieldcomic.com) skriver:
 i was always under the impression that the best way of doing that (for games
 sprite animations for instance) is bitmap 'blitting' where you use a
 tilesheet and then use bitmap draw to pull the current frame you want to
 show into your actual sprite

I think that's not the fastest way. It's still copying the pixels. I am fairly 
sure that not copying the pixels is infinitely faster.

My money is on the one Bitmap/multiple BitmapData solution. It should be using 
the least amount of memory and have no data copying at all.

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Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Tom Gooding
It means no external application logic can be loaded and executed; you can load 
visual assets but no runtime code libraries. This is how it was originally 
envisaged before they canned flash altogether.
Guess the race is on to write a Flash CS5 / iPhone app that doesn't run like a 
dog.



On 9 Sep 2010, at 16:37, Kurt Dommermuth wrote:

Hi Nathan,

It's the agreement they are referring to where the legalese is that sucks to
read. The article is fine.

At this point I've read enough to feel confident that they will accept CS5
as a development tool, but what I'm curious about is the statement as long
as code isn't downloaded.  What does that mean?





On Thu, Sep 9, 2010 at 10:53 AM, Nathan Mynarcik nat...@mynarcik.comwrote:

 That link is not even a page long...
 
 Nathan Mynarcik
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com
 
 
 On Thu, Sep 9, 2010 at 10:13 AM, Kurt Dommermuth k...@kurtdommermuth.com
 wrote:
 
 shit.  I don't want to read their damn agreement.  What the hell does
 this
 mean?
 
 
 
 On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com)
 
 alla...@gmail.com wrote:
 
 how does cs5 generate files for iphone? Does it create a swf and then
 use
 a
 cocoa framework to make it work or does it transcode the file directly
 into
 objective c?
 
 suddenly looks very interesting again
 
 a
 
 On 9 September 2010 14:46, Henrik Andersson he...@henke37.cjb.net
 wrote:
 
 http://www.apple.com/pr/library/2010/09/09statement.html
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[Flashcoders] Isometric Graphics Libraries

2010-09-08 Thread Tom Gooding
Hi - is anyone aware of any pre-existing free or commercial isometric graphic 
libraries - for characters and props?

 




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[Flashcoders] Using Flash Clients for capacity testing

2010-08-03 Thread Tom Gooding
Hi,

Does anyone have any experience of using AS3 apps (be it standalone swfs / AIR 
apps, or even via browser plugin) to generate load for distributed capacity 
tests? 
The advantage of this would is the option to exercise production client code in 
load-testing / dimensioning. 

My suspicion is that the flash runtime and network stack is too inefficient to 
really utilise available hardware compared to a lower level language or 
framework..

Any ideas greatly appreciated,

Tom


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[Flashcoders] Flash CS5 IDE

2010-07-27 Thread Tom Gooding
rant

I've just moved from CS3, that I'd been happily using for a few years to CS5 
(so we can target FP10) and it seems to me to be a massive step backwards in 
usability.
The properties dialogs for pretty much everything are trickier to use 
especially the way you apply filters. Just arranging and navigating the panels 
all seems massively inferior to how it worked before.

/rant

Has anyone else found this transition a bit painful and/or have any suggestions 
as to how to improve productivity with it. Maybe... does anyone know if it's 
possible to rig the CS3 IDE (I am on Mac) to publish for FP10.

Tom




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Re: [Flashcoders] Flash CS5 IDE

2010-07-27 Thread Tom Gooding
Yep - I guess I will need to get used to it - am I alone in thinking it's a bit 
of a dog's dinner of an app?




On 27 Jul 2010, at 11:25, Paul Andrews wrote:

On 27/07/2010 11:09, Tom Gooding wrote:
 rant
 
 I've just moved from CS3, that I'd been happily using for a few years to CS5 
 (so we can target FP10) and it seems to me to be a massive step backwards in 
 usability.
 The properties dialogs for pretty much everything are trickier to use 
 especially the way you apply filters. Just arranging and navigating the 
 panels all seems massively inferior to how it worked before.
 
 /rant
 
 Has anyone else found this transition a bit painful and/or have any 
 suggestions as to how to improve productivity with it. Maybe... does anyone 
 know if it's possible to rig the CS3 IDE (I am on Mac) to publish for FP10.
 
 Tom
 
 
   

Probably best get used to it now. I have recently had to move from CS3 to CS5 
because the CS5 Adobe software won't export from CS5 back to CS3 and my 
customers are starting to go ahead with CS5..
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[Flashcoders] Looking for AS3 Developer - South London based

2010-07-14 Thread Tom Gooding
Hi,

We are currently trying to recruit an ambitious and commercially-savvy AS3 Game 
developer.

If anyone is interested in a role with a small and fast growing company with a 
genuine chance to become a significant equity partner - the full ad is 
available here:

http://www.jobsite.co.uk/job/flash-games-developer-936170950?src=search

Thanks,

Tom
  

Tom Gooding
Managing Director
QuickThink Media Ltd

Email: t...@quickthinkmedia.co.uk
Mobile: +44 (0)798 997 0920
Telephone: +44 (0)207 978 0145




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[Flashcoders] CS3 vs CS5

2010-06-23 Thread Tom Gooding
Hi,

I am still using Flash CS3, considering moving onto CS5 (we'll need to target 
player 10 soon in our AS3 projects so need an IDE upgrade to publish the visual 
elements - all our AS3 engineering is done using FDT/Flex SDK).
I guess I am after straw-polls? Has anyone picked it up recently and started 
using? Just wondering if there are any drawbacks and/or excellent new stuff 
that helps workflow?

Tom
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Re: [Flashcoders] Reverse Compiling

2010-06-22 Thread Tom Gooding
Ave Imperator is the best one that I have used


On 22 Jun 2010, at 15:32, Lehr, Theodore wrote:

any ones to recommend?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, June 22, 2010 10:20 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Reverse Compiling

Lehr, Theodore wrote:
 It's official - I am the biggest moron on the planet... which leads me to 
 this question:
 
 Is it possible to take a .swf and turn it into a .fla?
 

There are a variety of decompilers available.
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[Flashcoders] Flash 10.1 problems on Mac OSX / Firefox

2010-06-17 Thread Tom Gooding
I've been running player 10.1 debugger (latest version), and subsequently the 
main release and I am finding sometimes on OSX / Firefox it seems to not render 
to the screen; I get either a white screen or a partial rendering of 1 single 
frame which then stays static. The app seems to be running; I see trace output 
on debug player and URL requests. If I restart it seems to be OK.

I noticed this initially on our own stuff (all embedded via swfobject) 
initially but seems to be a problem on other sites (youtube/bbc).

Just wondering if anyone else had noticed this?
 
Tom


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[Flashcoders] Loading SWF file via Socket class / ByteArray

2010-06-08 Thread Tom Gooding
Hi,

Does anyone know how to get an external swf (hosted on a regular webserver) 
into the Loader class - accessed via the low-level flash.net.Socket class into 
a ByteArray.

It seems this is possible, but I can't find any examples of how to handle it 
either server side (we use Java here) or how the AS3 client would need to work. 

I have found this which looks like it may have been relevant, but the files 
have been taken down:  http://www.bytearray.org/?p=32

If anyone has any ideas I'd appreciate it,

Tom
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Re: [Flashcoders] Loading SWF file via Socket class / ByteArray

2010-06-08 Thread Tom Gooding
Thanks Juan - I will try this out - the reason behind investigating this is for 
obfuscation; I'm interested in finding a way to load an asset into flash 
without triggering a standard http request (I guess URLLoader will trigger one).
You're right about LoaderContext too - I think it needs to be set to the 
current context before you can read the byte data from the external file



On 8 Jun 2010, at 16:40, Juan Pablo Califano wrote:

You don't need to use a socket for this.

Load the data with a URLLoader, setting URLLoader.dataFormat to
URLLoaderDataFormat.BINARY.

You'll get a ByteArray. Pass that to Loader::loadBytes() wait for the
complete event to fire and you're all set.

Well, almost. If the loaded swf is in a different domain, you need a
crossdomain. If I recall correctly, this case also involved
some LoaderContext particular setup (can't remember the details, though).

You don't need to do anything server-side if you are serving the swf as a
normal file.

Cheers
Juan Pablo Califano

2010/6/8 Tom Gooding t...@quickthinkmedia.co.uk

 Hi,
 
 Does anyone know how to get an external swf (hosted on a regular webserver)
 into the Loader class - accessed via the low-level flash.net.Socket class
 into a ByteArray.
 
 It seems this is possible, but I can't find any examples of how to handle
 it either server side (we use Java here) or how the AS3 client would need to
 work.
 
 I have found this which looks like it may have been relevant, but the files
 have been taken down:  http://www.bytearray.org/?p=32
 
 If anyone has any ideas I'd appreciate it,
 
 Tom
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Re: [Flashcoders] union 1000-user free licence announced (multiuser dev platform)

2010-05-28 Thread Tom Gooding
thanks for the update colin

I discovered Unity several months ago whilst it was in Beta. we introduced it 
into a multiplayer gaming application in a middle-man context to replace an 
http tunneling/polling behaviour.
we were able to get it into production within a week of downloading the 
libraries and doc and it's proven very dependable and dead easy to work with 

the terms of the license you're offering and the quality of the platform 
represents a really significant 'gift' to the community - thank you! 

Tom Gooding
quickthinkmedia.co.uk


On 28 May 2010, at 06:12, co...@moock.org wrote:

greetings flashcoders.

at fitc, we recently announced a free 1000-user licence for union:

http://www.unionplatform.com/?p=1115

also, this week, we posted an online multiplayer pong game tutorial:
http://www.unionplatform.com/?page_id=1229

and a multiuser fridge magnets tutorial:
http://www.unionplatform.com/?page_id=1159

both tutorials include all demo source code.

what's union?

Union is a development platform for creating multiuser applications. It 
includes the Union Server, a multiuser communications server, and Reactor, an 
ActionScript 3.0 framework for creating Adobe Flash client applications.

sorry for the intrusion, but I'm trying to get the word out that there's now a 
free option for large-scale multiuser game and app projects.

dave, please let me know if this type of announcement is inappropriate for 
flashcoders.

kind regards,
colin moock
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[Flashcoders] FDT4 or Flash Builder 4

2010-05-19 Thread Tom Gooding
I am about to invest in a few desks worth of AS3 IDEs (we have both straight 
Flash projects and future requirements for Flex applications). 

I currently use FDT and am pretty happy with it (though not used it for MXML) - 
my main gripe being the absence of the Flash Builder profiling features - I see 
FDT is introducing this and has a Beta available which looks good (possibly 
better than FlashBuilder).

Has anyone been through any kind of evaluation/comparison? Has anyone used both 
in conjunction? Any steer would be appreciated... What say the masses? 

Cheers,

Tom




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Re: [Flashcoders] FDT4 or Flash Builder 4

2010-05-19 Thread Tom Gooding
Thanks - not sure I can justify buying both though - is the only unique feature 
to Flash Builder the ability to do Wysiwyg layouts on Flex forms?

On 19 May 2010, at 14:22, John McCormack wrote:

Hi Tom,

 Has anyone used both in conjunction?

This setup of FDT with FB looks promising - I will be trying it next week:
http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/

John

On 19/05/2010 10:52, Tom Gooding wrote:
 I am about to invest in a few desks worth of AS3 IDEs (we have both straight 
 Flash projects and future requirements for Flex applications).
 
 I currently use FDT and am pretty happy with it (though not used it for MXML) 
 - my main gripe being the absence of the Flash Builder profiling features - I 
 see FDT is introducing this and has a Beta available which looks good 
 (possibly better than FlashBuilder).
 
 Has anyone been through any kind of evaluation/comparison? Has anyone used 
 both in conjunction? Any steer would be appreciated... What say the masses?
 
 Cheers,
 
 Tom
 
 
 
 
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[Flashcoders] SWFObject javascript embedding problem

2008-01-18 Thread Tom Gooding
I'm using the SWFObject js utility to embed a flash movie. In some
circumstances in IE (once the swf is cached I think), the swf fails to
load. All the JavaScript seems to be running correctly - anyone had any
similar issues?

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[Flashcoders] problems with exclude.xml not always working

2007-06-28 Thread Tom Gooding
Hi,

 

I am trying to stop compiling a load of classes into some as2/fp8 movies
- I can only get one of them to exclude using the exclude.xml method,
the rest seem to be the same size whether the exclude.xml file is
present or not. Are there bugs with this? Does anyone know any
workarounds?

 

Tom Gooding

Developer

Gamesys Ltd

1st Floor, 54-62 Regent Street, LONDON W1B 5RE
Direct Line, 020 74788101 | Mobile, 0798 9970920 

This message contains confidential information and is intended only for
the individual named. If you are not the named addressee you should not
disseminate, distribute or copy this e-mail. Please notify the sender
immediately by e-mail if you have received this e-mail by mistake and
delete this e-mail from your system. This e-mail transmission is not
certified to be secure or non-erroneous as information could be
intercepted, corrupted, lost, destroyed, arrive late or incomplete, or
contain viruses. The sender therefore does not accept liability for any
errors or omissions in the contents of this message which arise as a
result of e-mail transmission. If verification is required please
request a hard-copy version. 

 

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RE: [Flashcoders] Crossdomain problems

2007-05-30 Thread Tom Gooding
Hi,

To allow scripting across swfs served from different domains the swfs
themselves need to set
System.security.allowDomain(www.somedomain.com);
to permit a parent swf from somedomain.com to call actionscript methods
on them.

I guess your swfs on amazon will need to run the line above to open your
domain up for cross scripting  ( *.floorplanner.com ).

I haven't loaded you links or anything though - hope this helps..

Tom
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gert-Jan
van der Wel
Sent: 30 May 2007 15:51
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Crossdomain problems

Hi list!

I'm a developer on the Floorplanner team (check www.floorplanner.com)
and I
ran into some crossdomain issues.

All the furniture elements are separate swf's which are loaded in one by
one. For the sake of scalability we are thinking about moving all the
furniture swf's to the Amazon S3 service. So I've uploaded all the swf's
to
Amazon S3 and I made a little test app to see how things worked. To be
short, it didn't. You can load swf's, but no moving, scaling, changing
color
etc.

So I made a new test app using another server of our own:
www.floorplanner.nl (because I've more control over this one). Every
furniture swf has an movieclip with the name color. When you select a
color in the Floorplanner, the color of this movieclip is changed. My
test
app checks if it can access that color movieclip. When I run it inside
the
Flash IDE there is no problem, but run it anywhere else and it will
fail.

Here is my little test app:
http://www.floorplanner.com/assets/lab/crossdomaintest.swf
http://www.floorplanner.com/assets/lab/crossdomaintest.fla

I've set my crossdomain files to allow everything (for now):
http://www.floorplanner.nl/crossdomain.xml
http://www.floorplanner.com/crossdomain.xml

Can anybody help me and tell me what I'm doing wrong?

Bye!
Gert-Jan
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RE: [Flashcoders] Crossdomain problems

2007-05-30 Thread Tom Gooding
Yes - I have a similar app that loads heavy audio libraries from a
regional server - these libraries (the child swfs if you like) need to
run the line below.

You need to use: System.security.allowDomain( *.floorplanner.com )

 

If the functions are trivial (changing color etc) you could even do 

 

System.security.allowDomain(*);

 

Hope this helps

 

Tom
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gert-Jan
van der Wel
Sent: 30 May 2007 15:51
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Crossdomain problems

Hi list!

I'm a developer on the Floorplanner team (check www.floorplanner.com)
and I
ran into some crossdomain issues.

All the furniture elements are separate swf's which are loaded in one by
one. For the sake of scalability we are thinking about moving all the
furniture swf's to the Amazon S3 service. So I've uploaded all the swf's
to
Amazon S3 and I made a little test app to see how things worked. To be
short, it didn't. You can load swf's, but no moving, scaling, changing
color
etc.

So I made a new test app using another server of our own:
www.floorplanner.nl (because I've more control over this one). Every
furniture swf has an movieclip with the name color. When you select a
color in the Floorplanner, the color of this movieclip is changed. My
test
app checks if it can access that color movieclip. When I run it inside
the
Flash IDE there is no problem, but run it anywhere else and it will
fail.

Here is my little test app:
http://www.floorplanner.com/assets/lab/crossdomaintest.swf
http://www.floorplanner.com/assets/lab/crossdomaintest.fla

I've set my crossdomain files to allow everything (for now):
http://www.floorplanner.nl/crossdomain.xml
http://www.floorplanner.com/crossdomain.xml

Can anybody help me and tell me what I'm doing wrong?

Bye!
Gert-Jan
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[Flashcoders] XMLSocket connection in flash 8 /AS2.0

2007-05-01 Thread Tom Gooding
Calling all AS2.0 developers who have experience working with XMLSocket
connections..
I've recently been seeing an odd behaviour in an app I've developed
which has a continual connection to a socket server.

The symptom I've been seeing is the connection becoming inactive, the
onClose event does not get fired, it just stops receiving XML. My
current workaround is to monitor idle time on this connection and
reconnect if a ceiling is reached. The current thinking is that this is
due to some network/firewall/environmental issue and investigation is
time-consuming, though a bug with flash has not been ruled out.

I was wondering if anyone has experienced anything similar and found the
root cause of it? Any thoughts would be greatly appreciated.

Tom
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RE: [Flashcoders] rotate a cube

2007-05-01 Thread Tom Gooding
I've seen some really good stuff done recently in Papervision3d
http://www.papervision3d.org/ , also WireEngine3D I've used before
pretty successfully http://osflash.org/we3d . As with any 3D engine,
you'll need reasonable maths to get on with either of these.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ron
Wheeler
Sent: 01 May 2007 15:36
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] rotate a cube

Why not Sandy3D ???

Waseem Shahzad wrote:
 Hello Flashcoders

 I am trying to rotate a cube which i made in the flash authoring
 environment. However it is not a real cube but I don't want to use API
to
 make a cube first and then rotate it. I want that a cube which have a
 specific design then it is rotate in the 3d environment using flash
 Actionscript.

 Please help me I don't find any solution and now i think that might be

 it is
 not possible to rotate such type of cube.

 Thanx in advance.
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RE: [Flashcoders] Clear Set Interval Q:

2007-04-26 Thread Tom Gooding
The most sensible way to use Intervals, which are very useful - but
dangerous when not managed correctly, is to use an implementation of
TimeOut, so you fire object methods after a given delay and the API you
use for this, automatically clears up the interval. I can speak from
experience as to the annoyance of debugging code where setInterval /
clearInterval has been used irresponsibly.

Eg:


class TimeOut
{

public static function create(interval : Number, scope : Object,
method : Function, parameters : Array) : Void {
var intervalID : Number;
var timeoutFunction : Function = function() : Void {
clearInterval(intervalID);
method.apply(scope, parameters);
};
intervalID = setInterval(timeoutFunction, interval,
parameters);

}
}


Usage:

import TimeOut;

function someFunction(arg:String) : Void{
trace(arg);
}

TimeOut.create(5000,this,someFunction,[I should be called after 5
seconds]);


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: 25 April 2007 17:26
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Clear Set Interval Q:

Danny,

I think you're missing out by not using Intervals.  They're extremely 
useful (and efficient) once you get familiar with them.

If you're looking for one that you don't have to keep track of, google 
Kenny Bunch Interval Manager.  It takes care of a lot of interval 
overhead and puts all intervals in one location (namespace).

To Muzak's point, I'm able to have multiple instances of the same class 
each have their own interval running inside them.  Do you mean if you 
make the interval var static?

-Steven
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RE: [Flashcoders] Pile of Objects Physics

2007-04-25 Thread Tom Gooding
I think fisix engine is an AS3 continuation of APE. I've used the flade
library (which I think in turn is the precursor of APE) for some rigid
body simulations before and it's pretty good (especially if you need to
support 9 version players), documentation is non existent though, you
need to look at the example code to infer usage.

FLADE: http://www.cove.org/flade/


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Brisita
Sent: 25 April 2007 15:25
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Pile of Objects Physics

Hey Joe,

I'm currently working on a flash physics based project as well.  From my

research I have found two
AS3 based physics engines, which one was already mentioned by you 
(APE).  The other
is the Fisix Engine.  From my tests it is better structured and more 
complete.

Check out:

http://www.fisixengine.com/engine.asp

It is free to use on non-commercial projects but the license for 
commercial projects is a bit steep.
Because of that I may end up using APE cause of its LGPL and release 
what ever I add to it.  Haven't decided yet.

Hope this helps,
Rob.

Joe Cutting wrote:
 Hello,
   I'm looking at simulating the physics of a pile of irregular objects

 in Flash. The idea is that you drop irregular object on the pile and 
 it decides where to stop, if you remove an object then it decides 
 whether the ones above it fall etc.
 Has anyone seen any good tutorials, books or code to do this.
 I'm aware of the APE project (http://www.cove.org/ape/) but it looks a

 bit over specced and not very finished.
 Some one of this list also mentioned the O reilly game physics book 
 (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it
out.

 I'd be grateful for any pointers to get me started on this.

 Cheers

 Joe




 Joe Cutting
 Computer exhibits and installations
 www.joecutting.com
 The Fishergate Centre, 4 Fishergate, York, YO10 4FB
 01904 624681

 As of 30th October 2006 I have a new office so
 please note my new address and phone number  
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RE: [Flashcoders] Site Check

2007-03-14 Thread Tom Gooding
Seems to load OK - massive dload tho!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
Duenas
Sent: 14 March 2007 19:10
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Site Check


I don't get it stuck on 2%...I don't know what do I might need...

On Mar 14, 2007, at 12:39 PM, Donald Desloge wrote:

 The site works for me every single time.

 - Original Message 
 From: Adrian Lynch [EMAIL PROTECTED]
 To: Flashcoders flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 14, 2007 11:37:02 AM
 Subject: [Flashcoders] Site Check

 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone
 confirm
 this?

 Cheers.

 Adrian Lynch

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RE: [Flashcoders] is flash still alive?

2007-03-13 Thread Tom Gooding
Has anyone had much of a play with WPF? What's the word on the street?
Will it take over from Flash?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks | BLITZ
Sent: 13 March 2007 19:18
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] is flash still alive?


Flash is dead.  Long live WPF/E!   ;)
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