Re: [Flashcoders] Any experience developing with Flex on a Mac?
IntelliJIDEA is the best AS3 IDE you can get - runs on Mac Obviously this is just my opinion (but is based on evaluations across some large teams in 2 separate businesses) - you gotta pay for it though Tom On 2 Oct 2012, at 15:35, Joel Johnson wrote: Hey, I was looking for a good FlashDevelop alternative on Mac, and can't seem to find one. I've been reading that TextMate and Eclipse are possible options, but wanted to know what you guys thought. I'm looking to develop casual games for internet browsers, and ultimately as AIR apps for mobiles. I'll be quite possibly be using the Starling2D framework with Flex and AIR. What would you suggest? Regards, Joel. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any experience developing with Flex on a Mac?
You can set break points etc in IntelliJ and step through code etc - not used it much, but had one dev who def set it up Tom Gooding +447989970920 On 2 Oct 2012, at 18:09, Joel Johnson joeljohnson.in...@gmail.com wrote: The solution involving Bootcamp appears to sound like it's similar to the Flashdevelop Bridge solution, if it involves installing another OS on a partition. I'd probably look at that as a last option - thanks anyway! :) I'll look over IntelliJIDEA. Having said that, were you guys able to do any runtime debugging using Flex either using Eclipse or IntelliJ..? On Tue, Oct 2, 2012 at 9:08 PM, Tom Gooding t...@quickthinkmedia.co.ukwrote: IntelliJIDEA is the best AS3 IDE you can get - runs on Mac Obviously this is just my opinion (but is based on evaluations across some large teams in 2 separate businesses) - you gotta pay for it though Tom On 2 Oct 2012, at 15:35, Joel Johnson wrote: Hey, I was looking for a good FlashDevelop alternative on Mac, and can't seem to find one. I've been reading that TextMate and Eclipse are possible options, but wanted to know what you guys thought. I'm looking to develop casual games for internet browsers, and ultimately as AIR apps for mobiles. I'll be quite possibly be using the Starling2D framework with Flex and AIR. What would you suggest? Regards, Joel. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
I have a couple of questions about AIR / mobile device dev: 1) Has anyone on this list shipped anything decent (by this I guess I mean commercially successful; gave +ve ROI on dev/sales costs) into the AppStore using AS3/AIR? 2) Has anyone got any practical advice for technology choices for an AS3 / Java shop looking to do mobile apps / games (we have a framework using SmartFox server with AS3 client tech). Currently - we're looking to kick off a mobile dev track early next year, and expect to be using native tech, which is a pity for us as we have a really mature AS3 framework but I don't see any examples of flash being used to much commercial effect on mobile thus far... On 18 Sep 2012, at 14:22, Merrill, Jason wrote: Make it an EMCA viable script language. Like Actionscript becoming Javascripts competitor. Make it so Actionscript can control and manipulate DOM. Just sayin.. THAT would be AWESOME and make me VERY HAPPY. Jason Merrill Instructional Technology Architect II Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Tom Gooding QuickThink Media Ltd Email: t...@quickthinkmedia.co.uk Mobile: +44 (0)798 997 0920 Telephone: +44 (0)207 357 0054 Skype: tomg_quickthink ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript lives on.
thanks - had seen Machinarium - will take a look at Wonderputt, thing that worries us specifically with AIR is the networking stack; running robust / low-latency socket connections for multiplayer games (which we do fine in browser flash). On 18 Sep 2012, at 16:48, Mike Duguid wrote: 1) Has anyone on this list shipped anything decent (by this I guess I mean commercially successful; gave +ve ROI on dev/sales costs) into the AppStore using AS3/AIR? Not me personally, but aware of these chart toppers: http://news.cnet.com/8301-30685_3-20104108-264/flash-derived-ipad-game-tops-app-store-charts/ http://www.flashrealtime.com/wonderputt-flash-ipad/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.
Essence being Flash isn't for websites any more but still well suited to gaming products? Seems a reasonable strategy / direction to me.. On 22 Feb 2012, at 18:50, James Merrill jmerri...@gmail.com wrote: http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html A new version of AS3 will be nice, it's just too bad no one wants Flash anymore. Flash player is basically dead in the water, with its future usage being hardcore gaming. How many of you guys/gals are doing that? -- James Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Builder 4 Profiler
Hi, Has anyone had major grief trying to get this working? I used in a while ago and it seemed very easy - just loaded an external application and that was that - now we can't get it going despite all sorts of hacking round with security settings and the mm.cfg file, most of which is documented here: http://arielsommeria.com/blog/2008/12/22/getting-the-flex-profiler-to-work/ As usual - Adobe docs are not much cop Anyone got any ideas? Have tried on OSX and windows 7 - I def had it working on OSx previously. Cheers Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Iterating internal list of definitions
Sorry - answer to this Q is here - the (slightly flaky) solution others have created to this - is to read the byte data and process to extract definitions: http://www.bytearray.org/?p=175 http://etcs.ru/pre/getDefinitionNamesSource/ I think this'd be a useful feature, you can vote for it here: http://bugs.adobe.com/jira/browse/FP-564 Tom On 23 Nov 2010, at 13:55, Tom Gooding wrote: Hi- does anyone know if it's possible to access the list of definitions available by 'linkage' in an external swf? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Intellij IDEA?
Someone on our team introduced this on large projects to replace FDT - apparently the refactoring is a lot better, less of a memory hog and a lot of the supplementary tooling (ANT / SVN integration etc) remains (whereas it's missing in flash develop). On 18 Nov 2010, at 19:42, Merrill, Jason wrote: I've been trying out my copy of Intellij IDEA (Ultimate edition) I got at Max this year, and I'm really digging it for Actionscript projects. I am normally a FlashDevelop user, but it has some really nice features FlashDevelop doesn't. There are a few things FlashDevelop does better, but overall, it can go head to head on most features and many many other features I'd love to see in FlashDevelop. I was wondering if there were any other Intellij users out there using it for Flash/Actionscript and what you thought of it compared to other AS3 coding tools. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Any good references for swarming/flocking/fractal algorithms?
Grant Skinner has done some open AS3 stuff on this: http://www.gskinner.com/blog/archives/2009/11/wander_motion_c.html http://www.gskinner.com/blog/archives/2009/11/wander_motion_c_1.html Also there's the Hype framework project: http://www.hypeframework.org/02_examples/swarm/content/01_swarm/ Not used either of these - but Hype looks pretty comprehensive with tons of examples - post back if you get anywhere with it - be interested to hear... Tom On 17 Oct 2010, at 15:47, Paul Andrews wrote: Any good references for swarming/flocking/fractal algorithms? Thought I'd have a play. Doesn't have to be flash-only. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Designing for multiple screen sizes - and input types
I thought there were TouchEvents for mobile - presumably you could look for them getting fired somewhere and switch modes on that? On 6 Oct 2010, at 18:16, Kevin Newman wrote: The more I dive into mobile design and development, the more I realize that the distinction between mobile and desktop has less to do with screen size, and a great deal more to do with input type. On a mobile device - even a big screen one like an iPad - touch interface means things need to (and can) work differently than on the desktop with a mouse and scrollwheel (or cursor/trackpad). The question - is there a way to detect interface method in addition to screensize and ppi? I need to tailor certain things based on the answer to that query. Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Call to a possibly undefined method inflate through a reference with static type flash.utils:ByteArray
It looks to me like your compiler error is due to a call to _bytes.inflate() where the compiler detects that inflate() is not a method of the ByteArray class, I think it was added in later player versions - check your publish settings? older docs (missing): http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/utils/ByteArray.html newer docs (present): http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/utils/ByteArray.html HTH Tom On 3 Oct 2010, at 18:44, Henrik Andersson wrote: Dave Watts skriver: I'm trying to compress XML data being exchanged via Socket with a Perl backend and after taking several hurdles, I'm stuck at this error message: 1061: Call to a possibly undefined method inflate through a reference with static type flash.utils:ByteArray. In your code, if there's nothing to read, your exception handlers fall through after calling handleTcpError. At compile time, the compiler has no guarantee that there'll be anything in the byte array. So what? That is no grounds for throwing a compiler error. It's your job to ensure that stuff is setup properly at runtime. A runtime issue will never raise a compiler time error. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 to Java
Anyone know of any tools to convert AS3 code into Java? There seems to be several stabs at the other way around (j2as3 for example). Cheers Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
Yes, I'd love to see this too, thanks for keeping us updated Kevin, nice one Tom On 22 Sep 2010, at 18:07, jared stanley wrote: wow 60 fps sounds impressive! i have not been impressed with the flashiphone demos adobe has been showcasing; they showcased the same blox game when they first announced it and again 6 months later just before release...i would love to see your example as it would be the first smooth-running demo i've seen. On Wed, Sep 22, 2010 at 9:29 AM, Kevin Newman capta...@unfocus.com wrote: This all worked great. I now have the unBrix demo running at 60FPS - smooth as silk (almost, there are a very few small hiccups, nothing like in the previous demo - I have one last optimization left that I think will clean that up). The things I did were to make sure GPU acceleration is working (the bricks were red previously) - and preallocating (instantiating and storing) any and all objects I might need, and removing reliance on build in black box methods like hitTextObject. Actually, I separated the entire game engine into simpler shape objects (x, y, width, height - all int - final classes, no getter/setter, no inheritance) and did all the hit testing movement calculation manually on those, then apply that to scene in the render phase of ENTER_FRAME. I'll try moving it to RENDER event and see if that yields any improvement too (which'll be hard to spot!). Doing all that preallocation jives with what is mentioned in the packager for iphone dev guide PDF: http://download.macromedia.com/pub/labs/packagerforiphone/packagerforiphone_devguide.pdf In particular: Allocating fresh blocks of memory is costly. It can slow down your application or cause performance to lag during animation or interaction as the garbage collection gets triggered. and: As memory fills up, iPhone OS notifies other running, native iPhone applications to free up memory. As these applications process this notification and work to free memory, they may compete with your application for CPU cycles. This can momentarily degrade the performance of your application. For me, memory allocation has been the biggest cause for stuttering and visual lag in Flash on iPhone. I haven't posted the results yet, because I only finished this work at 3am. ;-) Also, certain properties like cacheAsBitmapMatrix aren't available in the Player swf builds (to run on Android or Frash) so I'm not certain a posted swf would truly represent these improvements (I'll try it anyway though). Hopefully I can finish and polish something within a few weeks or months and get it into the app store! :-D Kevin N. On 9/21/10 5:07 PM, Kevin Newman wrote: I've been attempting to tackle the same issues, and would love a lot more info, if there is any available, on how to get the framerates to be stable. I've actually had a bit of luck, and I'm currently operating on the theory that the problem lies with memory allocation/deallocation and the garbage collector. This seems to apply to any situation where the player might create objects that will have to be collected - including events (the event object - passed on dispatch), and maybe even functions in general (args array?) - and certain built in methods like hitTestObject, or txtFld.htmlText. Constructors are a killer. I'm in the process of refactoring this: http://www.unfocus.com/unBrix.html to aggressively remove all reliance on black box APIs (like hitTestObject) and create 0 (zero) new objects per frame, except the two event objects (ENTER_FRAME and possibly RENDER) and touch/mouse events. I should be done with that tonight, and then I'll have a better idea of what kind of impact that has if any on the performance, and most importantly on the lag spikes (for lack of a better term). In general, I'll also note that Frash (the hacked Android player on iOS) works far better in terms of scripting than the iPhone compiler - I hope the recent changes in Apple's ToS means that Adobe can just ship AVM2 and skip all this AOT compilation, since AVM2 from what I can tell, performs better anyway (it should help make the compile times bearable too). From what I'm seeing, the scripting has a definite impact on performance, much more than the folks at Adobe are letting on (maybe they aren't aware?). Kevin N. On 9/21/10 9:19 AM, Tom Gooding wrote: Hi Flashcoders (back to Apple again), I'm wondering, having seen reports that developers are getting CS5 packager content approved on the app store, if anyone knows of a decent Flash game / app on iPhone? I have just read this thread on Adobe labs: http://forums.adobe.com/thread/718595?tstart=0 Whilst there's some regrettable bickering to wade through - the overall impression I take from it, is that decent visual performance, say 30fps, (even when optimising for gpu according to the guidelines) isn't possible. I'm considering whether to dedicate some resources
Re: [Flashcoders] Apple changes their guidelines
Hi Flashcoders (back to Apple again), I'm wondering, having seen reports that developers are getting CS5 packager content approved on the app store, if anyone knows of a decent Flash game / app on iPhone? I have just read this thread on Adobe labs: http://forums.adobe.com/thread/718595?tstart=0 Whilst there's some regrettable bickering to wade through - the overall impression I take from it, is that decent visual performance, say 30fps, (even when optimising for gpu according to the guidelines) isn't possible. I'm considering whether to dedicate some resources to our own benchmarking of it, but currently, I get the impression it's not worth it if you want stuff that runs well / is comparable to the native platform. Can anyone point me in the direction of something that makes a genuine case for Flash on iPhone before we dump it in favour of Unity3D?! Thanks! Tom On 17 Sep 2010, at 03:39, Anthony Pace wrote: I have to say that the restriction that says you cannot download code is ridiculous; for, the language in their public statement is just too ambiguous. If interpreted differently it could mean: -no more web services, as this is code you download and parse to get data -no embedding a browser into your application, or web ads for that matter -images/sound/assets of any type are just sequences of code interpreted to do something specific -no connecting to the net at all IMHO, Apple has actually messed up on this one again. On 9/9/2010 9:46 AM, Henrik Andersson wrote: http://www.apple.com/pr/library/2010/09/09statement.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Isometric Graphics Libraries
Thanks Chris and Michael, I was looking for artwork assets - not code, had a search on exchange and only 1 library listed in there - seems there's not much about - less than I expected anyhow. Will post back if I hit upon anything - any isometric designers out there - take note, might be a freelance contract for this one in a few weeks! Cheers Tom On 8 Sep 2010, at 23:56, Chris Foster wrote: Assuming that you're after AS3 libraries, go here: http://fluxdb.fluxusproject.org/ and type 'Isometric' into the 'Search' box in the top-right corner. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tom Gooding Sent: Thursday, 9 September 2010 12:43 AM To: Flash Coders List Subject: [Flashcoders] Isometric Graphics Libraries Hi - is anyone aware of any pre-existing free or commercial isometric graphic libraries - for characters and props? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps
We use the single Bitmap many BitmapData method on expensive animations (having pre-cached various timelines as arrays of BitmapData) outputting them on the frame rate by reassignment of the Bitmap.bitmapData property. It's been a while since I wrote the engine we use for it but I optimised/benchmarked it a lot and I think it was the best way - especially if you've multiple instances. Many, many times faster than playing a movieclip that's for sure - and faster than doing copyPixels from a master sheet. Of course - it can have a hefty memory footprint for longer animations so management / cleanup is important. On 9 Sep 2010, at 11:29, Henrik Andersson wrote: allandt bik-elliott (thefieldcomic.com) skriver: i was always under the impression that the best way of doing that (for games sprite animations for instance) is bitmap 'blitting' where you use a tilesheet and then use bitmap draw to pull the current frame you want to show into your actual sprite I think that's not the fastest way. It's still copying the pixels. I am fairly sure that not copying the pixels is infinitely faster. My money is on the one Bitmap/multiple BitmapData solution. It should be using the least amount of memory and have no data copying at all. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple changes their guidelines
It means no external application logic can be loaded and executed; you can load visual assets but no runtime code libraries. This is how it was originally envisaged before they canned flash altogether. Guess the race is on to write a Flash CS5 / iPhone app that doesn't run like a dog. On 9 Sep 2010, at 16:37, Kurt Dommermuth wrote: Hi Nathan, It's the agreement they are referring to where the legalese is that sucks to read. The article is fine. At this point I've read enough to feel confident that they will accept CS5 as a development tool, but what I'm curious about is the statement as long as code isn't downloaded. What does that mean? On Thu, Sep 9, 2010 at 10:53 AM, Nathan Mynarcik nat...@mynarcik.comwrote: That link is not even a page long... Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 9, 2010 at 10:13 AM, Kurt Dommermuth k...@kurtdommermuth.com wrote: shit. I don't want to read their damn agreement. What the hell does this mean? On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: how does cs5 generate files for iphone? Does it create a swf and then use a cocoa framework to make it work or does it transcode the file directly into objective c? suddenly looks very interesting again a On 9 September 2010 14:46, Henrik Andersson he...@henke37.cjb.net wrote: http://www.apple.com/pr/library/2010/09/09statement.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Isometric Graphics Libraries
Hi - is anyone aware of any pre-existing free or commercial isometric graphic libraries - for characters and props? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Using Flash Clients for capacity testing
Hi, Does anyone have any experience of using AS3 apps (be it standalone swfs / AIR apps, or even via browser plugin) to generate load for distributed capacity tests? The advantage of this would is the option to exercise production client code in load-testing / dimensioning. My suspicion is that the flash runtime and network stack is too inefficient to really utilise available hardware compared to a lower level language or framework.. Any ideas greatly appreciated, Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash CS5 IDE
rant I've just moved from CS3, that I'd been happily using for a few years to CS5 (so we can target FP10) and it seems to me to be a massive step backwards in usability. The properties dialogs for pretty much everything are trickier to use especially the way you apply filters. Just arranging and navigating the panels all seems massively inferior to how it worked before. /rant Has anyone else found this transition a bit painful and/or have any suggestions as to how to improve productivity with it. Maybe... does anyone know if it's possible to rig the CS3 IDE (I am on Mac) to publish for FP10. Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash CS5 IDE
Yep - I guess I will need to get used to it - am I alone in thinking it's a bit of a dog's dinner of an app? On 27 Jul 2010, at 11:25, Paul Andrews wrote: On 27/07/2010 11:09, Tom Gooding wrote: rant I've just moved from CS3, that I'd been happily using for a few years to CS5 (so we can target FP10) and it seems to me to be a massive step backwards in usability. The properties dialogs for pretty much everything are trickier to use especially the way you apply filters. Just arranging and navigating the panels all seems massively inferior to how it worked before. /rant Has anyone else found this transition a bit painful and/or have any suggestions as to how to improve productivity with it. Maybe... does anyone know if it's possible to rig the CS3 IDE (I am on Mac) to publish for FP10. Tom Probably best get used to it now. I have recently had to move from CS3 to CS5 because the CS5 Adobe software won't export from CS5 back to CS3 and my customers are starting to go ahead with CS5.. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Looking for AS3 Developer - South London based
Hi, We are currently trying to recruit an ambitious and commercially-savvy AS3 Game developer. If anyone is interested in a role with a small and fast growing company with a genuine chance to become a significant equity partner - the full ad is available here: http://www.jobsite.co.uk/job/flash-games-developer-936170950?src=search Thanks, Tom Tom Gooding Managing Director QuickThink Media Ltd Email: t...@quickthinkmedia.co.uk Mobile: +44 (0)798 997 0920 Telephone: +44 (0)207 978 0145 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] CS3 vs CS5
Hi, I am still using Flash CS3, considering moving onto CS5 (we'll need to target player 10 soon in our AS3 projects so need an IDE upgrade to publish the visual elements - all our AS3 engineering is done using FDT/Flex SDK). I guess I am after straw-polls? Has anyone picked it up recently and started using? Just wondering if there are any drawbacks and/or excellent new stuff that helps workflow? Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reverse Compiling
Ave Imperator is the best one that I have used On 22 Jun 2010, at 15:32, Lehr, Theodore wrote: any ones to recommend? From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Tuesday, June 22, 2010 10:20 AM To: Flash Coders List Subject: Re: [Flashcoders] Reverse Compiling Lehr, Theodore wrote: It's official - I am the biggest moron on the planet... which leads me to this question: Is it possible to take a .swf and turn it into a .fla? There are a variety of decompilers available. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash 10.1 problems on Mac OSX / Firefox
I've been running player 10.1 debugger (latest version), and subsequently the main release and I am finding sometimes on OSX / Firefox it seems to not render to the screen; I get either a white screen or a partial rendering of 1 single frame which then stays static. The app seems to be running; I see trace output on debug player and URL requests. If I restart it seems to be OK. I noticed this initially on our own stuff (all embedded via swfobject) initially but seems to be a problem on other sites (youtube/bbc). Just wondering if anyone else had noticed this? Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Loading SWF file via Socket class / ByteArray
Hi, Does anyone know how to get an external swf (hosted on a regular webserver) into the Loader class - accessed via the low-level flash.net.Socket class into a ByteArray. It seems this is possible, but I can't find any examples of how to handle it either server side (we use Java here) or how the AS3 client would need to work. I have found this which looks like it may have been relevant, but the files have been taken down: http://www.bytearray.org/?p=32 If anyone has any ideas I'd appreciate it, Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Loading SWF file via Socket class / ByteArray
Thanks Juan - I will try this out - the reason behind investigating this is for obfuscation; I'm interested in finding a way to load an asset into flash without triggering a standard http request (I guess URLLoader will trigger one). You're right about LoaderContext too - I think it needs to be set to the current context before you can read the byte data from the external file On 8 Jun 2010, at 16:40, Juan Pablo Califano wrote: You don't need to use a socket for this. Load the data with a URLLoader, setting URLLoader.dataFormat to URLLoaderDataFormat.BINARY. You'll get a ByteArray. Pass that to Loader::loadBytes() wait for the complete event to fire and you're all set. Well, almost. If the loaded swf is in a different domain, you need a crossdomain. If I recall correctly, this case also involved some LoaderContext particular setup (can't remember the details, though). You don't need to do anything server-side if you are serving the swf as a normal file. Cheers Juan Pablo Califano 2010/6/8 Tom Gooding t...@quickthinkmedia.co.uk Hi, Does anyone know how to get an external swf (hosted on a regular webserver) into the Loader class - accessed via the low-level flash.net.Socket class into a ByteArray. It seems this is possible, but I can't find any examples of how to handle it either server side (we use Java here) or how the AS3 client would need to work. I have found this which looks like it may have been relevant, but the files have been taken down: http://www.bytearray.org/?p=32 If anyone has any ideas I'd appreciate it, Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] union 1000-user free licence announced (multiuser dev platform)
thanks for the update colin I discovered Unity several months ago whilst it was in Beta. we introduced it into a multiplayer gaming application in a middle-man context to replace an http tunneling/polling behaviour. we were able to get it into production within a week of downloading the libraries and doc and it's proven very dependable and dead easy to work with the terms of the license you're offering and the quality of the platform represents a really significant 'gift' to the community - thank you! Tom Gooding quickthinkmedia.co.uk On 28 May 2010, at 06:12, co...@moock.org wrote: greetings flashcoders. at fitc, we recently announced a free 1000-user licence for union: http://www.unionplatform.com/?p=1115 also, this week, we posted an online multiplayer pong game tutorial: http://www.unionplatform.com/?page_id=1229 and a multiuser fridge magnets tutorial: http://www.unionplatform.com/?page_id=1159 both tutorials include all demo source code. what's union? Union is a development platform for creating multiuser applications. It includes the Union Server, a multiuser communications server, and Reactor, an ActionScript 3.0 framework for creating Adobe Flash client applications. sorry for the intrusion, but I'm trying to get the word out that there's now a free option for large-scale multiuser game and app projects. dave, please let me know if this type of announcement is inappropriate for flashcoders. kind regards, colin moock ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FDT4 or Flash Builder 4
I am about to invest in a few desks worth of AS3 IDEs (we have both straight Flash projects and future requirements for Flex applications). I currently use FDT and am pretty happy with it (though not used it for MXML) - my main gripe being the absence of the Flash Builder profiling features - I see FDT is introducing this and has a Beta available which looks good (possibly better than FlashBuilder). Has anyone been through any kind of evaluation/comparison? Has anyone used both in conjunction? Any steer would be appreciated... What say the masses? Cheers, Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FDT4 or Flash Builder 4
Thanks - not sure I can justify buying both though - is the only unique feature to Flash Builder the ability to do Wysiwyg layouts on Flex forms? On 19 May 2010, at 14:22, John McCormack wrote: Hi Tom, Has anyone used both in conjunction? This setup of FDT with FB looks promising - I will be trying it next week: http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/ John On 19/05/2010 10:52, Tom Gooding wrote: I am about to invest in a few desks worth of AS3 IDEs (we have both straight Flash projects and future requirements for Flex applications). I currently use FDT and am pretty happy with it (though not used it for MXML) - my main gripe being the absence of the Flash Builder profiling features - I see FDT is introducing this and has a Beta available which looks good (possibly better than FlashBuilder). Has anyone been through any kind of evaluation/comparison? Has anyone used both in conjunction? Any steer would be appreciated... What say the masses? Cheers, Tom ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] SWFObject javascript embedding problem
I'm using the SWFObject js utility to embed a flash movie. In some circumstances in IE (once the swf is cached I think), the swf fails to load. All the JavaScript seems to be running correctly - anyone had any similar issues? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] problems with exclude.xml not always working
Hi, I am trying to stop compiling a load of classes into some as2/fp8 movies - I can only get one of them to exclude using the exclude.xml method, the rest seem to be the same size whether the exclude.xml file is present or not. Are there bugs with this? Does anyone know any workarounds? Tom Gooding Developer Gamesys Ltd 1st Floor, 54-62 Regent Street, LONDON W1B 5RE Direct Line, 020 74788101 | Mobile, 0798 9970920 This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. This e-mail transmission is not certified to be secure or non-erroneous as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Crossdomain problems
Hi, To allow scripting across swfs served from different domains the swfs themselves need to set System.security.allowDomain(www.somedomain.com); to permit a parent swf from somedomain.com to call actionscript methods on them. I guess your swfs on amazon will need to run the line above to open your domain up for cross scripting ( *.floorplanner.com ). I haven't loaded you links or anything though - hope this helps.. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gert-Jan van der Wel Sent: 30 May 2007 15:51 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Crossdomain problems Hi list! I'm a developer on the Floorplanner team (check www.floorplanner.com) and I ran into some crossdomain issues. All the furniture elements are separate swf's which are loaded in one by one. For the sake of scalability we are thinking about moving all the furniture swf's to the Amazon S3 service. So I've uploaded all the swf's to Amazon S3 and I made a little test app to see how things worked. To be short, it didn't. You can load swf's, but no moving, scaling, changing color etc. So I made a new test app using another server of our own: www.floorplanner.nl (because I've more control over this one). Every furniture swf has an movieclip with the name color. When you select a color in the Floorplanner, the color of this movieclip is changed. My test app checks if it can access that color movieclip. When I run it inside the Flash IDE there is no problem, but run it anywhere else and it will fail. Here is my little test app: http://www.floorplanner.com/assets/lab/crossdomaintest.swf http://www.floorplanner.com/assets/lab/crossdomaintest.fla I've set my crossdomain files to allow everything (for now): http://www.floorplanner.nl/crossdomain.xml http://www.floorplanner.com/crossdomain.xml Can anybody help me and tell me what I'm doing wrong? Bye! Gert-Jan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Crossdomain problems
Yes - I have a similar app that loads heavy audio libraries from a regional server - these libraries (the child swfs if you like) need to run the line below. You need to use: System.security.allowDomain( *.floorplanner.com ) If the functions are trivial (changing color etc) you could even do System.security.allowDomain(*); Hope this helps Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gert-Jan van der Wel Sent: 30 May 2007 15:51 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Crossdomain problems Hi list! I'm a developer on the Floorplanner team (check www.floorplanner.com) and I ran into some crossdomain issues. All the furniture elements are separate swf's which are loaded in one by one. For the sake of scalability we are thinking about moving all the furniture swf's to the Amazon S3 service. So I've uploaded all the swf's to Amazon S3 and I made a little test app to see how things worked. To be short, it didn't. You can load swf's, but no moving, scaling, changing color etc. So I made a new test app using another server of our own: www.floorplanner.nl (because I've more control over this one). Every furniture swf has an movieclip with the name color. When you select a color in the Floorplanner, the color of this movieclip is changed. My test app checks if it can access that color movieclip. When I run it inside the Flash IDE there is no problem, but run it anywhere else and it will fail. Here is my little test app: http://www.floorplanner.com/assets/lab/crossdomaintest.swf http://www.floorplanner.com/assets/lab/crossdomaintest.fla I've set my crossdomain files to allow everything (for now): http://www.floorplanner.nl/crossdomain.xml http://www.floorplanner.com/crossdomain.xml Can anybody help me and tell me what I'm doing wrong? Bye! Gert-Jan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] XMLSocket connection in flash 8 /AS2.0
Calling all AS2.0 developers who have experience working with XMLSocket connections.. I've recently been seeing an odd behaviour in an app I've developed which has a continual connection to a socket server. The symptom I've been seeing is the connection becoming inactive, the onClose event does not get fired, it just stops receiving XML. My current workaround is to monitor idle time on this connection and reconnect if a ceiling is reached. The current thinking is that this is due to some network/firewall/environmental issue and investigation is time-consuming, though a bug with flash has not been ruled out. I was wondering if anyone has experienced anything similar and found the root cause of it? Any thoughts would be greatly appreciated. Tom ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] rotate a cube
I've seen some really good stuff done recently in Papervision3d http://www.papervision3d.org/ , also WireEngine3D I've used before pretty successfully http://osflash.org/we3d . As with any 3D engine, you'll need reasonable maths to get on with either of these. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ron Wheeler Sent: 01 May 2007 15:36 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] rotate a cube Why not Sandy3D ??? Waseem Shahzad wrote: Hello Flashcoders I am trying to rotate a cube which i made in the flash authoring environment. However it is not a real cube but I don't want to use API to make a cube first and then rotate it. I want that a cube which have a specific design then it is rotate in the 3d environment using flash Actionscript. Please help me I don't find any solution and now i think that might be it is not possible to rotate such type of cube. Thanx in advance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Clear Set Interval Q:
The most sensible way to use Intervals, which are very useful - but dangerous when not managed correctly, is to use an implementation of TimeOut, so you fire object methods after a given delay and the API you use for this, automatically clears up the interval. I can speak from experience as to the annoyance of debugging code where setInterval / clearInterval has been used irresponsibly. Eg: class TimeOut { public static function create(interval : Number, scope : Object, method : Function, parameters : Array) : Void { var intervalID : Number; var timeoutFunction : Function = function() : Void { clearInterval(intervalID); method.apply(scope, parameters); }; intervalID = setInterval(timeoutFunction, interval, parameters); } } Usage: import TimeOut; function someFunction(arg:String) : Void{ trace(arg); } TimeOut.create(5000,this,someFunction,[I should be called after 5 seconds]); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks Sent: 25 April 2007 17:26 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Clear Set Interval Q: Danny, I think you're missing out by not using Intervals. They're extremely useful (and efficient) once you get familiar with them. If you're looking for one that you don't have to keep track of, google Kenny Bunch Interval Manager. It takes care of a lot of interval overhead and puts all intervals in one location (namespace). To Muzak's point, I'm able to have multiple instances of the same class each have their own interval running inside them. Do you mean if you make the interval var static? -Steven ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Pile of Objects Physics
I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support 9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Brisita Sent: 25 April 2007 15:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Pile of Objects Physics Hey Joe, I'm currently working on a flash physics based project as well. From my research I have found two AS3 based physics engines, which one was already mentioned by you (APE). The other is the Fisix Engine. From my tests it is better structured and more complete. Check out: http://www.fisixengine.com/engine.asp It is free to use on non-commercial projects but the license for commercial projects is a bit steep. Because of that I may end up using APE cause of its LGPL and release what ever I add to it. Haven't decided yet. Hope this helps, Rob. Joe Cutting wrote: Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Site Check
Seems to load OK - massive dload tho! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: 14 March 2007 19:10 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Site Check I don't get it stuck on 2%...I don't know what do I might need... On Mar 14, 2007, at 12:39 PM, Donald Desloge wrote: The site works for me every single time. - Original Message From: Adrian Lynch [EMAIL PROTECTED] To: Flashcoders flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 11:37:02 AM Subject: [Flashcoders] Site Check Could I get some of you to check this site: http://www.simon-mills.co.uk/test/ Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm this? Cheers. Adrian Lynch ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ __ Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. http://tools.search.yahoo.com/toolbar/features/mail/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas Creative Director LEFT AND RIGHT SOLUTIONS LLC 1225 w. Beaver St. suite 119 Jacksonville, FL 32204 904 . 2650330 www.leftandrightsolutions.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.413 / Virus Database: 268.18.11/722 - Release Date: 14/03/2007 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.413 / Virus Database: 268.18.11/722 - Release Date: 14/03/2007 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] is flash still alive?
Has anyone had much of a play with WPF? What's the word on the street? Will it take over from Flash? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: 13 March 2007 19:18 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] is flash still alive? Flash is dead. Long live WPF/E! ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.413 / Virus Database: 268.18.11/721 - Release Date: 13/03/2007 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.413 / Virus Database: 268.18.11/721 - Release Date: 13/03/2007 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com