.
On 9/12/07, Andreas Rønning [EMAIL PROTECTED] wrote:
So i got my AS3 books finally. Essential AS3 by Moock, AS3
animation/making things move and AS3 design patterns. Of these 3, none give
particular interest in the sound API. Making things move takes a fleeting
glance at AS3 sound, limited
I didn't mean hacking was wrong by any stretch, but i am not a hacker. I
simply don't have the time / budget to get in-depth on that level. Imagine what
these hacker types (Andrè Michelle in particular) could do if the API natively
supported the things they now hack to do? I don't really think
So i got my AS3 books finally. Essential AS3 by Moock, AS3 animation/making
things move and AS3 design patterns. Of these 3, none give particular interest
in the sound API. Making things move takes a fleeting glance at AS3 sound,
limited to a = new Sound(); a.play();, and Design Patterns makes
Specific to yours anyway.
Regardless, i can definitely see the frustration.
I'm more keen on Adobe fixing the ridiculous issues with the Flash CS3 UI
though. The insane depth sorting of windows (i love it when my library tab
comes out underneath the output window) and how CS3 basically crawls
I think, in the end, we are all poo developers
- A
- Original Message -
From: Muzak [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, September 2, 2007 11:17:16 PM (GMT+0100) Europe/Berlin
Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
I
Had a lot of problems in CS3 since we got it with embedded fonts in dynamic
refusing to render when the text property is changed and auto kerning is on. Is
there a particular reason for this? I can't seem to reproduce it at will in a
test fla, but it occurs in almost every AS2 project of any
this? The class works admirably,
except, of course, it apparently can't be referenced, because it's
always undefined.
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var tempTF = userInterface.attachMovie(etc)
textForwarder = tempTF;
That solved it. But i'd really like to know why
- A
Andreas Rønning wrote:
TextForwarder is a MovieClip extension. In its constructor it traces
(TF instanced);
textForwarder =
userInterface.attachMovie(textForwarderMC
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...which is, i gather, somewhat of a general consensus.
I'm working on a tablet pc application that requires the user to be able to
select text and transfer this text to other parts of the application.
The ideal way is as such:
1. The user makes a selection from *any selectable text field*
2.
] On Behalf Of Andreas Rønning
Sent: 02 October 2006 12:13
To: Flashcoders mailing list
Subject: [Flashcoders] Selection class makes me want to kick someone in theface
...which is, i gather, somewhat of a general consensus.
I'm working on a tablet pc application that requires the user to be able to
select
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Anyone know if there's a way i can save multiple queues from Flash 8
video encoder? I'm prepared to be copying xml files around or whatever :(
- A
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Thought i'd share this. Found it amusing.
I've been using Zinc for a while and for the most part i have no
complaints, since most i use it for is simply blocking alt+f4 and escape
(kiosk apps). Recently however i had a requirement to play a high
quality movie, so i thought cool, i get to use
- on a really swift look - shouldn't the first parameter be a boolean?
i.e.
inventoryTool = toolArea.addTool(false, InventoryToolMC);
On 8/30/06, Andreas Rønning [EMAIL PROTECTED] wrote:
Kind of stumped here.
I have a class that holds an instance of a toolbar class.
The toolbar class has a method
trace(stored value: +inventoryTool); //voilà, class var set properly
What the hell?
-
Andreas Rønning wrote:
Yeah, but nm that :) Forgetfulness on my part when typing in this
example. Trust me that's not the issue. The actual addTool function has
a twotiered conditional that just dictates what
a MovieClip (which should work fine) - but I've no
idea what type inventoryTool is, from you're code, and wonder vaguely
whether it's silently failing a cast somewhere.
Any particular reason you're using Object rather than MovieClip?
Ian
On 8/30/06, Andreas Rønning [EMAIL PROTECTED] wrote
As Neo said, don't sweat the OOP.
I honestly, truly, vividly believe that in 9 out of 10 approaches to an
AS2 flash application, most if not all design patterns boil down to
overengineering. Like you, i've spent so long pulling my hair out trying
to factor design patterns into my actual
type error Video have no field _visible
What gives?
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I'm working concurrently with an artist, where i'm continuously updating
the project class library, and he's working with the fla. Is there some
way he could set his class path to work across the network, so whenever
he tests he'll get the version i'm working on?
Oh and he's on a mac and i'm
So say i have a movieClip in my library associated with the class Clock.
In my application i want an instance of Clock on stage, so i do
something like this:
var UIClock:Clock = content.attachMovie(clock,uiclock1,1);
naturally i'll get compiler errors, since attachMovie returns a MovieClip.
(container : MovieClip,name : String,
depth : Number, init : Object) : Clock{
var mc : MovieClip = container.attachMovie(linkage, name, depth,
init);
return Clock(mc);
}
On 8/14/06, Andreas Rønning [EMAIL PROTECTED] wrote:
So say i have a movieClip in my library associated
http://andreas.rayon.no/mtasc_compileerror.jpg
Basically, out of nowhere, MTASC started giving me errors on stuff like
commas and periods in strings, comments and errors like invalid
character 0xF8.
Anyone know what could cause this? I've got multiple projects that
compile just fine, just
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I'm not too familiar with interfaces, but is there a way i can specify
that an implementing class constructor must be structured a specific
way? Such as if its a multiuser app it would require one and only one
argument, being the netconnection instance?
- Andreas
I've run into a situation where i have two UI elements listening to one
another. Is this bad form?
- A
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inputField = this.createEmptyMovieClip(chat_input,1);
then, with keyboard focus on that movieclip:
trace(Selection.getFocus());
trace(inputField);
outputs:
_level0.chat_input;
_level0.inputField;
A) this makes Selection.getFocus() *awkward* in OOP.
B) I
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:)
- Andreas
Nick Weekes wrote:
Andreas, you got any links to your benchmarking? Id be interested to see
them (Im not planning on migrating to AS3 just yet).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
Rønning
Sent: 10 July 2006 14:59
To: Flashcoders
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God knows why this is such a hassle:
I have a chat app that sends messages when the user hits enter. The
input field is multiline (and needs to be, for the sake of elegance).
Hitting enter inserts a line break in the text regardless of what i do
right now. The method reads something like
in exchange.
Please RSVP at http://www.flashdev.org.au/rsvp. There will be lucky
door prizes for those who rsvp.
(Put yourself on the http://www.frappr.com/flexdevelopers map)
Chris
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:
I disagree. I dont know the full demographic breakdown of the members
of this list so I can't comment on the 'screaming majority', but even if
there are 1 or 2 aussie coders interested in this I would consider it
useful.
Andreas Rønning wrote:
I wish people wouldn't advertise local events
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Anyone know a fast way to draw a pixel perfect rectangle onto a
bitmapData instance without a loop and setPixel? I have a
picture-in-picture video thing going on and the client wants a black 1px
outline around the picture in picture, and i fear my method now is stupid :P
- A
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Let's say i have the following:
var stringA:String = A;
var funct:String = A=BA;
how could i quickly apply funct to stringA to make stringA BA?
Obviously L-system related :) I can do this an entirely different way,
but out of curiosity, is there a good way i can store and use math like
this?
Anyone know why loadvars.onData gets results quicker than xml.onData?
Did a bunch of average tests and xml is noticably slower (5-10 ms)
- Andreas
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The tests i ran were something like this:
create an xml object
add a callback for its onData
30 times, get the same file from the server and get an average of the
time between the load() call and the onData invocation.
repeat for loadvars
compare results.
I've done tests against a server that
[EMAIL PROTECTED] wrote:
Hello All ---
I am trying to run an onEnterFrame or setInterval in a Class (which extends mx.core.UIComponent) and not having much luck.
If I use onEnterFrame it runs once and then dies. I have even tried using Delegate with the onEnterFrame and still no luck.
Getting this error:
try { mini-player.SetReturnValue(__flash__toXML(playerMethods.getUrl())
); } catch (e) { mini-player.SetReturnValue(undefined/); }
Error: mini is undefined
the string mini-player is nowhere in the source for the swf, nor is it
in any text field, nor is it anywhere at
Thank you :) I don't handle the embedding so.. That solved it.
Learn something new every day.
- Andreas
Nicolas Cannasse wrote:
Andreas Rønning wrote:
Getting this error:
try { mini-player.SetReturnValue(__flash__toXML(playerMethods.getUrl())
); } catch (e) { mini-player.SetReturnValue
Been playing around recently with upscaling lowres bitmapdata to make
large-pixel graphics, eventually for a game engine of some sort, but the
pixels tend to be blurred around the edges when scaled up. Anyone know
of a fix to sharpen their look?
In addition, anyone know of any techniques for
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i use Delegate for most handlers. Never used it with components
- A
Stephen Ford wrote:
Hello All,
Can anyone confirm that the Delegate class is only helpful when using
components ?
Or should it also be used for events outside the component framework ?
No doubt it depends on what your
Whenever i try to use mdm.* methods in AS2 classes they refuse to work,
mostly because mdm is an undeclared property. Declaring it with var
mdm:Object doesn't do much either. Super frustrating, anyone got a
workaround for this?
I work with FlashDevelop+mtasc
- Andreas SJ
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Delegate.as line 27: characters 3-11 : type error Local variable
redefinition : func
Why is mtasc giving me hate? It's not like i wrote Delegate :P
- Andreas SJ
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the variable func
as being declared twice.
If you navigate the file, you should be able to rename one of the vars
Lee
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Rønning
Sent: 13 June 2006 13:19
To: Flashcoders mailing list
Subject: [Flashcoders
I'm just full of questions today :)
Jason Nussbaum's AS2 Base64 class makes use of the symbol \+,
something mtasc protests. Why? :)
- A
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I think this whole argument is solid ground bullshit.
The definition of what you find interesting does not have a damn thing
to do with what is intermediate-to-advanced AS. AS3 work is irellevant
on a professional level, and Flex != Flash Actionscript. What you're
saying is you're complaining
Trying to use FlashDevelop to build libraries, but i keep getting odd
results. In a simple experiment, i add an image to the library and give
it a linkage ID, and attachMovie that image to root. However, the image
invariably shows up cropped and at a dramatically wrong scale.
Anyone know what
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Has anyone here played around with this? I'm thinking about maybe doing
a matrix filter first to find edges, then compare edges between frames.
I have a hard time finding example algorithims for the comparison,
anyone got pointers?
Cheers,
- Andreas
has anyone got a good way for an as2 class to destroy itself? I know
it's not possible, but my heart tells me someone has devised some kind
of good methodology.
- A
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This is not a critical problem. I am merely asking for people's
methodologies in self destroying classes.
- A
Ian Thomas wrote:
Hi Andreas,
To turn it on its head...
What are you trying to achieve? In what circumstances do you need to
destroy a class?
Ian
On 5/3/06, Andreas Rønning [EMAIL
Did some testing this morning.
1. Rendering looks like junk. Artifacts across the board, even when
doing extremely simple tweens. Apparently bitmaps are less subject to
this behavior though so that's a workaround.
2. No real key events obviously. Every button on the device is spoken
for aside
where is
the SOAP response coming from?
- Andreas
Matthew Simpson wrote:
It's in their WS.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Rønning
Sent: Friday, April 21, 2006 10:15 AM
To: Flashcoders mailing list
Subject: [Flashcoders] WebService
= string1;
var firstIndex:Number = my_txt.length;
my_txt.text += string2;
var secondIndex:Number = my_txt.length;
my_txt.setTextFormat(0, firstIndex, format1_fmt);
my_txt.setTextFormat(firstIndex, secondIndex, format2_fmt);
Rodrigo
On 4/21/06, Andreas Rønning [EMAIL PROTECTED] wrote:
Ok i'm confused
In the IDE, this works fine, and i have gotten no security sandbox
warnings. In the SAplayer or browser, i get this:
FAULT
Unable to load WSDL, if currently online, please verify the URI and/or
format of the WSDL
I've verified the URI, as it works in the IDE, but not outside.
Is this a
I have some light issues with a UI element i'm working on. It's a
turntable thing where the user rotates a plane by pressing a touchscreen
and dragging. It's not hard to make a controller that adapts to the
angle from where it was pushed to where the mouse is dragged (atan2
etc), but i run
Ok i'm confused.
fmtOne = new TextFormat(Arial,20);
fmtTwo = new TextFormat(Arial,40);
blah = _root.createTextField(myField,10,0,0,100,100);
blah.autoSize = true;
blah.setNewTextFormat(fmtOne);
blah.text+=First ;
blah.setNewTextFormat(fmtTwo);
blah.text+=Second;
In my mind, based on what the
It's ok to have die as a method because bullets don't die often. But
update should be called only once and then loop through the bullets,
not the other way round (looping through the bullets and calling
update on each). Same with checkEvents and move.
I'm not entirely sure how you intend me
Anyone know of good online tutorials or treatments on generating and
using lookup tables to speed up sin/cos and similar math in AS2?
I'm looking for ways to reuse the results of a single calculation across
a number of variations of the calculated problem.
Yes this is game related :)
var trgt:MovieClip = _root.createEmptyMovieClip(blabla,1);
var listener:Object = {};
listener.onLoadInit = function(clip:MovieClip){
clip.gotoAndStop(25);
}
var mcl:MovieClipLoader = new MovieClipLoader();
mcl.addListener(listener);
mcl.loadClip(loadTest.swf,trgt);
This worked like a total
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Jim Tann wrote:
Hello all,
I am building a trade stand presentation for use with a touch screen
no keyboard but the client wants registration details. This means an on
screen keyboard. Does anyone have one they can share / know about one I
can use.
Cheers
Jim
Merrill, Jason wrote:
I use Flash to create e-learning courses, marketing materials, etc., so
my title is actually Senior E-Learning Architect - no flash in the
title, but def. on my resume. Other jobs I have had using Flash, I have
had titles like Multimedia Designer/Developer, Multimedia
Haha is that positive or negative? :)
Sorry for the OT outburst everyone. It's been brewing for a while.
- A
eugen pflüger wrote:
right, andreas.
eugen
Am 05.03.2006 um 23:03 schrieb Andreas Rønning:
Glad you had a ball, but until Adobe stops ass-raping the FlashCom
community
schrieb Andreas Rønning:
Glad you had a ball, but until Adobe stops ass-raping the FlashCom
community with bizarre licensing practises and the
inability to make
statements with a straight face, i don't see how this merger is
positive at all.
All i see is further separation of the individual
Glad you had a ball, but until Adobe stops ass-raping the FlashCom
community with bizarre licensing practises and the inability to make
statements with a straight face, i don't see how this merger is positive
at all.
All i see is further separation of the individual solutions Adobe got a
hold
I have an app that takes an xml file and displays it in a certain way.
The user needs to be able to choose from a range of XML files, and i
thought filereference would let me use a classic browse-window to
reference files to be loaded and parsed. However, apparently file.name
only gives the
A quick example class
class MyClass{
var socket:XMLSocket;
function parse(data:String):Void{
}
function MyClass(){
socket = new XMLSocket();
//interesting bit
socket[creator]=this;
socket.onData =
A little OT, but i always thought coldfusion was a bit narcissistic with
all its cf* tags. Everything coldfusion SCREAMS coldfusion. Wonky.
Yves Peckstadt wrote:
Hi,
I've been working on an extensive upload component making use of the flash
8 filereference classes. Everything works great on
Can someone in the know explain to me why FlashDevelop creates a Main.as
with static function main(){} in it? How am i supposed to proceed from
there?
- A, feeling stupid
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This is very serious. The majority of my work is kiosk apps.
Any more details on this, official Macromedia stance on it? Future fixes?
- Andreas
Marcelo Volmaro wrote:
Well, unless you used a lot of the new FX, i recommend you going back
to the v7 player. The v8 has a lot of errors/memory
James Marsden wrote:
Hi folks,
Re: the post earlier today -
I managed to nail the collision detection, and now it works like a
dream :) If there are any other beginners struggling with collision
detection for scrolling tilebased games (particularly using Strille's
supertile engine[1]),
I have that book. It is very 3d-savvy. Which means about 50% of it is
stuff you probably won't have any use for in a flash game. But i like it
a lot, it's good reading.
- A
Hairy Dog Digital wrote:
This is the second time (and maybe there were others) that I saw this book
recommended on
Philip Smith wrote:
Hi there,
I'm looking for an AS2 class that will provide a drop shadow for a window
pane that is continually resizing. I would prefer a class with an easy
interface, that allows a movie clip to be registered as the clip to be
shadowed, with a constant loop running
even the point of a dropshadow).
That, guessing you'd want windows to take the highest depth when given
user focus.
- Andreas
Philip Smith wrote:
Ok smartie, let's see you write your own drop shadow class for the
Flash 7 player in 1minute...
Philip
- Original Message - From: Andreas
write in one minute.
Philip
- Original Message - From: Andreas Rønning
[EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, February 17, 2006 1:02 PM
Subject: Re: [Flashcoders] Dynamic drop shadow
Nah man. For flash 7 it's not a smart thing
Zeh Fernando wrote:
Just discovered this. I have a character moving across the screen at
a very slow rate. His complete journey should be around 20 minutes,
making every frame increment at 0.02565278. However, adding
this to _x isn't even registred, meaning adding 0.02565278 to
Just discovered this. I have a character moving across the screen at a
very slow rate. His complete journey should be around 20 minutes, making
every frame increment at 0.02565278. However, adding this to _x
isn't even registred, meaning adding 0.02565278 to 0 (as _x)
means _x
i'm under a tremendous amount of time pressure right now, so pardon this
request for assistance :) Has anyone here written a soft-keyboard
component they're willing to share?
Thanks
- Andreas
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To change your
Ya like prototyping, XP style spike solutions are a very good idea.
Reach a proof of concept prototype asap. Do it dirty, do it by stealing,
do it whichever way you can do it as long as it's fast. And from the
experiences garnered during this spike, a better solution of the problem
can be
Surprised at the lack of support for Primalscript on this list :) It's
easily the most comprehensive and solid scripting IDE out there, and for
mid to large scale flash development i don't see how i could do without
it. In particular the dynamic code completion and code hinting for your
own
;
}
-
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I'll drink to that. Subversion is king.
- Andreas Rønning
6) Use subversion or some other form on source code control
Saved my bacon on more than a few occasions!
Steve
--Steve Webster
Head of Development
Featurecreep Ltd.
www.featurecreep.com
14 Orchard Street, Bristol, BS1 5EH
0117 905
everything into something a little more generic:
Be gentle with yourself. The smarter you think are doing it, chances are
you're doing it too hard :)
- Andreas Rønning
Flash Guy, Rayon Visual Concepts
Anggie Bratadinata wrote:
Hi expert coders,
Just a simple question,
How do you develop your
We're currently looking to create a custom flash projector wrapper for
an expo application that is directx driven. We'd like to superimpose a
transparent flash interface on 3d rendered graphics in real time
I know Zinc has functionality that lets you call DLLs via FScommand, but
i'd like to
I'm way, way too sleepy to pretend that i can give you any advice on
your actual problem, but i CAN give you advice on your AS form.
Please dude, for the sake of your brain cells, start using strict typing
and local variables, and when you can, lose the myMethod =
function(param) syntax.
Does anyone know which is faster; a blurring one-pass convolution filter
or a blurfilter? Or are they just 2 sides to the same story? I need a
high performance blur operation for depth of field..
Cheers,
- Andreas
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Also, be sure to check your Stage.align value if you're doing things
based on Stage.width and height.
I was tearing hair out of my scalp before i realised all i needed was
Stage.align = left;
- Andreas
Mike Boutin wrote:
Thanks Ian, works like a charm!
Ian Thomas wrote:
Hi Mike,
It's a
XMLPad for the win!
http://www.wmhelp.com
- Andreas
Martin Baltzer wrote:
XMLSpy actually comes in a free edition and its really great the only thing you
need to do is to register freely in order to get a licence code. It also exists
as a plugin for Eclipse which many of us probably use
Er, Stage.align = TL even.
I need my coffee.
- Andreas
Andreas Rønning wrote:
Also, be sure to check your Stage.align value if you're doing things
based on Stage.width and height.
I was tearing hair out of my scalp before i realised all i needed was
Stage.align = left;
- Andreas
Mike
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This is a great example of good movieclip practise. I don't mean to be
condescending here, i just think this is important:
Like ian's example, if you're building a user interface window that has
borders, close and minimize buttons, a drop shadow, all that junk,
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