Hey there,
I am building a camera game where the user points, focuses and shoots
images in flash that are duplicated as thumbnails into a gallery. I have
got the basic functionality working great using BitmapData Object and
Rectangles, but have run into a major problem.
I would like to add zoom and wide angle lenses as a option. I have that
working as well with the Matrix object, scaling the main image based on
user input. BUT, the problem is that the thumbnails that get created
don't represent the scale being applied to the main image. It still
captures, but no zoom.
Any ideas why this is happening and what I could do to work around it?
Thanks,
Ben
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