RE: [Flashcoders] setInterval and IE ...

2006-11-30 Thread Ben Smeets
Nope, using them all the time, but no problems whatsoever. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Ford
Sent: donderdag 30 november 2006 10:00
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] setInterval and IE ...

Has anyone ever experienced any problems with using setIntervals in IE,
both with window mode of transparent and without any window mode
(normal) ?
 
Thanks,
Stephen.___
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[Flashcoders] Clickable v2 component

2006-11-23 Thread Ben Smeets
Not having used the v2 components many times before, I mightbe asking
the obvious question, but I can't seem to find any answer.

I have a Loader component on-stage. Which is fed by url's to jpeg
images. Showing this all works fine. The problem is, I would like to let
the user be able to click the image to see a preview of it. The problem
is not the showing of the preview, but more in the fact that I have no
idea how to catch the 'click' events of people clicking on the Loader.
The docs tell me the Loader component does not fire such an event. Is
there a workaround for this? Or another v2 component which does have a
click event and can show images in clean look and feel?

Cheers,

Ben
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RE: [Flashcoders] Q:JSON vs XML advantages

2006-11-23 Thread Ben Smeets
JSON Speed? I haven't used it before so can only judge it by what I read
on the web :)

http://blogs.adobe.com/mikepotter/2006/07/php_and_flex_js.html 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eka
Sent: donderdag 23 november 2006 15:10
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Q:JSON vs XML advantages

Hello :)

JSON is speed !! the xml parser is slow !

With JSON your objects are typed.. in XML all properties, attributes,
are String values only.

You can try to compare 2 big files in XML and JSON to see the difference
:)

For me JSON is good but EDEN is better ;) Eden is like JSON but you can
instanciate your customs objects, securize the datas etc

You can compare JSON and EDEN in my openSource framework :
http://vegas.riaforge.org/

1 - dowload with the zip or the SVN my framework

2 - install the src folder in flash in your ActionScript preference
list.

3 - Try the example in VEGAS and this extension ASGard :

(JSON)
http://vegas.riaforge.org/index.cfm?event=page.svnbrowsepath=%2FAS2%2Ft
runk%2Fbin%2Ftest%2Fvegas/string

(EDEN)
http://vegas.riaforge.org/index.cfm?event=page.svnbrowsepath=%2FAS2%2Ft
runk%2Fbin%2Ftest%2Fasgard/net

(Config tool with EDEN or JSON loader)
http://vegas.riaforge.org/index.cfm?event=page.svnbrowsepath=%2FAS2%2Ft
runk%2Fbin%2Ftest%2Fasgard/config

(Localization tool with Eden or JSON loader)
http://vegas.riaforge.org/index.cfm?event=page.svnbrowsepath=%2FAS2%2Ft
runk%2Fbin%2Ftest%2Fasgard/system

PS : all examples are in the AS2/trunk/bin/test/ directory


EKA+ :)

2006/11/23, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 I know one of the advantages of the JSON format is easier to maintain 
 code, ie your config files can be essentially actionscript.

 But are there any oither advantages over XML? What about performance?
 Does it 'parse' faster?

 Jim Bachalo

 [e] jbach at bitstream.ca
 [c] 416.668.0034
 [w] www.bitstream.ca
 
 ...all improvisation is life in search of a style.
  - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] Q;Pass an array as event object?

2006-11-22 Thread Ben Smeets
How are you adding the listeners? A.k.a, what is the rest of the code? I
believe this should work but can't tell for sure without context.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: woensdag 22 november 2006 16:18
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Q;Pass an array as event object?


Anyone know why this doesn't work?

a_presets1=[5,6,1,6,4,8,5,6];
this.dispatchEvent({target:this, type:Presets, o_presets:a_presets1});


//my listener function:

function Presets(evtob){

var a_presets=evtob.o_presets;

trace(a_presets);
//a_presets traces out undefined
}



[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] Job Opportunity at Gaia Interactive (San Jose, CA)

2006-11-16 Thread Ben Smeets
I Liked the 'Test' :)

Would be some nice discussion material for on this list too :P 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Grden
Sent: donderdag 16 november 2006 4:21
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Job Opportunity at Gaia Interactive (San
Jose, CA)

every recruiter please take note:  THIS is a decent looking Job
description!!

FINALLY.

On 11/15/06, David Andersen [EMAIL PROTECTED] wrote:

   Hello -

 I'm handling all the recruiting for Gaia Interactive. They are 
 searching for Flash Developers in their San Jose, CA offices. Please 
 read carefully through the job description written below.  If you are 
 interested, please complete and send me the results of the flash test
at the end of this email.

 Are you interested in arranging for an interview? If so, please let me

 know as soon as possible.

 Here is what I need from you:

 * An MS Word version of your current resume
 * Clarification about when you are available for a phone interview
 * A list of any questions that you have about the position, prior to 
 the interview

 Regards,

 Dave

 David Andersen
 ChiefPeople, Inc.
 -
 [EMAIL PROTECTED]
 510.364.4246 | cell

 PS - If you are not available for this position, but know of someone 
 who is a good fit, please refer them to me. Thanks!

 _



   Position: World Class Flash Developer

 Gaia Online is the first and largest virtual world for teens. In three

 years, Gaia has grown to over 4 million registered users and over 2 
 billion page views a month - all through word of mouth, with not a 
 penny spent on marketing or PR. The company is profitable. Recently, 
 Benchmark Capital
 (eBay) and Redpoint Ventures (MySpace) joined the board to help the 
 founders accelerate product development and Gaia's growth.

 Gaia is looking for a developer who takes pride in their work and 
 enjoys pushing their creativity in game development! You'll be 
 responsible for creating top quality flash based online games and 
 integrating them to our site.

 Qualifications:

 - Experienced with online game programming using Flash (Actionscript) 
 and/or Director (Lingo). Experience with multi-user game is a plus.
 - Advanced level action scripting skills; animation skills a plus
 - Ability to work well with others and with minimal supervision.
 - Must be very detail oriented and able to work in a fast-paced and 
 friendly environment
 - Creativity in game designs a plus.
 - Applicant is required to submit at least 2 sample games or sample 
 work that demonstrates skills.
 - Avid gamer is a plus

 Salary/Benefits:

 Salary based on experience
 Annual reviews
 Stock options
 Full Benefits, health, dental, vision, chiro, 401k

 Free lunch, drink, and junk food

 If interested, please contact David Andersen via the contact info
below.

 [EMAIL PROTECTED]


 David Andersen
 ChiefPeople, Inc.
 -
 510.364.4246 | office


   FLASH TEST


   How do you code to secure Flash movies?



   Where would you go if you need help on a Flash problem?



   There's a couple of ways to attach Actionscript 2.0 classes. Name 
 those ways and tell me what the benefits in them are.



   What are the advantages of using bitmap and vector graphics?



   What are some ways to optimize Flash movies?



   What are some ways to optimize Flash performance?


   Can you give me some valid points of using _global verses _root?




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-- 
[  JPG  ]
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RE: [Flashcoders] Job Opportunity at Gaia Interactive (San Jose, CA)

2006-11-16 Thread Ben Smeets
There used to be some hex editor tricks you were used to be able to use.
It made some of the decryptors crash. Never used it though. Just try to
code in a way that it never matters if people can read your source code.
(Although I can imagine there must be some situations where it would be
very helpfull).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: donderdag 16 november 2006 15:36
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Job Opportunity at Gaia Interactive (San
Jose, CA)

Well, there's tricks you can pull to ensure that the movie only works if
run from the server it's supposed to be run from. A different sort of
security, I know.

Ian

On 11/16/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 Yeah, securing code in Flash Movie. Anyone know a good one for that 
 beside of obfuscating it? I don't you think you got a lot of choices,
right?
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RE: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

2006-11-14 Thread Ben Smeets
Oe, I'm liking this one very much.

More background would be greatly appreciated :D 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Seb L
Sent: maandag 13 november 2006 11:33
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

We did this at FlashCodersBrighton :
http://www.flashcodersbrighton.org/wordpress/?cat=1

We used a mode7 style technique. It was actually a bit complicated, but maybe 
I'll post a blog about it if enough people are interested?

cheers!

Seb Lee-Delisle
http://sebleedelisle.com

On 10/11/06, Andrew Murphy [EMAIL PROTECTED] wrote:
 Hello.

 I'm trying to take a vector map of North America and produce the sense 
 of 'flying over' it.  I want to have the flat map tipped along the X 
 axis, so that the bottom (Florida, Texas, etc.) appear closer and the 
 top (Nunuvut, Greenland, etc.) appear farther away.

 Then I want to be able to pan the map left and right, up and down, and 
 'zoom' in by scaling it.. scaling it a little faster vertically so 
 that it seems to flatten out a bit as you get closer to the ground.

 So far I've only been able to achieve that in Illustrator and then 
 saving the perspectively squished vectors as a .swf  What I'd love to 
 do is to get that perspective squish done within Flash 8 using script.

 I know about 3D program extensions for Flash like Sandy, but I find 
 them cryptic (at best) and over kill for my simple needs.

 Any suggestions..?

 Thanks. :)


 - - - - - - - - -
 -[andrew murphy]-
 flash developer
 [EMAIL PROTECTED]

 delvinia interactive inc.
 214 king street west, suite 214
 toronto canada M5H 3S6
 voice 416.364.1455 ext. 232
 cell 416.820.8723
 fax 416.364.9830
 www.delvinia.com

 CONFIDENTIALITY NOTICE
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RE: [Flashcoders] Text Field Manipulation/Effect ...

2006-11-14 Thread Ben Smeets
Might be getting you wrong, but I think you are almost there already?
Instead of using the clip to manipulate the scale of the text, how about
trying to manipulate the TextFormat.letterSpacing? I haven't tested it,
but I think it should do the trick?

Cheers,

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Ford
Sent: dinsdag 14 november 2006 0:33
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Text Field Manipulation/Effect ...

Hello,
 
I'm working on a small interactive with a text manipulation/effect.
 
There is a clip on stage that the user drags from right to left, and as
they drag, a text field appears on screen (by scaling from a width of 0
to 100% - effectively stretching out to full width) following the
dragging clip.
 
Here is a link
http://www.yourfilehost.com/media.php?cat=swffile=728x90.swf
 
So what I now need to do is have all the letters at full scale and piled
on top of each other to begin with, then just drag them out into a full
sentence (not just having the whole sentence as one clip that scales
according to the position of the drag clip - as it currently does).
 
Anyone seen any source that does a similar thing to this.
 
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RE: [Flashcoders] Noob, basic questions on actionscript, withmethodology suggestions

2006-11-10 Thread Ben Smeets
Not to step on any toes, but only to add to the information:

The XML object has a 'loaded' property inside of it which does exactly
as described in the last part of this post. It returns True if the Xml
is finished loading and ready to be referenced elsewhere.

If (myXml.loaded)
trace(myXml.firstChild);
Else
doTheLoadingThingieAgainOrWhatever();  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pete
Miller
Sent: donderdag 9 november 2006 23:33
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Noob, basic questions on
actionscript,withmethodology suggestions

You tripped, exactly the way I described earlier, by accessing
external_xml right after calling Load().  Wait until onLoad() is called
before doing anything with external_xml.  You should trace the XML
object inside the onLoad function:

   external_xml.onLoad = function(success:Boolean) {
 if (success) {
trace(this);
//Do something with the XML in here.
 } else {
   trace(xml failed to load.);
 }

The result will probably be [Object object] or something equally
obscure, as the Flash trace routine doesn't break down complex objects
into viewable text.

In general, you can put a flag inside the onLoad() routine that
indicates that the XML object is safe to use.
P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders- 
 [EMAIL PROTECTED] On Behalf Of Scott Haneda
 Sent: Thursday, November 09, 2006 5:14 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Noob, basic questions on actionscript, 
 withmethodology suggestions
 
  Hi,
 
  You will need to move external_xml.load call below the onLoad 
  function because your file will probably be loaded before the
handler
 is
  defined (locally).
 
  with trace(myXML) you have defined myXML inside the function
-
  this means it is not in scope outside the function.  Try:
 
var external_xml:XML = new XML();
 
 //trace if loaded, or not
external_xml.onLoad = function(success:Boolean) {
  if (success) {
  trace(xml loaded successfully.);
  //Do something with the XML in here.
  }  else {
trace(xml failed to load.);
  }
   };
 
  //variable loads external XML file afterwards 
  external_xml.load(example1.xml);
 
  trace(external_xml);
 
 I get nothing at all on the final trace, not null, not undefined,
just
 blank.
 --
 -
 Scott HanedaTel: 415.898.2602
 http://www.newgeo.com Novato, CA U.S.A.
 
 
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RE: [Flashcoders] Completely stumped about MovieClipLoader not working

2006-11-09 Thread Ben Smeets
.Fla - Publish settings - Flash - Local playback security is set to Access 
network only right? 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Chuan
Sent: donderdag 9 november 2006 5:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Completely stumped about MovieClipLoader not working

Hi,
assuming that you use a relative path to the swf, then you can just use one 
substring:

var baseurl:String = _root._url;
baseurl = baseurl.substr(0, baseurl.lastIndexOf(/)+1);

mcl.loadClip(baseurl+ar07ui.swf);

On 11/9/06, Hans Wichman [EMAIL PROTECTED] wrote:
 ps that can be made way more efficient, its still under construction 
 :)

 On 11/8/06, Hans Wichman [EMAIL PROTECTED] wrote:
 
  Hi,
  instead of using your path directly try something like this:
  class App {
   public static function getPath (parent:MovieClip, path:String):String {
var parUrl:String = parent._url;
 parUrl = parUrl.split(\\).join(/);
 
var pathUrl:String = path.split(\\).join(/);
 
var parArr:Array = parUrl.split(/);
 parArr.pop();
 parUrl = parArr.join(/)+/;
 
return parUrl+pathUrl;
   }
  }
 
  And in your code:
  mcl.loadClip(App.getPath(_root, ar07ui.swf), ui);
 
  greetz
  JC
 
 
 
 
 
 
 
  On 11/8/06, Éric Thibault [EMAIL PROTECTED] wrote:
  
   I've redone the test on my webserver with the externalinterface 
   and all is functionning normaly if all (HTML and SWF) are in the same 
   folder!
   If the HTML page is not in the same folder, the external SWF must 
   be called relative to the HTML, not to the loader SWF.  Maybe your 
   bug is there!
  
   A+
  
   Mendelsohn, Michael a écrit :
Thanks for trying.
   
The External Interface is the only thing there that works for 
me.  I
   get
the alerts from the html page, but that's it.  It never finds 
the
   other
swf.  Could it be some kind of security issue?
   
   
  
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-- 
Cheers,
Ray Chuan
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[Flashcoders] Datagrid keeps 1 empty row visible

2006-11-07 Thread Ben Smeets
Hi all,

Small problem with using the v2 datagrid component (which I try to avoid
as much as I can).

I have added a couple of rows which use CellRenderers to show per row a
button with which the user can delete a specific row. This all seems to
work fine, but the problem is that after deleting the last row, 1 row
keeps existing in the datagrid. It doesn't seem this row contains any
data (the label is cleared), but the components which existed in each
row still exist. How can I clear that row too? Or at least tell the
components in the cellrenderers that after a row is deleted and no other
rows exist, they should be invisible?

Fenks.

Ben
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RE: [Flashcoders] Datagrid keeps 1 empty row visible

2006-11-07 Thread Ben Smeets
Banging head against wall.

Sorry guys, I managed to find a little line of code

addItem('no items in list');

Which did the damage. Nothing wrong with the DataGrid :)

Cheers,

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Smeets
Sent: dinsdag 7 november 2006 10:46
To: Flashcoders mailing list
Subject: [Flashcoders] Datagrid keeps 1 empty row visible

Hi all,

Small problem with using the v2 datagrid component (which I try to avoid
as much as I can).

I have added a couple of rows which use CellRenderers to show per row a
button with which the user can delete a specific row. This all seems to
work fine, but the problem is that after deleting the last row, 1 row
keeps existing in the datagrid. It doesn't seem this row contains any
data (the label is cleared), but the components which existed in each
row still exist. How can I clear that row too? Or at least tell the
components in the cellrenderers that after a row is deleted and no other
rows exist, they should be invisible?

Fenks.

Ben
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RE: [Flashcoders] Where to add eventListners in UIComponent classes?

2006-11-07 Thread Ben Smeets
I might be getting it wrong but the following might help:

In working with components and using placed onscreen in editor
components, I always find myself needing to wait 1 frame before adding
the component event listeners. It seems the v2 components need 1
enterframe to fully initialize themselves.

The way I do it (very crude code, in no sense useable in a copy paste
sense)


Private function onEnterFrame() {
// Create this handler, which if all goes well
// will be called only once, but we know 100% sure
// we had at least 1 frame interval.
addHandlers();
} 

Private function addHandlers() {
// Clean up the onEnterFrame
delete this.onEnterFrame;

// Add all listeners here
myComponent.addEventListener(click, this);
}




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wade
Arnold
Sent: dinsdag 7 november 2006 3:31
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Where to add eventListners in UIComponent
classes?

I have a component that has a couple Macromedia UI components used
inside of it. I have found that if I add my event listeners inside of
createChildren after I have added the UI components the events are not
added. I have also tried to add the events inside of the draw method. In
order to get the events to work properly I have to add them into my
onLoad() method. However this makes it so when I load the component I do
not get an accurate onLoad event from the component as the event
handlers have yet to be registered. Is there someplace that I am missing
that I should be placing all of my event registration in anything that
extends UIComponent? 

 

Thanks;

Wade Arnold 

 

 

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[Flashcoders] IE 7 Speed

2006-10-19 Thread Ben Smeets
Hi all,

Just downloaded and installed IE7 Is it me or is flash content much
faster then it was in IE6? I have some movies generating hundreds of
movieclips through AS, smeems to go much more fluent then before. Anyone
else experiencing the same?

Ben
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RE: [Flashcoders] Image Loading causes Flash slowness and high cpuutilization

2006-08-01 Thread Ben Smeets
The type of behaviour reminds me of when you load images and create
multiple (10+) movieclips on top of eachother, the player gets stuck.

In case you get any use out of it,

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
Raymond
Sent: dinsdag 1 augustus 2006 1:15
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Image Loading causes Flash slowness and high
cpuutilization

We have a Flex application which loads many copies of an image on the
fly. In some situations the image loading seems to cause Flash to slow
down (and use more CPU).

The slowdown stays with Flash beyond the loading of the image. We can
wait a hour and the load is still high. And each time this happens the
player gets a little bit slower and never improves until the browser is
restarted. This does not appear to be a memory utilization issue.

One hypothesis is that there is some type of background element (a layer
on the timeline) which is responsible for loading the image, and somehow
this gets hung up and doesn't get cleaned up. Get enough of these and
the load goes up.

Does this ring a bell with anyone. Is this a known problem?

It may be related to other events happening at the same time (e.g.,
moving the image before it is loaded, or loading a new image before the
old one is loaded). The longer it takes to load the image (e.g., local
web server versus remote), the more likely the problem.

This is with Flex 1.5. This affects all versions of flash on all
platforms we have tested.
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RE: [Flashcoders] Converting stage elements into code

2006-07-25 Thread Ben Smeets
I remember one of the Development kits released by macromedia contained
an action which would take a stage drawn object and convert that to
actionscript. Not exactly what you need, but might be a good place to
start. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de Boer
Sent: dinsdag 25 juli 2006 14:39
To: Flashcoders mailing list
Subject: Re: [Flashcoders]  Converting stage elements into code

Hi Danny,
 I don't, but it sounds like something that wouldn't be *insanely* hard

 to do with JSFL.
   
Hmm, JSFL time to read more about that. I suppose their will be a PDF
about it.
 I can't see how the above would help with this, though.
   
Well, this would save myself time, because I won't be needed to dig up
all the magic settings for anti aliasing :)

Yours,
Weyert de Boer
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RE: [Flashcoders] ActionScript Application Framework

2006-07-21 Thread Ben Smeets
Looking at the amount of reactions and my own personal questions, I
think this is a very wanted subject by developers. The funny thing is,
that I think there are already lots of different os frameworks which are
useable in projects and a developers life easier. It seems they are just
not well known enough or lack in documentation on how it can help
people. I also think that there are lot's of projects that help in
separate subjects. E.g. ARP/ASWING/ACTIONSTEP etc. It might help if
people can see how these frameworks can work together.

My 2 cents.

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ujjwal
Kabra
Sent: donderdag 20 juli 2006 22:02
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ActionScript Application Framework

After nearly two years of working in ActionScript, my company decided
that Flash development was too painful and just not worth the effort.

This happened just about the time that I was actually getting the hang
of things. In any case, I was the last Flash(AS2) Developer left here...

I'm in full support for building an app-development framework around
Flash/AS2 and/or AS3, which would make life easier for AS2 devs like me,
and make the decision to chose Flash as a development platform easier
for a mid-sized team than it currently is.

While I have little(none actually) idea about Ruby and Rails, I'll read
up soon... I would love to get started before my Flash skills actually
get rusted away.

- Ujjwal

PS: Is there a troll feature on mailing lists?
On 7/21/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 James,

 Rails and Flex work very well together.  Maybe you should consider 
 following that career path - a Flex/Rails developer.  Jesse Warden has

 gone that way and loves it.

 http://www.recentrambles.com/pragmatic/view/31


 BLITZ | Steven Sacks - 310-551-0200 x209

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RE: [Flashcoders] Back from html to specific point in flash

2006-07-21 Thread Ben Smeets
Try the way http://incomplet.gskinner.com/ does it. They use js for it so 
people can send normal links to each other for a specific point in the site. 
The SharedObject way is possible, but I think it's better to find a solution 
where you can get more out of.  

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricardo Sánchez
Sent: vrijdag 21 juli 2006 9:56
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Back from html to specific point in flash

Hi, I need to know if this is possible and if it is some guidelines on how to 
accomplish it.

I have a flash application running in a full browser window. At a certain 
moment the user may click in some link to a html page. We were thinking in open 
it in a new window but there's the problem of the pop-up blocker if the link 
comes from flash (any work around that?)

So our second option is open the link in the same window but giving the user 
the chance to hit the back button of the browser (once in the html) and go back 
to the specific situation where he was on the flash. Is this possible?

Does my english make sense?

Thanks.
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RE: [Flashcoders] ActionScript Application Framework

2006-07-19 Thread Ben Smeets
Correct me if I'm not getting this correctly. But for the sake of
argument; I do not believe ARP and or Cairngorm are the same as Ruby in
regards to PHP. ARP + Cairngorm give you some handles on how to
architect your application, but nothing more than that. Ruby on rails
gives the developer (I think) the tools to build a complete webapp in a
fast and simple manner. That's why I think the simmilarities between
Flex and Ruby on rails are much bigger then let's say Ruby and ARP.

Correct me if I'm wrong plz :)

Grt, Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Weekes
Sent: woensdag 19 juli 2006 10:21
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] ActionScript Application Framework

no problemo.  

In case nobody has posted the links:

http://www.osflash.org/arp

And

http://labs.adobe.com/wiki/index.php/Cairngorm

Cheers,

Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Deakin
Sent: 19 July 2006 09:13
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ActionScript Application Framework

Sorry Nick I was simply unaware of them. Now that I am I will be trying
them out.



On 7/19/06, Nick Weekes [EMAIL PROTECTED] wrote:

 There still hasn't been a decent reason in this thread why the 
 existing frameworks (such as arp + cairngorm) are not suitable?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ben 
 Smeets
 Sent: 19 July 2006 08:43
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] ActionScript Application Framework

 I like the idea, and think a lot of people are trying it with you. But

 wouldn't this result in something like...Flex?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James 
 Deakin
 Sent: dinsdag 18 juli 2006 18:49
 To: Flashcoders@chattyfig.figleaf.com; flexcoders@yahoogroups.com
 Subject: [Flashcoders] ActionScript Application Framework

 Dear List (I should say lists this going to Flash and Flex coders),

 I am a very and I mean very experienced ActionScript coder. I have 
 been writng code and storing it for re-use for 7 years. I have just 
 installed Rails an application frame work for a language named Ruby 
 which enabled me to create a whole aplication in the space of a few 
 hours. Cant we follow the example and create a framework to make our 
 lives easier as these guys have for Ruby programmers.

 I would be willing to contribute. What do you reckon would it work.
 Could we as a comunity of developers do this?

 James Deakin
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RE: [Flashcoders] ActionScript Application Framework

2006-07-19 Thread Ben Smeets
Ok I c, but does the Rails framework on one hand and e.g. ARP framework
on the other hand handle both the same parts of an application? I
thought Rails also makes it easy to implement UI elements or am I wrong?
That's why I was thinking about Flex sooner then something like ARP. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Salisbury
Sent: woensdag 19 juli 2006 13:41
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ActionScript Application Framework

Ruby, is a (slick) programming language

Rails is an application framework...

Cake is the same framework for PHP

ARP and Cairngorn are also frameworks

Ruby on Rails has a number of scripts which will construct the empty
application shell for you

some similar work has been done in ARP using C#, i dont know about
Cairngorm.


hope that clears it up for you.


On 7/19/06, Ben Smeets [EMAIL PROTECTED] wrote:
 Correct me if I'm not getting this correctly. But for the sake of 
 argument; I do not believe ARP and or Cairngorm are the same as Ruby 
 in regards to PHP. ARP + Cairngorm give you some handles on how to 
 architect your application, but nothing more than that. Ruby on rails 
 gives the developer (I think) the tools to build a complete webapp in 
 a fast and simple manner. That's why I think the simmilarities between

 Flex and Ruby on rails are much bigger then let's say Ruby and ARP.

 Correct me if I'm wrong plz :)

 Grt, Ben

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nick 
 Weekes
 Sent: woensdag 19 juli 2006 10:21
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] ActionScript Application Framework

 no problemo.

 In case nobody has posted the links:

 http://www.osflash.org/arp

 And

 http://labs.adobe.com/wiki/index.php/Cairngorm

 Cheers,

 Nick

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James 
 Deakin
 Sent: 19 July 2006 09:13
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] ActionScript Application Framework

 Sorry Nick I was simply unaware of them. Now that I am I will be 
 trying them out.



 On 7/19/06, Nick Weekes [EMAIL PROTECTED] wrote:
 
  There still hasn't been a decent reason in this thread why the 
  existing frameworks (such as arp + cairngorm) are not suitable?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ben 
  Smeets
  Sent: 19 July 2006 08:43
  To: Flashcoders mailing list
  Subject: RE: [Flashcoders] ActionScript Application Framework
 
  I like the idea, and think a lot of people are trying it with you. 
  But

  wouldn't this result in something like...Flex?
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of 
  James Deakin
  Sent: dinsdag 18 juli 2006 18:49
  To: Flashcoders@chattyfig.figleaf.com; flexcoders@yahoogroups.com
  Subject: [Flashcoders] ActionScript Application Framework
 
  Dear List (I should say lists this going to Flash and Flex coders),
 
  I am a very and I mean very experienced ActionScript coder. I have 
  been writng code and storing it for re-use for 7 years. I have just 
  installed Rails an application frame work for a language named Ruby 
  which enabled me to create a whole aplication in the space of a few 
  hours. Cant we follow the example and create a framework to make our

  lives easier as these guys have for Ruby programmers.
 
  I would be willing to contribute. What do you reckon would it work.
  Could we as a comunity of developers do this?
 
  James Deakin
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RE: [Flashcoders] FileReference.upload - onHTTPError: 302 on Mac OS X

2006-07-19 Thread Ben Smeets
Might be totally off topic, but we never know.

I remember having problems with Uploads in firefox e.g. What it did was
(per upload) send 2 requests to the server instead of 1. The first one
is an empty one and all it does is try to predict weither the upload
will fail or succeed. Maybe the script is trying to act on this first
(empty) request and therefore trying to move an non-existing file?
(thus, the 302?).

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Buchanan
Sent: woensdag 19 juli 2006 16:07
To: Flashcoders mailing list
Subject: [Flashcoders] FileReference.upload - onHTTPError: 302 on Mac OS
X

Hey all,

Does any know know why this might be happening? The 302 error seems to
trigger when I move the uploaded file, so is it happening too soon?

Thx!
Aaron 

RE:http://chattyfig.figleaf.com/pipermail/flashcoders/2006-March/162075.
html


Hello everybody,

How is it going???
Don t want to take too much of your time.

I have a backend in Flash 8 which uploads a file using the FileReference
class and a PHP serverscript.
Everything is fine with a windows client.

Strangely with a Mac OS X client (Firefox, safari, IE) the file is well
uploaded but I get an onHTTPError event with an error of 302 (URI
problem).

I found a workaround: knowing that the file is well uploaded my
onHTTPError event executes the same code than the onComplete one but I
would like to understand why I get this problem.

Thanks
Take care.

Nicolas




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RE: [Flashcoders] AMF .net

2006-06-19 Thread Ben Smeets
Tx, good to hear it. I tried Fluorine also today and although it is a
bit more work to set it up at first, it does indeed seem to have more
functionality (custom classes) and a larger user base.

Tnx for the info,

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
McColl-Sylvester
Sent: maandag 19 juni 2006 10:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] AMF .net

AMF.NET seems quite young atm when compared to Fluorine.  Personally,
I've had nothing but great results from Fluorine and would recommend it
to anyone.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: 18 June 2006 14:23
To: 'Flashcoders mailing list'
Subject: [Flashcoders] AMF .net

Hi All,
 
Is anybody using the ( http://amfnet.openmymind.net/
http://amfnet.openmymind.net/) amf solution in .net? I was wondering how
well it is working in the field and how it compares to fluorine (
http://fluorine.thesilentgroup.com/fluorine/
http://fluorine.thesilentgroup.com/fluorine/).
 
Anyone any recommendations in this field?
 
Cheers, Ben
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[Flashcoders] Security popup

2006-05-18 Thread Ben Smeets
Hi all,

I'm having some problem finding the right info for tweaking the security
settings of my swf. Hope anybody can give me some pointers.

The situation will be:
- intranet
- 1 SmartFox xml socket server, avaliable through http://192bla
- 5 clients
- The clients are being run locally on each client
- The clients will never be connected to the internet (ever :) )

When I run now, I get the security popup on each client, telling me it
is trying to communicate with the xml server. Is there a way to prevent
this from happening? Or if not, how to manually adjust some sort of
settings to allow it.

The swf's are all player 8 exported.

Tx in advance.

Ben 
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RE: [Flashcoders] FDT weirdness

2006-05-05 Thread Ben Smeets
Yeah I like FlashDevelop too. If it would have a VSS plugin (like
Eclipse has) I would drop all other tools asap :D



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler
Wright
Sent: vrijdag 5 mei 2006 15:39
To: Flashcoders mailing list
Subject: Re: [Flashcoders] FDT weirdness

FlashDevelop won't give you any trouble. ;)

I have tried most of the major editors and FDT and FlashDevelop are my
favorite.

FlashDevelop just happens to be free, though I haven't yet seen it do
real-time error checking yet.

Tyler

On 5/5/06, Seb L [EMAIL PROTECTED] wrote:

 Ah that'll be the one! doh! Thanks Michael.

 On 05/05/06, Michael Klishin [EMAIL PROTECTED] wrote:
  Seb L wrote:
   FDT has suddenly stopped doing its code parsing for new classes...
   anyone else had this? It's still parsing and checking on the 
   pre-existing classes. Weird!
  Check if your classes name starts with uppercase letter. FDT parser 
  ignores it otherwise.
 
  --
  Michael Antares Klishin,
 
  Blog: http://www.novemberain.com/blog/
  Email: [EMAIL PROTECTED]
 
  Non progredi est regredi
 
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RE: [Flashcoders] SourceSafe??? Recommendations needed.

2006-04-21 Thread Ben Smeets
Hi Loren

I Use sourcesafe for (amongst others) Flash files
(.bmp/.jpg/.as/.fla/.swf/.etc) and experience not problems at all. I use
eclipse with the sourcesafe plugin when developing flash. Although it is
not free and the free alternatives are at least just as good as
sourcesafe, if you *have* to use sourcesafe because it is the only
version controller in your environment, you shouldn't expect any
problems.

Grt, Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loren R.
Elks
Sent: vrijdag 21 april 2006 16:18
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] SourceSafe??? Recommendations needed.

Hi:

We are slowing building our eLearning group in our company.  We are
finding that we really need a system like SourceSafe.

The question is, does anyone know if SourceSafe (or some other system
handles):

FLA, SWF files
BMP, GIF, PNG, JPG files
WAV files
DOC files
PDF files
FM files (Framemaker) files
PSD files
Corel files
We are looking for one system running on a server that would be able to
house all of these file types (maybe more) and provide versioning, check
in / check out, etc.

Also, it would be nice if the system could do comparisons. (Although
this may be asking for too much).  For example, it could compare 2 docs
and tell what the differences are.  However, this is a nicety, NOT a
requirement.

I appreciate any advice.


Sincerely,

Loren Elks
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[Flashcoders] External swf / attachMovie

2006-04-10 Thread Ben Smeets
Hi all,

I know this question is coming along every now and then, but the
solution still couldn't be found by myself. Quick introduction:

I want to be able to have A.swf, with a lot of simple mc's to be loaded
into B.swf. In A.swf I would set all kinds of linkageIDs to my shapes,
which I would like to use in B.swf with attachMovie. This simple task
seems to be a major issue :) Only thing I could find about it was a
bunch of can't be done google hits and a might-be workaround in the
archives at
http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2003-December/098
173.html.

I was wondering if someobody in the meantime has found a better solution
for this problem? Like just being able to load an external swf, and call
attachMovie in your main swf to linked library items in that loaded swf.
Without restrictions... Anybody? :)

Cheers,

Ben
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RE: [Flashcoders] External swf / attachMovie

2006-04-10 Thread Ben Smeets
To add more to the confusion, these kind of 'hacks' still seem to work,
but all require some sort of compile time tricks to make it work. I'm
looking for genuine loadClip() goodies.

http://www.flashkit.com/tutorials/Tips_And_Techniques/How_to_u-FreshLau-
1000/more2.php

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Smeets
Sent: maandag 10 april 2006 22:08
To: Flashcoders mailing list
Subject: [Flashcoders] External swf / attachMovie

Hi all,

I know this question is coming along every now and then, but the
solution still couldn't be found by myself. Quick introduction:

I want to be able to have A.swf, with a lot of simple mc's to be loaded
into B.swf. In A.swf I would set all kinds of linkageIDs to my shapes,
which I would like to use in B.swf with attachMovie. This simple task
seems to be a major issue :) Only thing I could find about it was a
bunch of can't be done google hits and a might-be workaround in the
archives at
http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2003-December/098
173.html.

I was wondering if someobody in the meantime has found a better solution
for this problem? Like just being able to load an external swf, and call
attachMovie in your main swf to linked library items in that loaded swf.
Without restrictions... Anybody? :)

Cheers,

Ben
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RE: [Flashcoders] loading updated XML

2006-04-05 Thread Ben Smeets
Lot's of issues possible here, I believe some code might be needed to
pinpoint the exact problem? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sibrand
Hoekstra
Sent: woensdag 5 april 2006 9:38
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] loading updated XML

Hello list,

First off, hi all. I subscribed to this list yesterday and ive seen alot
of good posts already, so there's little doubt that anyone can help me
out ;)

A little introduction:
Since a few weeks i'm hired at an Internet Development company in town,
and my job is primarily  xhtml/css development.
Yet, the very first project I am doing requires a jpg-viewer flash app. 
Last week ive been studying books, and code of friends to build what i
am building right now, and one of the final steps has got me stuck.

so, here we are:

[actionscript is in the bottom of this email]

I am making a flash movie that loads 10 jpeg files from a xml feed,
generated by a phpfile.
Its purpose is to act as a carrousel that loops the jpegs over the
screen.
The feed shows the last 10 uploaded jpegs if no parameters are set. If
you pass it a parameter called PictureID,  it'll give you the jpeg with
the given ID plus the 9 jpegs uploaded prior to that.
(ie. feed.php?PictureID=20)

i am having php echo the  given PictureID to html as in this:
params name=flashvars value=PictureID=20

in the actionscript i am retrieving that with _root.PictureID.


Next step is to load the 10 jpegs that come before(10-1) the
curently(20-11) loaded jpegs.
And here i am having trouble, please checkout the function attached to
the button, in the bottom of the script.

First i'm emptying the arrays and unloading currently loaded jpegs.
I then want to reset the PictureID to 10 lower than the current value
and 'start all over again'  with the new range of jpegs.
Except, at 'loadXML' nothing happens.



So can anyone please help me, or give any insights on how this should be

solved?

[p.s. i could also do a getURL() to the page itself and pass the 
feed.php a new parameter, but we dont want to make it look smooth.. ]


Many thanks in advance,

Sibrand Hoekstra




var speed:Number = 1.5;
var picSpace:Number = 120;
var xmlfeed:String = 'feed.php';
var picturePath:String = 'path/to/picturefolders/;
var picHeight = 90;
var picWidth = 108;


if(_root.PictureID){
xmlfeed = xmlfeed + '?PictureID=' + _root.PictureID;
}

var currentPic = -1;
var xml:XML = new XML();
var pictures:Array = new Array();
var picFileNames:Array = new Array();
var picIds:Array = new Array();

function pictureScroll() {
for (i in pictures) {
pictures[i]._x += speed;
if (pictures[i]._x-1((pictures.length-1)*picSpace)) {
pictures[i]._x -= ((pictures.length)*picSpace);
}
if (pictures[i]._x  260 and pictures[i]._x  360 and 
currentPic!=i) {
currentPic = i;   
var listener:Object = new Object();
var mcLoader = new MovieClipLoader();
listener.onLoadInit = middlePicLoaded;
mcLoader.addListener(listener);   
mcLoader.loadClip(picFileNames[i], 
_root.middlePicture_mc.middlePic_mc);   
}
}
}
function loadXML() {
xml.load(xmlfeed);
xmlObj.ignoreWhite = true;
xml.onLoad = xmlLoaded;
}
function picLoaded(mc) {
  mc._width = picWidth;
  mc._height = picHeight;
}
function middlePicLoaded(mc) {
mc._width = 196;
mc._height = 153;
}
function xmlLoaded(success:Boolean) {
import mx.xpath.XPathAPI;
if (success) {   
nodes = XPathAPI.selectNodeList(xml.lastChild, 
'feed/picture/file/*');   
ids = XPathAPI.selectNodeList(xml.lastChild,
'feed/picture/id/*');
for (i in nodes) {
var listener:Object = new Object();
listener.onLoadInit = picLoaded;   
var mcLoader = new MovieClipLoader();
mcLoader.addListener(listener);
newPic = 
pictureScrollContainer.picture_mc.duplicateMovieClip('node'+i, 
pictureScrollContainer.getNextHighestDepth());
mcLoader.loadClip(picturePath + nodes[i].toString(),
newPic);
newPic._alpha = 100;
id = pictures.push(newPic);
picFileNames.push(picturePath + nodes[i].toString());

   
newPic._x = id * picSpace;
}
_root.onEnterFrame = pictureScroll;   
}
}

pictureScrollContainer.picture_mc._alpha = 0;
loadXML();


_root.prev_btn.onRelease = function(){
_level0.pictureScrollContainer.unloadMovie();
_level0.middlePicture_mc.unloadMovie();
for(i in pictures){
 pictures.shift();   
picFileNames.shift();
}   

trace(_root.PictureID);
   
set(_root.PictureID, (_root.PictureID - 10));   

trace(_root.PictureID);

loadXML();
   

RE: [Flashcoders] loading updated XML

2006-04-05 Thread Ben Smeets
It's probably the onLoad handler that is missing some sort of context.
Make sure everything you  reference in the onLoad handler isn't
undefined (check by tracing). Without seeing code, this is all I can
think of. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sibrand
Hoekstra | Buyways B.V.
Sent: woensdag 5 april 2006 11:29
To: Flashcoders mailing list
Subject: Re: [Flashcoders] loading updated XML

no, its not about the cache..

the point is that i want the movie to load the feed again, except this
time with the parameter ?PictureID=XX [where XX is a number] so the feed
will provide a list of 10 older jpegs, so eventually I can scroll trough
the whole set of jpgs uploaded by users.

Just like it does initially with loading the feed... 

However, when i invoke loadXML when hitting the button, nothing happens,
not even loading the 'existing' xml. the movie does trace the message
that is after the loadXML() statement.


i had thought it would work this way, as the movie first consults the
php file for the list of 10 latest jpegs.

var xmlfeed:String = 'feed.php';

then, when the button is pressed, i want to alter the variable xmlfeed,
so the movie would have to look for something like

var xmlfeed:String = 'feed.php' + '?PictureID=' + PictureID;



I hope i am making this clear ;)


Siep



Ben Smeets schreef:

Lot's of issues possible here, I believe some code might be needed to
pinpoint the exact problem? 
  


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RE: [Flashcoders] Game Develop in Flash 8

2006-03-02 Thread Ben Smeets
Hi Samuel,

Try www.gotoandplay.it . It's a site dedicated to game dev in flash.

G'luck,

Ben



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Samuel
Santos
Sent: donderdag 2 maart 2006 14:22
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Game Develop in Flash 8

Hi guys!

I have a certain knowledge in 3D Game Development using C++ and OpenGL.

But I like Flash to much and I think it's less complicated to do game in
it (please, confirm that?)

I would like tips for where I should begin to study to using flash to
develop games and if it possible to do 3D with it.

I would like to build games in Third Person Adventures Games.

Thanks for all and sorry for my poor english.

See ya

Samuel
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RE: [Flashcoders] FlashDevelop and scope

2006-03-01 Thread Ben Smeets
Just a quicky, I believe this is the way it should do completion. this is 
always the class, not the flash quirks. Might be different though :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Rønning
Sent: woensdag 1 maart 2006 13:20
To: Flashcoders mailing list
Subject: [Flashcoders] FlashDevelop and scope

A quick example class

class MyClass{
var socket:XMLSocket;
function parse(data:String):Void{
}
function MyClass(){
socket = new XMLSocket();
//interesting bit
socket[creator]=this;
socket.onData = function(data){
this.creator.parse(data);
}
}
}

I know this isn't the best way to do it (hello delegate), but still.
One of the big things in FlashDevelop for me is the dynamic code completion, 
and when i type this. in the onData handler, it gives me a list of methods 
for MyClass, when it should give me methods for socket. 
Or am i wrong? The scope of handlers confuses me.

- Andreas
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RE: [Flashcoders] textfiled + inline image

2006-02-22 Thread Ben Smeets
http://www.osflash.org/fosforo ?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tarjinder Kumar
Sent: woensdag 22 februari 2006 11:41
To: Flashcoders mailing list
Subject: [Flashcoders] textfiled + inline image 

Hi,

I want to enter an image in line with other text.
How can i achieve this.
I am using textfiled.htmlText = cxcxcxc img
src='image.jpg'/imgfdfdfdfdfdfdfdsfsdfsdmf dfsdfdsfds fsdfdsfsdf
The image appears but not in line of textfield.
I want the same effect as we insert smily in the text.


Thanks
Tarjinder Kumar
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RE: [Flashcoders] dispatching events at creation time?

2006-02-16 Thread Ben Smeets
Just a quicky, but why would you want to know when an object is created?
If you don't give anything back (like throwing an exception) you van
assume the contructing worked can't you?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luca
Candela
Sent: donderdag 16 februari 2006 16:01
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] dispatching events at creation time?

--
class tryOut {

public var addEventListener:Function;
public var removeEventListener:Function;
private var dispatchEvent:Function;

function tryOut() {
mx.events.EventDispatcher.initialize(this);
trace(I am Here 1);
dispatchEvent({type:created, target:this});

}

public function callMe():Void {
dispatchEvent({type:created, target:this});
}
}
--
when I instantiate this class everything works except the dispatchEvent
in the constructor of the class. Why and how can I do to force an object
to call me back when he is created?
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RE: [Flashcoders] need : multiple sine waves animating - via drawing api

2006-02-16 Thread Ben Smeets
http://www.gotoandplay.it/_articles/2005/06/pathClass.php

Something like that? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artur
Sent: donderdag 16 februari 2006 17:47
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] need : multiple sine waves animating - via
drawing api

does some have code for this?

i looked everywhere.. no luck.

just want 3 waves ( lines ) to ebb and flow organically.

thanks in advance

-artur
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RE: [Flashcoders] asp + flash

2006-02-15 Thread Ben Smeets
 
This might be a sandbox / security issue. Try to check (by logging
something or sending a mail to yourself if logging is not an option) to
see if your asp actually gets called by the swf in the browser (my guess
is not). Adding a crossdomain.xml might work?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mayur
Bais
Sent: woensdag 15 februari 2006 9:00
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] asp + flash

I having the following Problem ..i  would be really thankful if some one
here can help me with this.

the asp for me is just not working...
i have this code in my flash file
   var result_lv:LoadVars = new LoadVars(); var send_lv:LoadVars = new
LoadVars(); login.clickHandler = function(evt:Object) { result_lv.onLoad
= function(success:Boolean) {
  if (success) {
   result_ta.text = success
  } else {
   result_ta.text = Error connecting to server.;
  }
};
send_lv.sendAndLoad(http://localhost/timeSheet/mayur.asp;, result_lv,
POST); };




and just a reponse.write(dONE ) in asp .. when i run asp alone in
browser it works..
when i publish the flash file in the flash IDE just by ctrl+enter I can
suceess in the text box..its just not owrking when i open the swf in
browser .

Please help ..
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RE: [Flashcoders] switch - case

2006-02-15 Thread Ben Smeets
This might be totally wrong what I am saying, so bare with me... :)

Isn't this sufficient?

Switch(instanceOf(bla))
{
case DivideSentenceStep2:
Log(true);
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: woensdag 15 februari 2006 12:09
To: flashcoders@chattyfig.figleaf.com; osflash@osflash.org;
[EMAIL PROTECTED]
Subject: [Flashcoders] switch - case

Hey to ya all, 

 

I'm trying to do following, which obviously won't work, but is there
another way without having to use if else if else if else...

 

var model:Observable =
Observable(this._content.divideSentenceSteps.getById(indexCurrentAttempt
+2));

   

   

switch(model){

case (instanceof DivideSentenceStep2) :

logger.debug(DivideSenteceStep2);

break;

default : 

logger.debug(Not Known);

break;

}

}

 

thx

 

Met vriendelijke groeten,
Lieven Cardoen
MULTIMEDIALOFT | POINT X
Engelse Wandeling 2 K18v | 8500 Kortrijk | T +32 (0)56/36.11.97

// communicatie bij voorkeur op [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] 

 

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RE: [Flashcoders] Background transparent ? is it possible

2006-02-12 Thread Ben Smeets
For Firefox browsers too?? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: vrijdag 10 februari 2006 19:01
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Background transparent ? is it possible

it is, just set wnmode to transparent. I use
http://blog.deconcept.com/flashobject/

or am i missing something? it's incredibly easy...

 Hey all,

 Just wondering if it is possible to make your background transparent. 
 Or do have you have to do an elaborate fake out, ninja style?

 thanks in advance
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RE: [Flashcoders] How are these ads done?

2006-02-10 Thread Ben Smeets
As far as I know, they are just transparent flash movies over the html.
They only work in IE though, since firefox does not support the
transparent background for flash movies.  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Steven
Sent: vrijdag 10 februari 2006 16:12
To: Flashcoders mailing list
Subject: [Flashcoders] How are these ads done?

I am curious as to how these sorts of ads are done

http://demo.eyeblaster.com/Demos/alien_planet/launch.htm (wait a few
seconds to see the effect)

http://demo.eyeblaster.com/Europe/OfflineDemo/showcase405/UIP_La-Interpr
ete_
videoStrip/la_interprete-VideoStrip.htm (rollover video clip)

I would appreciate any insight

Thanks

Paul

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RE: [Flashcoders] image manipulation

2006-02-10 Thread Ben Smeets
Theoretically I guess this should be possible. You would lose the jpg
format though, so the server should have something there to re-create
the image for the pixel data and accept the performance loss when
recompressing to jpg. Performance would probably suck too :) But doable
I think. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamyar
Nazeri
Sent: vrijdag 10 februari 2006 16:55
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] image manipulation

Ok, it is possible to manipulate an image using new BitmapData class in
the client-side, but I wonder how it is possible to send the manipulated
image back to the server? Do I need to browse the whole image pixels and
send a complete Array of ARGB pixel values to a web-service to create an
image again?
   
  Any ideas?


-
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and works with Yahoo! Mail.
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RE: [Flashcoders] 32bit gradient mask performances

2006-02-09 Thread Ben Smeets
Just a small hand here, the performance actually is quite ok on my pc?  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Christian Giordano
Sent: donderdag 9 februari 2006 10:23
To: flashcoders
Subject: [Flashcoders] 32bit gradient mask performances

Hi guys, I recently wrote a class to handle this kind of effects in
animation context, so applied to movieclips NOT bitmaps, but when the
masks I handle start to be bigger the performance sucks. It's obvious
but I'm just wondering if there is a better way that the one I'm using.

Here my procedure:

- draw with draw api a gradient fill in a movieclip (mask_mc),
0x00ff to 0x
- create a new BitmapData (mask_bd) to copy the content of the gradient
mask
- draw mask_mc in mask_bd
- create a new BitmapData (image_bd) to contain the movieclip to be
masked
- draw the movieclip in image_bd
- create a new BitmapData (picture_bd) to contain the final result
- copy image_bd to picture_bd using mask_bd as mask

Of course doing this operation every frame with large images sucks, is
there a way to skip some steps?

Here the actual result:

http://nuthinking.com/f8/gradient_mask.html


thanks a lot, chr

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RE: [Flashcoders] 32bit gradient mask performances

2006-02-09 Thread Ben Smeets
Yeah but more in the sense of The performance is fine here, so are you
sure you are having a problem? :D

But get your point though. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Christian Giordano
Sent: donderdag 9 februari 2006 11:45
To: Flashcoders mailing list
Subject: Re: [Flashcoders] 32bit gradient mask performances

 Just a small hand here, the performance actually is quite ok on my pc?


it's a question? :) btw, since I'd like to make a more scalable as
possible method, it would be nice having better performances.

best, chr

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RE: [Flashcoders] suddenly v2 Button not drawing any border or bg

2006-02-07 Thread Ben Smeets
Did you compile it on exactly the same pc/environment? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: dinsdag 7 februari 2006 11:05
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] suddenly v2 Button not drawing any border or bg 

i just tested a fairly large project which i compiled nice yesterday,
but today, all v2 Buttons lost their complete background and border.
only the label and the icon are still visible.

has anybody seen such a strange behaviour before ?

micha
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RE: [Flashcoders] suddenly v2 Button not drawing any border or bg

2006-02-07 Thread Ben Smeets
Another one of those v2 headaches :) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: dinsdag 7 februari 2006 16:11
To: Flashcoders mailing list
Subject: Re: [Flashcoders] suddenly v2 Button not drawing any border or
bg

Ben Smeets schrieb:
 Did you compile it on exactly the same pc/environment? 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Michael Stuhr
 Sent: dinsdag 7 februari 2006 11:05
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] suddenly v2 Button not drawing any border or bg
 
 i just tested a fairly large project which i compiled nice yesterday, 
 but today, all v2 Buttons lost their complete background and border.
 only the label and the icon are still visible.
 
 has anybody seen such a strange behaviour before ?
 
 micha
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yupp ... seems like the styles are gone, since its only the
button-component.

but i got a simple solution: copy all the frames needed into a new Fla.
put a brand new Button-component in there.
then copy your library - leaving out the Button-component of course - to
the new Fla.

bingo. took some time for me :)

btw: simple overwriting of the Button-component in the original fla
didn#t work. 
seems like the fla's  corrupted!

micha
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RE: [Flashcoders] checking combinations

2006-01-25 Thread Ben Smeets
What he said :) Without kidding, using the binary type of variable
values and checking what the resulting value is, is the way we do it.
Don't ask me how it works, but it does :) (just to help pointing in the
right direction) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Wood
Sent: woensdag 25 januari 2006 20:05
To: Flashcoders mailing list
Subject: Re: [Flashcoders] checking combinations

i've got to go out now so cant give the full answer i have in my head,
but one way of tackling it is to make each state variable's value a
power of 2

a = 1
b = 2
c = 4
d = 8

then you know that any combination of them has a unique value. (its
basically a 4 bit number)

then to handle the dispatch depending on the state combination you can
build a function table.

functionTable = new Array();

// create a handler for the combination a + b functionTable[a + b] =
Delegate.create(this,combinationAB);

and when you check the variables just call the function directly from
the table :

// a,b,c,d are just passed as boolean flags here function
handleUpdate(a:boolean,b:boolean,c:boolean,d:boolean)
{
// taking advantage of a true being 1 in flash
// and ideally you would setup these numbers
// as static class variables
var state = a + (b * 2) + (c * 4) + (d * 8);

// call the defined function
functionTable[state]();
}

of course you could do a check first to see if the function is defined
and do something like log a warning or whatever is appropriate for your
situation.

hope that makes sense.

martin

eric dolecki wrote:
 I have 4 variables I need to check the states of routinely... and 
 combinations thereof.
 
 I am assuming that if I have a counter, and interogate and += them 
 values, I can then check the value of the counter to determine the
combinations.
 
 psudeo-code:
 
 var counter:Number = 0;
 if ( a ){ counter += 2; }
 if ( b ){ counter += 3; }
 if ( c ){ counter += 6; }
 if ( d ){ counter += 12;}
 
 if ( counter == 2 ){
  // only a was true
 } else if ( counter == 3 ){
  // only b was true
 }  ...
 
 Which is fine, but thats gonna be one honkin' if else statement to 
 catch all the combinations.

 
 Is there a better way of doing this that will catch all the possible 
 combinations in an elegant way?
 
 - edolecki
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RE: [Flashcoders] Flash Ant build for Flash IDE?

2006-01-06 Thread Ben Smeets
Eh, cool. If it is this simple I will go and sit ashamed in the corner
:D

Any way to get a jsfl file to accept parameters? For which file to
publish e.g. (jsfl noob).

Tx.

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes
Nel
Sent: donderdag 5 januari 2006 21:32
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Ant build for Flash IDE?

just execute a jsfl file from the ant script and in the jsfl file
publish the movie


On 1/5/06, Ben Smeets [EMAIL PROTECTED] wrote:

 Hi all,

 Been trying to get a build.xml rolling with the flash 8 IDE in 
 combination with coding in eclipse. Did anybody have succes with the 
 setup coding in eclipse and using a build.xml that calls the flash 8 
 IDE to publish?

 I only get examples for mtasc, but I don't (can't) want to use that 
 for the time being. The few build examples that do seem to be written 
 for the flash IDE, only work in flash MX 2004 :(

 Any help is appreciated.

 Cheers,

 Ben
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[Flashcoders] Flash Ant build for Flash IDE?

2006-01-05 Thread Ben Smeets
Hi all,

Been trying to get a build.xml rolling with the flash 8 IDE in
combination with coding in eclipse. Did anybody have succes with the
setup coding in eclipse and using a build.xml that calls the flash 8
IDE to publish?

I only get examples for mtasc, but I don't (can't) want to use that for
the time being. The few build examples that do seem to be written for
the flash IDE, only work in flash MX 2004 :(

Any help is appreciated.

Cheers,

Ben
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RE: [Flashcoders] jumpy horizontal motion

2005-12-21 Thread Ben Smeets
updateAfterEvent might help. Also keep in mind that moving of large
items on screen (be it graphic or not), costs a lot of redraw power of
the playing pc. So sometimes there is nothing you can do about it. Using
the FP8 features (and therefore play in FP8) helps very much. So try if
that makes a difference too.

In my experience, the things which always make your processor usage go
through the roof, is the actual animation redrawing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: woensdag 21 december 2005 23:27
To: Flashcoders mailing list
Subject: Re: [Flashcoders] jumpy horizontal motion

Remove the anti-aliased text, and then re-publish; how does she work
then?

- Original Message -
From: dontsave [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 5:18 PM
Subject: [Flashcoders] jumpy horizontal motion


check out
http://www.chowderinc.com/new_site/

i have some clips set up moving horizontally. my framerate is 60fps.. 
and it seems to be running fine.. but notice that all of the graphics 
and even the text appears jumpy or choppy or jittery.. difficult to read

when the camera is moving quickly to the left or right.. why is this? 
has anyone else encountered this?  is it a refresh issue? should i be 
using updateAfterEvent? the motion is called from onEnterFrame().. 
should i try setInterval?

DK
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[Flashcoders] Adjusting standard v2 components

2005-12-15 Thread Ben Smeets
Sorry if this has been handled before. But I was wondering how to adjust
(not 'create own') the v2 components CODE wise? I figured out how to
adjust the looks etc. But what if I wanted to tweak some code inside
e.g. Button Class? I lokked around and found like 4 places where the
component classes are stored on my machine. None of them seem to have
any effect on my used components :)

Is it possible to adjust the base component class? If so, any pointers
where to do it :)

Tx in advance,

Ben
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RE: [Flashcoders] Adjusting standard v2 components

2005-12-15 Thread Ben Smeets
Great tx, i will check out how far i can go with the cellrenderer. 
 
Cheers,
 
Ben



From: [EMAIL PROTECTED] on behalf of Devendran I
Sent: Thu 12/15/2005 5:04 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Adjusting standard v2 components



HI

 you can acheive this through component.setStyle() and 
Component.cellRenderer(). U can do anything with these Two combination.

For more help refer Macromedia Help.

Regards
Devendran.I

Ben Smeets [EMAIL PROTECTED] wrote: Sorry if this has been handled before. 
But I was wondering how to adjust
(not 'create own') the v2 components CODE wise? I figured out how to
adjust the looks etc. But what if I wanted to tweak some code inside
e.g. Button Class? I lokked around and found like 4 places where the
component classes are stored on my machine. None of them seem to have
any effect on my used components :)

Is it possible to adjust the base component class? If so, any pointers
where to do it :)

Tx in advance,

Ben
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RE: [Flashcoders] Firefox bug?

2005-12-14 Thread Ben Smeets
The FireFox browser does not default see the body of an html page at
100% height of the browser window in later html standards. Getting rid
of the doctype helps, because you force the browser into quirks mode
where the body IS 100% height. Another solution is also to set the
height of the body to 100% in css.

Body
{
  height:100%;
}

In ie it will be higher then 100% though when this is turned on though
:)

Good luck.

Ben

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: woensdag 14 december 2005 15:51
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Firefox bug?

Howdy...

An easy fix would be getting rid of the DOCTYPE line from your HTML
file...

CyanBlue

- Original Message -
From: MetaArt [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 14, 2005 9:42 AM
Subject: [Flashcoders] Firefox bug?


 I have dev a Flash movie, showed inside an Html page. The stage width
of
 movie is 1000 px, the width of all on stage is 2048 px.
 If seen in IE, it works fine, if seen in FireFox, it is showed in a
very
 strange way.
 If the publish settings is to showAll, in FireFox the movie appear
very
very
 little, about the half of the screen;
 if the publish settings is to noBorder, in FireFox the movie appear
right
in
 width, but... (very strange behavior!) just the top part of it is
visible.
 The height of movie is 750 px, but if you try to right click just
under
 visible Flash, you discover html context menu, not Flash menu, like if
movie
 height is too less than 750!...
 You can see it at this URL: http://www.magmart.it/index2.htm. Try to
open
in
 IE and FF (now, is settings to showAll).
 Any idea about?

  Enrico Tomaselli
   + web designer +
   [EMAIL PROTECTED]
 http://www.metatad.it


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RE: [Flashcoders] can't remove a clip attached to root???

2005-12-14 Thread Ben Smeets
Hi Jason,
 
The solution is like others already mentioned. The problem is the 
getNextHighestDepth and removeMovieclip unable to remove mc's in too high or 
too low levels. How i solve this is to first swapDepths and after that remove.
 
1. attach at getnexthighestdepth
2. mc.swapDepths(9); (i  use this level always for only this purpose)
3. mc.removeMovieClip
 
Shuold work like a charm. And no it's not you who iswrong, it's the code :)
 
Greets, Ben
 



From: [EMAIL PROTECTED] on behalf of Jason Rayles
Sent: Wed 12/14/2005 10:27 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] can't remove a clip attached to root???



Is there a reason that a movie clip attached to _root cannot be removed
using removeMovieClip?

if I do
_root.attachMovie(square, s, _root.getNextHighestDepth());
then _root.s.removeMovieClip(); does not remove the clip.

However

if I do
mc.attachMovie(square, s, mc.getNextHighestDepth());
and mc.s.removeMovieClip(); works like a champ.

Flash 8, as 2.0. I am thoroughly stumped.

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[Flashcoders] Custom Comboboxes

2005-12-12 Thread Ben Smeets
Anybody know if the kind of comboboxes used in this productselector MM
thingie:

http://www.macromedia.com/cfusion/store/index.cfm?store=OLS-EUview=ols_
prodcategory=/Software/Server/StandAlones/FlashRemoting#loc=en_xeurang
eUpper=6%2C0%2C65%2C0HTMLVerRedirect=truereturnURL=%2Fcfusion%2Fstore%
2Fhtml%2Findex%2Ecfm%3Fstore%3DOLS%2DEU%26event%3DdisplayProduct%26categ
oryPath%3D%2FSoftware%2FServer%2FStandAlones%2FFlashRemotingstore=OLS-E
Uview=ols_prodcategory=/Software/Server/StandAlones/FlashRemotingview
Name=Macromedia%20Products%20Store%20%2D%20EuropepageNotFound=0

(wow what a url...) are creatable with v2 components in the flash 8 ide?
Or are these kind of comboboxes only present with flex builds? 

Any examples to styled comboboxes would also be appreciated. Tx in
advance :)

Ben
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RE: [Flashcoders] Custom Comboboxes

2005-12-12 Thread Ben Smeets
Wow, indeed a great idea :) Funny stuff :D 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Wood
Sent: maandag 12 december 2005 16:27
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Custom Comboboxes

oh, not quite, it didnt like the line breaks, anyway it ended up at the
same page :)

Martin Wood wrote:
 you might like tinyurl.com :)
 
 it turned that into this :
 
 http://tinyurl.com/athba
 
 Ben Smeets wrote:
 
 Anybody know if the kind of comboboxes used in this productselector

 MM
 thingie:

 http://www.macromedia.com/cfusion/store/index.cfm?store=OLS-EUview=o
 ls_ 
 prodcategory=/Software/Server/StandAlones/FlashRemoting#loc=en_xeur
 ang 
 eUpper=6%2C0%2C65%2C0HTMLVerRedirect=truereturnURL=%2Fcfusion%2Fsto
 re% 
 2Fhtml%2Findex%2Ecfm%3Fstore%3DOLS%2DEU%26event%3DdisplayProduct%26ca
 teg 
 oryPath%3D%2FSoftware%2FServer%2FStandAlones%2FFlashRemotingstore=OL
 S-E 
 Uview=ols_prodcategory=/Software/Server/StandAlones/FlashRemotingv
 iew Name=Macromedia%20Products%20Store%20%2D%20EuropepageNotFound=0

 (wow what a url...) are creatable with v2 components in the flash 8
ide?
 Or are these kind of comboboxes only present with flex builds?
 Any examples to styled comboboxes would also be appreciated. Tx in 
 advance :)

 Ben
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RE: [Flashcoders] JERKY Animations

2005-12-01 Thread Ben Smeets
Hi,

Without knowing if it could be the allready mentioned subpixel thingie,
Did you try increasing the framerate to something like 100, just to see
if that makes any difference? 25-30 isn't that high in my opinion.

My 2 cents.

Ben 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of flo_web
Sent: donderdag 1 december 2005 11:43
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] JERKY Animations

 Hi,

we're trying to make smooth and slow animations on aircarft movment.

But the result is JERKY and we couldn't reach a good result with smooth
movment.
All the tests was made in local so there is no bandwith and loading
considerations.

We tried lot of technics : 
 - high frame rate (25-30)
 - guide
 - even an flv of the animation (aftereffect animation encoded in avi
then in flv) is JERKY
 - translations in actionscript

so PLEAAASE is there a good solution for that or can't we make a
beautiful smooth slow animation !

Thanks.
Florent. 
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