RE: [Flashcoders] merging data problem

2008-05-11 Thread Bernard Visscher
Hi Anthony,

I didn't test your code, but I think the problem lies in your for loops.
When you get such an error it is probably an index out of bounds.

You could try the following, didn't test it by the way.

workData.sortOn(pm);
for(var i:int = 0 ; i  workData.length - 1 ; i++)
{
if(workData[i].pm == workData[i+1].pm)
{
workData.splice(i,1);
i = -1;
}
}

Good luck,

Bernard

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Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Anthony Cintron
Verzonden: zondag 11 mei 2008 18:55
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] merging data problem

Thanks Jason and Juan,
I tested it out and the splicing works really well. One thing I'm noticing
is when I uncomment and add another index, I get a compile error. I messed
with the splice index number, but received unsuccessful results. Any
thoughts on this?

var workData:Array = new Array();

//workData.push({pm:Bob, resource:Anthony, client:Microsoft,
role:Developer, job:XXX-,  totalHours:40});
workData.push({pm:Dan, resource:Anthony, client:Microsoft,
role:Developer, job:XXX-, totalHours:50});
workData.push({pm:Bob, resource:Anthony, client:Microsoft,
role:Developer, job:XXX-, totalHours:30});
workData.push({pm:Dan, resource:Anthony, client:Microsoft,
role:Developer, job:XXX-, totalHours:50});
trace(workData);
// for each item in the array
for ( var i = workData.length - 1; i = 0; i-- ){
// compare to all other array elements
for ( var j = workData.length - 1; j = 0; j-- )
{
if ( workData[i].pm ==  workData[j].pm  i != j)
{
   for ( var props in workData[i] )
   {
   workData[i][props] = workData[j][props];
   }
   trace(index:  + j
 );
   workData.splice(j, 1);
}
}
}
trace(workData);
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RE: [Flashcoders] amfphp 1.9 issue

2008-04-27 Thread Bernard Visscher
I think it's a wrong .htaccess :)

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Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Cor
Verzonden: zondag 27 april 2008 8:42
Aan: 'Flash Coders List'
Onderwerp: RE: [Flashcoders] amfphp 1.9 issue

Your gateway isn't there ?

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens chas warn
Verzonden: zaterdag 26 april 2008 22:24
Aan: Flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] amfphp 1.9 issue

Hello ... I'd appreciate any help on this issue.Carlos

1. I can get amfphp1.9 working local but not on my remote webserver. (I'm
using the HelloWorld sample) 2. have no problems with amfphp 1.2 on remote
server 3. I'm using flash 8 with php 5.2.
4. copied over amfphp directory less the fla files in the samples directory.

4. Maybe there is something in the gateway.php that needs modification.
(???)




*** Below is located in www\amfphp\services directory.

?php
class HelloWorld
{
function sayHello()
{
return Hello World!;
}
}
?



*  Below is my fla file located in root directory

var gatewayUrl:String = http://carlosinla.com/amfphp/gateway.php;;
import mx.remoting.*;
import mx.rpc.*;
import mx.remoting.debug.NetDebug;

NetDebug.initialize();
var oPosts:Object;

var _service:Service = new Service(gatewayUrl, null, HelloWorld, null,
null); var pc:PendingCall = _service.sayHello();

pc.responder = new RelayResponder(this, handleResult, handleError);

function handleResult(re:ResultEvent) {
oPosts = re.result;
trace (oPosts.length);
test_txt.text=oPosts.length; //initial text changes to '12'   locally - but
no change on web server.
}


*  Below is cross-domain  file in root directory ?xml version=1.0?
!DOCTYPE cross-domain-policy
  SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd;
cross-domain-policy
  allow-access-from domain=www.carlosinla.com /
  allow-access-from domain=carlosinla.com / /cross-domain-policy
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RE: [Flashcoders] Determining sound sample rate?

2008-04-23 Thread Bernard Visscher
I would go for the second frame.
I've done some testing with loading MP3's in bytearrays then creating a SWF
in a bytearray with the mp3 data.
When I use the info from frame 1, 50% of the mp3's play with a wrong
samplerate/bitrate. I think this is done by the Xing encoder.
When I skip frame 1, all is ok.

Greetz,

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens ben gomez farrell
Verzonden: woensdag 23 april 2008 3:42
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Determining sound sample rate?

Thanks!  That should get me on my way.  This, in combination with the 
last reply about getting raw ID3, should help me out.
So thanks to both of ya.
ben

Juan Pablo Califano wrote:
 Hi, as far as I know, the info you're looking for is not in the ID3 tags
 (which are not mandatory by the way).

 An mp3 file is a formed by an arbitrary number of frames, which carry
 information about chunks of the sound stream; each one contains a header
 and the actual audio data. There's no global file header, but if you're
 looking for the sample rate, I think it's fair to assume that the sample
 rate stored in the header of the first frame is the sample rate of the
whole
 file (that might not be true if you were looking for, say, the bitrate).

 So, I think you can get that data if you read the file directly in binary
 format, look for the first frame, and read the bits indicating the sample
 rate.

 A good reference for the format spec:
 http://mpgedit.org/mpgedit/mpeg_format/MP3Format.html

 And this graphic may help to visualize the meaning of each bit in a
frame
 header:
 http://upload.wikimedia.org/wikipedia/commons/0/01/Mp3filestructure.svg

 By the way, if you want to inspect the raw file, you should use an
 hexadecimal editor, you won't get far with a text editor. There are many
 available, some of them are free, like Hexplorer, which is what I've been
 using for a while.
 ( you can find it here: http://artemis.wszib.edu.pl/~mdudek/ )

 I don't know much about the mp3 format specifically, but I have worked a
bit
 with raw files, so if you want to give it a try and need some help, maybe
I
 can lend you a hand.


 Cheers
 Juan Pablo Califano


 2008/4/21, Steven Sacks [EMAIL PROTECTED]:
   
 Ben has an open source project on Google code that is the evolution of
his
 old classes called Metaphile.

 http://code.google.com/p/metaphile/

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RE: [Flashcoders] Determining sound sample rate?

2008-04-23 Thread Bernard Visscher
Well, I was just looking @ my code when you posted this.
I found that I read the channels wrong for stereo (not joint), I use the
channel data to calculate how many samples I need.
I now tried starting @ frame 1 and no problems yet.
So I think it's my mistake, but I can't see why frame 2 always worked for me
:S

About the Meta data, that's true, but that is ignored when the correct seek
is used :)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Juan Pablo
Califano
Verzonden: woensdag 23 april 2008 14:40
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Determining sound sample rate?

Bernard, are you sure the sample rate is sometimes wrong in the first frame
or you mean just the bitrate? I've put some code together to read the tags
and I always seem to get the right value for the sample rate (even for
Xing-encoded mp3's -- assuming those are the ones with a Xing string
within the first frame).

In most cases, it's true that the bitrate in the first frame doesn't match
the bitrate you can read if you hover the file name in Windows Explorer (in
Windows, of course), but that's most likely due to variable bitrates. (By
the way, I'm curious about how the explorer -- or any other software --
determines that average bitrate; is it really an average of all frames, is
just the bitrate of a fixed frame... does anyone have any clue?)

Anyway, it seems in some cases, the first frame stores some kind of metadata
(I've seen the string LAME3.92 within the first frame of a Xing-encoded
file, for instance), so it's probably a good idea to go for the second
frame.

Cheers
Juan Pablo Califano

2008/4/23, Bernard Visscher [EMAIL PROTECTED]:

 I would go for the second frame.
 I've done some testing with loading MP3's in bytearrays then creating a
 SWF
 in a bytearray with the mp3 data.
 When I use the info from frame 1, 50% of the mp3's play with a wrong
 samplerate/bitrate. I think this is done by the Xing encoder.
 When I skip frame 1, all is ok.

 Greetz,

 Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens ben gomez
 farrell
 Verzonden: woensdag 23 april 2008 3:42
 Aan: Flash Coders List
 Onderwerp: Re: [Flashcoders] Determining sound sample rate?

 Thanks!  That should get me on my way.  This, in combination with the
 last reply about getting raw ID3, should help me out.
 So thanks to both of ya.
 ben

 Juan Pablo Califano wrote:
  Hi, as far as I know, the info you're looking for is not in the ID3 tags
  (which are not mandatory by the way).
 
  An mp3 file is a formed by an arbitrary number of frames, which carry
  information about chunks of the sound stream; each one contains a
 header
  and the actual audio data. There's no global file header, but if
 you're
  looking for the sample rate, I think it's fair to assume that the sample
  rate stored in the header of the first frame is the sample rate of the
 whole
  file (that might not be true if you were looking for, say, the bitrate).
 
  So, I think you can get that data if you read the file directly in
 binary
  format, look for the first frame, and read the bits indicating the
 sample
  rate.
 
  A good reference for the format spec:
  http://mpgedit.org/mpgedit/mpeg_format/MP3Format.html
 
  And this graphic may help to visualize the meaning of each bit in a
 frame
  header:
  http://upload.wikimedia.org/wikipedia/commons/0/01/Mp3filestructure.svg
 
  By the way, if you want to inspect the raw file, you should use an
  hexadecimal editor, you won't get far with a text editor. There are many
  available, some of them are free, like Hexplorer, which is what I've
 been
  using for a while.
  ( you can find it here: http://artemis.wszib.edu.pl/~mdudek/ )
 
  I don't know much about the mp3 format specifically, but I have worked a
 bit
  with raw files, so if you want to give it a try and need some help,
 maybe
 I
  can lend you a hand.
 
 
  Cheers
  Juan Pablo Califano
 
 
  2008/4/21, Steven Sacks [EMAIL PROTECTED]:
 
  Ben has an open source project on Google code that is the evolution of
 his
  old classes called Metaphile.
 
  http://code.google.com/p/metaphile/
 
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[Flashcoders] [AS3] Using ByteArray as a FLV holder

2007-08-31 Thread Bernard Visscher
Hi all,

I was trying to load a FLV in a ByteArray and then attaching it to a
NetStream or something like that to display the flv. No luck yet!
Does someone know how this can be done?
I think I have to replace the data like you can do with sound.

Greetz,

Bernard

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RE: [Flashcoders] [AS3] Using ByteArray as a FLV holder

2007-08-31 Thread Bernard Visscher
I must correct that, that is a swf hack to inject sound into a swf and the
load with the loader.loadBytes. I'm now trying to do the same with a flv.

I've read a lot and found that injecting bytes into netstream isn't
possible.

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens T. Michael Keesey
Verzonden: vrijdag 31 augustus 2007 17:00
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: Re: [Flashcoders] [AS3] Using ByteArray as a FLV holder

On 8/31/07, Bernard Visscher [EMAIL PROTECTED] wrote:
 Hi all,

 I was trying to load a FLV in a ByteArray and then attaching it to a
 NetStream or something like that to display the flv. No luck yet!
 Does someone know how this can be done?
 I think I have to replace the data like you can do with sound.

How do you do it with sound? For DisplayObject instances, there's
Loader.loadBytes, but I don't see an equivalent for Sound instances.
-- 
Mike Keesey
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RE: [Flashcoders] File upload : getting Flash to know the new name

2006-08-29 Thread Bernard Visscher
If you create a MD5 of the filename, why not create a MD5 within flash of
the original name.
MD5 classes can be found, here is one:
http://www.meychi.com/archive/31.php
 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Rich Rodecker
 Verzonden: zaterdag 26 augustus 2006 0:48
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] File upload : getting Flash to 
 know the new name
 
 as far as I've seen there's no way to return any values from 
 a file upload.
 There was something I saw where you could return different 
 HTTP header codes back to flash to get some sort of control 
 over what was sent back, but even that still wouldnt send 
 back any data.
 
 jeroen's suggestion might work, or if you have a lot of data 
 maybe you can even save a text file to the server and read 
 that in after the onComplete.
 
 
 
 On 8/25/06, Serge Jespers [EMAIL PROTECTED] wrote:
 
  Yeah... I see where you're going with that... Can also read 
 the value 
  from my database but I thought it must have been possible 
 to have my 
  upload.php return that new name to Flash. That would have made more 
  sense, but I guess that's not possible then...?
 
  S
 
 
 
   Hi Serge,
  
   Maybe store the new name into the $_SESSION and request 
 it when the 
   onComplete event is dispatched?
   Or am I mis-understanding the situation?
  
   Greets,
   Jeroen
  
   Serge Jespers wrote:
   Hey guys,
  
   I'm doing a fileUpload in this project and in my PHP script, I 
   rename the file (make an MD5 from it).
   I was just wondering how I can get Flash to understand this new 
   filename... Is this possible at all?
  
   Thanks for your fast responses ;-)
  
   Serge
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[Flashcoders] Weird?? increment behavior..

2006-08-13 Thread Bernard Visscher
Hi all,

Just tested a simple function to check if the increments are done correctly.
I found the following a bit od.
Maybe some can shed a light on this..

base code:

//code
function test(myName:String,myNumber:Number):Void
{
trace(myName +  :  + myNumber);
}
var depth:Number = 1;
test('name' + depth, depth++); //traces name2 : 1
depth = 1;
test('name' + depth, ++depth); //traces name2 : 2
depth = 1;
test('name' + depth++, depth); //traces name1 : 1
depth = 1;
test('name' + ++depth, depth); //traces name2 : 1
//end code

I believe only the last 2 have the correct behavior, the first 2 don't.

when I test, test('name' + depth, depth++); I expect a trace like: name1 : 1
when I test, test('name' + depth, ++depth); I expect a trace like: name1 : 2

Is it my mind that's letting me down, or is it really a bug ?

Greetz,

Bernard

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RE: [Flashcoders] Weird?? increment behavior..

2006-08-13 Thread Bernard Visscher
Thanks Mark!
Didn't know that :) 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Mark Winterhalder
 Verzonden: maandag 14 augustus 2006 0:03
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Weird?? increment behavior..
 
  test('name' + depth, depth++); //traces name2 : 1
 
 Yes, arguments of functions are pushed on the VM's stack in 
 reverse order, right-to-left. It's counterintuitive, 
 something you just have to come across once to notice, a nice 
 bit of ActionScript trivia :)
 
 Mark
 
 
 On 8/13/06, Bernard Visscher [EMAIL PROTECTED] wrote:
  Hi all,
 
  Just tested a simple function to check if the increments 
 are done correctly.
  I found the following a bit od.
  Maybe some can shed a light on this..
 
  base code:
 
  //code
  function test(myName:String,myNumber:Number):Void
  {
  trace(myName +  :  + myNumber); } var depth:Number = 1; 
  test('name' + depth, depth++); //traces name2 : 1 depth = 1; 
  test('name' + depth, ++depth); //traces name2 : 2 depth = 1; 
  test('name' + depth++, depth); //traces name1 : 1 depth = 1; 
  test('name' + ++depth, depth); //traces name2 : 1 //end code
 
  I believe only the last 2 have the correct behavior, the 
 first 2 don't.
 
  when I test, test('name' + depth, depth++); I expect a trace like: 
  name1 : 1 when I test, test('name' + depth, ++depth); I 
 expect a trace 
  like: name1 : 2
 
  Is it my mind that's letting me down, or is it really a bug ?
 
  Greetz,
 
  Bernard
 
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RE: [Flashcoders] String Empowerment

2006-08-01 Thread Bernard Visscher
Sorry.. my mistake... 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Steven Sacks | BLITZ
 Verzonden: woensdag 2 augustus 2006 0:16
 Aan: Flashcoders mailing list
 Onderwerp: RE: [Flashcoders] String Empowerment
 
  Don't use the toLowerCase()
  Because when I write my name like: Bernard Visscher I 
 don't want the 
  output to be Bernard visscher with the lowercase V.
 
 That's what capitalize() does.  For what you're wanting you 
 should use toTitleCase().
 
 
 
 
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RE: [Flashcoders] String Empowerment

2006-07-28 Thread Bernard Visscher
Maybe you can do something with this.
It's an implemenataion of the Damerau-Levenshtein distance.
The output is equal to the minimal number of insertions, deletions,
substitutions and transpositions needed to transform one string into the
other. 
Could be handy for a spellchecker...
It's not optimized, just wrote it a few days ago for testing...

private static function compare(first:String, second:String):Number
{
if(first ==  || second == ) return null;

var f:Array = first.split();
var s:Array = second.split();

var dist:Array = new Array();

for(var i:Number = f.length+1 ; i--)
{
dist[i] = new Array();
for(var j:Number = s.length+1 ; j--)
{
if(i==0) dist[i][j] = j;
else dist[i][j] = 0;
}
dist[i][0] = i;
}

for(var i:Number = 1 ; i = f.length ; i++)
{
for(var j:Number = 1 ; j = s.length ; j++)
{
var cost:Number = ((f[i-1]==s[j-1])?0:1);
var dx:Number = dist[i-1][j]+1;
var dy:Number = dist[i][j-1]+1;
var dz:Number = dist[i-1][j-1] + cost;
dist[i][j] =
Math.min(Math.min(dx,dy),Math.min(dy,dz));

if(i  1  j  1  f[i] == s[j-1] 
f[i-1] == s[j])
dist[i][j] =
Math.min(dist[i][j],dist[i-2][j-2]+cost);
}   
}

return dist[f.length][s.length];
} 


Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Steven Sacks | BLITZ
 Verzonden: vrijdag 28 juli 2006 0:59
 Aan: Flashcoders mailing list
 Onderwerp: RE: [Flashcoders] String Empowerment
 
 Pseudocode examples of usage:
 
 hello.capitalize()   Hello  
 HELLO.capitalize()   Hello  
 123ABC.capitalize()   123abc  
 
 hello.center(4)   hello  
 hello.center(20, _)   ___hello  
 
 hello.chomp()   hello  
 hello\n.chomp()   hello  
 hello \n there.chomp()   hello \n there  
 hello.chomp(llo)   he
 
 string\r\n.chop()   string  
 string\n\r.chop()   string\n  
 string\n.chop()   string  
 string.chop()   strin  
 x.chop().chop()   
 
 a = hello world  
 a.count(lo)   5
 a.count(^hello )   3
 a.count(ej-m)   4
 a.count(^e-t)   3 
 
 a = hello
 a.ljust(4)   hello  
 a.ljust(20)   hello 
 
 a = hello world
 a.remove(l)   heo word  
 a.remove(lo )   hewrd  
 a.remove(^aeiou)   eoo  
 a.remove(ej-m)   ho word 
 a.remove(^e-t)   helloorl
 
 stressed.reverse()   desserts  
 
 a = hello
 a.rjust(4)   hello  
 a.rjust(20, -)   ---hello  
 
 yellow  moon.squeeze()   yelow mon  
   now   is  the.squeeze( )now is the  
 putters shoot balls.squeeze(m-z)   puters shot balls  
 hello  world.squeeze(^ )   helo  world  
 
 hello.strip()   hello  
 \tgoodbye\r\n.strip()   goodbye
 
 Hello.swapcase   hELLO  
 cYbEr_PuNk11.swapcase   CyBeR_pUnK11
 
 
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RE: [Flashcoders] Attention Recursion Speed Experts

2006-07-25 Thread Bernard Visscher
I don't know if I understand this correctly, but is it making a array flat?

Then this is the fastest way I think:

var foo : Array = [a, b, c, [d, e,[d, e,[d, e,[d,
e, f, [g, [h]], [[], i], j];
var fooString:String = foo.join(;);
fooString = fooString.split(,).join(;);
foo = fooString.split(;);

output:
a,b,c,d,e,d,e,d,e,d,e,f,g,h,,i,j
 

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Danny Kodicek
 Verzonden: dinsdag 25 juli 2006 21:51
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Attention Recursion  Speed Experts
 
 Oh, I just noticed that Mark's was fastest.  
 
 Sorry, replied to an easlier mail before noticing the thread 
 continued...
 
 Danny
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RE: [Flashcoders] 195 ms versus 57 ms ping time

2006-07-24 Thread Bernard Visscher
I depends...
If you're loading a lot of external resources, all calls will have the 195ms
delay and so it will take longer to load the complete site. It also depends
on the audience, if most people who visit this site are abroad they may be
faster then your local hoster.

But most important is speed (if you don't load many external resources). You
could simple test it by uploading a large file and download it. If the over
all speed isn't much slower then a local hoster I don't think it's a real
problem.

Just my 2 cents...

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Marcelo de Moraes Serpa
 Verzonden: dinsdag 25 juli 2006 0:53
 Aan: Flashcoders mailing list
 Onderwerp: [Flashcoders] 195 ms versus 57 ms ping time
 
 Well... I have my flash website hosted outside my country... 
 the ping average time is 195ms. Another site like mine hosted 
 locally (on my city) takes an average 57ms to ping. Does the 
 138ms of difference really makes difference? Does this 
 justifies changing the host? Do you think I should search for 
 a local host instead of hosting it outside like I´m doing now?
 
 Please, share your experiences!
 
 Marcelo.
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RE: [FlashCoders] Memory builds up

2006-07-20 Thread Bernard Visscher
 I tried your example, but i see no alarming memory build up.
I can confirm this, no speedy memory increase, only 500kb in about 5 min.

Bernard

 On 7/20/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
 
  Hello,
 
  I have a few very simple lines of code on _root, frame 1 (it's the 
  only frame in the main timeline):
 
  --
  var ballID:Number = 0;
 
  _root.onEnterFrame = createBall;
 
  function createBall():Void {
  var mc:MovieClip = _root.attachMovie(ball, ball + ballID, 100 +
  ballID++);
  mc._x = random(550);
  mc._y = random(400);
  }
  --
 
  ball is the linkage ID of a simple vector circle in the library.
  The ball movieclip has 10 frames (with only 1 keyframe on 
 frame 1) and 
  at the last frame it says
 
  this.removeMovieClip();
 
  I run the swf and it soon builds up memory, from 6.8M to 
 10M. It will 
  probably go up more if I leave it open.
 
  Why??
 
  The balls are created and destroyed just fine on the 
 screen. What is 
  happening and the memory builds up?
 
  This is a test regarding a big optimization attempt for a big game 
  project I'm finishing up, where the game slows down significantly 
  after 30min of play. I started with the very basics and I see that 
  even in this simple example there is problem with the memory.
 
  Am I missing something here?
 
  Thanks a lot,
 
  Dimitrios
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RE: [Flashcoders] modify sample rate in MP3 header?

2006-07-20 Thread Bernard Visscher
I don't believe it's possible like that.
MP3 doesn't store samplerate in the headers it's all over the place.
Just test with a simple mp3, delete the first mb with a texteditor now it
will play the remaining mp3 with the correct sample rate.

Bernard 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Marc Hoffman
 Verzonden: donderdag 20 juli 2006 22:06
 Aan: Flashcoders mailing list
 Onderwerp: [Flashcoders] modify sample rate in MP3 header?
 
 I've been using Flash to play back bird songs from amy 
 website. By generating some MP3's at half or quarter speed 
 (with commensurate drop in pitch) I can demonstrate some 
 fascinating detail in bird songs that's otherwise missed by 
 the human ear.
 
 Now if I could just modify the MP3 headers on-the-fly (with 
 server side file manipulation), I could let Flash slow down 
 any MP3's without having to generate and store separate 
 versions of the sound file on the server.
 
 Anybody know of tools to modify MP3 header info on the fly? 
 Sort of like creating thumbnails of images using PHP?
 
 Marc Hoffman
 
 
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RE: [Flashcoders] call JS-Method from SWF in hidden div on IE

2006-07-17 Thread Bernard Visscher
You could try a width and height of 0px and the overflow set to hidden.
I don't know if all browsers will accept 0px for the width or height,
therefor I made a simple js example:

script language=javascript type=text/javascript
function hideDiv(divId)
{
var d = document.getElementById(divId);
if(document.all){
d.style.width = 0px;
d.style.height = 0px;
d.style.overflow = hidden; 
} else {
d.style.visibility = hidden;
}
}
hideDiv(testDiv);
/script

Just place it just before the /body tag.

Greetz,

Bernard
 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 David Fischer
 Verzonden: maandag 17 juli 2006 21:18
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] call JS-Method from SWF in 
 hidden div on IE
 
 Hi Kevin,
 
 after several test i can confirm your previously mentioned 
 behaviour, but haven't found a workaround though.
 
 Thanks for your information!
 
 David
 
 
 
 
 
 Kevin Newman wrote:
  In my experience with trying to work out a magic fix for the eolas 
  patent (http://www.unfocus.com/projects/patentMagic/), I have found 
  that in IE, with swfs at least (but possibly all objects) 
 objects that 
  are set with display: none, do not even load in the 
 background, never 
  mind execute javascript.
  
  Kevin N.
  
  
  David Fischer wrote:
  Hi,
 
  turns out that a swf in a  hidden div won't execute any 
  Javascript-Methods in Internet Explorer.
  it kinda seems logical in terms of if anything is hidden, 
 i don't care.
 
  this works with firefox (mac/win), opera(mac/win), safari though.
  Can anyone confirm this behaviour ?
 
  Thanks,
 
  David
  
  
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RE: [Flashcoders] as3: weird package problem

2006-07-15 Thread Bernard Visscher
Try this:
source-path
path-elementc:/classes/path-element
/source-path

Note the / instead of \ for the path.

Hope this will help.

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Meinte van't Kruis
 Verzonden: zaterdag 15 juli 2006 15:11
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] as3: weird package problem
 
 Thanks for your reply,
 
 I just tried out what you suggested, but didn't make any difference :(
 
 It works when I leave the package name empty (this seems obvious).
 But that wouldnt be a solution, because a class sitting 
 somewhere else wouldn't be able to access it.
 
 On 7/15/06, John Grden [EMAIL PROTECTED] wrote:
 
  it's a stab in the dark, but have you tried renaming your class to 
  somehting different than the folder/package it sits in?
 
  package nl.test{
 public class MyClassTest{
 public function MyClassTest(){
 }
 }
  }
 
 
 
  On 7/15/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
  
   Hellow,
  
   I'm currently exploring as3 with the free compiler and 
 keep running 
   against a seemingly strange problem.
   Here's my class:
  
   package nl.test{
   public class Test{
   public function Test(){
   }
   }
   }
  
   It's sitting in the directory c:\classes\nl\test. That 
 directory is
  added
   in
   the flex configuration file:
  
   source-path
path-elementc:\classes\/path-element
   /source-path
  
   I get the following error when I try to compile the class:
  
   C:\classes\nl\test\Test.as: Error: A file found in a source-path 
   must
  have
   the s
   ame package structure '', as the definition's package, 'nl.test'.
  
   This error also shows when I don't add the c:\classes to the 
   source-path in the flex-config.xml.
  
   I'm really stuck, I can't figure out what I'm doing 
 wrong, probably 
   overlooking something..
   Does anyone know?
  
   regards,
   Meinte
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  --
  John Grden
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RE: [Flashcoders] IIS vs Apache: transferring of vars from swf to PHPproblem?

2006-07-12 Thread Bernard Visscher
?php

mail(my mail,You tried to send  . $_GET[foo], Message);

?

You have to use $_GET or $_POST to get your variable.

I wouldn't use the mail script like this, you'll have to do some checking on
which data is passed.
mail() has a posibillity of header-injection.

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Ramon Miguel M. Tayag
 Verzonden: woensdag 12 juli 2006 12:14
 Aan: FlashCoders Programming; [EMAIL PROTECTED]
 Onderwerp: [Flashcoders] IIS vs Apache: transferring of vars 
 from swf to PHPproblem?
 
 Hi everyone,
 
 I need help.
 
 I have a swf file with this code in the timeline:
 ==
 var lv:LoadVars = new LoadVars();
 var lv_temp:LoadVars = new LoadVars();
 
 lv.foo = bar;
 lv.sendAndLoad(test.php, lv_temp);
 ==
 
 then test.php is:
 ==
 ?php
   mail(my email, You tried to send $foo, Message); 
 ? ==
 
 The problem:
 In one server (IIS), it sends but the subject just comes out 
 You tried to send and on another (Apache), it works: You 
 tried to send bar.
 
 Is there something in IIS that I have to fix?
 
 --
 Ramon Miguel M. Tayag
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RE: [Flashcoders] Php Host

2006-07-11 Thread Bernard Visscher
www.bhosted.nl very good! 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Zeh Fernando
 Verzonden: dinsdag 11 juli 2006 23:02
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Php Host
 
  And if you're wondering why they seem to get good reviews 
 in a lot of 
  places, it may be related to their policy of paying people 
 to refer them.
  I'm also pretty disappointed with most of the sites that review web 
  hosting, which are in many cases not impartial.
 
 Thanks for letting us know of that, but just to be clear - I 
 do recommend them because I've been using them for 4 years 
 without any problem, not because I've read reviews of them.
 
 I feel sorry for the problems you had, but I just wanted to 
 add that my experience with them has been different and I'm 
 not basing myself on other people's reviews or opinions.
 
 
 
 - Zeh 
 
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RE: [Flashcoders] loading a symbol (library item) into a new movieClip?

2006-07-09 Thread Bernard Visscher
 hiya -
 
 i want to have a movieClip symbol in my library of items, 
 and then create an instance of this on the stage. is there a 
 function to do this?

Have an instance in your library and export it for actionscript.
Let's say the name you give for the export is symbol
The you could use:
attachMovie(symbol,myNewSymbolInstance,getNextHighestDepth());
 
 seems odd the programmer has to do this work... simply:
 
 clip = mc.createEmptyMovieClip();
 
 would seem to be adequate... ?

No it isn't because when you would assign another var to clip the movieClip
will still be on stage but with no reference.
What you could do is:

var n:Number = mc.getNextHighestDepth();
var clip:MovieClip = mc.createEmptyMovieClip(movieClip+n,n);

Now all clips will have a unique name, because the depth number is attached.

Bernard

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RE: [Flashcoders] flash to detect/play files in a folder

2006-07-09 Thread Bernard Visscher
The only way is plan B.
The swf runs client side so it has no rights/methods to read the server
folders. 

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 jordan robinson
 Verzonden: zondag 9 juli 2006 18:03
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: [Flashcoders] flash to detect/play files in a folder
 
 I am working on  kiosk project that will be updated 
 dynamically. Is there  way to have flash detect what is in a 
 folder before I have the shell play through the sub files. I 
 know you can set it up through  
 xml and have it go through a list but I'd rather use that option as   
 plan b. The project is dealing with kiosks in hundreds of 
 locations and some locations will be playing different file 
 then others. If I could get my shell to just play whatever is 
 in a folder then that would be ideal (playing whatever is in 
 that subdirectory). Thanks in advance for any help on this issue.
 
 Jordan Robinson
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RE: [Flashcoders] flash to detect/play files in a folder

2006-07-09 Thread Bernard Visscher
Only if you run the swf localy on the clients computer and the folders it
should search are also on the clients computer.
 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 jordan robinson
 Verzonden: zondag 9 juli 2006 18:24
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] flash to detect/play files in a folder
 
 Would northcodes swf studio or multidmedias Zinc help this 
 issue out any?
 
 
 
 
 On Jul 9, 2006, at 12:12 PM, Bernard Visscher wrote:
 
  The only way is plan B.
  The swf runs client side so it has no rights/methods to read the 
  server folders.
 
  Bernard
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens jordan 
  robinson
  Verzonden: zondag 9 juli 2006 18:03
  Aan: flashcoders@chattyfig.figleaf.com
  Onderwerp: [Flashcoders] flash to detect/play files in a folder
 
  I am working on  kiosk project that will be updated 
 dynamically. Is 
  there  way to have flash detect what is in a folder before 
 I have the 
  shell play through the sub files. I know you can set it up through 
  xml and have it go through a list but I'd rather use that 
 option as 
  plan b. The project is dealing with kiosks in hundreds of 
 locations 
  and some locations will be playing different file then 
 others. If I 
  could get my shell to just play whatever is in a folder then that 
  would be ideal (playing whatever is in that subdirectory). 
 Thanks in 
  advance for any help on this issue.
 
  Jordan Robinson
 
 
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RE: [Flashcoders] AS2 and watch ...

2006-07-06 Thread Bernard Visscher
Or a simple linedraw, I've used the watch once with the tween class.

var test_mc:MovieClip = this.createEmptyMovieClip(test_mc,1);
test_mc.lineWidth = 0;

var f:Function = function(prop, oldVal, newVal){
this.clear();
this.lineStyle(1,0x00);
this.moveTo(0,25);
this.lineTo(newVal,25);
return newVal;
}

test_mc.watch(lineWidth,f);

this.onEnterFrame = function(){
test_mc.lineWidth++;
}

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens eka
 Verzonden: donderdag 6 juli 2006 9:40
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] AS2 and watch ...
 
 Hello :)
 
 You can use watch with a MovieClip if you want create 
 components with an event when you use the enabled property 
 for example :)
 
 import mx.utils.Delegate ;
 
 class MyButton extends MovieClip {
 
 // o Constructor
 
 public function MyButton() {
this.watch(enabled, Delegate.create(this, 
 _changeEnabled) ;
 }
 
 // -o Init Broadcaster
 
 static public var INIT = 
 AsBroadcaster.initialize(MyButton.prototype)
 ;
 
 // -o Public Methods
 
 public function up():Void {
   this.gotoAndStop(up) ; // first frame in your 
 component
   this._alpha = 100 ;
 }
 
 public function disabled():Void {
   this.gotoAndStop(disabled) ; // the skin when 
 you button is disabled
   this._alpha = 60 ;
 }
 
 // o Private Methods
 
 private methods _changeEnabled( id , oldValue, newValue) {
   trace(id :  + id + , change  + oldValue +  to  +
 newValue) ;
   if (newValue) {
 up() ;
   } else {
 disabled() ;
   }
   return newValue ;
 }
 
 private function onPress():Void {
broadcastMessage(onClick, this) ;
 }
 
 
 }
 
 In flash you create a MovieClip symbole with AS2 class MyButton !
 
 Try this :
 
 myButton.addListener(this) ;
 this.onClick = function ( who:MovieClip ) {
   trace(Click :  + who) ;
 }
 
 Key.addListener(this) ;
 onKeyDown = function () {
 myButton.enabled = ! myButton.enabled ; // press key to 
 test please :) }
 
 
 EKA+ :)
 
 2006/7/6, Julien Vignali [EMAIL PROTECTED]:
 
  Well, I use it sometimes as an update broadcast mecanism. 
 Let's say I 
  have some value objects floating around, and when I change 
 a property 
  on any of these, I use the watch to broadcast an event if 
 for example 
  the value has changed (by testing the newValue and the oldValue).
  It can be sometimes useful for some little and simple tasks 
 that don't 
  rely on a heavy process, like applying watches on global vars.
 
  Of course, you can do all of this without using the watch function, 
  it's just a matter of design, choice and code comfort :)
 
  Julien
 
  Stephen Ford a écrit :
   How often do you use 'watch' in your applications?.
  
   It seems pretty powerful to me, and I've only just discovered it.
  
   Any thoughts on this.
  
   Cheers,
   Stephen.___
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RE: [Flashcoders] euro symbol fight

2006-07-06 Thread Bernard Visscher
Maybe you want to take a look at this thread: 
http://sourceforge.net/forum/message.php?msg_id=2147438 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Ron Wheeler
 Verzonden: donderdag 6 juli 2006 15:27
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] euro symbol fight
 
 If you want it to work
 It is probably easier to do every single one than just some.
 
 Ron
 
 
 Gabriel wrote:
  I access it with AMFPHP, are you saying I have to modify 
 every single 
  object returned from AMF?
 
 
  thanks
 
  Ron Wheeler wrote:
  Who controls my_flash_service.php. That is the spot where the 
  escaping should be done.
 
  Ron
 
  Gabriel wrote:
  Is a good idea, but I cannot do that because, most of the data I 
  get, I retrieve it from the database directly trough the 
 ORM (pear), 
  so I can't touch the data.
 
  the way it comes is:
 
  DB-ORM-my_flash_service.php-AMFPHP gateway-myApp.swf
 
  any idea?
 
  thanks!
  GaB
 
  David Rorex wrote:
  How about 'escaping' the text before you send to amfphp, and 
  'unescaping' the text after you recieve it back?
 
  escaping = turning all non-standard characters into things like
  %12%34%56
  unescaping = reverse of above process
 
  -David R
 
  On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:
  thanks Serge
  yes, it has the symbol. And is not the embed problem...
 
  thanks
  GaB
 
  Serge Jespers wrote:
   Does that font have the euro symbol?
   I think what you're describing could mean it doesn't have the 
   font symbol...
  
   Serge
  
  
  
   thanks Bernard, but this is not the problem.
  
   I have a table in a database, where I write this text this
  will cost
   you 50€.
  
   when I retrieve this info from AMFPHP I receive the 
 whole text
  except
   for € which cames as a square.
  
   thanks,
   GaB
  
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  -- 
  Gabriel Belvedere
 
  www.antares.es http://www.antares.es
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RE: [Flashcoders] Re: Programmatically instantiating a classthatextends MovieClip

2006-07-05 Thread Bernard Visscher
Nice!
Didn't know that one :) 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Tyler Wright
 Verzonden: woensdag 5 juli 2006 17:47
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Re: Programmatically 
 instantiating a classthatextends MovieClip
 
 There's a really light class called Prototype which is free 
 to download at http://codext.com/code/9. It does the same 
 thing except with full constructor support. It also has a 
 really simple/clean API:
 
 mc = createEmptyMovieClip(mc, 1);
 Prototype.makeInstanceof(mc, MyMovieClipClass);
 
 thats it! I've loved it ... works on extending other elements 
 too, like TextFields or _root (I use that one constantly).
 
 Tyler
 
 
 On 7/3/06, Bernard Visscher [EMAIL PROTECTED] wrote:
 
  I've tested the following a while ago and it works perfectly.
  It uses the acme ClassUtilities class.
 
  MovieFactory:
 
  import com.acme.ClassUtilities;
 
  class nl.debit.util.MovieFactory {
 
  private static var instance : MovieFactory;
 
  public static function getInstance() : MovieFactory
  {
  if (instance == null)
  instance = new MovieFactory();
  return instance;
  }
 
  private function MovieFactory()
  {
  ClassUtilities.registerPackage();
  }
 
  public static function
  createMC(target:MovieClip,id:String,className:Function):MovieClip
  {
  if (instance == null)
  instance = new MovieFactory();
 
  if(!className.symbolLinked)
  {
  var classPath:String = 
 ClassUtilities.getPath(className);
  className.symbolName = __Packages. + classPath;
  className.symbolLinked = 
  Object.registerClass(className.symbolName,className);
  }
 
  return
  
 target.attachMovie(className.symbolName,id,target.getNextHighe
 stDepth());
  }
  }
 
 
  MyClass:
 
  class MyClass extends MovieClip{
 
  public function MyClass() {
  beginFill(0x00);
  moveTo(0,0);
  lineTo(100,0);
  lineTo(100,100);
  lineTo(0,100);
  lineTo(0,0);
  endFill();
  }
  }
 
  Then use in your code:
 
  var mClip:MovieClip = MovieFactory.createMC(_root,test,MyClass);
 
 
  Greetz,
 
  Bernard
 
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens 
 Costello, 
   Rob R
   Verzonden: maandag 3 juli 2006 17:05
   Aan: flashcoders@chattyfig.figleaf.com
   Onderwerp: [Flashcoders] Re: Programmatically 
 instantiating a class 
   thatextends MovieClip
  
   As a variant on the __proto__ method (which I gather is what the 
   compiler actually uses behind the scenes anyway) I also 
 bundle the 
   code into a static method
  
  
  
  
  
Class A {
  
   ...
  
  
  
   // dynamicMc (no library symbol) will be added and subclassed to 
   mcSubClass
  
   dynamicMc:MovieClip  = McSubClass.addInstance(baseMC);
  
   }
  
  
  
  
  
   class McSubClass extends MovieClip{
  
  
  
   function McSubClass {
  
 //empty constructor
  
   }
  
  
  
   function init(){
  
  
  
 //initialize mc - add dynamic graphics etc
  
  
  
   }
  
  
  
   static function addInstance (base_mc) {
  
  
  
   var newMc;
  
   var nd = base_mc.getNextHighestDepth();
  
   newMc= 
 base_mc.createEmptyMovieClip(mcSubClass+nd,nd);
  
   newMc.__proto__ = new McSubClass ();
  
   newMc.init();
  
   return newMc;
  
   }
  
  
  
  
  
   }
  
  
  
   maybe mc.__proto__ == MyClass.prototype (below) is better 
 than my  
   newMc.__proto__ = new McSubClass ()
  
   my method (i picked up on this list) does have the side 
 effect that 
   the constructor can't initialize the mc, hence the separate init 
   call after the __proto__ / constructor; all wrapped in 
 one method so 
   I don't forget
  
Rob
  
  
  
  
  
Subject: Re: [Flashcoders] Programmatically instantiating a
   class that
  
extends MovieClip.
  
To: Flashcoders mailing list 
 flashcoders@chattyfig.figleaf.com
  
Message-ID:
  
[EMAIL PROTECTED]
  
Content-Type: text/plain; charset=UTF-8; format=flowed
  
   
  
Hello :)
  
   
  
it's easy, you must use __proto__
  
   
  
AS2 - MyClass extend MovieClip !!!
  
   
  
MyClass extends MovieClip {
  
   
  
 // o Constructor
  
   
  
 public function MyClass() {
  
   
  
 }
  
   
  
}
  
   
  

  
   
  
var mc = createEmptyMovieClip(myInstance, 1) ;
  
mc.__proto__ == MyClass.prototype ;
  
MyClass.call(mc) ;
  
   
  
EKA + :)
  
   
  
   
  
   
  
   
  
2006/6/29, Scott Hyndman [EMAIL PROTECTED

RE: [Flashcoders] euro symbol fight

2006-07-04 Thread Bernard Visscher
The escaped HTML Euro sign is %E2%82%AC 

So you could use something like: my_txt.htmlText = unescape(%E2%82%AC);


Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Gabriel
 Verzonden: dinsdag 4 juli 2006 9:10
 Aan: Flashcoders mailing list
 Onderwerp: [Flashcoders] euro symbol fight
 
 Hi all!...
 
 Does anybody knows the correct path to fight against the €uro 
 symbol to be shown in a swf and retrieved from a database 
 through AMFPHP???
 
 
 thanks in advance!
 
 GaB
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RE: [Flashcoders] Re: Programmatically instantiating a class thatextends MovieClip

2006-07-03 Thread Bernard Visscher
I've tested the following a while ago and it works perfectly.
It uses the acme ClassUtilities class.

MovieFactory:

import com.acme.ClassUtilities;

class nl.debit.util.MovieFactory {

private static var instance : MovieFactory;

public static function getInstance() : MovieFactory 
{
if (instance == null)
instance = new MovieFactory();
return instance;
}

private function MovieFactory()
{
ClassUtilities.registerPackage();   
}

public static function
createMC(target:MovieClip,id:String,className:Function):MovieClip
{   
if (instance == null)
instance = new MovieFactory();

if(!className.symbolLinked)
{
var classPath:String = ClassUtilities.getPath(className);
className.symbolName = __Packages. + classPath;
className.symbolLinked =
Object.registerClass(className.symbolName,className);
}

return
target.attachMovie(className.symbolName,id,target.getNextHighestDepth());
}
}
 

MyClass:

class MyClass extends MovieClip{

public function MyClass() {
beginFill(0x00);
moveTo(0,0);
lineTo(100,0);
lineTo(100,100);
lineTo(0,100);
lineTo(0,0);
endFill();
}
}

Then use in your code:

var mClip:MovieClip = MovieFactory.createMC(_root,test,MyClass);


Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Costello, Rob R
 Verzonden: maandag 3 juli 2006 17:05
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: [Flashcoders] Re: Programmatically instantiating a 
 class thatextends MovieClip
 
 As a variant on the __proto__ method (which I gather is what 
 the compiler actually uses behind the scenes anyway) I also 
 bundle the code into a static method 
 
  
 
  
 
  Class A { 
 
 ... 
 
  
 
 // dynamicMc (no library symbol) will be added and subclassed 
 to mcSubClass
 
 dynamicMc:MovieClip  = McSubClass.addInstance(baseMC);
 
 }  
 
  
 
  
 
 class McSubClass extends MovieClip{ 
 
  
 
 function McSubClass {
 
   //empty constructor
 
 }
 
  
 
 function init(){
 
  
 
   //initialize mc - add dynamic graphics etc 
 
  
 
 } 
 
  
 
 static function addInstance (base_mc) {
 
  
 
 var newMc;
 
 var nd = base_mc.getNextHighestDepth();
 
 newMc= base_mc.createEmptyMovieClip(mcSubClass+nd,nd);
 
 newMc.__proto__ = new McSubClass ();
 
 newMc.init();
 
 return newMc;
 
 }
 
  
 
  
 
 }
 
  
 
 maybe mc.__proto__ == MyClass.prototype (below) is better 
 than my  newMc.__proto__ = new McSubClass ()  
 
 my method (i picked up on this list) does have the side 
 effect that the constructor can't initialize the mc, hence 
 the separate init call after the __proto__ / constructor; all 
 wrapped in one method so I don't forget  
 
  Rob 
 
  
 
  
 
  Subject: Re: [Flashcoders] Programmatically instantiating a 
 class that
 
  extends MovieClip.
 
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 
  Message-ID:
 
  [EMAIL PROTECTED]
 
  Content-Type: text/plain; charset=UTF-8; format=flowed
 
  
 
  Hello :)
 
  
 
  it's easy, you must use __proto__
 
  
 
  AS2 - MyClass extend MovieClip !!!
 
  
 
  MyClass extends MovieClip {
 
  
 
   // o Constructor
 
  
 
   public function MyClass() {
 
  
 
   }
 
  
 
  }
 
  
 
  
 
  
 
  var mc = createEmptyMovieClip(myInstance, 1) ;
 
  mc.__proto__ == MyClass.prototype ;
 
  MyClass.call(mc) ;
 
  
 
  EKA + :)
 
  
 
  
 
  
 
  
 
  2006/6/29, Scott Hyndman [EMAIL PROTECTED]:
 
  
 
   That's exactly what I mean. As a result you can do cool 
 things like
 
   reparenting -- like moving a button from one window to another. It
 
   handles the MovieClip creation itself.
 
  
 
   A code example really isn't too easy, because the framework that
 
   allows this to be possible is quite large. If you were really
 
   interested, you could look at the code. Here's a link:
 
  
 
   http://tinyurl.com/jqtwv
 
  
 
   It's a gigantic class...so it might be difficult to work through. 
   The
 
   important method is createMovieClips(), which is called 
 when a view
 
   (the type of object that encapsulates movieclips) moves to a new
 
   superview.
 
  
 
   Scott
 
  
 
   On 29/06/06, Jim Kremens [EMAIL PROTECTED] wrote:
 
Why not subclass object instead? Both ActionStep and 
 ASwing work 
this
 
way, then create movieclips on the fly. It's very nice 
 to work with.
 
   
 
So you never really subclass movieclip, you use 
 composition instead.
 
  In
 
other 

RE: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Bernard Visscher
Following Weyerts suggestion to update all stars in 1 onEnterFrame.. Here is
a little demo (150 stars): http://www.debit.nl/flashcoders/stars.html

This is the code, just place it in the first frame and make a MovieClip and
export it for AS with the name star

var starCount:Number = 150;
var stars:Array = new Array();
var alphaSpeed:Number = 5;

for(var a:Number = 0 ; astarCount ; a++){
var tmpStar:MovieClip =
this.attachMovie(star,star+a,this.getNextHighestDepth());
tmpStar._x = Math.random() * Stage.width;
tmpStar._y = Math.random() * Stage.height;
tmpStar.alphaSpeed = (Math.random()0.5?1:-1) * ((Math.random() *
alphaSpeed) + 1);
stars.push(tmpStar);
}

onEnterFrame = function(){
var i:Number = 0;
while(istarCount){
stars[i]._alpha += stars[i].alphaSpeed;
if(stars[i]._alpha = 0){
stars[i]._alpha = 0;
stars[i].alphaSpeed *= -1;
}
if(stars[i]._alpha = 100){
stars[i]._alpha = 100;
stars[i].alphaSpeed *= -1;
}
i++;
}
}

Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Marcelo de Moraes Serpa
 Verzonden: maandag 3 juli 2006 21:11
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] 50 stars blinking... app gets too slow
 
 Hmmm... looking better at this loop, I don´t think it would 
 do the smooth fade-in/fade-out I would like to achieve. I 
 guess the best solution still is animating this 
 fade-in/fade-out using the flash IDE and then do a play() in 
 the script. I would have only to add a line of script in the 
 last keyframe of the star animation to make it loop.
 
 On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
 
  Ok Weyert...:) now I think I´ve got the point - each star 
 would have a 
  different speed, so, they would blink at different time 
 rates, right? 
  And with only one loop to achieve this, I would prevent myself of 
  attaching an onEnterFrame to each of the stars...
 
  Marcelo.
 
 
  On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
  
   Well, what you do is you add +5 or -5 to the current _alpha value.
   Meaning you will increase or decrease the current alpha 
 value by 5. 
   It's like writing instance._alpha = instance._alpha - 5 
 (or + 5). Of 
   course, you can use some sort of loop to update all 
 movieclips/stars i.e:
  
   var starsCount  = 50;
   var i =0;
   while ( i  starsCount ) {
 var currentStar = _root[ star + i ]._alpha ;
 currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
 i++;
   }
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RE: [Flashcoders] Ajax and ActionScript 2.0

2006-07-01 Thread Bernard Visscher
  but I see very much job postings with With a good 
 knowledge of PHP, 
  ASP, ASP.NET, XHTML, HTML, CSS, PERL, JS, SQL, C# etc etc...
 
 I could answer that ad, couldn't you? ;-)
No problem ;)
 
 It's actually the part where they want all of those 
 skills and the job only pays $30k that bothers me.
So true!
 
 Here's my sample job posting:
 
 -
 We're a small interactive agency woirking for top clients 
 that we can't tell you about. It's a fun enviornment and 
 we're like a big family.
 
 Requirements: PhD in Physics, 10+ years experience in 
 aerodynamics and aircraft design, 8+ years working experience 
 with particle accelerators, a doctorate in divinity, 
 familiarity with the layout of the human genome, and PhotoShop CS.
 
 Pay: $23k
 
 Oh, and we need you to relocate to Dubai.
 -
 
 ;-)

LOL :D

Bernard

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RE: [Flashcoders] About OOP metodology

2006-06-30 Thread Bernard Visscher
I think you could do this the MVC way
(http://en.wikipedia.org/wiki/Model_view_controller)
The only thing that really changes is your view, the model and the
controller are almost the same.
You could even write a model, controller and view which holds all fields and
logic that returns in all the forms.
Then you extend those to meet the needs for this particular form.

This is the same way edibol as wrote I see now... Quote: You could even
abstract the technical logic from the UI completely and write
communicators/controllers that respond to events fired from the ui
(movieclips).


Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens elibol
 Verzonden: vrijdag 30 juni 2006 17:06
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] About OOP metodology
 
 Try a compositional approach. You might design a set of 
 classes that reference movieclips and delegate events to the 
 class; this would be contrary to extending movieclips. This 
 way you can design movieclips specific to the site and design 
 the code specific to the logic.
 
 You could even abstract the technical logic from the UI 
 completely and write communicators/controllers that respond 
 to events fired from the ui (movieclips).
 
 M.
 
 On 6/30/06, Ricardo Sánchez [EMAIL PROTECTED] wrote:
 
  I've just started to work in a big internet communication 
 agency. We 
  have to make 2 or 3 microsites every week. Each of which 
 uses a very 
  similar form to get user data.
 
  All that changes from one to another is a couple of fields and the 
  look of it.
 
  My question is: What's the best way to implement a 
 re-usable class for 
  this kind of work? Should I make a movieclip with all the 
 fields and a 
  class binded to it and modify the clip everytime I re-use it? Or 
  should I make a class that loads different clips from the library?
 
  Do I explain myself?
 
  Thanks.
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RE: [Flashcoders] Ajax and ActionScript 2.0

2006-06-30 Thread Bernard Visscher
 I'm not trying to make you look foolish, it's just that 
 overblown descriptions like that are what make real 
 programmers delete the job posting without finishing the 
 first paragraph.

I'm in with that. IMO you should only say We need people! This is our
portfolio, if you think you can help us give us a call!
I think every good AS programmer can program javascript and thus AJAX sites
(If they want to is another issue ;)).
I'm just meaning to say, I really do think it's a bit useless to ask for
experience in some kind of language.
You did it rather nicely to only say AS or AJAX, but I see very much job
postings with With a good knowledge of PHP, ASP, ASP.NET, XHTML, HTML, CSS,
PERL, JS, SQL, C# etc etc...
The best way IMO is getting to know people in a reallife conversation and
maybe ask them a few logical questions that a good programmer can answer,
not covering one (script)language.

Greetz,

Bernard



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RE: [Flashcoders] Server app for video to swf conversion?

2006-06-27 Thread Bernard Visscher
I know it's a bit late to answer this post.. But ;)
When you use ffmpeg (which works great) you should use flvtool2 to insert
the metadata like duration etc.
It kan be found at: http://www.inlet-media.de/flvtool2

A simple php sollution to execute ffmpeg and then the flvtool2 would be (if
you have the rights): 

$shell = '/usr/bin/ffmpeg -i '.$uploadedfile.' -acodec mp3 -ab 96 -f flv -s
320x240 -ar 44100 -pass 2 -b 400 -r 25 -y '.$outputfile.' ; flvtool2 -U
'.$outputfile;
$output =  exec($shell);

The ; seperator can be used in the commandline to execute another process
when the first is finished.
You can easily test it on your box with something like: ls ; ls -l

Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens ::: curdiss
 Verzonden: zaterdag 10 juni 2006 0:01
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] Server app for video to swf conversion?
 
 seems like there has been much talk about FFMEG for server 
 side solutions.
 
 http://soenkerohde.com/tutorials/ffmpeg
 
 
 Best, Curt
 
 
 On 6/9/06, Arlo Jamrog [EMAIL PROTECTED] wrote:
  Hi all-
 
  I'm doing a user-upload based section of a site where the 
 video they 
  upload gets converted to a swf for approval on a backend.  
 Can anyone 
  point me toward a module or application that can do this?  It's a 
  linux server.  Thanks!
 
  -a
 
 
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RE: [Flashcoders] unsuscribe

2006-06-16 Thread Bernard Visscher
To change your subscription options or search the archive:
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And BTW it's UNSUBSCRIBE not UNSUSCRIBE ;)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens AML
Verzonden: vrijdag 16 juni 2006 23:44
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] unsuscribe


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RE: [Flashcoders] Composition problems

2006-06-16 Thread Bernard Visscher
 Another things, a lot of people also capitalize class names, 
 but that's personal preference.  And if you aren't already, 
 would recommend you organize your classes into packages - 
 will get real messy real quick if you don't.  

And if you do create packages as Jason proposed..
My personal preference is to create package names lowercase and begin the
classname with a Capital...
That way it's easy to read (I think..)

My 2 cents

Bernard

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RE: [Flashcoders] Transparent independent window (not wmode)3rd party tools?

2006-06-14 Thread Bernard Visscher
Does it have to be flash, because quicktime can do this...
http://www.ideesfortes.nl/shapesquad/


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Merrill, Jason
Verzonden: dinsdag 13 juni 2006 17:21
Aan: Flashcoders mailing list
Onderwerp: RE: [Flashcoders] Transparent independent window (not wmode)3rd
party tools?

Hey thanks though - appreciate it!

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Weyert de Boer
Sent: Tuesday, June 13, 2006 11:09 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Transparent independent window (not
wmode)3rd
party tools?

Yeah, well sadly enough I can't help you with this... Neither do I
have
time for it. Sorry, otherwise I wouldn't mind to hack something up in
Delphi (win32 onyl)
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RE: [Flashcoders] Player question

2006-06-12 Thread Bernard Visscher
For windows I found this: http://www.softwarepatch.com/internet/flash.html
For mac http://www.macupdate.com/info.php/id/17338

Hope this helps...

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens 8ball Developer
Verzonden: maandag 12 juni 2006 17:32
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Player question

I found this:

http://www.adobe.com/support/documentation/en/flashplayer/7/readme/fp7_r19_e
nglish.html

There is talk about standaloneplayer for both mac and pc but where do I
download it and how do I apply for the license to distribute this?

Thoughts?

On 6/12/06, 8ball Developer [EMAIL PROTECTED] wrote:

 So, I looked at the player distribution license and the only things I see
 are flash player and shockwave, nothing about standalone player. Anyone
have
 a link for that? Thanks


 On 6/12/06, Mike Mountain [EMAIL PROTECTED] wrote:
 
   or send him a copy of your
   own standalone player (on my machine it's in C:\Program
   Files\Macromedia\Flash 8\Players)
  
   Danny
  
 
  Don't think that's allowed without a distribution license.
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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
Just download the flv's when the user hits the play button (show a thumbnail
of the first frame) and when the buffer is full it starts to play.
Users don't mind waiting a few seconds before a movie starts.


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jonathan Berry
Verzonden: maandag 12 juni 2006 18:09
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Stopping FLV Playback download

Hello all,
I wonder if any of you could direct me to a resource that discusses how to
have download of a video in a FLV Playback component start only upon
interaction? I have a couple of videos on a page with other multimedia
available for download (Flash presentations on other HTML pages, PDFs) and
they are downloading at the same time so when someone clicks on the PDF
links they are trying to download them as the videos are downloading -
bogging down everything. If you know of a better way to do this as well you
could send me some pointers. Thanks in advance.

-- 
Jonathan Berry, M.A.
IT Consultant
619.306.1712(m)
[EMAIL PROTECTED]
www.mindarc.com

---

This E-mail is covered by the Electronic Communications Privacy Act, 18
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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
You can't stop the download, you can only break it by loading an empty flv
in the same component. But I don't think that is what you want.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jonathan Berry
Verzonden: maandag 12 juni 2006 19:31
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Stopping FLV Playback download

Thank you, Bernard, but my questions is, do you have a tutorial on the FLV
Playback component that shows how to do this? Or is there a coded way that
is shown in a tutorial?

On 6/12/06, Bernard Visscher [EMAIL PROTECTED] wrote:

 Just download the flv's when the user hits the play button (show a
 thumbnail
 of the first frame) and when the buffer is full it starts to play.
 Users don't mind waiting a few seconds before a movie starts.



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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
I'll make an example... I'm going to eat now.. in about one hour I'll post
it here...

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jonathan Berry
Verzonden: maandag 12 juni 2006 19:49
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Stopping FLV Playback download

I'm sorry. You said I could download the FLVs when the user hits the play
button. How do you set this option? Maybe this is so obvious I am missing
it?

On 6/12/06, Bernard Visscher [EMAIL PROTECTED] wrote:

 You can't stop the download, you can only break it by loading an empty flv
 in the same component. But I don't think that is what you want.
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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
http://www.debit.nl/flashcoders/flv/

Pizza's these days are smaller than I thought ;)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Bernard Visscher
Verzonden: maandag 12 juni 2006 20:06
Aan: 'Flashcoders mailing list'
Onderwerp: RE: [Flashcoders] Stopping FLV Playback download

I'll make an example... I'm going to eat now.. in about one hour I'll post
it here...

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jonathan Berry
Verzonden: maandag 12 juni 2006 19:49
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Stopping FLV Playback download

I'm sorry. You said I could download the FLVs when the user hits the play
button. How do you set this option? Maybe this is so obvious I am missing
it?

On 6/12/06, Bernard Visscher [EMAIL PROTECTED] wrote:

 You can't stop the download, you can only break it by loading an empty flv
 in the same component. But I don't think that is what you want.
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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
Weyert,

The thumbnail is not included in this example ;)
This only shows the play button.. but it's the player used in
http://www.hazazah.com and that site has thumbnail flv's with  thumbnails
and then loads the rollover-flv...

Greetz,

Bernard...

Ps.. It's pizza day.. The gril isn't at home ;)

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Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: maandag 12 juni 2006 20:27
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Stopping FLV Playback download

Bernard Visscher wrote:
 http://www.debit.nl/flashcoders/flv/

 Pizza's these days are smaller than I thought ;)
   
Hahah! It's not even pizza day!! Anyway, you can't make it in such way 
that the thumbnial will appear before you press Play?
Miami Vice cool.
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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
OMG! The grill is @ home.. the girl isn't :P

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Bernard Visscher
Verzonden: maandag 12 juni 2006 20:33
Aan: 'Flashcoders mailing list'
Onderwerp: RE: [Flashcoders] Stopping FLV Playback download

Weyert,

The thumbnail is not included in this example ;)
This only shows the play button.. but it's the player used in
http://www.hazazah.com and that site has thumbnail flv's with  thumbnails
and then loads the rollover-flv...

Greetz,

Bernard...

Ps.. It's pizza day.. The gril isn't at home ;)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: maandag 12 juni 2006 20:27
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Stopping FLV Playback download

Bernard Visscher wrote:
 http://www.debit.nl/flashcoders/flv/

 Pizza's these days are smaller than I thought ;)
   
Hahah! It's not even pizza day!! Anyway, you can't make it in such way 
that the thumbnial will appear before you press Play?
Miami Vice cool.
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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
Aha, so you make thumbnial of a movie and save it as a flv?
Yes, The first frame is a jpg.. then when you load the flv the start image
is the same (if all went well ;))..




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RE: [Flashcoders] Stopping FLV Playback download

2006-06-12 Thread Bernard Visscher
I know;)
I would be a nice option :)
Maybe in future... :P

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Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: maandag 12 juni 2006 20:42
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] Stopping FLV Playback download

The site is nice maybe it's nice to support mouse wheels? Not that the 
Flash IDE itself supports it under MacOSX g
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RE: [Flashcoders] Infrared camera for the Mac

2006-06-08 Thread Bernard Visscher
You mean something like this?
http://www.hoagieshouse.com/IR/



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: donderdag 8 juni 2006 15:40
Aan: Flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders]  Infrared camera for the Mac

Does anyone know a good Infrared featuring camera for the Mac? I want to 
use infrared footage for a interactive installation. If anyone know a 
affordable one, please let me know!
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RE: [Flashcoders] Infrared camera for the Mac

2006-06-08 Thread Bernard Visscher
Well I just tried my old d-link cam and it works like a charm.
It a d-link c310 (about 10,- euro's I think)
Open the case, get a sharp knife just cut in the lens-tube at the red filter
height. Remove the filter and screw it back again...

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: donderdag 8 juni 2006 16:08
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders]  Infrared camera for the Mac

I was not planning to smash my Apple iSight ;-)
 -

 A bit off topic, but you can convert an ordinary (cheaper the better) 
 webcam into infrared.
 Many webcams are IR capable, but have a filter over the lens. With 
 care, you can smash the filter without damaging the lens. Then you 
 just need to create a daylight filter to remove all natural light 
 except IR - a piece of camera film negative that is completely black 
 will do this.

 There are instructions on Google ;)

 HTH,

 Mike


 Weyert de Boer wrote:
 Does anyone know a good Infrared featuring camera for the Mac? I want 
 to use infrared footage for a interactive installation. If anyone 
 know a affordable one, please let me know!
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RE: [Flashcoders] Infrared camera for the Mac

2006-06-08 Thread Bernard Visscher
I'm using windows sorry...
I don't have a MAC here, but I'll try to test it this weekend with this cam
on a mac.
But I think it would be possible with every cam..

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: donderdag 8 juni 2006 16:27
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders]  Infrared camera for the Mac

Bernard Visscher wrote:
 Well I just tried my old d-link cam and it works like a charm.
 It a d-link c310 (about 10,- euro's I think)
 Open the case, get a sharp knife just cut in the lens-tube at the red
filter
 height. Remove the filter and screw it back again...

   
Are you using a Mac? I am having a Powerbook G4 with 10.4.6, I am scared 
to buy a webcam because the last one I bought only supported OSX  
10.2/10.3

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RE: [Flashcoders] Infrared camera for the Mac

2006-06-08 Thread Bernard Visscher
You could also use almost every digital camera which has night shot.
That's also infrared. Just plug it into your fire wire port.


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Weyert de Boer
Verzonden: donderdag 8 juni 2006 16:27
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders]  Infrared camera for the Mac

Bernard Visscher wrote:
 Well I just tried my old d-link cam and it works like a charm.
 It a d-link c310 (about 10,- euro's I think)
 Open the case, get a sharp knife just cut in the lens-tube at the red
filter
 height. Remove the filter and screw it back again...

   
Are you using a Mac? I am having a Powerbook G4 with 10.4.6, I am scared 
to buy a webcam because the last one I bought only supported OSX  
10.2/10.3

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RE: [Flashcoders] onResize (when done)

2006-06-06 Thread Bernard Visscher
You can add a listener to the Stage.

var listener:Object = new Object();
listener.onResize = function(){ //updated }
Stage.addListener(listener);

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Flash Mel
Verzonden: dinsdag 6 juni 2006 2:16
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] onResize (when done)

I had a question about this.  There is a solution in the archives
(http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2002-December/056558
.html)
 where someone used onEnterFrame.  That solution was back in 2002.  Is
there a better alternative now?

My question is two-fold:  Is it possible to determine if the stage is
resizing larger?  smaller?  only height?  only width?


Ah, my mind is boggled!

Cheers,

fM
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RE: [Flashcoders] Missing Pixels???

2006-06-06 Thread Bernard Visscher
Does the position of the swf sit on half pixels?
If so, try rounding the position to whole pixels.
This could help the breaking of small lines and fonts.

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Loren R. Elks
Verzonden: dinsdag 6 juni 2006 16:03
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] Missing Pixels???

Hi:
I am having issues with screen clarity at run time.  

Background:
SWF A is loaded into movieclip Screener in SWF B.  Both SWFs are set for 30
fps.  SWF A and Screener measure 922x530.  SWF B is about 100 pixels larger
all the way around.  The target screen resolution is 1024x768.  SWF A
contains a screenshot of a software interface that takes up the whole
922x530.

Problem:
When the presentation runs and SWF A is loaded and is playing in SWF B,
we've noticed a slight blur (in some cases).  In others, it appears that
some of the words (which are on the software interface screenshot) appear to
be missing pixels (i.e. parts of some letters are missing).

Efforts:
We've tried resizing Screener and have had some success, but for some
reason, we cannot get it totally clear.
Any ideas?


Loren
 
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RE: [Flashcoders] More on shared fonts and embedding

2006-06-05 Thread Bernard Visscher
Or take a look at this one:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-May/166619.html

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Tyler Wright
Verzonden: maandag 5 juni 2006 14:35
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] More on shared fonts and embedding

You're right, unless the font is embedded Flash will render it as a system
font which means it will hopefully look as good as other aliased fonts in
the browser, but not better.

My suggestion is to take a look at Rob Taylor's Fontastic, it's pretty
ingenious. You might have to subscribe to his site.

http://FlashExtensions.com

Tyler

On 6/5/06, Danny Kodicek [EMAIL PROTECTED] wrote:

 Okay, I'm back after the weekend and ready to get this sorted out.

 Thanks to various help, mostly Tom, I've got to the stage where objects in
 one movie are managing to share a font in another, which at least is what
 shared fonts are supposed to do (and is in itself something of a
 breakthrough for me). But it's still not right. The problem is that for
 dynamic fields, unless I embed the font, it doesn't appear antialiased.
 This
 means that my 'client' movie has to embed my shared font, but as soon as I
 do that, the linkage breaks (quite reasonably). Meanwhile, I'm still
 concerted about the low filesize in the 'Official' version: I can't see
 how
 this can contain all the font information.

 I really would appreciate some more thoughts on this. Am I just missing a
 trick on how to get these fonts antialiasing correctly?

 Danny

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RE: [Flashcoders] Font symbols and bold/italic (cont.)

2006-06-03 Thread Bernard Visscher
Hi,

IMO the only way to export all styles, like bold, italic etc is to have a
textfield on stage which embeds the font.
The textfield has to have HTML-render, and you have to type a letter (or
something like that) in all the styles you need.
So something like:
Regular
bbold/b
iitalic/i

Now the font is available in all the styles and will work if you set a
dynamic field to render as HTML.

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens jim
Verzonden: vrijdag 2 juni 2006 20:26
Aan: 'Flashcoders mailing list'
Onderwerp: RE: [Flashcoders] Font symbols and bold/italic (cont.)

Bummer, well if you have any luck let me know.

Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Lee
Sent: 02 June 2006 19:19
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Font symbols and bold/italic (cont.)

No... In fact it seems to fail entirely if you turn on Render Text as Html
for the text field.  I'll have to research this more another day.

-tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jim
Sent: Friday, June 02, 2006 2:07 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Font symbols and bold/italic (cont.)

Taking this back to the original point, did you ever get one font embedded
that has plain, bold, italic  bold italic symbols so if you have a html
text field with all of those styles inside it will display correctly?

I have never managed to do this  would like to know if its possible. I have
no trouble using shared assets movie clips, fonts, sounds etc its just this
one last thing that would make me very happy.

Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Lee
Sent: 02 June 2006 17:38
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Font symbols and bold/italic (cont.)

If you want to do run-time embed rather than author-time embed, you follow
the exact same procedure, except that the linkage for your font library
would be Export for runtime sharing instead of Export for ActionScript.
I tried it with a really complex font called JokerMan and my resulting
filesizes were 44KB for fontLibrary.swf and just 124 bytes for fontTest.swf
(the consuming swf).

-tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: Friday, June 02, 2006 12:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Font symbols and bold/italic (cont.)


 I hope that I don't insult your intelligence by referring you to a 
 TechNote.
 But, by following the steps as shown at
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14786 I was 
 able
 to use a shared font successfully in Flash 8.  It sounds as if you may be
 taking some unnecessary steps: for example, you shouldn't need to include
 any text fields in your sharedfonts.fla.  Also, make sure that you follow
 the method of Open As Library as described in the TechNote.  (In Flash 
 8,
 this is File  Import  Open External Library).  Setting the library font 
 to
 a different font may in fact be causing a problem - I would suggest 
 instead
 testing with wingdings or some other crazy font so you can know for sure
 it's working.

Okay, this works, thanks for that. But it makes no sense to me. The two 
files are both about 20k, so they can't contain the font outlines. So in 
what sense is this font embedded? As far as I can see, what this is doing is

linking to a font named Arial, but someone without Arial on their system 
won't see it. (it does have the advantage that if I want to globally change 
the font, I just do it in one place, but that's all). So how can I embed the

actual font outlines in the way I do for a local font?

Oh - and incidentally why the hell do I have to select 'export for 
actionScript' instead of 'export for runtime sharing'?!

Danny 

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RE: [Flashcoders] [URGENT] Flash effect/transition samples

2006-06-01 Thread Bernard Visscher
http://www.bit-101.com/content/
Here is a list of all swf's of his old lab.
I found that the old lab on the site isn't working.
But the site is worth looking at.



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Telmo Dias
Verzonden: donderdag 1 juni 2006 2:12
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] [URGENT] Flash effect/transition samples

Try this:

http://www.actionscript.org/tutorials/advanced/Tween-Easing_Classes_Document
ed/index.shtml

8ball Developer wrote:
 This is good, but I'm looking for very simple things like bounce 
 effect and
 such.

 On 5/31/06, André Goliath [EMAIL PROTECTED] wrote:

 Something like this?

 http://www.experiment23.de/tmp/index.html

 (the menu are the small bars at the left)

 hth

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 8ball
 Developer
 Sent: Wednesday, May 31, 2006 7:31 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] [URGENT] Flash effect/transition samples

 Hi all,

 I have a client coming in today who wants see some sample
 effects/transitions to apply to different parts of the Flash work. Do 
 you
 have links to such samples where I can go through them with him? Any 
 help
 is
 much appreciated.

 Thanks,
 Ben
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RE: [Flashcoders] self published.

2006-06-01 Thread Bernard Visscher
socket server?
http://www.osflash.org/red5 ?

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RE: [Flashcoders] maxDepth for dynamic movieclips?

2006-06-01 Thread Bernard Visscher
Well, I think the max depth is a 16bit integer, so the max would be 2^16
about 64k. But when you reach that I think the client will run out of memory
;)

But lets say you would like to do that, you could also have a few holders
that all start at depth 1:
mainMovie:
  - holder 1 @ depth 1
  - holder 2 @ depth 2
  - holder 3 @ depth 3

Holder 1 (@ depth 1 in the main)
  - image 1 @ depth 1 in the holder 1
  - image 2 @ depth 2 in holder 1

Etc...



-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens grimmwerks
Verzonden: donderdag 1 juni 2006 15:41
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] maxDepth for dynamic movieclips?

I've got an app that's a glorfied slideshow, slowly adding mc's and
gettingNextHighestDepth() -- at some point I'm assuming it will get to
the maxDepth; what would be the best way of resetting this?
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RE: [Flashcoders] self published.

2006-06-01 Thread Bernard Visscher
Maybe if you have engough clients you could use a dedicated server for all
your clients with a maintenance contract so you don't have to do everything
yourself ;) But Yes Red5 needs java.
You can do something like this with php-sockets but then the hoster will
have to set safemode off (because of the runtime limit) and you will have a
permanent running script. I don't think the hoster will like to have that ;)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Mike Britton
Verzonden: donderdag 1 juni 2006 15:46
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] self published.

Red5 requires a jvm (or jre) on the server, if I read correctly.  I've been
trying to get my host to install one for shared hosting accounts, and would
use this red5 over localconnection if I were lucky enough to have java.

Mike
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RE: Re[4]: [Flashcoders] Shared fonts

2006-05-31 Thread Bernard Visscher
 With bitmaps you could use the bitmapdata to draw it in another movie.
Yes, but Flash 8 only.
Beautiful solution anyhow.

That's true, but it won't take long before FP8 is the way to go. Now about
80% of the users have FP8..

Bernard

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RE: [Flashcoders] Tool for creating UML diagrams from ActionScript codeother than Enterprise architect?

2006-05-31 Thread Bernard Visscher
This maybe? http://www.codealloy.com/argoumlforactionscript.htm


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Manuel
Saint-Victor
Verzonden: woensdag 31 mei 2006 22:26
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Tool for creating UML diagrams from ActionScript
codeother than Enterprise architect?

Is anyone aware of such a tool?  I have some classes that I would love to
generate actual UML diagrams for.

Thanks,

Mani
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RE: Re[4]: [Flashcoders] Shared fonts

2006-05-30 Thread Bernard Visscher
I agree that Zarates sollution with one swf is very nice! And will work in
most cases.
The only problem is that you are bound to the glyps Flash imports for a
font-object.
The workaround would be to create a swf with SWFMill so you can specify all
glyps or use textfields then you can specify them yourself, but then you'll
have to have two swf's.
One for runtime export and one for runtime import, that's the case.

Bernard 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Cedric Muller
 Verzonden: dinsdag 30 mei 2006 10:47
 Aan: Flashcoders mailing list
 Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
 
 ok, maybe it is the not the *best*, but it is definitely the 
 one which narrows down the problem to ONE swf ...
 of course, erixtekila's solution is in the same verve: yours 
 is Flash IDE, his is Open Source 
 
 cedric
 
  Thanks Cedric :)
 
  However, I really don't care now which option is the best (but hey, 
  thanks again :P), I just want to understand what Ivan means with:
 
  use solutions with dubious copyrights
 
  Seems a little bit of FUD, actually. It would be greatly 
 appreciated 
  further explanations.
 
  Cheers!
 
  On 5/30/06, Cedric Muller [EMAIL PROTECTED] wrote:
  Zarate,
 
  The 'Shared Fonts' problem is very funny ... you have got people 
  sticking to solutions that aren't :)) and it gets back in time ...
  like a cycle, with the same answers again ;) I REALLY 
 don't know why 
  your solution never was approved ... it is the best out there, the 
  BEST it has been working for me in the biggest project of all my 
  times (300
  +classes) with a charm
  and yes
  it is better than sharedfonts.com or bernard's solution BECAUSE it 
  only uses 1 (ONE!) SWF ...
 
  anyway, who thought we needed TWO swfs in order to share something 
  ??? ;)
 
  Cedric
 
   I don´t think he means that... at doesn´t make any sense for me.
  
   By the way, if you want to avoid using two files per font, take
  a look
   to this (french):
  
   http://www.v-i-a.net/blog/archives/43.html
  
   I did myself almost 2 years ago some RD to use just one file
   (spanish):
  
   http://www.zarate.tv/articulos/shared_fonts/index.php
  
   AFAIK, I´m not violating any license or copyright :D
  
   Cheers,
  
   On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:
   Hi Zarate,
  
   I don't know either ;)
   I think Ivan means the principle of my code and the priciple of
  the
   sharedfonts system
   They both use 2 swf's for loading the font.
   There can't be copyright on that, because that's the 
 only way the 
   flashplayer allows fonts to be dynamicaly loaded.
   And it's no secret code or something, just a player 
 posibility..
  
   Bernard
  
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
 Namens Zárate
Verzonden: maandag 29 mei 2006 23:13
Aan: Flashcoders mailing list
Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
   
Hi,
   
Which copyright problems are we talking about? Maybe 
 I´m missing 
something here.
   
Cheers,
   
On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:
 Well, I haven't had any difficulties.. And i've used it in
many sites..
 But if you say so ;)

 Bernard


  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  
 [mailto:[EMAIL PROTECTED] Namens Iv
  Verzonden: maandag 29 mei 2006 21:31
  Aan: Flashcoders mailing list
  Onderwerp: Re[4]: [Flashcoders] Shared fonts
 
  Hello Bernard,
 
  - and.. I'm sorry, but your code have imperfections.
It's works, but you need support experiance with many
languages and
different situations for find a problems in your code.
It's one more reason for use original solution.
 
 
  --
  Ivan Dembicki
   
  __
  __
  [EMAIL PROTECTED] ||
  http://www.design.ru
 
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--
Zárate
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RE: Re[8]: [Flashcoders] Shared fonts

2006-05-30 Thread Bernard Visscher
 Z you cannot blame someone else for using a similar approach 
 to solve 
 Z the same problem.
 - similar and the same - is different things.

You're right Ivan.. If you look closely you'll see that it's similar and not
the same.
The way I use the libs there is NO AS code in the libs, only in the class
that imports the fonts.
Your sollution has a bit of AS in the libs to register the fonts.
 
 Z I cannot blame someone using my one-file-per-font 
 approach as well.
 - now yes. because you share it. But if you has invest a 
 money to your own
   unique solution based on your discoveries I think you can expect
   from community respect for your interests.

Respect yes! Ofcourse! But it can't be that, because you found a way to load
fonts, other people can't create their sollutions.

Bernard

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RE: Re[4]: [Flashcoders] Shared fonts

2006-05-30 Thread Bernard Visscher
  To end the discussion, I wasn't able to use the same trick 
 for other 
  types of assets (bitmap or vectors).
  If any pionneers feels the need to investigate further.
 
 
 I have used the same technique for sharing AS2 classes ... never  
 tried with bitmaps or vectors though

With bitmaps you could use the bitmapdata to draw it in another movie.
Lets say you have a movieclip which holds a logo (library name:
companyLogo).
In that movieclip, you'll have to have something like this as code:

import flash.display.*;
function attachMe(target:MovieClip, objectName:String){
var t:MovieClip =
attachMovie(objectName,image,target.getNextHighestDepth(),{_x:5000,_y:5000
});
var b:BitmapData = new BitmapData(t._width,
t._height,false,0x00);
b.draw(t);
t.unloadMovie();
target.attachBitmap(b,target.getNextHighestDepth());
delete b;   
}

Now from another movie you load the holder (lets say holder.swf)

And you can call: holder.attachMe(__myTargetClip,companyLogo);

Bernard

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RE: [Flashcoders] sending HTML image map data to Flash

2006-05-29 Thread Bernard Visscher
You can also load the html file with the XML loader.

Something like:

var __xml = new XML();
__xml.onLoad = function(succes:Boolean){
if(success) trace(this);
else trace(Error loading file);
}
__xml.load(imagemap.html); 

Now it will trace the full html-file.


Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens GregoryN
 Verzonden: zondag 28 mei 2006 20:20
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] sending HTML image map data to Flash
 
 Hello Marc,
 
 Well, the decision WHERE to parse is yours entirely.
 I think it can also depend on your security goals:
 if you parse in JS, all your funtions, vars at swf's _root 
 etc are available in cache.
 If you just pass all innerHTML to flash - something will be hidden.
 
 
 
 --
 Best regards,
  GregoryN
 
 http://GOusable.com
 Flash components development.
 Usability services.
 
 
  - Marc Hoffman wrote:
  
  Thanks, Gregory! I'm passing this along to the person who's been 
  working on parsing the image map from within flash. You approach 
  would seem to eliminate the need for parsing by Flash.
  
  [Peter: what do you think?]
  
  Marc
 
 
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RE: [Flashcoders] sending HTML image map data to Flash

2006-05-29 Thread Bernard Visscher
__xml = new XML();
__xml.ignoreWhite = true;
__xml.onLoad = function(success:Boolean){
var xmlString:String = this.toString();
var indexBegin = xmlString.indexOf(map);
var indexEnd = xmlString.indexOf(/map)+6;
xmlString = xmlString.substring(indexBegin,indexEnd);
this.parseXML(xmlString);
var mapNode:XMLNode = this.firstChild;
trace(Flashout.INFO + mapNode.firstChild); //traces the first area
(rect)
}
__xml.load(imagemap.html);

The mapNode will hold all area nodes and you can access them as normal
XMLnodes

The one thing you should do is close all areas, the map should look
something like:

map name=MY_FLASH_TEST_MAP
area shape=rect coords=20,25,84,113 href=rectangle.html /
area shape=polygon coords=90,25,162,26,163,96,89,25,90,24
href=triangle.html /
area shape=circle coords=130,114,29 href=circle.html /
area shape=rect coords=19,156,170,211 href=mailto:[EMAIL PROTECTED] /
area shape=default nohref /
/map


Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Bernard Visscher
 Verzonden: maandag 29 mei 2006 15:27
 Aan: 'Flashcoders mailing list'
 Onderwerp: RE: [Flashcoders] sending HTML image map data to Flash
 
 You can also load the html file with the XML loader.
 
 Something like:
 
 var __xml = new XML();
 __xml.onLoad = function(succes:Boolean){
   if(success) trace(this);
   else trace(Error loading file);
 }
 __xml.load(imagemap.html); 
 
 Now it will trace the full html-file.
 
 
 Bernard
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens GregoryN
  Verzonden: zondag 28 mei 2006 20:20
  Aan: Flashcoders mailing list
  Onderwerp: Re: [Flashcoders] sending HTML image map data to Flash
  
  Hello Marc,
  
  Well, the decision WHERE to parse is yours entirely.
  I think it can also depend on your security goals:
  if you parse in JS, all your funtions, vars at swf's _root etc are 
  available in cache.
  If you just pass all innerHTML to flash - something will 
 be hidden.
  
  
  
  --
  Best regards,
   GregoryN
  
  http://GOusable.com
  Flash components development.
  Usability services.
  
  
   - Marc Hoffman wrote:
   
   Thanks, Gregory! I'm passing this along to the person who's been 
   working on parsing the image map from within flash. You approach 
   would seem to eliminate the need for parsing by Flash.
   
   [Peter: what do you think?]
   
   Marc
  
  
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RE: [Flashcoders] sending HTML image map data to Flash

2006-05-29 Thread Bernard Visscher
I don't know how with imageready.
One thing you could do is replace all area with /areaarea and the
last /map with /area/map.

But before you do that delete all /area entries, because flash add's
them(not at the correct place) if you don't use closed area-tags.

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Marc Hoffman
 Verzonden: maandag 29 mei 2006 17:01
 Aan: Flashcoders mailing list
 Onderwerp: RE: [Flashcoders] sending HTML image map data to Flash
 
 Very cool solution, Bernard -- thanks! Any way to force 
 ImageReady to close all tags?  - Marc
 
 At 06:51 AM 5/29/2006, you wrote:
 __xml = new XML();
 __xml.ignoreWhite = true;
 __xml.onLoad = function(success:Boolean){
  var xmlString:String = this.toString();
  var indexBegin = xmlString.indexOf(map);
  var indexEnd = xmlString.indexOf(/map)+6;
  xmlString = xmlString.substring(indexBegin,indexEnd);
  this.parseXML(xmlString);
  var mapNode:XMLNode = this.firstChild;
  trace(Flashout.INFO + mapNode.firstChild); //traces 
 the first 
 area
 (rect)
 }
 __xml.load(imagemap.html);
 
 The mapNode will hold all area nodes and you can access them 
 as normal 
 XMLnodes
 
 The one thing you should do is close all areas, the map should look 
 something like:
 
 map name=MY_FLASH_TEST_MAP
 area shape=rect coords=20,25,84,113 
 href=rectangle.html / area 
 shape=polygon coords=90,25,162,26,163,96,89,25,90,24
 href=triangle.html /
 area shape=circle coords=130,114,29 href=circle.html / area 
 shape=rect coords=19,156,170,211 
 href=mailto:[EMAIL PROTECTED] / 
 area shape=default nohref / /map
 
 
 Greetz,
 
 Bernard
 
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens Bernard 
   Visscher
   Verzonden: maandag 29 mei 2006 15:27
   Aan: 'Flashcoders mailing list'
   Onderwerp: RE: [Flashcoders] sending HTML image map data to Flash
  
   You can also load the html file with the XML loader.
  
   Something like:
  
   var __xml = new XML();
   __xml.onLoad = function(succes:Boolean){
 if(success) trace(this);
 else trace(Error loading file); } 
   __xml.load(imagemap.html);
  
   Now it will trace the full html-file.
  
  
   Bernard
  
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
 Namens GregoryN
Verzonden: zondag 28 mei 2006 20:20
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] sending HTML image map 
 data to Flash
   
Hello Marc,
   
Well, the decision WHERE to parse is yours entirely.
I think it can also depend on your security goals:
if you parse in JS, all your funtions, vars at swf's 
 _root etc are 
available in cache.
If you just pass all innerHTML to flash - something will
   be hidden.
   
   
   
--
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.
   
   
 - Marc Hoffman wrote:

 Thanks, Gregory! I'm passing this along to the person 
 who's been 
 working on parsing the image map from within flash. 
 You approach 
 would seem to eliminate the need for parsing by Flash.

 [Peter: what do you think?]

 Marc
   
   
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Brought to you

RE: [Flashcoders] sending HTML image map data to Flash

2006-05-29 Thread Bernard Visscher
This should work:

var xmlString:String = this.toString();
var indexBegin = xmlString.indexOf(map);
var indexEnd = xmlString.indexOf(/map)+6;
xmlString = xmlString.substring(indexBegin,indexEnd);

xmlString = xmlString.split(/area).join(); //Delete all /area added
by flash
var areaArray:Array = xmlString.split(area); //split the string at area
xmlString = areaArray.shift().toString() + area; //place first area back,
because it MAY NOT have /area in front
xmlString += areaArray.join(/areaarea); //place the rest of the area's
back with a /area in front.

this.parseXML(xmlString);
var mapNode:XMLNode = this.firstChild; 


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Bernard Visscher
 Verzonden: maandag 29 mei 2006 17:29
 Aan: 'Flashcoders mailing list'
 Onderwerp: RE: [Flashcoders] sending HTML image map data to Flash
 
 I don't know how with imageready.
 One thing you could do is replace all area with 
 /areaarea and the last /map with /area/map.
 
 But before you do that delete all /area entries, because 
 flash add's them(not at the correct place) if you don't use 
 closed area-tags.
 
 Bernard
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens 
 Marc Hoffman
  Verzonden: maandag 29 mei 2006 17:01
  Aan: Flashcoders mailing list
  Onderwerp: RE: [Flashcoders] sending HTML image map data to Flash
  
  Very cool solution, Bernard -- thanks! Any way to force 
 ImageReady to 
  close all tags?  - Marc
  
  At 06:51 AM 5/29/2006, you wrote:
  __xml = new XML();
  __xml.ignoreWhite = true;
  __xml.onLoad = function(success:Boolean){
   var xmlString:String = this.toString();
   var indexBegin = xmlString.indexOf(map);
   var indexEnd = xmlString.indexOf(/map)+6;
   xmlString = xmlString.substring(indexBegin,indexEnd);
   this.parseXML(xmlString);
   var mapNode:XMLNode = this.firstChild;
   trace(Flashout.INFO + mapNode.firstChild); //traces
  the first
  area
  (rect)
  }
  __xml.load(imagemap.html);
  
  The mapNode will hold all area nodes and you can access them
  as normal
  XMLnodes
  
  The one thing you should do is close all areas, the map 
 should look 
  something like:
  
  map name=MY_FLASH_TEST_MAP
  area shape=rect coords=20,25,84,113 
  href=rectangle.html / area
  shape=polygon coords=90,25,162,26,163,96,89,25,90,24
  href=triangle.html /
  area shape=circle coords=130,114,29 
 href=circle.html / area 
  shape=rect coords=19,156,170,211
  href=mailto:[EMAIL PROTECTED] /
  area shape=default nohref / /map
  
  
  Greetz,
  
  Bernard
  
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
 Namens Bernard 
Visscher
Verzonden: maandag 29 mei 2006 15:27
Aan: 'Flashcoders mailing list'
Onderwerp: RE: [Flashcoders] sending HTML image map 
 data to Flash
   
You can also load the html file with the XML loader.
   
Something like:
   
var __xml = new XML();
__xml.onLoad = function(succes:Boolean){
  if(success) trace(this);
  else trace(Error loading file); } 
__xml.load(imagemap.html);
   
Now it will trace the full html-file.
   
   
Bernard
   
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
  Namens GregoryN
 Verzonden: zondag 28 mei 2006 20:20
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] sending HTML image map
  data to Flash

 Hello Marc,

 Well, the decision WHERE to parse is yours entirely.
 I think it can also depend on your security goals:
 if you parse in JS, all your funtions, vars at swf's
  _root etc are
 available in cache.
 If you just pass all innerHTML to flash - something will
be hidden.



 --
 Best regards,
  GregoryN
  http://GOusable.com Flash 
 components development.
 Usability services.


  - Marc Hoffman wrote:
 
  Thanks, Gregory! I'm passing this along to the person
  who's been
  working on parsing the image map from within flash. 
  You approach
  would seem to eliminate the need for parsing by Flash.
 
  [Peter: what do you think?]
 
  Marc


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RE: [Flashcoders] geturl:javascript is causing images to notdisplay onIE

2006-05-29 Thread Bernard Visscher
Phil,

Do you have an URL where I (and others) can look?

Bernard 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Phil Glatz
 Verzonden: maandag 29 mei 2006 16:32
 Aan: Flashcoders mailing list
 Onderwerp: RE: [Flashcoders] geturl:javascript is causing 
 images to notdisplay onIE
 
 At 08:00 PM 5/28/2006, Nehal  Mick bot wrote:
 The best way is to test from server. If its Flash Security 
 issue, while 
 running locally u need to trust all the files. So what I do is to 
 always check from server first and if issue is still there then 
 investigate further
 
 Yes, it is a live site run from a server (Dreamhost).  I've 
 also ported it to another remote server and had the same issues.
 
 What's baffling me is that everything works fine on Mozilla 
 and not on IE.  I've had a number of testers report the same 
 problem.  Is there something related to F8 security that 
 happens on IE differently than Firefox (my experience has 
 been that Firefox is the more fussy one).
 
 The Flash is getting displayed correctly on both browsers.  
 The problem is the display of a few gif images that are part 
 of the regular html page, not at all related to the Flash.
 
 thanks, Phil
 
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RE: [Flashcoders] security issues with php mail from Flash?

2006-05-29 Thread Bernard Visscher
http://www.securephpwiki.com/index.php/Email_Injection

 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Dan Efergan
 Verzonden: maandag 29 mei 2006 16:27
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] security issues with php mail from Flash?
 
 Yep, the main exploitation would happen by using the 
 underlying PHP script.
 
 Google will help you with sorting the PHP:
 http://www.google.com/search?client=safarirls=enq=stop+spammers+php 
 +scriptsie=UTF-8oe=UTF-8
 
 Also, the php online manual reference for 'mail' has a number 
 of comments about securing your forms.
 
 Dan
 
 On 29 May 2006, at 00:43, f a r i d | s i l v a | a b o i d wrote:
 
  I think that you must to put all protection against mysql injection 
  and spammers in the php processor, because your flash form 
 its only an 
  usre interfase
 
 Dan Efergan
 [EMAIL PROTECTED]
 
 
 
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[Flashcoders] Shared fonts

2006-05-29 Thread Bernard Visscher
Hi all,

Last weeks/months I see more and more questions about shared fonts.
I've used the following for about a year now and it works for me.
The basic is the same as sharedfonts (2 swf's to load the fonts), I'm sorry
for all the people behind sharedfonts for this.

Example: http://www.debit.nl/flashcoders/fonts/
FontLoader.as : http://www.debit.nl/flashcoders/FontLoader.txt
Source of the example: http://www.debit.nl/flashcoders/FontLoader.zip

Good luck with the code.

Bernard

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RE: Re[2]: [Flashcoders] Shared fonts

2006-05-29 Thread Bernard Visscher
 Hi Ivan,

 - really it isn't a problem: SFM work principles was published many
   times but sales not stopped yet.
Glad to hear it.. I really mean it! It's a good thing people can get money
for their knowledge.

   Trere are many companies and peoples which can't allow himself to
   use solutions with dubious copyrights.
Well, dubious copyrights aren't an issue with this code. The basic maybe the
same as shared fonts, but so are linux and windows.. They both use the x86
architecture ;)

   Of course many companies and peoples don't think about it. In any
   case it isn't my clients.
   Also SFM is free for web site developers and if developer can't add
   SFM to project budget for client he can receive it free from me. I
   understand situation: I'm developer too.

Ivan.. Maybe you can update SFM, feel free to use this code. In my opinion
SFM is too old and can't be successfully used in an FAME (or other)
enviroment.
 
   I hope my english is understandable,
I hope mine is too ;)
 
   good luck!
You too!

Greetz,

Bernard

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RE: Re[4]: [Flashcoders] Shared fonts

2006-05-29 Thread Bernard Visscher
Well, I haven't had any difficulties.. And i've used it in many sites..
But if you say so ;)

Bernard
 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Iv
 Verzonden: maandag 29 mei 2006 21:31
 Aan: Flashcoders mailing list
 Onderwerp: Re[4]: [Flashcoders] Shared fonts
 
 Hello Bernard,
 
 - and.. I'm sorry, but your code have imperfections.
   It's works, but you need support experiance with many languages and
   different situations for find a problems in your code.
   It's one more reason for use original solution.
 
 
 --
 Ivan Dembicki
 __
 __
 [EMAIL PROTECTED] || 
 http://www.design.ru
 
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RE: Re[4]: [Flashcoders] Shared fonts

2006-05-29 Thread Bernard Visscher
Hi Zarate,

I don't know either ;)
I think Ivan means the principle of my code and the priciple of the
sharedfonts system
They both use 2 swf's for loading the font.
There can't be copyright on that, because that's the only way the
flashplayer allows fonts to be dynamicaly loaded.
And it's no secret code or something, just a player posibility..

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Zárate
 Verzonden: maandag 29 mei 2006 23:13
 Aan: Flashcoders mailing list
 Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
 
 Hi,
 
 Which copyright problems are we talking about? Maybe I´m 
 missing something here.
 
 Cheers,
 
 On 5/29/06, Bernard Visscher [EMAIL PROTECTED] wrote:
  Well, I haven't had any difficulties.. And i've used it in 
 many sites..
  But if you say so ;)
 
  Bernard
 
 
   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Namens Iv
   Verzonden: maandag 29 mei 2006 21:31
   Aan: Flashcoders mailing list
   Onderwerp: Re[4]: [Flashcoders] Shared fonts
  
   Hello Bernard,
  
   - and.. I'm sorry, but your code have imperfections.
 It's works, but you need support experiance with many 
 languages and
 different situations for find a problems in your code.
 It's one more reason for use original solution.
  
  
   --
   Ivan Dembicki
   __
   __
   [EMAIL PROTECTED] ||
   http://www.design.ru
  
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 -- 
 Zárate
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RE: [Flashcoders] Timeout from Flash page

2006-05-25 Thread Bernard Visscher
You could go for a serverpage that is polled every minute or so from the
flashclient, with sendandload or xmlsocket.
If the poll doesn't arrive anymore, unlock the file. This way the file could
be locked for one minute when a client has gone, not more...
Don't put the unlocking logic into a client... 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Randy Tinfow
 Verzonden: donderdag 25 mei 2006 22:07
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: [Flashcoders] Timeout from Flash page
 
 We've got a Flash intranet app that offers write privileges 
 to the first user and locks out subsequent concurrent users.  
 Sometimes a user will walk away without closing the browser 
 or logging out of the app.  This is a problem because the 
 program remains locked indefinitely.
 
 Is there a method in Flash to detect inactivity and forward 
 to a new page after an interval of time?  Tried this with the 
 mouse listener and it disabled all the buttons.
 
 Any suggestions?
 
 Thanks,
 
 Randy Tinfow
 IMAGE PLANT
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RE: [Flashcoders] Timeout from Flash page

2006-05-25 Thread Bernard Visscher
 Sorry, didn't read the question right.
The below still stands imho.

But you could start a global timer and on every mousemove or keypress reset
it.
If the timer reaches it's end, give the user a popup with a 30 sec answer
period.
If the user doen't interact, unlock the file and the user is readonly.


 -Oorspronkelijk bericht-
 Van: Bernard Visscher [mailto:[EMAIL PROTECTED] 
 Verzonden: donderdag 25 mei 2006 22:12
 Aan: 'Flashcoders mailing list'
 Onderwerp: RE: [Flashcoders] Timeout from Flash page
 
 You could go for a serverpage that is polled every minute or 
 so from the flashclient, with sendandload or xmlsocket.
 If the poll doesn't arrive anymore, unlock the file. This way 
 the file could be locked for one minute when a client has 
 gone, not more...
 Don't put the unlocking logic into a client... 
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens 
 Randy Tinfow
  Verzonden: donderdag 25 mei 2006 22:07
  Aan: flashcoders@chattyfig.figleaf.com
  Onderwerp: [Flashcoders] Timeout from Flash page
  
  We've got a Flash intranet app that offers write privileges to the 
  first user and locks out subsequent concurrent users.
  Sometimes a user will walk away without closing the browser 
 or logging 
  out of the app.  This is a problem because the program 
 remains locked 
  indefinitely.
  
  Is there a method in Flash to detect inactivity and forward 
 to a new 
  page after an interval of time?  Tried this with the mouse listener 
  and it disabled all the buttons.
  
  Any suggestions?
  
  Thanks,
  
  Randy Tinfow
  IMAGE PLANT
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RE: [Flashcoders] help: XfactorStudio XPATH

2006-05-23 Thread Bernard Visscher
var  mySearchTerm:String = HeLlO;
var strXPATH:String = //Localidades/Localidad[contains(upper-case[label],'
+  mySearchTerm.toUpperCase () + ')];

This maybe?

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 julian atienza
 Verzonden: dinsdag 23 mei 2006 10:06
 Aan: [EMAIL PROTECTED]; 
 flashcoders@chattyfig.figleaf.com
 Onderwerp: [Flashcoders] help: XfactorStudio XPATH
 
 I'm using basic XPATH4AS2 of XFactor Studio.
 
 I have an XPATH Query like:
 
 var strXPATH:String = //Localidades/Localidad 
 [contains(label, '')];
 
 And it's Ok. Search for '' into the field 'label' and 
 founds several results.
 
 I have seen into class code that there is an upper-case 
 function that i can use to make more useful searchs...
 
 i tried:
 var strXPATH:String =
 //Localidades/Localidad[contains(upper-case[label],
 mySearchTerm.toUpperCase ())];
 
 NO RESULTS...
 
 somebody knows how to use the upper-case function in the example?
 
 I'm implementing in Flash 8 Pro and AS2.0.
 
 Thanks in advance
 

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RE: [Flashcoders] word docs-to-xml file

2006-05-20 Thread Bernard Visscher
I don't know if you have an office version.
But the version I have (2003) can just save the a doc to a XML. 

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Ron Wheeler
 Verzonden: donderdag 18 mei 2006 16:45
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] word docs-to-xml file
 
 Word to OpenOffice
 OpenOffice stores the file as a zip with the actual text in a 
 file content.xml inside the zip. The OpenOffice document 
 can be opened with any one of the zip packages(winrar, 
 winzip,etc) You will find the contents of your document in 
 XML and you only have to read it or transform it with XSLT to 
 a format that you like.
 
 Ron
 
 Adrian Lynch wrote:
  Save the Word doc as HTML and see if it's easier to parse 
 it. I had to 
  do something similar but I gave up as the HTML was a right 
 royal mess.
 
  Let us know how you get on.
 
  Adrian
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf 
 Of Marlon 
  Harrison
  Sent: 17 May 2006 16:53
  To: Flashcoders mailing list
  Subject: [Flashcoders] word docs-to-xml file
 
 
  I made an xml file for a swf that i'm working on and i'm 
 looking for a 
  quick way to get the data out of the docs into the xml file.
  basically, there's 50 docs that have data that map to some 
 nodes in my 
  file.  is there a text editor or some macro i can use to 
 automate this 
  process?  im runnning mac os x (10.4) tiger
 
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RE: [Flashcoders] hitTest difference between attached mc and one placedon stage in authoring

2006-04-24 Thread Bernard Visscher
Hi Paul,

The problem is that you attach it as Player_Object and refer to it as
mcDolphin.

Changing:
if (game_mc.bg_mc.hitTest(game_mc.mcDolphin._x, game_mc.mcDolphin._y, true))
{
Into:
if (game_mc.bg_mc.hitTest(game_mc.Player_Object._x,
game_mc.Player_Object._y, true)) { 

Solves the problem.

Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Paul Steven
 Verzonden: maandag 24 april 2006 16:37
 Aan: Flashcoders mailing list
 Onderwerp: [Flashcoders] hitTest difference between attached 
 mc and one placedon stage in authoring
 
 I am having problems making the hitTest function work with a 
 movie clip attached from the library
 
 Basically I am making a game that involves a dolphin swimming 
 up a river and I want to detect when the dolphin hits the river bank.
 
 The following works fine when the dolphin is placed on stage 
 in authoring mode
 
 if(mcBanks.hitTest(mcDolphin._x, mcDolphin._y, true){
 
 //doplhin has hit
 
 }
 
 See http://www.mediakitchen.co.uk/dolphin.html
 
 Whereas when I attach the dolphin using attachMovie it does 
 not work and infact detects a collision at all times:
 
 See See http://www.mediakitchen.co.uk/dolphin_new.html
 
 Any ideas why this should not work when the dolphin is attached.
 
 Here is a link to the fla incase you should want to see the code
 
 http://www.mediakitchen.co.uk/dolphin_new.zip
 
 Any advice much appreciated
 
 Thanks
 
 Paul
 
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RE: [Flashcoders] It exists in director but in flash ?

2006-03-22 Thread Bernard Visscher
I think this will work:

function test(){
trace(test);
}

var str:String;
str = eval(test);
Function(str).apply();

Greetz,

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Jean
Verzonden: woensdag 22 maart 2006 16:58
Aan: [EMAIL PROTECTED] Figleaf. Com
Onderwerp: [Flashcoders] It exists in director but in flash ?

Is there any way in Flash 8 to tell the compiler to run a string as if it
was a method ? See the exemple below :

 

var tempString:String;

tempString = anObject.doSomething()

 

and having the string being interpreted as a command ? I thought I could do
that with eval but it doesn't seem to work.

 

I remember that with Director you could use the do command using a string,
what was pretty convenient.

 

Thanks

 

Patrick Jean

Directeur de projets internet

Monac'OH Data Mercantour

http://www.monacoh.com

 

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RE: [Flashcoders] It exists in director but in flash ?

2006-03-22 Thread Bernard Visscher
You're right.. I never use this ;)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Merrill, Jason
Verzonden: woensdag 22 maart 2006 17:22
Aan: Flashcoders mailing list
Onderwerp: RE: [Flashcoders] It exists in director but in flash ?

and I didn't know the apply() , so thanks a lot !

You don't need to use apply() on a separate line - just add () after the
eval, as in my example:

this[myFunctionString]();



Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Patrick Jean
Sent: Wednesday, March 22, 2006 11:19 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] It exists in director but in flash ?

oooh, yes, that will definitely do the job !  Thanks a lot.

Like I mentioned earlier, the trace in my example was just to see if
I
could use eval that way, but the whole idea is to call methods 
functions,
and I didn't know the apply() , so thanks a lot !

Patrick Jean
Directeur de projets internet
Monac'OH Data Mercantour
http://www.monacoh.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Bernard
Visscher
Sent: Wednesday, March 22, 2006 11:15 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] It exists in director but in flash ?

I think this will work:

function test(){
  trace(test);
}

var str:String;
str = eval(test);
Function(str).apply();

Greetz,

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Jean
Verzonden: woensdag 22 maart 2006 16:58
Aan: [EMAIL PROTECTED] Figleaf. Com
Onderwerp: [Flashcoders] It exists in director but in flash ?

Is there any way in Flash 8 to tell the compiler to run a string as if
it
was a method ? See the exemple below :



var tempString:String;

tempString = anObject.doSomething()



and having the string being interpreted as a command ? I thought I
could do
that with eval but it doesn't seem to work.



I remember that with Director you could use the do command using a
string,
what was pretty convenient.



Thanks



Patrick Jean

Directeur de projets internet

Monac'OH Data Mercantour

http://www.monacoh.com



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RE: [Flashcoders] CSS and Embedded fonts

2006-03-22 Thread Bernard Visscher
You have to use the real font name in the css, then you can use embedded
fonts.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Rodrigo Schramm
Verzonden: woensdag 22 maart 2006 18:48
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] CSS and Embedded fonts

Can I use a embedded font with CSS???

var styles:Object = new TextField.StyleSheet();
   
 formulario.embedFonts = true;   
 styles.setStyle(text,
{
   fontFamily: 'MyFont',
   fontSize: '24px',
   color: '#006600'}
);
 
  textArea.styleSheet = styles;
  textArea.html = true;
  textArea.text = textthis is a test/text;

PS.   I created a new Font Symbol  with linkage = MyFont.


but this don't work...



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[Flashcoders] OT: Windows XP Level2 Cache mostly incorrect

2006-01-05 Thread Bernard Visscher
Good morning (here..) everyone,

I just read that Windows XP at installation sets the Level2 cache to 0 in
the registry.
I've changed it to my real L2 cache and had an improvement in speed of 40%
with Sorenson encoding. So that's why I think it's interesting for all here.

First open regedit (start-run-regedit)
Then search the key:
hkey_local_machine\system\currentcontrolset\control\session manager\memory
management
Then at the sub key secondleveldatacache you fill in your real L2 cache.
Hex value 200 for 512kb, 400 for 1Mb etc..
Then reboot.

DON'T fill in a larger value than the real L2 cache, it will result in a
BSOD.

If you don't know your L2 cache you can use this program:
http://www.cpuid.com/download/cpu-z-131.zip

Good luck!

Greetz,

Bernard

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RE: [Flashcoders] More than 1 font in textfield

2005-10-25 Thread Bernard Visscher
Hi Franto,

Yes this is possible.
You create a (few) textfield(s) that embeds alle needed fonts and
bold/italic etc. 
Then you assign a stylesheet to the field you want to use with multiple
fonts or just use:
font face=font1Font1 test/fontfont face=font2bFont2 bold
test/b/font

Greetz,

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens franto
Verzonden: dinsdag 25 oktober 2005 10:41
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] More than 1 font in textfield

Hi all,

i've guestion: is it possible to have more than 1 font in 1 HTML textfield?
e.g Arial, Tahoma...
and 2nd: is it possible to have bold and normal font in one HTML textfield
with embeded fonts?

I really cant this figure it out, and i need this... deadline :)

Thanks


-
Franto

http://blog.franto.com
http://www.flashcoders.sk
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