[Flashcoders] Mailing Lists and Tools
I know many developers are migrating towards HTML5/CSS/JavaScript. Google reveals a multitude of results for mailing lists. I hope to take advantage of the experience on this list to get some advice on good quality lists like this one. I also would like recommendations for (Windows) IDE's for JavaScript, or general HTML5 development including all the supporting languages. I have Dreamweaver, but that seems a bit of overkill for a developer. Thanks in advance guys! Bryan Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Mailing Lists and Tools
Thanks much Kurt, Kerry, and James. Just the kind of information I was looking for. Oren, what's your problem?? Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of James Merrill Sent: Thursday, May 23, 2013 8:17 AM To: Flash Coders List Subject: Re: [Flashcoders] Mailing Lists and Tools I've been moving to StackOverflow for questions, and Reddit's coding subreddits for general programming discussion Here's a URL that bundles a bunch of good programming subreddits: http://www.reddit.com/r/webdev+web_design+html+css+programming+learnprogramm ing+design+ProgrammerHumor+html5 As for an IDE, I would highly discourage you from using Dreamweaver. There are much better tools that are cheap/free. I am currently using Aptana, which is Eclipse based and contains tons of helpful features. I am moving towards using SublimeText as my primary IDE. It's extremely streamlined and elegant, and I highly suggest checking it out. Adobe has been working on an IDE called Brackets that looks pretty cool too. On Thu, May 23, 2013 at 11:06 AM, Kerry Thompson al...@cyberiantiger.bizwrote: I've found Dreamweaver to be a good tool for HTML5. when you get JavaScript under your belt, take a look at JQuery. it will save you a lot of development time. Mailing lists are pretty quiet these days. I don't know where the programmers congregate, but my colleagues in the French Horn world have moved to a Facebook group. Cordially, Kerry Thompson On May 23, 2013 9:52 AM, Bryan Thompson br...@swfmagic.com wrote: I know many developers are migrating towards HTML5/CSS/JavaScript. Google reveals a multitude of results for mailing lists. I hope to take advantage of the experience on this list to get some advice on good quality lists like this one. I also would like recommendations for (Windows) IDE's for JavaScript, or general HTML5 development including all the supporting languages. I have Dreamweaver, but that seems a bit of overkill for a developer. Thanks in advance guys! Bryan Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- James Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Game physics programming needed.
Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your common sense to figure out how to unsubscribe. It's just not that difficult. If you still can't figure it out, consider giving up computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Game physics programming needed.
I need to apologize to the list and especially to Oren. This post was uncalled for. I was angry about other issues and his post just set me off. Please disregard my very rude indiscretion. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan Thompson Sent: Sunday, October 28, 2012 9:04 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] Game physics programming needed. Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your common sense to figure out how to unsubscribe. It's just not that difficult. If you still can't figure it out, consider giving up computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] MVC style
Ross, that has to be the best explanation of MVC I've ever read. Combined with your example, I finally *really* understand the concepts. Thank you! Bryan Thompson -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ross Sclafani Sent: Wednesday, February 15, 2012 4:05 PM To: Flash Coders List Cc: Flash Coders List Subject: Re: [Flashcoders] MVC style I am an MVC purist, I always proceed as follows: Models should ONLY store information, particularly the state of the application and any data retrieved from disk or the network. Views hold a reference to a model, watch it for updates, and respond to those updates by rendering the model in its current state. 'rendering' could refer to manipulating the display list in flash, outputting some text to stout (or trace) serving up some JSON from a server app, whatever way of expressing the state of the model your app requires. Views are also responsible for handling events that occur in their domain, and forwarding them to the appropriate Controllers. Controllers exist to manipulate models. The only acceptable way to alter a model is via a controller. Whether its storing data from a Web service in the model, or altering the state of the app in response to user interaction, the controllers hold all of the business logic that define how the app behaves. Ideally, in AS3, the models consist of no methods except accessors that retrieve values from private vars and store values there and notify subscribed views of the update. Event dispatcher is a fantastic base class for a model. Equally, wherever possible, a controller should only consist of methods. Properties are for the model. This sets up a unidirectional flow of interaction and display. The controller populates the model, the model notifies the views, the views change. The changed view incites some user interaction, the view tells the controller what the user wants to happen, and the controller alters the state of the model accordingly, which then notifies the views to change, and so on and so forth. Ross P. Sclafani Owner / Creative Director Neuromantic Industries http://www.neuromantic.com http://ross.sclafani.net http://www.twitter.com/rosssclafani 347.204.5714 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] digest
Folks, before this list gets flooded (again) with remove/change requests, please remember that the owner of this list does not necessarily watch it for help requests. By sending these requests to the list, you are just clogging our in boxes with noise. Every email you get has a link to the list's home page at the bottom. Use it, and use your head. There is a mailto link at the bottom for the list owner: mailto:[EMAIL PROTECTED] Please send your maintenance requests to him and not the list. Thanks for helping reduce the noise. Bryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Bitterman Sent: Friday, October 19, 2007 12:28 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] digest Apparently some user preferences were jostled/reset by the move. Where can I change my subscription mode to digest? d ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Singleton AS2
Assuming you are storing the Singleton instance in a static class variable, unloading the movie from your container does not remove the instance from the class. Try setting your instance property to null when you unload the app (via a die() call or something similar), or detect its existence on load and handle your initialization accordingly. To help grasp the reasoning, remember that classes live in the global space. That's how you're able to call a static method or access a static property just by naming the Class. Makes sense? Bryan I have 5 applications and one of them was created with the Singleton pattern, those 5 apps are being loaded at different times into a container, when any of the movies is loaded and unloaded everything works fine but everytime the movie with the Singleton pattern is loaded into the container it creates a new copy of itself. one way to see that is creating a static counter variable that increases everytime the movie is loaded into the container. Could some one point me to a site where I could understand why this is happening. I understand what is going on but I can't grasp the reasoning behind it so that I can avoid those duplicates. TIA -- ...helmut ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash is BUGGED with Panels
Steven, this is a known bug with the Flash IDE. I've had the same problem with gProject, Service Browser, and NetConnection Debugger panels. Grant has information and a fix on his blog... http://www.gskinner.com/blog/archives/2006/11/flash_opens_the_1.html Bryan Wow. This is awful. Just insanely badly bugged. Flash MX2004 AND Flash 8. Dunno about CS3. I made a JSFL panel, the swf for this panel is named Gaia Framework Tool.swf. When I tried to open it under Window Other Panels, it opened up the gProject panel. Huh? So, I add v1 to the end of my panel name and it opens fine. Not a fair solution and not sure what's causing this buggy behavior. I try to open the actual gProject panel and that does nothing (since it's already open). So, I go into the Extension Manager and uncheck gProject. Launch Flash, same problem. Wha? I just turned off gProject and it doesn't appear in the list of available Other Panels. So, I got into the Extension Manager and trash gProject. Launch Flash, and when I try to open my Panel under Other Panels, it opens gProject (in the same group I had it grouped with before - the library), but the panel is empty and it says cannot find file when I rollover it. This is totally insane. I go into the Configuration folders both in my Local Settings folder AND in the Flash program folder and search for anything that says gProject. Nothing. I search the registry for gProject. Nothing. I search the file system on C: for gProject. Nothing. I search the C drive looking INSIDE every single file for the word gProject (which took forever). Nothing! Now this is ridiculous. Flash MUST be storing this information somewhere. How can it know the panel gProject's name, much less where it exists or what group it belonged to unless it was stored somewhere on my computer, be it in the registry or some configuration file. All my searching resulted in NOTHING found. So, WHAT THE F**K? We've got a few nasty bugs here. First bug is that opens the wrong panel if the panel has the same first character in its name. Second, it opens the right panel that has the same first character if I add v1 to the end of it (very odd, indeed). Third, it opens the wrong panel that has been completely removed from the system and does not even appear in the list of available panels to Flash and the loaded panel is empty. If I am going to distribute my panel and people own a copy of gProject, how am I supposed to deal with this terribly nasty bug? -- Steven Sacks Flash Maestro Los Angeles, CA -- blog: http://www.stevensacks.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] UIObject/UIComponent: Getting started
I've had better results using 'widgets' that extend MovieClip. For most situations you don't need (or want) the overhead of UIObject and UIComponent. Bryan I am working on a Flash app that will be set up in an MVC architecture. It will have draggable objects, a menu, a property inspector, and other UI pieces. In the past I have built my Views with composition; that is, by including the MovieClip as a property instead of subclassing it. But I have been looking at the UIObject and UIComponents and wondering if subclassing them would be a better move. So: * Do you recommend these for this kind of development, or are they best for straight up component development? Is the extra overhead/learning curve worth it? * Does anyone have any Flash 8 tutorials they'd recommend? I have read the Chafic Kazoun piece at UltraShock and have seen the Jesse Warden tutorials (both excellent! Thanks gentlemen!) but can use all the help I can get. Best regards, OK DAH ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] skinning the scrollpane?
How does one actually skin a scrollpane? I've actually got a skinned UIScrollbar working properly; but as soon as a ScrollPane componenet is added, it killed everything. I've just skinned the UIScrollbar on a project and it's working fine with the ScrollPane component. Maybe you need to add the ScrollPane to your library first? Could it be a theme issue? You're on the right track though, the ScrollPane component uses the UIScrollbar. More information and I might be of more help. Bryan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How do you code your Flash applications?
Here here! Another negative vote for getNextHighestDepth(). The _root.removeMovieClip() gotcha when using v2 components wasted several hours of my time when first learning AS2.0 ... why the he!! can't I remove those clips! I use a custom class to assign depth just to spite Flash. /-- | Bryan Thompson | Cyberian Tiger Multimedia \-- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ryanm Sent: Friday, February 03, 2006 12:35 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How do you code your Flash applications? No, but what Ryan describes is exactly what getNextHighestDepth() is for. Not at all. If you have a content container at 1, a navigation container at 2 (so that drop downs lay on top of the content), and a footer container at 3, and you need to add another content container (for rotating ads or something), you want it to be next to the other content in depth so that it's under the navigation. I avoid getNextHighestDepth like the plague, it is an evil monkey living in your closet that wants to kill you. Or at least be a major pain in the ass while you try to figure out why you can't control the z-position of your elements. I don't even use it in loops when I'm generating a bunch of movie clips, like rows in a select box or something, I use the iterator for the loop, that way their depth and their index in the array is always the same. The only time I've ever used getNextHighestDepth was in one-off projects where I didn't know or care where the elements ended up because they were created and forgotten. Anything that might have to be referenced or moved later should probably have its depth set explicitly. ryanm ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders