Re: [Flashcoders] Synchronized game timing

2007-08-08 Thread David Rorex
Just have the server send the clear message at the same time to all clients.
Assuming it sends all the messages in the same order to everyone, then there
will be no problem. Don't even put any kind of timer on the client side,
have the server time it.

eg:

A = client A
B = client B
S = server

A-S (drawing #1)
S-A (drawing #1)
S-B (drawing #1)
B-S (drawing #2)
S-A (drawing #2)
S-B (drawing #2)
S-A (clear screen now)
S-B (clear screen now)
A-S (drawing #3)
S-A (drawing #3)
S-B (drawing #3)

Then you don't have to worry about timing, as long as the messages get sent
in the same order.

On 8/8/07, Mick G [EMAIL PROTECTED] wrote:

 It doesn't have to be constant perfect timing.

 Basically it more of a casual multi-user scribble-pad. I only need
 synchronization to automatically clear the canvas every 5 minutes. That's
 the only thing that needs to be in sync and it can have a second
 inaccuracy
 but not much more.

 It's working OK now when I get the server time and just make it do the
 canvas clear on exactly every 3rd minute, there's just about a 2-3 second
 difference and I'm hoping to get that a little more accurate somehow.


 On 8/8/07, Joshua Sera [EMAIL PROTECTED] wrote:
 
  Are you trying to do a real-time game? Because I've
  been playing around with real-time games with Flash
  and Java myself in the last month or so, and so far,
  my conclusion is that it's not workable.
 
  The big reason being that Flash can't handle UDP
  packets. TCP/IP is just way too slow to deal with
  real-time updates, even if you do have a ton of
  bandwidth, because of how many packets get dropped,
  and TCP/IP's guarantee that packets arrive in order.
  UDP is connectionless, and has no control of when, or
  if the packet arrives, meaning less overhead, and less
  latency.
 
  There are 3rd party projectors that have UDP
  functionality, but then you have to worry about
  firewalls.
 
  To get past the firewalls, you can use UDP hole
  punching, but that requires a level of control over
  the packet that none of the projector apps offer, so
  basically, if you want to do anything real-time, do it
  in C++, or Java.
 
  --- Mick G [EMAIL PROTECTED] wrote:
 
   I'm after a little theory here from people who have
   created multi-player
   games before.
  
   I have a java socket-server in place and all the
   functionality of the game
   working fine. I just need a way to synchronize the
   game (as best as I can).
  
   What I'm trying to do is restart a new game every 3
   minutes.  I have a way
   to get the server-time from the java socket server
   as a way of getting a
   constant time, but there is an inconsistency in when
   this time is received
   (sometimes it takes half a second or even a second
   from when it leaves the
   server to when it hits the client. This causes a
   difference at times of up
   to 2 seconds for different users.
  
   Any suggestions on how to handle this?
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Re: [Flashcoders] Rotating, skewing and coloring TextFields using device fonts.

2007-07-24 Thread David Rorex

Personally I think you should keep it as compatible as possible. Otherwise,
someone might develop a SWF, only checking against gnash, and not realize
that it doesn't work correctly in the official player (which the majority of
users will be using). This means that gnash would not be as useful for
developing, since you'd need to doublecheck against the official player all
the time. My opinion is that extra functionality or changed functionality is
much worse than missing functionality.

-David R

On 7/24/07, strk [EMAIL PROTECTED] wrote:


Hi all, I'd like to gather some opinions reguarding compatibility between
Gnash and the proprietary players.

Current Gnash development version is able to handle device fonts exactly
in
the same way as embedded fonts are handled. This means you can rotate,
skew,
colorize each component and everything will work.

Do flash coders consider this as an advantage or a compatibility warning ?
(or both)

Also, I've been reported that *some* proprietary player versions handle
this differently in different architecture flavors (like _alpha being
misreguarded
but borderColor and backgroundColor being honoured). Can anyone confirm ?

--strk;


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Re: [Flashcoders] Sending binary data to server - NO HEADERS

2007-03-29 Thread David Rorex

On 3/28/07, Michael Mudge [EMAIL PROTECTED] wrote:


Although XML basically receives null-terminated XML data, it can *send*
any string.  You can basically make a rudamentary HTTP client by using
it.

Foo = new XMLSocket();
Foo.connect(wherever.com, 1234);
Foo.onConnect = function() {
  Foo.send(data);
  Foo.disconnect();
};
...something like that?

Or... in Flex, you can use a Socket class, which is quite similar... And
implement a more complete client.  If I had more details, I could
probably scribble something up...



Also, XMLSocket/Socket cannot connect to ports below 1024, without a special
policy server. If they cannot modify the script, I am guessing that
installing a separate socket server to hand out policy files is also not
possible.

See more info here:
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1099.html

What I don't know how to do is read a

local file in such a way that I'd be able to use its raw data as a
string to send to a socket.



Unfortunately this is not possible when running from a browser. Otherwise it
would open potential security holes. (Imagine some random SWF reading data
from your disk)


- Kipp


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of David Rorex
 Sent: Wednesday, March 28, 2007 11:34 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Sending binary data to server - NO HEADERS


 It seems like you are doing a lot of work, because of a
 poorly-designed server script. I would really try and see if
 you can get permission to modify the script.

 If not, perhaps you can have a 'bridge' script, that recieves
 the data from flash, formats it correctly for the other
 script, then forwards it.

 All the flash 8 methods of sending data to server that I can
 think of, will have some sort of header or data format that
 will need to be processed first.

 -David R

 On 3/5/07, Carlos Saenz [EMAIL PROTECTED] wrote:
 
  I am trying to send binary data to a server side script
 which takes a
  variable called file, and saves it as a binary file.
 
  so if I have a variable in my flash movie myfile, with a value of
  asdf, and I send that to the server, it will make a file on the
  filesystem called myfile, and the contents of it will be asdf
 
  Now, the trick is to send the script an image or video file. I have
  tried the following ways:
 
  1) Using FileReference class (Flash 8)
  --- This works with php and move_uploaded_file.
  --- This does NOT work the server side script mentioned
 above. It adds
  headers to the file. Same headers found here:
 
  http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/
  wwhelp.htm?context=LiveDocs_Partsfile=2225.html
 
  Namely:
  Content-Type: multipart/form-data; boundary=AaB03x
  --AaB03x
  Content-Disposition: form-data; name=Filedata;
  filename=example.jpg
  Content-Type: application/octet-stream
  ... contents of example.jpg ...
  --AaB03x--
 
  PHP can handle this, the other script cannot. Unfortunately we are
  stuck with the other script. So I looked at different ways to send
  binary data to the server, without using FileReference.
 
 
  2) Flex Builder 2.
 
  Here we have some new classes. Such as URLRequest and
 URLLoader, where
  you can use URLLoaderDataFormat.BINARY. This transferred
 the file to
  the server side script we are stuck with perfectly. No errors or
  problems.
 
  Unfortunately they want a Flash Player 8 solution.
 
 
  3) Some examples on the web where people have taken a BitmapData
  object in Flash 8 and programmatically convert a bitmap
 into an array
  of string data which represents pixel data, which is
 converted on the
  server to an image.
  -- Is this method possible with LoadVars to send a binary stream of
  data to a script via POST, which will make it think it's
 the same as a
  file upload???
 
 
  Well these are my three options
  1) FileReference -- Flash 8 -- Is there a way to eliminate the
  headers its sending by default?
  2) Flex Builder 2 - URLLoader class -- Any way to use this
 in Flash
  Player 8? (Doesn't seem possible)
  3) Manually encode binary data into a variable and pass it through
  loadVars making the server think it's a file upload. Possible???
 
  OR
 
  4) Any other possibility I may have overlooked?
 

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Re: [Flashcoders] Sending binary data to server - NO HEADERS

2007-03-28 Thread David Rorex

It seems like you are doing a lot of work, because of a poorly-designed
server script.
I would really try and see if you can get permission to modify the script.

If not, perhaps you can have a 'bridge' script, that recieves the data from
flash, formats it correctly for the other script, then forwards it.

All the flash 8 methods of sending data to server that I can think of, will
have some sort of header or data format that will need to be processed
first.

-David R

On 3/5/07, Carlos Saenz [EMAIL PROTECTED] wrote:


I am trying to send binary data to a server side script which takes a
variable called file, and saves it as a binary file.

so if I have a variable in my flash movie myfile, with a value of
asdf, and I send that to the server, it will make a file on the
filesystem called myfile, and the contents of it will be asdf

Now, the trick is to send the script an image or video file. I have
tried the following ways:

1) Using FileReference class (Flash 8)
--- This works with php and move_uploaded_file.
--- This does NOT work the server side script mentioned above. It
adds headers to the file. Same headers found here:

http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/
wwhelp.htm?context=LiveDocs_Partsfile=2225.html

Namely:
Content-Type: multipart/form-data; boundary=AaB03x
--AaB03x
Content-Disposition: form-data; name=Filedata; filename=example.jpg
Content-Type: application/octet-stream
... contents of example.jpg ...
--AaB03x--

PHP can handle this, the other script cannot. Unfortunately we are
stuck with the other script. So I looked at different ways to send
binary data to the server, without using FileReference.


2) Flex Builder 2.

Here we have some new classes. Such as URLRequest and URLLoader,
where you can use URLLoaderDataFormat.BINARY. This transferred the
file to the server side script we are stuck with perfectly. No errors
or problems.

Unfortunately they want a Flash Player 8 solution.


3) Some examples on the web where people have taken a BitmapData
object in Flash 8 and programmatically convert a bitmap into an array
of string data which represents pixel data, which is converted on the
server to an image.
-- Is this method possible with LoadVars to send a binary stream of
data to a script via POST, which will make it think it's the same as
a file upload???


Well these are my three options
1) FileReference -- Flash 8 -- Is there a way to eliminate the
headers its sending by default?
2) Flex Builder 2 - URLLoader class -- Any way to use this in Flash
Player 8? (Doesn't seem possible)
3) Manually encode binary data into a variable and pass it through
loadVars making the server think it's a file upload. Possible???

OR

4) Any other possibility I may have overlooked?

Thanks for any help,
-Carlos-
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Re: [Flashcoders] ActionScript3, Socket, readObject

2007-03-28 Thread David Rorex

Perhaps read the data bytes into a separate ByteArray first and keep a copy,
then if the readObject fails, you can wait for the next packet from the
socket, and combine it with the original bytes in the ByteArray?

On 3/22/07, Michael Mudge [EMAIL PROTECTED] wrote:


I'm using ActionScript3 in Flash 9 alpha... I've got a great Socket
setup working, but when the network traffic gets high, TCP's nature is
to combine and/or break up packets... The problem with this is that the
incoming data event gets fired before a complete object has
transmitted...

I see no way to know if the entire object has arrived yet; so to find
out, I just try.  If the object isn't all there yet, it throws an error
and I bail until more data comes in.  The problem is, even when
readObject fails, it trashes the data.  (evidenced by the trace).  Any
ideas on how to fix this?

Here's the code:

function newSocketData() {
  var result;

  while(1) {
var bufsize:Number = sock.bytesAvailable;
try {
  result = sock.readObject();
} catch (e:EOFError) {
  trace(Data before:  + bufsize +  -- Now:  +
sock.bytesAvailable);
  return;
}
handleObject(result);
  }
}

- Kipp

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Re: [Flashcoders] apollo is in macromedia labs

2007-03-19 Thread David Rorex

Yes, you can write AS3-only apps that don't use any part of flex at all. You
can even do it for free with the Flex 2 SDK.

I've heard that you can use AS2 apps in apollo, but that it is a pain
because you do not have direct access to the apollo API.

On 3/19/07, hank williams [EMAIL PROTECTED] wrote:


I would imagine you can write in actionscript too, albeit AS3, but still
actionscript.

Hank

On 3/19/07, dan [EMAIL PROTECTED] wrote:

 Too bad its onely for Flex :)
 I need it for flash




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Re: [Flashcoders] real time flash interface.

2007-01-06 Thread David Rorex

A more efficient way might be to write a standalone socket server, in some
easy scripting language (php, python, etc), which sits on your server and
monitors the flat file. Since there is no network delay, it can check very
often, once a second or even faster. It will accept conenctions from flash
clients, and when it sees a change in the flat file, it can broadcast it to
the connected clients.

On 1/5/07, Paul Andrews [EMAIL PROTECTED] wrote:


Hi,

I'm about to start a new project which will display the workings of a
server based system that's manipulating data and passing it between servers.
At each stage of the process a flat file is written that indicates a change
in status/readiness of the data for the next stage in the process.

My flash project will sit over the top of this indicating what's going on
- driven by the flat file status changes. It's unlikely that I can really
change the infrastructure at all - probably the best I'll be able to do will
be to have the  status files copied into a suitable form for the flash
project to read. It's going to be interesting if I can't meddle with the
infrastructure or get a file format compatible with loadvars or xml..

Since it's unlikely I can add much to the infrastructure, as far as I can
tell the best approach is simply to poll for the presence of the status
files regularly and read them to pick up any changes. I don't know if I'll
be able to expose the files through a web service, or add a socket server.

So my current thinking is to poll (read the status files if they are
there), then sleep for an interval then poll again (this will be as
real-time as I can manage). Effectively I'll be building an event-driven
project that generates events to update the interface in reaction to the
presence of the status files. Unfortunately, without a socket server I can't
push the changes, nor can I reply on other solutions being installed on the
server side (such as media server).

As the status changes, I'll animate the flash interface to show what's
going on on the servers.

Anyone done this kind of thing before and have some sage advice/gotchas?

Paul
--
ipauland.com
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Re: [Flashcoders] Upload speedometer without FileReference?

2006-11-27 Thread David Rorex

Other options are using Java, which has more flexibility, or perhaps using
XML or LoadVars, and sending a specific amount of POST data. simply divide
amount sent by time taken, to get the speed.

On 11/27/06, Timothee Groleau [EMAIL PROTECTED] wrote:


I know upload has nothing to do with files. The only reason I mentionned
files
is because, as far as I know, only file upload in Flash tells you how much
you have uploaded, and you can use that to determine an upload speed.

How do you reliably measure upload speed of sending data in Flash?


On Monday 27 November 2006 12:57, Michael Bedar wrote:
 in this case upload has nothing to do with files, it just means
 sending data, while download means receiving it..

 On Nov 25, 2006, at 10:04 PM, Timothee Groleau wrote:
  Hi there,
 
  I'm curious on how the upload part of the speedometer was created
  at the sites
  below:
  http://www.speedtest.net/
  http://www.speakeasy.net/speedtest/
  (both sites use the same speedometer engine)
 
  Download speedometer is easy to build but I wonder how they did it
  for upload.
  The FileReference class can tell you how much you upload, but these
  sites
  don't use that.
 
  Any idea?
  Tim.
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Re: [Flashcoders] simulating mouse clicks

2006-10-20 Thread David Rorex

Hi,

I researched this extensivly in the past, there is just no good way which
works well in all cases, such that it will even work on 3rd party code. If
you control all of the code, you can make it foolproof by adding a line of
code to each click handler, but this can be time consuming, and not always
possibe.

If however, you do find some way, please be sure to let us know, I would be
very interested.

-David R

On 10/17/06, Vishal Kapur [EMAIL PROTECTED] wrote:


I'm trying to solve the problem of generically simulating mouse clicks
in a running flash movie.   So, I'd like to be able to write a
function that when invoked with the targetPath of the flash object to
be clicked, would be able to simulate a mouse click on that object as
if a user had actually clicked it.  I should also mention that the
technique needs to work with arbitrary 3rd-party flash movies (so I
don't have control to change the code).

The simplest thing to try is just to try to invoke the
onPress/onRelease callbacks on the target object.  This works
sometimes.  However, in some cases it doesn't quite simulate a real
mouse click.  In particular, I seem to have trouble simulating clicks
on components (in a List component, for example, the selected row will
get highlighted but the handler that does further processing and
refreshes the UI doesn't seem to get called).

Currently I am (sort of) working around this by getting the
coordinates of the center of the target object and using the Win32
api's to move the mouse pointer and simulate the windows mouse down/up
events.  As you can imagine this is not truly generic (doesn't handle
scrollbars, movielclips obscured by other objects, etc).

Any thoughts on this?  Anyone with previous experience with this or
ideas on a better way to generically simulate a click event in flash?

Thanks,
Vishal
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Re: [Flashcoders] Webservices with Zinc and a certificate

2006-10-20 Thread David Rorex

I am pretty sure Zinc has nothing to do with SSL, it is all done by the
flash plugin. So it may just work (why not try it to find out?).

-David R

On 10/19/06, Jim Kremens [EMAIL PROTECTED] wrote:


Interesting thanks for the reply!  I'll look into it.

Still, this thing is largely built (we're taking it over from another
developer).  It would be a drag to have to rebuild it.  So if anyone has
any
experience doing this in Zinc, please chime in!

Thanks,

Jim Kremens


On 10/19/06, Robert r. Sanders [EMAIL PROTECTED] wrote:

 Depending on what you need to do and what expertize you have on hand, I
 believe there is also a customizable, kiosk oriented version of Firefox
 that might be the answer.


 Jim Kremens wrote:
  Hi all,
 
  Basically, I need do webservices call through Flash with a certificate
  in a
  Zinc-powered kiosk app.  I know this works in a browser - with SSL the
  browser does all the hard work.  But I'm not sure if it's possible
with
 a
  projector.  Zinc would have to provide some means of handling an https
  handshake and I've not been able to find any indication that it can.
 
  Anyone have any experience with this kind of thing?
 
  Thanks,
 
  Jim Kremens
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Re: [Flashcoders] fileUpload - suprise

2006-10-20 Thread David Rorex

Finally...that was a huge annoyance before, every time I would upload a file
it made me mad. I will have to try with the new version when I get a chance.
I don't know how they could have missed this the first time around. (Though
it is a common windows problem, many dialog boxes are not resizable. That's
one thing linux usually gets right, most everything is resiazable. It
probably just comes down to lazy coders, don't want to put the extra work
into making sure all the componets align correctly and so on when resizing.)

On 10/19/06, Michael Stuhr [EMAIL PROTECTED] wrote:


i must be dreaming: the fileSelect-Window is now (9,0,18,60) resizable?
wooohhooo!
thanks mother!

micha
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Re: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)

2006-10-18 Thread David Rorex

Problem seems to be that there is some weird encryption on the file. Try
these fixed versions:
http://davr.org/flash/posters.rar

Note: I had to change the page size, but it still looks ok to me. The fixed
versions even open in xpdf, so it should be ok.

-David R

On 10/17/06, Jason Jiang [EMAIL PROTECTED] wrote:


Yeah, Drawing Error is true, how can I do?

Jason

- Original Message -
From: greg h [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 2:07 PM
Subject: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)


 ActionScript 3 API PDF at Flex.org
 www.flex.org/download/AS3API_01.pdf
 print dimensions 40x28

 fyi ... Acrobat Drawing Error has been reported by some on opening the
 pdfs

 also ...
 Flex 2 Framework API PDF at Flex.org
 www.flex.org/download/FX2API_01.pdf
 print dimensions 48x36

 For sale onsite at MAX.
 Details at:
 www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php


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Re: [Flashcoders] OT- subscribe to Flashcomm list

2006-09-30 Thread David Rorex

I haven't gotten any messages from the flashcomm list since 8/25

On 9/20/06, Wade Arnold [EMAIL PROTECTED] wrote:


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [a /]
Sent: Wednesday, September 20, 2006 8:01 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] OT- subscribe to Flashcomm list

I'm glad to see I'm not the only one experiencing the failure of the FComm
list

[a/]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gadi
Sent: 20 September 2006 09:28
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] OT- subscribe to Flashcomm list

Hi coders, sorry for the OT.

FlashComm subscription page seem to be down, any other way I can subscribe?



Best regards,

gadi



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Re: [Flashcoders] PDF2SWF - or other means to convert bytestream PDF to SWF??

2006-09-29 Thread David Rorex

On 9/27/06, Ettwein, Josh [EMAIL PROTECTED] wrote:

I have a need to consume PDFs with the flash player - no problem in the
past - just use PDF2SWF to convert to multiframe SWF and loadMovie. The
problem I'm having now is that the specs I've been given require that no
PDF files be stored on the server, so the PDF can't physically exist,
even in a temp dir for PDF2SWF to hit it. I can't really see a way to
pass the byte stream of the PDF as it is rendered from the database
content from .Net into PDF2SWF to render the SWF. Anyone else ever pull
this off?



If it's not possible (in a reasonably straightforward manner) to do it
dynamically, I will just tell the powers that be that they're just going
to have to store the PDF in a temp dir on the server until PDF2SWF is
done with it and then just destroy it. I don't really see a problem with
that, and I've done it with great success in the past, but there's a lot
of PII (personally identifiable info) in these PDFs we're creating, and
the execs are concerned about storing anything for even a moment.


I hope they don't find out that the PDF is also stored in memory while
it's converting! Next they'll ask you to convert the file without it
ever actually going into RAM!

Seriously though, if it were me, I'd tell them it has to be in a temp
file and will be destroyed as soon as it's converted. If you can't
convince them, and you have a linux server, you might look into FIFOs
/ named pipes. Basically, what you do is something like:

// create a FIFO called 'temp.pdf' this is not a file, but a 'named
pipe'. Nothing is stored on disk
mkfifo temp.pdf

// start the pdf2swf conversion in the background
pdf2swf temp.pdf 

// simulate transfering data from the network.
// the data will get passed directly to pdf2swf without going to disk
cat inputFile.pdf  temp.pdf

Another option is to use tmpfs, basically it's a ramdisk, that will
not be stored (it's only in RAM).

And finally...pdf2swf is opensource, so it shouldn't be too hard to
add an option to read from stdin and write from stdout.




If anyone has a solution that fits my needs, I would be forever
grateful. :-)



Josh



Good luck!
-David R
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Re: [Flashcoders] PDF2SWF - or other means to convert bytestream PDF to SWF??

2006-09-29 Thread David Rorex

By the way, using flashpaper in an automated server environment
violates the license agreement. Though if you are a small operation,
adobe may not bother to go after you.

-David R

On 9/28/06, Ray Chuan [EMAIL PROTECTED] wrote:

Hi,
you might want to look at FlashPaper:

http://www.adobe.com/products/flashpaper/

On 9/28/06, Ettwein, Josh [EMAIL PROTECTED] wrote:
 I have a need to consume PDFs with the flash player - no problem in the
 past - just use PDF2SWF to convert to multiframe SWF and loadMovie. The
 problem I'm having now is that the specs I've been given require that no
 PDF files be stored on the server, so the PDF can't physically exist,
 even in a temp dir for PDF2SWF to hit it. I can't really see a way to
 pass the byte stream of the PDF as it is rendered from the database
 content from .Net into PDF2SWF to render the SWF. Anyone else ever pull
 this off?



 If it's not possible (in a reasonably straightforward manner) to do it
 dynamically, I will just tell the powers that be that they're just going
 to have to store the PDF in a temp dir on the server until PDF2SWF is
 done with it and then just destroy it. I don't really see a problem with
 that, and I've done it with great success in the past, but there's a lot
 of PII (personally identifiable info) in these PDFs we're creating, and
 the execs are concerned about storing anything for even a moment.



 If anyone has a solution that fits my needs, I would be forever
 grateful. :-)



 Josh

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--
Cheers,
Ray Chuan
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Re: [Flashcoders] swf to svg

2006-09-25 Thread David Rorex

I believe most vector drawing tools will let you export/save as SVG. For
example, http://www.inkscape.org/ is a free vector editing tool. Another
popular tool is Adobe's Illustrator.

If you really want to use flash to make SVG, another option is to save as
something besides SWF.
For example, Flash can export DXF as well as EPS files, perhaps those would
be easier to convert to SVG.

-David R

On 9/25/06, Matthew Ganz [EMAIL PROTECTED] wrote:


hi.

the only tool i've found that converts SWF to SVG seems to no longer be
working:

http://www.eprg.org/~sgp/swf2svg.html

anyone know of another tool? i cringe at writing the svg from scratch.

thanks. -- matt.
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Re: [Flashcoders] Close/exit browser AS event?

2006-09-21 Thread David Rorex

The only way I know to do it is from javascript, and then call to flash
using ExternalInterface, which is synchronous, thus the browser cannot exit
until the flash function call finishes (so it wont 'zap' the flash object in
the middle of your cleanup)

-David R

On 9/21/06, Michel Gaudette [EMAIL PROTECTED] wrote:


Hi!

Do any of you know how to catch the event (in Flash/AS) when a browser
is closed or zapped?

I think I could use the JavaScript unloadPage if it's called before the
Flash object is zapped, but I'd prefer to use some sort of onUnload() on
the main timeline...

Any clues?
Thanks!

Michel
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Re: [Flashcoders] Hiding MD5 shared secret

2006-09-20 Thread David Rorex

hide the secret in many different places throughout the swf, and then
combine them together to produce the actual code (using some odd formula).
name them things that make it seem related to something else. part of the
shared secret should also come from the server, so that it is different
every time.

some lame examples:

_root.someInvisibleMC._x=123;
_root.someInvisibleMC._y=124; // 124 is hardcoded on the server
// ...
highscores = server.getHighScores(); // actually returns a random number
which is also stored on the server
var userID = getTimer();
server.trackUsage(userID); // server stores this value as well
// ...
var currentDate =
MD5(_root.someInvisibleMC._y+highscores+userID+currentScore); // server can
also calculate this, because it knows all the same pieces of data
// ...
submitScore(currentDate, currentScore); // actually submit the score to the
server

hope this gives you some ideas. in the end, it's pretty much impossible to
completely secure it, you just have to make the barrier high enough that
they will give up attacking your game, and try on some less-well defended
one.
but...if the player's score actually gives them some reward which has real
value (a prize, or a coupon, or free download or something), assume that it
will be hacked, no matter what you do.

-David R

On 9/20/06, Toon Van de Putte [EMAIL PROTECTED] wrote:


Hi,

I'm building a Flash game that'll store a player's score in a database. To
make sure the posts are coming from the swf, we're using MD5 to hash some
(variable) player data together with a shared secret.
This works fine, until someone downloads and decompiles the swf, and finds
the shared secret.
Do you have any best practices for hiding the shared secret as much as
possible? I don't know enough about how the Flash IDE compiles swf's to
figure this out on my own.

Thanks!
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Re: [Flashcoders] Hex to HSB

2006-09-15 Thread David Rorex

No, pretty much the way hsb -- rgb works, you need to have the numbers
separate. You could probably create some awkward transform that tries really
hard not to break them up, but it would end up being a lot more complicated,
and not worth it.

Besides, going from 0xRRGGBB to 0xRR, 0xGG, 0xBB is very fast (just 3 ANDs
and 2 bitshifts).

// takes a color in the form 0xRRGGBB returns an object with the fields r,
g, and b
function hex2rgb(c:Number):Object
{
   return {
  r:(c16)0xff,
  g:(c8)0xff,
  b:c0xff
 };
}

// takes an object with fields r, g, and b, returns a color in the form
0xRRGGBB
function rgb2hex(c:Object):Number
{
   return (c.r16) | (c.g8) | (c.b);
}

and then here's a quick test:

var c = hex2rgb(0xabcdef);
trace(r=0x+c.r.toString(16)+ g=0x+c.g.toString(16)+
b=0x+c.b.toString(16));
trace(color=0x+rgb2hex(c).toString(16));


then, assuming your rgb2hsv and hsv2rgb functions take an object as input,
you could do:

// read in hsv from a pixel
var hsv:Object = rgb2hsv(hex2rgb(bmp.getPixel(x,y)));

// transform hsv.h, hsv.s, hsv.v, etc
hsv.h /= 2;
hsv.s = 50;
hsv.v = Math.random()*100;

// put back our transformed pixel
bmp.setPixel(x,y,rgb2hex(hsv2rgb(hsv)));

--

Now, this is all theoretical, but I don't think flash 8 is fast enough to do
this calculation on a real-time video of any decent size. flash 9 might be
able to handle it.

But if you just want to do some color transforms, i'd suggest looking at the
built in transform classes instead of trying to do it yourself
pixel-by-pixel. These should be much faster, because the transform code will
be native, instead of in actionscript. They are pretty flexible, you can do
a lot with them.

-David R

On 9/15/06, Mike Mountain [EMAIL PROTECTED] wrote:


OK - seeing as you asked so nicely

Instead of splitting it up into 3 different components R, G and B then
doing a calculation on each of these in turn to find H S and B ,applying
some transform on H and B and then turning these back into R G and B - then
in turn combining this to find a flash friendly hex value - I'd like to know
if it's possible to go

Hex - Hsb - transform - Hex

or to find HSB from hex do I have to split out the RGB components?

Any clearer?

M



From: [EMAIL PROTECTED] on behalf of Ammon
Sent: Fri 15/09/2006 17:07
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Hex to HSB



Mike Mountain wrote:
 Thanks, but I was hoping this would be possible without having to
 convert to RGB first - I basically want to do pixel by pixel colour
 transform on a copy of a video whilst it's being played so it needs to
 be ultra efficient.

I'm sorry... but explain to my how a hex number of the form 0xRRGGBB
isn't _already_ an RGB value? :P

Ammon
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Re: [Flashcoders] Flashdevelop and moviecliploader

2006-09-15 Thread David Rorex

I use MovieClipLoader all the time, and I just did a quick test (mtasc 1.12,
standalone flash player 9, windows xp sp2):

file Test.as
---
class Test {
   static function main(root:MovieClip) {
   var txt:TextField = root.createTextField('txt', 0, 0, 0, 200, 200);
   var mcl:MovieClipLoader = new MovieClipLoader();
   txt.text = (loaderObj:+mcl);
   }
}



commandline
--
mtasc -version 8 -header 200:200:10 -swf test.swf -main Test.as

Output
---
loaderObj:[object Object]


so it seems to work fine for me. not sure what your issue is.

-David R

On 9/15/06, Andreas R [EMAIL PROTECTED] wrote:


Having a bitch of a time getting mcl to work with flashdevelop/mtasc

var mcl:MovieClipLoader = new MovieClipLoader();
trace(loaderObj:+mcl);

traces out loaderObj: and then nothing. Is there something PECULIAR i
have to do to make this work? tween classes and all other macromedia
classes work fine.

- A

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Re: [Flashcoders] Flash upload problems

2006-09-15 Thread David Rorex

I've had the same problem with the empty uploads, using PHP on the server.
For every file I upload, flash makes 2 requests, the first request with 0
data, and the second one with the actual file. I think it's been replicated
by many people. The solution is to just ignore invalid uploads on the
server.

-David R

On 9/15/06, Michael Stuhr [EMAIL PROTECTED] wrote:


Muzak schrieb:

http://www.osflash.org/pipermail/osflash_osflash.org/2006-February/007266.html

*bookmark*
 This has nothing to do with Struts by the way. Struts is just a
framework.
 http://struts.apache.org/

:-)


micha
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread David Rorex

I hope you're not giving up because you think you have to use haXe for
all of your apps:


On top of 'standard' haXe-to-haXe communications, Screenweaver HX
features a Flash library that allows communications between a haXe
written back-end and a Flash IDE developed front-end. Both AS2 and AS3
are supported, so it is possible to create GUIs using Flash 9 Alpha IDE
and Flex 2.


And I've heard there are plans in the works to make a full-featured
haXe backend such that you can develop full applications without
having to touch haXe at all.

-David R

On 8/31/06, Cliff Rowley [EMAIL PROTECTED] wrote:

So HX is the successor to v4?  Shame for me, since I'll be saying bye bye to
Screenweaver and waiting for Apollo, but good luck in your ventures - I
think there's a lot of value in it.

On 8/31/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:

 Hi list,

 We are happy to announce that Screenweaver HX - version 1.0 is now
 available!

 Screenweaver HX is an (open source) extension to the haXe programming
 language (http://www.haxe.org) for creating Flash interfaced desktop
 applications. GUIs can be made using either haXe or Flash/Flex (both AS2
 and AS3 are supported).

 Screenweaver HX is fully OS-X/Windows cross-platform and works with both
 Flash 8 and 9. On OS-X, it runs native on both PPC and Intel Macs.

 For more information and installation instructions, browse to:
 http://haxe.org/swhx

 Enjoy!

 Edwin  Nicolas

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Re: [Flashcoders] Actionscript 3.0 compiler Qs

2006-08-21 Thread David Rorex

On 8/21/06, Martin Wood [EMAIL PROTECTED] wrote:

 Does the compiled code get recompiled during runtime to machine code
 (like a JIT compiler) or does it get interpreted?

 Some Adobe presentation on the subjet was saying that all the code get
 JIT'ed, except the $iinit and $cinit functions which are the one
 defining the classes and initializing their static variables.

I just read that the other day and was wondering why?

Personally I cant really think of why constructors and initialization should be
interpreted and not JIT'ed but im sure someone can think of good reasons.


Perhaps because they are only run once? From what I understand, JIT is
a small penalty the first time, then each successive use is sped up.
If there are no successive uses, then it will be a net loss to use
JIT.
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Re: [Flashcoders] Better XML parsin

2006-08-21 Thread David Rorex

I kinda like XMLShortcuts:
http://www.shockwave-india.com/blog/?search=XMLShortcuts


On 8/21/06, Johannes Nel [EMAIL PROTECTED] wrote:

xpath

On 8/21/06, Flash Mel [EMAIL PROTECTED] wrote:

 Hello everyone,

 There has to be a better way to parse XML.  Using for loops seems
 antiquated.  Could I do a while loop and cycle through all the
 possible nodes?  What else is out there for parsing XML in a cleaner
 fashion?

 Cheers!

 fM
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--
j:pn
http://www.lennel.org
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Re: [Flashcoders] RE: Better XML parsin

2006-08-21 Thread David Rorex

I've used JSON (http://json.org/) before, not for config files, but
for exchanging data between flash, java, and php. It's quite easy to
use for someone with actionscript/javascript experience, and there are
parsing libraries for most other languages as well.

On 8/21/06, R.A. Williamson [EMAIL PROTECTED] wrote:

I've found XFactor Studio's XPath library to be invaluable:
http://www.xfactorstudio.com/

In a similar vein, does anyone here use a solid alternative to XML
config files, perhaps with server-side object serialization or some such?

-rw

Flash Mel wrote:
 Jack - Awesome!  I'm off to the store for a while, soon as I get back
 I'll give this a test.

 David - Thanks for the link.  Looks useful as well.  I'll give these a
 try and respond in a few thanks peeps.

 Cheers,

 fM



 On 8/21/06, Jack Doyle [EMAIL PROTECTED] wrote:
 I wrote a class that might be useful to you. Just point it at your XML
 file
 and it'll load it and parse it into Arrays/Objects. See the top of the
 class
 file for some documentation. It can also reverse parse (dump an object
 back
 into XML format).

 http://www.greensock.com/ActionScript/XMLParser.zip

 This is the first time I'm making it available to the public, so I
 welcome
 comments/suggestions (be kind). It's been working quite well for me for
 months.

 Jack Doyle

 ---
 Date: Mon, 21 Aug 2006 15:46:24 -0400
 From: Flash Mel [EMAIL PROTECTED]
 Subject: [Flashcoders] Better XML parsin

 Hello everyone,

 There has to be a better way to parse XML.  Using for loops seems
 antiquated.  Could I do a while loop and cycle through all the
 possible nodes?  What else is out there for parsing XML in a cleaner
 fashion?

 Cheers!

 fM



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Re: [Flashcoders] AS3 bitmapdata lock/unlock

2006-08-16 Thread David Rorex

Wow that's neat, I'm a big fan of the Mandelbrot set. (offtopic, I
just created an explorer for the nintendo DS: http://blog.davr.org/ ).
I definately look forward to seeing the source when you finish it up.

-David R

On 8/16/06, Hauwert, Ralph [EMAIL PROTECTED] wrote:

Hi Mike,

I won't be posting the source of this one yet (it's a mess), but I
quickly converted this Beta 2 / 3 example I did to illustrate the power
of .lock().

http://www.unitzeroone.com/flex_2/mandelbrot_explorer/

It's a simple Mandelbrot explorer, it was one of my first attempts of
creating a Flex component. I just polished it up so it works again, it's
not finished.
If you first change the settings to one of the larger ones (Either HUGE,
Fraczilla or WS), then hit draw, look at the Ms, then change the lock
checkbox, hit draw again, and see the MS rise. On my duo core machine it
makes about 200Ms of difference in WS size.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: woensdag 16 augustus 2006 12:19
To: Flashcoders mailing list
Subject: RE: [Flashcoders] AS3 bitmapdata lock/unlock

Hi Ralph

If you're feeling generous I'd be interested in seeing the source for
those comparisons

Cheers

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Hauwert, Ralph
 Sent: 16 August 2006 11:16
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] AS3 bitmapdata lock/unlock

 Actually doublebuffering or pageflipping routines could
 easily use these functions for optimizations. The thing is,
 that as soon as you swap out one bitmapdata for another (or
 the holder bitmap class), you lock it anyway.

 The lock function on itself does not replace the functions of
 a double / triple / frame buffer or a pageflipping routine.
 But you could easily intergrate these functions.

 I've did some speed comparisons; lock and unlock make a great
 deal of difference in speed; if you are writing a large
 amount of pixels, rectangles; be sure to lock first.

 Ralph.
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Re: [Flashcoders] Uncompress a gzipped file

2006-08-16 Thread David Rorex

I can see this being pretty useful. It would definately simplify one
of my apps, where I currently use swfmill to combine a directory of a
bunch of JPEGs into a single swf for faster loading. Instead, I can
just use a standard zip file!

-David R

On 8/11/06, Claus Wahlers [EMAIL PROTECTED] wrote:


 Right now there's several things that could be done with this that I
 can think of. Like Claus said, a tool could be created that takes
 regular zip files and adds checksum info without damaging
 compatibility.

A quick progress report, just in case somebody is interested:

We kinda got it working.

See here for a rough demo:
http://codeazur.com.br/stuff/fzip/
Flash Player 9 required, obviously.

I grabbed the original ZIP from here:
http://www.famfamfam.com/lab/icons/silk/
and use it as is. It contains 1002 icons in PNG format. Flash Player
loads the ZIP via URLStream and decodes it on the fly. This works
because the zipped PNGs are not being recompressed (PNG already uses
compression).

Max wrote a small Python script that unobtrusively injects Adler32
checksums into ZIPs, so very soon we'll be able to properly uncompress
slightly modified, but still standard ZIP archives.

Sources are going to be released soon, stay tuned.
Cheers,
Claus.
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Re: [Flashcoders] OT: Flashmaps - anybody used it before?

2006-08-16 Thread David Rorex

FYI, Yahoo Maps also provides maps in flash, and they have a developer
site, and free API and everything. I didn't look at flashmaps much,
but they may work for you.

-David R

On 8/16/06, Anggie Bratadinata [EMAIL PROTECTED] wrote:

One of my prospective clients want to have flash app with US map. My
partner found this nice tools, www.flashmaps.com and I'm wondering if
you guys have some experience with it.

note:
this message is cross-posted to Flashnewbie list, hope you wouldn't mind.

--
Anggie Bratadinata
Web|Graphic|Flash
Jl. Raya Langsep 21
Malang - East Java
I N D O N E S I A
http://design.ibshastautama.com

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Re: [Flashcoders] quotes in XML

2006-08-08 Thread David Rorex

On 8/8/06, Elie Zananiri [EMAIL PROTECTED] wrote:

Hello all,

I have an XML parsing question that I've been trying to solve for a little
while now and I can't get it to work.  I have a PHP script that loads text
from an SQL db, formats it in an XML string and sends this string back to
Flash using the LoadVars.sendAndLoad(script.php) function.  This text that
I send can be pretty much anything, including quotes and brackets and I
cannot get Flash to read the XML properly.


Wait...is there any particular reason you are using LoadVars instead
of the XML class? I think simply using XML instead would solve your
problem, without any funny hacks.

-David R
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Re: [Flashcoders] How to secure actionscript code from reverse engineering

2006-08-08 Thread David Rorex

There are several apps out there that claim to protect swfs, I haven't
tried any of them extensivly, but many appear to work. Try searching
for them. Off the top of my head, I can think of swfencrypt,
secureswf, MT's Obfu (mtasc.org/obfu).

-David R

On 8/8/06, Santhakumar K [EMAIL PROTECTED] wrote:

flashcoders,
  we developing one application that communicate from mobile to pc. mobile
version is developed in j2me. pc version i am developing in flashplayer 7
which should also runs on linux environment. For j2me they having protection
method to jumble class files from reverse engineering. but i dont no how to
protect my swf from reverse engineering (eg. actionscript viewer). thats why
companies afraid to develop secure applications in flash. please inform me
any other method to protect from reverse engineering.

Regards,

Santhakumar K Chennai India http://www.santhakumar.com
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Re: [Flashcoders] Invalid gateway URL

2006-08-08 Thread David Rorex

Perhaps when your compent loads, have it call a remote method like
ping or test or something, and if that method is not successful,
show an error saying can't connect to gateway

-David R

On 8/8/06, Wade Arnold [EMAIL PROTECTED] wrote:

I am looking for actually detecting it in the program. I have a couple of
components that use remoting and people always seem to not place the proper
remoting URL into the inspectable property. This leaves us with a lot of
the component doesn't work

Wade


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wade Arnold
Sent: Wednesday, August 02, 2006 2:56 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Invalid gateway URL

I was wondering if there is a way to capture the error that happens when you
do not have a proper gateway URL for flash remoting. Flash just traces out
that it can not open the url. Is there a way to do this or should I try and
use getURL before I run the remoting service?



Thanks;

Wade

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Re: [Flashcoders] PDF2SWF -- Problems with gradients

2006-08-07 Thread David Rorex

There's FlashPaper, but I'm not sure how well that will integrate with your
current workflow (you didn't say if you have occasional PDFs to convert, or
if it needs to be an automated, fairly often process)

-David R

On 8/7/06, Marcus Cheetham [EMAIL PROTECTED] wrote:


I've been having trouble with the conversion of PDFs to SWFs.

If the PDFs are created in InDesign, gradients do not get converted
properly
using the PDF2SWF utility (http://www.swftools.org). In Quark however, the
conversion works without problems.

I understand that the reason for this, is that InDesign creates 'true'
gradients, whereas Quark effectively fakes them. It looks as though
PDF2SWF
currently cannot handle the 'true' gradients effectively. My company is
moving to 100% use of InDesign and since we have a need to regenerate the
pages as SWFs, this is going to be a big headache.

One work-around that I know will work, is to rasterize the gradients. I'd
like to avoid this proceedure if I can, though, because its a lot of extra
work.

Does anyone have any ideas about this? Is there another tool other than
PDF2SWF that can handle such conversions, without altering the layout? Or
are there techniques in InDesign that I could use?

Any ideas would be appreciated,

Thanks,

M.

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Re: [Flashcoders] Possible Challenge: AS 3.0 Compiler :)

2006-08-05 Thread David Rorex

On 8/5/06, Scott Hyndman [EMAIL PROTECTED] wrote:

https://www.adobe.com/cfusion/tdrc/index.cfm?product=flex

The Flex compiler is free.

Scott


Can flex compiler run inside the Flash 9 plugin? I didn't think so...


On 02/08/06, Keith Salisbury [EMAIL PROTECTED] wrote:
 Why on earth would you want to?



Possibly for geek points?

An interpreter may actually be more useful. In some cases you might
want the end-user to be able to write small scripts to extend the
functionality of your app. In this case, you wouldn't need a full
blown bytecode compiler, but a simple interpreter would do the job
fine.

In fact, I probably have a project or two where an improved version of
the old AS1 inside AS1 interpreter would be nice. (I don't have a
link handy, but you should be able to find it with some searching)

-David R


 On 8/2/06, John Giotta [EMAIL PROTECTED] wrote:
  It maybe too soon for anyone to have a full grasp on AMF or SWF specs
  of an AS3.0 SWF but I wonder if its possible to create a crude
  compiler from AS3.0.
 
  AS3.0 ouroboros of sorts.
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Re: [Flashcoders] grabbing screen caps in FL8

2006-08-05 Thread David Rorex

It's possible, there are many examples, try searching. The only
downside, is anything over maybe 300x300 is going to take a lot of
processing time, and generate data which is several hundred KBs in
order to upload. (even with compression)

-David R

On 8/4/06, keitai guy [EMAIL PROTECTED] wrote:

hi list -

I need to get bitmaps of some flash content (things the user makes client side).

i guess this is possible with the new bitmap api. does anyone have
tips /examples of this type of thing?

thanks!

/dc
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Re: [Flashcoders] Re: how to hide your AS 2.0 from flash leech software

2006-08-05 Thread David Rorex

I'm always suspicious when a person's first post to a mailing list is
in promoting a commercial product. Maybe I'm just too paranoid, who
knows.

On 8/5/06, SWF Coder [EMAIL PROTECTED] wrote:


 You can protect your AS code from decompilers by
using
 an obfuscator.

Anyone know of any for use on a Mac?

David

My friend got an alpha version of SecureSWF for Mac,
contact kindisoft and maybe they will send you a copy.

SWF_Coder


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Re: [Flashcoders] Mosaic

2006-07-24 Thread David Rorex

On 7/24/06, kariminal [EMAIL PROTECTED] wrote:

Hi All!..

Just wondering if anyone has a script to do a mosaic blur on an image?...


- karim



There are 2 ways I can think of:
1. Easy way: draw the image onto a bitmapdata, scale it smaller
WITHOUT using smoothing, then scale it back up to the original size.
Do multiple times, but in steps, like first scale it to 50%, then 25%,
then 12.5%, etc
2. Harder way: Manually calculate the mosaic yourself (read in each
n'th pixel from source image, and draw a n-by-n rectangle in the
destination image). This will most likely be too slow in flash 8 for
any moderate sized image.

-David R
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Re: [Flashcoders] Yahoo Maps: Detecting latitude and longitude of mouse over map

2006-07-20 Thread David Rorex

When flash calculates _width and _height, it also includes things
inside the movieclip which may be invisible, or masked out. Try this
simple example:
On the stage, create an empty movie clip A which contains two square
movieclips B and C, which are placed next to each other

This code will produce the same output 4 times:

trace(A._width);
A.B._visible = false;
trace(A._width);
A.C._visible = false;
trace(A._width);
A._visible = false;
trace(A._width);

Not sure if this is related exactly to your problem, but I've had
issues with _width  _height before, and this is usually the cause.

-David R

On 7/20/06, Dave Wood [EMAIL PROTECTED] wrote:

 The actual dimensions of the movieClip (and also the map) are 400 X
 300 pixels.

Sorry, that was a typo - they are actually 500 X 400 pixels.

David

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Re: [Flashcoders] Debug Player issue

2006-07-14 Thread David Rorex

Worst case scenario, just use one of the many flash logging/tracing apps (or
write your own simple one real quick), and simply do a global search 
replace of trace( to DebugLogger.out( (or whatever the name of their
trace command is)

-David

On 7/12/06, Andy Makely [EMAIL PROTECTED] wrote:


My Flash 8 debug player has stopped working.  It no longer outputs to a
logfile.

I have checked and double-checked the mm.cfg file, %homepath% 
%homedrive%
user env. variables, uninstalled and reinstalled the debug player, etc.

Anybody got an idea how to troubleshoot this sort of thing?  I *really*
need
that logfile output back.




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Re: [Flashcoders] allownetworking?

2006-07-14 Thread David Rorex

must have just been indexed by google then, a quick search points me to
livedocs, and then a search on livedocs finds this page:

http://livedocs.macromedia.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1590.html


allowNetworking

String

Restricts browser communication. This property affects more APIs than the
allowScriptAccess property.

The allowNetworking property supports the following values:

  - all: No networking restrictions. Flash Player behaves normally. This
  is the default.
  - internal: SWF files cannot call browser navigation or browser
  interaction APIs (such as the ExternalInterface.call(), fscommand(),
  and navigateToURL() methods), but can call other networking APIs.
  - none: SWF files cannot call networking or SWF-to-SWF file
  communication APIs. In addition to the APIs restricted by the internal
  value, these include other methods such as URLLoader.load(),
  Security.loadPolicyFile(), and SharedObject.getLocal().

For more information, see *P**rogramming ActionScript 3.0*.

-David R

On 7/12/06, Rajat Paharia [EMAIL PROTECTED] wrote:


MySpace has recently started writing this into all Flash embeds:
allownetworking=internal
Google searching doesn't turn up much, is there documentation on this
somewhere?

thanks, - rajat
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Re: [Flashcoders] Fullscreen from SWF

2006-07-07 Thread David Rorex

You could always tell your user to press F11 -- (shortcut key on
firefox and IE for fullscreen...even gets rid of the titlebar and
start bar)

-David R

On 7/7/06, John Hart [EMAIL PROTECTED] wrote:

Oops.. for the full effect to work on any resolution leave the field Width
and Height blank
- Original Message -
From: 8ball Developer [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, July 07, 2006 10:34 AM
Subject: [Flashcoders] Fullscreen from SWF


 I'm trying to make the browser window containing my swf go full screen. I
 NEED to make this work accross browsers/platforms (IE, Safari, Firefox/PC,
 Mac). Does anyone have code that works and are you willing to share :).
 Thanks.

 P.S. I promise not use this on a site, I hate windows that change size
 too.
 Offline project!
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Re: [Flashcoders] Which remoting server?

2006-07-06 Thread David Rorex

On 7/5/06, ryanm [EMAIL PROTECTED] wrote:

I have a very simple need, and I'm trying to find the simplest way to
satisfy it. I have essentially a single remote shared object on a comm
server that is getting entirely too much traffic and I want to offload it to
some other kind of server (that doesn't have connection limits). It is
basically a client state object that keeps a very small amount of data
about each client that is connected to the app (mainly their connection
object and an id) so that data can be pushed to them. But it's expensive
doing this on Comm Server.

I basically just want to offload that one piece to some remoting server
that is fast and has no connection limits. It needs to run on Windows, it
would be nice if it could connect to my database servers, and it needs to be
lightweight and fast. I don't mind paying for it (the FDS2 price tag isn't a
problem), as long as it has good support. The servers I'm looking at now are
FDS2 and Oregano. I get resistance to the OSS direction, but can work around
it if the product is solid. My main concern about FDS is that it's way
overkill for what I need to do.

What server should I be looking at for this?

ryanm



You say remoting, but then you mention Flashcom server. Which do you
need exactly? They are quite different. One maintains a persistant
connection (using RTMP, or XMLSocket for the non-adobe ones), the
other is simply making HTTP request calls, to a server-side service.

If you need a persistant realtime connection, I can recommend moock's
Unity server. While it hasn't recieved any updates in quite some time,
it is pretty solid, and the unlimited connection version is quite
cheap (compared to flashcom for e.g.). It requires you to write
serverside code in Java, however you can make calls out to other
languages if you wish. Other servers I know of, but have not tested,
are ElectroServer and Oregeno.

If you need remoting type calls, which solution you use greatly
depends on what language you are writing your server code in. If you
are using php, then you would use AMFPHP. If you are using one of the
languages supported by official flash remoting, you could use that. I
think there are various free packages that support flash remoting on
Java, .NET, etc.

-David R
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Re: [Flashcoders] euro symbol fight

2006-07-05 Thread David Rorex

How about 'escaping' the text before you send to amfphp, and
'unescaping' the text after you recieve it back?

escaping = turning all non-standard characters into things like %12%34%56
unescaping = reverse of above process

-David R

On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:

thanks Serge
yes, it has the symbol. And is not the embed problem...

thanks
GaB

Serge Jespers wrote:
 Does that font have the euro symbol?
 I think what you're describing could mean it doesn't have the font
 symbol...

 Serge



 thanks Bernard, but this is not the problem.

 I have a table in a database, where I write this text this will cost
 you 50€.

 when I retrieve this info from AMFPHP I receive the whole text except
 for € which cames as a square.

 thanks,
 GaB

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Re: [Flashcoders] Flex 2 and Flash 9 Press Releases

2006-06-30 Thread David Rorex

FYI, the (free) Flex SDK works fine for me on linux (since it's java based).
Also the standalone player runs under Wine (even if a bit slow), so I can
test simple apps.

-David R

On 6/29/06, Chris Allen [EMAIL PROTECTED] wrote:


Any official word on whether a Mac and/or Linux version of Flex
Builder 2 is going to be released? I would rather not have to use
Windows to develop Flex applications. It is an Eclipse plugin after
all, so this doesn't seem too far fetched of an idea to me.

Thanks in advance for any insight.

-Chris


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Re: [Flashcoders] Flex 2 and Flash 9 Press Releases

2006-06-29 Thread David Rorex

Unofficially they say a beta is coming 'real soon', and 'before the end of
the year'

gnash isn't even to flash 7 yet. so the official player is still ahead. i
predict flash 9 for linux will be out before gnash 8 is solid. it's a nice
idea, and perhaps can be something installed on distros by default to give
some flash support, but it will never be able to catch up with the official
player (since they are always making new versions).

-David R

On 6/29/06, Karthik [EMAIL PROTECTED] wrote:


FP9 for Linux out only in 2007 [
http://weblogs.macromedia.com/emmy/archives/2006/05/yes_virginia_th.cfm
].. That. is. annoying...

-K
P.S Go Gnash!


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Re: [Flashcoders] AS3 Flash 9 - Speed Freak

2006-06-29 Thread David Rorex

Very nice. I can't wait to see some of the cool demos people will make now
that AS3 is officially out

here's my performance stats:
CPU: AMD Sempron 1.81GHz
Firefox: 30fps 55% CPU usage
IE: 49fps 100% CPU usage

-David R

On 6/29/06, neo binedell [EMAIL PROTECTED] wrote:


U can have a looky here: http://www.neoji.co.za/neo/taotest.html

Framerate halves in the FireFox, only loses about 15fps in IE ;d

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of neo
binedell
Sent: 29 June 2006 10:23 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] AS3 Flash 9 - Speed Freak

I spent some time porting my flash AS2 3D engine over to AS3.
Did some tests to see how they compare and:

AS2:
1  cube  120 fps (max framerate)
16 cubes  34 fps

AS3:
  1  cube  120 fps (max framerate)
16  cubes 120 fps (max framerate)
25  cubes 120 fps (max framerate)
100  cubes  64 fps
400  cubes  24 fps

WHOAH!!

And the engine is not even optimized yet!

Can't wait to push the envelope with a ton of other things.

AS3/Player9 lives up to its promises for speed so far I'd say ;p

~neo

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Re: [Flashcoders] creating SWF or VIDEO on the fly ?

2006-06-28 Thread David Rorex

Using ONLY AS2? No, I'm pretty sure it cannot be done.

However, it can be done using some free server-side tools. Things like
swfmill, swfc, jpg2swf, etc etc.

-David R

On 6/26/06, jcanistrum [EMAIL PROTECTED] wrote:


hi All,

I´d like to discuss some ideas about if is possible to produce an app
using
only AS2 that would

get an JPG file, record some sound and them export them as SWF ou FLV, to
import further im some other app.

would it be possible ?

--
João Carlos

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Re: [Flashcoders] AS3, Flash 9?

2006-06-28 Thread David Rorex

I believe the official word is Sometime in the first half of 2007

-David R

On 6/27/06, Ville Walveranta [EMAIL PROTECTED] wrote:



Does anyone here know the [tentative] release schedule of Flash 9 Pro (i.e
.
the IDE/Studio, not just the plugin) that would take advantage of AS3?

Flash Team has been collecting feedback on their wishlist at the below
URL..


http://weblogs.macromedia.com/flashteam/archives/2005/09/its_that_time_a.cfm

Ville



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Re: [Flashcoders] FileReference and actionscript 2.0

2006-06-26 Thread David Rorex

one way of doing it:

class MyClass {

var file:FileReference;

function doit() {
  file = new FileReference();
  file.addListener(this);
  file.browse();
}

function onCancel() {
 trace(user canceled);
}

function onBlah() 

}

hope this helps,
-David R

On 6/25/06, human ghaderyan [EMAIL PROTECTED] wrote:

Hi dear Hank
I think after a successfull upload and inserting in db, I can set the record ID 
(or any thing else) in User Session in server and after successful upload( 
returning true to flash ) call a simple remoting method that invoke id from 
session and return it to flash.

After all I think I don't undrestand some of key features of AS 2.0 ::

listener.onCancel = function(file:FileReference):Void {
trace(onCancel);
}
listener.onOpen = function(file:FileReference):Void {
trace(onOpen:  + file.name);
}
listener.onProgress = function(file:FileReference, bytesLoaded:Number, 
bytesTotal:Number):Void {
trace(onProgress with bytesLoaded:  + bytesLoaded +  bytesTotal:  + 
bytesTotal);
}

I don't know where can I put event methods like this in my AS 2.0 class. What 
did I misundrestand??
All the samples are in AS1 and I don't know what to do for my events :(

- Original Message 
From: hank williams [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, June 25, 2006 5:20:43 PM
Subject: Re: [Flashcoders] FileReference and actionscript 2.0


I am curious what those tricks are.

What I do is to ask the server for an upload code number before I upload
This upload code is associated with the given user and whatever the user is
trying to do. This is application specific. This creates a record in the
database, so that when the file is uploaded the server knows what it is.
Then I send the parameter as part of the upload URL. Additionally, I make
the upload codes time out. So if a code isnt used within a few minutes it is
no longer usable.

Regards
Hank

On 6/25/06, human ghaderyan [EMAIL PROTECTED] wrote:

 Thanx david. I think I can do some tricks to return value after completion
 of download.

 - Original Message 
 From: David Rorex [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Sunday, June 25, 2006 9:21:58 AM
 Subject: Re: [Flashcoders] FileReference and actionscript 2.0


 On 6/23/06, human ghaderyan [EMAIL PROTECTED] wrote:
 
  Hi list
  I try to use FileReference class in a actionscript 2.0 project. the
  browse and upload methods work fine but it seems that this class
 designed
  for AS 1.0 (???). I can't find any AS 2.0 sample and don't know what to
 do
  for catching events . I think this class has bad architecture. for
 example I
  need to put the uploaded file in database and return its ID to client.

 The class works fine in AS2, you catch the events pretty much the exact
 same
 was as other built in classes (like MovieClip, XML, etc)


 FileReference do the transfer by a POST but it seems that there is no way
 to
  catch a response from server for this POST Action.

 Correct, as far as I know, they did not give a way to recieve any data
 returned from the server. All you can know is that the action completed.



 any body has some experience to do the uplad with flash remoting?
 
 You can't upload files from the user's local drive using flash remoting.

 -David R

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Re: [Flashcoders] What AS edting features do you want in BBEdit?

2006-06-26 Thread David Rorex

I use PrimalScript on windows, and the code completion (aka
Intellisense) is very nice. It works on all the built in classes, as
well as all my own classes. It's not perfect (occasionally it only
finds function names, but not paramaters), but it speeds up my coding
a lot -- i don't have to look into the reference to find the exact
name of the method I want.

-David R

On 6/26/06, Steven Loe [EMAIL PROTECTED] wrote:

Hello all,

After pleading with BareBones software a couple of times to offer native
support for ActionScript, I finally seem to have their attention...

They've asked me what specific AS editing features (besides code coloring)
would be most valuable. I'm just one guy, and my requests would be integration
with MTASC and Command-Enter to test movie. What features do the rest of the
Mac ActionScripters want to see in BBEdit?

I'll compile respones into a feature request list and send it it Bare Bones.

thanks very much!

-Steven

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Re: [Flashcoders] [Ann] The world's largest Flex Application

2006-06-24 Thread David Rorex

Heh, I like this text from their demo page:

Experience AFR Access - The serious investor's toolkit with this short
video, which takes you through its many features and uses. *Please amend
copy as necessary*.

-David R

On 6/22/06, Arul Prasad M L [EMAIL PROTECTED] wrote:


thanks Chris.

~Arul Prasad

On 6/22/06, Chris Velevitch [EMAIL PROTECTED] wrote:

 FlexDaddy (

http://www.flexdaddy.info/2006/06/19/afr-access-one-of-the-largest-public-flex-apps-to-date/
 )
 ttalks about it. Unfortunately, no recording will be made.

 On 6/21/06, Arul Prasad M L [EMAIL PROTECTED] wrote:
  sorry, if am being ignorant, but what is this world's largest Flex (
1.5
 )
  application that you are talking about?
  Is there some place I can see this?
 
  Am not in sydney, so if you dont reply, I'll probably never know about
 it at
  all!!
 
  Thanks!
  Arul Prasad.
 
 
  On 6/21/06, Chris Velevitch [EMAIL PROTECTED] wrote:
  
   Robin Hilliard of Rocketboots (www.rocketboots.com.au) will talk
about
   the lessons learnt from the world's largest Flex (1.5) application.
  
   Mon 3rd July at the Sydney Flash Platform Developers Group
   (www.flashdev.org.au) at 6:30 pm for 7pm start at the NSW Sports
Club
   (www.flashdev.org.au/venue).
  
   Please RSVP (www/flashdev.org.au/rsvp) for catering purposes.
  
  
   Chris
   --
   Chris Velevitch
   Manager - Sydney Flash Platform Developers Group
   www.flashdev.org.au
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 --
 Chris Velevitch
 Manager - Sydney Flash Platform Developers Group
 www.flashdev.org.au
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Re: [Flashcoders] webservice - https and flash

2006-06-22 Thread David Rorex

What problem are you having with connections over SSL?
I've used it many times, (for loadvars, for loadmovie, etc), and never had
to do anything extra, it just works.

You might have some trouble, if you load some files from http:// and some
files from https://, there are a bunch of security restrictions built into
the flash player. Easiest way is to just load everything from the same place
(including the initial swf file). If you can't do that for whatever reason,
read the help docs on what exactly the security restrictions are, and how to
work with them.

-David R

On 6/22/06, Michael Stuhr [EMAIL PROTECTED] wrote:


Weyert de Boer schrieb:
 Michael Stuhr wrote:
 i don't know much about https:// but does anyone know a way to connect
 flash to this ?
 I think this hsould just work fine, because the browser does all the
 heavy lifting, downloading wise.
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maybe, but the ide does not. any ideas how to circumvent that ?


micha


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[Flashcoders] Good component sets? (was: Re: XP Components gone bad)

2006-06-21 Thread David Rorex

There seems to be a lack of good component sets these days.

Ghostwire: Maybe the best, but done in old-style AS1
mCom: Pretty good, but a couple showstopper bugs, little to no support from
developer. poor documentation.
XP: see previous message
MM v2: bloated, bugs
Flex 2: requires flash 9

What am I missing here? Are there any other full component sets I don't know
about?

-David R

On 6/21/06, Ville Walveranta [EMAIL PROTECTED] wrote:



I was earlier asking about XP Components. Even though they *seem* very
cool,
the problem is that programmatic use of them is still a mystery to me.
Yes,
they can be used with xp.system.Application.Run() as suggested by the
documentation. But if you don't want to build the entire app based on XP
Components, you may be out of luck (if there is a way to instantiate an XP
Component in a program that doesn't run with xp.system.Application.Run() I
haven't been able to figure it out - I can get an instance on the stage,
but
then the program locks up crashing the whole Studio 8).

And what's worse, there is absolutely no communication from the
manufacturer
any longer. I've emailed them (him?) several times, and have received no
response (over last couple of weeks). Overall, their site seems to have
gone
dormant, the last news item was posted in July of last year.

Even if I had received a short response, no, it can't be done, it
would've
saved tons of time by me not even attempting to figure it out :-/.

I was left with the component set that I could not use for the project I
purchased it for (they're non-refundable :P).

Ville


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Re: [Flashcoders] FileReference and Getting File Path

2006-06-16 Thread David Rorex

You'd get a preview without uploading, by accessing the file directly from
the user's harddrive.
However, this is not supported for security reasons. Basically, the answer
is NO, with standard flash,  you cannot read files from the user's harddrive
without uploading them to the server first and reading them from there.

-David R

On 6/15/06, Mike Boutin [EMAIL PROTECTED] wrote:


Oops :)

Maybe im just dont undestand the problem because how can you show a
preview of the users image without first uploading it to your server?


Boots

Geoffrey Williams wrote:
 That's a Macromedia Central only feature. I doubt they're using Central,
but
 maybe ;)

 If you're working in a web page you can use a hidden file field and
 communicate with it via ExternalInterface / getURL and javascript.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike
Boutin
 Sent: Thursday, June 15, 2006 1:56 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] FileReference and Getting File Path

 Not sure if this will help, but maybe you can copy the image to the
 users cache to display it.

 // make a working copy of a file on the user's disk
 var fileRef = new FileReference();
 if (fileRef.browse([Text Files, *.txt]) {
 fileRef.copyIntoCache(backup-data.txt);
 var newFile = new FileReference();
 newFile.open(backup-data.txt);

 // operate on new file
 // ...

 }

 [EMAIL PROTECTED] wrote:
 Thanks for the reply.

 I can get the name, however it doesn't provide the path (i.e.
 c:\images\image001.jpg)
 Mike Boutin  mikeb at juicystudios.com
  Thu Jun 15 13:03:32 EDT 2006   Is it possible for you
to
 just grab the name after it is selected from
 the FileReference object?


 var listener:Object = new Object();
 listener.onSelect = function(file:FileReference):Void  {
  trace(file.name);
  };


 Boots




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Re: [Flashcoders] externalInterface Issue

2006-06-14 Thread David Rorex

Post with some info about some of the problems/bugs in ExternalInterface:
http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html

In general, whoever coded ExternalInterface should be fired. Great idea,
terrible implementation. Have they ever heard of unit tests and boundary
conditions?

-David R

On 6/13/06, Lee McColl-Sylvester [EMAIL PROTECTED] wrote:


Not really, just create an ArrayToString parser function :)

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 13 June 2006 15:11
To: Flashcoders mailing list
Subject: RE: [Flashcoders] externalInterface Issue

Yeah sending it in chunks is an option but that requires more from the
backend.

A friend of mine just explained that it probably had to do with Firefox
being able to directly communicate with the plugin which would make it
lightningfast...and IE doesnt do this which makes it slower.

// joakim


 As an actual helpful reply, you could always try cutting the string
down
 and then send the string in separate vars.  Actually, have you tried
 sending the thing cut up into an Array?  You could always do a join()
on
 the other side.

 Lee



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: 13 June 2006 14:50
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] externalInterface Issue

 Are there any known limitations when using the ExternalInterface to
send
 large amounts of data.

 I set up this example and I'm not liking the result.

 1. Code in flash
 import flash.external.ExternalInterface;
 ExternalInterface.call(receiveData,massiveString);


 2. Code on htmlpage
 function receiveData(args) {

   alert(result:  + args.colorData.length);
   return args.colorData.length;

 }

 Firefox and Internet Explorer obviously treats this differently. While
 Firefox communicates with flash almost instantly and sends the string
 with
 minimal delay Internet Explorer times out when the string gets to big.

 So my question is
 How come the two browsers handles this differently and how could i
work
 around it so that i can send that massive string.

 Thanks,

 joakim

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Re: [Flashcoders] Loading MP3 fr om another domain…Is it possible?

2006-06-14 Thread David Rorex

Possible options:

1. Use a crossdomain.xml file on the mp3 server
downside: You may not have access to that server
upside: If you do have access, it's as simple as uploading a .xml file to
the server

2. Use a php proxy on your own server
downside: More bandwidth usage on your server
upside: Works even if you dont have access to the mp3 server

-David R

On 6/8/06, Marlon Harrison [EMAIL PROTECTED] wrote:


I'm putting together a small mp3 player and the mp3's that I need to
load are on another domain (Akamai)  When I test the player, the sound
plays after a few sec, but the .onLoad function does not fire. Is this
a security thing? Any suggestions?
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Re: [Flashcoders] The Delegate class ...

2006-06-14 Thread David Rorex

The whole point of a Delegate type class is to eliminate having to type
those 4 lines of code every time you want to handle an event from somwhere
else without messing up the scope.

-David R

On 6/14/06, Aaron Buchanan [EMAIL PROTECTED] wrote:


What is the difference between that and this:

class SomeClass {

private var a:Number = 3;

function SomeClass(mc:MovieClip){

var thisObj = this;
// Set a reference to this

mc.onRelease = function(){

thisObj.onRelease();
}

}

function onRelease(){

trace(this.a: +this.a);

}
}


On 6/14/06 1:39 PM, js [EMAIL PROTECTED] wrote:

 While not as elegant, you can get around this issue delegate-free with
 the following:

 class SomeClass {

 private var a:Number = 3;

 function SomeClass(mc:MovieClip){

 var thisObj = this;
 // Set a reference to this

 mc.onRelease = function(){

 thisObj.onRelease.call(thisObj);
 }

 }

 function onRelease(){

 trace(this.a: +this.a);

 }
 }

 --

 Joseph

 James Marsden wrote:
 The delegate class is a godsend for so many things...


 // inside a class:

 mc.onEnterFrame = mx.utils.Delegate.create(this, main);

 function main()
 {
// the mc is calling my method, and I can access all my properties
as
 if I was calling it myself
 }




 Stephen Ford wrote:

 Hello All,

 Can anyone confirm that the Delegate class is only helpful when using
 components ?

 Or should it also be used for events outside the component framework ?

 No doubt it depends on what your trying to achieve, but just generally
 speaking, what do you think.

 Thanks,
 Stephen.




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Re: [Flashcoders] saving bmp from flash

2006-05-15 Thread David Rorex

On 5/14/06, Jiri Heitlager [EMAIL PROTECTED] wrote:


I am looking for a way to capture webcam images from Flash and save them
as .bmp's. Using PHP is not a possibilty because it cannot save images
as a .bmp.
Is it in theory possible to use screenweaver. So in Flash I would run
trough all the pixels getting there value and store these values in an
Array. Then use screenweaver to save the array to a file. But how do I
build an .bmp then.
Would this be possible to save a bmp from flash or does someone knows a
solution using php.



Why do you need to use bmp? I would say just use png...it's lossless, like
bmp, but it is also compressed, giving smaller file sizes, and it also has
the advantage of being able to load into Flash 8+

-David R
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Re: [Flashcoders] Fwd: sprouts data structure

2006-05-13 Thread David Rorex

Do you mean this site? http://www.math.utah.edu/~alfeld/Sprouts/
It appears to not have any AI, however it does appear to check the rules, so
it may be a good starting point.

This is an interesting topic to me, please be sure to keep us updated if you
have any success!

-David R

On 5/13/06, Weldon MacDonald [EMAIL PROTECTED] wrote:


Good news, I just found some code on the U of Utah site. I';ts in
java, but it should allow me work out my own implimentation in action
script

-- Forwarded message --
From: Weldon MacDonald [EMAIL PROTECTED]
Date: May 11, 2006 8:48 AM
Subject: sprouts data structure
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com


I have a request for a game called sprouts. The game starts with a few
randomly distributed dots. There is one move and 2 restrictions.
Move:   draw a line for a dot to itself (a loop) or to another dot.
Any line drawn has a new dot on it.
Restriction 1: no more than 3 lines from any dot.
Restriction 2: no lines can cross.

Simple game, but the data structure to keep track of the game and in
particular to handle restriction 2 is a bear. How do you tell when a
dot has been encircled by a line?

The game is, of course based on graph theory, and you can represent a
graph in several ways, but how to determine that it remains planar?

I haen't begun to think about the visual part of this, if I don't have
a reasonable data structure I can't teach a computer to play the game.

Any ideas? Hints? Wildly improbable ideas?

--
Weldon MacDonald


--
Weldon MacDonald
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Re: [Flashcoders] XML Parsing

2006-05-04 Thread David Rorex

On 5/4/06, Mars Spider - Upgrade Multimediale Srl 
[EMAIL PROTECTED] wrote:


Jason Lutes wrote:
 I'm experiencing some recursion limit problem with a large XML...


 How are you currently reading in the XML -- what kind of code
structures,
 etc?

 What specifically is the recursion limit problem you're having? Are you
 getting an error message of some kind? Do you think it's a question of
the
 nesting depth for nodes in your XML document, or could it be the sheer
 quantity of nodes causing the problem?

 Reason for the questions: I could go into a lengthy explanation about
what
 I've done in the way of XML parsing, but I think it best to first find
out
 if my suggestions can actually apply.


i'm using a recursive function to parse the XML
and i'm getting an error about 256 limit of recursion parsin a 1600
nodes XML with some childNodes...
The problem is function recursion for sure...

Splitting XML in two and than 'concat' the resulting parsed Array works
fine, but that's not the solution...



Are you saying the xml is 1600 levels deep?? that's a bit odd to me.
Otherwise, it might be your code which is the problem. Try using a for loop
instead of recursion for example.

-David R
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Re: [FlashCoders] Build Flash8 installer

2006-05-03 Thread David Rorex

Or you could use one of the swf2exe applications that are already licensed
to distribute the flash player (swf studio, mprojector, zinc, etc... but
make sure to look into their license as well)

-David R

On 5/3/06, Muzak [EMAIL PROTECTED] wrote:


You'll need to obtain a license first
http://www.adobe.com/licensing/
http://www.adobe.com/licensing/distribution/

regards,
Muzak

- Original Message -
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 03, 2006 8:28 PM
Subject: [FlashCoders] Build Flash8 installer


Hello all,

Hope this is not very off-topic.

How can I create an installer of Flash 8 Player for Internet Explorer?
I need to distribute the Player along with an application I have built
and I could use some guidelines/tutorial etc.

Thank you,

Dimitrios Bendilas
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Re: [Flashcoders] window.onClose - Flash

2006-05-01 Thread David Rorex

1. Go here:
http://www.blogger.com/comment.g?blogID=20017639postID=114564375751056109
2. Type something into the comment box
3. Try to close the window

I get a true modal dialog box (not the hack one) in both Firefox and IE on
windows.

Gmail does a similar thing when you try to leave a page without sending a
typed email.

-David R

On 5/1/06, Serge [EMAIL PROTECTED] wrote:


As far as I know only IE has a modal dialog. What about other browsers?
There is some workaround, but it will work not in all cases
http://www.eggheadcafe.com/articles/javascript_modal_dialog.asp

Does anybody know how to make modal dialog in Firefox?


regards,
Serge



- Original Message -
From: g.wygonik [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, April 30, 2006 8:40 PM
Subject: [Bulk] Re: [Flashcoders] window.onClose - Flash


If you dig in the list archives (if they are still around), i wrote a bit
about how i used onBeforeUnload to trigger Flash and i know other people
chimed in. In IE-only situations, i found it best to catch the
onBeforeUnload event, tell Flash via setVariable, open a modal dialog box
(so the main browser won't close) then either have the modal box close
itself after a few seconds, or have a localConnection or sharedObject
setup
to let a Flash movie in the modal dialog know the main Flash was done and
it
could close itself, which would in turn close the first, main window.
whew!
:-)

There are ways to have a modal box in other browsers, but i don't know the
details off the top of my head.

fwiw
g.

On 4/25/06, erixtekila [EMAIL PROTECTED] wrote:


 Le 25 avr. 06, à 23:31, David Rorex a écrit :

  window.onbeforeunload
 Never knew that one.

 I'l check for its availability across platforms. Thanks.



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Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread David Rorex
LocalConnection is asynchronous. I don't know how mProjector got synchronous
code in flash 7, it had to be some very clever hack. However, synchronous
calls are supported natively in flash 8 (via ExternalInterface, which
communicates with the host using a documented XML format I believe).

SharedObject writes to a file, but I don't know if the format is documented
anywhere. I'm pretty sure LocalConnection does something in memory, and
doesn't go through files. But I don't know all the details on how these are
implemented internally.

-David R

On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:

 Hrm... I think SharedObject  LocalConnection both write to a file that
 you
 could check, but not really sure.  I think that's how mProjector managed
 to
 get syncronous code, not sure.

 Darron might have something here:
 http://www.darronschall.com/weblog/archives/000151.cfm

 I coulda swore someone else did something similiar, but the link escapes
 me

 - Original Message -
 From: Rifled Cloaca [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 26, 2006 6:50 PM
 Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?


 Yeah, that was plan B.  I was curious, though, if it were possible without
 embedding a proxy SWF.  Thanks!

 On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
 
  Have one SWF embedded in the VB app that exposes the LocalConnection.
  Hey
  can talk to VB via ExternalInterface.
 
  Every other SWF can talk to the VB app via that LocalConnection proxy
 SWF
  embedded in VB.
 
  - Original Message -
  From: Rifled Cloaca [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, April 26, 2006 6:21 PM
  Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 
  All,
 
  Does anyone know if it's possible to create a LocalConnection between a
  SWF
  file and a Visual Basic App?  If so, are there any open source examples
  out
  there?  Thanks!
 

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Re: [Flashcoders] window.onClose - Flash

2006-04-25 Thread David Rorex
you could also try

function myfunc()
{
// tell flash movie goodbye
}
window.onbeforeunload = myfunc;

I've had pretty good success with it, in IE and Firefox on windows at least.

On 4/25/06, erixtekila [EMAIL PROTECTED] wrote:

  But to my knowledge a sharedobject is always flushed by flash at the
  moment
  you close the swf.
  So you could make a fix using that.
 This is a pretty nice info.
 Do you know if it's a special sharedObject or one that you were using
 first ?


  Not sure if this is any help to you.
 Hope it will…thanks.
 ---
 erixtekila
 http://blog.v-i-a.net/
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Re: [Flashcoders] RootkitRevealer flagging shared object... :(

2006-04-24 Thread David Rorex
On 4/24/06, dave matthews [EMAIL PROTECTED] wrote:

 hi all,

   RootkitRevealer flagged this file as a problem:

   c:\Documents and Settings\myUserName\Application Data\Macromedia\Flash
 Player\macromedia.com\support\flashplayer\sys\#name.com.

   Was able to delete all other files in this folder, this one resists
 deletion and renaming.  Tried deleting it using safe mode too... no luck.

   Please notice the 'period' at the end of the file name, seems unique and
 no other files in the folder have one at the end of com.

   Googled the real company name and they seem to be a reputable Flash
 component seller, so i changed it to  #name.com.  for this post.



How does RootkitRevealer work?

I think it scans your entire hard drive, once using standard windows calls,
and once using low level disk access. It then compares the two scans, to
look for files that are different between the two, which shows possibly that
a rootkit is trying to hide something.

However, this could produce false positives (ie, flag files that are
innocent), if the file changes inbetween the two scans. For example, say you
have a chat program, which logs to disk all incoming messages. If someone
sends you a message, after the first scan, but before the second, then
RootkitRevealer will detect a difference in the two scans, and flag your
chat file as something wrong with it.

However, the inability to delete/rename it seems odd. Try downloading
Process Explorer
http://www.sysinternals.com/Utilities/ProcessExplorer.htmland
searching to see what process is accessing that file. That might give
some further clues.

-David R
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Re: [Flashcoders] wikipedia webservices

2006-04-24 Thread David Rorex
a quick google found this:
http://www.ontok.com/wiki/index.php/Wikipedia

On 4/24/06, Guillermo Torres Troconis [EMAIL PROTECTED] wrote:

 Does anyone know if there's a WSDL for Wikipedia, I want to be able
 to show search results from wikipedia in my flash app. But I can't
 find the available web service for it.



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Re: [Flashcoders] Dynamic sound generation in 8.5?

2006-04-21 Thread David Rorex
Well...

I wrote code to dynamically generate a .swf containing a simple sound,
using a ByteArray.

However, there's a problem: The flash player 8.5 b246 actually CRASHES
when I run my simple program. I submitted a bug report, hopefully
someone reads it and fixes it.

-David R

On 4/20/06, Johannes Nel [EMAIL PROTECTED] wrote:
 someone told me that there is a limitation with the byte array and sound
 object whereby you cannot reconstruct a sound object from a byte array. this
 is heresay, but from a knowledgable fellow.

 On 4/20/06, David Rorex [EMAIL PROTECTED] wrote:
 
  Has any progress been made in the area of dynamic sound and/or music
  generation?
 
  A couple of months ago there was a couple of big threads, one on
  possible MIDI support in the flash player (which seemed to be largely
  ignored by Macromedia), another about the possiblity of dynamicaly
  creating a ByteArray which contains a simple SWF with uncompressed
  sound, and then using Loader.loadBytes() to load it.
 
  http://livedocs.macromedia.com/labs/1/flex/langref/flash/display/Loader.html#loadBytes()
 
  Anyway, just wondering if anyone has experimented with these, or there
  has been any news about this topic (I've looked, haven't seen
  anything).
 
  -David R
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 j:pn
 http://www.lennel.org
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Re: [Flashcoders] Server-side animated GIF to SWF?

2006-04-21 Thread David Rorex
This does pretty much what you want:
http://www.quasimondo.com/archives/000407.php

However, it converts the gif by frames and not using timing I believe.

-David R

On 4/20/06, Rajat Paharia [EMAIL PROTECTED] wrote:

 My Flash 7 content running at various framerates needs to load in Animated
 GIFs on the fly and show them with the proper timing. The best way I can
 think of to do this is to have a server proxy that actually requests the
 GIF
 and converts it into a SWF on the fly and returns it. I'd like to write
 this
 in PHP if possible, and I'd like the timing in the SWF to be
 interval-based
 instead of frame-based, so that the content will show at the proper speed
 regardless of the framerate of the hosting movie. Has anyone done
 something
 like this before?

 And pointers would be much appreciated. best, - rajat
 --
 Rajat Paharia
 [EMAIL PROTECTED]
 http://www.bunchball.com
 http://www.rootburn.com
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Re: [Flashcoders] Questions regarding File search

2006-04-21 Thread David Rorex
On 4/20/06, Tarun Abhichandani [EMAIL PROTECTED] wrote:

 Hi:

 In one of our applications, we are working towards using Flash as an UI
 for users.

 One of our need is to search for certain types of file and calling a Java
 servlet to upload the content of the file.

While the uploading part to servlet is working, we are kind of halfway in
 searching the specific types of files (files with extension - xml).

 I could not find any Flash file-related function or example script that
 searches a certain directory and gets the names of the file with xml
 extension.

 The way we have solved it now is that a user has to select files through
 File Browse dialog box.

 We are aiming for minimal user interaction in this operation.


A Flash movie has no access to listing the user's files or folders. Even
when they select a file, you cannot read the file, or know what folder the
file is in, all you can do is upload it to the server. MM did this because
they wanted it to be as secure as possible (well, except for those two
arbitrary code execution exploits found in the last 6 months...but that's
another topic)

-David R
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Re: [Flashcoders] FP 8.5 MovieClipLoader bug?

2006-04-21 Thread David Rorex
On 4/20/06, eric dolecki [EMAIL PROTECTED] wrote:

 I am working on an application where I am loading images into a clip using
 a
 MovieClipLoader. The SWF is embedded in Python. After about 100 images are
 loaded into the same clip (over time - about 1 every 1-2 seconds), the
 images fail to load. Sometimes it happens after about the 40th image, but
 its more around the 100+ mark. The images being loaded are being sized
 down
 to fit - but the original images being loaded aren't that large (k).

 All image paths are correct too.

 I am making sure that I unload the contents of that clip before loading a
 new one - just to try to be as tidy as I can. The application doesn't seem
 to balloon in terms of memory usage - it hovers around the same amount
 throughout.

 Is this a known bug of FP 8.5? I can't find any reason why all of the
 sudden
 the images fail to load into the clip. I don't have cacheAsBitmap set to
 true on the clip either. Its a strange thing I am trying to track down and
 fix, but I now think the problem is actually player-related and not
 code-related.


Well, 8.5 still seems a bit buggy for me. I just posted another thread,
where simply loading a empty flash 8 swf with one sound into a very simple
as3 swf, causes the 8.5 player to crash. Hopefully they release another beta
version with more bugs fixed soon.

-David R
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[Flashcoders] Dynamic sound generation in 8.5!

2006-04-21 Thread David Rorex
Ok, actually I made some changes, and got the code working now. It's a
pretty 'brute force' method of doing it, and the sound is not real great
either, but you can generate different tones now.

Read about it here:
http://blog.davr.org/2006/04/21/dynamic-sound-in-85/

I hope someone with more skills can take this and make it more generic /
useful!

-David R

On 4/21/06, Johannes Nel [EMAIL PROTECTED] wrote:

 can you post some code to recreate this?

 On 4/21/06, David Rorex [EMAIL PROTECTED] wrote:
 
  Well...
 
  I wrote code to dynamically generate a .swf containing a simple sound,
  using a ByteArray.
 
  However, there's a problem: The flash player 8.5 b246 actually CRASHES
  when I run my simple program. I submitted a bug report, hopefully
  someone reads it and fixes it.
 
  -David R
 
  On 4/20/06, Johannes Nel [EMAIL PROTECTED] wrote:
   someone told me that there is a limitation with the byte array and
 sound
   object whereby you cannot reconstruct a sound object from a byte
 array.
  this
   is heresay, but from a knowledgable fellow.
  
   On 4/20/06, David Rorex [EMAIL PROTECTED] wrote:
   
Has any progress been made in the area of dynamic sound and/or music
generation?
   
A couple of months ago there was a couple of big threads, one on
possible MIDI support in the flash player (which seemed to be
 largely
ignored by Macromedia), another about the possiblity of dynamicaly
creating a ByteArray which contains a simple SWF with uncompressed
sound, and then using Loader.loadBytes() to load it.
   
   
 
 http://livedocs.macromedia.com/labs/1/flex/langref/flash/display/Loader.html#loadBytes()
   
Anyway, just wondering if anyone has experimented with these, or
 there
has been any news about this topic (I've looked, haven't seen
anything).
   
-David R
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Re: [Flashcoders] Forcing XML connection closed from SWF

2006-04-21 Thread David Rorex
On 4/21/06, Nathanial Thelen [EMAIL PROTECTED] wrote:

 I was wondering if anyone out there know how to force a XML connection
 closed once the onLoad has happened?  The way it works currently is that
 if
 the webserver has keep-alives on, the connection to the server stays open.
 I am pretty sure that the browser controls this, but would love to hear
 any
 ideas on the topic.


Possibly you could use a php file (or whatever server scripting language you
use ) on the server, which does only 2 simple things:
1. Send a HTTP header that indicates not to use keep-alive. Keep-alive: no
or something? look up the exact command. This will tell the browser not to
use that feature.
2. Print out the xml file, which will be received by flash.


-David R
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Re: [Flashcoders] Testing ExternalInterface on Windows for me.

2006-04-20 Thread David Rorex
Instead of creating a reference to your flash movie and storing it, I
get it every time.

JS Code:

function getMovie(movieName) {
if (navigator.appName.indexOf(Microsoft) != -1) {
return window[movieName]
}
else {
return document[movieName]
}
}


Example usage in JS:

getMovie('myMovie').someFunctionInFlash();

-David R

On 4/18/06, Aaron Smith [EMAIL PROTECTED] wrote:
 Mark, Ryan,

 Thanks for the input. I looked at that other guys ExternalInterface
 testing. I switched all of my code to follow what he is doing. I am
 still getting IE errors. I can't figure out what is going on. IE
 doesn't like calling methods on the flash object for some reason.
 When it calls ( flashMovieScroller.gotoStepFromJS(num) ) it errors
 out. Why would it be doing that for my methods and not Geoff's
 methods. Weird!.

 take a look again at this. Look at the update JS and HTML compared to
 that other guys. See if there's anything you notice that might be wrong.

 http://www.smithaaronlee.net/jstest/ImgScrollerTEST333.html

 The only thing I haven't tried yet was rearranging the flash objects
 on the page to see if that helps. I guess i'll give that a try

 thanks for taking the time.

 -Smith



 On Apr 18, 2006, at 12:46 PM, Mark Llobrera wrote:

  Ryan:
 
  When testing locally with Windows/IE, you can set allowScriptAccess
  to 'always' - it'll save you having to upload to a server.
 
  Aaron:
  I was stalled with ExternalInterface myself yesterday; I had the
  hardest time getting it to work on the Windows/IE combo. The
  included samples from Macromedia didn't work, and several others on
  the web didn't work either. Other browsers (Firefox, Safari/Firefox
  on the Mac) worked fine.  Since I was using flashobject to embed
  the swf, I wandered over to Geoff Stearns's blog and found this
  example: http://blog.deconcept.com/code/externalinterface.html. I
  eventually ended up taking that html (since it worked on Win/IE)
  and using it as the basis for my html page, just so I could figure
  out what was wrong. I found two things different between my page
  that didn't work and the deconcept example:
 
  If you look at the code on that page the reference to the flash
  movie isn't initialized until the entire page is loaded. That would
  be the first place I would look.
 
  The second thing I learned yesterday (and this is where it starts
  to devolve into voodoo) is that the order of items on the page
  matters greatly (but seemingly only on Win/IE). I was calling a
  flash movie from a javascript function triggered by a form button
  (http://www.dirtystylus.com/sandbox/feedroom/filebrowser/
  file_browser.html - an attempt to feed an flv on a local filesystem
  to a video object). When the form was placed before embedding the
  swf, it didn't work on Win/IE. As soon as I moved the form after
  the embedded swf in the html code, it worked. Extremely weird.
 
  -Mark
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Ryan
  Potter
  Sent: Tuesday, April 18, 2006 3:19 PM
  To: Flashcoders mailing list
  Subject: RE: [Flashcoders] Testing ExternalInterface on Windows for
  me.
 
 
  I get the same as you.  I looked at the external interface code that I
  have and the only difference I can see is I have swLiveConnect set to
  true but I don't think that is it.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Aaron
  Smith
  Sent: Tuesday, April 18, 2006 12:46 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Testing ExternalInterface on Windows for
  me.
 
  Yes I tried it out on yours and my server. works just fine. Now have
  a look at this. on Firefox and IE: ( http://www.smithaaronlee.net/
  jstest/ImgScrollerTEST.html )
 
  It works in firefox like it should. But in IE it doesn't work
  completely.  I'm having troubles figuring out what is wrong in IE, IE
  throws errors when you click on a step button. Just viewsource to see
  the JS.
 
  this is what it is supposed to do:
 
  when you click a 'step' button it reloads different thumbnails in the
  scroller piece. when you click on a thumbnail it communicates through
  js to the other flash piece to load a larger img.
 
 
 
  On Apr 18, 2006, at 11:29 AM, Ryan Potter wrote:
 
  I tested it and it works.  It is the testing locally issue.  Here is
  your code on a server:
 
  http://www.thoughtwillrise.com/flash/exttest/
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Aaron
  Smith
  Sent: Tuesday, April 18, 2006 12:22 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Testing ExternalInterface on Windows for
  me.
 
  ok, yeah I wonder if thats the issue (local). I was just testing it
  locally. I'll try it on a server.
 
 
 
 
  On Apr 18, 2006, at 11:17 AM, Ryan Potter wrote:
 
  Did you upload it to a server 

[Flashcoders] Dynamic sound generation in 8.5?

2006-04-20 Thread David Rorex
Has any progress been made in the area of dynamic sound and/or music generation?

A couple of months ago there was a couple of big threads, one on
possible MIDI support in the flash player (which seemed to be largely
ignored by Macromedia), another about the possiblity of dynamicaly
creating a ByteArray which contains a simple SWF with uncompressed
sound, and then using Loader.loadBytes() to load it.
http://livedocs.macromedia.com/labs/1/flex/langref/flash/display/Loader.html#loadBytes()

Anyway, just wondering if anyone has experimented with these, or there
has been any news about this topic (I've looked, haven't seen
anything).

-David R
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Re: [Flashcoders] loading external swf, dynamically using it's library...

2006-04-19 Thread David Rorex
On 4/19/06, grimmwerks [EMAIL PROTECTED] wrote:
 I'm curious...

 Say I've got main.swf which loads in sub.swf; sub.swf has within it's
 library, a 'prefMC' which is set to be ready with the class of prefMC
 on the first frame.

 Can I, within main.swf, after loading in sub.swf, dynamically generate
 another instance of prefMC within main.swf?

Sort of...but you can only attach it to sub.swf.

/// code in main.swf
  holderMC.loadMovie(sub.swf);
  ... later, after loading finished ...
  holderMC.attachMovie('prefMC', 'myPrefMC', 100);
  holderMC.attachMovie('prefMC', 'myPrefMC2', 200);
  holderMC.attachMovie('prefMC', 'myPrefMC3', 300);

-David R
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Re: [Flashcoders] offline SWF generation from XML

2006-04-18 Thread David Rorex
While not XML, here are some more open-source commandline tools which can
generate swfs from plain text definition files:

http://ming.sourceforge.net/ - AS1 and gfx
http://www.swftools.org/swfc/swfc.html - AS1 and gfx
http://mtasc.org/ - AS2 only

-David R

On 4/18/06, elibol [EMAIL PROTECTED] wrote:

 It seems like what Jesse suggested suits your need as best as atleast I
 know
 of.

 On 4/18/06, August Gresens [EMAIL PROTECTED] wrote:
 
  I'd like to actually write out the file and then open it later using
  loadMovie - or include it another file using FlashAnt (which I believe
 can
  be used to nest clips inside each other?)
 
  For example, if the XML describes the contents of a text field with
  markup,
  I'd like to generate a SWF with a text field in it, that has the markup
  offline using the tool rather rather than doing this on the fly at
  runtime.
 
  Thanks,
 
  A
 
  On 4/18/06, elibol [EMAIL PROTECTED] wrote:
  
   .
  
   On 4/18/06, JesterXL [EMAIL PROTECTED] wrote:
   
Check out SWFMill:
http://www.osflash.org/swfmill
   
Might do what you want.
   
- Original Message -
From: August Gresens [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 18, 2006 1:00 PM
Subject: [Flashcoders] offline SWF generation from XML
   
   
Quick question - are there any tools that can take an XML document,
   parse
it
and generate a swf file offline?
   
We're looking for a way to avoid doing this parsing during runtime.
 Do
JSFL,
ANT or other tools have this capabiltiy?
   
Thanks,
   
August
   
--
-

   
August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]
   
-

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  --
  -
  
 
  August Gresens
  Technical Director
  Black Hammer Productions, NYC
  [EMAIL PROTECTED]
 
  -
  
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Re: [Flashcoders] good OOP way to re-assign class to clip

2006-04-17 Thread David Rorex
In my opinion, there is no good OOP way of changing the class of an
object (be it movieclip or otherwsie). You might want to see if you
can handle it in a different way, normally you should never change the
class of an object.

Why exactly do you want to change the class?

-David R

On 4/17/06, GregoryN [EMAIL PROTECTED] wrote:
 Alain,

 I think you've misunderstood me.

 I already have a movie clip on the stage, which was placed by
 attachMovie(), and before it was an instance in the library,
 assotiated with  MyClass1 .

 Then, after some things happen (e.g. user moved this clip), I wand to
 assign ANOTHER class to the mentioned clip, so this very clip to
 become an instance of MyClass2.

 That's why I need to RE-define the class for this clip.


 --
 Best regards,
  GregoryN
 
 http://GOusable.com
 Flash components development.
 Usability services.

  -- Alain Rousseau wrote:
 
  You should look into this article in the FlashCoders Wiki
 
  http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_mo
  vieclip_without_a_symbol_in_the_library
 
  This is if you want to create dynamically a movie clip and then associate a
  class to it.
  If you allready have a moviclip that you want to use, you should look into
  Object.registerClass(³myClipID², MyClass);

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Re: [Flashcoders] converting/printing swf to eps

2006-04-03 Thread David Rorex
Ok, let me get this straight:
You don't want to convert a .swf file into a .eps file. You want to export
data generated from within your .swf file into a .eps file?

If it is just vector images you want to export, than I would say go with
SVG, it's XML based, and most vector image tools will read in SVG. There are
various free tools which will let you convert SVG into a raster image if you
need.

---

If you want to do PDF, search for PHP or ASP (depending on your server
scripting language) PDF libraries. There are several out there, that will
let you do something like:

$pdf = new PDF(); // create a new PDF
$pdf-drawLine(x1,y1,x2,y2); // draw a line on the PDF...the data is passed
in from your swf
$pdf-writeFile(output.pdf); // save out a .pdf file.

-David R

On 4/3/06, Gabriel [EMAIL PROTECTED] wrote:

 What I need is to import the drawing, that's why I choose eps (but the
 only real need is that it must be vectorial), Not really to export the
 image created by the user, but recreate it on the server side, based on
 a few parameters.
 I can live without the drawing part.

 PDF would be a possibility, but can I export from swf 2 pdf??

 about FOP, It could be useful but how I load the eps/whatever icon and
 apply some changes (color, scale or so)?

 thanks
 GaB



 Ron Wheeler wrote:
  Have you looked at SVG as an alternative? You may be able generate
  this on the client without the server.
 
  What about PDF.
 
  Have a look at Apache's FOP as a server tool for converting input to
  various output formats.
 
  Let me know what you think of these. There may be more ways to skin
  this cat.
  How are the drawings made? If you are capturing the user's
  interactions, SVG might be pretty easy since it sort of mimics the
  steps that the user does (start here, draw to here, draw to this
  point, draw to next point, etc. finish here; move to here, draw to
  here, etc.) so you may be able to create the SVG by just transforming
  what you are already doing on the screen.
  The Batik package or Adobe SVG lets you work with SVG drawings. What
  do you want to do with the output- what is magical about EPS for you?
 
  Ron
 
 
  Gabriel wrote:
  I generate the content of the swf on the client app, let's say a free
  drawing, then I want to print it to the *server printer* (?).
 
  The point is...I need an eps from a generated content with origin in
  the client machine.
  You was talking about many free printer drivers, can you point me
  to some of them?
 
  thanks
 
  GaB.
 
 
 
  David Rorex wrote:
  How are the swf's generated in the first place? Instead of doing
  something-swf-eps
  you can do:
  something-swf
  something-eps
 
  -David R
 
  On 3/30/06, Gabriel [EMAIL PROTECTED] wrote:
 
  I save a swf to the server, and I need to retrieve an eps from
  it...any
  idea?
 
 
  Ron Wheeler wrote:
 
  What exactly do you want to do?
 
  Ron
 
  Gabriel wrote:
 
  Hi everybody...
 
  anybody knows a solution to convert/print from the server side a
 swf
  to eps?.
 
 
  cheers,
  GaB
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Re: [Flashcoders] converting/printing swf to eps

2006-03-31 Thread David Rorex
Without know exactly what you want to do, you might be able to rig something
up using a swf wrapper of some sort (like zinc) which will load the swf,
then trigger a print, then use one of the many free printer drivers which
output .ps files

-David R

On 3/30/06, Ron Wheeler [EMAIL PROTECTED] wrote:

 What exactly do you want to do?

 Ron

 Gabriel wrote:
  Hi everybody...
 
  anybody knows a solution to convert/print from the server side a swf
  to eps?.
 


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Re: [Flashcoders] converting/printing swf to eps

2006-03-31 Thread David Rorex
How are the swf's generated in the first place? Instead of doing
something-swf-eps
you can do:
something-swf
something-eps

-David R

On 3/30/06, Gabriel [EMAIL PROTECTED] wrote:

 I save a swf to the server, and I need to retrieve an eps from it...any
 idea?


 Ron Wheeler wrote:
  What exactly do you want to do?
 
  Ron
 
  Gabriel wrote:
  Hi everybody...
 
  anybody knows a solution to convert/print from the server side a swf
  to eps?.
 
 
  cheers,
  GaB
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Re: [Flashcoders] Convert swf to exe

2006-03-31 Thread David Rorex
On 3/31/06, Lieven Cardoen [EMAIL PROTECTED] wrote:


 When I compile with flash, the swf has different behaviour than compiled
 with mtasc. But I need the exe so...


You should report this to the author of mtasc, he tries to make his compiler
as compatible as possible. Anything that compiles in mtasc, should be able
to compile in MMC with the same results.

-David R
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Re: [Flashcoders] sIFR

2006-03-29 Thread David Rorex
On 3/29/06, Aaron Smith [EMAIL PROTECTED] wrote:

 has anyone made or found a flash 8 replacement sIFR??? by sIFR i mean
 flash replacement... for text...

 http://www.mikeindustries.com/sifr/



can't you just publish the sifr font swf to flash 8?

-David R
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Re: [Flashcoders] existing project to start using mtasc, an easier way?

2006-03-29 Thread David Rorex
On 3/29/06, thotskee [EMAIL PROTECTED] wrote:

 Flashcoders,

 I have an existing AS2 codebase that I think would benefit from using
 mtasc.
 The compile time is currently about 1 minute for the application. Not
 terrible, but not great either.

 The problems are:

 I am using includes which I have managed to get around using... but..

 After getting though the include issues I am having to go into the Classes
 and make modifications to a ton of them to get this thing to compile

 Now I am obviously not the best OOP coder or mtasc would just compile
 (right?)... but I know a enough about AS and OOP so this should be
 possible.

 Is there an easier way to do this or does every class need to be massaged
 to
 get mtasc to compile? Is there a -nonstrict flag (i wish)...??

I don't think so...you just have to go through and fix them all. Even a very
large project, shouldn't take you more than a day's work to convert, most
fixes are generally very simple. My coworkers always write code like this:
if(blah)
   var arg = 1
else
   var arg = 2
return arg; // ERROR: arg not defined!

which works in MMC. the solution is simple, just define 'arg' above the if
statement.


Also what if I were to try to use the Flex compiler, can it publish AS2 for
 Flash Player 7 (or maybe 8)?


I haven't heard exactly, but I'm pretty sure it doesn't compile to AS2. They
don't want to compete with mtasc I guess :P

-David R
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[Flashcoders] Automated extracting screenshots from .swf's

2006-03-28 Thread David Rorex
Hi,

I am looking for an automated way in which I can automatically extract
frames from a .swf into a bitmap image (.jpg, .bmp, whatever). My ideal
program would work like this:

swf2jpg.exe --input myMovie.swf --frame 2 --output myMovie_F2.jpg

And then it would extract frame 2 from myMovie.swf into a jpg. I am
interested in anything that can convert a swf into bitmaped images, but I
really need something that can be automated (run without human interaction).

Thanks,
David R
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Re: [Flashcoders] WebService - Linux

2006-03-28 Thread David Rorex
On 3/27/06, franto [EMAIL PROTECTED] wrote:

 Hello,

 I'd like to know if it is needed something in system installed (problem is
 in Linux) to run webServices
 i got Flash example with webServices which works on Windows, Linux with
 many
 stuff installed, but on some Linux with few things installed, it doesnt
 work.
 Sorry, i'm not LinuxMan ;) ii can't tell you more, but it's seems, that
 there must be something (library or what) to got webServices functional.

 We have dumped connection to server with webService, and it connect to
 webService, even something was returned, but in Flash no responce was
 received.

 Does anyone know something concerning this?

 Thank you


What language are your web services written in (ASP.Net, PHP, Perl, ...)?
Does the webserver you are trying to run them on support that scripting
language?


-David R
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Re: [Flashcoders] Browse folders from flash

2006-03-22 Thread David Rorex
On 3/21/06, Felipe Fernandez [EMAIL PROTECTED] wrote:

 Thanks again.

 Scott, I'm not sure java could explore local client machine directories.
 Could you send me any link?


Java can have full control over your local machine, but the user has to
approve the access first (You have to sign the applet, and then the user
will see a security warning dialog). One this access is approved, you can do
ANYTHING. You could download an arbitrary .exe file from some url and
execute it silently. You could delete random files off their hard drive. So,
make sure your users trust you.
I believe there is also a way to grant only specific privlidges,

To link java code with flash...Could I use flash remoting?


Maybe...but it would be a lot of work.
I am worried about using socket communication, while I have never tested it,
I am afraid some people's software firewalls might flag or block the
communication.

What we have done with sucess in the past, is to use javascript to bind the
two.

Java Applet -- Javascript -- Flash movie

On the flash side, we just used ExternalInterface (Flash 8+ only, but on =
7, you can use the Flash/JS Integration kit)

On the java side, there is documented ways to communicate out to javascript.
Here is a page that shows some examples, you can find more via
searching: http://www.rgagnon.com/javadetails/java-0172.html


-David R


 On 3/22/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  My two cents - I would highly recommend SWFStudio ( www.northcode.com) -
  browsing directories is a total breeze and you get tons of file I/O
  functionality. You could check out the site and check tutorials or
 sample
  files, I am sure they have onethat does exactly what you need it to do.
 :)
 
   I'm not sure if anyone mentioned this but have you looked at
   screenweaver?
  
   http://osflash.org/screenweaver
  
   I have not tried it myself, still using Zinc, maybe someone else has?
  
  
   On 3/21/06, Felipe Fernandez [EMAIL PROTECTED] wrote:
  
   Well, butI need directories on local machine, not in server
   machine
  
   Thanks, anyway
  
   On 3/21/06, Ettwein, Josh [EMAIL PROTECTED] wrote:
   
You could use PHP (or whatever serverside lang you've got) to do a
   directory listing and use is_dir to build youreslf a list of
   directories. Pass that into flash using
remoting/loadvars/xml/whathaveyou and display a list of dirs in
   flash with the full paths as properties of the dir objects you
   display. Clicking on one would allow you to grab that path var.
   Something like that, maybe?
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
   Felipe Fernandez
Sent: Tuesday, March 21, 2006 11:07 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Browse folders from flash
   
Yes, I'm agree with you, Rich. I know about FileReference but
FileReference works with files, not directories.
Any suggest?
   
Thanks all.
   
On 3/21/06, Rich Rodecker  [EMAIL PROTECTED] wrote:

 as far as I know you cant just select a folder...flash needs to
   create
   
 a FileReference object for each file in a directory, and it will
   only do that for each individual item that the user selected.  Why
   they couldnt just create one for every file in a directory I don't
   know, but I would imagine it was a security concern.


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Re: [Flashcoders] [OT] Sparx Enterprise Architecht generating Actionscript

2006-03-22 Thread David Rorex
On 3/22/06, jim [EMAIL PROTECTED] wrote:

 Hi all,

 I started playing with EA getting it to generate Actionscript. I need to
 know how to place an import statement into a class like:

 import com.something.MyClass;

 I see it can handle doing this as I have reverse engineered one of my
 projects and on regenerating the code the import statements are still
 there
 but I cannot see where it is in EA.

 Any help would be great.
 Jim


I don't know what Sparx EA is, but I know this about import statements:
When your movie is compiled, 'import' statements do not actually generate
any code.

The following two examples will produce exactly the same swf bytecode:

1:
import com.something.MyClass;
x = new MyClass();

2:
x = new com.something.MyClass();

So you don't really need import for anything, it is just to make the typing
easier when writing classes.

FYI: Just because you import a class, does NOT mean it will be compiled. You
actually have to reference it somewhere, either via a new statement, or
referencing it directly.

hope this helps,
-David R
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Re: [Flashcoders] AS2 Vs. AS1

2006-03-21 Thread David Rorex
On 3/21/06, stone larsen [EMAIL PROTECTED] wrote:

 Is there a reason this works in AS1 and not AS2???


Could you give us more info on what exactly is not working with it?
Did you use trace()'s or the debugger to find out exactly which part is
failing?

-David R
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Re: [Flashcoders] _global is _global or what?

2006-03-21 Thread David Rorex
On 3/21/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 I know it's a personal thing, but I usually try and avoid using _global
 variables (in fact, I use them so little, this is probably why I have
 this question), but I found a case where I needed to use them - at least
 temporarily for testing purposes.  Without going in to why I'm using one
 (please don't ask, just humor me :) ), I found a weird behavior I cannot
 explain.

 Say clip A is the main _level0 clip where the _global.myVar is defined.
 Clip B is an external .swf references the _global myVar.

 When I test my Movie (crtl+Enter) for the main _level0 clipA it loads
 clip B in fine and reads the _global variable in fine as well as
 expected.  However, when I test the main _level0 clip A in the browser,
 clip B does NOT read the _global variable as it did in the Flash IDE
 test mode - it's showing as undefined  - why? I thought _global was
 _global in the 'ol grande document level stack? No?

 This is true from clip B if I try accessing it via either myVar or
 _global.myVar.

 Thanks for any insights,


Two possible things which may cause problems, not sure if it is in your
case:
1. If the swfs are published to different versions of the flash player(for
example, a v7 swf and a v6 swf), they won't be able to read each other's
_global's
2. If the swf's are in different domains, they may not be able to read each
other's globals (not completely sure about this), without specifically
allowing the domains using System.security.allowDomain() (in both
directions, A allows B's domain, B allows A's domain)

3. A loading issue? I've had problems where things work offline, but not
online, due to me not checking if certain resources are completely loaded
yet. (Yes I know this is vague, but it's a general hint)


hope this helps,
David R
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Re: [Flashcoders] setFocus with javascript

2006-03-19 Thread David Rorex
On 3/19/06, Tolga H. Tatari [EMAIL PROTECTED] wrote:

 I had been searching a solution to flash UI components mouse wheel problem
 on swf's longer than the page and that don't fit the browser.

 I found a solution like this :

 var mouseListener:Object = new Object();
 mouseListener.onMouseWheel = function() {
   getURL(javascript:focus(document););
 }
 Mouse.addListener(mouseListener);

 to give the focus to the html page when the mousewheel moves. IE and
 firefox
 crashes sometimes after i used this code. and the annoying click sound of
 IE. I have a little knowledge about javascript. Maybe anybody has a better
 solution.


1. If you are using Flash 8, use ExternalInterface.call instead of
getURL(javascript...
2. If you are using Flash 7 or lower, look into the javascript integration
kit by macromedia. it eliminates the 'click' sound in IE

possible suggestion: Instead of doing 'focus(document)', maybe just directly
scroll the page?
So in flash, if the user does scrollWheel - down, you send a command to
javascript like setScroll(+10), and if they do scrollWheel - up, you send a
command like setScroll(-10); I don't know much JS either, but I'm sure there
is a command like this.

-David R
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Re: [Flashcoders] FileReference upload, change file name

2006-03-05 Thread David Rorex
On 3/5/06, Tom Rhodes [EMAIL PROTECTED] wrote:

 jim wrote:
  I only need the ability to change the name of the file that is being
  uploaded. How would I go about this? I tried changing the [FileReference
  instance].name field but this is read only. On the php side I am not
 sure if
  I can pass through other data with the file data.
 I did this with the php file...

 ?php
 if ($_FILES['Filedata']['name']) {
$uploadDir = $_REQUEST['dir']./;
$uploadFile = $uploadDir . basename($_REQUEST['fileName']);
$uploaded = move_uploaded_file($_FILES['Filedata']['tmp_name'],
 $uploadFile);
echo $uploaded;
 }
 ?

 and the line in the flash like so...

 file.upload(../../assets/php/uploadFile.php?fileName= + theFileName +
 dir= + theDir

 this way i was controlling the directory the files went into and the
 filenames of the uploaded files from the flash rather than the php.


I hope this was just a simple example, and on your real server, you have
some checks in the php code, so people can't just upload files and overwrite
whatever they want... (imagine a hacker overwriting index.html with one that
downloads some spyware into visitors computers, or steals peoples passwords,
or overwrites every single file on your server, etc)

-David R
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Re: [Flashcoders] compiler not warning (little rant)

2006-03-01 Thread David Rorex
On 3/1/06, Michael Stuhr [EMAIL PROTECTED] wrote:
 A/MMC does not warn before using this:

 var o = new Object();
 o.arguments  [1, 2, 3];

 is this a statement or what ? and if so, what does it do, all i could see is
 undefined / null / not there


 fun to find this one in a ~1 lines project.



So...technically that is legal, though I don't know why anyone would do that.

First of all, you can put a constant on a line by itself, and it just
does nothing:

3; // this is legal in AS
myObj.blah[3] // this is also legal

Secondly, there is the syntax ([expr1],[expr2],...,[exprN]), which
will execute all the expressions, and return the result of exprN.
so:
 (1,2,3)

is the same as:

function blah()
{
   1; // legal, as per above.
   2;
   return 3;
}
blah();


Finally, your statement combines the two principles:
o.arguments[1,2,3];
is the same as :
o.arguments[ (1,2,3) ];

compiles to:

1;
2;
o.arguments[3];

which are 3 legal commands, but they don't do anything.

Hope this helps your understanding a bit. But I agree, MMC should
definately have a 'strict compile' mode that warns when you do weird
things like that. AS3 probably would complain (maybe not though?)

-David R
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Re: [Flashcoders] flash.net.FileReference: no way to return selected path after browse?

2006-02-23 Thread David Rorex
Depends what you mean by save off the resulting jpgs after loading.
But the answer is probably yes, with zinc, there is not really any
security sandbox (as you are now a desktop application, not a web
app), and you can do pretty much whatever you want.

-David R

On 2/23/06, eric dolecki [EMAIL PROTECTED] wrote:
 anyone know if using an amazon webservice for something like album art,
 using zinc, whether one can save off the resulting jpgs after loading?

 On 2/23/06, bryan.rice [EMAIL PROTECTED] wrote:
 
  Nope - security violation.  You can only get a pointer to the file
  and upload it.  That is it.
 
  blue skies,
  bryan
 
  On Feb 23, 2006, at 9:09 AM, lars wrote:
 
   is it me, or is it impossible to return the selected path after
   a browse? for me it returns the selected filename but i cant find
   the path anywhere? thanks: lars
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Re: [Flashcoders] Opening SWF in Flash via command line

2006-02-23 Thread David Rorex
http://weblogs.macromedia.com/mesh/archives/2003/11/flashcommand_fl.cfm

hey, what do you know, googling for mike chambers flashcommand and
pressing i'm feeling lucky finds it.

-David R

On 2/23/06, John Grden [EMAIL PROTECTED] wrote:
 where Can I get that nifty gem?

 On 2/23/06, jim [EMAIL PROTECTED] wrote:
 
  Can you do it with flashcommand, that mike chambers command line tool?
 
  Jim
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of John
  Grden
  Sent: 23 February 2006 21:32
  To: Flashcoders mailing list
  Subject: [Flashcoders] Opening SWF in Flash via command line
 
  D:/installed programs/Macromedia/Flash 8/Flash.exe d:/test.swf
 
  I get this error:
  Error opening URL file:///d|/test.swftest.swf
 
  and it opens up the IDE player with the title test.swftest.swf
 
  does anyone know the proper way to open a swf in the flash IDE via
  command
  line?
 
  --
  John Grden - Blitz
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Re: [Flashcoders] method to authenticate/license a flash app?

2006-02-23 Thread David Rorex
On 2/23/06, lars [EMAIL PROTECTED] wrote:
 hi all. i have a little vj app i'm developing. it'll be a flash projector
 app i'm developing for a club. i'm looking for ideas on how to protect
 this projector (protect against copying to other machines than the one in
 the club). is there anyway to get some unique machine id or anything
 else to makes sure this projector will only run on the machine it is
 intended to run on? any ideas are welcome. thanks: lars

No, you'll probably never be able to make it 100% secure. If your app
becomes popular, cracks will appear on shady websites. If Adobe, MS,
etc can't secure their apps, you probably won't be able to either.

But, there are things you can do, that will stop causual users from
copying it. Just don't do anything too annoying that will interfere
with legitimate paying users. I know a couple of the swf2exe apps
(MDM's Zinc in particular) have some ready-made protections you can
use, might want to look into those (i've never used them myself, so
can't help too much, sorry)

-David R
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Re: [Flashcoders] Applying bitmapdata/filters to loaded SWFs Version 6 or 7

2006-02-21 Thread David Rorex
On 2/21/06, lars [EMAIL PROTECTED] wrote:

 is this possible? having a flash8 master movie which loads swfs version
 5,6 or 7 into a holder and apply new flash8 filters (bevel, blur etc.)
 to them? thanks: lars


I think it should work fine, is it not working for you?
Watch out for the _global bug when loading different versions of swfs!
If a flash 8 swf loads a flash 7 swf, there will be two different
_globals, which means separate classes! So the 8 swf can't use classes
compiled in the 7 swf, and vice versa.

-David R
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Re: [Flashcoders] Zinc 2.5 making Components slow

2006-02-21 Thread David Rorex
I would suggest building your own custom component for the comboboxes
and/or tab pane, because 70 comboboxes is quite a bit to have loaded
at once.

Since you only have 12 comboboxes at once, what about only really
having 12 comboboxes, and then when they switch between sections, you
just reuse those comboboxes, but change their dataproviders?

Also, the reason it might be slower, is if it's using a different
flash player. There are 4 different flash players, if I'm correct: the
Flash IDE, the Standalone .exe player, the ActiveX plugin (used by IE
and by Zinc), and the Netscape/firefox plugin.

It's possible the activeX (OCX?) plugin is slightly slower than the
standalone/IDE player.

-David R

On 2/19/06, Sascha Balkau [EMAIL PROTECTED] wrote:
 Is somebody using mdm Zinc v2.5 with v2 or similar components? I'm working
 on a standalone application for a client where I need to use Zinc to save
 data to harddisk and the application uses the Bit Components set because the
 tabpane is needed.
 I have a screen that has a tabpane with 6 tabs and on every tab are 12
 comboboxes. To build this up takes long already in a normal SWF but it even
 gets slower in a Zinc published EXE. Plus the tabpanes and comboboxes are
 getting very sluggish after published with Zinc.
 Does somebody know why this is happening? I would be interested in making it
 run faster or like to hear somebodies experience with using SWF
 Studio/mProjector for a similar situation.

 Thanks,
 Sascha


 --
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 H1DD3N.R350URC3 http://hiddenresource.corewatch.net/

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Re: [Flashcoders] gotoandlearn()

2006-02-21 Thread David Rorex
8.5 is still in beta, so this could be a bug in the beta version. Or
maybe his detection script only expects up to 8.0, and when it sees
you have 8.5 it gets confused.

-David R

On 2/16/06, Chris Kennon [EMAIL PROTECTED] wrote:
 Hi,

 After completing a clean install of Flash Player 8.5, the situation
 continues with the following error returned to the activity window:



 http://fpdownload.macromedia.com/pub/flashplayer/update/current/
 install/version.xml plugin-canceled


 Respectfully,
 Chris



 On Feb 16, 2006, at 3:09 PM, Sander wrote:

  gotoAndLearn has MM's default detectionkit. But I had trouble with
  it as well: I think an orphaned player7 file was still in my
  plugins folder next to the player 8 files (I switch a lot).
  Deleting all and reinstalling got me past the error.
 
 
  On 16 Feb 2006, at 23:41, Chris Kennon wrote:
 
  Hi,
 
  Player 8.x
  On Feb 16, 2006, at 11:54 AM, JesterXL wrote:
 
  What Flash player is installed in both browsers?
 
  - Original Message -
  From: Chris Kennon [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Thursday, February 16, 2006 2:41 PM
  Subject: [Flashcoders] gotoandlearn()
 
 
  Hi,
 
  I've contacted lee directly, but thought this might prove
  additionally helpful.
 
  I'm working with OS 10.4.5, both Safari and FireFox cannot load
  gotoandlearn() tutorials, and both are unable to download the
  material. I'm at a loss why this happening?
 
 
 
 
 
  Return True,
 
 
 
 
  Christopher Kennon
  Principal/Designer/Programmer -Bushidodeep
  www.bushidodeep.com
  ___
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  of some aspect of personality.
-- Aldus Huxley
 
 
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[Flashcoders] No variables in Interfaces?

2006-02-13 Thread David Rorex
Hi,

Is there NO way to use variables in an interface?

Code:

var obj:ICanvas = new ClassThatImplementsICanvas();
trace(obj.value); // Error: Line 342: There is no property with the name
'value'.


So, then I add this line to ICanvas.as

var value:Number;

Recompile:

Error: ICanvas.as: Line 41: Variable declarations are not permitted in
interfaces.

---

What is the solution? Is there any type-safe way of doing this? Or do I have
to do:

var obj:ICanvas = new ClassThatImplementsICanvas();
var obj2 = obj;
trace(obj2.value); // Compiles and works, but lose type checking.


thanks,
David R
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Re: [Flashcoders] No variables in Interfaces?

2006-02-13 Thread David Rorex
Hadn't thought of that, I guess that would work.

Thanks

On 2/13/06, Ian Thomas [EMAIL PROTECTED] wrote:

 No, there isn't.

 Is there a reason why you can't roll your own accessor functions?

 e.g.

 getValue()

 setValue()

 ?

 Cheers,
   Ian

 On 2/13/06, David Rorex [EMAIL PROTECTED] wrote:
 
  Hi,
 
  Is there NO way to use variables in an interface?
 
  Code:
 
  var obj:ICanvas = new ClassThatImplementsICanvas();
  trace(obj.value); // Error: Line 342: There is no property with the name
  'value'.
 
  
  So, then I add this line to ICanvas.as
 
  var value:Number;
 
  Recompile:
 
  Error: ICanvas.as: Line 41: Variable declarations are not permitted in
  interfaces.
 
  ---
 
  What is the solution? Is there any type-safe way of doing this? Or do I
  have
  to do:
 
  var obj:ICanvas = new ClassThatImplementsICanvas();
  var obj2 = obj;
  trace(obj2.value); // Compiles and works, but lose type checking.
 
 

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Re: [Flashcoders] regex needed

2006-02-13 Thread David Rorex
On 2/13/06, Michael Stuhr [EMAIL PROTECTED] wrote:

 i'm trying to use Joey Leott's (Pavils Jurjans') RegExp for replacing
 BAD-strings in (to-be-uploaded) Filenames but had no success at all. can
 anyone
 give me some hints ?

 i have:

 code
 import RegExp;

 var a:String = 'äur*?ß.png';
 var goodname:RegExp = new RegExp ('/[^a-z0-9_\\-\\.]/i', 'g', 'i');
 str.text = a.replace(goodname, '_');
 /code

 but the compiler says type mismatch in line 6 


Can you tell us which line is line 6? You only gave 5 lines of code...

also:
'a' is a string, and you are calling 'a.replace()'. Is that correct? (I
don't know how the regexp library works exactly, so it may be)

-David R
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