[Flashcoders] FLASH MEDIA SERVER HELP -----------------------------

2006-03-08 Thread Devendran I
Hi all,
  I am having one trouble in Flash media server2.
   
  I can't able to load a Application to the Application console HTML 
file(application manager). in View Application mode, i have selected one 
application to view its status. it unloads teh application and shows load 
application. (i can't able to connect with any of the application). i know 
there s no problem with my main.asc files.
   
  because its worked fine before two days. (It doesn't shows error).
   
  Any help appriciated.
   
  Thanks
  Devenran.I
   
   


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Re: [Flashcoders] image saving

2006-02-14 Thread Devendran I
What version of flash your using for this.
   
  

syam s [EMAIL PROTECTED] wrote:
  

sir ..
i draw an image in flash using action script( using create emplty 
movieclip).but i want to save this image as jpeg on a button click(server 
side). give proper advise.
syam s konni



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Re: [Flashcoders] TreeDataProvider - There is no method with the name 'addTreeNode'

2006-01-11 Thread Devendran I
Hi
   
  use this code in your Class file
  import mx.controls.Tree;
   
   
  And then compile the Movie.
   
   
  Devendran.I
   
  

Andreas Weber [EMAIL PROTECTED] wrote:
  With a Tree component on stage and this framecode

var myTreeDP:XML = new XML();
myTreeDP.addTreeNode(node, 0);

the TreeDataProvider API works fine.

However, the same code in a class

class Test{
function Test(){
var myTreeDP:XML = new XML();
myTreeDP.addTreeNode(node, 0);
}
}

instantiated from a .fla that has a Tree component on stage, throws a
compiler error:

There is no method with the name 'addTreeNode'

Is this a missing intrinsic class issue? Workarounds? (don't have any luck
with avoiding the compiler error through Array access syntax: no error, but
no node is added).

Cheers!

--
Andreas Weber
motiondraw.com



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[Flashcoders] ****************** Unicode Input ***************************

2005-12-15 Thread Devendran I
Hi all,
   
  We can Display Unicode Characters in dynamic and Input text field. Is it 
possible to get unicodeInput in a input text?
   
  Consider this. You are having One input text box. By selecting a language, 
your Key press should be displayed as choosen language(in input text).
   
  If u select Chinese Langugae. When you type it should be chinese
  If u select Hindi Language. when you type it should be Hindi .
   
  All these should happen in single text field.(And have to controll with 
script)
   
   
  Thanks  regards
  Devendran.I
   
   


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Re: [Flashcoders] removemovieclip failure

2005-12-15 Thread Devendran I
HI,

If the Movie is already existing one (Not created by Script), U have to use 
swapDepths to change the depth then remove it. Becose there is some problem 
with Depths. Instance having depth -1 and some higher depths wouldn't be 
removed correctly. So follow this code

var evt = this.getInstanceAtDepth(0);
this.swapDepths(0);
this.removeMovieClip();
if (evt != undefined) {
evt.swapDepths(0);
}

Regards
Devendran.I

Andreas Rønning [EMAIL PROTECTED] wrote: Ok this is the first time i've had 
this issue with removemovieclip so 
bear with my amazement.
I have an application with popup windows created with attachMovie. These 
windows have the following script on frame 1 of their movieclip:

closer.onPress = function() {
this.gotoAndStop(2);
};
closer.onReleaseOutside = function() {
this.gotoAndStop(1);
};
closer.onDragOut = function() {
this.gotoAndStop(1);
};
closer.onRelease = function() {
this.gotoAndStop(1);
this._parent.closeMe();
};
function closeMe() {
removeMovieClip(this);
}

closer being the close button instance name.
The closeMe function is called, but removeMovieClip does nothing. I did 
a trace(this); removeMovieClip(this); trace(this); and both traces show 
up, showing the correct path, but nothing is removed.
Is there a good reason for this? What am i missing.

- Andreas
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Re: [Flashcoders] onload(Success:Boolean) - what's it mean?

2005-12-15 Thread Devendran I
Yes,

onLoad Function will carry both success and failiure information of loading a 
page. 
If target file exists onLoad will carry true in that argument
otherwise it will carry false. Its better practice to code with 
onLoad(success)

u can use any Name instead of success.Its a argument passed by file loader 
object.

Regards
Devendran.I

eric dolecki [EMAIL PROTECTED] wrote: Just a quick observation: your onLoad 
should appear in code above the actual
sendAndLoad function.

On 12/15/05, Miles Thompson  wrote:


 I'm fetching data via a PHP script, if I leave the test for success out,
 the data is there, and can be processed.
 If I test for success, the processing code never executes.

 What can I be doing wrong? Here's a code fragment, all the appropriate
 values for varSender have been assigned. (You will see that the test for
 success is commented out.)

 varSender.first_name = first_txt.text;
 varSender.last_name = last_txt.text;
 varSender.password = pass_txt.text;
 varSender.action = 'login';
 varSender.sendAndLoad(http://+ host + user_logon.php, varReceiver,
 GET);
 varReceiver.onLoad = function(success:Boolean){
 //if (success ) {
 if(!this.error  this.CkVal != ){
 subs_so.data.ckVal = this.CkVal;
 }
 if(!this.error  this.ValidLogin == true) {
 _root.ValidLogin = this.ValidLogin;
 _root.lOKtoPrint = this.lOKtoPrint;
 ... and so on ...

 If I move the varSender so that it follows varReceiver, as in all of the
 examples in the help, the varReceiver code does not seem to trigger, at
 least when I check it in the debugger.

 Does anyone have any suggestions? By the way, a similar script in Flash MX
 works flawlessly.

 Regards - Miles  (who's looking for success )


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Re: [Flashcoders] Adjusting standard v2 components

2005-12-15 Thread Devendran I
HI

 you can acheive this through component.setStyle() and 
Component.cellRenderer(). U can do anything with these Two combination.

For more help refer Macromedia Help.

Regards
Devendran.I

Ben Smeets [EMAIL PROTECTED] wrote: Sorry if this has been handled before. 
But I was wondering how to adjust
(not 'create own') the v2 components CODE wise? I figured out how to
adjust the looks etc. But what if I wanted to tweak some code inside
e.g. Button Class? I lokked around and found like 4 places where the
component classes are stored on my machine. None of them seem to have
any effect on my used components :)

Is it possible to adjust the base component class? If so, any pointers
where to do it :)

Tx in advance,

Ben
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Re: [Flashcoders] Hide scrollbar until enough text to require it (UIScrollbar)

2005-12-02 Thread Devendran I
Hi,
   
  After assigning text to the Text box check this
   
  if(myText_txt.maxscroll1){
myScrollBar._visible = true;
  }else{
myScrollBar._visible = false;
  }
   
  i hope this will help u.
   
  Regards
  Devendran
  

Paul Steven [EMAIL PROTECTED] wrote:
  When I include the UIScrollbar in my flash movie, the bar element appears
even when there is no text yet in the input text area and unfortunately it
isn't that pretty on its own.

So I would like this not to appear until there is enough text to justify its
appearance. The arrows do not appear until such time.

Any help much appreciated.

Thanks

Paul


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Re: [Flashcoders] Scrollpane in the arse - Solution

2005-12-02 Thread Devendran I
Hi ,
   
  there is a way to Attch Dynamic movie into Scroll Pane
   
  Try this a way to attach Movie
   
  First Provide any Empty Or some movieName to the Scrollpane ContentPath.
  Now try This
   
  
_root.myScrollpane.spContentHolder.attachMovie(some_mc,new_mc,_root.myScroll.spContentHolder.getNextHighestDepth());
   
   
  Regards
  Devendran.I
  

Mike Boutin [EMAIL PROTECTED] wrote:
  So I should be able to do something like this rather than putting all 
the clips in a empty_mc first:


myScrollpane.attachMovie(productDisplay, product_+i, i, {_x:700, 
_y:pro_startY});

?



Steve Krichten wrote:

 Sorry, you can't do that with the V2 component. However I don't see 
 why you want to... The way it works now is you set the contentPath to 
 the linkage ID of a clip in the library, then attach the individual 
 items to scrollPane.content. To me this makes more sense this way 
 than the old way... why build content outside the pane then put it 
 inside? ... instead just build it directly inside the pane from the 
 start.

 -Steve

 -
 I have tried using both content (which is read-only) and contentPath 
 (which seems to target a enternal source, or a movieclip in the 
 library with a linkage set). The problem is I am dynamically creating 
 the clips first on the stage, then placing them in the scrollpane, so 
 it does not contain a linkage in the library.
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[Flashcoders] Attach/Duplicate

2005-11-26 Thread Devendran I
Hi guys,
  I would like to duplicate a movieClip in a specified location, is it possible?
   
  (sample, I would like to duplicate _root.source_mc and have to set inside 
_root.capture_mc.sourceCopy_mc)
   
  Thanks
  Devendran.I


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Re: [Flashcoders] dynaimc text animation

2005-10-20 Thread Devendran I
Hi, 
Its more than enough to use br to split the Text, don't use /br (No such 
command in HTML) . U can split the Text with br
 
var str_array = myString_str.split(br);
 
and proceed with that resulting array
 
 


Corban Baxter [EMAIL PROTECTED] wrote:
Hello boys its glad to have everyone back. I missed the list. Anyway enough 
with the mushy stuff...

I am trying to figure out how to get this nifty text effect to work. Below is 
the code:
[code]
MovieClip.prototype.FadeIn = function ()
{
this._alpha = randomBetween (-200, 0);
this.onEnterFrame = function ()
{
if (this._alpha  100)
{
this._alpha += 10;
}
};
};
function randomBetween (a, b)
{
return Math.min (a, b) + random (Math.abs (a - b) + 1);
}
var textMessage = blah 
blah blah blah blah blah blah blah blah blah blah 
blah balh;
var positioning = 60;
var letterSpacing = 30;
for (i = 0; i  textMessage.length; i++)
{
var mc = textToDuplicate.duplicateMovieClip (letterDuplicate + i, i);
mc._x = positioning;

//test code
mc.WhatLetter.html = true;
mc.WhatLetter.htmlText = textMessage.charAt (i);
//test code

//mc.WhatLetter.text = textMessage.charAt (i);
mc.FadeIn ();
positioning += letterSpacing;
}
[code]

all the code is doing is duplicating out one dynamic text box with each letter 
in it and fading it randomly. How can I take this to the next level and get the 
code to know it needs to skip a line when it reaches a 
. Is there an entirely different approach to this? Thanks!

Corban Baxter  |  rich media designer  |  www.funimation.com


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