the completeHandler is only to re dispatch the channels SOUND_COMPLETE
private function completeHandler(event: Event): void
{
dispatchEvent(new Event(Event.SOUND_COMPLETE));
}
The Application (the mp3 player in this case) listens to the
SOUND_COMPLETE and then starts a
snip
SoundChannel: gives playback and level information and an event when
sound playback ends. Contains another method to stop sound, which
DOESN'T work for streamed sound,
You really can do ;) not like channel.stop() but like
if(channel){ channel.stop(); }
--
mvh
Andreas Rønning
how about:
function test1()
{
return Hello .test2();
}
in you setting the returned world makes no sence since it's not printed
or put in a variable or anything (amasing that is does not give an error
that way.
hth,
Folkert
Jeroen Beckers wrote:
Hi,
This is the situation:
Flash
3 matches
Mail list logo