While Away started life as a PV3D branch, they're pretty diverged by now -
while they do occasionally share code, they're certainly two distinct
engines and will remain so.
General consensus here is that PV tends to have more whizzy features and is
the more 'bleeding-edge' engine,
Not with any great degree of accuracy though, as far as I know?
2009/4/30 Muzak p.ginnebe...@telenet.be
You know you can control flv's right?
- Original Message - From: Henry Cooke
To: Flash Coders List email@example.com
Anyone know a good way of doing this?
I've got a big stack of FLVs that I need to wrap up in SWFs so I can control
their timelines properly.
I'd love it if there was a command line tool like swfmill or swftools to do
it, but I'm willing to try anything that works ;)
I'm writing an assetloader class, with the intention of attaching a whole
bunch of instances to the stage of a loaded asset. Because I want to attach
more than one instance of the loaded SWF, I'm having to duplicate the asset
instead of just using addChild, because you can only addChild
) Actually load multiple instances of the SWF. This isn't anything
like as heavyweight/slow as you might expect (and was the way to do it
in AS2) as the SWF will be in the browser's cache.
On Fri, Apr 3, 2009 at 12:49 PM, Henry Cooke
Something that's been bugging me for a while: why can only AS files in
the root of a Flex Builder project's source folder be nominated as an
Like, I've got a bunch of classes all neatly packaged up in packages
inside /src, but in the Project / Properties / Actionscript
I'm working on an API to allow developers to write apps which connect
to an AMFPHP service. For security reasons, we're placing all the
code that actually deals directly with the service in a connector SWF
which sits on our server and is loaded in the developer's app by a
We're working on a site for a charity in which we want to build a
really quick, streamlined donation process - basically, a user sticks
their credit card details and email address into a simple form in our
Flash site, we process the transaction in the background and the UX
I'm currently working on a Flash module to sit inside a larger Flash
site being developed by another agency. This module needs to be loaded
and unloaded as needed, and has a fair few library assets, quite
substantial codebase and will be running PV3D or Away3D, so I need to
to wait for the flash plugin to dump it once it has been marked
you can check chapter 14 of essential actionscript 3.0 (moock) for more
info about that
On 12 Mar 2008, at 15:54, Henry Cooke wrote:
I'm currently working on a Flash module to sit inside a larger Flash
I'm trying to work out if there's a way I can export AS2 classes to
more than one frame: I'm experimenting with fine-grained loading and
preloaders written in AS2.
So for instance, does anyone know if it's possible to write a
preloader in AS2, then export *only* that class to frame 1 of
I'm looking at using some GPL licensed code (Flade, to be specific) in a
game I'm building for my employers. However, I can't find a clear answer
anywhere as to what that implies for our source: does anyone know if using
GPL licensed libraries means that we would have to release the
Thanks guys. I emailed the author earlier today and got a nice, positive
response - you were right, Mark, his position is that he doesn't want to
place any restrictions on the way people use his work, short of passing it
off as their own ;)
I'm just trying to be super-careful here, because
Apologies if this is an old topic, but I can't find anything in the
Flashcoders archives, and Google just throws up some gnomic it's possible
blog comments without any actual hints on *how* it's possible...
I'm attempting to perspective distort a bitmap to use as a floor in a
displacements, you can take a
Im sure there are better sources available, these links just document my
fiddling in that area.
On 3/9/07, Henry Cooke [EMAIL PROTECTED] wrote:
Apologies if this is an old topic, but I can't
It it possible to load an image (PNG/JPG) directly into memory or (even
better) a BitmapData object without having to faff about loading it into a
MovieClip first, in AS2? I've been poking about a bit, but nothing seems
immediately obvious (disclaimer: I am recovering from a nasty bout
Short answer: no. Sorry! Maybe the AS3 soundhacking warriors could come up
with something, but there's no native support.
On 10/02/07, lincoln [EMAIL PROTECTED] wrote:
Can flash use mp2 audio files in the same fashion as mp3's? Are
their any actionscript limitations with mp2 audio? Does
way of doing this?
On 04/02/07, Alias™ [EMAIL PROTECTED] wrote:
Can you throw the example image onto a web server so we can see it?
The list strips out attachments :(
On 01/02/07, Henry Cooke [EMAIL PROTECTED] wrote:
I've been mucking about with a metablob-type thing
I've been mucking about with a metablob-type thing, and have got it
rendering quite nicely. However, it only renders a black-or-white (1bit)
bitmap - does anyone know of a good technique to do fast antialiasing on
such a bitmap? I've tried blurring a bit (which is slow as hell, and
if opening a fullscreen window on a click is possible then y can't on
It's a matter of user experience. If they've clicked a link, you can be
pretty sure they wanted the popup. If you're doing it in an onLoad:
1) the user hasn't asked for it
2) it could be used to mislead the
Or FileReference, if you just want to save the file out on a server
On 30/01/07, Petro Bochan [EMAIL PROTECTED] wrote:
Claudio M. E. Bastos Iorio
Hi guys, I hope you can help me on this.
I need to add an upload file control inside a flash form, like the
Hmm. I don't think you want a Loader if you just want to pass the file
through (as opposed to loading its content *into* Flash) - if you're just
duplicating the functionality of an HTML file upload form element then
FileReference is definitely what you need - you give it a form catcher to
I'd probably do that in XML, as what you're defining is a bunch of different
sections, each with a number of different properties. A simple text config
is more suitable for basics like screen size, basic interface text strings,
resource locations etc (IMHO)
I'd probably do it something like
It's a tricky one, most modern browsers are specifically designed not to
allow you to size up to fullscreen onLoad, as it was being abused by
scammers and such.
Probably explains why
buttons of the same window?
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Henry
Sent: Tuesday, January 30, 2007 9:20 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] full screen window
It's a tricky one, most
Er, I'm pretty sure it won't redraw if nothing changes... I could be wrong
Doesn't the debug version of the Flash Player plugin have an option to
outline the stuff it's redrawing in red?
On 26/01/07, Micky Hulse [EMAIL PROTECTED] wrote:
But I feel the Flash redraw
SEPY is *horrible* on OSX/Intel - at least it was last time I tried it.
Buggy to the point of unusable :(
Interesting that you get decent response in the Windows IDE in Parallels -
I'll have to give that a try. Though surely you're dealing with an emulation
layer either way, either Rosetta to
I managed something like this by embedding my Flash movie in a Director
movie, which managed the saving of the XML. I'm afraid I no longer have
access to the files, but I seem to remember it didn't take me very long to
- Original Message -
I'm noodling around with a little app that I'd like to be able to write out
some internally generated XML directly to the user's hard disc. Preferably
with a nice FileReference type interface.
But this seems next to impossible. I was hoping it would be possible to hack
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