RE: [Flashcoders] long dash

2007-08-24 Thread Hershell Bryant
You can set text anywhere you like.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: Thursday, August 23, 2007 1:08 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] long dash

But how that help to show: 1/3 of   9 with horizontal line?

2007/8/23, Hershell Bryant [EMAIL PROTECTED]:
 Will your design allow you to just create a movieclip with a solid fill
 instead of a line? You could give it some small constant dimension in Y to
 suit your idea of line thickness, and then you have full control over its
 length in X.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of natalia
 Vikhtinskaya
 Sent: Thursday, August 23, 2007 11:38 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] long dash

 Maybe anybody know how to show 1/3, 1/7.. with horizontal line. I
 thought that maybe I can use long dash and three text areas.. But it
 will not work if I should to show
 1/3 of 9  but with horizontal line. I seems no solution?


 2007/8/23, Alan MacDougall [EMAIL PROTECTED]:
  natalia Vikhtinskaya wrote:
   Hi
   I thought it simple but that does not work.I am trying to show long
dash
   c=a mdash; b
   txt.html=true;
   txt.htmlText=c;
   But that does not work. What am I doing wrong?
   Thanks in advance
  
  Flash actually only displays a few HTML entities:
 
  lt;
  gt;
  quot;
  amp; (I think)
  and one other that I forget.
 
  If you want to use any other special characters, use the code
  appropriate to your encoding style. In ASCII, for example, it's symbol
  151, which you can enter in Windows with alt-0151. In Unicode, I think
  it's \u8212, but don't quote me.
 
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RE: [Flashcoders] long dash

2007-08-23 Thread Hershell Bryant
Will your design allow you to just create a movieclip with a solid fill
instead of a line? You could give it some small constant dimension in Y to
suit your idea of line thickness, and then you have full control over its
length in X.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: Thursday, August 23, 2007 11:38 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] long dash

Maybe anybody know how to show 1/3, 1/7.. with horizontal line. I
thought that maybe I can use long dash and three text areas.. But it
will not work if I should to show
1/3 of 9  but with horizontal line. I seems no solution?


2007/8/23, Alan MacDougall [EMAIL PROTECTED]:
 natalia Vikhtinskaya wrote:
  Hi
  I thought it simple but that does not work.I am trying to show long dash
  c=a mdash; b
  txt.html=true;
  txt.htmlText=c;
  But that does not work. What am I doing wrong?
  Thanks in advance
 
 Flash actually only displays a few HTML entities:

 lt;
 gt;
 quot;
 amp; (I think)
 and one other that I forget.

 If you want to use any other special characters, use the code
 appropriate to your encoding style. In ASCII, for example, it's symbol
 151, which you can enter in Windows with alt-0151. In Unicode, I think
 it's \u8212, but don't quote me.

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RE: [Flashcoders] Intro to OOP using ActionScript

2007-08-21 Thread Hershell Bryant
If you want to teach kids about forests, making them look at leaves under a
microscope for 6-12 months is not the way to go about it. While a leaf may
be fundamental to the life of a tree, a complete understanding of that leaf
is not even remotely necessary to understanding what a forest is about.

OOP is a great approach to programming, and there's absolutely no reason to
ensure that students are seeing strings in their dreams before teaching it.

Whether you teach a procedural or an OOP methodology, you're going to have
to teach basics concurrently...there's no getting around it.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: Tuesday, August 21, 2007 11:17 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Intro to OOP using ActionScript

On 8/21/07, Steven Sacks [EMAIL PROTECTED] wrote:


 If we take two students and you teach them OOP for 1 month and I teach
 them procedural for two weeks and then OOP for two weeks, my student
 will be further along than your student. The reason is simple.  When you
 learn the fundamentals first you have a greater capacity for
 understanding of more advanced topics.



I really don't agree -- and I'd like to see you back that assertion up with
some hard data. Getting across the idea that (for example) a game object has
a bunch of attributes/properties (speed, direction, score, colour) -- that
doesn't require prior programming knowledge. Getting across the idea that an
object has an x value and if you increment it, it goes right - that requires
a bit of geometry, but again, not prior programming knowledge.

Inheritance, abstraction, interfaces et al - these are all advanced topics
and require a firm base to be working from (and there I agree with you). But
there's no reason why that base can't be objects, methods and properties
rather than procedures. Objects are easy to relate to real-world examples.

Given that nearly every language - not to mention data representation - in
common use these days either uses, or is capable of using a model that uses
objects, methods and properties, it'd be vastly helpful to have students
working from that basis.

Ian
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RE: [Flashcoders] suppressing the Context Menu Class

2007-06-08 Thread Hershell Bryant
AFAIK, the only way to use a right mouse button for anything but Flash's
context menu (you can suppress and add individual items, but it still looks
like Flash's context menu) is to have your swf sit on a layer below an
invisible layer on a web page, and use javascript to respond to right mouse
events. Javascript can then talk to your swf and tell is whatever you want.

One of these days, Adobe is going to realize that we are going to be a lot
happier with the right mouse button.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz
Sent: Friday, June 08, 2007 11:06 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] suppressing the Context Menu Class

Hi..

I know that you can trap right clicks in Flash, but will that always invoke
the Context Menu Class or can I suppress it and do something else? 

Thanks. 

Matt. 
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RE: [Flashcoders] Motion to combine coders and newbies.

2007-05-17 Thread Hershell Bryant
I'm already getting two copies of each post in this group.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday, May 17, 2007 11:26 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Motion to combine coders and newbies.

This might help:
http://osflash.org/flashcoders/etiquette

This list is about the programming side of Flash.
Anything else should be asked elsewhere (IMO), e.g. flashnewbies.

Before asking a question you should at least do some research first:
RTFM: http://livedocs.adobe.com/flash/8/index.html

Search Google: http://www.google.com

Search FlashCoders archive:
http://chattyfig.figleaf.com/mailman/private/flashcoders/
http://muzakdeezign.com/flashcoders/

Search the Adobe site for articles/tutorials
http://www.adobe.com/

regards,
Muzak

- Original Message - 
From: Teresa Hardy [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, May 17, 2007 7:23 PM
Subject: [Flashcoders] Motion to combine coders and newbies.


I have to cast a vote here too because it is encouraging to see that other
 people have run into the same stumbling blocks. I found Flashcoders first
 and was referred to Flashnewbies in response to a question. Unfortunately,
 the same question was posted to Flashcoders a couple weeks later and
 answered without a referral to Flashnewbies. I am not whining. I am still
 listening to both lists. (with the help of the filter in gmail.) However,
I
 have sat for too long wondering where to post based on the level of the
 question. So some guidelines are definitely in order.

 It would be very valuable to recommend directions and levels to the two
 groups on the subscribe pages of both, and/or on the confirmation email.
It
 is also an opportunity to recommend Flashnewbies as a first check.
 Flashcoders came up first in my searches.

 I cast my vote for keeping the two groups, not four, not one, two groups
 properly advertised for their discussion level. And thanks to Jason and
all
 the others who are answering questions on both. The two forums have been a
 great help to me over the past few months.

 Teresa


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RE: [Flashcoders] amfphp.org?

2007-05-15 Thread Hershell Bryant
See Count Schemula's reply...it's at sourceforge.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dnk
Sent: Tuesday, May 15, 2007 9:43 AM
To: Flashcoders
Subject: [Flashcoders] amfphp.org?

looks like the domain has expired (May 7th). I am assuming the project is
not dead, but it is rather just an over site by the owner. Does anyone have
any info on this? How about a spot to download the latest?

d
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RE: [Flashcoders] Zombie symbol - can't get rid of some text

2007-05-08 Thread Hershell Bryant
Have you looked in the project's library pane to see if there's an instance
of it there? You might still have linkage that's embedding it into your
compiled project.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
Sent: Tuesday, May 08, 2007 10:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Zombie symbol - can't get rid of some text

Hey Michael,

You may want to add a mask that only displays the stage(it's quick, easy,
and will not leave you stumped for hours =P )


B.


On 5/8/07, Michael King [EMAIL PROTECTED] wrote:


 Hey all,

 I know this is more of  a flash question than an actionscript question,
 but
 it's sorta related.

 Anyway, at one time (a few versions back), I had some static text across
 the top of the scene, in its own layer.

 I moved it off the stage to test dynamically displaying the text (the
 movie
 ended up becoming multi-purpose, so instead of re-inventing the wheel, I
 came up with a solution using query variables)

 And now, the text is there when I publish it, even though I've deleted the
 text object, a symbol version of it AND the layer it was on.  I had
 understood anything off of the stage wouldn't be displayed, but I'm sure
 that's a checkbox I'm missing.

 In any event, with or without hiding the off stage area, how come I
 can't
 get rid of this text? It shows up about where I originally moved it to for
 the testing, way above the scene, but it's not in the FLA that I can see.

 Is there something else I'm missing?  Maybe some extraneous object files
 that I should delete?  I can't find anything other than the SWF, FLA and
 HTML files in my publishing folder and it's frustrating me to no end.

 Help?

 Thanks,

 Michael King
 CSIRT - Developer
 Security Incident Response Group
 Humana Inc.
 E-mail: [EMAIL PROTECTED]
 STANDS: Some Theoretical Acronym Not Described Sufficiently

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RE: [Flashcoders] Finding the height and width of the VISIBLE area of amasked SWF

2007-04-18 Thread Hershell Bryant
To center the visible part on stage, center the mask on stage.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of matt
stuehler
Sent: Wednesday, April 18, 2007 2:30 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Finding the height and width of the VISIBLE area of
amasked SWF

All,

It looks like this has been asked before, but I couldn't find an answer.

I'm creating a Flash app that loads several SWFs.

Those SWFs contain use masks.

I'd like to be able to find the VISIBLE height and width of those
SWFs; however _width and _height return the size of ALL the masked
content.

In other words, if the SWF has a stage size of 400x300, and a mask of
400x300, but the total size of the SWF is 800x600 (e.g., b/c of
off-stage content, or stuff that's not visible thru the mask), then
_width returns 800, and _height returns 600.

I can see why that's sometimes useful, but in this particular
application, I need to know the VISIBLE size.

For example, I'd like to be able to center the VISIBLE part of the SWF
on the stage.

Is there any way to figure that out?

Cheers,
Matt Stuehler
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RE: [Flashcoders] JSFL - Saving FLAs

2007-04-02 Thread Hershell Bryant
I believe that the whole point is that the person wants to ensure that his
FLAs are saved for version MX, so that the coder using only MX can pick up
the baton from the coder with a v8 install.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Derek
Vadneau
Sent: Monday, April 02, 2007 11:33 AM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] JSFL - Saving FLAs

The version of the FLA is in the XML Publish Settings file?

I don't think that's the case.

Afaik, there is no way to get this information from JSFL.

JSFL implementation in Flash 7/8 is mediocre, imho. While there are some 
very useful things you can do with JSFL, it all feels like a hack. The 
document support is terrible (not documentation, although that's not 
fabulous either). I really hope JSFL in Flash CS3 got a revamp. Although, 
since it didn't make the top 10 things new about Flash CS3, I'm guessing 
not much was changed. I really hope I'm wrong.

The only thing I've ever seen in regards to determining the version of the 
FLA is a tool called FLAVer by Tim Goss that launches the version of Flash 
on your system that most closely matches the FLA version. I don't know the 
specifics, but he figured out how to get the version by reading parts of 
the FLA file. I realize it doesn't answer the question directly, but it 
does demonstrate that there is a way to get this information. But, afaik, 
not from JSFL.
FLAVer: http://www.northcode.com/free/flaver/flaver.php


Derek Vadneau


- Original Message - 
From: Steven Sacks | BLITZ
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 02, 2007 1:37 PM
Subject: SPAM-LOW: RE: [Flashcoders] JSFL - Saving FLAs


The version is located in the XML Publish Settings file.  It's been
reported that changing this value using JSFL does not work (a bug).
However, you CAN read it.

Refer to my blog entry regarding the XML Publish settings file to see
how to get the version number out of it.

http://www.stevensacks.net/2006/08/06/using/
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RE: [Flashcoders] Scaling Up an Image in Proportion to width or height

2007-03-29 Thread Hershell Bryant
That'd do it...except that you need to define var ratio:Number =
_height/_width.

If var ratio:Number = _width/_height, then _width * ratio = (_width *
_width)/_heightThat ain't right.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
| BLITZ
Sent: Thursday, March 29, 2007 9:42 AM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Scaling Up an Image in Proportion to width or
height

Simple.

You solve for the ratio:

var ratio:Number = _width / _height;


You resize the _width:

_width = Math.max(newWidth, 500);


You set _height to the _width * ratio:

_height = _width * ratio;


fin.
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RE: [Flashcoders] createClassObject(OwnComponent) displays nothing on stage

2007-03-22 Thread Hershell Bryant
Have you tried manually placing your component on the stage in the first
frame and then deleting it?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander
Farber
Sent: Thursday, March 22, 2007 6:53 AM
To: Flashcoders mailing list
Subject: [Flashcoders] createClassObject(OwnComponent) displays nothing on
stage

Hello,

I have written my own component (please see Bubble.*
in http://preferans.de/flash/ ) which works ok - but only
if I pull its instance onto the stage manually.

If I try to instantiate it during runtime with -

bubble_mc = createClassObject(Bubble,
'bubble_mc', 10, { _width: 80, _x: 20, _y: 20 } );
trace(bubble_mc + ': ' + bubble_mc.bgcolor);

then nothing is visible on the stage and trace() prints:
null: undefined

I've searched numerous web pages, can't find what is
wrong here. Any hints please?

And my actual problem is that I have 2 own components:
I want to display that comics-like Bubble chat component
inside (on top of) another own component representing a player
( please see User.* in http://preferans.de/flash/ and click
the cards list on the right to update the text in bubble_mc )

private function createChildren():Void {
...
createClassObject(Loader, 'avatar_ldr', depth++,
{contentPath: 'Unknown'});
createClassObject(Bubble, 'bubble_mc', depth++, {bgcolor:
0xFF});
}

The problem is that while bubble_mc is displayed,
it isn't drawn correctly. I see the text, but the background
color isn't solid. I can't find why is this happening.

Adding an explicit bubble_mc.draw() inside the player component:

private function draw():Void {
super.draw();
bubble_mc.draw();
}

doesn't help. Any suggestions are very welcome

Regards
Alex
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