RE: [Flashcoders] loadermax load issue? [UPDATE]

2010-12-07 Thread Jack Doyle
2010 17:16, Jack Doyle j...@greensock.com wrote: No need to avoid going straight to GreenSock - there are dedicated forums for these types of questions at http://forums.greensock.com and I try to be very active there. Anyway, I don't remember ever hearing of a LoaderMax queue simply

RE: [Flashcoders] loadermax load issue?

2010-12-06 Thread Jack Doyle
No need to avoid going straight to GreenSock - there are dedicated forums for these types of questions at http://forums.greensock.com and I try to be very active there. Anyway, I don't remember ever hearing of a LoaderMax queue simply not completing except if it contains a VideoLoader that is

RE: [Flashcoders] Zooming

2010-09-14 Thread Jack Doyle
If you're a Club GreenSock member, the transformAroundPoint can make this pretty simple to integrate into a tween. For example: var center:Point = new Point(275, 200); TweenLite.to(mc, 1, {transformAroundPoint:{point:center, scaleX:3, scaleY:3}}); That would scale mc's scaleX/scaleY to 3 and use

RE: [Flashcoders] TweenMax.allTo()

2010-09-09 Thread Jack Doyle
No need to use a Timer. Wouldn't it be as simple as this?: var targets:Array = [mc1, mc2, mc3]; var positions:Array = [0, 100, 200]; var stagger:Number = 0.2; for (var i:int = 0; i targets.length; i++) { TweenMax.to(targets[i], 1, {y:positions[i], delay:i * stagger}); } If you need to

RE: [Flashcoders] Create your own t-shirt

2010-08-04 Thread Jack Doyle
This may be helpful for allowing interactive selecting/scaling/rotating/moving: http://www.greensock.com/transformmanageras3/ There's an AS2 flavor as well. Both accommodate scaling multiple selections even if each object is rotated at a different angle. Transformations can be exported and

RE: [Flashcoders] Tweener still in development

2010-06-25 Thread Jack Doyle
Yeah, regarding the BetweenAS3 demo, they tweened Sprites with TweenMax but Points with BetweenAS3. Sprites use 12.6 times more memory and require about 2.2 times more processing power to update x and y properties! Very misleading. As for the comment about GTween being stricter and more object

RE: [Flashcoders] Infinitely Looping Image

2010-04-26 Thread Jack Doyle
You're mixing Tween and TweenLite code. You've got an event listener set up for a TweenEvent.MOTION_FINISH but TweenLite doesn't dispatch events (TweenMax does though), and you didn't define your cloudTween variable. The easiest thing to do would be to use TweenMax and its repeat property,

RE: [Flashcoders] ASDoc third party libraries

2010-04-14 Thread Jack Doyle
You might want to check out SourceMate for Flash Builder 4 - it has an ASDoc tool that makes it relatively simple to include/exclude classes (one click can exclude a whole package). http://www.elementriver.com/sourcemate/ Although it sounds like you're not a Flash Builder 4 guy, so that may not

RE: [Flashcoders] double barrelled TweenMax instances

2010-04-06 Thread Jack Doyle
I tested your code locally and it worked fine - I suspect there's something else going on in your file that's causing the problem. There is absolutely no functional difference between using the static to() method and creating an instance with new TweenMax(). Some prefer a static to() call because

RE: [Flashcoders] Infinite Loops

2009-11-18 Thread Jack Doyle
First of all, you don't need to keep re-activating the AutoAlphaPlugin - you can just do that once in your SWF. It doesn't hurt anything to re-activate it multiple times, but it definitely doesn't help. Regarding the infinite loop, please make sure you're using the latest version of the GreenSock

RE: [Flashcoders] Re: time based smooth animation w/ GTween. HELP!

2009-09-14 Thread Jack Doyle
{ plantaTween.reverse(); } thanks! -- Grant has now merged forces with Jack Doyle, author of TweenLite, TweenMax and TweenGroup. The syntax is almost identical and I think you'll have an easier time achieving the effect you want. A tweens pulse

RE: [Flashcoders] re: gotoStopAndWait

2009-08-05 Thread Jack Doyle
Senocular explained it well here: http://www.kirupa.com/forum/showthread.php?p=2113726#post2113726 -Original Message- From: Mario Gonzalez [mailto:ma...@wddg.com] Sent: Tuesday, August 04, 2009 1:31 PM To: Flash Coders List Subject: [Flashcoders] re: gotoStopAndWait (I think there was

RE: [Flashcoders] Dynamically setting color and adding a glow [Flash 8 AS2]

2009-05-20 Thread Jack Doyle
The color transform (setRGB()) affects the entire MovieClip including all filters. There are two options that come to mind that would accomplish what you're after: 1) Wrap your objTileColor MovieClip in another MovieClip. Then you can tint/color the inner clip and apply the glow to the

RE: [Flashcoders] Tween a matrix transformation

2009-05-01 Thread Jack Doyle
You could do this: var matrix:Matrix = mc.transform.matrix; TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); function applyMatrix($mc:DisplayObject, $matrix:Matrix):void { $mc.transform.matrix = $matrix; //for changes

RE: [Flashcoders] Dynamically generate blend colors

2009-05-01 Thread Jack Doyle
Here's a function that you can feed a start hex color, end hex color, and however many steps you want, and it'll generate an Array with hex values for that many steps: -- function getHexSteps($start:uint, $end:uint, $steps:uint):Array {

RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Jack Doyle
, January 12, 2009 2:24 PM To: Flash Coders List Subject: Re: [Flashcoders] change the origin of rotation for a movieclip? How about a real answer? Jack Doyle wrote: There's a new plugin for TweenLite/Max that'll cause transformation (rotation/scale) tweens to occur around any point, so it'll

RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-11 Thread Jack Doyle
There's a new plugin for TweenLite/Max that'll cause transformation (rotation/scale) tweens to occur around any point, so it'll be as easy as: TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100), rotation:85}}); Or if you want to use the center of the object as its origin, you

RE: [Flashcoders] Tweening a Bitmap Blur in combo w/generateFilterRect?

2009-01-09 Thread Jack Doyle
Yep, JC's idea seems very doable. Or look into the upcoming version of TweenLite/Max which uses a plugin architecture, so you could write your own little plugin that would accomplish it. http://blog.greensock.com Jack -Original Message- From: Hans Wichman

RE: [Flashcoders] Easing a selection

2008-11-07 Thread Jack Doyle
Just an idea - you could use TweenLite with an onUpdate to do something like: var frequency:Number = 0.05; //number between 0 and 1 indicating how often your function should get called over the course of time var myObject:Object = {progress:0}; var nextTrigger:Number = frequency;

RE: [Flashcoders] TweenMax subversion?

2008-09-11 Thread Jack Doyle
No, not *YET* Sorry. For now, you'll need to snag updates at www.TweenMax.com or www.TweenLite.com Jack -Original Message- From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] Sent: Thursday, September 11, 2008 10:45 AM To: Flash Coders List Subject: [Flashcoders]

RE: [Flashcoders] Tween multiple rotations

2008-09-11 Thread Jack Doyle
I've never used it, but from what I understand, Fuse is indeed very powerful in terms of sheer number of features. And in Moses' defense, he recognized the problems with Fuse (bloat, poor performance) and came out with GoASAP for AS3 in an effort to have a core lightweight engine that developers

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Jack Doyle
If you want to rotate it 3 full rotations, you could just use a relative value by putting quotes around the value, like this: TweenLite.to(my_mc, 1, {rotation:1080}); Or if your amount is in a variable, just cast it as a String, like this: TweenLite.to(my_mc, 1,

RE: [Flashcoders] smooth animations? AS3

2008-09-03 Thread Jack Doyle
If you want sub-pixel movement, you must turn smoothing on for the asset, but there are a few gotchas that I'm aware of: 1) If DisplayObject/MovieClip has any filters applied to it (blur, drop shadow, etc.), I'm pretty sure it's impossible to get sub-pixel movement. It will only move on whole

RE: [Flashcoders] TweenMax help needed

2008-08-25 Thread Jack Doyle
(and the reason for a delayedCall method)? a On 24 Aug 2008, at 16:34, Jack Doyle wrote: Sure, you can use delay and delayIncrement together in a TweenMax.allTo() call. They work great together. Also, I should mention that I'm releasing a pretty significant upgrade to the TweenLite

RE: [Flashcoders] TweenMax help needed

2008-08-24 Thread Jack Doyle
Sure, you can use delay and delayIncrement together in a TweenMax.allTo() call. They work great together. Also, I should mention that I'm releasing a pretty significant upgrade to the TweenLite/TweenFilterLite/TweenMax family soon. Probably the biggest enhancement has to do with a new

RE: [Flashcoders] urgent TweenMax easing question

2008-08-13 Thread Jack Doyle
Yep, that sounds right. I highly doubt it has anything to do with TweenMax. Graphics rendering is by FAR the biggest processor drain in almost every situation. You can test that theory by removing TweenMax from the equation and just doing a simple ENTER_FRAME loop to move your stuff temporarily

RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Jack Doyle
LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. For those who are interested, Rich did a great intro to TweenLite here: http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/ (thanks Rich) Also, I should mention that the whole TweenLite/Filter/Max family has

RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Jack Doyle
' latest version of tweenlite... You wont see that on the output panel but it is written to the flashlog.txt... interesting huh? On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle [EMAIL PROTECTED] wrote: LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. For those who are interested, Rich

RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Jack Doyle
You can use TweenMax's ability to tween hex colors and fire an onUpdate callback that applies the new values, like this (AS3): import flash.geom.* import flash.display.* import gs.*; var gradientColors:Object = {left:0xFF, right:0xFF}; var gradientMatrix:Matrix = new Matrix();

RE: [Flashcoders] Converting simple XML data into Array

2008-06-20 Thread Jack Doyle
This class might be helpful: http://blog.greensock.com/xmlparseras2/ I believe it does exactly what you're asking. Jack -Original Message- From: ACE Flash [mailto:[EMAIL PROTECTED] Sent: Thursday, June 19, 2008 6:46 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders]

RE: [Flashcoders] Tweening Engines for AS3

2008-04-08 Thread Jack Doyle
I know this is an old thread, but I wanted to mention a few things that might interest a few of you: 1) The entire TweenLite family now does synchronized tweens. 2) TweenLite's big brother, TweenMax, was just released and it adds support for Bezier tweens, sequencing, hex color tweening, and a

RE: [Flashcoders] Flash8 Question - contrast transform

2008-03-31 Thread Jack Doyle
Yep, a BitmapFilter is what you need. You might want to check out TweenFilterLite for an easy way to apply (and/or tween) the filter. It'll also let you adjust saturation, brightness, colorization, hue, and threshold. www.TweenFilterLite.com The code would look something like:

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Jack Doyle
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving it (not that every instance would take 8k in memory - I'm just talking

RE: [Flashcoders] Tweening Engines for AS3

2008-03-25 Thread Jack Doyle
First let me say that Tweener is fantastic, and a lot of people rely on it for good reason. If quantity of features is your top priority, you should seriously consider using Tweener. Let me briefly address a few of the TweenLite-related concerns folks have mentioned: SPEED - TweenLite's

RE: [Flashcoders] Rotate, Scale and _x, _y

2007-08-30 Thread Jack Doyle
Not sure if it'll help, but check out http://www.greensock.com/ActionScript/TransformManager. It'll let the user scale, rotate, or move any MovieClip regardless of where its registration point is. Again, this might not be exactly what you're looking for but you could at least get some ideas from

RE: [Flashcoders] as3 ColorMatrix class

2007-08-14 Thread Jack Doyle
Seb, there's something very similar built into the TweenFilterLite class which is available in AS2 and AS3. It lets you tween contrast, hue, saturation, brightness, colorization, threshold, etc. as well as other filters like glows, blurs, etc. www.TweenFilterLite.com (there's a link to the AS3

[Flashcoders] Free Text Metrics class (find x, y, width, height of substrings more)

2007-08-07 Thread Jack Doyle
a visual sample and some brief documentation on the site. http://www.greensock.com/ActionScript/TextMetrics/ Hope some folks find it useful. Jack Doyle PS TweenLite TweenFilterLite were recently updated as well to make sequencing more intuitive

RE: [Flashcoders] Depth issues...

2007-08-07 Thread Jack Doyle
I ran into the same problems a while back. I created a LevelsManager class to get around it which you can set to hijack the getNextHighestDepth() function. That way, you can run one line of code at the beginning of your application and all your getNextHighestDepth() calls will work regardless of

RE: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Jack Doyle
If you're able to store the images in SWF format instead of something like JPG, you could set up your SWFs so that they're covered with a black rectangle MovieClip by default and then you flip the _visible property to false in your application when you load them in. That way, if people try to look

RE: [Flashcoders] AS 2.0 Tweening libraries

2007-07-18 Thread Jack Doyle
) Again, I'm not saying TweenLite is better than any other tweening engine out there (I'm admittedly biased). You asked about benefits in other packages, and the response to TweenLite has been very positive so I thought I'd mention it. www.TweenLite.com www.TweenFilterLite.com Jack Doyle

[Flashcoders] RE: preloading images from xml

2007-06-13 Thread Jack Doyle
You could try using the PreloadAssetManager class at http://www.greensock.com/ActionScript/PreloadAssetManager Jack -Original Message- Date: Wed, 13 Jun 2007 16:17:42 +0100 From: Poole, Simon [EMAIL PROTECTED] Subject: [Flashcoders] re: preloading images from xml To:

[Flashcoders] Lightweight Tweening Engine Update (AS2 AS3)

2007-06-11 Thread Jack Doyle
may not have time to personally answer every feature request or plea for help. I just set up a Google group that can facilitate discussions allow users to help each other though (there's a link to it on my site). Happy tweening. Jack Doyle

[Flashcoders] RE: Any good XML api out there?

2007-05-03 Thread Jack Doyle
Here's an AS2 class that'll load and parse your XML file into almost exactly what you're asking for: http://www.greensock.com/ActionScript/XMLParser Instead of root[track[n][artist]] from your example, it would be simply track[n].artist Jack Doyle -Original Message- Date: Thu, 03 May

[Flashcoders] RE: The best way to monitor load progress of multiple swfs?

2007-05-02 Thread Jack Doyle
This AS2 class will handle preloading multiple SWFs and/or FLVs and/or images and report on the total progress: http://www.greensock.com/ActionScript/PreloadAssetManager Documentation examples are on the site. I think you'll find it pretty easy to implement. Enjoy. Jack Doyle -Original

RE: [Flashcoders] Video delivery process ...

2007-04-04 Thread Jack Doyle
You can preload FLVs with the NetStream and even see how big the FLV file is as long as you've encoded it properly so that it has MetaData. I know that if you do your compression in Sorenson Squeeze it'll inject the MetaData for you, and I think most other tools do the same automatically. Check

RE: [Flashcoders] Preloading FLV with NetStream

2007-04-04 Thread Jack Doyle
much for this class. I am preloading a bunch of FLVs. Once they get at 100%, how do I access them using a NetStream object (or other) ? (I need to implement something that initates the playback of the first one, when it reaches the end I must start the second one, so on...) On 4/3/07 6:42 PM, Jack

RE: [Flashcoders] Preloading FLV with NetStream

2007-04-03 Thread Jack Doyle
Yep, you can preload FLVs with the NetStream. Check out the PreloadAssetManager class which will handle it all for you: http://www.greensock.com/ActionScript/PreloadAssetManager Jack -Original Message- Date: Tue, 03 Apr 2007 16:04:35 -0400 From: leolea [EMAIL PROTECTED] Subject:

RE: [Flashcoders] ColorMatrix

2007-03-27 Thread Jack Doyle
The TweenFilterLite class I just released does exactly what you're looking for. http://www.greensock.com/ActionScript/TweenFilterLite Jack -Original Message- Date: Tue, 27 Feb 2007 16:53:50 +0200 From: misa [EMAIL PROTECTED] Subject: [Flashcoders] ColorMatrix To:

RE: [Flashcoders] Free AS2 Filter Tweening Engine - TweenFilterLite

2007-03-27 Thread Jack Doyle
The Color Picker was the handy work of Alessandro Crugnola, http://www.sephiroth.it/file_detail.php?id=147 Very nice job. -Original Message- Date: Tue, 27 Mar 2007 08:40:22 -0400 From: Merrill, Jason [EMAIL PROTECTED] Subject: RE: [Flashcoders] Free AS2 Filter Tweening Engine -

RE: [Flashcoders] Image resizer that maintains ratio

2007-03-26 Thread Jack Doyle
This might be overkill, but feel free to use the TransformManager and/or TransformItem class(es) available at http://www.greensock.com/ActionScript/TransformManager. You can just set the constrainScale_boolean property to true. Jack Doyle -Original Message- Date: Mon, 26 Mar 2007 13:08

[Flashcoders] Free AS2 Filter Tweening Engine - TweenFilterLite

2007-03-26 Thread Jack Doyle
://www.greensock.com/ActionScript/TweenLite Cheers. Jack Doyle ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf

[Flashcoders] NetStream Bug? FLVs with no audio won't pause(false)

2007-03-21 Thread Jack Doyle
have to though. _ns.pause(false); clearInterval(delayInterval_num); } Jack Doyle ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] RE: Q:Dynamically Scale a MovieClip by dragging

2007-02-02 Thread Jack Doyle
. Thanks for all the positive comments! They make the time effort I dumped into it much more worthwhile. Jack Doyle -Original Message- Date: Fri, 2 Feb 2007 09:14:11 -0600 From: slangeberg [EMAIL PROTECTED] Subject: Fwd: [Flashcoders] RE: Q:Dynamically Scale a MovieClip

RE: [Flashcoders] Q:Preloader when TOTAL size of assets not known

2007-01-25 Thread Jack Doyle
it helps. Jack Doyle -Original Message- Date: Thu, 25 Jan 2007 13:15:48 -0800 From: [EMAIL PROTECTED] Subject: [Flashcoders] Q:Preloader when TOTAL size of assets not known To: flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO

Re: [Flashcoders] Which Data Structure is good for this?

2006-12-12 Thread Jack Doyle
I think Steven has already sent you the XML2AS code which is great. You could also try the XMLParser class I wrote which is similar but adds a few features. You can basically throw your XML document at it and it'll spit back an object with properties arrays that follow the naming convention from

RE: [Flashcoders] Loading library movie clips sequentially?

2006-11-30 Thread Jack Doyle
anytime and it has several other features you may find useful. Check it out at: http://www.greensock.com/actionscript/PreloadAssetManager/ Good luck. Jack Doyle -Original Message- Date: Wed, 29 Nov 2006 10:37:58 -0500 From: Merrill, Jason [EMAIL PROTECTED] Subject: RE: [Flashcoders

RE: [Flashcoders] AS Tweening. Approach to prevent tween

2006-11-03 Thread Jack Doyle
but like I said, you have the ability to change that if you need to. See the documentation at the top of the class file for instructions. You can snag the class at: http://www.greensock.com/ActionScript/TweenLite/ Good luck! Jack Doyle -Original Message- Message: 8 Date: Fri, 3 Nov

RE: [Flashcoders] xml parsing problem

2006-10-27 Thread Jack Doyle
You might want to try using my XMLParser class. It translates the XML into ActionScript-friendly arrays/objects. http://www.greensock.com/ActionScript/XMLParser.zip Jack Doyle -Original Message- Date: Thu, 26 Oct 2006 22:13:50 -0400 From: Bill Pelon [EMAIL PROTECTED] Subject

[Flashcoders] RE: LoadVars to XML object

2006-10-17 Thread Jack Doyle
into ActionScript-friendly objects/arrays and calling a function of your choice when it's finished. Download the class and a simple example at: http://www.greensock.com/ActionScript/XMLParser.zip Hope it's helpful. Jack Doyle -Original Message- Date: Tue, 17 Oct 2006 12:16:51 -0400 From: Chip

[Flashcoders] RE: Find point after rotation

2006-10-04 Thread Jack Doyle
Pick up a copy of Foundation ActionScript Animation: Making Things Move! by Keith Peters. Best $26.39 (at Amazon.com) you'll ever spend. The answer to your question (and a bunch more you never knew you had) is in that book. Jack -- Date: Wed, 4 Oct 2006 16:55:45

[Flashcoders] RE: Relationship between data rate and file size doesn't work ?

2006-09-22 Thread Jack Doyle
What software are you using to create your FLVs? I know Sorenson Squeeze has a setting that allows you to specify a minimum quality level which overrides any data rate settings (if/when it needs to). So if you set your bit rate really low, like 50kbps but the minimum quality is set to 95, you'll

[Flashcoders] RE: Q:Reduce file size of mx.transitions.Tween ??

2006-09-09 Thread Jack Doyle
, etc.). If anyone has a pressing need, shoot me an e-mail and I'll send you a class file sooner rather than later. Otherwise I'll work on documentation when I find pockets of time (hard for me to come by lately) and post 'em then. Thanks again. Jack Doyle

[Flashcoders] RE: Q:Reduce file size of mx.transitions.Tween ??

2006-09-07 Thread Jack Doyle
any questions. Hope it helps. Jack Doyle From: [EMAIL PROTECTED] Date: 2006/09/07 Thu AM 08:47:29 CDT To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Q:Reduce file size of mx.transitions.Tween ?? Hi Working on a project where file size is important...and the built

[Flashcoders] RE: Better XML parsin

2006-08-21 Thread Jack Doyle
/XMLParser.zip This is the first time I'm making it available to the public, so I welcome comments/suggestions (be kind). It's been working quite well for me for months. Jack Doyle --- Date: Mon, 21 Aug 2006 15:46:24 -0400 From: Flash Mel [EMAIL PROTECTED] Subject: [Flashcoders] Better

[Flashcoders] RE: tweening multiple properties simultaneously

2006-08-04 Thread Jack Doyle
be kind). Jack Doyle -- Date: Wed, 2 Aug 2006 10:56:12 -0400 From: Matthew Ganz [EMAIL PROTECTED] Subject: Re: [Flashcoders] tweening multiple properties simultaneously To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type

[Flashcoders] Q:missing font styles in fonts menu!!

2006-05-24 Thread Jack Doyle
Light with no style. Again, this is far from ideal, but after installing that new font, I was at least able to select it from the Font menu in Flash. Hope that helps. Jack Doyle -- Date: Wed, 24 May 2006 10:40:45 -0400 From: [EMAIL PROTECTED] Subject: [Flashcoders

[Flashcoders] BitmapData, threshold and copyChannel bug (black pixels)! Help?

2006-03-31 Thread Jack Doyle
I'm applying a threshold() to a BitmapData instance and then using copyChannel() to copy it's red channel to the alpha channel of a different BitmapData instance. This is part of a technique I'm using to animate simulated brush strokes without any kind of tweens (just gradations). Much easier on

[Flashcoders] Re: When singletons go bad

2006-02-20 Thread Jack Doyle
Just curious if this works better for you: private function MyManager() { // constructor return getInstance(); } public static function getInstance() : MyManager{ if(_myManager == undefined){ _myManager = new MyManager();

[Flashcoders] Re: online export paths to illustrator or eps

2006-02-03 Thread Jack Doyle
You could print to a PDF file and then open the resulting PDF in Illustrator to access all the vectors, etc. I'm not sure it works in all cases, but it has worked on several occasions for me. Jack ___ Flashcoders mailing list