[Flashcoders] OT - Calling all Stephen Sacks

2007-09-09 Thread John Grden
I don't have you're new email address
ping me off list
:)

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Re: [Flashcoders] 3StudioMax to Flash CS3

2007-08-07 Thread John Grden
this might be what you're after:

http://www.dreammania.net/showcase/as3-geom-class-exporter-for-3ds-max-english/

though, you'd need Papervision3D to render it, still might be what you're
after.

On 8/7/07, Ashwan Wadhwa [EMAIL PROTECTED] wrote:

 Hello!

 Here is what I am trying to do, maybe someone can point me to some
 resources that will help me !

 I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D
 objects into Flash and convert them to movie clips . Each 3D object is
 individually named, and I need to make sure the naming convention follows
 through into Flash. I need to do this process multiple times while using
 different camera angles. I don't need to preserve the 3D functionality in
 Flash - so I don't need to use PaperVision, Sandy etc.  Are there any
 reference scripts, commercial plug-ins etc??

 I am assuming : Writing a Script in Max - AI File or something - Import
 into Max - Some kind of a JSFL script to convert the objects.

 Thanks!!
 Ashwan.

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Re: [Flashcoders] Standalone projectors and UDP

2007-07-15 Thread John Grden

We did use ScreenweaverHX with UDP with Red5 for a multiplayer game
(paperworld3d) and the intial tests worked well (speed-wize)

On 7/15/07, Joshua Sera [EMAIL PROTECTED] wrote:


Hi, I'm developing a multi-player game in Flash as a
personal project, and I'm curious if anyone else knows
of any standalone projectors besides MDM Zinc support
UDP packets?

Zinc seems to be having some issues with memory leaks.
(Not my application, but Zinc itself.) Also, it seems
like it's having some problems with AS2, and attaching
movies. (I don't THINK it's my code, as the parts in
question have been in pretty regular use since AS2
came out, but I'm not totally sure.)

If I could use a different projector application, I
could pin things down more easily, plus the memory
leak (600 megs in an hour or so) makes me nervous.






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Re: [Flashcoders] Cross-domain Shared Objects

2007-07-11 Thread John Grden

as far as I've tested and tried, it's true, you won't be able to do this.

On 7/11/07, Adrian Parr [EMAIL PROTECTED] wrote:


Hi All,

I am building an app that allows the user to personalise as screensaver
online.

1) User chooses some settings and these are saved to a shared object.
2) User downloads Flash screensaver (made with Screentime for Flash).
3) Screensaver runs and loads in the shared objects from above.
4) User sees personalised screensaver tunning!!

Well, that is the theory. But it is looking like there is no way for the
local screensaver file to access the shared object that was saved by the
online SWF.

I have come across the PDF file from Adobe ...

http://www.adobe.com/devnet/flashplayer/articles/fp8_security-related_apis.pdf
and it says on page 14 ...
There is no mechanism to access shared objects across sandbox
boundaries.

Has anyone tried to do something similar?

Am I going to have to give up on shared objects and use a backend
scripting
language and database instead?  :-(

Shared objects was looking like such a neat solution.  :-(

Any thoughs welcome ...

Cheers,

Adrian Parr
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Re: [Flashcoders] Flash Debugger's not up to it.

2007-07-02 Thread John Grden

well, I have yet to see any properties show up in the debugger (well, I did
see it once, but haven't since then).  I'm not an authority on the flash
debugger by any means.  In fact, I wrote Xray without even touching the IDE
debugger.  Only later did I go back to see what it was capable of when
someone asked for a comparison.

looking over the article, I skimmed it really, but I saw alot of info about
step in/out/over and breakpoints in general, then something about changing
properties at runtime.  Xray's never been able to do breakpoints, but it's
been dynamically executing actionscript since MX days (IE: you could change
ringo starr to ozzy osbourne back then at runtime with Xray).

But I have nothing against the IDE debugger by any means, and since Peter
wrote the article, I'm more inclined to think there's something substantial
there that wasn't there before.

Xray's focus, too, hasn't really been logging, though it started out as a
logger that recursed my objects :)  it's more of a tool for flashers in
general to find out what in the world their visual application is doing and
why.  So, when you get into creating grid lines, controlling sound/video,
filters and executing actionscript at runtime that's not compiled with the
swf, Xray is in a different category altogether (IE: not only changing
properties, but calling methods, reflection etc).

Now, going into AS3 is really a different ball game for Xray.  It's not
going to try and shove an AS2 expectation into an AS3 world, and that's why
I'm not just throwing out a connector right away (actually, I'm thinking of
releasing what I do have since it works and I've been using it since last
year).

anyway, that's my 2 cents :)

I'll definitely try and use the new debugger though - if it's good and it's
easier to use than Xray, Amen.

On 7/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


john,

  just curious, in this case are you using as3 in cs3?

  i ask because the flash cs3 promo material touts a new advanced
debugger consistent with the flex builder 2 debugger.

  personally, i never found any use for the debugger in flash 8
or  earlier.  i do find useful the debugger in flex builder 2.  i have
not  yet tried the debugger for as3 in cs3.

  i do see this article up on devnet regarding the as3 debugger in cs3:

  introducing the actionscript 3.0 debugger
by peter elst
http://www.adobe.com/devnet/flash/articles/as3_debugger.html

has anyone here tried out the cs3 as3 debugger?  can anyone
offer  feedback whether you have find the cs3 as3 debugger of any use?

  p


John McCormack [EMAIL PROTECTED] wrote:  I am getting increasingly
frustrated trying to debug in the Flash IDE.

I  see some, but not all of the variables I expect to see as I
step  through code. Also, when I step to the next line I step to
some  unexpected line.

A google search throws up: trace(), step  over/into/outof and our
wonderful Xray but nothing on making the Flash  debugger do a proper job.
Perhaps I am missing something. Can anyone  throw any light on this
inadequate behaviour?

In desperation.

John


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Re: [Flashcoders] load image in livepreview?

2007-06-26 Thread John Grden

when you say load are you talking externally?  or embedded in the
component swc?  are we talking AS3? is this a new FLA based component for
AS3 or swc?

AS3 wraps the component at designtime with a livePreviewParent class and
it's running a swf essentially.  So, you should be able to load an external
file without a problem.  I'm building a component right now thats loading
XML and multiple images at design time in the IDE without any problem
without any special tricks.  Although, i will say, you have to use an
absolute path - relative won't work from where the FLA is saved if that's
what you're assuming.

C:\Program Files\Adobe\Adobe Flash CS3\en\Configuration\ActionScript
3.0\Classes\fl\livepreview\LivePreviewParent.as

hth,

John

On 6/26/07, Mike Lyda [EMAIL PROTECTED] wrote:


I've been building components since.. well.. the Flash 5 days, and every
once
in a while I need a component to load an image and display it while the
component is in livepreview (on the stage, before test movie, etc).  Each
time
I dig around thinking this is just nuts.. there has to be a way, and most
of
the time I fake it and embed the image into the component or do some other
hokey workaround.

Well.. now I really need to have a component load an image during
livepreview
and I'm not finding a way.  bah!   Anybody out there have the
secret?  Or.. is
it just not possible?





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Re: [Flashcoders] Flash Development on PC vs Mac

2007-06-20 Thread John Grden

I think Seth has a great point since most Mac users use Parallels to
compliment their development cycle.  So, it's obvious that the Mac's appeal
goes beyond Flash/Flex developement since they can have the best of both
worlds.

If I had the $$, I'd probably buy a new mac since its the best bang for your
buck especially when you can test your stuff on both platforms on ONE box.
But it's not the most cost efficient unfortunately

On 6/20/07, Jim Robson [EMAIL PROTECTED] wrote:


Seth -

Thanks for the advice (to me) and the caution (to the entire community). I
am researching much more than just the Flash question, but since I am
primarily a Flash / Flex developer, it seemed appropriate to put the
question to my peers and learn from their experiences.

-Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Seth Green
Sent: Wednesday, June 20, 2007 12:17 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash Development on PC vs Mac

I'd say your choice of Mac vs. PC should go well beyond which is better
for flash development considering there are major differences between
the two.

I'd like to challenge the rest of the people on the list not to get into
a PC vs Mac fanboy debate and keep this particular discussion to flash
development on the two OSs.

My only anecdotal evidence is that my wife works for a prominent
interactive agency that does a ton of flash development. their entire
flash team uses Macs.



Jim Robson wrote:
 Questions for those of you who have done Flash development on both
 platforms:

 What are the pros and cons of Flash development on Mac vs PC? Which
 platform would you recommend?

 My laptop is in need of replacement, and my employer generally gives
 us a choice of IBM (lenovo) or Mac.



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Re: [Flashcoders] AS3 root

2007-06-19 Thread John Grden

Test the parent to see if it equals the stage maybe?

if(this.parent == this.stage)

stage is only available after adding the DisplayObject to the display list
etc

On 6/19/07, Patrick Matte|BLITZ [EMAIL PROTECTED] wrote:


Hi fellas, I have a swf that's loaded inside another one. The container
swf calls the transitionIn function in the loaded swf. In AS2, I used to put
this in the loaded swf:

if(this == _root){
transitionIn();
}

That way I could test my swf in the flash IDE independently from the
parent swf. If the swf was loaded in the container, this wouldn't be eqal to
_root and the transitionIn would not be called.

I'm trying to do the same thing in AS3. Every displayObject container has
a root property but, it stops at the swf level. So root of the loaded swf is
equal to the actual swf, not the container. So how can I know if the swf is
tested by itself in the IDE or it is loaded by the container?
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Re: [Flashcoders] getDefinitionByName from external swf

2007-06-18 Thread John Grden

Hey Patrick, this is a snippet from Grant's FlashLib class:

public static function getInstance(className:String):DisplayObject {
   var SymbolClass:Class = getDefinition(className);
   return (SymbolClass) ? new SymbolClass() : null;
   }

   public static function getDefinition(className:String):Class {
   return (inited) ?
loader.contentLoaderInfo.applicationDomain.getDefinition(className) as Class
: null;
   }

I think getDefinition is what you're after.  Use the loader object of the
swf you loaded obviously

good luck!

On 6/18/07, Patrick Matte|BLITZ [EMAIL PROTECTED] wrote:


Using getDefinitionByName, can you find a class that's inside a loaded
swf?
Like in this example, Test is a class inside test.swf.

public function GetDefinitionByNameExample() {
var request:URLRequest = new URLRequest(test.swf);
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE
,completeEvent);
loader.load(request);
}

private function completeEvent(e:Event):void{
var ClassReference:Class = getDefinitionByName(Test) as Class;
var instance:Object = new ClassReference();
}

I get an Error #1065: Variable Test is not defined.
But it works fine if I call getDefinitionByName from within test.swf So is
it something I'm doing wrong or does this method only works within a single
swf?
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[Flashcoders] Re: [osflash] OFLA 2 UPDATE

2007-06-15 Thread John Grden

today was alot of fun Firdosh!  I seriously enjoyed it - huge success!

On 6/15/07, Firdosh Tangri [EMAIL PROTECTED] wrote:


Hey all,
first of all thank you all who participated in todays event.
It was great having you all there and a great crowd to present for. Hope you
guys all enjoyed the presentations. Thanks to all the speakers.
All the details are updated on the osflash website, which include
recordings of all the presentations , polls , session details , etc ( We had
over 800 participants which I thought was awesome :) ) .

Watch out for my post for the 2nd part of conference with presentations on
some cool projects like Tweener , Ape , Flashdevelop..

today was fun
cheers :)
dead tired firdosh

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Re: [Flashcoders] LocalConnection via localhost failure

2007-05-03 Thread John Grden

try naming your connection string by leading it with an underscore:

_lc_reportSending

On 5/3/07, Stephen Downs [EMAIL PROTECTED] wrote:


I'm having a tough time getting a simple LocalConnection connection
working.

Scenario: Flash 8, AS 2, two separate Flash projectors.

Procedure:
1) Projector A starts LocalConnection.connect.
2) Projector A opens Projector B via fscommand.
3) Project B initializes, then starts LocalConnection.send using
connectionName from step A. No arguments are sent.
4) Nothing happens, no onStatus calls are triggered either on the
LocalConnection instance or at the System level. The method does not
get called. Both connect and send calls return true.

This is all occurring on the localhost sandbox, so I'm pretty sure I
don't have to deal with security shenanigans. The code is all
contained in static singleton classes, so the LocalConnection objects
are class properties.

I'm probably overlooking something, but my brain is frazzled from
fiddling with this for the last five hours. Thanks in advance for any
insights or suggestions.

Code snippets follow.


// * From projector A main class:

// Use alerts as a debug aid.
import mx.controls.Alert;
// ...
public var _reportReceiver_lc:LocalConnection;

// This gets called from a button -- the initial trigger to open up
Projector B.
public function showReport():Void {
var theTimer:com.plasticbrain.timer.Timer =
com.plasticbrain.timer.Timer.getInstance();
// Establish listener for report open event
_reportReceiver_lc = new LocalConnection();
// This function doesn't get triggered.
_reportReceiver_lc.allowDomain =
function():Boolean {
Alert.show(allowDomain, Alert);
return true;
}
// This function doesn't get triggered either.
_reportReceiver_lc.allowInsecureDomain =
function():Boolean {
Alert.show(allowInsecureDomain,
Alert);
return true;
}
// *** This is what I want to call from Projector
B connection,
but it fails!
_reportReceiver_lc.initReport = function():Void {
Alert.show(***initReport, Alert);
}
var connectionName:String = lc_reportSending;
var sendRes:Boolean =
_reportReceiver_lc.connect(connectionName);
Alert.show(showReport: listen=+sendRes+,
con=+connectionName);
// Last, open Projector B
fscommand(exec, Report.app);
}



// * From projector B main class:

import mx.controls.Alert;
// ...
public var _reportSender_lc:LocalConnection;

// This gets called during initialization of Projector B.
public function initReport():Void {
// Create object to pass status to main Timer client.
_reportSender_lc = new LocalConnection();
// This function doesn't get triggered.
_reportSender_lc.onStatus = function(infoObject:Object) {
Alert.show(onStatus, Alert);
switch (infoObject.level) {
case 'status' :
Alert.show(connected!, Alert);
break;
case 'error' :
Alert.show(connection error!, Alert);
break;
}
};
var connectionName:String = lc_reportSending;
var sendRes:Boolean =
_reportSender_lc.send(connectionName,
initReport);
Alert.show(initReport: send=+sendRes
+,domain=+_reportReceiver_lc.domain()+, con=+connectionName);
}
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Re: [Flashcoders] OT: Salary Questions

2007-04-18 Thread John Grden

this email would be my script that I would hand and read to your boss.  It
looks like a job description.  If you fill these, then hand it to him and
say I do this, we need to adjust my pay to compensate me for this work

Looks good to me

On 4/16/07, Jordan Snyder [EMAIL PROTECTED] wrote:


Hello,

I'm in Oklahoma City, so it's a bit harder sometimes for me to gauge
how much compensation I should receive.  If anyone has any comments on
the following information, please let me know.  I won't disclose my
exact salary, but you can email me offlist if you're curious.

My title is Application Developer, but I am the only person here (and
always have been) that knows the difference between a boolean and a
string.  I am the only technical person and I often take on
experienced IT-related roles such as web server configuration, shell
scripting, server monitoring/management, etc (mostly Unix-based, some
Windows 2000).

I architect and build all backend solutions (PHP, mySQL, CF, RoR,
J2EE) and desktop solutions (Cocoa, Java, Flash/mProjector).  I have
extensive knowledge of media streaming and FCS/FMS application
development.

I also architect all web-based applications and provide diagrams and
documentation for them, after meeting with clients or upper management
directly to translate business objectives into software tools.

I then sit down and do ALL of the development work.  I work with one
designer but I do all UI/interactivity design.

I also manage a small team of interactive designers and producers.

My title does not reflect these duties, but it is difficult to
communicate to my boss what I do.  I am getting roughly what a junior
Actionscript developer would make, and I'm fed up.  There are also no
stock options, no profit sharing, no retirement (401K), no vision nor
dental.  We get a very simple medical insurance plan.

I am looking for advice on this matter.  Do I expect too much if I
demand at least $90K a year?  How do I better inform management as to
what I actually do on a daily basis?  If I'm right in thinking that
I'm getting screwed, is anyone hiring?  ;)

Cheers!

--
Jordan Snyder
[EMAIL PROTECTED]
(Company Undisclosed)
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Re: [Flashcoders] Flash 9 CS 3 Components

2007-04-16 Thread John Grden

I'd been working on the pv3d components with 9.0.38 just fine it seemed.

On 4/16/07, Austin Kottke [EMAIL PROTECTED] wrote:


There is some mention that in order for the flash 9 cs3 components to
work version .45 needs to be downloaded. However on adobe's site there
are examples using these new components in the examples. Anyone have an
idea how this works?

Also, flash 9 is shipping now. Does this mean the adobe web premium
suite is shipping as well?

Any help would be appreciated.

Best, Austin
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Re: [Flashcoders] Ten Year Flash website

2007-04-13 Thread John Grden

Mark Carolin did most of the development work (if not all) on that site and
Blitz (www.blitzagency.com) produced it.  I'm sure he'd be willing to talk
about how it was created.  I'm bcc'ing him on this ;)

On 4/13/07, Weyert de Boer [EMAIL PROTECTED] wrote:


Hi! I just saw the new website Ten Year Flash. It really looks nice. But
could someone here share what you used
for creating the Earth? How would have made the website like this:

   1. some rotating video left to right, right to left. you cant rotate
top-bottom etc.
   2. reusable zoom in, and zoom out animation using the texture from
NASA Marble project [1] using a reasonable resolution
   3. create serie of pictures that has all major countries, and some
times major cities in countries (i.e. east and west coast of north
america)
   4. creating image that adds the 'fogginess' which will blended with
the picture of 2.
   5. Some lang/lat projection system or something to show the items on
the globe.

How would you guys do it? Or more interesting would any of the creators
of the site share information?
I think I am gonna recreate this.

[1]

http://earthobservatory.nasa.gov/Newsroom/BlueMarble/BlueMarble_monthlies.html

Yours,
Weyert

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Re: [Flashcoders] Muzak's MXI Creator Fatal Error

2007-04-12 Thread John Grden

Muz, what version of flash9 are you running?

On 4/12/07, Muzak [EMAIL PROTECTED] wrote:


Hi Steven,

I'm getting it as well and have no idea why.
The executable was created with Screenweaver quite some time ago and I'm
not even able to launch Screenweaver anymore (gives me the
same error).

It kinda looks like Screenweaver (and apps created with it) have *timed
out* or something.. or maybe it's a problem with
Screenweaver and Flash 9.. Your guess is as good as mine..
Problem started about 2-3 weeks ago and I also started receiving mails
from others having the exact same problem.

So, I'm sorry to say that there isn't much I can do :(

I have started working on a Flex (+Zinc) version but it's far from
finished and currently don't have enough free time to dedicate to
it.
I will be releasing a new version but it's hard to say when..

regards,
Muzak

- Original Message -
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 12, 2007 9:26 PM
Subject: [Flashcoders] Muzak's MXI Creator Fatal Error


Everyone is my office is getting a Fatal Exception Error when they try
to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never
had it installed before, machines that uninstalled and resintalled.
Same Fatal Error on launch on all of them.

Anyone know if there's a fix for this?


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[Flashcoders] Muzak's MXI Creator Fatal Error - SWHX/Haxe

2007-04-12 Thread John Grden

ok, I don't know that it's the player.  I have 9.0.35 and all of the sudden,
it dies on me too.

But 5 minutes ago, it worked fine.  I received SWHX/Haxe source from someone
else, who compiled on their machine, and it SWHX ran fine locally.  Then, I
recompiled the app with Haxe and now it dies when I try to launch a second
copy.  If I close the first running copy, I can't seem to start a new one
for sometime.

Haxe 1.12
neko 1.5.3
swhx 1.0.5.8

On 4/12/07, Muzak [EMAIL PROTECTED] wrote:


WIN 9,0,45,0

regards,
Muzak

- Original Message -
From: John Grden [EMAIL PROTECTED]
To:  [EMAIL PROTECTED]
Sent: Friday, April 13, 2007 3:38 AM
Subject: Re: [Flashcoders] Muzak's MXI Creator Fatal Error


 Muz, what version of flash9 are you running?

 On 4/12/07, Muzak  [EMAIL PROTECTED] wrote:

 Hi Steven,

 I'm getting it as well and have no idea why.
 The executable was created with Screenweaver quite some time ago and
I'm
 not even able to launch Screenweaver anymore (gives me the
 same error).

 It kinda looks like Screenweaver (and apps created with it) have *timed
 out* or something.. or maybe it's a problem with
 Screenweaver and Flash 9.. Your guess is as good as mine..
 Problem started about 2-3 weeks ago and I also started receiving mails
 from others having the exact same problem.

 So, I'm sorry to say that there isn't much I can do :(

 I have started working on a Flex (+Zinc) version but it's far from
 finished and currently don't have enough free time to dedicate to
 it.
 I will be releasing a new version but it's hard to say when..

 regards,
 Muzak

 - Original Message -
 From: Steven Sacks | BLITZ  [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, April 12, 2007 9:26 PM
 Subject: [Flashcoders] Muzak's MXI Creator Fatal Error


 Everyone is my office is getting a Fatal Exception Error when they try
 to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never
 had it installed before, machines that uninstalled and resintalled.
 Same Fatal Error on launch on all of them.

 Anyone know if there's a fix for this?


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[Flashcoders] Re: Muzak's MXI Creator Fatal Error - SWHX/Haxe

2007-04-12 Thread John Grden

an update to this is that: if I recompile the haxe code, I can then lauch
the SWHX app 1 time.  after that, I can't relaunch until I recompile with
haxe

On 4/12/07, John Grden [EMAIL PROTECTED] wrote:


ok, I don't know that it's the player.  I have 9.0.35 and all of the
sudden, it dies on me too.

But 5 minutes ago, it worked fine.  I received SWHX/Haxe source from
someone else, who compiled on their machine, and it SWHX ran fine locally.
Then, I recompiled the app with Haxe and now it dies when I try to launch a
second copy.  If I close the first running copy, I can't seem to start a new
one for sometime.

Haxe 1.12
neko 1.5.3
swhx 1.0.5.8

On 4/12/07, Muzak  [EMAIL PROTECTED] wrote:

 WIN 9,0,45,0

 regards,
 Muzak

 - Original Message -
 From: John Grden [EMAIL PROTECTED] 
 To:  [EMAIL PROTECTED]
 Sent: Friday, April 13, 2007 3:38 AM
 Subject: Re: [Flashcoders] Muzak's MXI Creator Fatal Error


  Muz, what version of flash9 are you running?
 
  On 4/12/07, Muzak  [EMAIL PROTECTED] wrote:
 
  Hi Steven,
 
  I'm getting it as well and have no idea why.
  The executable was created with Screenweaver quite some time ago and
 I'm
  not even able to launch Screenweaver anymore (gives me the
  same error).
 
  It kinda looks like Screenweaver (and apps created with it) have
 *timed
  out* or something.. or maybe it's a problem with
  Screenweaver and Flash 9.. Your guess is as good as mine..
  Problem started about 2-3 weeks ago and I also started receiving
 mails
  from others having the exact same problem.
 
  So, I'm sorry to say that there isn't much I can do :(
 
  I have started working on a Flex (+Zinc) version but it's far from
  finished and currently don't have enough free time to dedicate to
  it.
  I will be releasing a new version but it's hard to say when..
 
  regards,
  Muzak
 
  - Original Message -
  From: Steven Sacks | BLITZ  [EMAIL PROTECTED]
  To:  [EMAIL PROTECTED]
  Sent: Thursday, April 12, 2007 9:26 PM
  Subject: [Flashcoders] Muzak's MXI Creator Fatal Error
 
 
  Everyone is my office is getting a Fatal Exception Error when they
 try
  to run Muzak's MXI Creator.  XP, Vista, SP1, SP2, machines that never

  had it installed before, machines that uninstalled and resintalled.
  Same Fatal Error on launch on all of them.
 
  Anyone know if there's a fix for this?


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Re: [Flashcoders] is flash still alive?

2007-03-13 Thread John Grden

LOL no doubt - I can barely keep up with the work I've taken on and Flash
Developers are very hard to find.  I must get 1 call a week at least from
Recruiters looking for Flash Devs.

Business is good.

On 1/21/07, Patrick Lemiuex [EMAIL PROTECTED] wrote:


You're joking right?


On Mar 12, 2007, at 3:51 PM, ottocid wrote:

 This may sound a stupid question.

 But I've been away from flash developing for one year. And I need
 to know if there is still the same request of flash actionscript
 programmers of last year of flash is becoming obsolete, in favour
 of Flex or simply in favour of classical html/serverside
 applications, that are google friendly / accessible etc...

 In next months I will leave italy to go in London searching for a
 job, and I need to know if being a STRONG actionscript developer is
 still a good reference.

 Thanks in advance

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Re: [Flashcoders] ActionScript syntax highlighter

2007-03-01 Thread John Grden

I dig it ;) worked for me

On 3/1/07, Iv [EMAIL PROTECTED] wrote:


Hello,

oops.
I has found a bug.
page is removed.
I'm sorry.

I http://www.bezier.ru/marker/
I - you can use it offline: swf only needed.



--
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com

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Re: [Flashcoders] problem with fl9 beta

2007-02-18 Thread John Grden

just a clarification:  You *can* add code to the timeline as with previous
versions of flash.

On 2/18/07, JOR [EMAIL PROTECTED] wrote:


AS3 is completely different than AS2.  You don't add code to the
timeline.  Instead you create a document class and add code to that.
Typically, I like to use a class named Main but you can name it
something more to your liking.

Here is a very simple example of what you might be trying to do.  I
tried to keep it very basic to illustrate the important differences
between AS2 and AS3.

You can view the sample and download the source code from here:
http://www.jamesor.com/examples/RotationTest/

-- James


James O'Reilly  —  Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train



Gustavo Duenas wrote:
 Hi, Ive been doing some experiments (some dumb ones) with the beta of
 flash 9 from adobe labs and I just run this code, something happens,
 maybe its me, but is some basic code. it shouldn't happened that way.
 and other issue with this is that the beta doesn't have the check  code
 able, so I don't know if I writing this bad or not.


 this is the code.:



 stop();
 this.onRollOver = function(){
 this._rotation--;
 }


 and this is the message.


 **Error** frame1 : Line 5, Column 1 : [Compiler] Error #1087: Syntax
 error: extra characters found after end of program.
 }
 ReferenceError: Error #1065: Variable
 Timeline1_3526e27cbdd211dbb7a6016cb38e89c is not defined.

 ReferenceError: Error #1065: Variable
 Timeline0_3526c86ebdd211dbb7a6016cb38e89c is not defined.





 Gustavo Duenas

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Re: [Flashcoders] Events for custom classes?

2007-02-16 Thread John Grden

I'm not sure if you're asking for this level of explanation or not Jason,
but this might help:

I use a BaseClass.as to extend so that I can dispatch events via
GDispatcher:

import com.blitzagency.xray.logger.XrayLog;
import com.gskinner.events.GDispatcher;
/**
* @author John Grden
*/
class com.tomsnyder.util.BaseClass {
   // Public Properties:
   public var addEventListener:Function;
   public var removeEventListener:Function;
   public var removeAllEventListeners:Function;
// Private Properties:
   private var dispatchEvent:Function;
   private var log:XrayLog;

   function BaseClass()
   {
   GDispatcher.initialize(this);
   log = new XrayLog();
   }
}

So, with this, I just create a new class that extends BaseClass, and bingo,
I have eventDispatching capabilities:

import com.tomsnyder.util.BaseClass;
/**
* @author John Grden
*/
class BaseMain extends BaseClass
{
   public static var SOMETHING_COMPLETE:String = somethingComplete;

   function BaseMain()
   {
   super();
   }
}

Now, I can just as easily add my listener from another class that has access
to BaseMain:

BaseMain.addEventListener(BaseMain.SOMETHING_COMPLETE, Delegate.create(this,
somethingCompleteHandler));

private function somethingCompleteHandler(e:Object):Void
{
   trace(log.debug(somethingCompleteHandler called, e));
}

For scope, just use mx.utils.Delegate or Steve Websters delegate

Does that help or am I missing your question?

John

On 2/16/07, Merrill, Jason [EMAIL PROTECTED] wrote:


OK, I'm pretty good at Actionscript 2.0, but something I never really
understood and now need to.

Core question:  How do I make an event in a custom class, and how do I
make a listener in another class listen for the event?

EventBroadcaster in the help docs seems to only show how to use it with
Adobe classes and components. Docs on listener are the same.  I know how
to set up listeners for other events, like keypresses and mouse
rollovers.  Easy enough.  But my problem is this (see comments in code
below):

class com.boa.projects.iqrcgenerator.components.AdminData{

private var userData:Object;

public function wsUserDataByLOB(lobDbId:Number):Void{
var getUserListResult:Object = new Object();
getUserListResult =
generatorWebService.GetUserList(lobDbId);
getUserListResult.onResult = function(oUser){
//this works fine,
//I can capture this event result here,
//but how do I notify another class?
//also what about scope here?
//how to set userData as oUser result?
//can I fire an event in my AdminData
//class from here?
}
}

public function getUserData():Object{
//can't let user get this data
//until Webserive event is done.
return userData;
}
}

Thanks,


Jason Merrill
Bank of America
Learning  Organizational Effectiveness


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Re: [Flashcoders] Events for custom classes?

2007-02-16 Thread John Grden

Oh and the last part, dispatching the event:

from BaseMain.as:

dispatchEvent( { type:SOMETHING_COMPLETE } );

hth,


On 2/16/07, John Grden [EMAIL PROTECTED] wrote:


I'm not sure if you're asking for this level of explanation or not Jason,
but this might help:

I use a BaseClass.as to extend so that I can dispatch events via
GDispatcher:

import com.blitzagency.xray.logger.XrayLog;
import com.gskinner.events.GDispatcher;
/**
 * @author John Grden
 */
class com.tomsnyder.util.BaseClass {
// Public Properties:
public var addEventListener:Function;
public var removeEventListener:Function;
public var removeAllEventListeners:Function;
// Private Properties:
private var dispatchEvent:Function;
private var log:XrayLog;

function BaseClass()
{
GDispatcher.initialize(this);
log = new XrayLog();
}
}

So, with this, I just create a new class that extends BaseClass, and
bingo, I have eventDispatching capabilities:

import com.tomsnyder.util.BaseClass;
/**
 * @author John Grden
 */
class BaseMain extends BaseClass
{
public static var SOMETHING_COMPLETE:String = somethingComplete;

function BaseMain()
{
super();
}
}

Now, I can just as easily add my listener from another class that has
access to BaseMain:

BaseMain.addEventListener(BaseMain.SOMETHING_COMPLETE, Delegate.create(this,
somethingCompleteHandler));

private function somethingCompleteHandler(e:Object):Void
{
trace(log.debug(somethingCompleteHandler called, e));
}

For scope, just use mx.utils.Delegate or Steve Websters delegate

Does that help or am I missing your question?

John

On 2/16/07, Merrill, Jason [EMAIL PROTECTED] wrote:

 OK, I'm pretty good at Actionscript 2.0, but something I never really
 understood and now need to.

 Core question:  How do I make an event in a custom class, and how do I
 make a listener in another class listen for the event?

 EventBroadcaster in the help docs seems to only show how to use it with
 Adobe classes and components. Docs on listener are the same.  I know how

 to set up listeners for other events, like keypresses and mouse
 rollovers.  Easy enough.  But my problem is this (see comments in code
 below):

 class com.boa.projects.iqrcgenerator.components.AdminData{

 private var userData:Object;

 public function wsUserDataByLOB(lobDbId:Number):Void{
 var getUserListResult:Object = new Object();
 getUserListResult =
 generatorWebService.GetUserList (lobDbId);
 getUserListResult.onResult = function(oUser){
 //this works fine,
 //I can capture this event result here,
 //but how do I notify another class?
 //also what about scope here?
 //how to set userData as oUser result?
 //can I fire an event in my AdminData
 //class from here?
 }
 }

 public function getUserData():Object{
 //can't let user get this data
 //until Webserive event is done.
 return userData;
 }
 }

 Thanks,


 Jason Merrill
 Bank of America
 Learning  Organizational Effectiveness


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Re: [Flashcoders] AS2 to AS3 migration issues?

2007-02-15 Thread John Grden

http://www.5etdemi.com/blog/archives/2006/11/as2-to-as3-converter-createtextfield-geturl-handling/

you might try this.  I've used it a few times for quick turnarounds and it
actually works rather well.  Read up on it first and give it a whirl.

On 2/15/07, Martin Scott Goldberg [EMAIL PROTECTED] wrote:


Just wondering if anyone else had this problem.  I decided to migrate by
asteroids code to AS3, and found most of the commands I used were either
completely removed or redefined.  It looks like I'm going to have to
rewrite the entire program rather thans simply change a few things.
Really, really dissheartening.


Marty
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Re: [Flashcoders] stack trace?

2007-02-05 Thread John Grden

ah sorry Jason, I was in an AS3 mode of thinking, that code from xray is for
AS3 only

On 2/5/07, Jason Boyd [EMAIL PROTECTED] wrote:


This is awesome. I've been looking around at different options for a
while; this gives me exactly what I need for now. I also wrote a
simple assert function, which perhaps would be a useful addition to
the library? I see many things are going to be possible with AS 3.0,
but I'm not ready yet to port my code, and I'm sure many others will
be using 2.0 for some time to come.

My assert is a static function of a utility class, which takes a
Boolean and optional message, and now passes through to Logger.fatal()
when the assertion is false, then calls an infinite recursion function
to force scripting to halt.

A full stack trace function would also be nice : )

A very minor suggestion would be to put () after method names in the
log. I haven't dug around yet to see if there is a config option to
include params?... Anyway thanks for the code.

On 2/5/07, Hans Wichman [EMAIL PROTECTED] wrote:
 Hi,
 i'll post an update soon, the next release has a registerAll method
which
 does the trick.
 The intermediate class files can be found here:
 http://www.objectpainters.com/xflas2/

 On the top of my head, they are compatible with the current release, but
 like I said, I'll post an update soon.

 greetz,
 JC




 On 2/5/07, Jason Boyd [EMAIL PROTECTED] wrote:
 
  This looks quite promising. One question: it looks like it is
  impossible to get reflection on classes in the default package, as
  ClassFinder.registerPackage() requires some base package name? Serves
  me right for having stuff in the default package I suppose.
 
  Jason
 
  On 2/5/07, Hans Wichman [EMAIL PROTECTED] wrote:
   Hi,
   not really, but you can do it partially yourself.
   If you look in xflas2, you'll find a call Logger.markEntry
(arguments)
  
   If you call ClassB.methodB with params 1,2,3 from ClassA.methodA and
  methodB
   looks like:
   public methodB (a:Number, b:Number, c:Number) {
 Logger.markEntry(arguments);
   }
  
   and ClassA.methodA like
   private function methodA() {
myClassBInstance.methodA(2,5,7);
   }
  
   it will print something like:
   ClassB.methodB called from ClassA.methodA with arguments 2,5,7
  
   So that kind of saves you some of the working, and it includes info
   dynically.
   Download at osflash.org/xflas2 contains examples as well.
  
   greetz.
   JC
  
  
  
  
   On 2/5/07, Jason Boyd [EMAIL PROTECTED] wrote:
   
I think I know the answer, but...
   
Is there any way to get a stack trace programmatically? I've got a
simple assert function, which terminates script execution on fail,
and
it would be sooo helpful to be able to print a stack trace,
instead of
having to *tell* the assert function where it is being called from
every time I use it.
   
A related question: why not? Clearly this info exists at runtime.
The
debugger displays it, for instance.
   
For that matter, I find it rather annoying that you can get a
reference to the calling function via the arguments property, but
you
still can't identify which function this is. Am I missing anything
there?
   
Oh and I'm using AS 2.0 for now. I'm curious about what 3.0 offers
for
better error/exception handling, but am not ready to go that route
yet. I suppose I ought to set up ASUnit, but that looks like it
might
eat up some time.
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Re: [Flashcoders] XRay freezes controls?

2007-02-05 Thread John Grden

Hey Pete, what she meant was - if you click a button within your flash
movie, it works and continues to work - is that right?  IE: Xray definitly
disables it.  I had the same question ;)

You might try going into the library, right clicking on xray and choosing
Linkage - then uncheck Export in first frame

then, in your code or a first frame of your app:

_global.com.blitzagency.xray.Xray.initConnections();

Try that and let me know if that helps

On 2/5/07, Pete Miller [EMAIL PROTECTED] wrote:


Therein is my problem.  Once I click on an item in the treeview, the
corresponding item in the movie becomes locked up; it no longer responds
to the mouse.  If I click on a movie clip name in the treeview, the
entire window (all components in that clip) are frozen.

Furthermore, I don't understand what you mean that clicking on the
control in either place generates a similar response.  Clicking on an
item name in Xray displays its properties.  Clicking on an item in the
movie does not cause anything to happen in Xray.

P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Karina Steffens
 Sent: Monday, February 05, 2007 12:26 PM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] XRay freezes controls?

 Hi Pete,

 Nope, by the stage I mean clicking on a control within the Flash
movie.
 So
 that clicking on a control in the Xray treeview generates a similar
 response
 as clicking on it in real.

 K.

  -Original Message-
  From: Pete Miller [mailto:[EMAIL PROTECTED]
  Sent: 05 February 2007 16:38
  To: Flashcoders mailing list
  Subject: RE: [Flashcoders] XRay freezes controls?
 
  I'm publishing to AS2.0, running the most recent connector
  version (I just downloaded it), and I'm not using the Flex UI.
 
  As far as clicking on the stage, all the components are
  instantiated at runtime, so there is nothing on the stage (I
  assume by 'stage' you refer to the IDE stage).
 
  P.
 
   -Original Message-
   From: [EMAIL PROTECTED]
  [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Karina Steffens
   Sent: Friday, February 02, 2007 8:06 PM
   To: 'Flashcoders mailing list'
   Subject: RE: [Flashcoders] XRay freezes controls?
  
   Perhaps a little less obvious, clicking on a control in
  the Xray UI,
  or
   rolling over it, gives you the same effect as clicking/rolling
over
  the
   control on the stage. So the question is, what happens
  when you click
  the
   control on the stage?
  
   Karina
  
-Original Message-
From: Pete Miller [mailto:[EMAIL PROTECTED]
Sent: 02 February 2007 20:26
To: Flashcoders mailing list
Subject: [Flashcoders] XRay freezes controls?
   
I'm trying out XRay for the first time, and it seems that
after
taking a snapshot, when I click on an item in the UI to
  examine its
properties, that control becomes disabled (no longer responds
to
mouse events) anymore.  If I examine the properties of an mc
containing controls, the entire mc is disabled.  Is this the
expected behavior?  Doesn't seem very useful.  What am I doing
wrong?
   
Pete M.
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Re: [Flashcoders] XRay freezes controls?

2007-02-05 Thread John Grden

actually, the 2 interfaces still work with the same connector - it *should*
be fairly backward compatible - BUT I haven't tested the old interface in a
LONG time.  I basically created new methods for the Flex2 interface along
side the legacy methods.

On 2/5/07, Karina Steffens [EMAIL PROTECTED] wrote:


Well that explains it! You were using the newest version of the connector
with the old version of the interface...
Fond as I am of the old Xray UI interface, the two are not compatible :)

 -Original Message-
 From: Pete Miller [mailto:[EMAIL PROTECTED]
 Sent: 05 February 2007 18:20
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] XRay freezes controls?

 I don't see any obvious feedback as you are describing,
 although in my case there aren't any rollover effects.  In
 trying to figure out what you were describing I figured
 perhaps you were describing the Flex2 UI, whereas I was using
 the older UI, so I tried the Flex2 interface.  That
 eliminated the original problem, so I guess everything else
 it moot at this point.

 Thanks for helping.

 P.

  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Karina Steffens
  Sent: Monday, February 05, 2007 12:55 PM
  To: 'Flashcoders mailing list'
  Subject: RE: [Flashcoders] XRay freezes controls?
 
  For example, if you have a tooltip that activates on
 rolling over a
  button, the tooltip gets activated when you roll over that
 button in
  the treeview.
  (But not the other way around - rolling over the button won't
 suddenly
  show
  you a tooltip in Xray).
  I'm not sure if this happens all the time or only in certain
 situations,
  but
  what I'm saying is that there is a direct feedback between Xray and
 your
  flash movie. I remember at some point I was X-raying an dragdrop
  application, and elements in the treeview kept changing
 their depths
 when
  clicked. So a clicking an element in the treeview will
 generate some
 kind
  of
  response in your application - which is all I'm trying to
 say... And
 what
  you need to figure out now is why this response happens to
 be locking
 up
  your movie in your case.
 
  K.
 
 
   -Original Message-
   From: Pete Miller [mailto:[EMAIL PROTECTED]
   Sent: 05 February 2007 17:39
   To: Flashcoders mailing list
   Subject: RE: [Flashcoders] XRay freezes controls?
  
   Therein is my problem.  Once I click on an item in the treeview,
   the corresponding item in the movie becomes locked up;
 it no longer
   responds to the mouse.  If I click on a movie clip name in the
   treeview, the entire window (all components in that clip) are
   frozen.
  
   Furthermore, I don't understand what you mean that
 clicking on the
   control in either place generates a similar response.
   Clicking on an item name in Xray displays its properties.
   Clicking on an item in the movie does not cause anything
 to happen
   in Xray.
  
   P.
  
-Original Message-
From: [EMAIL PROTECTED]
   [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Karina Steffens
Sent: Monday, February 05, 2007 12:26 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] XRay freezes controls?
   
Hi Pete,
   
Nope, by the stage I mean clicking on a control
 within the Flash
   movie.
So
that clicking on a control in the Xray treeview generates
   a similar
response as clicking on it in real.
   
K.
   
 -Original Message-
 From: Pete Miller [mailto:[EMAIL PROTECTED]
 Sent: 05 February 2007 16:38
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] XRay freezes controls?

 I'm publishing to AS2.0, running the most recent
   connector version
 (I just downloaded it), and I'm not using the Flex UI.

 As far as clicking on the stage, all the components are
 instantiated at runtime, so there is nothing on the
   stage (I assume
 by 'stage' you refer to the IDE stage).

 P.

  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of
 Karina Steffens
  Sent: Friday, February 02, 2007 8:06 PM
  To: 'Flashcoders mailing list'
  Subject: RE: [Flashcoders] XRay freezes controls?
 
  Perhaps a little less obvious, clicking on a control in
 the Xray UI,
 or
  rolling over it, gives you the same effect as
 clicking/rolling
   over
 the
  control on the stage. So the question is, what happens
 when you click
 the
  control on the stage?
 
  Karina
 
   -Original Message-
   From: Pete Miller
 [mailto:[EMAIL PROTECTED]
   Sent: 02 February 2007 20:26
   To: Flashcoders mailing list
   Subject: [Flashcoders] XRay freezes controls?
  
   I'm trying out XRay for the first time, and it
 seems that
   after
   taking a snapshot, when I click on an item in the UI to
 examine its
   

[Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]

2007-02-02 Thread John Grden

I haven't released it yet, but if people are willing to take some lumps with
the alpha version, the Flex2 code is working well with snapshots.  Changing
properties via the property inspector isn't really done yet (Booleans seem
to be the only thing working there), but the treeview does work and Iv'e
been using it in gig for the past 4-5 days without a problem.

BUT IT'S AT YOUR OWN RISK ;)

http://www.rockonflash.com/xray/downloads/connector/AS3_FLEX2_CONNECTOR_ALPHA.zip

Things that I already know about:

1.  The logger works fine - been using that for months now, but let me know
if you think you see any issues
2.  Objects / Arrays are not displayed in the treeview yet - only
displayObjects.  Objects and Arrays are, however, shown in the property
inspector
3.  Property inspector works in that you get the data, but changing
properties at runtime not really working.  Booleans seem to work, but other
properties don't seem to do anything
4.  Highlight nodes - not working yet

Like I said, I've been using it for about a week now, and seems to be pretty
consistent with what it *does* do.

NOTE:  Ignore the Xray.as class located in com.blitzagency.xray.inspector -
that's for AS3, and is currently not working yet.  I originally had it
working, but after doing some refactoring to accomodate Flex specific stuff,
I havent gone back to fix it yet.

Usage:
import com.blitzagency.xray.inspector.flex2.Xray;

// instantiate Xray
private var xray:Xray = new Xray();

That's it.  Should work ;)

I have an as3 connector working, but like I said, I broke it with the
refactor and I'm trying to asses the best way to approach it.

PS thanks to the folks at adobe for describeType() and
getQualifiedClassName() ;)  the code for Object inspection is 1/1000th the
size of the as2 version ;)



On 2/2/07, slangeberg [EMAIL PROTECTED] wrote:


Sorry if this is redundant, but is there now an XRay connector for Flex 2
/
Flash 9?

Thanks,

-Scott



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Re: [Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]

2007-02-02 Thread John Grden

thank me when it works ;)

On 2/2/07, slangeberg [EMAIL PROTECTED] wrote:


Thanks for the advance release, John!

I've got a new project starting, so I will be using it in the days and
weeks
to come.




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Re: [Flashcoders] XRay freezes controls?

2007-02-02 Thread John Grden

lol no, it's not expected ;)

Let's get the obvious questions :

1. version of actionscript your publishing to
2. version of xray connector
3. are you using the newer Xray interface (flex2 version)?

let me know,

On 2/2/07, Pete Miller [EMAIL PROTECTED] wrote:


I'm trying out XRay for the first time, and it seems that after taking a
snapshot, when I click on an item in the UI to examine its properties,
that control becomes disabled (no longer responds to mouse events)
anymore.  If I examine the properties of an mc containing controls, the
entire mc is disabled.  Is this the expected behavior?  Doesn't seem
very useful.  What am I doing wrong?

Pete M.
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Re: [Flashcoders] Using XRay

2007-01-18 Thread John Grden

ok, now add this to your timeline/class :

_global.com.blitzagency.xray.Xray.initConnections();

this will init the connections and you should be up and running

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:


John,

I spoke too soon. I do still have an Fla where things are not displaying
correctly in the .swf.

I followed these directions and have the following output:

(45) Connections: true | true
(78) Connections: false | false

Things only look correct when I do not 'export to first frame' (instance
in
library). Of course, the connection doesn't work, though!

I'm guessing the following is generated in your code, as I don't see it in
your class package?:

_global.com.blitzagency.xray.Xray

-Scott


On 1/16/07, John Grden [EMAIL PROTECTED] wrote:

 ifyou get true|true, that means the logger and controller LC connections
 were made successfully.

 Are you using it in an FLA by chance?  If so, find Xray in the library,
 right click and choose linkageID - don't have hit export in first frame.
 Then, if it's not on stage, put it on stage.

 Then, in frame one, use:

 _global.com.blitzagency.xray.Xray.initConnections();

 That might do it.

 On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
 
  So, anyone ever see the XRay Connector component kill their app? I get
 the
  following message, but nothing else:
 
  (75) Connections: true | true
 
  This application is a bit complex, loads external swf modules and
  associates
  classes with those.
 
  Thanks,
 
  -Scott
 
  On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
  
   all downloads:
   http://www.osflash.org/xray#downloads
  
   Latest interface:
  
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
  
   Connector:
  
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
  
   Just doubleclick to install the mxp, then you'll see xray in your
   components
   panel. You can drag it into your library and leave it or put it on
 stage
   for
   a quick/dirty FPS meter
  
   hth,
  
   jpg
  
   On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
   
I've seen lots of people posting about XRay lately, but I haven't
 had
   luck
with it, yet.
   
I do have the executable running, but I don't have the Connector
to
  the
Flash IDE. Can anyone post a link to download that? I have not
been
  able
to
find it!
   
: : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-18 Thread John Grden

?? 2 x's that's weird.  Do you have Xray connector loading 2x's (one in the
library, another in an external SWF)?

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:


Now it's printing (still not publishing correctly):

(39) Connections: true | true
(71) Connections: false | false

-Scott

On 1/18/07, John Grden [EMAIL PROTECTED] wrote:

 ok, now add this to your timeline/class :

 _global.com.blitzagency.xray.Xray.initConnections();

 this will init the connections and you should be up and running

 On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
 
  John,
 
  I spoke too soon. I do still have an Fla where things are not
displaying
  correctly in the .swf.
 
  I followed these directions and have the following output:
 
  (45) Connections: true | true
  (78) Connections: false | false
 
  Things only look correct when I do not 'export to first frame'
(instance
  in
  library). Of course, the connection doesn't work, though!
 
  I'm guessing the following is generated in your code, as I don't see
it
 in
  your class package?:
 
  _global.com.blitzagency.xray.Xray
 
  -Scott
 
 
  On 1/16/07, John Grden [EMAIL PROTECTED] wrote:
  
   ifyou get true|true, that means the logger and controller LC
 connections
   were made successfully.
  
   Are you using it in an FLA by chance?  If so, find Xray in the
 library,
   right click and choose linkageID - don't have hit export in first
 frame.
   Then, if it's not on stage, put it on stage.
  
   Then, in frame one, use:
  
   _global.com.blitzagency.xray.Xray.initConnections();
  
   That might do it.
  
   On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
   
So, anyone ever see the XRay Connector component kill their app? I
 get
   the
following message, but nothing else:
   
(75) Connections: true | true
   
This application is a bit complex, loads external swf modules and
associates
classes with those.
   
Thanks,
   
-Scott
   
On 9/28/06, John Grden [EMAIL PROTECTED] wrote:

 all downloads:
 http://www.osflash.org/xray#downloads

 Latest interface:


   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw

 Connector:


   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw

 Just doubleclick to install the mxp, then you'll see xray in
your
 components
 panel. You can drag it into your library and leave it or put it
on
   stage
 for
 a quick/dirty FPS meter

 hth,

 jpg

 On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
 
  I've seen lots of people posting about XRay lately, but I
 haven't
   had
 luck
  with it, yet.
 
  I do have the executable running, but I don't have the
Connector
  to
the
  Flash IDE. Can anyone post a link to download that? I have not
  been
able
  to
  find it!
 
  : : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-18 Thread John Grden

can you send me the project offlist to look at?

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:


I am loading an external swf, but that one does not contain the Xray
connector.

-Scott

On 1/18/07, John Grden [EMAIL PROTECTED] wrote:

 ?? 2 x's that's weird.  Do you have Xray connector loading 2x's (one in
 the
 library, another in an external SWF)?

 On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
 
  Now it's printing (still not publishing correctly):
 
  (39) Connections: true | true
  (71) Connections: false | false
 
  -Scott
 
  On 1/18/07, John Grden [EMAIL PROTECTED] wrote:
  
   ok, now add this to your timeline/class :
  
   _global.com.blitzagency.xray.Xray.initConnections();
  
   this will init the connections and you should be up and running
  
   On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
   
John,
   
I spoke too soon. I do still have an Fla where things are not
  displaying
correctly in the .swf.
   
I followed these directions and have the following output:
   
(45) Connections: true | true
(78) Connections: false | false
   
Things only look correct when I do not 'export to first frame'
  (instance
in
library). Of course, the connection doesn't work, though!
   
I'm guessing the following is generated in your code, as I don't
see
  it
   in
your class package?:
   
_global.com.blitzagency.xray.Xray
   
-Scott
   
   
On 1/16/07, John Grden [EMAIL PROTECTED] wrote:

 ifyou get true|true, that means the logger and controller LC
   connections
 were made successfully.

 Are you using it in an FLA by chance?  If so, find Xray in the
   library,
 right click and choose linkageID - don't have hit export in
first
   frame.
 Then, if it's not on stage, put it on stage.

 Then, in frame one, use:

 _global.com.blitzagency.xray.Xray.initConnections();

 That might do it.

 On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
 
  So, anyone ever see the XRay Connector component kill their
app?
 I
   get
 the
  following message, but nothing else:
 
  (75) Connections: true | true
 
  This application is a bit complex, loads external swf modules
 and
  associates
  classes with those.
 
  Thanks,
 
  -Scott
 
  On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
  
   all downloads:
   http://www.osflash.org/xray#downloads
  
   Latest interface:
  
  
 

   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
  
   Connector:
  
  
 

   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
  
   Just doubleclick to install the mxp, then you'll see xray in
  your
   components
   panel. You can drag it into your library and leave it or put
 it
  on
 stage
   for
   a quick/dirty FPS meter
  
   hth,
  
   jpg
  
   On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
   
I've seen lots of people posting about XRay lately, but I
   haven't
 had
   luck
with it, yet.
   
I do have the executable running, but I don't have the
  Connector
to
  the
Flash IDE. Can anyone post a link to download that? I have
 not
been
  able
to
find it!
   
: : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-17 Thread John Grden

many thanks man, I really appreciate hearing things went well :)

On 1/17/07, slangeberg [EMAIL PROTECTED] wrote:


John,

Thanks for all your help. By tinkering around, I was able to get things
working just fine. I was already able to diagnose a serious, last-minute
situation this morning, so blessings on your life, my friend!

As someone else has said, I'm not sure what I was doing without it!

-Scott



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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

that's where it's supposed to go alright - can you send me your code
offline?  Or maybe just one class/mxml that uses the log?  I just wanna
verify

On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:


So where is this log info supposed to go? I tried catching it using the
Flex
XRay client, but it's not connecting:

http://www.rockonflash.com/xray/flex/Xray.html

-Scott

On 1/15/07, John Grden [EMAIL PROTECTED] wrote:

 http://www.rockonflash.com/xray/downloads/as3/logger/Xray_AS3_Logger.zip

 Pretty straight forward to use:

 import com.blitzagency.xray.logger.XrayLog;

 private var log:XrayLog = new XrayLog();

 // usage

 log.debug(string message[, object]);
 log.info(string message[, object]);
 log.warn(string message[, object]);
 log.error(string message[, object]);
 log.fatal(string message[, object]);

 If you're using the flash9 debug player, it'll give you the full class
 path/method that made the call.  Otherwise, it'll just log your string
 message and object.

 // with debug:
 (297) com.somepackage.core::ClassName/::callingMethodName()
 testing logger

 // without debug:
 (297) testing logger

 talks to the usual Xray interface

 let me know how it goes!

 On 1/15/07, John Grden [EMAIL PROTECTED] wrote:
 
  OHHH yeah!  thanks for reminding me ;)
 
  On 1/15/07, slangeberg [EMAIL PROTECTED] wrote:
  
   How about XRay + Flex2/AS3/FP9? I believe that J Grden(?) was going
to
   post
   code to get the Logger working there? I tried on my own, but it was
a
   no-go!
  
   -Scott
  
   On 9/29/06, Hans Wichman  [EMAIL PROTECTED] wrote:
   
And once you have it running, you'll have the best weekend ever,
 throw
   a
party and won't understand how you every managed without it...  :)
   
   
On 9/28/06, Alain Rousseau [EMAIL PROTECTED] wrote:

 Try this link,

 It has everything you need to know about XRay, including where
to
download
 !

 Enjoy !

 http://www.osflash.org/xray

 A

 -Original Message-
 From: slangeberg [mailto:[EMAIL PROTECTED]
 Sent: 28 septembre 2006 14:09
 To: Flashcoders mailing list; [EMAIL PROTECTED]
 Subject: [Flashcoders] Using XRay

 I've seen lots of people posting about XRay lately, but I
haven't
   had
luck
 with it, yet.

 I do have the executable running, but I don't have the Connector
 to
   the
 Flash IDE. Can anyone post a link to download that? I have not
 been
   able
 to
 find it!

 : : ) Scott
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   --
  
   : : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

bugger.  Let me see if I missed something.. Although, if I missed a class,
you should see a compile or runtime error.  I assume neither is happening?

On 1/16/07, Webdevotion [EMAIL PROTECTED] wrote:


It fails for me too in an AS3 project.  Tried with the online Flex tool,
tried the windows exe, in the stand alone debug player and in Opera.



package
{

import com.blitzagency.xray.logger.XrayLog;

public class Photobar extends Sprite
{
private var log:XrayLog;
public function Photobar ()
{
  ...
  log = new XrayLog();
  log.debug(string message,masksprite); // masksprite is constructed a
couple of lines earlier
  ...
}
}
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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

any chance I could get you to send me your files offlist so I could
diagnose?

The only thing I can think of is security, but that hasn't been an issue as
of yet.  My LC's use an underscore in the connection name etc etc and
shouldn't be a security issue.  But that's about all I can think that would
be the problem. Especially if there's no compile errors or runtime errors

On 1/16/07, Webdevotion [EMAIL PROTECTED] wrote:


It fails for me too in an AS3 project.  Tried with the online Flex tool,
tried the windows exe, in the stand alone debug player and in Opera.



package
{

import com.blitzagency.xray.logger.XrayLog;

public class Photobar extends Sprite
{
private var log:XrayLog;
public function Photobar ()
{
  ...
  log = new XrayLog();
  log.debug(string message,masksprite); // masksprite is constructed a
couple of lines earlier
  ...
}
}
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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

yep got it!

One thing to note:  You WILL get a no swf to connect to message, but the
logging will still work.  Thats because Xray doesn't detect the
introspection LC that comes with the connector for doing snapshots.

On 1/16/07, Webdevotion [EMAIL PROTECTED] wrote:


I've sent you my tiny project that I used as an example ;)
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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

right now, logging is all that you can do. I'm working on the snapshots ;)

On 1/16/07, Webdevotion [EMAIL PROTECTED] wrote:


Indeed, it works.

Can we make snapshots of our apps or can we only use the trace messages ?
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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

awesome!

\m/

On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:


Yes, works for me too. Thanks a lot, John!

-Scott




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Re: [Flashcoders] Using XRay

2007-01-16 Thread John Grden

ifyou get true|true, that means the logger and controller LC connections
were made successfully.

Are you using it in an FLA by chance?  If so, find Xray in the library,
right click and choose linkageID - don't have hit export in first frame.
Then, if it's not on stage, put it on stage.

Then, in frame one, use:

_global.com.blitzagency.xray.Xray.initConnections();

That might do it.

On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:


So, anyone ever see the XRay Connector component kill their app? I get the
following message, but nothing else:

(75) Connections: true | true

This application is a bit complex, loads external swf modules and
associates
classes with those.

Thanks,

-Scott

On 9/28/06, John Grden [EMAIL PROTECTED] wrote:

 all downloads:
 http://www.osflash.org/xray#downloads

 Latest interface:


http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw

 Connector:


http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw

 Just doubleclick to install the mxp, then you'll see xray in your
 components
 panel. You can drag it into your library and leave it or put it on stage
 for
 a quick/dirty FPS meter

 hth,

 jpg

 On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
 
  I've seen lots of people posting about XRay lately, but I haven't had
 luck
  with it, yet.
 
  I do have the executable running, but I don't have the Connector to
the
  Flash IDE. Can anyone post a link to download that? I have not been
able
  to
  find it!
 
  : : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-15 Thread John Grden

OHHH yeah!  thanks for reminding me ;)

On 1/15/07, slangeberg [EMAIL PROTECTED] wrote:


How about XRay + Flex2/AS3/FP9? I believe that J Grden(?) was going to
post
code to get the Logger working there? I tried on my own, but it was a
no-go!

-Scott

On 9/29/06, Hans Wichman [EMAIL PROTECTED] wrote:

 And once you have it running, you'll have the best weekend ever, throw a
 party and won't understand how you every managed without it...  :)


 On 9/28/06, Alain Rousseau [EMAIL PROTECTED] wrote:
 
  Try this link,
 
  It has everything you need to know about XRay, including where to
 download
  !
 
  Enjoy !
 
  http://www.osflash.org/xray
 
  A
 
  -Original Message-
  From: slangeberg [mailto:[EMAIL PROTECTED]
  Sent: 28 septembre 2006 14:09
  To: Flashcoders mailing list; [EMAIL PROTECTED]
  Subject: [Flashcoders] Using XRay
 
  I've seen lots of people posting about XRay lately, but I haven't had
 luck
  with it, yet.
 
  I do have the executable running, but I don't have the Connector to
the
  Flash IDE. Can anyone post a link to download that? I have not been
able
  to
  find it!
 
  : : ) Scott
  ___
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Re: [Flashcoders] Using XRay

2007-01-15 Thread John Grden

http://www.rockonflash.com/xray/downloads/as3/logger/Xray_AS3_Logger.zip

Pretty straight forward to use:

import com.blitzagency.xray.logger.XrayLog;

private var log:XrayLog = new XrayLog();

// usage

log.debug(string message[, object]);
log.info(string message[, object]);
log.warn(string message[, object]);
log.error(string message[, object]);
log.fatal(string message[, object]);

If you're using the flash9 debug player, it'll give you the full class
path/method that made the call.  Otherwise, it'll just log your string
message and object.

// with debug:
(297) com.somepackage.core::ClassName/::callingMethodName()
testing logger

// without debug:
(297) testing logger

talks to the usual Xray interface

let me know how it goes!

On 1/15/07, John Grden [EMAIL PROTECTED] wrote:


OHHH yeah!  thanks for reminding me ;)

On 1/15/07, slangeberg [EMAIL PROTECTED] wrote:

 How about XRay + Flex2/AS3/FP9? I believe that J Grden(?) was going to
 post
 code to get the Logger working there? I tried on my own, but it was a
 no-go!

 -Scott

 On 9/29/06, Hans Wichman  [EMAIL PROTECTED] wrote:
 
  And once you have it running, you'll have the best weekend ever, throw
 a
  party and won't understand how you every managed without it...  :)
 
 
  On 9/28/06, Alain Rousseau [EMAIL PROTECTED] wrote:
  
   Try this link,
  
   It has everything you need to know about XRay, including where to
  download
   !
  
   Enjoy !
  
   http://www.osflash.org/xray
  
   A
  
   -Original Message-
   From: slangeberg [mailto:[EMAIL PROTECTED]
   Sent: 28 septembre 2006 14:09
   To: Flashcoders mailing list; [EMAIL PROTECTED]
   Subject: [Flashcoders] Using XRay
  
   I've seen lots of people posting about XRay lately, but I haven't
 had
  luck
   with it, yet.
  
   I do have the executable running, but I don't have the Connector to
 the
   Flash IDE. Can anyone post a link to download that? I have not been
 able
   to
   find it!
  
   : : ) Scott
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Re: [Flashcoders] Flash Tracer / FF2

2007-01-09 Thread John Grden

LOL, i'm getting there I promise!!

I have Xray logger for Flex2 / as3 apps and have been using that for a while
now.  But as for a connector that does the inspection, I'm working on it
now.  There's been a lot of requests ;)

On 1/9/07, slangeberg [EMAIL PROTECTED] wrote:


Does XRay work with AS3 / Flex 2 apps?

-Scott

On 1/8/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 There's a standalone debug executable available too at

 http://www.osflash.org/xray/


 BLITZ | Steven Sacks - 310-551-0200 x208


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of [EMAIL PROTECTED]
  Sent: Monday, January 08, 2007 3:54 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Flash Tracer / FF2
 
  I can do you one better. Download the XRay connector and
  classes from Blitz agency and use this link
  http://www.rockonflash.com/xray/flex/Xray.html and tell me
  what you think ;)
 
  T
 
  - Original Message -
  From: Eric Lee [EMAIL PROTECTED]
  To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
  Sent: Monday, January 08, 2007 5:42 PM
  Subject: [Flashcoders] Flash Tracer / FF2
 
   For those of you who haven't used it, there's a cool FF
  plugin called
   Flash
   Tracer (https://addons.mozilla.org/firefox/3469/) that lets
  you view any
   traces generated by a SWF within firefox.
  
  
  
   My problem is that, since upgrading to FF2, I haven't been
  able to get it
   to
   work properly. Has anyone had similar issues / know of a fix?
  
  
  
   Thanks!
  
   -Eric
  
  
  
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Re: [Flashcoders] Flash Tracer / FF2

2007-01-09 Thread John Grden

I'll make it officially available tonight and post a message about where to
get it.  It's on my laptop and I'm not going to be able to get to it until
then,

On 1/9/07, slangeberg [EMAIL PROTECTED] wrote:


Where can I find info on the logger (flex 2/ as3)? is it available
publicly?

Thanks,

-Scott

On 1/9/07, John Grden [EMAIL PROTECTED] wrote:

 LOL, i'm getting there I promise!!

 I have Xray logger for Flex2 / as3 apps and have been using that for a
 while
 now.  But as for a connector that does the inspection, I'm working on it
 now.  There's been a lot of requests ;)

 On 1/9/07, slangeberg [EMAIL PROTECTED] wrote:
 
  Does XRay work with AS3 / Flex 2 apps?
 
  -Scott
 
  On 1/8/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  
   There's a standalone debug executable available too at
  
   http://www.osflash.org/xray/
  
  
   BLITZ | Steven Sacks - 310-551-0200 x208
  
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of [EMAIL PROTECTED]
Sent: Monday, January 08, 2007 3:54 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Tracer / FF2
   
I can do you one better. Download the XRay connector and
classes from Blitz agency and use this link
http://www.rockonflash.com/xray/flex/Xray.html and tell me
what you think ;)
   
T
   
- Original Message -
From: Eric Lee [EMAIL PROTECTED]
To: 'Flashcoders mailing list' 
flashcoders@chattyfig.figleaf.com
Sent: Monday, January 08, 2007 5:42 PM
Subject: [Flashcoders] Flash Tracer / FF2
   
 For those of you who haven't used it, there's a cool FF
plugin called
 Flash
 Tracer (https://addons.mozilla.org/firefox/3469/) that lets
you view any
 traces generated by a SWF within firefox.



 My problem is that, since upgrading to FF2, I haven't been
able to get it
 to
 work properly. Has anyone had similar issues / know of a fix?



 Thanks!

 -Eric



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Re: [Flashcoders] Flash Tracer / FF2

2007-01-09 Thread John Grden

The good news is, it's as simple as:

import com.blitzagency.xray.logger.XrayLog;

private var log:XrayLog = new XrayLog();

//..usage:

log.debug(string message[, object]);
log.info(string message[, object]);
log.warn(string message[, object]);
log.error(string message[, object]);
log.fatal(string message[, object]);

if you're using the debug player, it'll catch the stack trace to give you
what class/method made the call and the out put works with the current flex2
xray interface.

On 1/9/07, John Grden [EMAIL PROTECTED] wrote:


I'll make it officially available tonight and post a message about where
to get it.  It's on my laptop and I'm not going to be able to get to it
until then,

On 1/9/07, slangeberg [EMAIL PROTECTED] wrote:

 Where can I find info on the logger (flex 2/ as3)? is it available
 publicly?

 Thanks,

 -Scott

 On 1/9/07, John Grden [EMAIL PROTECTED] wrote:
 
  LOL, i'm getting there I promise!!
 
  I have Xray logger for Flex2 / as3 apps and have been using that for a
  while
  now.  But as for a connector that does the inspection, I'm working on
 it
  now.  There's been a lot of requests ;)
 
  On 1/9/07, slangeberg [EMAIL PROTECTED] wrote:
  
   Does XRay work with AS3 / Flex 2 apps?
  
   -Scott
  
   On 1/8/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
   
There's a standalone debug executable available too at
   
http://www.osflash.org/xray/
   
   
BLITZ | Steven Sacks - 310-551-0200 x208
   
   
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto: [EMAIL PROTECTED] On Behalf
 Of [EMAIL PROTECTED]
 Sent: Monday, January 08, 2007 3:54 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flash Tracer / FF2

 I can do you one better. Download the XRay connector and
 classes from Blitz agency and use this link
 http://www.rockonflash.com/xray/flex/Xray.html and tell me
 what you think ;)

 T

 - Original Message -
 From: Eric Lee [EMAIL PROTECTED] 
 To: 'Flashcoders mailing list' 
 flashcoders@chattyfig.figleaf.com
 Sent: Monday, January 08, 2007 5:42 PM
 Subject: [Flashcoders] Flash Tracer / FF2

  For those of you who haven't used it, there's a cool FF
 plugin called
  Flash
  Tracer (https://addons.mozilla.org/firefox/3469/) that lets
 you view any
  traces generated by a SWF within firefox.
 
 
 
  My problem is that, since upgrading to FF2, I haven't been
 able to get it
  to
  work properly. Has anyone had similar issues / know of a fix?
 
 
 
  Thanks!
 
  -Eric
 
 
 
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Re: [Flashcoders] Flash Tracer / FF2

2007-01-09 Thread John Grden

why I oughtta...pow, right in the kisser!

The Flex2 interface will talk as2 or as3 apps that use the logger.  AS3
doesn't have any other functionality other than logging.  It uses local
connection with AMF0 so it's the same across the board.

does that answer your question?  If you're not using the Flex2 version, here
it is online:
http://www.rockonflash.com/xray/flex/Xray.html

On 9 Jan 2007 20:04:26 -, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:


its about time you provided something of value to the community Grden...
:) grant ducks!

looking forward to seeing this! Is the xray viewer a new version or is it
still flash 8 ? (I'm using xray with a flash app under flash 8 thats being
loaded into a flash 9 flex app, not quite sure how I'm going to log both :)
)




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Re: [Flashcoders] Flash Tracer / FF2

2007-01-09 Thread John Grden

;)

if you have to apps sending it log data, that works just fine, however, it
doesn't support looking at 2 separate apps yet.  I DO have plans on how to
fix that so you can inspect 2 applications and select from any one flash app
thats registered with Xray.

On 9 Jan 2007 20:22:41 -, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:



lol, had to have my weekly crack at you :)

How does it react to two clients trying to send it data, I've never really
tried it with local connection, since my flash 8 system will be talking to
it at the same time as the flex app...

yes I'm using the flex 2 release, you chastized me last time I used an old
version :)

Grant




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Re: [Flashcoders] which tool to 3d rotate image?

2006-12-28 Thread John Grden

http://www.roanesky.com/swf/test.html - (done in PV3D)

this guy did it 2 different ways, yesterday, he had a building in a city
scape clickable.  Today he posted a question about this having planes that
are clickable.

Don't know if that helps, but there you have it ;)

On 12/28/06, Zeh Fernando [EMAIL PROTECTED] wrote:



 I'm trying to figure out which tool is best to 3d rotate an image on a
 plane.
 Something like this:
 http://karmapop.com/content/cardFlip.swf

 but with a dynamically loaded image on the front and another image
 on the back with a font superimposed on it.  this is going to be a
 postcard.
 this is basically a shape tween, but where an image is being distorted.
 I want the animation to be as smooth as possible, the file size to be
 as small as possible, and keeping it to Flash 7 to allow the most
 people to use it.


 Sandy
 http://www.mosessupposes.com/Fuse/
 http://hosted.zeh.com.br/mctween/

Fuse, MC Tween, Laco's Tween or any other tween won't do the job.
They're just tweening engines, so they'd only be used when setting the
angle of the thing. Say, from 0 to 360 using different equations.
Useful, but to properly *project* the object, to draw the thing, you'd
need something else. It's not their job.


 Papervision3d

Papervision3d and Sandy will do the job *fine*, but from what I've seen
they're meant for Flash 8+ because they use BitmapData to do it.


 Something else?

Well, how dependent you are of Flash 7?

To do this on Flash8+, you'd use Papervision3d or Sandy. It's probably
not very painful.

On Flash7, you would need to do the proper 3d transformation *and* all
projection. I don't think there's any 'ready-made' engine for that, so
basically, you'll need to map and rotate all vectors, then project all
triangles using skewing and masks. This is possible, but it's pretty
ugly compared to the easier/faster BitmapData fill.

A similar technique has been used here:

http://www.nkag.co.jp/

You can't see, but each face is made of a bunch of triangles. However,
due to the complexity of the masks, you'll see artifacts once in a
while, and speed won't be exactly the best. The technique used by most
3d engines today is similar, but they simply fill the data instead of
creating movieclips with masks and skewing/scaling them.

So all in all, I'd recommend you using Sandy/Papervision3d instead,
under Flash 8. 90% of the user penetration seems good enough (specially
considering 7 is just a bit more, 95%).

Of course, you just scale your object vertically/horizontally... there
would be no perspective, but sometimes the simplest/easiest way is enough.

And finally, people, please keep this in mind when doing your 3d
rotations and face projections and whatnot:

http://hosted.zeh.com.br/misc/perspective.png



Zeh
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Re: [Flashcoders] XRay and projectors [SOLVED]

2006-12-26 Thread John Grden

Hey John thanks for posting the resolution for archive's sake, glad it
worked for you,

John

On 12/26/06, John Mark Hawley [EMAIL PROTECTED] wrote:


D'oh. I forgot to mention that I was using the Zinc wrapper. I managed to
discover a fix here:

http://www.mdmforum.com/forum/index.php?showtopic=16240b=1st=p=#entry

-mark




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[Flashcoders] Boids algorithm in as2 or as3?

2006-12-07 Thread John Grden

I've seen several entries about people who've toyed with it, but no posts
with actual code.

has anyone done the 3D conversion?  any links to 2d or 3d source would be
much appreciated ;)

thanks very much,

oh and \m/

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Re: [Flashcoders] Boids algorithm in as2 or as3?

2006-12-07 Thread John Grden

Yeah thanks Mike - I found a guy in Japan that listed his applets as free,
and asked for the source.  I'll let you know if that comes through.

If you found the as1 version, would you be willing to share?

On 12/7/06, Mike Mountain [EMAIL PROTECTED] wrote:


Hi John

I did an AS1 version ages ago - but I don't even know if I still have
the source - your best bet would probably to look for a Java or
Processing version then convert that

Cheers

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of John Grden
 Sent: 07 December 2006 16:42
 To: Flashcoders mailing list; flexcoders@yahoogroups.com
 Subject: [Flashcoders] Boids algorithm in as2 or as3?

 I've seen several entries about people who've toyed with it,
 but no posts with actual code.

 has anyone done the 3D conversion?  any links to 2d or 3d
 source would be much appreciated ;)

 thanks very much,

 oh and \m/

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Re: [Flashcoders] Boids algorithm in as2 or as3?

2006-12-07 Thread John Grden

thanks Jim, yeah, that link to red3d.com was my starting point and I
had scene posts about the adobe tests with as2/as3 versions.  I was
hoping someone knew if those were posted somewhere as I couldn't
locate a link.

I'll email someone over there and see what I can scare up!

thanks Jim

On 12/7/06, Jim Armstrong [EMAIL PROTECTED] wrote:

John Grden wrote:
 I've seen several entries about people who've toyed with it, but no posts
 with actual code.

 has anyone done the 3D conversion?  any links to 2d or 3d source would be
 much appreciated ;)
If memory serves, the Flash player team has a Boids test (written by
Jethro Villegas) in both AS2 and AS3, used to test player performance.
Perhaps they might be willing to release the source?

Craig Reynolds (http://www.red3d.com/cwr/steer/gdc99/index.html) is
well-known in the game industry for his Boids work.

http://www.red3d.com/cwr/boids/  - no actionscript as I recall, but good
info. and lots of other links.

There are several C++ and Java sources online,  but I've never looked at
any of them so can't vouch for them.

Hope this gives you a little more info. than you already have.

good luck!!

- ji\m/

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Re: [Flashcoders] Boids algorithm in as2 or as3?

2006-12-07 Thread John Grden

awesome, that page implemented the javascript version of it ;)

Thanks Matthais!

On 12/7/06, Matthias Dittgen [EMAIL PROTECTED] wrote:

you could start probably start here:

http://www.vergenet.net/~conrad/boids/
http://www.vergenet.net/~conrad/boids/pseudocode.html

Have fun,
Matthias
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Re: [Flashcoders] Boids algorithm in as2 or as3?

2006-12-07 Thread John Grden

YES please send it over when you can!

Thanks Trevor!

On 12/7/06, Trevor Burton [EMAIL PROTECTED] wrote:


Ar you still looking for this? I wrote a 3D implementation a while ago
from Conrad Parker's pseudocode - if you're still looking I'll scare It
up for you.

T

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Grden
Sent: 07 December 2006 18:19
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Boids algorithm in as2 or as3?

awesome, that page implemented the javascript version of it ;)

Thanks Matthais!

On 12/7/06, Matthias Dittgen [EMAIL PROTECTED] wrote:
 you could start probably start here:

 http://www.vergenet.net/~conrad/boids/
 http://www.vergenet.net/~conrad/boids/pseudocode.html

 Have fun,
 Matthias
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Re: [Flashcoders] Job Opportunity at Gaia Interactive (San Jose, CA)

2006-11-15 Thread John Grden

every recruiter please take note:  THIS is a decent looking Job
description!!

FINALLY.

On 11/15/06, David Andersen [EMAIL PROTECTED] wrote:


  Hello -

I'm handling all the recruiting for Gaia Interactive. They are searching
for Flash Developers in their San Jose, CA offices. Please read carefully
through the job description written below.  If you are interested, please
complete and send me the results of the flash test at the end of this email.

Are you interested in arranging for an interview? If so, please let me
know as soon as possible.

Here is what I need from you:

* An MS Word version of your current resume
* Clarification about when you are available for a phone interview
* A list of any questions that you have about the position, prior to the
interview

Regards,

Dave

David Andersen
ChiefPeople, Inc.
-
[EMAIL PROTECTED]
510.364.4246 | cell

PS - If you are not available for this position, but know of someone who
is a good fit, please refer them to me. Thanks!

_



  Position: World Class Flash Developer

Gaia Online is the first and largest virtual world for teens. In three
years, Gaia has grown to over 4 million registered users and over 2 billion
page views a month - all through word of mouth, with not a penny spent on
marketing or PR. The company is profitable. Recently, Benchmark Capital
(eBay) and Redpoint Ventures (MySpace) joined the board to help the founders
accelerate product development and Gaia's growth.

Gaia is looking for a developer who takes pride in their work and enjoys
pushing their creativity in game development! You'll be responsible for
creating top quality flash based online games and integrating them to our
site.

Qualifications:

- Experienced with online game programming using Flash (Actionscript)
and/or Director (Lingo). Experience with multi-user game is a plus.
- Advanced level action scripting skills; animation skills a plus
- Ability to work well with others and with minimal supervision.
- Must be very detail oriented and able to work in a fast-paced and
friendly environment
- Creativity in game designs a plus.
- Applicant is required to submit at least 2 sample games or sample work
that demonstrates skills.
- Avid gamer is a plus

Salary/Benefits:

Salary based on experience
Annual reviews
Stock options
Full Benefits, health, dental, vision, chiro, 401k

Free lunch, drink, and junk food

If interested, please contact David Andersen via the contact info below.

[EMAIL PROTECTED]


David Andersen
ChiefPeople, Inc.
-
510.364.4246 | office


  FLASH TEST


  How do you code to secure Flash movies?



  Where would you go if you need help on a Flash problem?



  There's a couple of ways to attach Actionscript 2.0 classes. Name those
ways and tell me what the benefits in them are.



  What are the advantages of using bitmap and vector graphics?



  What are some ways to optimize Flash movies?



  What are some ways to optimize Flash performance?


  Can you give me some valid points of using _global verses _root?




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Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR

2006-11-07 Thread John Grden

that's exactly what I thought ;(

say it just once MILLLIIOONNNdollars.

On 11/7/06, Carl Welch [EMAIL PROTECTED] wrote:


me too. I thought it was a 3 to 6 million dollar contract... In my
dreams...

On 11/6/06, Adam Pasztory [EMAIL PROTECTED] wrote:
 Darn.  When I saw the subject, I thought 3-6m was the pay.  ;)

 On 11/6/06, John Grden [EMAIL PROTECTED] wrote:
 
  maybe we should hand write some job descriptions that make sense, and
  point
  recruiters to them to help qualify what they're really after and, to a
  greater degree, what they're able to realistically find.
 
  I re-read, thinking that maybe this was multiple positions, but no -
it's
  for one: If you are interested in this position...Please only reply
if
  you
  are intermediate in both Flash AND Java
  (not one or the other).
 
  This is the part that kills me:
 
  * ActionScript - Low to Intermediate
  then...
  * Flash/ActionScript Developer: Strong Flash and ActionScript
 
  On 11/6/06, [EMAIL PROTECTED] 
  [EMAIL PROTECTED]
  wrote:
  
   This is my first post.  If I'm supposed to post Flash jobs
elsewhere,
   please
   let me know.  Thanks!
  
   --
   If you are interested in this position, please send resume to
   [EMAIL PROTECTED] Please include your desired
hourly
   rate
   as well. Please only reply if you are intermediate in both Flash AND
  Java
   (not one or the other).
  
   Location: Little Rock, AR
   Term: 3-6 month contract, possibly longer
   Hourly Rate: DOE
  
   Requirements:
  
   * Flash Design - Intermediate to Advanced
   * ActionScript - Low to Intermediate
   * Sysadmin experience with J2EE servers: Required for application
server
   setup and maintenance
   * Java Developer: This developer should have experience with
Servlets
  and
   JSP's. I would say intermediate java skills will be fine.
   * HTML/Javascript Developer: Strong Javascript skills
   * Flash/ActionScript Developer: Strong Flash and ActionScript
   * Artist: Some image manipulation skills will be require
  
   Description: Contractor will provide IT services related to a
leading
  edge
   technology website for a Fortune 500 company. This site is very
   interactive,
   leveraging flash components throughout. The pages are HTML files
with
  JSP
   sub-pages that are tied together using Javascript. Other sections
  include
   a
   3D image page which use a Viewpoint plugin along with a Java based
   technology.
  
  
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http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] class reloading

2006-11-06 Thread John Grden

Hey Hans, are you talking about a situation where ClipA would still be
running but you might introduce a new ClipB at runtime?

IE: like, if you had a multiplayer game running, and you updated one of the
avatar's swf's - you want that new SWF's code to be loaded and used without
restarting the app for everyone

is that what you're talking about?

On 11/6/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi list,

you've probably had this scenario before, you are loading clip B into clip
A
and B defines some classes.
Now you change B's classes, recompile and reload it into A, but since the
old classes are still there, B wont function as it should, unless you
restart A.

Now I can remove the classes from memory and force a reload, but I was
wondering if this is an 'accepted' thing to do, in other words, will it
get
me into trouble or not:)?
I'd like to hear your thoughts on this.

greetz
JC
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Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR

2006-11-06 Thread John Grden

maybe we should hand write some job descriptions that make sense, and point
recruiters to them to help qualify what they're really after and, to a
greater degree, what they're able to realistically find.

I re-read, thinking that maybe this was multiple positions, but no - it's
for one: If you are interested in this position...Please only reply if you
are intermediate in both Flash AND Java
(not one or the other).

This is the part that kills me:

* ActionScript - Low to Intermediate
then...
* Flash/ActionScript Developer: Strong Flash and ActionScript

On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:


This is my first post.  If I'm supposed to post Flash jobs elsewhere,
please
let me know.  Thanks!

--
If you are interested in this position, please send resume to
[EMAIL PROTECTED] Please include your desired hourly
rate
as well. Please only reply if you are intermediate in both Flash AND Java
(not one or the other).

Location: Little Rock, AR
Term: 3-6 month contract, possibly longer
Hourly Rate: DOE

Requirements:

* Flash Design - Intermediate to Advanced
* ActionScript - Low to Intermediate
* Sysadmin experience with J2EE servers: Required for application server
setup and maintenance
* Java Developer: This developer should have experience with Servlets and
JSP's. I would say intermediate java skills will be fine.
* HTML/Javascript Developer: Strong Javascript skills
* Flash/ActionScript Developer: Strong Flash and ActionScript
* Artist: Some image manipulation skills will be require

Description: Contractor will provide IT services related to a leading edge
technology website for a Fortune 500 company. This site is very
interactive,
leveraging flash components throughout. The pages are HTML files with JSP
sub-pages that are tied together using Javascript. Other sections include
a
3D image page which use a Viewpoint plugin along with a Java based
technology.


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Re: [Flashcoders] debugger works in flash

2006-10-27 Thread John Grden

Get Xray and save your hair:

www.osflash.org/xray

On 10/27/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
sure, press F1 and look up the chapter 'debugging in Flash'

kind regards,
JC


On 10/27/06, ~ *** $UHASINI *** ~ [EMAIL PROTECTED] wrote:

 Hi all
 Can everyone can help to solve my problem...
 Please explain how the debugger works in flash

 Thanx in advance

 Suhasini


 Ms. Suhasini Salunkhe.
 Web Developer
 Indian Institute of Technology
 Bombay - 400 076


 -
 Do you Yahoo!?
 Get on board. You're invited to try the new Yahoo! Mail.
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Re: [Flashcoders] LocalCOnnection/Standalone player bug

2006-10-25 Thread John Grden

;)  it's looking pretty good Austin!

I extended my own deadline to be whithin this week sometime ;)

I just wanted to get it somewhat usable before handing it out.  And last
night I was able to get the properties editing installed and working at a
very base version of what I've intended.

So, could be within tomrrow or friday

Thanks for asking

On 10/25/06, Austin Kottke [EMAIL PROTECTED] wrote:


John,

How's that flexible 24 October pre-alpha release looking? ;)

Best, Austin

-- Original Message ---
From: John Grden [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tue, 24 Oct 2006 23:53:51 -0400
Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug

 ah yes they seem to be the standalones as well. Cool, thanks muz, I'll
give
 them a go!

 On 10/24/06, John Grden [EMAIL PROTECTED] wrote:
 
  are they the local standalone players? the web players are the ones
that
  work
 
  On 10/24/06, Muzak [EMAIL PROTECTED]  wrote:
  
   Have you tried using the latest fp updates?
   http://www.adobe.com/support/flashplayer/downloads.html#fp9
   http://www.adobe.com/support/flashplayer/downloads.html#fp8
  
   regards,
   Muzak
  
   - Original Message -
   From: John Grden [EMAIL PROTECTED]
   To: Flashcoders mailing list  flashcoders@chattyfig.figleaf.com
   Sent: Wednesday, October 25, 2006 3:12 AM
   Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug
  
  
Yeah, i'm using the Flext2 version of xray and it does do the
   allowdomain.
On pc, it works without issue, this is only on the mac ;)
   
  
  
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Re: [Flashcoders] Localconnection bug?

2006-10-24 Thread John Grden

did you ever get an answer to this Serge?



On 4/28/06, Serge Jespers [EMAIL PROTECTED] wrote:


So I'm working on this site that uses a local connection between two
swf's...
I named that local connection SergesHistoryKeeper... It worked just
fine on Mac (both Safari and Firefox) but not on PC (neither in IE or
Firefox).

After going completely nuts in checking the code over and over, I
thought about changing the name... So I called it SergesHistory and
tried it again... And guess what... It worked on both PC and Mac...

So I started Googling to see if there was a limit for the size of the
connection name or something like that but apparently the only limit
of a local Connection is that you can only send 40k over it... But
that was certainly not the case... So I'm guessing this is probably a
bug... No?

Serge
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[Flashcoders] LocalCOnnection/Standalone player bug

2006-10-24 Thread John Grden

I'm seeing a weird problem with local connection on a mac.  if the swf's are
using the Mozilla plugin, they can communicate, but if either of them are
using the debug or stand alone player then it no worky.

I have Xray running in SWHX, and it's able to communicate with a website
with the xray connector. However, it cannot communicate with a swf loaded in
Flash IDE or in a stand alone player.  Likewise, if I run the Xray.swf in a
standalone player, it cannot communicate via local connection with any swf.

Is this a known issue on the mac?

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Re: [Flashcoders] LocalCOnnection/Standalone player bug

2006-10-24 Thread John Grden

Yeah, i'm using the Flext2 version of xray and it does do the allowdomain.
On pc, it works without issue, this is only on the mac ;)

On 10/24/06, Muzak [EMAIL PROTECTED] wrote:


are any of those swf's fp9?

I've created my own little Flex/Zinc debugger and found that you now
*have* to specify .allowDomain() in combination with the
underscore name for LocalConnection to work across domains (or one running
in browser, other on desktop)

// receiver in Flex
this.debug_conn = new LocalConnection();
this.debug_conn.allowDomain(*);
this.debug_conn.client = this;
this.debug_conn.connect(__mdmDebugger);

Not sure if this is what you're running into, but adding allowDomain()
fixed my little [de]bugger ;-)

regards,
Muzak

- Original Message -
From: John Grden [EMAIL PROTECTED]
To: Open Source Flash Mailing List osflash@osflash.org; Flashcoders
mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 25, 2006 2:06 AM
Subject: [Flashcoders] LocalCOnnection/Standalone player bug


 I'm seeing a weird problem with local connection on a mac.  if the swf's
are
 using the Mozilla plugin, they can communicate, but if either of them
are
 using the debug or stand alone player then it no worky.

 I have Xray running in SWHX, and it's able to communicate with a website
 with the xray connector. However, it cannot communicate with a swf
loaded in
 Flash IDE or in a stand alone player.  Likewise, if I run the Xray.swfin a
 standalone player, it cannot communicate via local connection with any
swf.

 Is this a known issue on the mac?

 --
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Re: [Flashcoders] LocalCOnnection/Standalone player bug

2006-10-24 Thread John Grden

are they the local standalone players?  the web players are the ones that
work

On 10/24/06, Muzak [EMAIL PROTECTED] wrote:


Have you tried using the latest fp updates?
http://www.adobe.com/support/flashplayer/downloads.html#fp9
http://www.adobe.com/support/flashplayer/downloads.html#fp8

regards,
Muzak

- Original Message -
From: John Grden [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 25, 2006 3:12 AM
Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug


 Yeah, i'm using the Flext2 version of xray and it does do the
allowdomain.
 On pc, it works without issue, this is only on the mac ;)



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Re: [Flashcoders] LocalCOnnection/Standalone player bug

2006-10-24 Thread John Grden

ah yes they seem to be the standalones as well.  Cool, thanks muz, I'll give
them a go!

On 10/24/06, John Grden [EMAIL PROTECTED] wrote:


are they the local standalone players?  the web players are the ones that
work

On 10/24/06, Muzak [EMAIL PROTECTED]  wrote:

 Have you tried using the latest fp updates?
 http://www.adobe.com/support/flashplayer/downloads.html#fp9
 http://www.adobe.com/support/flashplayer/downloads.html#fp8

 regards,
 Muzak

 - Original Message -
 From: John Grden [EMAIL PROTECTED]
 To: Flashcoders mailing list  flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, October 25, 2006 3:12 AM
 Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug


  Yeah, i'm using the Flext2 version of xray and it does do the
 allowdomain.
  On pc, it works without issue, this is only on the mac ;)
 


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Re: [Flashcoders] Is there a Flowchart Opensource Project based on Flash?

2006-10-22 Thread John Grden

have you checked over at www.osflash.org?

On 10/22/06, Jason Jiang [EMAIL PROTECTED] wrote:


Hello, everyone,please tell me if there is a Flowchart project based on
Flash to be used for development? Thanks!


Jason Jiang
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Re: [Flashcoders] FLASC problem

2006-10-16 Thread John Grden

yeah usually when I get that it's because my file (swf) is read only.  If
you're running any source control and have to check out the file, that could
be the issue.

That's what that error means essentially :  Can't load SWF ;)

On 10/16/06, Merrill, Jason [EMAIL PROTECTED] wrote:


Having problems e-mailing the osflash list, so I thought I'd try here.
I'm trying to get FLASC working and I keep getting an error:

While executing in myproject.fla, Javascript error(s) occurred:
Missing ) after argument list.

I don't see any errors in my .fla or in my .as class.  I have MTASC set
up right in FLASC and the project classpaths as far as I can tell. It
previews the .swf, but the .swf does not have the injected updated class
code.  Any ideas?

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions




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Re: [Flashcoders] FLASC problem

2006-10-16 Thread John Grden

yeah when using MTASC without flasc that's true, but with FLASC, it fails
internally and gives that JSFL message.

I need to catch that error and provide a nice message about what could be
wrong

On 10/16/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Unlike Flash, which if a compile fails during it, the swf is
unlaunchable, mtasc fails before it injects the code.  You're not seeing
a swf preview, it's just launching the swf that exists.

FLASC uses MTASC but it doesn't react to a failed build, possibly
because it doesn't know the compile failed?  Not sure on that.  At any
rate, I don't know the solution to your problem, perhaps Grden's
suggestion applies, but at least you now know that it will launch the
swf regardless of the success of the compile.
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Re: [Flashcoders] swfObject problem

2006-10-14 Thread John Grden

he's not describing dropping of framerate, he's describing that he can no
longer drag the ship around:

But when I use swfObject to publish it, it starts droping the drag of the
ship.

when he uses swfObject, he looses that functionality.  It's not a
performance question, its a functionality question.

hth,

jpg

On 10/14/06, Marc Hoffman [EMAIL PROTECTED] wrote:


Performance hit means a reduction in performance (extra burden on
the CPU), which is what you described. Why don' t you change the code
and see if that fixes it?

At 09:36 PM 10/13/2006, you wrote:
Is that the problem?

- Original Message - From: Marc Hoffman 
[EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it,
lose it. It results in a performance hit.
At 07:30 PM 10/13/2006, you wrote:

Hey All,

I am making this game that allows you drag around a ship and shoot
things. It works fine when I let Flash publish the HTML:

http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag
of the ship.

http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?


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Re: [Flashcoders] Flashcom hosting

2006-10-11 Thread John Grden

check out influxis.com, they're awesome

On 10/11/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


is this the default?

i've been using fms on my company servers and i got everything fine with
this, but i just signed a flashcom host service for my own use and my
folder structure is empty, no scriptlibs, apllication, documentaion or
anyother folder, is this the default?
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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread John Grden

Just an update: I work as a contractor now - not employeed by Blitz since
August 1st.

On 10/3/06, Ray Chuan [EMAIL PROTECTED] wrote:


Hi,

Curiously, John Greden, who is from the same agency as you, happens to
be an active promoter of Xray on this and other list(s). If John can
do it, there's no reason why Nicholas can't.

On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  Would be interesting to compare with recently released Screenweaver HX
  (http://haxe.org/swhx).

 ...says one of the authors of Screenweaver HX.  Being a shill doesn't
 work unless you use a different name.  ;)
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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread John Grden

Some updates on your knowledge of SWHX

1.  SWHX is completely new, open source and cross-platform
2.  The old version was the bench mark to which other's hoped to attain and
worked great.
3.  The version you speak of, as I have heard, was a version that was
modified for a company you worked for - a company who's owner was a
liar/fraud and never paid for the services he hired Edwin to do.  I believe
also, that that version was left buggy BECAUSE of the non-payments and
therefore, was never completed/fixed/updated/made right.
4.  Nicolas only did a port from C++ to C on the windows platform.
Edwin/team have taken it from there to the mac platform.  Haxe/Neko make
everything else possible, crossplatform and very consistent with a standard
of coding that remains from platform to platform.

IMO, the reason Screenweaver was made open source is because it was a
mess and the only way to clean it up was to invite other coders to get
involved and help fix all its problems.  I'm all for open source, but
the original Screenweaver code was so bad, I can't bring myself to rely
on it.

5.  That's not true - and is a slap in the face to the guys who worked on
it.  Of whom, I am good friends with.  Screenweaver was for-profit with 3
partners.  The company folded and later, Edwin encouraged going open source
with it because it was collecting dust and there were alot of requests for
it to return.  Mainly based on the buggy issues with OTHER wrappers.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as mProjector, were far more
stable than Screenweaver.  I would trust any wrapper except Screenweaver
to handle functionality that mProjector doesn't have.

6.  Ok.  The UI sucks and is completely off track with other wrapper
applications.  In an attempt to be innovative, they've left other's behind
who don't have time to think like their innovators.  They assume WAY too
much for you and like I said, the interface is so counter intuitive it makes
it impossible for advanced users to use it in powerful ways.  Now, it's been
a while since I've tryied mProjector, and I've heard plenty of good things,
but my last experience basically left me with asking Edwin where the hell
is screenweaver?!?.  So, I apologize if it's come along way with the
UI/tools.  Good for them.

creating a SWHX app is cake and updating the SWHX engine/files to the latest
releases is a commandline away - it's so easy, a caveman could do it.

In fact, I've been running Xray with it for the past 3 weeks and it's run
wonderfully and has been a beauty to maintain/update.

Also, Edwin/Nicolas are very responsive - any time a feature is asked for or
a bug is reported, they are either fixing already, or adding that feature
overnight in many cases.

anyway, I hope that helps clear up the confusion.


On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Promoting it is one thing, but his post was not a promotional post, but
more that of a call to action from an impartial party, which he is not.

I don't think Screenweaver being open and free makes it better
considering Screenweaver before it was open and free was, simply put,
bad.  Here are some facts about Screenweaver.

It was extremely buggy,
had features that simply did not work,
was unstable and would crash without warning and with no notification,
had issues with ATI cards when Microsoft Outlook was open,
had issues where the CPU usage would spike to 99% and never release
making Windows (and the SW app) unresponsive requiring a task manager
force quit,
had a terrible API for doing the most simple things (something like
15-20 lines of code to make a system tray icon compared to ONE line of
code in mProjector,
had many functions required 5+ arguments, which reflects poor planning)

And the list goes on and on.

I wouldn't recommend trusting anything that was based on such bad code
unless it was completely rewritten from scratch, which I'm not sure it
was.

Contrary to that, mProjector has always been rock solid and well thought
out and has had asynchronous support since the beginning while all other
wrapper developers could not figure how to do it for years.  Let me
stress that - for years nobody knew how the author of mProjector
provided asynchronous support despite their best efforts, and there was
plenty of effort from all the wrapper developers.

Now that the facts are out of the way, it's time for my opinions.

I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as 

Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread John Grden

I think that's fair enough :)

On 10/3/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:



I'm glad to hear the new version is performing better than the old one.
Indeed, it appears that Screenweaver deserves another look.





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Re: [Flashcoders] tracing function calls

2006-09-29 Thread John Grden

and xray uses Hans class resolver ;)

I've had this situation before as well, and what I did was create a base
flash movie that loaded the 3rd parties SWF in.  Xray was in the library and
ready to inspect their swf.  THe only problem with that is something might
break since now, that swf isn't at _level0.  For that, you might try setting
_lockroot = true on the swf that's loaded and go from there.

On 9/29/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
there are different options, i think as2lib has some kind of AOP
mechanisms,
allowing you to add aspects to your code, eg a logging aspect. Not
entirely
sure about this but i think in this case it would come down to walking the
global tree, through all classes (assuming everything is as2), walking
through all functions in all classes and wrapping them the way Ray did
below.

If you'd use xflas2 (osflash.org/xflas2) with this, the classfinder and
functionfinder would already have been provided, and you could set a
FunctionHandler on the FunctionFinder which does the wrapping for you. I
am
working on having xflas2 provide the functionality you mention out of the
box, but for now, you'd have to add it yourself.
The nice thing with xflas2 though is that you could use:
Logger.markEntry(arguments);
instead of
   trace({function: prop args: +arguments+});

and it would trace for example ClassA.methodA called from
ClassB.methodBwith arguments (1,2,3,4)

Since I havent gotten to doing myself yet, I can't tell what kind of
problems you'll encounter and if its possible at all:)
Another great tool to inspect your movie would be Xray ofcourse (
osflash.org/xray).

greetz
JC

On 9/29/06, Ray Chuan [EMAIL PROTECTED] wrote:

 Hi,

 try this:

 function wrapper(obj:Object, prop:String):Void {
 var f:Function = Function(obj[prop]);
 obj[prop] = function() {
trace({function: prop args: +arguments+});
return f.apply(obj, arguments);
 }
 }

 Let's say you want to wrap around the function Kite.fly:

 wrapper(Kite, fly);

 You could easily write something that wraps every method.

 On 9/28/06, Vishal Kapur [EMAIL PROTECTED] wrote:
  I am trying to debug a third-party flash movie (so I don't have direct
  access to the code, but I can ask them to add small snippets).  What I
  would like to be able to do is to trace the name of a function/method
  and the arguments it is passed upon invocation of that function.  I
  need to be able to do that in a non-intrusive and generic way.
 
  Wondering what people's thoughts are on this.  I can see a couple of
  potential ways this could be done: one, override some internal
  function that is used to make function calls; two, use a function like
  __resolve() that would get called when any defined function is
  invoked.  Anybody know if such things exist?  Or if there is some
  other, simpler way which I'm missing?
 
  Thanks,
  Vishal
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Re: [Flashcoders] movieclip._y = textField._height

2006-09-29 Thread John Grden

Keith Peters just told me about an old issue that _width is the actual last
property set on a movieclip.  So, when width was ready, then it was fully
initialized.  I assume that's why waiting until frame2 works.

if you were using MovieClipLoader, you could do your calcs when onLoadInit()
fires and safely set your coordinates.

I know I'm late to the discussion on a solution ;)

PS cussing doesn't bother me - it's the reason WHY I cuss that bothers me
;)  Developers cuss.  That's a fact.  They just do it off list ;)

On 9/29/06, Lieven Cardoen [EMAIL PROTECTED] wrote:


It looks more like you have to wait a frame to get the correct height.

Strange thing is that most of the times, getting the height works fine,
but once in a while it fails.

Lieven

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Francis
Turmel
Sent: donderdag 28 september 2006 20:09
To: Flashcoders mailing list
Subject: Re: [Flashcoders] movieclip._y = textField._height

I wrote my solution to this a couple weeks ago (never got any answers if
it
worked for the person who asked though).

take a look here:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/170985.ht
ml

It seems that the first use of a text height in actionscript can be
unreliable
but from the second time you reference it it looks fine.

So if my theory holds its ground, your first use (the trace()) would
print
out
the wrong value, but your assignment afterwards will be ok.
Remove the trace and it shouldn't work.

I'd love to have some feedback on this, its an intriguing one.

hope this helps,

- Francis



On 9/28/06, vic [EMAIL PROTECTED] wrote:

 Haha, I would seriously take that bet.  You have to listen to what he
is
 saying, xray will trip you out; not only can you control anything in
your
 swf at runtime but you can also view all of its properties.  I am new
to it
 so i don't know all it can do but I KNOW it can help you with _height.

 V
 - Original Message -
 From: John Grden [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, September 28, 2006 9:17 AM
 Subject: Re: [Flashcoders] movieclip._y = textField._height


  sure it does (xray) - it has a logger too and it includes a
timestamp
 (which
  trace does not) - so, I would say it's actually a bit stronger of a
tool
 for
  timing issues ;)
 
  I got $20 that says he figures out the problem in under 10 minutes
with
  xray.
 
  :)
 
  On 9/28/06, Brian Williams [EMAIL PROTECTED] wrote:
 
  A trap I often fall into when debugging flash is missing the
  obvious.  Take
  for example,
 
   If I put movieclip._y = 60 , it works fine
   If I put movieclip._y = textField._height , it doesn't work
fine
 
  and then
 
   trace(textField._height) prints 60, yes.
 
  then my question would be - did you trace at the same point in time
 that
  set
  _y? i.e. does your code look like
 
  trace(textField._height);
  movieclip._y = textField._height;
 
  if that prints 60, and the movieclip ends up at 0, then what that
 means,
  most likely, is that you set it 60, but then set it to 0 somewhere
 else.
  I've often lost an hour trying to debug similar issues.  It traces
out
 to
  something and I set it to that, but it doesn't work.  Well, maybe
it
 did,
  and then some other point of the code changes the _y value.  Or you
had
 a
  typo, etc.
 
  Maybe the textField's height is 60 once it has text in it, but
you're
  setting the y position before you put in the text. And so on.
 
  Xray is a great tool for inspecting the program's run-time state,
but
 it
  doesn't help as much with debugging timing dependencies.
 
  --Brian
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Re: [Flashcoders] movieclip._y = textField._height

2006-09-28 Thread John Grden

sure it does (xray) - it has a logger too and it includes a timestamp (which
trace does not) - so, I would say it's actually a bit stronger of a tool for
timing issues ;)

I got $20 that says he figures out the problem in under 10 minutes with
xray.

:)

On 9/28/06, Brian Williams [EMAIL PROTECTED] wrote:


A trap I often fall into when debugging flash is missing the
obvious.  Take
for example,

 If I put movieclip._y = 60 , it works fine
 If I put movieclip._y = textField._height , it doesn't work fine

and then

 trace(textField._height) prints 60, yes.

then my question would be - did you trace at the same point in time that
set
_y? i.e. does your code look like

trace(textField._height);
movieclip._y = textField._height;

if that prints 60, and the movieclip ends up at 0, then what that means,
most likely, is that you set it 60, but then set it to 0 somewhere else.
I've often lost an hour trying to debug similar issues.  It traces out to
something and I set it to that, but it doesn't work.  Well, maybe it did,
and then some other point of the code changes the _y value.  Or you had a
typo, etc.

Maybe the textField's height is 60 once it has text in it, but you're
setting the y position before you put in the text. And so on.

Xray is a great tool for inspecting the program's run-time state, but it
doesn't help as much with debugging timing dependencies.

--Brian
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Re: [Flashcoders] Using XRay

2006-09-28 Thread John Grden

all downloads:
http://www.osflash.org/xray#downloads

Latest interface:
http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw

Connector:
http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw

Just doubleclick to install the mxp, then you'll see xray in your components
panel. You can drag it into your library and leave it or put it on stage for
a quick/dirty FPS meter

hth,

jpg

On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:


I've seen lots of people posting about XRay lately, but I haven't had luck
with it, yet.

I do have the executable running, but I don't have the Connector to the
Flash IDE. Can anyone post a link to download that? I have not been able
to
find it!

: : ) Scott
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Re: [Flashcoders] Delegating Events and AS2

2006-09-27 Thread John Grden

I think Delegate gives you what you're talking about Vic - control over your
scope issues.  Delegate enables you to manage scope with in your class.  So,
if you have an XML object and you want to maintain the response/return in
your class, you do just as Dan has described.

make sense?

On 9/27/06, vic [EMAIL PROTECTED] wrote:


Danno, that is really cool, I will try that but I have done it, I made a
site template that, when a button is clicked it dispatches an Event...but I
had the hardest time doing it.  I am looking for a simple way to do it that
works in a Class. without worrying about scope.  Mine relies heavily upon
scope.  Anyone have any example?  Thanks, V


-- Original Message --
From: Dan Rogers [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date:  Tue, 26 Sep 2006 20:55:32 -0700

Vic, if you've ever used the XML or NetStream classes... it mimics
those types of event updates.  For example...

var xmlData = new XML();
xmlData.onLoad = function () {
   // gets invoked by the XML instance
}

So if you delegate the onLoad method, you get something like this:

xmlData.onLoad = Delegate.create(this, xmlDataLoad);

... which is essentially what I am trying to do with my own classes.
Another reason I like delegating events this way, is that the
compiler will catch typos in the names of the event functions, so I
am not searching around trying to figure out why a certain event is
not firing.

-Danro


On Sep 26, 2006, at 7:06 PM, vic wrote:

 Hey Dan, I like the way you do it, its pretty simple.  But here is,
 what probably will be an incredibly stupid question:

 How do I capture the event?  Thanks, V

 I personally use an extremely simplified way of dealing with events.
 I've used EventDispatcher before, but it feels like overkill most of
 the time.  I realize my method has no ability to multicast events,
 but it's quick, easy to read and gets the job done.

 Here's an example:

 ___
 // WidgetManager.as

 import mx.utils.Delegate;

 class WidgetManager {
 private var _widget1:Widget;
 private var _widget2:Widget;

 public function WidgetManager (timeline:MovieClip) {
 _widget1 = new Widget(1, timeline.widget1_mc);
 _widget1.clickEvent = Delegate.create(this, widgetClick); // add event

 _widget2 = new Widget(2, timeline.widget2_mc);
 _widget2.clickEvent = Delegate.create(this, widgetClick); // add event
 }

 private function widgetClick (eventObj:Object):Void {
 trace(widget  + eventObj.id +  was clicked);
 eventObj.target.clickEvent = null; // remove event
 }
 }

 ___
 // Widget.as

 import mx.utils.Delegate;

 class Widget {
 public var clickEvent:Function; // event method
 private var _id:Number;
 private var _buttonMC:MovieClip;

 public function Widget (id:Number, mc:MovieClip) {
 _id = id;
 _buttonMC = mc;
 _buttonMC.onPress = Delegate.create(this, buttonPress);
 }

 public function buttonPress ():Void {
 clickEvent({target:this, id: _id});
 }
 }




 On Sep 26, 2006, at 12:09 PM, Sean Scott wrote:

 Hi All!,

 wondering if someone can point me in the right direction.  I am
 trying
 to find a ASBoradcast / Event Dispatcher light model for my app.

 Basically i have a number of MCs that will have to either react to
 events being broadcast or broadcast their own.

 I have Essential AS2 by Colin Moock.  Trying to find something i can
 import and maybe pass scope to it, vs have my main class extend it.

 I've googled, searched the archived and exausted my more talented
 flash developer friends.

 Thanks,
 Sean
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Re: [Flashcoders] Delegating Events and AS2

2006-09-27 Thread John Grden

I'm not totaly sure, but you don't have to specify target - that's something
that Delegate already adds to the event object it passes along

On 9/27/06, vic [EMAIL PROTECTED] wrote:


John, I think so but what I am trying to do it set up a BtnFunc Class that
I can pass an argument to in order to set up the functionality of the button
(argument bein the button instance name).  I am pretty close I have this so
far:

FLA (with btnOnStage on stage):

import mx.utils.Delegate;
function handleEvent(eventObj) {
trace('handleConstruct')
trace(eventObj.target);
trace(eventObj.type);
trace(eventObj.message);
trace(eventObj.time);
}
var myBtnClass = new BtnFunc(0, btnOnStage);
myBtnClass.addEventListener('click', Delegate.create(this, handleEvent));

--


Class (BtnFunc.as):

import mx.events.EventDispatcher;
import mx.utils.Delegate;
class BtnFunc {
var addEventListener:Function;
var removeEventListener:Function;
var dispatchEvent:Function;
function BtnFunc(id, btn) {
EventDispatcher.initialize(this);
btn.onRelease = function() {
trace('dispatching event');
dispatchEvent({type:'click', target:this,
message:btn+' was clicked'});
};
}
}


It is firing off the event perfectly but my listener is not getting it and
thus not running the handleEvent func.  What's the prob?


var myClass = new Timer(1000);
myClass.addEventListener('timeout', Delegate.create(this,
handleConstruct));

- Original Message -
From: John Grden [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, September 27, 2006 8:13 AM
Subject: Re: [Flashcoders] Delegating Events and AS2


I think Delegate gives you what you're talking about Vic - control over
your
 scope issues.  Delegate enables you to manage scope with in your
class.  So,
 if you have an XML object and you want to maintain the response/return
in
 your class, you do just as Dan has described.

 make sense?

 On 9/27/06, vic [EMAIL PROTECTED] wrote:

 Danno, that is really cool, I will try that but I have done it, I made
a
 site template that, when a button is clicked it dispatches an
Event...but I
 had the hardest time doing it.  I am looking for a simple way to do it
that
 works in a Class. without worrying about scope.  Mine relies heavily
upon
 scope.  Anyone have any example?  Thanks, V


 -- Original Message --
 From: Dan Rogers [EMAIL PROTECTED]
 Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Date:  Tue, 26 Sep 2006 20:55:32 -0700

 Vic, if you've ever used the XML or NetStream classes... it mimics
 those types of event updates.  For example...
 
 var xmlData = new XML();
 xmlData.onLoad = function () {
// gets invoked by the XML instance
 }
 
 So if you delegate the onLoad method, you get something like this:
 
 xmlData.onLoad = Delegate.create(this, xmlDataLoad);
 
 ... which is essentially what I am trying to do with my own classes.
 Another reason I like delegating events this way, is that the
 compiler will catch typos in the names of the event functions, so I
 am not searching around trying to figure out why a certain event is
 not firing.
 
 -Danro
 
 
 On Sep 26, 2006, at 7:06 PM, vic wrote:
 
  Hey Dan, I like the way you do it, its pretty simple.  But here is,
  what probably will be an incredibly stupid question:
 
  How do I capture the event?  Thanks, V
 
  I personally use an extremely simplified way of dealing with events.
  I've used EventDispatcher before, but it feels like overkill most of
  the time.  I realize my method has no ability to multicast events,
  but it's quick, easy to read and gets the job done.
 
  Here's an example:
 
  ___
  // WidgetManager.as
 
  import mx.utils.Delegate;
 
  class WidgetManager {
  private var _widget1:Widget;
  private var _widget2:Widget;
 
  public function WidgetManager (timeline:MovieClip) {
  _widget1 = new Widget(1, timeline.widget1_mc);
  _widget1.clickEvent = Delegate.create(this, widgetClick); // add
event
 
  _widget2 = new Widget(2, timeline.widget2_mc);
  _widget2.clickEvent = Delegate.create(this, widgetClick); // add
event
  }
 
  private function widgetClick (eventObj:Object):Void {
  trace(widget  + eventObj.id +  was clicked);
  eventObj.target.clickEvent = null; // remove event
  }
  }
 
  ___
  // Widget.as
 
  import mx.utils.Delegate;
 
  class Widget {
  public var clickEvent:Function; // event method
  private var _id:Number;
  private var _buttonMC:MovieClip;
 
  public function Widget (id:Number, mc:MovieClip) {
  _id = id;
  _buttonMC = mc;
  _buttonMC.onPress = Delegate.create(this, buttonPress);
  }
 
  public function buttonPress ():Void {
  clickEvent({target:this, id: _id});
  }
  }
 
 
 
 
  On Sep 26, 2006, at 12:09 PM, Sean Scott

Re: [Flashcoders] embedded font not displaying

2006-09-25 Thread John Grden

also, depending on the what sytles you apply to your html (IE: bi),
you'll have to embed that part of the font as well.

to do this,

1.  create a dynamic textfield on stage and select the font you want to use
2.  Click the render text as HTML button in the property inspector
3.  Double click to enter text
4.  type:  r b i bi
5.  select the b, click the bold button.  Select the i, click the
italic button, select bi and click the bold then italic button.
6.  what you should have is something that looks like this:  r b  i bi
7.  Click the embed... button - select Uppercase, Lowercase, Numerals,
Punctuation - click ok to close

put this textbox off stage somewhere and hide it.  It's only job is to
include the normal, italic, bold and bold/italic font outlines.  Create
another dynamic text box that will recieve your HTML formatted data and you
should be good.

hth vic!

Jpg

PS welcome to the crack habbit of FlashCoders ;)


On 9/25/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


Make sure you also have this line:
myText.html = true;


 Does anyone have the solution...it could be myText.htmlText = 'foo'
but I am not sure.

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Re: [Flashcoders] embedded font not displaying

2006-09-25 Thread John Grden

Yes, that's right, that'll make it big ;)  I've just given you a recipe to
get the fonts embedded for dynamic HTML work.  *how* you implement from
there is another matter.  But no matter what you do, Chinese character sets
can add alot.  I did a conversion of a site to Chinese about 3 months ago,
and someone on translation team embedded all on a single dynamic textbox
which caused the resulting swf to be 15mb ;)

On 9/25/06, vic [EMAIL PROTECTED] wrote:


But if ido this wont i have to embed fonts for all fonts (Chineese,
arabic, english, etc.)?  Doesnt that make the movie huge?



-- Original Message --
From: John Grden [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date:  Mon, 25 Sep 2006 14:27:47 -0400

also, depending on the what sytles you apply to your html (IE: bi),
you'll have to embed that part of the font as well.

to do this,

1.  create a dynamic textfield on stage and select the font you want to
use
2.  Click the render text as HTML button in the property inspector
3.  Double click to enter text
4.  type:  r b i bi
5.  select the b, click the bold button.  Select the i, click the
italic button, select bi and click the bold then italic button.
6.  what you should have is something that looks like this:  r b  i bi
7.  Click the embed... button - select Uppercase, Lowercase, Numerals,
Punctuation - click ok to close

put this textbox off stage somewhere and hide it.  It's only job is to
include the normal, italic, bold and bold/italic font outlines.  Create
another dynamic text box that will recieve your HTML formatted data and
you
should be good.

hth vic!

Jpg

PS welcome to the crack habbit of FlashCoders ;)


On 9/25/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:

 Make sure you also have this line:
 myText.html = true;


  Does anyone have the solution...it could be myText.htmlText = 'foo'
 but I am not sure.

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Re: [Flashcoders] embedded font not displaying

2006-09-25 Thread John Grden

also, finding that textfield was a complete nightmare until I got a hold of
gSearch ;)  I was able to bring up all dynamic textfields, click to each of
them through the list and find it within a couple of minutes ;)

I had meant to include this in the last post, just didn't know if I had
permission to say anything ;)  gSearch is in limited beta right now and
they're (Gskinner and the gang) trying to get it out.  I've used it on
serveral occasions with very large projects like the one mentioned and it
was an absolute God send.

On 9/25/06, John Grden [EMAIL PROTECTED] wrote:


Yes, that's right, that'll make it big ;)  I've just given you a recipe to
get the fonts embedded for dynamic HTML work.  *how* you implement from
there is another matter.  But no matter what you do, Chinese character sets
can add alot.  I did a conversion of a site to Chinese about 3 months ago,
and someone on translation team embedded all on a single dynamic textbox
which caused the resulting swf to be 15mb ;)

On 9/25/06, vic [EMAIL PROTECTED] wrote:

 But if ido this wont i have to embed fonts for all fonts (Chineese,
 arabic, english, etc.)?  Doesnt that make the movie huge?



 -- Original Message --
 From: John Grden  [EMAIL PROTECTED]
 Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Date:  Mon, 25 Sep 2006 14:27:47 -0400

 also, depending on the what sytles you apply to your html (IE: bi),
 you'll have to embed that part of the font as well.
 
 to do this,
 
 1.  create a dynamic textfield on stage and select the font you want to
 use
 2.  Click the render text as HTML button in the property inspector
 3.  Double click to enter text
 4.  type:  r b i bi
 5.  select the b, click the bold button.  Select the i, click the

 italic button, select bi and click the bold then italic button.
 6.  what you should have is something that looks like this:  r b  i bi
 7.  Click the embed... button - select Uppercase, Lowercase,
 Numerals,
 Punctuation - click ok to close
 
 put this textbox off stage somewhere and hide it.  It's only job is to
 include the normal, italic, bold and bold/italic font outlines.  Create
 another dynamic text box that will recieve your HTML formatted data and
 you
 should be good.
 
 hth vic!
 
 Jpg
 
 PS welcome to the crack habbit of FlashCoders ;)
 
 
 On 9/25/06, Mendelsohn, Michael  [EMAIL PROTECTED]
 wrote:
 
  Make sure you also have this line:
  myText.html = true;
 
 
   Does anyone have the solution...it could be myText.htmlText = 'foo'
  but I am not sure.
 
  ___
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Re: [Flashcoders] Movieclip To BitmapData won't work with .flv

2006-09-25 Thread John Grden

it won't work at all with an flv streaming over RTMP - you can't use
bitmapData with it at all.

Yeah I know, it sucks.

On 9/26/06, John VanHorn [EMAIL PROTECTED] wrote:


first thing that comes to mind is a cross domain issue. are you loading
the
flv from another domain? if so, bitmapdata.draw will not work.

On 9/25/06, Martin Baltzer Hennelund [EMAIL PROTECTED] wrote:

 Hi all,

 I'm using the BitmapData Object to take a snapshot of the pages in my
 flash app and it works fine on movieclips without a flv video player
inside.
 But on of the pages has an movieclip inside it which is playing
 (streaming) a flv file and when I try to take a snapshot of this page
 movieclip the bitmap objects returns empty (It is created but is blank).
 When I remove the movieplayer mc the bitmapdata is created correctly!

 What am I doing wrong or is this flash bug?

 Cheers Martin

 Heres my code

 //--
 public function toBitmapData(mContent:MovieClip):BitmapData{

   var width:Number  = Math.min( Math.ceil(mContent._width), 2880);
   var height:Number = Math.min(Math.ceil(mContent._height), 2880);

   var oBmp:BitmapData = new BitmapData(width,height, true, 0x55ff);

   oBmp.draw( mContent );

   //debugging
   var m:MovieClip = _level0.createEmptyMovieClip(mcTest, 9);
   m.attachBitmap(oBmp, 1);

   return oBmp;
 }
 //--

 -Oprindelig meddelelse-
 Fra: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] På vegne af Josh Santangelo
 Sendt: 25. september 2006 11:09
 Til: Flashcoders mailing list
 Emne: Re: [Flashcoders] Mute Flash Application, mac.

 There is a bug which you could potentially exploit for this.

 http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?
 catid=184threadid=1000550enterthread=y

 Note the last post. If MIDI is not set to 44.1, Flash can't output
 any audio.

 -josh

 On Sep 22, 2006, at 10:27a, aaron smith wrote:

  Does anyone know of an application that can mute flash or browsers
  for a
  mac?
 
  or maybe a way to do it through the terminal?
 
  thanks.
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Re: [Flashcoders] Software Development Position

2006-09-18 Thread John Grden

LOLOLOLOL

Is this because their job will be
fixing someone else's 5 year old spaghetti code? Then the kicker is
that this person must be in the Detroit area or willing to relocate.

Just had to laugh, that was hilarious

On 9/15/06, hank williams [EMAIL PROTECTED] wrote:


I am all for job postings, but I gotta tell ya, sometimes they just
say silly things.

4 years developing flash.
must know AS1 and AS2
Software development person (programmed before flash I presume)
Background in other languages and systems
Familiarity with design patterns
Good understanding of basic database issues
Not a position for an artist or designer.
Must be willing to relocate to Detroit area.

Ok, first of all, most people who have been doing flash for 4+ years
are artists or designers. Almost no serious programming was even
possible in flash before AS2 so by defining 4 years you are
essentially insisting that someone *not* be someone who has a
background in other languages and systems. I'm not saying they don't
exist at all, but it is such a silly requirement because it
inappropriately limits the pool. Of course insisting that someone be
an expert in AS1 is even more silly. Is this because their job will be
fixing someone else's 5 year old spaghetti code? Then the kicker is
that this person must be in the Detroit area or willing to relocate.

So in my mind, they are looking for the tiny pool of people that
studied computer science but were also interested in animation and so
dabbled in flash before it was real programmer ready and are willing
to move to one of the most depressed metropolitan areas in the US. And
I bet they wanna pay like 70-80k. Why cant people write intelligent
job specs. Oh and by the way I am not looking for a job I just find
this annoying that neither I nor any of the excellent programmers I
know (and I know quite a few) would qualify for this job.

I really wonder where some of these job specs come from.

Hank


On 9/15/06, swfer [EMAIL PROTECTED] wrote:
 iDashboards is one of the hottest software companies within Business
 Intelligence dashboards (www.iDashboards.com). Our customers include
 NASA, US Navy, Lockheed Martin, Johnson Controls and GE. We have an
 immediate position for a Senior Flash Developer with 4+ years of
 experience.

 If being part of a leading edge and innovative software company
 excites you, we have an excellent opportunity. We are seeking an
 experienced Software Developer who has a strong background in
 Flash/ActionScript. This is not a position for a Flash
 artist/designer, but for a software development person. Must have a
 thorough understanding of ActionScript 1 and 2, and how to write
 efficient code. Should have a background in other programming
 languages and systems as well. Should be comfortable with
 multi-person development projects, and working with other people's
 code.

 Must be reasonably well-versed in object-oriented software. Needs an
 understanding of XML, and its interface to ActionScript. Should be
 familiar with SQL and have a good understanding of basic database
 issues. Familiarity with design patterns is a plus, as is an
 understanding of user interfaces.

 OPPORTUNITY
 You will be part of our world-class Software Team:
 - Develop cutting edge enhancements to the existing software
 - Work with other Flash developers and Server-side Development team

 REQUIREMENTS
 - Must have 4+ years experience in Flash/ActionScript and object
 oriented programming
 - Must have developed database driven rich-media Flash applications with
XML
 - BS degree preferred and good work references

 The compensation plan is lucrative with a competitive base salary,
 bonus and stock options. The company also offers excellent medical
 and dental coverage along with 401K.

 Please email your resume  a cover letter addressing your
 qualifications. Qualified candidates must demonstrate verifiable
 references to be considered. Email to: [EMAIL PROTECTED]

 We will consider exceptionally qualified candidates from any where
 within the US or Canada who are willing to relocate to Detroit
 region. Our office is located in Troy, MI.
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Re: [Flashcoders] Xray trace problem

2006-09-16 Thread John Grden

yes, Karina - I too am sad ;(  we did alot of great work with the old
interface and you certainly influenced the current version since it's largly
based on the old one ;)

You ROCK!

don't be sad, be happy !

jpg


On 9/15/06, Karina Steffens [EMAIL PROTECTED] wrote:


Now I'm really hurt :~(

:P

 -Original Message-
 From: Chris Allen [mailto:[EMAIL PROTECTED]
 Sent: 13 September 2006 14:31
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Xray trace problem

 John,

 Maybe you should phase out the older interface all together.
 This way it's less to maintain and creates less confusion.
 The Flex 2 Xray interface is so bad ass that no one will miss
 the old one anyway.

 Just my opinion, take it or leave it.

 -Chris

 On 9/13/06, Cosmin Cimpoi [EMAIL PROTECTED] wrote:
  Hi John!
 
  I only use xRay as a standalone or projector so I didn't test the
  online one from rockonflash.com Except the Flash player 9 win
  projector version (build with Flex) the other
  2 didn't work for me. Those were running in the standalone
 Flash 8 player.
  So the factor that caused things to work after ruled out
 would be the
  Standalone Flash Player 8.5 and the Xray.exe v 1.2.5 But as
 it seems
  I'm among the few that had this issue could be a system problem.
 
  Thanks for xRay :)
 
  cosmin
 
 
  - Original Message -
  From: John Grden [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Thursday, September 07, 2006 4:43 PM
  Subject: Re: [Flashcoders] Xray trace problem
 
 
   man sorry about that Cosmin - so was the issue that you
 were running
   the SWF interface in the Flash 8 player in the browser/player?
  
   Thanks for letting me know,
  
   jpg
  
   On 9/7/06, Cosmin Cimpoi [EMAIL PROTECTED] wrote:
  
   Me again.
   It seems that it is a Player issue.
   Using the Windows Projector - Xray Interface seems to
 work fine (
   it uses the Adobe Flash Player 9 standalone) So the
 preoblem could
   lie in a number of places, especially the various players I have
   installed in the PC. Somenone had the problem before and climed
   that a reboot did the fix. Not for me. But I'm glasd that one of
   the Interfaces work. I just decided to go with xray
 exclusively and
   the bug was a bummer.
  
   cosmin
  
  
   - Original Message -
   From: Cosmin Cimpoi [EMAIL PROTECTED]
   To: Flashcoders List flashcoders@chattyfig.figleaf.com
   Sent: Thursday, September 07, 2006 2:15 PM
   Subject: [Flashcoders] Xray trace problem
  
  
   Hello everyone!
   Has anyone experience this while using xRay for debugging:
   - snapshot and propery manipulation works fine
   - the trace method does not output anything in the external
   interface I have the latest xray, Flash 8, WinXP sp2 with up to
   date patches and all.
   If the external interface is not open the traces go to the Flash
   Output panel just fine.
  
   I suspect that it's a LocalConnection security issue but
 still the
   property inspector works fine.
   I hope John Grden sees this but I'll file a bug nevertheless.
  
   cosmin
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Re: [Flashcoders] reflection update

2006-09-16 Thread John Grden

Yeah, your class works great and I've never had a problem with it!

THanks Hans!


On 9/15/06, Hans Wichman [EMAIL PROTECTED] wrote:


Hi peeps,

in the
http://chattyfig.figleaf.com/pipermail/flashcoders/2005-June/140802.html i
described a method for class name reflection I used.
I noticed a while ago it's being used here and there (xray, some arp
extensions, etc), so you might want to know it's been updated.

It's part of the xflas2 package now, and the updates are:
- a fix for the flash prototype chain bug was added (mainly meaning that
using ClassFinder.getPath(this) in a superclass will work as its supposed
to:))
- it can now be used to retrieve class names for objects, functionnames
for
functions, and classnames for functions (the class in which they have been
defined).
- partial package names can be registered now instead of root packages.

I know from John that he extended his version of it, to include a kind of
global sweep of all the classes, I haven't incorporated that yet, but may
do
so in the near future.
Use at your own risk ofcourse:)

Note that I use a kind of caching mechanism, which currently doesnt update
itself. If you use a scenario in which main.swf loads sub.swf which
contains
new classes, I assume sub.swf will register its classes on its own.

greetz
JC
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Re: [Flashcoders] {OT} Job Postings?

2006-09-14 Thread John Grden

I agree with you about those job postings that require the friggin' moon and
back.  I raked someone else over the coals for posting a job like that
earlier with a crapy pay scale.

I know that blitz has posted on this list recently with a large list of
requirements, but honestly, you shouldn't look at that as a show stopper.
You should submit your resume, then call them back and force an interview.
What can it hurt?  You've got nothing to loose, and chances are, if you hit
it off personally, there's a MUCH better chance you'll get through the front
door and working.

My story with blitz was just that:  I applied online, they sent me a letter
saying sorry, you're not qualified and I replied with Are you sure??.
Ivan called me that day, I got my first interview the next day, and had a
new job.   I didn't let the list of requirements stop me - I targeted them
based on their clients and projects and I wasn't going to hear no.  I knew
I could do it, and that was that.  Now, I will say, they DID ask me to send
in nearly every project I ever did and then I ran out of stuff to send ;)
So, as a final effort, I sent a screenshot of my old website with a
data/timestamp.  7hrs later, I completely rebadged my site and took another
snapshot and emailed the new code.

Yeah it's crazy, but hell, it cost me 7hrs or work, I got a new site out of
it, and the job I wanted.

I'm just saying - get creative if you're trying to break into larger
agencies.  Especially these days.  They're all looking, and if you have the
right frame of mind, you probably get a great job with tons of experience.
Then you *can* start to have a say in when / where you work and for how
much.

On 9/12/06, Count Schemula [EMAIL PROTECTED] wrote:


I'm struggling with this now, albeit at a lower level.

I am confident in my skills and my abilities, especially my ability to
pick things up quickly. I know I'm above average, but, in interviews,
people always want to see something very specific. Let me see an
example of this exact thing in your portfolio. Well, I'm sorry, my
portfolio is full of things I did to put food on the table, not to
meet the specific demands of some interview I have not been on yet. If
they'd look at my portfolio, they'd see than I was able to do a lot of
very varied things and one could assume that a lot of it required
solid problem solving skills that are very adaptable.

Part of the problem is the people who write the job descriptions are
still not realistic - expert in Maya, ASP, Java, Final Cut Pro Flash
Actionscript and some arcane CRM I've never heard of. I just don't
think there are many people who are experts in such diverse things. I
can work all of the design software, and am so-so at some code stuff.
I can do HTML, CSS, Coldfusion, mySQL. I can hack PHP scripts. I'm
never going to learn Java or ASP.

Another part of the problem, with corporate stuff anyhow, is being too
far removed from the real job. You have to go through a recruiter and
then through the corporation and it's like you never really get to the
people you'd be working with. I guess design firms and agencies are
not like this, but still...

Superstars are just few and far between, and since they can write
their own ticket, they are seldom seen.

I agree with the comment about geography free skill based teams being the
way.

Get people who are experts in the various skills, and manage them.

Can't do Java? No problem, we'll get one of our Java people to do it.

--
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Re: [Flashcoders] Xray trace problem

2006-09-14 Thread John Grden

yeah, I think you're right, I just haven't really thought about it or
discussed it, but I think you're right.

That and I just got Screenweaver/haxe wrapper working with Xray and so, I
can create projectors for Mac/Win/Linux right now and phase out the old one.

when I get back home, i'll post some test projectors for people to test on
the different platforms and we'll go from there

PS  haha, take it or leave it...you crack me up ;)

On 9/13/06, Chris Allen [EMAIL PROTECTED] wrote:


John,

Maybe you should phase out the older interface all together. This way
it's less to maintain and creates less confusion. The Flex 2 Xray
interface is so bad ass that no one will miss the old one anyway.

Just my opinion, take it or leave it.

-Chris

On 9/13/06, Cosmin Cimpoi [EMAIL PROTECTED] wrote:
 Hi John!

 I only use xRay as a standalone or projector so I didn't test the online
one
 from rockonflash.com
 Except the Flash player 9 win projector version (build with Flex) the
other
 2 didn't work for me. Those were running in the standalone Flash 8
player.
 So the factor that caused things to work after ruled out would be the
 Standalone Flash Player 8.5 and the Xray.exe v 1.2.5
 But as it seems I'm among the few that had this issue could be a system
 problem.

 Thanks for xRay :)

 cosmin


 - Original Message -
 From: John Grden [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, September 07, 2006 4:43 PM
 Subject: Re: [Flashcoders] Xray trace problem


  man sorry about that Cosmin - so was the issue that you were running
the
  SWF
  interface in the Flash 8 player in the browser/player?
 
  Thanks for letting me know,
 
  jpg
 
  On 9/7/06, Cosmin Cimpoi [EMAIL PROTECTED] wrote:
 
  Me again.
  It seems that it is a Player issue.
  Using the Windows Projector - Xray Interface seems to work fine (
it
  uses
  the Adobe Flash Player 9 standalone)
  So the preoblem could lie in a number of places, especially the
various
  players I have installed in the PC. Somenone had the problem before
and
  climed that a reboot did the fix. Not for me. But I'm glasd that one
of
  the
  Interfaces work. I just decided to go with xray exclusively and the
bug
  was
  a bummer.
 
  cosmin
 
 
  - Original Message -
  From: Cosmin Cimpoi [EMAIL PROTECTED]
  To: Flashcoders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, September 07, 2006 2:15 PM
  Subject: [Flashcoders] Xray trace problem
 
 
  Hello everyone!
  Has anyone experience this while using xRay for debugging:
  - snapshot and propery manipulation works fine
  - the trace method does not output anything in the external
interface
  I have the latest xray, Flash 8, WinXP sp2 with up to date patches
and
  all.
  If the external interface is not open the traces go to the Flash
Output
  panel just fine.
 
  I suspect that it's a LocalConnection security issue but still the
  property
  inspector works fine.
  I hope John Grden sees this but I'll file a bug nevertheless.
 
  cosmin
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Re: [Flashcoders] {OT} Job Postings?

2006-09-12 Thread John Grden

that's the problem - they're hard to find.  When I was at blitz, must have
interviewed everyone in Los Angeles that even thought about Actionscript /
flash.  Good ones were extremely hard to find, and they were either already
working for us or 2-3 competitors.

there just aren't many out there.


On 8/31/06, Wade Arnold [EMAIL PROTECTED] wrote:


I have been on this list for years and have seen all the job postings and
have posted some myself. I am looking to hire 5 Flex 2.0 and 3 flash
developers. I have tried posting on dice and monster and have yet to get
resumes that come close to the qualifications that I need. So I have to
ask
where are people finding flash and flex guru's? If you are a flash or flex
guru please email me your resume, we pay well!

Wade Arnold
T8DESIGN.com


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Re: [Flashcoders] {OT} Job Postings?

2006-09-12 Thread John Grden

one thing I've been trying to champion is to embrace more telecommuters and
take an aggressive stance on it where they go after people not wanting to
relocate.  I think when companies finaly come to grips with letting people
work from home, and learn how to filter out bad eggs (people who get lazy at
home), they'll probably have one of the strongest flash dev teams around.

with Breeze, and other solutions, you can very easily interact with
coworkers.  I've been doing it for 2+yrs now and I've been 100x's more
productive without all the distractions etc.

Somebody ( an agency ) will do it and I think it'll be very succesfull.  Who
that'll be is still to be seen ;)


On 9/12/06, slangeberg [EMAIL PROTECTED] wrote:


And don't forget to post the location in your subject line!

-Scott

On 9/12/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 Wade - I assume you have already, but have you also posted on the
 Flexcoders list?

 Jason Merrill
 Bank of America
 Learning  Organization Effectiveness - Technology Solutions






 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Wade Arnold
 Sent: Thursday, August 31, 2006 11:30 PM
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] {OT} Job Postings?
 
 I have been on this list for years and have seen all the job postings
 and
 have posted some myself. I am looking to hire 5 Flex 2.0 and 3 flash
 developers. I have tried posting on dice and monster and have yet to
 get
 resumes that come close to the qualifications that I need. So I have
 to ask
 where are people finding flash and flex guru's? If you are a flash or
 flex
 guru please email me your resume, we pay well!
 
 Wade Arnold
 T8DESIGN.com
 
 
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Re: [Flashcoders] {OT} Job Postings?

2006-09-12 Thread John Grden

I would agree with all that's been said - I couldn't have said it better

Finding the type of person has become the focus.  We designed some
questioning that really helped us weed through the people that would most
likely be good candidates for coming up to speed.   Then you get into work
ethic, personality etc.  But at least you have someone through the door that
might work out.


On 9/12/06, DannyT [EMAIL PROTECTED] wrote:


I completely agree with Johannes approach. Knowledge of the ins and outs
of
flash/flex/actionscript isn't half as important as an ability to pick up
new
technologies, follow best practices and work effectively as a member of a
team.

I think if you ask if they can do something, and they can't that's fine,
it's how they'll find out how to do it that's key.

Dan

On 12/09/06, Johannes Nel [EMAIL PROTECTED] wrote:

 paul barnes-hogget had an argument about supply and demand in the
 flex/flasharena which i thought is very apt. he stated that as flex and
 flash is such a hot technology the demand is very high, thus with normal
 market factors wages tend to rise. big companies want to use the
 technology,
 but due to the cost and lack of supply they struggle to use it, thus
 making
 them consider other alternatives.

 personally we have started hirring developers who are skilled in other
 areas, upskilling them into this one via peer programming and code
reviews
 in order to try and meet some of this demand, this unfortunatly is a
slow
 process, but one most companies have to do if they want to expand.

 On 9/12/06, Zeh Fernando [EMAIL PROTECTED] wrote:
 
   I have been on this list for years and have seen all the job
postings
  and
   have posted some myself. I am looking to hire 5 Flex 2.0 and 3
flash
   developers. I have tried posting on dice and monster and have yet
to
  get
   resumes that come close to the qualifications that I need. So I
have
 to
   ask
   where are people finding flash and flex guru's? If you are a flash
or
   flex
   guru please email me your resume, we pay well!
 
  I live in another world, but I can say the same about our (Brazilian)
  market
  aswell. There's an absurd lack of competent people, and trying to find
  someone with the level you expect and that you can trust is an
exercise
 in
 
  frustration. I have to refuse almost daily, and inevitably I have to
  repeat
  the same choir over and over again - No, I can't do your specific job
 but
  thanks, and no, I don't know anyone who could that I can point you at,
 I'm
 
  sorry, that's the truth. I get baffled replies at best; people
usually
  think I'm bullsh*tting them.
 
  Unfortunatelly it seems much of this is due to the nature and the
 history
  of
  Flash. Sure, there's a lot of people working with Flex and Flash from
 all
  the walks of the design/IT life, but differently from other
technologies
  like, say, Java, the technology isn't seen as being integral part of a
  dedicated field. Take as an example the school (university) I go to:
we
  have
  design/interface design/multimedia bachelor degrees, as well as
computer
  science degrees. On the computer science courses, they learn C, C++,
  Python,
  Java, and stuff like that; on the other design courses, they learn
basic
  Flash (and I mean, *really* basic flash).
 
  Sure, I'm not the one to trust blindly in school degrees (I've worked
 for
  12
  years and never had a degree) and I sure hope someone will come out of
  graduation with 100 design patterns memorized. But the fact that no
  university course around here sees Flash as a 'serious' programming
 field
  speaks a lot when you see the absense of good professionals on the
 market.
  You usually have a lot of 'hacks' that come from, say, the
 creative/design
 
  area, and think they're good because they can tween a banner, but it's
  hard
  to someone that go a little further and actually wants to get better
at
  coding, or people from the 'cold coding' market moving into what's
seen
 as
  a
  designerish tool. Sad but true.
 
 
  Zeh
 
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Re: [Flashcoders] ns.onStatus calling a function

2006-09-12 Thread John Grden

it's a scope issue.  ns object doesn't know about calltheFunction()

use Delegate

import mx.utils.Delegate;

...later in your code

ns.onStatus = Delegate.create(this, myCustomStatusMethod);

private function myCustomStatusMethod(evtObj:Object):Void
{
trace(evtObj.info);
f(evtObj.code == NetStream.Play.Start) {
  callTheFunction();
  }
}

hth,

jpg

On 9/12/06, Christian Pugliese [EMAIL PROTECTED] wrote:


can't I call a function inside a ns.onStatus ?
ie:

ns.onStatus = function(info) {
   if(info.code == NetStream.Play.Start) {
  trace(info.code);
   callTheFunction();
   }
}

the trace line executes, an any other event occurs normally, but the
callTheFunction() is never called?

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Re: [Flashcoders] Xray trace problem

2006-09-07 Thread John Grden

man sorry about that Cosmin - so was the issue that you were running the SWF
interface in the Flash 8 player in the browser/player?

Thanks for letting me know,

jpg

On 9/7/06, Cosmin Cimpoi [EMAIL PROTECTED] wrote:


Me again.
It seems that it is a Player issue.
Using the Windows Projector - Xray Interface seems to work fine ( it
uses
the Adobe Flash Player 9 standalone)
So the preoblem could lie in a number of places, especially the various
players I have installed in the PC. Somenone had the problem before and
climed that a reboot did the fix. Not for me. But I'm glasd that one of
the
Interfaces work. I just decided to go with xray exclusively and the bug
was
a bummer.

cosmin


- Original Message -
From: Cosmin Cimpoi [EMAIL PROTECTED]
To: Flashcoders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, September 07, 2006 2:15 PM
Subject: [Flashcoders] Xray trace problem


Hello everyone!
Has anyone experience this while using xRay for debugging:
- snapshot and propery manipulation works fine
- the trace method does not output anything in the external interface
I have the latest xray, Flash 8, WinXP sp2 with up to date patches and
all.
If the external interface is not open the traces go to the Flash Output
panel just fine.

I suspect that it's a LocalConnection security issue but still the
property
inspector works fine.
I hope John Grden sees this but I'll file a bug nevertheless.

cosmin
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Re: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-07 Thread John Grden

If you use a UNC url you can't load/play FLV's - it won't work.

you have to have a drive letter mapped.  I assume, though, that your USB has
a drive letter - yes?

bad:  \\serverName\folder\myfile.flv

good:  J:\folder\myfile.flv

On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:


I just gave that a shot and no luck.

Thanks for the idea though...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy
McLoughlin
Sent: Wednesday, September 06, 2006 7:08 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flv's playing in a projector from usb drive


Have you tried shortening the file name to something DOS compatable?
( 8 characters + extension )

   i.e. Classrom.flv


- Guy

At 06:20 PM 06/09/2006, Kent Haynes wrote:
It's not huge  3.9 MB.

But we've just discovered some more info.  It's definitely related to
the FAT32 file system.  We formatted two partitions on the drive one
NTFS and another FAT32 and sure enough the NTFS plays fine FAT32
doesn't play.  So I was looking for weird characters in the path.
Nothing out of the ordinary. Path + name = english/flv/Classroom.flv  I

also tried english\flv\Classroom.flv to no avail.

None of our package structures are deep at all.


--
Guy McLoughlin
New Media Developer
Toronto Ontario Canada
E: [EMAIL PROTECTED]
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Re: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-07 Thread John Grden

also, try setting your publish settings for Flash 8 to access network only
and see if that helps, after you get the drive letter thing worked out.

On 9/7/06, John Grden [EMAIL PROTECTED] wrote:


If you use a UNC url you can't load/play FLV's - it won't work.

you have to have a drive letter mapped.  I assume, though, that your USB
has a drive letter - yes?

bad:  \\serverName\folder\myfile.flv

good:  J:\folder\myfile.flv


On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:

 I just gave that a shot and no luck.

 Thanks for the idea though...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Guy
 McLoughlin
 Sent: Wednesday, September 06, 2006 7:08 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Flv's playing in a projector from usb drive


 Have you tried shortening the file name to something DOS compatable?
 ( 8 characters + extension )

i.e. Classrom.flv


 - Guy

 At 06:20 PM 06/09/2006, Kent Haynes wrote:
 It's not huge  3.9 MB.
 
 But we've just discovered some more info.  It's definitely related to
 the FAT32 file system.  We formatted two partitions on the drive one
 NTFS and another FAT32 and sure enough the NTFS plays fine FAT32
 doesn't play.  So I was looking for weird characters in the path.
 Nothing out of the ordinary. Path + name = english/flv/Classroom.flv  I


 also tried english\flv\Classroom.flv to no avail.
 
 None of our package structures are deep at all.


 --
 Guy McLoughlin
 New Media Developer
 Toronto Ontario Canada
 E: [EMAIL PROTECTED]
 ---


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Re: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-07 Thread John Grden

try the drive letter

On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:


Okay we're accessing them with relative paths.  The exe is located at
the base of the directory and the flv's are in \english\flv\myFlv.flv

So I'm doing FLVPlayback.contenPath = \english\flv\myFlv.flv

Do I need to have the drive letter in there as well?


I just tried changing the publish settings to the access network only
and it didn't do anything.

Thanks
-kent


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Grden
Sent: Thursday, September 07, 2006 8:13 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive

also, try setting your publish settings for Flash 8 to access network
only
and see if that helps, after you get the drive letter thing worked out.

On 9/7/06, John Grden [EMAIL PROTECTED] wrote:

 If you use a UNC url you can't load/play FLV's - it won't work.

 you have to have a drive letter mapped.  I assume, though, that your
 USB has a drive letter - yes?

 bad:  \\serverName\folder\myfile.flv

 good:  J:\folder\myfile.flv


 On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:
 
  I just gave that a shot and no luck.
 
  Thanks for the idea though...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Guy
  McLoughlin
  Sent: Wednesday, September 06, 2006 7:08 PM
  To: Flashcoders mailing list
  Subject: RE: [Flashcoders] Flv's playing in a projector from usb
  drive
 
 
  Have you tried shortening the file name to something DOS compatable?
  ( 8 characters + extension )
 
 i.e. Classrom.flv
 
 
  - Guy
 
  At 06:20 PM 06/09/2006, Kent Haynes wrote:
  It's not huge  3.9 MB.
  
  But we've just discovered some more info.  It's definitely related
  to the FAT32 file system.  We formatted two partitions on the drive

  one NTFS and another FAT32 and sure enough the NTFS plays fine
  FAT32 doesn't play.  So I was looking for weird characters in the
path.
  Nothing out of the ordinary. Path + name =
  english/flv/Classroom.flv  I
 
 
  also tried english\flv\Classroom.flv to no avail.
  
  None of our package structures are deep at all.
 
 
  --
  Guy McLoughlin
  New Media Developer
  Toronto Ontario Canada
  E: [EMAIL PROTECTED]
  ---
 
 
  ___
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Flv's playing in a projector from usb drive

2006-09-07 Thread John Grden

\m/

On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:


Yeah it worked...thanks John

-kent

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Grden
Sent: Thursday, September 07, 2006 8:34 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive

try the drive letter

On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:

 Okay we're accessing them with relative paths.  The exe is located at
 the base of the directory and the flv's are in
\english\flv\myFlv.flv

 So I'm doing FLVPlayback.contenPath = \english\flv\myFlv.flv

 Do I need to have the drive letter in there as well?


 I just tried changing the publish settings to the access network only
 and it didn't do anything.

 Thanks
 -kent


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John
 Grden
 Sent: Thursday, September 07, 2006 8:13 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flv's playing in a projector from usb drive

 also, try setting your publish settings for Flash 8 to access network

 only
 and see if that helps, after you get the drive letter thing worked
out.

 On 9/7/06, John Grden [EMAIL PROTECTED] wrote:
 
  If you use a UNC url you can't load/play FLV's - it won't work.
 
  you have to have a drive letter mapped.  I assume, though, that your

  USB has a drive letter - yes?
 
  bad:  \\serverName\folder\myfile.flv
 
  good:  J:\folder\myfile.flv
 
 
  On 9/7/06, Kent Haynes [EMAIL PROTECTED] wrote:
  
   I just gave that a shot and no luck.
  
   Thanks for the idea though...
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Guy McLoughlin
   Sent: Wednesday, September 06, 2006 7:08 PM
   To: Flashcoders mailing list
   Subject: RE: [Flashcoders] Flv's playing in a projector from usb
   drive
  
  
   Have you tried shortening the file name to something DOS
compatable?
   ( 8 characters + extension )
  
  i.e. Classrom.flv
  
  
   - Guy
  
   At 06:20 PM 06/09/2006, Kent Haynes wrote:
   It's not huge  3.9 MB.
   
   But we've just discovered some more info.  It's definitely
   related to the FAT32 file system.  We formatted two partitions on

   the drive

   one NTFS and another FAT32 and sure enough the NTFS plays fine
   FAT32 doesn't play.  So I was looking for weird characters in the
 path.
   Nothing out of the ordinary. Path + name =
   english/flv/Classroom.flv  I
  
  
   also tried english\flv\Classroom.flv to no avail.
   
   None of our package structures are deep at all.
  
  
   --
   Guy McLoughlin
   New Media Developer
   Toronto Ontario Canada
   E: [EMAIL PROTECTED]
   ---
  
  
   ___
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Re: [FlashCoders] XRay _global tree

2006-09-06 Thread John Grden

Try the latest interface:

http://www.rockonflash.com/xray/flex/Xray.html

I just got back to the desk, I'll do some tests with th efiles you posted,
thanks!

On 9/6/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:


Hi John,

I'm using connector 1.6.1 and the 1.2.5 interface.

I just made a really simple example for you to test.
It doesn't have any classes, so no _global.com,
but I'm having the same issue with _level0, I can
only take a snapshot of _level0. If I type _level0.squares
(or select the movieclip squares from the _level0 tree) and then
press the snapshot button, it doesn't work.

You can download the files from
http://www.zefxis.gr/files/xray.zip

Thanks a lot!

Dimitrios


- Original Message -
From: John Grden [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, September 06, 2006 7:10 AM
Subject: Re: [FlashCoders] XRay _global tree


 Hey Dimitrios, I'd have to take a look at the why - I'm not sure why
 recursion isn't working for you or why you can start your search from
 _global.com

 let me know:

 1.  what version of the interface you're using (are you using the latest
 Flex version?)
 2.  what version of connector

 Is it possible to get a copy of your files for testing?  I'll sign
 whatever
 NDA you've got

 Thanks,
 jpg

 On 9/5/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:

 Hello,

 I've just downloaded the latest version of Xray.

 Why can't I take a snapshot of _global.com for example?
 When I type _global.com and then press the snapshot button,
 it reverts to _level0. Same thing happens with everything else,
 like _global.com.zefxis.solarwind.applications.ActionManager.

 So, I can only take snapshots from _global
 or _level0, plus the recursive option doesn't always work.

 Any clues? Couldn't find anything at the blitz help page.


 Dimtrios
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Re: [FlashCoders] XRay _global tree

2006-09-05 Thread John Grden

Hey Dimitrios, I'd have to take a look at the why - I'm not sure why
recursion isn't working for you or why you can start your search from
_global.com

let me know:

1.  what version of the interface you're using (are you using the latest
Flex version?)
2.  what version of connector

Is it possible to get a copy of your files for testing?  I'll sign whatever
NDA you've got

Thanks,
jpg

On 9/5/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:


Hello,

I've just downloaded the latest version of Xray.

Why can't I take a snapshot of _global.com for example?
When I type _global.com and then press the snapshot button,
it reverts to _level0. Same thing happens with everything else,
like _global.com.zefxis.solarwind.applications.ActionManager.

So, I can only take snapshots from _global
or _level0, plus the recursive option doesn't always work.

Any clues? Couldn't find anything at the blitz help page.


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Re: [Flashcoders] Slighty OT: phone suggestions?

2006-09-03 Thread John Grden

thanks Nick, I'll take a look at the n93/73 phones - do they run FL2?

On 9/3/06, Nick Gerig [EMAIL PROTECTED] wrote:


most series 60 3rd edition phones have wifi though -

take a look at the n93 - or n73 - the camera on these models is much
better than the n80


FL2 would be great to have on s60 3rd ed phones, at the moment its a
real pain though. If you don't want to do FL1.1 then I would get a
cheapo phone from ebay to work with FL2 and then wait for FL2 to emerge
in whatever form for the new Nokias.


John Grden wrote:

 yeah the wifi, is a great feature - exactly why I was looking at that
 model

 On 9/1/06, Serge Jespers [EMAIL PROTECTED] wrote:


 Bill Perry told me a while back that they were working on the FL2
 player for S60 3rd edition phones (like the N80).
 Haven't heard back from him in a while though so I have no idea on
 where Adobe is with that at this point...

 Having an N80 myself (bought it for the Wifi capabilities), I really
 want this too...

 Serge
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