Re: [Flashcoders] Apple changes their guidelines

2010-09-10 Thread Juan Delgado
Wondering how this "no download code to be executed" thing affects
HTML developers.

Say I create an app based on HTML, and get it to visit a website with
some JavaScript files. That looks like external code not part of the
original app being executed to me.

J

On Fri, Sep 10, 2010 at 5:40 AM, co...@moock.org  wrote:
> adobe's current official response:
>
> http://blogs.adobe.com/conversations/2010/09/great-news-for-developers.html
>
> "Apple’s announcement today that it has lifted restrictions on its
> third-party developer guidelines has direct implications for Adobe’s
> Packager for iPhone, a feature in the Flash Professional CS5 authoring tool.
> This feature was created to enable Flash developers to quickly and easily
> deliver applications for iOS devices. The feature is available for
> developers to use today in Flash Professional CS5, and we will now resume
> development work on this feature for future releases.
>
> This is great news for developers and we’re hearing from our developer
> community that Packager apps are already being approved for the App Store.
> We do want to point out that Apple’s restriction on Flash content running in
> the browser on iOS devices remains in place.
>
> Adobe will continue to work to bring full web browsing with Flash Player
> 10.1 as well as standalone applications on AIR to a broad range of devices,
> working with key industry partners including Google, HTC, Microsoft,
> Motorola, Nokia, Palm/HP, RIM, Samsung and others."
>
> colin
>
> On 09/09/10 09:46, Henrik Andersson wrote:
>>
>> http://www.apple.com/pr/library/2010/09/09statement.html
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Re: [Flashcoders] Mouse.hide() doesn't work in AIR

2010-06-25 Thread Juan Delgado
We've seen something similar when starting up the application from a
launchd script on Mac as well.

Can you report the bug in http://bugs.adobe.com ?

On Fri, Jun 25, 2010 at 10:25 AM, Joe Cutting  wrote:
> Hello,
>  I've found a bug in Adobe AIR for the Mac. Mouse.hide() doesn't work.
> Apparently this is a known bug that has been around for a while and there's
> a work around here:
> http://blog.formatlos.de/2008/11/16/air-hiding-the-mouse/
>
> This works ok as long as you start the AIR file from the Finder by clicking.
> However, if you set it to start automatically at login the Mouse.hide still
> doesn't work. I've tried using an applescript file which runs on login to
> start the application after a delay and it still doesn't work.
>
> This is a critical piece of functionality for any touchscreen kiosk so if
> anyone has any other suggestions I'd be very keen to know
> (I'm more of a Windows type than a Mac one so there may be something obvious
> I've missed).
>
> BTW I've tried this on OS 10.4 and OS 10.6, AIR 1.52 and AIR 2.0 which are
> all much the same.
> Everything works fine on Windows XP.
>
> Cheers
>
> Joe
>
>
>
>
>
>
>
> Joe Cutting
> Computer exhibits and installations
> www.joecutting.com
> 35 Hospital Fields Road, York, YO10 4DZ
> 01904 624681
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Re: [Flashcoders] text input @ appearing as ' in chrome

2009-11-20 Thread Juan Delgado
This looks like the classic wmode problem

On Fri, Nov 20, 2009 at 12:53 PM, Kevin Bath  wrote:
> Hi all,
>
>
>
> Has anyone had the problem with input text fields (AS3 - fp10) where the @
> symbol appear as an apostrophe ' in Chrome browser? (also happens in safari)
> - but it's fine on all other browsers (same machine, same keyboard)
>
>
>
> I would pull my hair out - but I have none!
>
>
>
>
>
> thanks,
>
>
>
> Kevin Bath.
>
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Re: [Flashcoders] removeMovieClip, Flashlite3, AS2

2009-08-05 Thread Juan Delgado
Assuming you have no listeners attached to it or other external
references to the object, try this:

mc.removeMovieClip();
mc = null;
delete mc;

Yes, it's a pain in the ass, but you need it to keep footprint low on
mobile devices.

HTH,

Juan

On Tue, Aug 4, 2009 at 10:15 PM, Jim Lafser wrote:
> Tried that. Have also verified that the depth is in valid range.
>
> --- On Tue, 8/4/09, Karl DeSaulniers  wrote:
>
>
> From: Karl DeSaulniers 
> Subject: Re: [Flashcoders] removeMovieClip, Flashlite3, AS2
> To: "Flash Coders List" 
> Date: Tuesday, August 4, 2009, 4:32 PM
>
>
> Hi, I have a suggestion, but someone may have a more in-depth answer.
> Have you tried just using:
>
> removeMovieClip(my_mc);
>
> ?
>
> Best,
>
>
> Karl DeSaulniers
> Design Drumm
> k...@designdrumm.com
> http://designdrumm.com
>
>
> On Aug 4, 2009, at 3:15 PM, Jim Lafser wrote:
>
>> I'm having some trouble with removeMovieClip - it doesn't appear to be 
>> working
>> I have code that does an attachMovie that looks like:
>> var my_mt_mc:MovieClip = createEmptyMovieClip( ... );
>> var my_mc:MovieClip = attachMovie(linkageId, "aMovie"+depth, depth, init);
>>
>> and later I do
>> my_mc.removeMovieClip();
>>
>> If I list the properties of "this" using for(var i in this)
>>
>> I can see that aMovieX still exists.
>> I've tried doing a removeMovie on aMovieX, but that doesn't work either.
>> The movie clip has an onUnload method and I can see that it gets called.
>> Any suggestions?
>>
>>
>>
>>
>>
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>
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>
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Re: [Flashcoders] PSD Parser thumbs and metadata; who asked?

2009-05-12 Thread Juan Delgado
Yep, don't miss this out:

// At this point, I'd like to take a moment to speak to you about the
Adobe PSD format.
// PSD is not a good format. PSD is not even a bad format. Calling it
such would be an
// insult to other bad formats, such as PCX or JPEG. No, PSD is an
abysmal format. Having
// worked on this code for several weeks now, my hate for PSD has
grown to a raging fire
// that burns with the fierce passion of a million suns.

And it goes on:

http://code.google.com/p/xee/source/browse/trunk/XeePhotoshopLoader.m?spec=svn28&r=11#107

: )

On Mon, May 11, 2009 at 1:54 PM, Sidney de Koning
 wrote:
> Hi List,
>
> Cant remember who asked but last week orso somebody about a PSD Parser and
> metadata getting thumbs out.
> Been looking around the libspark project:
> http://www.libspark.org/svn/as3/PSDParser/
>
> They have a plethora of fantastic projects, worth taking a look.
>
> Have fun!
>
> Sid
>
>
> Sidney de Koning - be a geek, in rockstar style!
> Flash / AIR Developer @ www.funky-monkey.nl
> Technical Writer @ www.insideria.com
>
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Re: [Flashcoders] Cross-domain policy - why is Flex more forgiving thanFlash?

2009-03-31 Thread Juan Delgado
;>> regards,
>>>> Muzak
>>>>
>>>> - Original Message - From: "Johan Nyberg" <
>>>> johan.nyb...@webguidepartner.com>
>>>> To: 
>>>> Sent: Tuesday, March 31, 2009 2:17 PM
>>>> Subject: [Flashcoders] Cross-domain policy - why is Flex more forgiving
>>>> thanFlash?
>>>>
>>>>
>>>>  I'm getting tired of Flash's unforgiving cross-domain policy. Why can't
>>>> I
>>>>
>>>>
>>>>> read an xml-feed, content produced by a php file or a simple text file
>>>>> without Flash wagging that finger in my face saying "No, no, you can't,
>>>>> not
>>>>> without that site allowing your site access in the crossdomain.xml".
>>>>>
>>>>> But why on earth is that so? I mean, the same file can easily be read by
>>>>> an ordinary browser!? What on earth could i concoct with my devious,
>>>>> malignant Flash application with the same file?
>>>>>
>>>>> And, I've also discovered that Flex is more forgiving. I can pull in
>>>>> content from another domain without said crossdomain.xml by using a
>>>>> HTTPService component.
>>>>>
>>>>> I would greatly appreciate if anyone could shed some light on this. And,
>>>>> if anyone can point out if I'm doing anything wrong here.
>>>>>
>>>>> But please don't tell me to get my domain name into that other servers
>>>>> cross-domain policy file. There are many situations where this is not
>>>>> possible, and where it would still be legitimate to read content from
>>>>> that
>>>>> site.
>>>>>
>>>>> And, as I said before, the browser doesn't need that permission. Nor
>>>>> does
>>>>> Flex, apparently.
>>>>>
>>>>> Regards,
>>>>>
>>>>> --
>>>>> Johan Nyberg
>>>>>
>>>>> Web Guide Partner
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-20 Thread Juan Delgado
You can try haXe, it outputs Alchemy bytoce for that extra performance:

http://ncannasse.fr/blog/adobe_alchemy

Still, it's odd that to get the best of Flash you are forced to use...
C or haXe, not ActionScript.

On Thu, Mar 19, 2009 at 8:25 PM, Latcho  wrote:
> You are still clever:)
> I think the Alchemy story is a bit of a frustrating one (to know).
> Especially if you don't want to go C++ to obtain...performative AS3.
> Latcho
>
> mike cann wrote:
>>
>> Just thought I would update anyone interested, I have updated my Particle
>> Playground see post: http://www.mikecann.co.uk/?p=392
>>
>> Also I stumbled accross this very interesting particle on 300k 3D
>> particles
>> in flash using alchemy and pixel bender!
>>
>> http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
>>
>> It put a swift end to the thoughts about how clever i was with 40k 2D
>> particles :P
>>
>>
>>
>> 2009/3/18 mike cann 
>>
>>
>>>
>>> Sure will, i learnt quite abit about what you can and cant do with
>>> shaders
>>> in flash making this. I hope to share with you all soon.
>>>
>>> 2009/3/18 Eric E. Dolecki 
>>>
>>> Ping us when you release something or have a demo online. Looks cool.
>>>
>>>>
>>>> E.
>>>>
>>>> On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
>>>> j.c.wich...@objectpainters.com> wrote:
>>>>
>>>>
>>>>>
>>>>> awesome:)
>>>>>
>>>>> On Wed, Mar 18, 2009 at 12:45 PM, mike cann 
>>>>>
>>>>
>>>> wrote:
>>>>
>>>>>>
>>>>>> Hey List,
>>>>>>
>>>>>> I have been playing around with particles again...
>>>>>>
>>>>>> I have just released my latest little saunter into the world of
>>>>>>
>>>>
>>>> particles
>>>>
>>>>>>
>>>>>> and shaders in flash 10. It started off as and idea to use the new
>>>>>>
>>>>
>>>> pixel
>>>>
>>>>>>
>>>>>> bender shaders of flash 10 as a more efficient method of updating
>>>>>>
>>>>>
>>>>> particle
>>>>>
>>>>>>
>>>>>> simulations.
>>>>>>
>>>>>> Well after a few struggling evenings I managed to get a little
>>>>>>
>>>>
>>>> prototype
>>>>
>>>>>>
>>>>>> going. I was so amazed at some of the beautiful patterns and effects
>>>>>>
>>>>
>>>> that
>>>>
>>>>>>
>>>>>> the particles were making I thought it may be nice rather than just
>>>>>> releasing a tech demo, to add abit more to it and release it for
>>>>>>
>>>>
>>>> others
>>>>
>>>>>
>>>>> to
>>>>>
>>>>>>
>>>>>> enjoy.
>>>>>>
>>>>>> I will be releasing the source code in the coming weeks along with a
>>>>>>
>>>>
>>>> blog
>>>>
>>>>>>
>>>>>> post which should explain in detail how the technical aspects of
>>>>>>
>>>>
>>>> updating
>>>>
>>>>>>
>>>>>> and rendering tens of thousands of particles per frame works.
>>>>>>
>>>>>> The tool features a gallery tab which you can use to take screenshots
>>>>>>
>>>>>
>>>>> then
>>>>>
>>>>>>
>>>>>> upload them to my picassa account (proxyed via php). The hope is to
>>>>>>
>>>>
>>>> get
>>>>
>>>>>>
>>>>>> some
>>>>>> realy beautiful images in here, perhaps if some are good enough ill
>>>>>>
>>>>
>>>> get
>>>>
>>>>>>
>>>>>> them
>>>>>> printed and framed ;)
>>>>>>
>>>>>> You can see it in action over on my blog:
>>>>>>
>>>>>
>>>>> http://www.mikecann.co.uk/?p=384
>>>>>
>>>>>>
>>>>>> Let me know what you think!
>>>>>> 
>>>>>> Mike Cann
>>>>>> http://www.mikecann.co.uk/
>>>>>> http://www.artificialgames.co.uk/
>>>>>> ___
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>> --
>>>> http://ericd.net
>>>> Interactive design and development
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>>>>
>>>
>>> --
>>> Mike Cann
>>> http://www.mikecann.co.uk/
>>> http://www.artificialgames.co.uk/
>>>
>>>
>>
>>
>>
>>
>
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[Flashcoders] AS3 NetStream onPlayStatus and IOError

2009-02-17 Thread Juan Delgado
Hi there,

Just doing some tests loading flv dynamically and there's something I
don't quite get. From the reference:

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/NetStream.html#play()

"If the video file can't be found, the netStatus event is dispatched"

Indeed the onPlayEvent gets called with
"NetStream.Play.StreamNotFound", but then when and why is the IOError
dispatched?

Now, from that very same method, a little bit later when talking about
the parameters:

"The location of the video file to play, as a URLRequest object or a string"

But when I try to use an URLRequest object instead of a string,
nothing works. And I was trying to use the URLRequest instead of a
simple string just to test if I could get the IOError dispatched. BTW,
the first comment on that page seems to be getting the same problem
with the URLRequest as I get.

Tests seem to be consistent in IE and FF, running from the local
system or from a server.


Cheers,

Juan

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Re: [Flashcoders] ActionScript syntax enhancements?

2009-01-07 Thread Juan Delgado
Take a look to the haXe compiler that is doing it already:

http://haxe.org/doc/features

Specially compiler features (conditional compilation, etc) and
language features (enums, etc).

Cheers!

Juan

On Wed, Jan 7, 2009 at 12:11 AM, Weyert de Boer  wrote:
> In Delphi and C# I used it to get RTTI information.
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[Flashcoders] Has anyone been involved in a project that needed an Open Screen Project license?

2008-12-12 Thread Juan Delgado
Hi list,

Appologies for the long-weird title. Here's the thing: I'm involved in
a project that requires embedding/distributing the Flash player
alongside a device that has an interface in Flash.

Since Adobe launched the Open Screen Project not long ago and that it
was specifically made for this purpose, I was wondering if anyone on
the list has gone through process of applying for a license:

http://www.openscreenproject.org/partners/apply.html

Does it take long? Do they ask many questions? Do you get an SDK or do
you just grab installers/runtimes from the official site once you get
the green light? What does Adobe require in terms of Adobe/Flash/AIR
branding? Specifically I find this very vague:

"[partners must] Publicly support the Open Screen Project"

Please note that this is a 100% legitimate project and that my client
WILL apply for the license, I'm just trying to get some information in
advance.

Thanks!

Juan

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Re: [Flashcoders] Re: How to add meta data in image through AIR/ AS3.0?

2008-11-18 Thread Juan Delgado
Hi there,

Don't think it supports what you need yet, but might be a good starting point:

http://www.bytearray.org/?p=90



On Tue, Nov 18, 2008 at 12:54 AM,  <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> Just to rephrase my question again.
>
> Basically when we resize any image its lost its meta data, so in my case i
> want to preserver those data even after resizing, and this require
> extraction of the meta data from original image and writing back these data
> after resize.
>
> But How?
>
> Any Help is greatly appreciated. There are way out in JAVA and C# n all for
> this, But how about Action Script.
>
> Thanks,
> Deepak
>
>
> On Nov 17, 2008 4:24pm, Deepak Sahu <[EMAIL PROTECTED]> wrote:
>>
>> Hi All,
>>
>>
>>
>> I have to add a meta data tag in image after resizing it( Aspect ratio
>>
>> in my case) while uploading. Any idea how to do that ? any workaround?
>>
>>
>>
>> I have some classes by while helps me reading the EXIF tags through
>>
>> the images, but not getting any clue how to add something new.
>>
>>
>>
>> Thanks,
>>
>> Deepak Sahu
>>
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Re: [Flashcoders] FLV: reliable height&width dimensions

2008-11-10 Thread Juan Delgado
Even if it does, you would have to wait till the onMetaData event to
layout your interface, something that's not nice. Sometimes you even
start with a static image until the user clicks on the video and only
then you begin to load.

Again, being able to access width and height as in jpgs would be
extremely useful!

On Mon, Nov 10, 2008 at 10:28 PM, sebastian <[EMAIL PROTECTED]> wrote:
> Potentially wrong suggestion, but what happens if you just don't specify a
> size, won't it default to the FLV's inherent size?
>
> I don't have the time to test this myself to see if its true, but I could
> imagine this being the case. If the size is then too big, you can check this
> on a condition, and scale the width and height proportionally to retain
> aspect-ratio.
>
> Seb.
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Re: [Flashcoders] FLV: reliable height&width dimensions

2008-11-10 Thread Juan Delgado
Sometimes you have no control over the FLVs, that's the problem.

I'm sure there's a good technical explanation out there that prevents
FLVs to have width and height attributes like for example a jpg, but
I'd love to hear it.

On Mon, Nov 10, 2008 at 9:31 PM, Hans Wichman
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> maybe a dumb question, but what is wrong with injecting the required
> metadata with burak's or something like that?
>
> greetz
> JC
>
> On Mon, Nov 10, 2008 at 10:10 PM, Meinte van't Kruis <[EMAIL PROTECTED]> 
> wrote:
>> true, actually I've rebuild the app to get its dimensions from XML, which is
>> safe and
>> reliable. Though this time it's offcourse a luxury to be able to do that, it
>> would be great
>> to get a method out which doesn't rely on external data, it seems wishful
>> thinking in
>> a way.
>>
>> On Mon, Nov 10, 2008 at 7:26 PM, dr.ache <[EMAIL PROTECTED]> wrote:
>>
>>> Maybe this is not appropriate for you but since I also had this problem
>>> I always put the dimensions in the xml file from which the application
>>> gets its content. Its not dynamic but reliable.
>>>
>>> Mark
>>>
>>> sebastian schrieb:
>>>
>>>  Hi, just a little comment, but if the size reported results in 0 by 0
>>>> pixels, you can always set a condition that sets it to a minimum/default
>>>> size... hopefully the aspect-ratio is not also a variable.
>>>>
>>>> good luck!
>>>>
>>>> Seb.
>>>>
>>>> Meinte van't Kruis wrote:
>>>>
>>>>> I found the post. It would be nice to have standardised metadata, but it
>>>>> seems to
>>>>> be something that's a long way from now, espessially since nothing of the
>>>>> sort
>>>>> is beeing promoted or pushed by Adobe.
>>>>>
>>>>> Metadata aside though, I think it's a bit of a flaw to not have
>>>>> dimensions
>>>>> ready
>>>>> when the buffer is full all the time, it seems quite illogical to me. I
>>>>> mean
>>>>> seriously,
>>>>> how hard is it for Adobe to have a consistent and flawless way of
>>>>> accessing
>>>>> duration and dimensions, it seems such a basic requirement, but oh well..
>>>>> 
>>>>>
>>>>> On Mon, Nov 10, 2008 at 4:44 PM, Juan Delgado <[EMAIL PROTECTED]>
>>>>> wrote:
>>>>>
>>>>>  I sent an email to the list not time ago regarding this issue. I was
>>>>>> asking for a metadata standard with at least the most basic properties
>>>>>> mandatory. Search the list for "flv metadata" it should appear (I've
>>>>>> been trying to access the archive to give you a direct link, but
>>>>>> doesn't work for me, I'm afraid).
>>>>>>
>>>>>> I haven't found any better way of solving the problem, to be honest.
>>>>>> So I'm all ears.
>>>>>>
>>>>>> On Mon, Nov 10, 2008 at 3:22 PM, Meinte van't Kruis <[EMAIL PROTECTED]>
>>>>>> wrote:
>>>>>>
>>>>>>> No, I'm actually using the Video object along with the Netstream class.
>>>>>>> Wonder how that
>>>>>>> ready event gets fired though, wouldn't be surprised if it's also fired
>>>>>>>
>>>>>> on a
>>>>>>
>>>>>>> buffer full, either
>>>>>>> that or using timers (amuse yourself and watch the VideoPlayer and
>>>>>>> FLVPlayback code
>>>>>>> in the flash folder, count the number of timers used ;))
>>>>>>>
>>>>>>> On Mon, Nov 10, 2008 at 1:57 PM, Muzak <[EMAIL PROTECTED]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  If you're using the FLVPlayback component, use the "ready" event:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>> http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/video/FLVPlayback.html#event:ready
>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> - Original Message - From: "Meinte van't Kruis" <
>>>>>>>

Re: [Flashcoders] FLV: reliable height&width dimensions

2008-11-10 Thread Juan Delgado
I sent an email to the list not time ago regarding this issue. I was
asking for a metadata standard with at least the most basic properties
mandatory. Search the list for "flv metadata" it should appear (I've
been trying to access the archive to give you a direct link, but
doesn't work for me, I'm afraid).

I haven't found any better way of solving the problem, to be honest.
So I'm all ears.

On Mon, Nov 10, 2008 at 3:22 PM, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> No, I'm actually using the Video object along with the Netstream class.
> Wonder how that
> ready event gets fired though, wouldn't be surprised if it's also fired on a
> buffer full, either
> that or using timers (amuse yourself and watch the VideoPlayer and
> FLVPlayback code
> in the flash folder, count the number of timers used ;))
>
> On Mon, Nov 10, 2008 at 1:57 PM, Muzak <[EMAIL PROTECTED]> wrote:
>
>> If you're using the FLVPlayback component, use the "ready" event:
>>
>> http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/video/FLVPlayback.html#event:ready
>>
>>
>>
>> - Original Message - From: "Meinte van't Kruis" <[EMAIL PROTECTED]>
>> To: "Flash Coders List" 
>> Sent: Monday, November 10, 2008 11:56 AM
>> Subject: [Flashcoders] FLV: reliable height&width dimensions
>>
>>
>>
>>  Hi Folks,
>>>
>>> I've been having trouble reliably getting FLV dimensions with both
>>> progressive and streaming files.
>>> I'm current using the buffer full event to resize the video
>>> proportionally,
>>> therefore needing videoHeight
>>> and videoWidth. The problem is that once every now and again those
>>> dimensions start out at 0 0, even
>>> when the buffer is full.
>>>
>>> Furthermore the metadata has no dimension information, so can't use that
>>> either (plus I've heard onMetaData is unreliable as well).
>>>
>>> Any good solutions on this?
>>>
>>> Possible solutions would be to check on an interval wether the value
>>> changes(this would really be unpreferable). Also, since I re-use the
>>> Video object in the playlist, that video-object keeps remembering the
>>> videoHeight/videoWidth of the previous video whenever the current video
>>> has not overridden it yet, making it impossible to do a simple
>>> enterframe/timer kill whenever it is greater than 0 or has changed, since
>>> I
>>> can't
>>> be sure of that (next video might have same dimensions..).
>>>
>>> So I'm a bit stuck here, I really don't want to have an infinite interval
>>> checking the dimensions... Any suggestions?
>>>
>>>
>>> --
>>> M.A. van't Kruis
>>>
>>
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>
>
>
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> http://www.malatze.nl/
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Re: [Flashcoders] FW: [Flash_Tiger] Outsourcing and Actionscript specs

2008-11-09 Thread Juan Delgado
Hi there!

Sorry to be late to the discussion. I've been in both sides and I have
to say it's pretty damn difficult to get it right. Very, very
difficult.

If you are the one outsourcing (sending work outside) you usually do
it either because you don't have the money or you don't have the time
(which is money). My experience is that actual savings are much, much
less than you would expect.

Some notes:

* Code reviews take time (that you don't have, that's why you
outsource). But if you only review at the end of the project, be ready
for surprises.
* Common sense is definitely NOT the same all over the world. Is not
even in the same country, no matter which country you choose. So don't
expect people to solve the same "common sense" situations as you
would.
* The recipe to avoid common-sense-solving situations is writing a
detailed specification. But writing detailed specs takes VERY LONG
time (that again, by definition, you don't have) plus is very boring.
* Time and cultural differences ARE a bigger deal than you might
initially think.
* Maintaining someone else's code is probably 2x times more difficult
than your own code.
* I think it's very difficult to make people feel *your* problems as
*their* problems. Say something has to be changed quickly for whatever
the reason. If the developer is by your side, he/she will see your
face, your tension and he/she will be much more empathetic and
probably feel much more involved. Trying to express that very same
feeling to someone 10.000 miles away is not always easy.

Don't want to extend me much more. To sum up my experience I'd say
that it's NOT worth it _unless_ you are big company with resources
dedicated to establish the workflow and closely follow up the work in
progress.

Cheers!

Juan

On Thu, Nov 6, 2008 at 3:44 PM, Merrill, Jason
<[EMAIL PROTECTED]> wrote:
>
>>>I agree with Joel; your best bet is to provide a highly detailed
>>>design spec with complete API, and also provide guidance on what
>>>components to extend, etc. The downside is that it takes a lot of time
>>>to do all of this work, and depending on your particular situation, it
>>>may be unrealistic.
>
> Yeah, had done that, but not in great detail.  An API would have been
> too much.  The project was a learning game, and in my mind I couldn't
> justify spending a huge amount of time writing very detailed design
> specs, because that could take almost as much time to think about and
> write as it would be to sit down build the game.  I'm very much in favor
> of abstraction, but they took abstraction way too far, and really to the
> extreme in my opinion, where the benefits of abstraction are completely
> lost.
>
> Thanks everyone, I'm definitely going to insist on more frequent code
> reviews with them.  I guess I put too much faith in them last time! :)
>
> Jason
>
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Re: [Flashcoders] AS3 additions/changes in CS4?

2008-09-25 Thread Juan Delgado
Yep, forgot about the Vectors, sorry.

Question is: when do we use simple arrays now? I mean, if Vectors are
good both at compile and run times, why use Arrays at all? I've been
loving typed arrays since MTASC introduced the syntax in AS2:

var a:/*MovieClip*/Array

Cheers!

Juan

On Thu, Sep 25, 2008 at 4:18 AM, Merrill, Jason
<[EMAIL PROTECTED]> wrote:
> Yeah, I get tired of doing this just to get code completion:
>
> var thisCustomObject:CustomObject = myObjects[i] as CustomObject;
> thisCustomObject.alpha = .5
>
> Besides the obvious type checking benefits, with Vectors, I won't have to do 
> it that way anymore to get good code completion from what I have read about 
> them since the array knows the types it contains.  From what I understand 
> about them anyway, haven't had a chance to use them yet.
>
> Jason Merrill
> Bank of America
> GCIB & Staff Support L&LD
> Instructional Technology & Media
> Join the Bank of America Flash Platform Developer Community
> Are you a Bank of America associate interested in innovative learning ideas 
> and technologies?
> Check out our internal  Innovative Learning Blog & subscribe.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
> Sent: Wednesday, September 24, 2008 10:21 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
>
> Also autocompletion and member verification and such for IDEs like FDT and
> FlashDevelop since it already knows the type of each list item. It's a
> god-given once you get used to it. I've been using Vectors like there's no
> tomorrow on a particular project of mine and it's really awesome. Going back
> to arrays is just weird, feels like I'm going back to AS2.
>
> Zeh
>
> On Wed, Sep 24, 2008 at 5:58 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:
>
>> - Original Message - From: "Mendelsohn, Michael" <
>> [EMAIL PROTECTED]>
>> To: "Flash Coders List" 
>> Sent: Wednesday, September 24, 2008 8:44 PM
>> Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
>>
>>
>>  Not sure what strongly typed arrays are.  What are the advantages?
>>>
>>
>> Being able to type the array means not having to cast array members and
>> detecting problems at compile time rather run time.
>>
>>
>>
>>>  OOooh - strongly typed arrays!  Awesome!  I've been waiting for that
>>>>
>>> for a long time!  Sweet.
>>>
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>>>
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Re: [Flashcoders] AS3 additions/changes in CS4?

2008-09-23 Thread Juan Delgado
There's no AS3.1. What has happened is that Adobe has added new
libraries or capabilities to the API, no change in the language
itself.

Cheers!

Juan

On Tue, Sep 23, 2008 at 9:52 PM, Mendelsohn, Michael
<[EMAIL PROTECTED]> wrote:
> Yes, because what I'm concerned about is having to jump from AS2 to AS3 to 
> some sort of AS3.1.  My migration to AS3 is taking much longer than expected, 
> given my workload.  I can't imagine the AS3 will be radically different, 
> right?
>
> - MM
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
> Sent: Tuesday, September 23, 2008 4:23 PM
> To: Flash Coders List
> Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
>
> Sorry - you said "AS changes" - my mistake.
>
>
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Re: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?

2008-09-04 Thread Juan Delgado
"What happened?"

Probably what happens with every internal project in any big company
of the world: lack of actual resources, internal fights ("if you your
product is in the home, mine has too"), products that have different
needs but have to fit in the same corporate template, etc. etc.

I don't think it's *that* bad anyway.

Cheers!

Juan

On Thu, Sep 4, 2008 at 9:06 PM, Jason Van Cleave
<[EMAIL PROTECTED]> wrote:
> drupal is not that bad
>
> On Thu, Sep 4, 2008 at 3:50 PM, Radley Marx <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>> As a designer and developer, I *envied* the design of macromedia.com. I
>> studied it. Other companies copied it.
>>
>> I remember what a beautiful website MM once had, and at the time how Adobe's
>> was the exact opposite - ugly, hard to use, thoughtless. When Adobe bought
>> Macromedia, they immediately adopted the MM site. Brilliant move! But over
>> the past couple of years, Adobe has really beat it down with the ugly stick.
>>
>> With the demise of Flashpaper, I came across this page:
>>
>>http://www.adobe.com/products/flashpaper/eod_faq/
>>
>> This is probably one of the ugliest, thoughtless pages from a serious source
>> I've ever experienced in my career.
>>
>> Aesthetically, it's depressing. Depression-era-chic depressing.
>>
>> As a utility, it's restrictive. I must click on each question to discover
>> the facts, with many simply answering "No."
>>
>> Functionality, it's ridiculously ironic. Topic: Flashpaper discontinued.
>> First link: Buy online.
>>
>>
>> Other rants / examples:
>>
>> 1) How does a developer download the debug player via the download page?
>> There's no link!
>>
>>
>>  
>> http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash
>>
>> Answer? It's actually down in "Support / Flash Player". But most developers
>> find it via a better source: Google search.
>>
>>
>> 2) Link icons on the debugger download page have been wrong for *years*. The
>> text links are right, but check out what happens if you use the actual
>> download arrows. You may accidently get Flash 8, or Windows .exe instead of
>> .dmg for Mac downloads.
>>
>>http://www.adobe.com/support/flashplayer/downloads.html
>>
>> (Note that I even managed to get an Adobe team member to forward these bugs
>> to the web team. Was never fixed.)
>>
>>
>> 3) Look at this product page:
>>
>>http://www.adobe.com/products/
>>
>> Why does it look like an abandoned store? It looks like a outsourced Drupal
>> project. Where's the flair? The edge?
>>
>>
>>
>> Adobe.com makes me want to submit a bid to fix it.
>>
>> What happened? I *REALLY* want to know! I just don't get it.
>>
>> My apologies to the list for this rant. I really hope this gets the
>> attention of someone significant @ Adobe.
>>
>> thank you.
>>
>> -radley
>>
>>
>> ----------
>> Radley Marx
>> www.radleymarx.com
>> [EMAIL PROTECTED]
>> --
>>
>>
>>
>>
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[Flashcoders] Flashcoders archive

2008-09-04 Thread Juan Delgado
Hi Dave & list,

I'm trying to workout if one of my messages made it to Flashcoders,
but i'm having problems accessing the archive.

Starting from here:

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

I end up in the login form:

http://chattyfig.figleaf.com/mailman/private/flashcoders/

But after successful login I get the Flashnewbie archive event though
the URL clearly displays "flashcoders".

Is this intended? Is the archive somewhere else?

Cheers!

Juan

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[Flashcoders] FLV metadata standard

2008-09-01 Thread Juan Delgado
Hi list,

It seems there isn't a standard for metadata on FLVs, every FLV
creator has its own and that's a bit of a pain. Wouldn't be great if
all creators shared at least _some_ data? Maybe the simplest would be:
width, height and duration.

Then add whatever you want, but keep those. Youtube videos don't seem
to have width and height, for example.

Could this come from Adobe or should we start a petition to involve
all the big names (Youtube, Vimeo, DailyMotion, Metacafe, etc...)

What you think?

Juan

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Re: [Flashcoders] :: uploading Fonts into a live site-->possible?

2008-08-21 Thread Juan Delgado
Haven't done it myself, but it should be possible.

Just put the *.ttf file on the server (via Flash/HTML and backend, no
AIR needed) and then run swfmill *on the server* to create the swf.
You need of course full access to the server to install swfmill.

Cheers!

Juan

On Wed, Aug 20, 2008 at 10:17 PM, artur <[EMAIL PROTECTED]> wrote:
> just wondering if anyone achieved this successfully yet?
> from both a mac and pc.
>
> is this doable via Air?
> basically embed the user's local font into a "shared" swf.
> then upload and share that swf's embedded font set with the main site swf? (
> after recompiling everything on the server of course )
>
> thanks
>
> --
>
> *artur :.*
>
> - *www.artur.com*
> - [EMAIL PROTECTED]
> - *ph:646.797.3320*
>
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