[Flashcoders] how to get all the mc's that have a .onRelease event

2009-03-12 Thread Marcelo Wolfgang
Hi all,

Well the title says everthing, I need to know if I can loop over all
mc's in a movie and add them to an array so I can enable/disable the
onRelease event based on some conditions.

TIA
Marcelo Wolfgang
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Re: [Flashcoders] Multiple moviecliploaders

2008-02-13 Thread Marcelo Wolfgang
Thanks for all the replies, and yes ... 2 is the hardcoded limit in 
simultaneous http streams unless you change it you better have this in 
mind, and it's because of it that I need to have a loding graph inside 
my mc ...


The main.hideMc(target._parent.loading_mc) did the trick for me

Thanks again

Marcelo Wolfgang
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[Flashcoders] Multiple moviecliploaders

2008-02-12 Thread Marcelo Wolfgang
Hi all,

I'm using the movieClipLoader class to load 6 different images
'simultaneous' but since it's the same object that got called every
time the .onLoadInit on happens for the last call, does anyone has a
clue how I can make this:

function displayThumbs() {
for (i = 0; i  modelsArray.length; i++) {
var path:String = 
http://www.bottero.net/2008/images/modelos/s/ref;
+ modelsArray[i] + s.png;
loadImage(path,thumb_mc);
}
}
function loadImage(imagePath, targetMc) {
var container_mc:MovieClip = targetMc.img_mc;
var loading_mc:MovieClip = targetMc.loading_mc;
mclListener.onLoadInit = function() {
main.hideMc(loading_mc);
};
img_mcl.addListener(mclListener);
img_mcl.loadClip(imagePath,container_mc);
}

var mclListener:Object = new Object();
var img_mcl:MovieClipLoader = new MovieClipLoader();

work for multiple loadings at the same time ?

TIA
Marcelo Wolfgang
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[Flashcoders] Problem targeting a movieclip

2008-01-23 Thread Marcelo Wolfgang
Hi list,

I'm trying to access multiple movieclips that path names are stored in
an array, this array is populated with the names when an area load and
its cleaned when an area unload.

Here's the code I have so far:

trace(thisRoot.areaLoader_mc.txt_galeria_mc); // if I delete this the
next one traces undefined
trace(thisRoot.areaLoader_mc.txt_galeria_mc.txt_img05_mc); // this is
the full path, it works
trace(text_area_array[1]) // txt_galeria_mc.txt_img05_mc (is a string)

what I'm trying to do

trace(thisRoot.areaLoader.text_area_array[1]) // undefined
trace(eval('thisRoot.areaLoader.'+text_area_array[1])) // undefined

Can anyone help me figure out how I can target my mc so I can run some
stuff on it?

TIA
Marcelo Wolfgang
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Re: [Flashcoders] Classes 101 [was: Version control and Flash ]

2007-08-10 Thread Marcelo Wolfgang

ok let me see if I get this right then:

class MyForm extends MovieClip{

// ok so now I can call a movieclip.MyForm and it will execute the code 
that is inside this ( add a function to the button onPress ), the button 
should be created here or it can be an symbol in the lybrary that I will 
put on the stage with a normal attachMovie ? this is the part that I 
don't get...


private var btClose_mc:Button;
// just declared a variable that is only accessed inside this class, so 
If I use btClose_mc anywhere else it will be undefined right ?


private function onLoad(){
   bt.Close_mc.onPress = Delegate.create(this, this.myFunction);
}
// same thing as before, this function is only visible inside of the 
class, and it only be avaible when the button is created, it will assign 
myFunction to it's onPress event handler.


private function myFunction(){
   doSomething
}
// the function that will be called when you have the onPress event fired.


Marcelo

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[Flashcoders] Infinite scroll problems

2007-07-19 Thread Marcelo Wolfgang

Hi list,

I'm having a problem with a regular infinite scroll. I have the same 
code in 3 different fla's and it's working on 2 of them only and I can't 
find what's causing the problem


The problem is that it get itself playing both the 'if's' when it's 
scrolling to the right ( or if I change the if order, it stops when it's 
scrolling to the left)


Here's the code from the fla that is working:

var speedLimiter:Number = 25;
var colStartX:Number = colScroll_mc._x;
var space:Number = 20;
var scrollReset:Number = colStartX - colScroll_all_mc._width - space;

function initColScroll() {
var colScroll_all2_mc:MovieClip = 
colScroll_all_mc.duplicateMovieClip('colScroll_all2_mc', 
this.getNextHighestDepth());
colScroll_all2_mc._x = colScroll_all_mc._x + colScroll_all_mc._width + 
space;

colScroll_mc.setMask(colScrollMask_mc);
this.onEnterFrame = function() {
var point:Object = {x:_xmouse, y:_ymouse};
localToGlobal(point);
var isOverMask:Boolean = colScrollMask_mc.hitTest(point.x, point.y);
if (isOverMask) {
var moveScroll:Number = colScrollMask_mc._xmouse;
colScroll_mc._x -= (moveScroll - (colScrollMask_mc._width / 2)) / 
speedLimiter;

if (colScroll_mc._x = colStartX) {
colScroll_mc._x = scrollReset;
}
if (colScroll_mc._x = scrollReset) {
colScroll_mc._x = colStartX;
}
}
};
}

initScroll()

And here's the code for the page that isn't working ( only the part 
between the if(isOverMask)), all the other stuff is equal


if (isOverMask) {
var moveScroll:Number = capasMasks_mc._xmouse;
capas_mc._x -= (moveScroll - (capasMasks_mc._width / 2)) / speedLimiter;
trace(capasStartX + '=' + capas_mc._x + '= ' + scrollReset);
if (capas_mc._x = scrollReset) {
capas_mc._x = capasStartX;
}
if (capas_mc._x = capasStartX) {
capas_mc._x = scrollReset;
}
}

also I've uploaded the one who isn't working to 
http://www.zerocinco.com.br/bottero/scroll/


Please advice

[]´s
Marcelo Wolfgang
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[Flashcoders] Infinite scroll problems

2007-07-19 Thread Marcelo Wolfgang

Hi list,

I'm having a problem with a regular infinite scroll. I have the same
code in 3 different fla's and it's working on 2 of them only and I can't
find what's causing the problem

The problem is that it get itself playing both the 'if's' when it's
scrolling to the right ( or if I change the if order, it stops when it's
scrolling to the left)

Here's the code from the fla that is working:

var speedLimiter:Number = 25;
var colStartX:Number = colScroll_mc._x;
var space:Number = 20;
var scrollReset:Number = colStartX - colScroll_all_mc._width - space;

function initColScroll() {
var colScroll_all2_mc:MovieClip =
colScroll_all_mc.duplicateMovieClip('colScroll_all2_mc',
this.getNextHighestDepth());
colScroll_all2_mc._x = colScroll_all_mc._x + colScroll_all_mc._width +
space;
colScroll_mc.setMask(colScrollMask_mc);
this.onEnterFrame = function() {
var point:Object = {x:_xmouse, y:_ymouse};
localToGlobal(point);
var isOverMask:Boolean = colScrollMask_mc.hitTest(point.x, point.y);
if (isOverMask) {
var moveScroll:Number = colScrollMask_mc._xmouse;
colScroll_mc._x -= (moveScroll - (colScrollMask_mc._width / 2)) /
speedLimiter;
if (colScroll_mc._x = colStartX) {
colScroll_mc._x = scrollReset;
}
if (colScroll_mc._x = scrollReset) {
colScroll_mc._x = colStartX;
}
}
};
}

initScroll()

And here's the code for the page that isn't working ( only the part
between the if(isOverMask)), all the other stuff is equal

if (isOverMask) {
var moveScroll:Number = capasMasks_mc._xmouse;
capas_mc._x -= (moveScroll - (capasMasks_mc._width / 2)) / speedLimiter;
trace(capasStartX + '=' + capas_mc._x + '= ' + scrollReset);
if (capas_mc._x = scrollReset) {
capas_mc._x = capasStartX;
}
if (capas_mc._x = capasStartX) {
capas_mc._x = scrollReset;
}
}

also I've uploaded the one who isn't working to
http://www.zerocinco.com.br/bottero/scroll/

Please advice

[]ÂŽs
Marcelo Wolfgang

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Re: [Flashcoders] Job Post - Gringo.nu is hiring

2007-07-16 Thread Marcelo Wolfgang
Damn, I really want this position ... too bad I'm in Curitiba right now 
and can't relocate at this moment :(


Marcelo Wolfgang

Zeh Fernando wrote:

Hey list,

Gringo.nu, the company I freelance for, is looking for experienced 
Flash developers. The studio is located in São Paulo, Brazil, and this 
is for *on-site*, full-time roles. It's also a great place to work for.


There's a bunch of Brazilian developers on this list and that's why 
I'm posting this here (this email is in english out of respect for the 
list).


Anyhow, candidates can find some more information, including contact 
email, here:


http://labs.zeh.com.br/blog/?p=115


Thanks,
Zeh
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[Flashcoders] tween in a function doesn't working

2007-07-12 Thread Marcelo Wolfgang

Hi list,

I have some code that I've made that I don't understand why it is 
failing, and I want your help


this works

var time = .3;
var easeType = mx.transitions.easing.Regular.easeOut;
var response2_mc:MovieClip = this.frmContato_response2_mc;
var plus6_mc:MovieClip = this.frmContato_plus6_mc;

plus6_mc.plus6_btNext_mc.onRelease = function() {
   plus6_mc._y = -160;
   response2_mc._y = 123;
   var startY = response2_mc._y + 10;
   var endY = response2_mc._y;
   yTween = new mx.transitions.Tween(response2_mc, _y, easeType, 
startY, endY, time, true);
   alpha_Tween = new mx.transitions.Tween(response2_mc, _alpha, 
easeType, 0, 100, time, true);

};

this don't

var time = .3;
var easeType = mx.transitions.easing.Regular.easeOut;
var response2_mc:MovieClip = this.frmContato_response2_mc;
var plus6_mc:MovieClip = this.frmContato_plus6_mc;

function animateIt(tgt){
   var startY = tgt._y + 10;
   var endY = tgt._y;
   yTween = new mx.transitions.Tween(tgt, _y, easeType, startY, endY, 
time, true);
   alpha_Tween = new mx.transitions.Tween(tgt, _alpha, easeType, 0, 
100, time, true);

}

plus6_mc.plus6_btNext_mc.onRelease = function() {
   plus6_mc._y = -160;
   response2_mc._y = 123;
   animateIt(response2_mc)
};

I have many tweens like that, is that why I want to have a function to 
just call it everytime it's need, any clues why it don't work when it's 
called via function?


TIA
Marcelo Wolfgang



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[Flashcoders] Tips and advice for online bugtracking

2007-07-10 Thread Marcelo Wolfgang

Hi all,

I have the type of problem I hate the most when developing flash. My swf 
works fine locally, but it doesn't work at all on the web. And I'm about 
as clueless one can be about debuggin this kind of problem.

So... can anyone spare some advices?

TIA
Marcelo Wolfgang
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Re: [Flashcoders] Tips and advice for online bugtracking

2007-07-10 Thread Marcelo Wolfgang

Mike Lyda wrote:

another option..   flashtracer for firefox (from Alessandro Crugnola)
https://addons.mozilla.org/en-US/firefox/addon/3469
you need the flash player debug version installed, but flashtracer can be very
handy and entertaining.. (browse the web and see what others are tracing out of
their SWFs..)
  
I have this installed but I can't make it work ( just lost about an hour 
in the morning trying to make this work again with no success ) ...


I've tried the debbugers Hans told, but none worked ( or it didn't 
install on CS 3, or my dumbness can't make them work since I'm a low to 
mid level actionscripter )...


I still can't figure out what's happening on the browser that make the 
movie do not work ( it is calling a moviecliploader.onloadinit() but 
it's not displaying the the loaded movieclip ... )


Thanks again
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Re: [Flashcoders] Tips and advice for online bugtracking

2007-07-10 Thread Marcelo Wolfgang

Hans Wichman wrote:

Hi,
are you using as2 or as3?

greetz
JC


as2
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Re: [Flashcoders] Tips and advice for online bugtracking

2007-07-10 Thread Marcelo Wolfgang

John VanHorn wrote:

works in IDE, but not on server usually = security/crossdomain issue, or
path issue. look for 404's using servicecapture.

essential debug tools:
flashtracer - links above
servicecapture - http://kevinlangdon.com/serviceCapture/
Thanks for the info about servicecapture, but it wasn't a 404 the 
problem ... as is turned out to be, it was simple and stupid mistake I 
was making of calling the wrong file.


I've coded stuff that I never had did before and I was blaming this for 
the problem when I should look for the simple things first.


After about 8 hours trying to figure out ...

Thanks for all who replied and gave me their opinions .. I've learned a 
lot here today


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[Flashcoders] Mc animation don't play after onRelease event

2006-10-25 Thread Marcelo Wolfgang

Hi list,

I'm coding a site that has a submenu that brings items to download,
currently there are 2 itens 'papel de parede' ( wallpapers ) and
newsletter.

this page is up at:

http://w3ol.com.br/royalciclo/test/test.html

if you click between the 2 itens on the submenu (WHITHOUT CLICKING IN
ANY ITEM), you will notice that a nice 'out' animation is played. but
as soon you click on any item, it won't animate no more, it stay
static on the screen till a ._visible = false is applied later on the
mc.
After this, even the 'load' animation doesn't 'work'.

the movie got 160 lines of code so I'm placing the .fla at this adress
if anyone want to take a look and help me figure out what's happening
here

http://w3ol.com.br/royalciclo/test/test.fla

I can't figure out why after the onRelease action the movieclip don't
obey his next keyframe on the 'out' animation.

TIA
Grillo
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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Marcelo Wolfgang

Just from the top of my head here, so excuse if anything is wrong

but couldn't you put at the end of the preload animation something like

stop();
if (getBytesLoaded() == getBytesTotal()){
 play();
} else {
this.onEnterFrame = function() {
  if (getBytesLoaded() == getBytesTotal()){
delete this.onEnterFrame
play ();
  }
}

HTH

On 10/5/06, Pete Miller [EMAIL PROTECTED] wrote:

A preloader by definition is a short, small movie that loops endlessly
until the swf is completely loaded; the load-end stops the movie.

You're describing a movie that wants to end when it reaches its last
frame.  What does it have to do with the load process?  You cannot
guarantee which will end first, the movie or the load, so you need to
know what you want to happen in either case depending on which event
happens first.

P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Aaron Roberson
 Sent: Thursday, October 05, 2006 12:40 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] How to create a preloader that plays in
full

 Thanks for the sarcasm but I am not just trying to create a simple
 preloader that plays until the movie has loaded. Rather, I want to
 create a preloader that has two functions: 1) to preload the movie
(of
 coarse) and 2) to play the entire preloader's timeline even if the
 movie has already been preloaded. It's the second part that I am
 having trouble with.

 A traditional preloader plays until the movie has been loaded.
 Instead, I want the preloader to play in entirely even if the movie
 has already been loaded. This way, the preloader is not just a
 progress bar but an element of the movie.

 I hope that makes sense.

 On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote:
  Aaron Roberson schrieb:
   I want to create a preloader that plays through even if the rest
of
   the timeline has been loaded. I saw a tutorial on this some time
back
   but can't find it now.
  
   Forgive me if this is a common request or something but I have
   searched and searched but can't find it. The problem is probably
that
   I'm not sure what keywords to use for a good search.
  
 
  you cannot find *anything* about how a *preloader* is made in flash
?
 
  is the list archive down ?
  is flashkit down ?
  is google down ?
 
  micha
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Re: [Flashcoders] Saluti alla ML

2006-09-29 Thread Marcelo Wolfgang

I'm 2 :)

been on this list for almost 3 years :) lurking and de-lurking when
needed ( I hoped to help more, and read more, but I'm very busy )

Julian, I'm in Curitiba, Brasil since the beginning of the year.

And this was the first time ever I try to translate Italian.

[]´s
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Re: [Flashcoders] Saluti alla ML

2006-09-28 Thread Marcelo Wolfgang

It's Italian

a rough translation :

Hi everybody

I've just subscribed
Just want to say hello to all in the list

but,well I don't speak Italian, never did any course either, so maybe
it's all the opposite of what I've translated

On 9/28/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:

It's definetly itallian. Can't speak it though :P

On 9/28/06, vic [EMAIL PROTECTED] wrote:

 I parol Italiano un po ma non molto bene.  e non lo so questa lista
 parlano italiano.  Ma, come stai?  Victor

 Haha, I hope she was speaking Italian, and for that matter I hope I was
 too.  LOL


 -- Original Message --
 From: Daniele La Delfa [EMAIL PROTECTED]
 Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Date:  Thu, 28 Sep 2006 19:22:00 +0200 (CEST)

 Salve a tutti,
 
 mi sono appena iscritto!
 Volevo giusto salutare tutta la lista...
 
 A presto,
 Daniele
 
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Re: [Flashcoders] Help with safari

2006-03-24 Thread Marcelo Wolfgang
Thanks Paul,

I've uploaded the playerinstall.swf to the server, can you retest with
that config again please ?

TIA
Grillo

On 3/24/06, Paul Evans [EMAIL PROTECTED] wrote:
 On 23 Mar 2006, at 22:37, Marcelo Wolfgang wrote:
  I've developed a site and I'm having trouble with Mac users, they say
  that they don't see the site.

  Can you all there with mac's test it out to me ? I think the problem
  is with older versions of the plugin ( the site are all exported for
  flash 7 but .. )

 I don't have time to diagnose, but can confirm the following...

 On MacOS X 10.4.5 with Safari 2.0.3 and player 8.0.24.0 the site
 displays fine

 but...

 On MacOS X 10.3.9 with safari 1.3.2 and player 7.0.24.0 I just get a
 black rectangle in place of the SWF. Safari's activity viewer reports
 the following file as not found...

 http://www2.uol.com.br/camparirock/playerinstall.swf

 hth


 Paul
 --
 [ http://www.creative-cognition.co.uk/ ]


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[Flashcoders] Help with safari

2006-03-23 Thread Marcelo Wolfgang
Hi list,

I've developed a site and I'm having trouble with Mac users, they say
that they don't see the site.

I'm using the detection kit provided by macromedia, and I think that's
what's causing trouble to me.

Can you all there with mac's test it out to me ? I think the problem
is with older versions of the plugin ( the site are all exported for
flash 7 but .. )

The url is http://www.camparirock.com.br

TIA
Grillo
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[Flashcoders] Timeline sound delay

2006-02-06 Thread Marcelo Wolfgang
Hi list,

I'm doing a freelance project, and I'm having problems with sound
sync. I've placed a sound in the timeline and syncronized the
animation, it was ok on the movie preview so I've published it.
In my browser the syncing was all wrong, and again I fixed it.

So I finished of the job and send it to my contractor, the sound was
so delayed that he made me cut the animation in about 10 secs to
almost sync with his computer.

Now it is completely off sync in my machine, and I can't understand
why that difference happens.

Can anyone here throw some light in this issue ? Please, I want any
tip you can offer.

TIA,
Grillo
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[Flashcoders] Flash express update

2006-01-16 Thread Marcelo Wolfgang
Hi list,

I've a site due tomorrow, and tonite I will play with the flash 8
express uptade for the first time, since I can't start playing right
now ( I'm on work, the site and dev tools are at home ).

Does anyone has any tips? Things to avoid ? things to do ?

I will apreciate any tips

TIA
Grillo
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Re: [Flashcoders] Changing text based on the time of a played media

2006-01-10 Thread Marcelo Wolfgang
Hmm, interesting, but will this work if I need to change the .mp3 file ?

I have 10 different mp3's that will be played dependin on user selection ...

TIA

Grillo


On 1/10/06, Thimon Sistermans [Us Media] [EMAIL PROTECTED] wrote:
  Hi,

 I don know if it works with mp3 but with flv you could use cuePoints.
 You add them to your media component before playing the file
 For example you could do something like this:


 for (var i = 0; i  track.length){
   // create unique cuepoint id
 var cuePointID  = cuePoint_ + i;
 //add quepoint to mediaComponent
 myMediaComp.addCuePoint(cuePointID , parsInt(track[i].start));
 }

 //create listener wich will be called when a quePoint is reached
 var cueListener:Object   = new Object();
 cueListener.cuePoint  =  function(eventObject){
 trace(eventObject.cuePointName);
  }

  myMediaComp.addEventListener(cuePoint, cueListener);

 Succes!
 Thimon



 Hi list,

 I'm trying for a few hours to figure this out, and I was unable so I'm
 hoping that someone here can enlight me

 I have a media playback component on my stage, it will load diferent
 mixes from diferent dj's.
 Each dj will have a track list, I have the start and of every track,
 I've build a xml like this with the info
 ?xml version='1.0' encoding=UTF-8?
 set
 track
 start1/start
 end325/end
 titleEgoexpress/title
 artistKnartz IV/artist
 reclabelLadomat/reclabel
 /track
 track
 start326/start
 end550/end
 titleSRI/title
 artistYellow Fever AA1/artist
 reclabelForce Inc/reclabel
 /track
 track
 start551/start
 end780/end
 titleBasteroid/title
 artistRabimmel/artist
 reclabelAreal/reclabel
 /track
 /set

 The start and end time are in seconds ( I couldn't figure out the best
 way to do this, so I accept suggestions )

 I also have 6 text fields on stage curr_title_txt, curr_artist_txt,
 curr_reclabel_txt, next_title_txt next_artist_txt and
 next_reclabel_txt.

 how can I check the media playback component for the playhead position
 to change the text on the text fields? (I've played with playheadTime
 and I think I'm on the correct track here ), but I can't figure out
 how to compare the value from the player with the data I loaded from
 the xml

 Any help will be appreciated

 TIA
 Grillo
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[Flashcoders] Changing text based on the time of a played media

2006-01-09 Thread Marcelo Wolfgang
Hi list,

I'm trying for a few hours to figure this out, and I was unable so I'm
hoping that someone here can enlight me

I have a media playback component on my stage, it will load diferent
mixes from diferent dj's.
Each dj will have a track list, I have the start and of every track,
I've build a xml like this with the info
?xml version='1.0' encoding=UTF-8?
set
track
start1/start
end325/end
titleEgoexpress/title
artistKnartz IV/artist
reclabelLadomat/reclabel
/track
track
start326/start
end550/end
titleSRI/title
artistYellow Fever AA1/artist
reclabelForce Inc/reclabel
/track
track
start551/start
end780/end
titleBasteroid/title
artistRabimmel/artist
reclabelAreal/reclabel
/track
/set

The start and end time are in seconds ( I couldn't figure out the best
way to do this, so I accept suggestions )

I also have 6 text fields on stage curr_title_txt, curr_artist_txt,
curr_reclabel_txt, next_title_txt next_artist_txt and
next_reclabel_txt.

how can I check the media playback component for the playhead position
to change the text on the text fields? (I've played with playheadTime
and I think I'm on the correct track here ), but I can't figure out
how to compare the value from the player with the data I loaded from
the xml

Any help will be appreciated

TIA
Grillo
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