yeah i had a look at that and it didnt help too much.
I've been looking at the following formula given in the Help files, I kinda
understand it in principle the only think i dont understand is why when an
offset is found does it scale it down by 256? and also what happens if the
resulting value is not a integer, does it round it to the nearest pixel?
dstPixel[x, y] = srcPixel[x + ((componentX(x, y) - 128) * scaleX) /
256, y + ((componentY(x, y) - 128) * scaleY) / 256]
On 1/16/06, Chris Velevitch [EMAIL PROTECTED] wrote:
Try:-
http://blog.andre-michelle.com/index.php?s=displacementmapfilter
http://www.quasimondo.com/archives/000568.php#568
On 1/16/06, Mark Radose [EMAIL PROTECTED] wrote:
Does anyone know any good tutorials on The DisplacementMapFilter? I've
looked through the Help files to try and get my head around it but i
dont
quite understand it yet. I'm hoping that if I can understand how it
works I
might be able to use more effectivley.
I was wondering if its possible to do a perspective skew using the
filter. i
know you can't do this with the transformation Matrix but Im sure theres
a
way to do it with the Displacment Map
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Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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