Re: [Flashcoders] E4X question: finding parent

2011-05-05 Thread Matt Folkard
would help if I answer the question: childnode.parent().@group *__ **Plastic Martians Ltd.* email: m...@plasticmartians.co.uk web:www.plasticmartians.co.uk mobile: 07763 986 485 phone: 01434 382 973 On 05/05/2011 16:42, Matt Folkard wrote: parent() should

Re: [Flashcoders] E4X question: finding parent

2011-05-05 Thread Matt Folkard
parent() should do it, as in: childnode.parent() Cheers matt *__ **Plastic Martians Ltd.* email: m...@plasticmartians.co.uk web:www.plasticmartians.co.uk mobile: 07763 986 485 phone: 01434 382 973 On 05/05/2011 16:32, Mendelsohn, Michael wrote: Hi

Re: [Flashcoders] E4X question: finding parent

2011-05-05 Thread Matt Folkard
Errr, my very limited E4X knowledge now deserts me, but try: pets.pet.(@name ==Sugar).parent().@group *__ **Plastic Martians Ltd.* email: m...@plasticmartians.co.uk web:www.plasticmartians.co.uk mobile: 07763 986 485 phone: 01434 382 973 On 05/05/2011

Re: [Flashcoders] Screen rendering problem

2011-01-27 Thread Matt Folkard
Yeah, I agree with Roger, sounds like something to do with cacheasbitmap and moving/placing things in fractions of a pixel rather than whole pixels. Possibly try rounding the clips pixel positions? Cheers Matt Roger Persson ro...@radiergum.com wrote: Hello, Could it have something to do

Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-17 Thread Matt Folkard
I completely agree with this as I've been in exactly the same situation with a largish scale project. The sort of projects I tend to do are small scale games for which the totally tightly coupled solution is overkill. However, I've eaten my words on that point as well... On 17 Nov