:
[EMAIL PROTECTED]
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You can use Object.setPropertyisEnumerable(propName).
flash.utils.describeType() might be another way.
--
Mike Keesey
On 2/15/07, Matt Garland [EMAIL PROTECTED] wrote:
Hi,
I'm converting some AS2 code to AS3. The code
Hi,
I'm converting some AS2 code to AS3. The code manipulates several
big, complicated data containers to produce an animation.
In AS2, the data container was a vanilla object. In AS3, for
performance gains, I turned these containers into several classes.
The problem is, at various
p
you can skew without the transform matrix by passing a negative value
for x or y scale.
I'll bet you have a negative value in there--look for it
matt
Message: 1
Date: Fri, 2 Feb 2007 09:19:31 -0800
From: [p e r c e p t i c o n] [EMAIL PROTECTED]
Subject: [Flashcoders] loadMovie
Hi
I'm trying to create a context menu that can be controlled
dynamically (these commands are available now) AND does not depend on
cursor location (where it is clicked does not matter). (AS3)
I want the menu logic tied to the app logic, not the current display
list.
I have a
Hi,
I'm working on a background loading queue. It consists of a bunch of
iterators and iterator composites. To find the next thing to load, a
has next function recursively propagates down the tree, as it were,
until it reports back that there is another thing to load, or not.
The
I was hunting a bug when I found this out:
class SuperClass {
public function init() {
trace (superclass init);
}
}
class SubClass extends SuperClass{
public override function init(){
trace (subclass init);
}
}
if you create a subclass instances and cast it (or type its variable)
to the
, in AS3.
Hi,
running your example shows: subclass init, as it should.
public override function init(){
trace (subclass init);
}
whats the override keyword doing there?
greetz
JC
On 11/14/06, Matt Garland [EMAIL PROTECTED] wrote:
I was hunting a bug when I found this out:
class SuperClass
Hi,
I'm making a site in AS3 with lots and lots of buttons.
I'm worried that all the listeners on the buttons will clog the memory.
I realize that sprites that are not in the display list cannot
receive mouse events, but do they still listen for them, taking up
memory?
I'm not sure how
Yes, you can copy only the visible pixels of a bitmap.
To do this, you must pass the optional AlphaBitmap parameter for
copyPixels:
public copyPixels(sourceBitmap:BitmapData, sourceRect:Rectangle,
destPoint:Point, [alphaBitmap:BitmapData], [alphaPoint:Point],
[mergeAlpha:Boolean]) : Void
A couple pointers:
--you don't need to continually reattach a BitmapData, changes you
make directly to it are automatically rendered (it's not like
modifying and reassigning a filter to a movieclip)
--however, at times, you might want to remove the BitmapData from the
stage so that
I have a design problem:
A site I'm working up has a shell/module structure. Each module
composes an instance of a Navigation class.
This instance mixes and matches various navigation functionality.
Some modules might have last/next methods, some might have last/next
and direct goto
Thanks Reuben.
Yes, I think I'll do what you suggest: just parameterize a full-dress
Navigation with a custom object, then have the controller retrieve
it. It will be make it the Navigation difficult to extend and write,
but I see no alternative for now...except maybe using a dynamic
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