Re: [Flashcoders] AS3 finally..

2013-05-21 Thread Matt S.
You can get Moock's book for $26 on Powells:
http://www.powells.com/biblio/1-9780596526948-6

Its been out for a while now though, so I would hit your local used
bookstore, I'm willing to bet there's a few copies out there, you can
probably score it for $10 or something.

Not that Moock doesn't deserve full-price for this invaluable resource of
course! And whatever you pay, it's simply required reading if you're
serious about AS3.

.m



On Mon, May 20, 2013 at 11:57 PM, Karl DeSaulniers k...@designdrumm.comwrote:

 Thank you John. Yes, I have already watched some really good tuts on
 gotoandlearn and plan to watch more when I start working on my project.
 My book is from lynda.com too. Going to invest in Moocks book as
 suggested earlier as well. Just need to gen some funds. :)

 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com



 On May 20, 2013, at 10:30 PM, John R. Sweeney Jr. wrote:

  Or subscribe to http://www.lynda.com
 
  Excellent training tutorials on tons of software. Very in-depth, but you
 do pay for it.
 
  If you know AS2,  check out www.gotoandlearn.com. Many free tutorials
 on specific tasks, but you'll see them working and their AS3 code, so you
 can start making the correlation between what is different in 2 versus 3.
 
 
 
  John R. Sweeney Jr.
  Senior Interactive Multimedia Developer
  OnDemand Interactive Inc
  Hoffman Estates, IL 60169
 
 
 
 
  On May 20, 2013, at 9:25 PM, Rick Hassen wrote:
 
  but you may want to consider getting a good AS3 book.
 
 
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Re: [Flashcoders] Adobe Flash future

2013-05-08 Thread Matt S.
It's effectively dead in the browser, except for some niche markets (game
dev, children's content, educational), but it will survive for a long time,
and has some potential in App and Game development across platforms.

The real problem is that in the tech world, being perceived as last-years
technology — the stuff the Olds are using — is the kiss of death, even if
the technology itself still has a lot of potential. Even if you *can* do
something with Flash, many developers, especially younger ones, would
sooner cut their swiping finger off than consider using it or admit to
having used it if they did. I can't count the number of times I've heard
people apologize when presenting something that was built in Flash, as
though it were shameful or unprofessional. That kind of stigma is tough for
any technology to overcome.

.m



On Wed, May 8, 2013 at 10:40 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:

 Hi
 What do you think about Flash technology in the near future? It is a
 pity but it seems that almost all clients have no interest in Flash
 projects.
 Do you think Adobe Flash has no future? Where to move from Flash?

 Thanks
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Re: [Flashcoders] Adobe Flash future

2013-05-08 Thread Matt S.
Dead might have been too strong, admittedly. But it's a hard sell. Partly
because every client has an iPad these days, and if their content doesn't
work on their iPad, all hell breaks loose, so its easier to dumb it down to
work with JS/CSS-based solutions.

And yes, there are amazing Flash sites, still. I love Flash, think AS3 is a
killer language and Flash a delight to work in. Its just increasingly
difficult to find Flash work, other than banner ads and video players at
one end, or the occasional amazing full-featured flash site at the high
end. The middle has dropped out. That's just my 2¢ though...

.m



On Wed, May 8, 2013 at 11:52 AM, John R. Sweeney Jr. jr.swee...@comcast.net
 wrote:

 It's dead on the MOBILE browser.

 There are tons of sites still using the power of Flash.

 http://www.ebizmba.com/articles/best-flash-sites




 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169




 On May 8, 2013, at 10:31 AM, Matt S. wrote:

  It's effectively dead in the browser,

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Re: [Flashcoders] RE: Can Javascript Listen to Flash Events?

2012-05-22 Thread Matt S.
could you load the SWF into a shell, and add the FLV event listeners at the
shell level? That would require knowing the name of the flv player within
the SWF, but maybe you could figure it out with a decompiler?

That's just a random idea, not sure if it would work...
.m

On Tue, May 22, 2012 at 11:52 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 You would have to add code to the .swf, but yes, Javascript can listen for
 Flash events and vice versa.

  Jason Merrill
  Instructional Technology Architect II
  Bank of America  Global Learning





 ___

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ted Lehr
 Sent: Tuesday, May 22, 2012 11:44 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Can Javascript Listen to Flash Events?

 So I have a swf that needs to run locally and make an
 ExternalInterface.call ... I am unable to make settings changes to the
 users Flash Players ... so as of now it seems unpossible!

 My thoughts was to see if the javascript can listen for a flash event (the
 end of a flv in FLVPlayback to be specific)

 Any thoughts?

 Ted
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Matt S.
Fwiw, that site is actually a Flash/HTML5 hybrid, mostly HTML5, with Flash
apparently handling the weak spots, eg video, audio etc. But yeah, even
just judging the HTML-only elements that's a beautiful site.

.m

On Wed, Feb 22, 2012 at 2:52 PM, James Merrill jmerri...@gmail.com wrote:

 Another major concern of mine was seeing this site:
 http://www.nikechosenseries.com/

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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Matt S.
On Wed, Feb 22, 2012 at 3:37 PM, Henrik Andersson he...@henke37.cjb.netwrote:

 If you ask me, Adobe needs to get the animation part back on track
 before the competition runs past them.


Everything Adobe is doing suggests that they think that particular horse
has already kicked the gate down and bolted, and that their best bet to
keep Flash as a profitable part of the Adobe family is by focusing on Video
and Gaming.
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Matt S.
Hours? Is that supposed to be minutes? Or is it really running that long
nonstop?

.m

On Tue, Oct 18, 2011 at 2:39 PM, [p e r c e p t i c o n] 
percepti...@gmail.com wrote:

 what i'd like to know is why after so many hours (8-24)
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Re: [Flashcoders] Flash on top of flash

2011-09-21 Thread Matt S.
You're pretty much guaranteed some weirdness in the display. I was
able to get this working, in a few latest-greatest browsers, but even
there if you had motion happening in both layers at once I was getting
some odd artifacts and overlaps. I dont think the browsers, or Flash
for that matter, are really set up to deal with layered object's.

.m

On Wed, Sep 21, 2011 at 2:09 AM, Mikael Enroos mikael.enr...@paf.com wrote:
 Hi,

 I’m trying to position a windowed swf on top of another windowed swf on my 
 site. The underlaying swf (windowed) is the main application and now I need 
 to add a separate swf on top of it, which is another application.

 I tried with some css work including z-layer but without any luck. Has anyone 
 else done this?

 Mikael Enroos
 Webmaster

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Re: [Flashcoders] Flash on top of flash

2011-09-21 Thread Matt S.
I think we're specifically talking in HTML here. I meant that Flash
isnt really designed to display while overlapping multiple swf objects
embedded in an html page.

.m

2011/9/21 Cédric Muller flashco...@benga.li:
 SWF on top of another SWF: in Flash or in HTML ?

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Re: [Flashcoders] Flash on top of flash

2011-09-21 Thread Matt S.
Yep, I agree, I'm not the original question-asker though, just tryin to help :)

.m

2011/9/21 Cédric Muller flashco...@benga.li:
 ok, but overlaying a container over another container in Flash is somewhat
 straightforward. What isn't is the way the 2 SWFs could/must communicate ...

 thanks for the precisions

 I think we're specifically talking in HTML here. I meant that Flash
 isnt really designed to display while overlapping multiple swf objects
 embedded in an html page.

 .m

 2011/9/21 Cédric Muller flashco...@benga.li:

 SWF on top of another SWF: in Flash or in HTML ?

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Re: [Flashcoders] job posting ok here?

2011-07-03 Thread Matt S.
FlashcodersNY asks that job post Subject lines include [jobs] so
people can filter easily, maybe that should be added here as well?

.m
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Matt S.
Not sure what you need exactly, but SWFFit is a nice little utility
for various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Matt S.
then you should definitely check out SWFFIT, that can do what you're
looking for.

.m

On Thu, Jun 30, 2011 at 11:38 AM, Cor c...@chello.nl wrote:
 I need loaded content to be able to grow within my SWF to any height.
 If this overshoots the html-height then the scrollbar of the browser will
 show.


 Best regards,
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
 Sent: donderdag 30 juni 2011 17:33
 To: Flash Coders List
 Subject: Re: [Flashcoders] scrolling webpage with flash

 Not sure what you need exactly, but SWFFit is a nice little utility for
 various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Matt S.
Yeah, it can be used for that, I think in combination with some
JS/externalInterface. I did it a while ago, can't remember the exact
code, I'll try and dig it up later. But I was able to do exactly what
you're looking for, using SWFFit. On
http://interviewproject.davidlynch.com, if you click around in the
different sections, the flash embed gets longer or shorter depending
on the section and the browser scrollbar is triggered or hidden
depending on whether it's needed.

.m

On Thu, Jun 30, 2011 at 3:32 PM, Cor c...@chello.nl wrote:
 Thanks Matt,

 Swffit works fine... when resizing the browser, but my issue is that the
 browser is never resized, but the content in the swf grows dynamically.
 So I would like to get my swf-dimensions variable.

 Best regards,
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
 Sent: donderdag 30 juni 2011 17:50
 To: Flash Coders List
 Subject: Re: [Flashcoders] scrolling webpage with flash

 then you should definitely check out SWFFIT, that can do what you're looking
 for.

 .m

 On Thu, Jun 30, 2011 at 11:38 AM, Cor c...@chello.nl wrote:
 I need loaded content to be able to grow within my SWF to any height.
 If this overshoots the html-height then the scrollbar of the browser
 will show.


 Best regards,
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
 Sent: donderdag 30 juni 2011 17:33
 To: Flash Coders List
 Subject: Re: [Flashcoders] scrolling webpage with flash

 Not sure what you need exactly, but SWFFit is a nice little utility
 for various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] How to Make SWF work on IPad

2011-04-28 Thread Matt S.
If its an actual SWF, aint gonna happen. You need to use packager for
iOS in CS5.

.m

On Thu, Apr 28, 2011 at 4:22 PM, Steve Abaffy st...@msmarketing.biz wrote:
 Something I forgot to mention SWF will be delivered over the web.

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Re: [Flashcoders] How make an SWF run on IPad?

2011-04-28 Thread Matt S.
really? I thought I'd heard something about that, I seem to recall
some gaunt turtlenecked guy pointing his bony finger at me and telling
me Flash would never be allowed on an iOS device...but in retrospect
that just sounds like a weird fever dream...

.m

On Thu, Apr 28, 2011 at 4:37 PM, Steve Abaffy st...@msmarketing.biz wrote:
 as  it seems IPad
 does not support flash.

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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Matt S.
I KNEW mTropolis sounded familiar!! I hate to admit this because it
reveals my age, but when I was in college I had a professor who was
obsessed with mTropolis and convinced it was the future of multimedia.
Needless to say it never unseated Director and faded into obscurity
pretty quickly, although Flash did an inside job on Director in the
end...

.m

On Thu, Feb 3, 2011 at 1:25 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
 This appears to be a spam-bot post.  If anyone can ban this account, I vote 
 for it.

 mTropolis was a multimedia authoring tool that died way back in 1998, and had 
 nothing to do with 3D.

 otakhi.com - broken, confusing, poorly done (fake?) website.

  Jason Merrill
  Instructional Technology Architect
  Bank of America  Global Learning





 ___


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu
 Sent: Thursday, February 03, 2011 12:56 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] current consensus of available Flash 3D engines?

 If you like mTropolis, you will love oTakhi platform.

 http://www.otakhi.com

 It is mTropolis built for the web.
 Objects and behavior can be published and shared.
 Complex apps can be built using mostly drag and drop.

 It surpasses mTropolis in may ways.
 For instance, 3D game authoring (OGRE engine), client/server/p2p networking, 
 extensive social networking features.

 check out these video:

 http://www.youtube.com/watch?v=S--kaOg6a4E
 http://www.youtube.com/watch?v=iifby9CGgVM
 http://www.youtube.com/watch?v=_-arW7O9HJM

 mr.otakhi
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Re: [Flashcoders] [Job] Activescript 3 development

2011-02-01 Thread Matt S.
On Tue, Feb 1, 2011 at 11:58 AM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
 Just curious, what's Activescript?


That's the core language for the pirated versions of Flash that you
can buy down in Chinatown. Doesnt work very well though, your SWF's
come out looking like somebody filmed your monitor with a cheap
camcorder

.m
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Re: [Flashcoders] My first code.

2010-12-16 Thread Matt S.
Spyder, you should order Colin Moock's book toute suite:
http://www.amazon.com/exec/obidos/ASIN/0596526946/ref=nosim/moockorg

It's essential reading for anyone interested in learning AS3.

.m


On Thu, Dec 16, 2010 at 2:38 AM, spyder spyders spyderspyd...@aol.com wrote:
 Thank You So Much! :D    I have been researching for over 
 a month!!  I am guessing that the 'this'  is pointing to the symbol or _mc I 
 attach the class to?
 I ended up doing away with all of the  this because I was receiving an 
 error message saying  gotoAndStop is not a function.  Also I needed to 
 declare the variable  buttonState

 Here it is!!! My first Class!
 Thank you!

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Re: [Flashcoders] Adobe software used to build Wired magazine

2010-11-17 Thread Matt S.
For the iPhone, or the iPad? I know (via friends in the magazine
industry who are involved in various iPadization efforts at their
respective publications) that the solution they provided for the Wired
iPAD app is a solution that ties into inDesign and is available for
licensing. I've heard that it's pretty templated though, that is,
customization is limited and as a result it probably won't be long
before it'll be easy to spot the Adobed magazines for the iPad. So
it might depend on just how custom or innovative a solution you're
looking for.

That being said, my knowledge is all second-hand, so take it with a
grain of salt.

.m

On Wed, Nov 17, 2010 at 9:55 AM, Gregory Boudreaux
gjboudre...@fedex.com wrote:
 Does anyone know what software Adobe used to build the Wired magazine
 app for the iPhone?  Is it available for purchase or is it something
 they are still working on?

 Thanks.

 gregb

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[Flashcoders] XML Question

2010-11-04 Thread Matt S.
I know this is easy, but I'm having trouble finding the answer: if I'm
iterating through XML like so:

return xml.category.(@name == cat[0]).subcategory.subcategory2.(@name
== cat[1]).product.(@prodCode == String(id));

where cat is an array, eg cat = [men,shirts]

but what I want to do is search the ENTIRE XML for the first
occurrence, in any category/subcategory, of a @prodCode that matches
id, how would I do that?

eg,I want to do something like

return xml.category.*.subcategory.subcategory2.*.product.(@prodCode ==
String(id));

but that's obviously not the actual code. Does anyone have any suggestions?

Thanks!

.m
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Re: [Flashcoders] XML Question

2010-11-04 Thread Matt S.
Yep, I knew it was gonna be something dead-simple ;) . Thanks Taka!

.m

On Thu, Nov 4, 2010 at 2:27 PM, Taka Kojima t...@gigafied.com wrote:
 You would do xml..product.(@prodCode == id);

 Yep, that simple.

 Taka

 On Thu, Nov 4, 2010 at 11:17 AM, Matt S. mattsp...@gmail.com wrote:

 I know this is easy, but I'm having trouble finding the answer: if I'm
 iterating through XML like so:

 return xml.category.(@name == cat[0]).subcategory.subcategory2.(@name
 == cat[1]).product.(@prodCode == String(id));

 where cat is an array, eg cat = [men,shirts]

 but what I want to do is search the ENTIRE XML for the first
 occurrence, in any category/subcategory, of a @prodCode that matches
 id, how would I do that?

 eg,I want to do something like

 return xml.category.*.subcategory.subcategory2.*.product.(@prodCode ==
 String(id));

 but that's obviously not the actual code. Does anyone have any suggestions?

 Thanks!

 .m
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Re: [Flashcoders] Flash to Powerpoint

2010-10-22 Thread Matt S.
Honestly, I dont know if you're going to find an easy way to do that.
Perhaps a PHP script, where you would export all the JPGs, pass them
to the script, and then generate a PPS, but some cursory googling
doesnt turn up anything to that effect. I suspect this is one of those
things that sounds easy when you say it but will prove quite difficult
to accomplish.

.m

On Fri, Oct 22, 2010 at 11:47 AM, Lehr, Theodore
ted_l...@federal.dell.com wrote:
 I want to do it dynamically... the data in the movieclips will be changing

 
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
 [nat...@mynarcik.com]
 Sent: Friday, October 22, 2010 11:36 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Flash to Powerpoint

 You could always go the oldschool route of taking screenshots and pasting on
 the slide(s).






 On Fri, Oct 22, 2010 at 10:40 AM, Lehr, Theodore
 ted_l...@federal.dell.comwrote:

 Anyone have a link to a tutorial or something that gives siome guidance on
 how to create a powerpoint presentation from Flash - like I want to click a
 button and then be given a prompt to open or save a pps - and the
 presentation would be made up of, say, an image (object) on each slide

 No - I have not googled yet but I will :-)

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Re: [Flashcoders] (no subject)

2010-10-21 Thread Matt S.
Wow, I had no idea such hot-button political topics would be discussed
on this list!

.m

On Thu, Oct 21, 2010 at 4:59 AM, allandt bik-elliott
(thefieldcomic.com) alla...@gmail.com wrote:
 i'm on the fence

 On 21 October 2010 09:41, Henrik Andersson he...@henke37.cjb.net wrote:

 John Goodman skriver:


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Re: [Flashcoders] correct path

2010-09-28 Thread Matt S.
Did you try:

childOneMC.getChildByName(grandchild)

?

You're already defining the variable childOneMC at the top level, so
there's no reason to reach down into holder to get it. Just my 2¢,
hth...

.m

On Tue, Sep 28, 2010 at 10:48 AM, Lehr, Theodore
ted_l...@federal.dell.com wrote:
 holder.getChildByName(childOneMC).grandchild

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Re: [Flashcoders] correct path

2010-09-28 Thread Matt S.
Woops, that should be:

childOne.getChildByName(grandchild)

On Tue, Sep 28, 2010 at 11:20 AM, Matt S. mattsp...@gmail.com wrote:
 Did you try:

 childOneMC.getChildByName(grandchild)

 ?

 You're already defining the variable childOneMC at the top level, so
 there's no reason to reach down into holder to get it. Just my 2¢,
 hth...

 .m

 On Tue, Sep 28, 2010 at 10:48 AM, Lehr, Theodore
 ted_l...@federal.dell.com wrote:
 holder.getChildByName(childOneMC).grandchild


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Re: [Flashcoders] correct path

2010-09-28 Thread Matt S.
Actually I just realized that might not work, since it looks like the
variable is declared locally within the function, not at the top of
your class (although its hard to tell, is this on a timeline, or in a
class?). So you'd probably have to do:

this.getChildByName(holder).getChildByName(childOneMC).getChildByName(grandchild);

On Tue, Sep 28, 2010 at 11:21 AM, Matt S. mattsp...@gmail.com wrote:
 Woops, that should be:

 childOne.getChildByName(grandchild)

 On Tue, Sep 28, 2010 at 11:20 AM, Matt S. mattsp...@gmail.com wrote:
 Did you try:

 childOneMC.getChildByName(grandchild)

 ?

 You're already defining the variable childOneMC at the top level, so
 there's no reason to reach down into holder to get it. Just my 2¢,
 hth...

 .m

 On Tue, Sep 28, 2010 at 10:48 AM, Lehr, Theodore
 ted_l...@federal.dell.com wrote:
 holder.getChildByName(childOneMC).grandchild



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Re: [Flashcoders] Apple changes their guidelines

2010-09-10 Thread Matt S.
I think O'Reilly has a book on this topic:
http://building-iphone-apps.labs.oreilly.com/

On Fri, Sep 10, 2010 at 9:10 AM, Brian Mays bm...@newsok.com wrote:
 Random thoughts that may spark some ideas for some here:

 Something that I've begun looking at recently has been web apps. Using a
 line of code you can have a web page function like an app, opening from a
 bookmark on the home screen of an iOS device without the Safari interface.

 It seems like if a web app is properly built you could practically have an
 app running without the need to go through the iTunes store.

 I've jst begun looking into it so I have no deep knowledge to offer yet,
 but poke around the metatag apple-mobile-web-app-capable in Google.

 Have also seen some developers practically build a website with HTML5 and
 CSS3 then wrap it all up in an app shell at the end.

 Brian Mays

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Re: [Flashcoders] startDrag stopDrag problem

2010-09-08 Thread Matt S.
Check out the AS3 onReleaseOutside hacks, that should fix it for you:

http://www.google.com/search?client=safarirls=enq=as3+onreleaseoutsideie=UTF-8oe=UTF-8

.m
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[Flashcoders] Flash CS5 ColorPicker: Grayscale?

2010-09-07 Thread Matt S.
I need a basic color picker, and the CS5 colorpicker component does
the trick nicely. The only problem: No grayscale. Is there really no
way to add just the basic grayscales (33,66,99 etc) that
you usually find on a colorpicker? I'd rather not bother with a custom
colorpicker since this one is doing the trick, but I guess I might
have to. Anyone know a way to add grayscale?

thanks,

Matt
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[Flashcoders] Re: Flash CS5 ColorPicker: Grayscale?

2010-09-07 Thread Matt S.
Never mind, figured it out. In case anyone else needs it, the colors
property gives you access to the color array, so you can do eg:

colorpicker.colors.push(0x11);

to add 0x11 to the swatch.

.m


On Tue, Sep 7, 2010 at 10:19 AM, Matt S. mattsp...@gmail.com wrote:
 I need a basic color picker, and the CS5 colorpicker component does
 the trick nicely. The only problem: No grayscale. Is there really no
 way to add just the basic grayscales (33,66,99 etc) that
 you usually find on a colorpicker? I'd rather not bother with a custom
 colorpicker since this one is doing the trick, but I guess I might
 have to. Anyone know a way to add grayscale?

 thanks,

 Matt

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Re: [Flashcoders] fileReference failing silently

2010-08-10 Thread Matt S.
Thanks Juan! Looks like that did the trick.

Cheers,

.m

On Mon, Aug 9, 2010 at 8:14 PM, Juan Pablo Califano
califa010.flashcod...@gmail.com wrote:
 The issue here is quite likely the garbage collector doing its job...

 You FileRefence object is referenced only in a local variable in
 the deskClickHandler method. After the method returns, since there's no
 other reference to it, it's eligible for collection. So it might stick
 around or not. In your case, it seems it doesn't. Try storing the fileref in
 an instance variable instead. It should fix it, I think.

 Cheers
 Juan Pablo Califano

 2010/8/9 Matt S. mattsp...@gmail.com

 I'm trying to use fileReference to allow users to download images, but
 it keeps failing, without errors, and without even seeming to start
 the download. What makes it weird is that it does open the finder
 window and prompts me to save the select a download location etc, but
 then when I click save...nothing. No errors, no files, just nothing.
 Here is the code I'm currently using (with puppy photo substituted for
 actual content). This is failing both locally and when uploaded to the
 server. Any suggestions much appreciated, I've been googling but
 havent found a solution.

 tia,

 Matt


 //CODE


 private function deskClickHandler(e:MouseEvent):void{

        var downloadURL:URLRequest;
       var fileName:String = SomeFile.pdf;
        var file:FileReference;

        downloadURL = new URLRequest();
        downloadURL.url =
 http://mystuffspace.com/graphic/adorable-puppies.jpg;;
        file = new FileReference();
        file.addEventListener(ProgressEvent.PROGRESS, progressHandler);
        file.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
        file.addEventListener(Event.COMPLETE, completeHandler);
        file.download(downloadURL, fileName);
 }

 private function progressHandler(event:ProgressEvent):void {
    var file:FileReference = FileReference(event.target);
    trace(progressHandler: name= + file.name +  bytesLoaded= +
 event.bytesLoaded +  bytesTotal= + event.bytesTotal);
 }

 private function ioErrorHandler(event:IOErrorEvent):void {
    trace(ioErrorHandler:  + event);
 }

 private function completeHandler(event:Event):void {
    trace(completeHandler:  + event);
 }
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[Flashcoders] fileReference failing silently

2010-08-09 Thread Matt S.
I'm trying to use fileReference to allow users to download images, but
it keeps failing, without errors, and without even seeming to start
the download. What makes it weird is that it does open the finder
window and prompts me to save the select a download location etc, but
then when I click save...nothing. No errors, no files, just nothing.
Here is the code I'm currently using (with puppy photo substituted for
actual content). This is failing both locally and when uploaded to the
server. Any suggestions much appreciated, I've been googling but
havent found a solution.

tia,

Matt


//CODE


private function deskClickHandler(e:MouseEvent):void{

var downloadURL:URLRequest;
   var fileName:String = SomeFile.pdf;
var file:FileReference;

downloadURL = new URLRequest();
downloadURL.url =
http://mystuffspace.com/graphic/adorable-puppies.jpg;;
file = new FileReference();
file.addEventListener(ProgressEvent.PROGRESS, progressHandler);
file.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
file.addEventListener(Event.COMPLETE, completeHandler);
file.download(downloadURL, fileName);
}

private function progressHandler(event:ProgressEvent):void {
var file:FileReference = FileReference(event.target);
trace(progressHandler: name= + file.name +  bytesLoaded= +
event.bytesLoaded +  bytesTotal= + event.bytesTotal);
}

private function ioErrorHandler(event:IOErrorEvent):void {
trace(ioErrorHandler:  + event);
}

private function completeHandler(event:Event):void {
trace(completeHandler:  + event);
}
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Re: [Flashcoders] How to handle String the best way

2010-07-22 Thread Matt S.
Can you give us two actual String samples, of text A and text B, that
you're trying to compare?

.m

On Thu, Jul 22, 2010 at 3:46 AM, Cor c...@chello.nl wrote:
 Hi List,

 I am trying to find how to best compare 2 strings(word by word).
 I have 2 texts, one fully written and one abbreviated.
 The texts have exactly the same amount of words and they are in the same
 order.
 So in the text field one word is highlighted.
 The user has to fill in the abbreviation of the text(word by word).
 The user fills in his translation and ENTERS to confirm.
 And then the app has to compare the words.

 He can choose to practice from abbreviation to fully written words or vice
 versa.

 So what is the best way to do this, keeping in mind that special characters
 (like .,:;! space) must not be judged.

 Any idea is welcome.

 TIA
 Cor



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Re: [Flashcoders] How to handle String the best way

2010-07-22 Thread Matt S.
In the end though, aren't you really checking each answer not against
the abbreviation but against a correct answer, eg if the abbreviation
is:

sec

and the correct answer is

second

and the user writes

section

as their answer, that would be incorrect. But if you compared sec to
section, you will still get a match on the letters for sec/sec. So
wouldnt you still need to tie the correct answer to the abbreviation,
and compare the users response to that, in other words skip over the
abbreviation and compare the answer to the correct word that's tied to
the abbreviation?

I'm probably completely misunderstanding what you're trying to do :)

.m

.m

On Thu, Jul 22, 2010 at 9:36 AM, Cor c...@chello.nl wrote:
 I can't publish the actual strings, because they contain military issues.
 So I will have to create some fake strings.

 But mainly every full text (our max is 800 characters) can be used and every
 abbreviation can be 'fake', like the this:

 Full:
 These words are the text at its full length. I will write a second sentence
 here!

 Short:
 These wrds are txt at its f len. I will wr a sec sent here!

 One thing to know is that in military abbreviation, we do not use dots like
 in normal writing.



 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
 Sent: donderdag 22 juli 2010 15:16
 To: Flash Coders List
 Subject: Re: [Flashcoders] How to handle String the best way

 Can you give us two actual String samples, of text A and text B, that
 you're trying to compare?

 .m

 On Thu, Jul 22, 2010 at 3:46 AM, Cor c...@chello.nl wrote:
 Hi List,

 I am trying to find how to best compare 2 strings(word by word).
 I have 2 texts, one fully written and one abbreviated.
 The texts have exactly the same amount of words and they are in the same
 order.
 So in the text field one word is highlighted.
 The user has to fill in the abbreviation of the text(word by word).
 The user fills in his translation and ENTERS to confirm.
 And then the app has to compare the words.

 He can choose to practice from abbreviation to fully written words or vice
 versa.

 So what is the best way to do this, keeping in mind that special
 characters
 (like .,:;! space) must not be judged.

 Any idea is welcome.

 TIA
 Cor



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Re: [Flashcoders] How to handle String the best way

2010-07-22 Thread Matt S.
Yeah that was my question, albeit expressed in a much more convoluted
way. In the end its just a right/wrong quiz.

.m

On Thu, Jul 22, 2010 at 4:42 PM, Taka Kojima t...@gigafied.com wrote:
 Seeing as you have specific abbreviations, I don't understand why Regular
 Expressions are entering into this.

 You should have the abbreviations and their actual words stored in a
 database (maybe an XML doc somewhere), then just compare each one, one a
 word to abbreviation basis.

 Regular Expressions are not going to work in this scenario unless there are
 very specific rules that all possible use cases can conform to.

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Re: [Flashcoders] FITC Excuses

2010-07-13 Thread Matt S.
Consider yourself blessed to be working somewhere where you can worry
about convincing the C Levels of the value of a Flash *Conference*.
Alot of us are spending a ridiculous amount of time trying to convince
them of the continuing value of *Flash*, period. ;)

.m
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Re: [Flashcoders] Upgrading from Master Collection Cs4 - just Flash Cs5?

2010-06-21 Thread Matt S.
Frankly, I think it borders on false advertising. When one buy a
Suite, or the Master Collection, obviously you're getting some kind of
bundled deal, but it still feels like you're buying a set of
*individual* applications all at once, not a single product consisting
of components. I think most people (and I've asked around a little and
gotten agreement) think of it as an affordable way to buy a set of
apps that they would have bought individually otherwise, and an easy
no-brainer sort of way to get all the apps appropriate to your area of
focus, eg Web. But it never even occurred to me that my copy of
Flash (or Photoshop or Illustrator) was from that point on locked in
to the entire Suite, nor does Adobe make any effort to clarify that at
the time of purchase. And as I said before, now would be a good time
for Adobe to encourage upgrades to Flash CS5 by any means necessary,
given that the software's survival will be largely dependent on the
success of AIR for Android, multitouch, etc, eg, all the things you
can't do unless you upgrade.

Anyhoo, that's my 2¢ of whining

.m

On Sun, Jun 20, 2010 at 6:40 PM, Glen Pike postmas...@glenpike.co.uk wrote:
 That's shockingly bad customer service - someone needs a slapping for
 creating that policy because it is far more likely to alienate customers at
 a time when people's pockets are not so deep...  I have been lucky with
 customer support so far, so maybe you encountered an idiot...

 Come on Adobe, get your policies right, or at least consistent!

 Glen

 Keith Reinfeld wrote:

 The Adobe rep, with whom I conducted an online chat when I had this issue,
 said policy. And wouldn't budge.
 Regards,

 Keith Reinfeld
 Home Page: http://keithreinfeld.home.comcast.net




 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
 Sent: Sunday, June 20, 2010 4:09 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Upgrading from Master Collection Cs4 - just
 Flash Cs5?

 Hi,

    That's really strange because recently we upgraded at work from CS3
 Master Collection to Flash CS4.  We got lucky by upgrading a week
 before
 CS5 was announced, so qualified for the free upgrade to Flash CS5 - had
 no problems with this, but we did do it through the Volume Licensing
 site with a Corporate License rather than normal.

    I would hope and expect that this is a bug rather than a policy
 thing, but good luck sorting it out.

    GLen
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Re: [Flashcoders] Upgrading from Master Collection Cs4 - just Flash Cs5?

2010-06-21 Thread Matt S.
Frankly, I think it borders on false advertising. When one buy a
Suite, or the Master Collection, obviously you're getting some kind of
bundled deal, but it still feels like you're buying a set of
*individual* applications all at once, not a single product consisting
of components. I think most people (and I've asked around a little and
gotten agreement) think of it as an affordable way to buy a set of
apps that they would have bought individually otherwise, and an easy
no-brainer sort of way to get all the apps appropriate to your area of
focus, eg Web. But it never even occurred to me that my copy of
Flash (or Photoshop or Illustrator) was from that point on locked in
to the entire Suite, nor does Adobe make any effort to clarify that at
the time of purchase. And as I said before, now would be a good time
for Adobe to encourage upgrades to Flash CS5 by any means necessary,
given that the software's survival will be largely dependent on the
success of AIR for Android, multitouch, etc, eg, all the things you
can't do unless you upgrade.

Anyhoo, that's my 2¢ of whining

.m

On Sun, Jun 20, 2010 at 6:40 PM, Glen Pike postmas...@glenpike.co.uk wrote:
 That's shockingly bad customer service - someone needs a slapping for
 creating that policy because it is far more likely to alienate customers at
 a time when people's pockets are not so deep...  I have been lucky with
 customer support so far, so maybe you encountered an idiot...

 Come on Adobe, get your policies right, or at least consistent!

 Glen

 Keith Reinfeld wrote:

 The Adobe rep, with whom I conducted an online chat when I had this issue,
 said policy. And wouldn't budge.
 Regards,

 Keith Reinfeld
 Home Page: http://keithreinfeld.home.comcast.net




 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
 Sent: Sunday, June 20, 2010 4:09 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Upgrading from Master Collection Cs4 - just
 Flash Cs5?

 Hi,

    That's really strange because recently we upgraded at work from CS3
 Master Collection to Flash CS4.  We got lucky by upgrading a week
 before
 CS5 was announced, so qualified for the free upgrade to Flash CS5 - had
 no problems with this, but we did do it through the Volume Licensing
 site with a Corporate License rather than normal.

    I would hope and expect that this is a bug rather than a policy
 thing, but good luck sorting it out.

    GLen
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Re: [Flashcoders] Upgrading from Master Collection Cs4 - just Flash Cs5?

2010-06-20 Thread Matt S.
Yeah, thats what I was afraid of, and unfortunately I already
purchased the single upgrade. My SN kept getting rejected, so I
started doing some research, and asked the list about it because I was
hoping I was wrong.

Well, that's completely retarded! At this point Adobe should be
thanking their lucky stars for anyone who bothers to upgrade to Flash
Cs5, by whatever channel, given the ongoing shooting war with Apple.
Was the return process easy at least?

.m

On Sun, Jun 20, 2010 at 2:41 AM, Keith Reinfeld
keithreinf...@comcast.net wrote:
 Matt,

 Based on my personal experience the answer to your question is no.

 I wanted to upgrade - just Flash - I figured I have Flash, it came with
 Studio 8.

 The Flash upgrade install would not accept as valid the serial number from a
 'bundled' product for a 'point' product, i.e. Studio 8 to just Flash CS4. I
 had to return Flash CS4 and upgrade to a bundled suite. (It would have
 cost more to buy Flash CS4 alone!)

 I suggest that you contact an Adobe rep directly to be certain what their
 current policy is.

 Regards,

 Keith Reinfeld
 Home Page: http://keithreinfeld.home.comcast.net

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of DONALD TALCOTT
 Sent: Saturday, June 19, 2010 3:57 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Upgrading from Master Collection Cs4 - just
 Flash Cs5?

 Yes you can upgrade to Flash Professional CS5 from from Adobe Flash CS4
 Professional or CS3 Professional or Macromedia Flash Professional 8 or
 Basic
 8 for $199.00.

 http://www.adobe.com/products/flash/?promoid=BPDEE

 If you use the complete CS4 Suite, and you upgrade any other components
 at a
 latter date, this is an expensive way to go. It is a trap, but it is
 always
 better/cheaper to upgrade the complete suite.




 On 6/19/10 3:04 PM, Matt S. mattsp...@gmail.com wrote:

  If you've purchased the Master collection of CS4, is it possible to
  just upgrade Flash to CS5 without upgrading the whole Collection?
  Adobe has all sorts of upgrade eligibility crap on their site but
  its not clear whether there is a way to just upgrade single products
  within a Suite. Anyone here know the scoop on that?
 
  Thanks,
 
  .m
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[Flashcoders] Upgrading from Master Collection Cs4 - just Flash Cs5?

2010-06-19 Thread Matt S.
If you've purchased the Master collection of CS4, is it possible to
just upgrade Flash to CS5 without upgrading the whole Collection?
Adobe has all sorts of upgrade eligibility crap on their site but
its not clear whether there is a way to just upgrade single products
within a Suite. Anyone here know the scoop on that?

Thanks,

.m
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Re: [Flashcoders] targeting mc

2010-06-11 Thread Matt S.
whats the basic structure? is there an MC named details, and within that
is the MC you're trying to target? the concatenation of  details+
e.currentTarget.name seems bizarre, since you're taking an already existing
name and then modifying the name by adding details on the front.

.m


On Fri, Jun 11, 2010 at 9:53 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 So I am rolling over one mc to impact another and I am trying:

 function showDetails(e:Event):void
 {
 this[details+e.currentTarget.name].visible=true;
 }

 why does this not work?
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Re: [Flashcoders] targeting mc

2010-06-11 Thread Matt S.
Can you post more of your code? Specifically the code that creates the
intended target in the first place.

.m

On Fri, Jun 11, 2010 at 10:43 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 I think it is a matter of scope the mc I am trying to affect
 (this[details+e.currentTarget.name]) is a texfield created in a function
 - so I am guessing it is not accesible outside of that function... there are
 multiple instances of these textfields... they are created in a loop like:

 var barDetails:new TextField();

 ..

 barDetails.name=.;
 addChild(barDetails);


 I even tried taking the var barDetails:new TextField(); otside of the
 function, but I get the same error
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[Flashcoders] Build your own multitouch device

2010-06-02 Thread Matt S.
this is cool: 
http://sumitpaul.com/work/interactive/understanding_multitouch/flash/gswm.html
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Re: [Flashcoders] Build your own multitouch device

2010-06-02 Thread Matt S.
Weird, I just clicked on it within the thread and it worked for me.
Try accessing it from Notcot: http://www.notcot.org/post/31191/

On Wed, Jun 2, 2010 at 3:45 PM, Karl DeSaulniers k...@designdrumm.com wrote:
 Link is 404

 On Jun 2, 2010, at 2:25 PM, Matt S. wrote:

 this is cool:
 http://sumitpaul.com/work/interactive/understanding_multitouch/flash/gswm.html

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Re: [Flashcoders] Smokescreen: Flash without the plugin

2010-06-01 Thread Matt S.
Interesting. Does it only work with timeliner flash? Or can it handle
something entirely code-built?

.m

On Tue, Jun 1, 2010 at 1:54 PM, Joe Minkiewicz joe.min...@gmail.com wrote:
 This has begun making the rounds recently but I didn't see it posted here
 yet: http://smokescreen.us/.

 Check out the demos, it's pretty crazy what they are able to accomplish. I
 tried implementing it this morning with some swfs at the place I'm
 contracting at but they haven't worked. I do a lot of prototypes of possible
 new software that are mainly just glorified slideshows. Some of them play
 through even though I have stop points and some only load the first frame
 but don't play. I can't wait until the official release so I can play around
 some more. Even if it can't handle 100% of what Flash Player can do, for
 what I'm doing here it would be great to have the option to play them on an
 iPad for presentation purposes.
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Re: [Flashcoders] ticker

2010-05-28 Thread Matt S.
Are you using a Tween Engine like TweenMax? Most have a yoyo function
built in which endlessly loops back and forth.

.m

On Fri, May 28, 2010 at 11:04 AM, Lehr, Theodore
ted_l...@federal.dell.com wrote:
 That's what I love about this list - there is ALWAYS help available but it is 
 often cryptic... ;-)

 
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
 [g...@engineeredarts.co.uk]
 Sent: Friday, May 28, 2010 10:57 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ticker

 On 28/05/2010 15:45, Lehr, Theodore wrote:
 I am trying to make a simple ticker... my thinking is to tween it (in as) 
 right to left... how would I make that tween repeat endlessly?
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 yoyo is your friend
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Re: [Flashcoders] Funny, Code Worked Before...

2010-05-27 Thread Matt S.
does it work differently locally vs when uploaded to the server?

.m

On Thu, May 27, 2010 at 10:43 AM, John Singleton
johnsingleton...@yahoo.com wrote:
 Hi;
 I have this code:

        function completePreloader()
        {
            navigateToURL(new URLRequest('index.py'));
            trace('yep');
        }

 that is triggered after all the assets have loaded in the preloader. It 
 prints the trace. But it doesn't surf to the URL. It just sits there. Also, 
 when I run the other code that works, which is basically identical, it prints 
 this error:

 Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

 because it can't surf to that relative URL. But my new *.as file doesn't 
 print that error. Why?
 TIA,
 John





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Re: [Flashcoders] Oh the irony

2010-05-16 Thread Matt S.
Absolutely. Where HTML5 can replace Flash, it should. I have no
problem with that. I actually think HTML5 is pretty cool. I just dont
think it needs to be an either/or question, and find the
struggle-to-the-death approach that Jobs is championing ludicrous, and
find alot of the Flash is dead because... statements to be based on
false assumptions. Yeah, of course, if you ban it from devices, it
will die, but that isnt exactly allowing the technology to evolve
organically. Bad technology dies under its own weight. No one needed
to drown Netscape or Director or Cobol in the bathtub in order to get
rid of them. If Flash's day is done, it will die soon enough on its
own. All Jobs has done is convince a whole swath of decision-makers
that Flash is toxic and shouldnt be touched, even in cases where Flash
is actually the superior option, and thats just a shame. How many game
developers are now being asked We want to do something like
http://www.gettheglass.com/but NOT in Flash, because Flash is
dead. You can do that in HTML5 right? And it needs to run perfectly on
the iPad.

.m

On Sun, May 16, 2010 at 7:15 PM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
 I'll say this again: I see no financial benefit to Adobe for keeping the 
 Flash Player the standard for a rich Internet. If HTL5 + JS can do everything 
 - or part of everything - the Flash Player can do. There's no harm done to 
 Adobe by adding a Export as HTML5 option. We've even seen it demonstrated 
 with the Smart Paste videos.


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Re: [Flashcoders] Oh the irony

2010-05-15 Thread Matt S.
On Sat, May 15, 2010 at 9:58 AM, Kerry Thompson al...@cyberiantiger.biz wrote:
 I don't see anything ironic about using QuickTime. It's one of Apple's
 big success stories.

 I can kind of see them pushing HTML5 over Flash, for business reasons.
 But why would they want to use HTML5 over their own product?

Of course you're right, *IF* you acknowledge that Steve Jobs' recent
decisions have primarily been based on cold hard business
calculations, which most of us do. But that's not the argument *he*,
or other anti-Flashers are making. You hear all the time that the
problem with Flash is that, as a plug-in, it exists outside the stack,
in its own isolated box, whereas HTML5 is standards compliant and
completely open and exists as part of the natural code flow. That is
certainly true to a large extent, but the exact same thing can be said
of Quicktime.

Secondly, Jobs has made a very specific distinction between the iPhone
vs the browser. While acknowledging that the iPhone is obviously a
closed garden, he has said that when it comes to the *browser*, Apple
is all about open, non-proprietary, standards compliant, HTML5, etc
etc. And clearly, Quicktime is just as closed and proprietary as
Flash, if not more so.

Thirdly, I dont need to tell anyone here just how central the video
tag has been in the whole debate. How often do you hear people saying
that with the video tag, Flash is dead, completely ignoring
everything else Flash does? If ever there was a proof of concept where
Jobs  Co. should be putting their money where their mouth is, video
is it. Especially since this video isnt DRM or in need of any other of
the more advanced features that HTML5 can't handle yet.

.m
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Re: [Flashcoders] Oh the irony

2010-05-15 Thread Matt S.
that being said, I just looked at it from a different computer and it
was using video so I'll just go ahead and put the mud on my own face
;) . Apparently on the previous computer it rolled back to Quicktime
for some reason.

.m

On Sat, May 15, 2010 at 11:16 AM, Matt S. mattsp...@gmail.com wrote:
 On Sat, May 15, 2010 at 9:58 AM, Kerry Thompson al...@cyberiantiger.biz 
 wrote:
 I don't see anything ironic about using QuickTime. It's one of Apple's
 big success stories.

 I can kind of see them pushing HTML5 over Flash, for business reasons.
 But why would they want to use HTML5 over their own product?

 Of course you're right, *IF* you acknowledge that Steve Jobs' recent
 decisions have primarily been based on cold hard business
 calculations, which most of us do. But that's not the argument *he*,
 or other anti-Flashers are making. You hear all the time that the
 problem with Flash is that, as a plug-in, it exists outside the stack,
 in its own isolated box, whereas HTML5 is standards compliant and
 completely open and exists as part of the natural code flow. That is
 certainly true to a large extent, but the exact same thing can be said
 of Quicktime.

 Secondly, Jobs has made a very specific distinction between the iPhone
 vs the browser. While acknowledging that the iPhone is obviously a
 closed garden, he has said that when it comes to the *browser*, Apple
 is all about open, non-proprietary, standards compliant, HTML5, etc
 etc. And clearly, Quicktime is just as closed and proprietary as
 Flash, if not more so.

 Thirdly, I dont need to tell anyone here just how central the video
 tag has been in the whole debate. How often do you hear people saying
 that with the video tag, Flash is dead, completely ignoring
 everything else Flash does? If ever there was a proof of concept where
 Jobs  Co. should be putting their money where their mouth is, video
 is it. Especially since this video isnt DRM or in need of any other of
 the more advanced features that HTML5 can't handle yet.

 .m

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[Flashcoders] Oh the irony

2010-05-14 Thread Matt S.
http://store.apple.com/us/product/H1314LL/A?mco=MTY3ODQ5OTY

Not that I would expect them to remove it, but it is funny to see in
the Apple store...
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Re: [Flashcoders] Oh the irony

2010-05-14 Thread Matt S.
the other irony: When you watch the iPad ad, it plays with the
Quicktime plugin, at least for me, despite my being in Safari, which
ostensibly supports HTML5. Apparently some plugins are better than
others...

http://www.apple.com/ipad/gallery/#ad
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Re: [Flashcoders] OT: PDFs, HTML5 and iPads

2010-05-11 Thread Matt S.
The real problem is not market share but mind share. That is, even
if the proportion of users viewing your site via an iPad is small, the
reaction from clients when they realize their content isnt viewable on
the magical device will be disproportionally large. It becomes
stickier still when you consider that a big percentage of the people
who will use iPads are in the ad/creative/communications world, eg the
same people making decisions and recommendations for whether or not to
use Flash. If you're sitting in a conference room in which 90% of the
people have iPhones and there are a few iPads sitting on the table,
arguing that the percentage of non-Flash users is negligible becomes
tougher.

.m

On Tue, May 11, 2010 at 10:52 AM, Dave Watts dwa...@figleaf.com wrote:
 I don't think either Flash or PDF are seriously threatened by the
 iPad, really. Even if Apple sells every iPad it makes, this will be a
 minuscule amount of the market. For every iPad sold, there will be
 dozens of other devices (netbooks, Android tablets, whatever) sold as
 well.

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Re: [Flashcoders] Changing CSS of HTML page from swf

2010-05-11 Thread Matt S.
Look into using Javascript to change the background of the page, then
use externalInterface to call that Javascript.

.m

On Tue, May 11, 2010 at 11:31 AM, Lehr, Theodore
ted_l...@federal.dell.com wrote:
 Is it possible to change the background-image of my HTML page from a .swf?
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Re: [Flashcoders] Scribd CTO: “We Are Scrapping Fl ash And Betting The Company On HTML5″

2010-05-07 Thread Matt S.
If you've followed TechCrunch coverage of the Adobe vs Apple wars,
this is pretty much part for the course for their journalism,
unfortunately. Not only do they have a clear horse in this race but
they dont even pretend to be covering it objectively, shilling for
Apple at every turn and screeching about the evils of Adobe and
celebrating its impending demise.

.m

On Thu, May 6, 2010 at 7:29 PM, Yousif Masoud yousif.mas...@gmail.com wrote:
 I really don't understand the relevance of the first part of this sentence,
 looks like a paid advert to me.
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Re: [Flashcoders] One Video, multiple Audio tracks?

2010-05-07 Thread Matt S.
Thats definitely a possibility. It seems like keeping the audio and
video synched would be tricky, but its worth a try.

thanks,

Matt

On Thu, May 6, 2010 at 7:54 PM, Gerry Beauregard
gerry.beaureg...@sonoport.com wrote:
 Hi Matt,

 You could probably put the 8 other languages into mp3 files, which you can 
 play back using the Sound class.   Sound.play() has an optional startTime 
 argument, so you can start playback at any position in the mp3.

 Suppose the user is playing back the FLV in English, then switches to French. 
  In your code, you would mute the FLV's English audio soundtrack, get the 
 FLV's current playback position (which I assume is possible, though I've 
 never tried!), then call play on a Sound with the French sound track, with 
 startTime set to the FLV's current position.

 -Gerry

 On 2010-05-06  , at 21:30 , Matt S. wrote:

 Is there a reliable way to have one video track, but then swap in
 audio tracks on the fly and have them sync properly? The client wants
 a 26 minute video which would be in English, but then also have 8
 other language versions that would be dubbed, eg the audio would play
 over the video. We're trying to figure out if this can be done with a
 single video and multiple audio, or if it will need to be separate
 flv's. The reason for not just using different flv's is because the
 whole thing needs to fit on a CD-ROM so we're dealing with pretty
 significant size constraints if we want to fit it on one disc. And
 yes, before you point out that DVD's are exponentially larger than
 CD's, I know, but the discs will be sent to countries with much less
 reliability in terms of what kinds of drives they'll have and in all
 likelihood much higher percentages of users who are still running pc's
 with CD drives only, no DVD. I pushed for DVD, but lost.

 Anyhoo, any suggestions much appreciated.

 thanks,


 Matt
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[Flashcoders] LuigiBormioli.com: a good HTML5 case study

2010-05-07 Thread Matt S.
http://www.luigibormioli.com/

On the one hand, its undeniably a beautiful site, and manages to
incorporate flash-level interactivity smoothly and effectively. This
is an excellent proof of concept for the power of jQuery.

On the other hand, it doesnt work in the iPad. Relying as it does on
dragging, much of the interactivity gets lost, and the site is much
too large for the iPad screen. Performance is somewhat stuttered at
times. so while it is technically viewable in an iDevice, the
experience leaves much to be desired. It's a shame we can't view Flash
on an iPad for testing purposes because I'd love to see how a
comparable site performs in reality. Yes, Flash would crunch the
CPU's, but then again so does jQuery when used so heavily.

.m
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[Flashcoders] One Video, multiple Audio tracks?

2010-05-06 Thread Matt S.
Is there a reliable way to have one video track, but then swap in
audio tracks on the fly and have them sync properly? The client wants
a 26 minute video which would be in English, but then also have 8
other language versions that would be dubbed, eg the audio would play
over the video. We're trying to figure out if this can be done with a
single video and multiple audio, or if it will need to be separate
flv's. The reason for not just using different flv's is because the
whole thing needs to fit on a CD-ROM so we're dealing with pretty
significant size constraints if we want to fit it on one disc. And
yes, before you point out that DVD's are exponentially larger than
CD's, I know, but the discs will be sent to countries with much less
reliability in terms of what kinds of drives they'll have and in all
likelihood much higher percentages of users who are still running pc's
with CD drives only, no DVD. I pushed for DVD, but lost.

Anyhoo, any suggestions much appreciated.

thanks,


Matt
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[Flashcoders] Scribd CTO: “We Are Scrapping Flash And Betting The Company On HTML5″

2010-05-06 Thread Matt S.
Warning: Typical TechCrunch hyberbole and schadenfreude ahead.


Scribd CTO: “We Are Scrapping Flash And Betting The Company On HTML5″
Read more: http://techcrunch.com/2010/05/05/scribd-html5/?qfds#ixzz0nBF5BxSv

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Re: [Flashcoders] OT: HTML5 capabilitites

2010-04-30 Thread Matt S.
have you guys played with Processing and ProcessingJS? I know
Processing is really cool for offline development eg the kind of stuff
that Jonathan Harris does for museum-based installations etc,
wondering if its a viable IDE for development for Canvas in the long
run.

http://processingjs.org/
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Re: [Flashcoders] letter from Steve Jobs on Flash

2010-04-29 Thread Matt S.
In addition, Flash has not performed well on mobile devices. We have
routinely asked Adobe to show us Flash performing well on a mobile
device, any mobile device, for a few years now. We have never seen
it.

isn't this just utter B.S.?
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[Flashcoders] Return of the Blue Lego

2010-04-29 Thread Matt S.
Return of the Blue Lego
Posted at Apr 9, 10 by Grant Skinner « Colorgasm Music Visuali... |
BitmapSlice9: Scale9 fo... »

As some people have noticed, Apple has eliminated the blue lego icon
that indicates a missing plugin on the iPad. I believe that this is a
not so subtle way of shifting users from believing that the iPad
browser is lacking something, to believing that the site they are
viewing is broken.

In response to this, I've created the blueLego edition of SWFObject
2.2. It works exactly the same as regular SWFObject, except it will
display the blue lego icon, with a link to Adobe's get Flash Player
page on iPhone, iPod, and iPad.

As of April 13, this page correctly displays content explaining to
iPad users why Flash is unavailable on their device. This is the same
content shown on the iPhone, which is described here. You're obviously
free to modify the iDevice alternate content or the code itself to
suit your own needs.

It is released under the MIT license, and you can download it by
clicking here. Whether it is useful for production or not, I leave to
you. It was created more as a statement than anything.



You can test it by pointing your iDevice browser to this url:
http://gskinner.com/playpen/bluelego/

http://www.gskinner.com/blog/archives/2010/04/return_of_the_b.html

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Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Matt S.
bn1.addEventListener(MouseEvent.MOUSE_OVER,funcOver);
bn1.addEventListener(MouseEvent.MOUSE_OUT,funcOut);

function funcOver(e:MouseEvent) {
   trace(e.target.name);
   bn1.addEventListener(Event.ENTER_FRAME,func,false,0,true);

}

function funcOut(e:MouseEvent) {
   trace(e.target.name);
   bn1.removeEventListener(Event.ENTER_FRAME,func);
}

function func(e:Event) {
   trace(Running as long as mouse is over...);
}

On Fri, Apr 23, 2010 at 1:24 PM, Lehr, Theodore
ted_l...@federal.dell.com wrote:
 How can I have a function called as long as MOUSE_OVER

 I am trynig:

 bn1.addventListener(MouseEvent.MOUSE_OVER,func);

 function func(e:Event) {
    trace(e.target.name);
 }

 I would like it to fire off as long as the mouse is over
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Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Matt S.
Although its not as accurate as is sometimes believed:

Programming with Timers: Don’t be fooled.
http://www.bit-101.com/blog/?p=910

On Fri, Apr 23, 2010 at 2:21 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
 I would recommend using the Timer class instead of the EnterFrame event.  
 Timer gives you more control, less overhead, more elegant.


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[Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
I'm guessing some of y'all have already dove into the world of
developing Flash for Android, I'm wondering if there are
sites/books/resources you can recommend to get started?

thanks,

.matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
Well, I was thinking more along the lines of AIR for Android, such as
is seen here:

Google Reinforces Commitment to Adobe and Flash
http://theflashblog.com/?p=1926

But come to think of it, this might all be extremely Beta and not
available to regular old flash developers just yet. I guess I should
focus on AIR.

.m

On Thu, Apr 22, 2010 at 2:57 PM,  w...@innerfuse.biz wrote:
 On Thu, 22 Apr 2010 16:46:37 -0400, Matt S. mattsp...@gmail.com wrote:
 I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

 Don't you mean the upcoming iPhone support in Flash CS5? I don't think
 Flash for Android is available, right??
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
So (and pardon me if these are stupid questions), does the final app
get converted to an Android format? Or does it actually go to the
phone still in AIR format? Is there not equivalent conversion similar
to packager for iPhone?

.m

On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com wrote:
 It will be pretty much the same as 'normal' Flash, but with less CPU/memory
 and with additional APIs.

 For optimization tips:
 http://help.adobe.com/en_US/as3/mobile/index.html

 For the additional APIs, I guess we have to wait for the proper (?) AIR 2
 documentation. But NativeMenu and such should be a good indication of how
 things will work. I think I've seen a list of the tentative APIs (for
 multi-touch, geo location, and such), but nothing too final.

 Zeh

 On Thu, Apr 22, 2010 at 4:46 PM, Matt S. mattsp...@gmail.com wrote:

 I'm guessing some of y'all have already dove into the world of
 developing Flash for Android, I'm wondering if there are
 sites/books/resources you can recommend to get started?

 thanks,

 .matt
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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Matt S.
Aka, selective enforcement is in full effect.

On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
 The word from other cross-compilers is Apple says they are in compliance with 
 the new terms, or the new terms won't be enforced, or something. Example: 
 http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/

 I believe that Corona will be fine, and we are committed to delivering the 
 best tool for multi-platform game and app creation for Apple and Android 
 devices, and we will continue to add new features to Corona and to make it 
 better every time we put a new release out.

 I, along with my co-founder Walter Luh, have reached out to Apple both 
 officially and unofficially, and we continue to do our diligence in regards 
 to the new TOS. We have also been in touch with other companies that are in 
 the same situation we are.

 To this day, Apple has never officially or unofficially mentioned anything 
 to us regarding non-compliance. The fact that Apple approved several Corona 
 powered apps for the grand opening of the iPad store on April 3rd reaffirms 
 our belief that we continue to be compliant and offer tremendous value to the 
 iPhone/iPad ecosystem 


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Re: [Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread Matt S.
If the objects you  were placing were centered rather than positioned
at 0/0, you could scale them and they would automatically be properly
distanced. There might be other reasons why you cant center them of
course but that would be the quick fix...

.m

On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:
 Another question about better arrangement in circle.
 If I place items in circle  and scale them like this
 this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y ) /(centerY+radiusY);
        this._xscale = this._yscale = s*100;
 Is it possible to have equal distance between items? I should change
 angle depending on real scale that they have but I don’t understand
 how to do that.
 Thank you if anybody can explain this mathematics.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Matt S.
If the Agreement doesnt currently prevent it, you can be quite certain
a couple sentences would be added in a hurry to make sure it does.

.m

On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik nat...@mynarcik.com wrote:
 Come to think of it, I wonder if you could just make a website for support 
 and download of your app. Sell it on the site via Paypal or a shopping cart. 
 Can Apple prevent developers from doing this?
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Re: [Flashcoders] Apple iPad

2010-04-15 Thread Matt S.
Most. ironic. spam. evar.
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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread Matt S.
The funniest part are the commenters who clearly lack the sarcasm gene.

.m

On Mon, Apr 12, 2010 at 8:22 AM, allandt bik-elliott
(thefieldcomic.com) alla...@gmail.com wrote:
 http://gamehaxe.com/2010/04/10/bravo-apple/

 http://gamehaxe.com/2010/04/10/bravo-apple/this is beautiful - don't make
 your mind up about it in the first paragraph

 On 12 April 2010 13:11, p...@ipauland.com p...@ipauland.com wrote:




 On 12 April 2010 at 13:28 Merrill, Jason 
 jason.merr...@bankofamerica.com
 wrote:

   I expect (but don't know) that
  Adobe will pull the iPhone cross-compilation system from CS5.
 
  Adobe made a statement right after the new Apple agreement came out last
 week
  that they wouldn't do that - and on Kevin Lynch's blog, he said they are
 still
  planning on launching CS5 with that export to iPhone feature, and it's up
 to
  Apple to change the policy.
 It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
 to
 legitimately use it. Where does that leave Adobe if they sell me something
 I
 can't legitimately use? Are they misleading me?

 Paul


 
 
  Jason Merrill
 
  Bank of  America  Global Learning
  Learning  Performance Solutions
 
  Join the Bank of America Flash Platform Community  and visit our
 Instructional
  Technology Design Blog
  (note: these are for Bank of America employees only)
 
 
 
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
  p...@ipauland.com
  Sent: Monday, April 12, 2010 6:05 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
 Use of
  Adobe’s Flash-to-iPhone Compiler
 
  Nobody can build a business on the basis of software that contravenes the
  licence agreement. It would be folly to do so. I expect (but don't know)
 that
  Adobe will pull the iPhone cross-compilation system from CS5.
 
 
  On 12 April 2010 at 11:43 Karl DeSaulniers k...@designdrumm.com wrote:
 
   For those interested. All hope is not lost if you want to still make
   money using CS5 for iPhone apps.
   Just a different avenue, but a more fitting one considering the
   current circumstances and stance Apple is taking.
   These guys have been dealing with what we are dealing with now since
   the iPhone came out.
  
   http://blog.iphone-dev.org/
  
   My point being that Apple doesn't really have the strong hold they
   think they do when it comes to their SDK.
   Cydia Store is a jailbroken app that lets you sell your own
   applications. They don't take more than Apple would from the sales.
   I think its like a 30% Cydia Store - 70% Developer split. Same as
   Apple. The app uses paypal for purchasing as well.
   You can also develop your app in CS5 and it work.  Oh... and no
   developer fees.. (I don't believe)
   They are also talking about jailbreaking iPads.  :))
   Might be worth some peoples time to research.
  
   Best,
  
   Karl
  
  
   On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
   wrote:
  
   thanks lee brimelow for this amazing post
   http://theflashblog.com/?p=1888
  
  
   On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) 
   ematth...@webershandwick.com wrote:
  
OK, that sort of makes sense - the sort of because cross-platform
compiled apps can already be accepted or rejected at the app store
level. If
money from developers was a major cash flow avenue, this would make
total
sense but compared to the app store, it's not,  AFAIK. It seems it
would be
a financial benefit for Apple to have a larger pool of apps to
choose to
sell or not, regardless of how they were developed.
   
Here's another settling old scores theory, but between Apple and
Adobe
themselves as opposed to the Apple vs MS theory I recently suggested,
   
In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
business decision and one that is coming back to bite them in the
ass. They
declared that their primary development platform would be Windows;
subsequently, every new application or major revision of a product
 was
introduced for Windows first and followed months later, sometimes
never at
all, by a Mac version.
   
   
http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
yourself/

From: flashcoders-boun...@chattyfig.figleaf.com [
flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
dwa...@figleaf.com]
Sent: Sunday, April 11, 2010 11:13 AM
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans
the Use
of Adobe’s Flash-to-iPhone Compiler
   
A lot of outrage hass been expressed, but there has to be a why.
Why?
   
Because it makes economic sense for Apple, and it hurts a company
 that
Steve Jobs doesn't care for right now.
   
If you don't allow 

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-10 Thread Matt S.
Anyone else sign up for the FlashInTheCity workshop on flash
development for mobile? iPhone dev was definitely going to be a
centerpiece, it'll be interesting to see how that goes now

.m
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[Flashcoders] FLV Captioning Component not clearing old captions

2010-04-08 Thread Matt S.
So I'm using the FLV Captioning Component for a video player, and it's
working great, except for one problem: There's a next video button
that can be clicked at any time, to jump to the next video. Each video
has its own captions xml file. If the next video button is clicked
before the current video is done, the new video that gets loaded will
display the captions from the old video as well as the new video, so
it'll stack the captions on top of each other. It does this for a few
seconds, apparently until the old caption reaches the end of its
duration, at which point it will just display the current captions for
the rest of the playback. It seems as though whatever caption segment
was loaded in at the moment of unloading the video hangs around until
its duration is reached.

Is there any way to reset or wipe clean the FLV Captioning Component
if the video gets stopped mid-play, so that the old caption xml gets
cleaned out?

Thanks,

Matt
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Re: [Flashcoders] communicating with loaded swf

2010-03-25 Thread Matt S.
var content:MovieClip; //eventual target for the loaded content
//
// ...do a bunch of loading stuff...
//
function loadComplete(event:Event):void {
content = event.target.content as MovieClip;
this.addChild(content);
content.doWhatever(dog,cat);
}

this way the content for the loaded swf gets loaded into content and
you can then treat it like any other object on the display list.

hth,

.m
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Re: Re[2]: [Flashcoders] AS3 - Objective-C

2010-03-22 Thread Matt S.
Thanks, I'll check these out as well!

.m

On Sat, Mar 20, 2010 at 7:43 AM, Greg Ligierko gre...@l-d5.com wrote:
 I am learning ObjC for about a month. The purpose is porting and
 existing AS2 application to iphone/ipad. Having very poor C experence
 I can say, that knowing C is not something essential to familiarize
 and then working fore real with apple frameworks.

 Before I started XCode for good, I bought some books:

 1) Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan.
 It's about complete basics of ObjC, this one explains details of the
 ObjC syntax, classes, interfaces, implementation, protocols, special
 characters, memory management... in general - roots.

 In Kochan's book, there is an interesting paragraph related directly to
 your question about C (chapter Underlaying C Language Features):
 This chapter describes features of the ObjC language that you don't
 necessarily need to know to write ObjC programs. In fact, most of
 these come from the underlaying C programming language. (...) some of
 these features go against the grain of object oriented programming.
 They can also interfere with some of strategies implemented by
 Foundation framework such as memory allocation methodology or work
 with character strings containing multibyte (UTF8) characters.


 2) Cocoa Design Patterns Erik M. Buck
 This one is great. It is like GOF translated to Apple frameworks. But
 it is not as general as GOF. It is really based on the Cocoa language
 features.

 Kochan's book is like looking at ObjC through a microscope and Buck's
 book is more like looking from a mountain into the cocoa valley :)

 3,4) Two others by Dave Mark, dedicated to pure iPhone development.
 They provide good intro to Interface Builder and iPhone features -
 accelerometer, giro, multitouch, but most important - outlets and
 delegates:
 Beginning iPhone 3 Development: Exploring the iPhone SDK
 More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

 g.



 Tuesday, March 16, 2010 (9:36:01 PM):

 I think of the .h files as interfaces - it makes sense after that

 Sent from my iPhone

 On 16 Mar 2010, at 18:59, Eric E. Dolecki edole...@gmail.com wrote:

 I have heard that one should know C before diving into Obj-C. I did
 not do
 that as I wanted to dive in quicker. Once you get your head around
 memory
 management and how to manipulate NSString, etc. you'll be well on
 your way.
 The whole .h .m thing is strange, etc. I'm not sure if it would have
 made a
 big difference for me to learn C first or not, but I chose not to
 and spent
 a lot of time reading tutorials and books about Obj-C. I suppose it
 all
 depends on what kind of sponge you are.

 Eric

 On Tue, Mar 16, 2010 at 2:30 PM, .matt mattsp...@gmail.com wrote:

 So is it a fools errand to try to dive into iPhone dev without
 knowing C
 going in? Can one bypass C and dive directly into O-C?

 .m



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[Flashcoders] FlashAndTheCity Workshops: Standard vs Full?

2010-03-18 Thread Matt S.
Sorry if this is an annoying question to ask this list, but I asked
the Teddy Bear and he just shrugged and went back to pulling cotton
from the hole in his seam.

I'm guessing there are people on this list hitting FATC, does anyone
know why there are two prices for the Workshops, and what the
standard buys you, vs the full?

http://flashandthecityworkshops.eventbrite.com/

.m
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[Flashcoders] AS3 - Objective-C

2010-03-11 Thread Matt S.
Have any of you taken on the challenge of learning Objective-C (or any
C-based language), coming from an AS/Scripting background? I came to
AS3 from a designer origin, taking the route from design to
HTML/CSS/Javascript to AS's 1,2 and 3, so while I'm pretty comfortable
in an oop/coding environment, I havent ventured into true programming
languages as of yet. The few times I've looked at the code it seems
like its less natural and more complex than an ECMA-based scripting
language but maybe thats just an initial reaction and not reality
based.

Anyway I'd love to hear y'alls 2¢... (oh and in case you hadnt guessed
this is iphone related ;) Since Adobe doesnt seem to be planning to
release CS5 any time soon — and no, October 2010 doesn't count as soon
—  I figured it was time to dive in ).

.m

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Re: [Flashcoders] AS3 - Objective-C

2010-03-11 Thread Matt S.
Yeah, that was the question. Haxe looks interesting in its own right
though, and of course whatever gets the job done However, I am
fundamentally interested in the question of what Objective-C is like
and how easy a transition it would be. I'm quite comfortable with OOP,
within an AS3 framework(although I'm still wrapping my head around
Design Patterns), so I feel like I have the conceptual foundation
down, and just need to translate it a new language.

.m

On Thu, Mar 11, 2010 at 12:05 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:

 Right, but I thought the question was, how challenging was it to switch
 to Objective-C from Actionscript 3? - not can I program for other
 languages like c++ and PHP using a language similar to Actionscript?
 Seems like a completely different question to me.


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Re: [Flashcoders] addChildAt

2010-03-05 Thread Matt S.
You should in theory be able to do to mc.addChildAt(childmc,6), so
there's a problem elsewhere in how you're doing it. Are you getting
error messages?

.m

On Fri, Mar 5, 2010 at 8:54 AM, Lehr, Theodore
ted_l...@federal.dell.com wrote:
 Why can I (seemingly) not do:

 parentSprite.addChildAt(childSprite,6);

 seems like I can only do:

 parentSprite.addChild(childSprite)

 or

 addChildAt(childSprite,6);
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Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...

2010-02-05 Thread Matt S.
On Fri, Feb 5, 2010 at 6:59 AM, beno - flashmeb...@gmail.com wrote:
 I should have thought to post yesterday that I finally
 got Cor's separate class concept working, so unfortunately I don't need this
 code...for *this* project. (Thought to post after I went home.) But I do
 need to study code! So I'll study it and use it somewhere else. Thanks

sorry Keith, your services are no longer required, someone else on
Team Beno™ took care of that. But your effort was appreciated and will
be noted in your exit interview.

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Re: [Flashcoders] making a repeating effect

2010-02-05 Thread Matt S.
Unless you need to assign a name or ID number to the heart, eg:

heart.name = heart+myCounter;

or

new Heart(myCounter);

(in which myCounter then gets saved within heart as idNum or whatever).

I guess it depends on whether the hearts just sit quietly once added
or will need to perform their own functions or be accessed at a later
time.

.m

On Thu, Feb 4, 2010 at 9:59 PM, Muzak p.ginnebe...@telenet.be wrote:
 no need for the counter in the event handler, Timer has a repeat count
 //Timer(delay, repeatCount)
 var timer:Timer = new Timer(5000, 1000);

 -
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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-03 Thread Matt S.
Mac OS X for Dummies
http://www.amazon.com/Mac-OS-Dummies-Bob-LeVitus/dp/0764507060

On Wed, Feb 3, 2010 at 11:08 AM, Karl DeSaulniers k...@designdrumm.com wrote:
 ctr = apple key on a mac


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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-03 Thread Matt S.
For beno of course! Or rather, the one who goes by the pseudonym beno.

.m

On Wed, Feb 3, 2010 at 11:39 AM, Karl DeSaulniers k...@designdrumm.com wrote:
 Hey Matt,
 Was that for me or beno?

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Re: [Flashcoders] and now..CLIENT now hates Flash

2010-02-03 Thread Matt S.
Whatever we might think of this agency or their opinions, we need to
recognize that this is probably what the next year of our lives is
going to look like, and I guarantee you you'll be hearing it from
respectable agencies as well. Flash just took a shotgun blast to the
stomach thanks to Steve Jobs and clients have no idea how to react or
who to trust, so they're going to take the easy route and run with the
herd, which in this case just turned tail and ran away from Flash. And
it doesnt help when you have non-Flash developers who are only too
eager to jump in and help dig the grave, or whisper in the ear of
their bosses to ditch Flash already.

.m

On Wed, Feb 3, 2010 at 12:09 PM, Christian Pugliese pugli...@gmail.com wrote:
 sorry to say, but not a respectable agency in that case, not even aware of
 what's really going on.

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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-02 Thread Matt S.
beno don't do traces. traces are for pussies.

.m

On Tue, Feb 2, 2010 at 8:58 AM, Geografiek geograf...@geografiek.nl wrote:
 Hi Beno,
 What fails?
 Is checkFrame never called? or doTween? Do you get any error messages?
 Put some traces in your code to see what's actually happening.
 Willem

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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-02 Thread Matt S.
school parking lot. behind the school buses. 4pm. and dont try to
sneak a wireless mouse in, thats just dirty fighting.

.m

On Tue, Feb 2, 2010 at 10:26 AM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
 Well, including me as well, call me that off-list, not here.  And
 preferably somewhere outside where we can settle it like men.


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Re: [Flashcoders] Flash and MySQL

2010-01-29 Thread Matt S.
I think beno needs a theme song to intro and outro his posts.

.m

On Fri, Jan 29, 2010 at 9:56 AM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
 LOL, oh beno, I love your posts, you crack me up!


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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Matt S.
Google as3 explosion

http://www.google.com/search?hl=ensource=hpq=as3+explosionaq=faql=aqi=g2oq=

first result: 
http://active.tutsplus.com/tutorials/effects/create-your-own-pixel-explosion-effect/

Includes explosion and implosion (reversal)
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Matt S.
Lol. Ok beno.

.m

On Wed, Jan 27, 2010 at 10:42 AM, beno - flashmeb...@gmail.com wrote:
 The problem is they all look like crap :(
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Re: [Flashcoders] Rotation

2010-01-26 Thread Matt S.
On Tue, Jan 26, 2010 at 7:10 AM, beno - flashmeb...@gmail.com wrote:

 personal cost, so I spent 4 months developing a fully automated shopping
 cart in Python (about 12000 lines of code).

12,000 lines of code and not a single trace function needed?
impressive, or masochistic, I'm not sure which.
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Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Matt S.
Are any blendModes being applied to the Sprite? Or to a Sprite above it?
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Re: [Flashcoders] Shape Tween

2010-01-23 Thread Matt S.
Google: flash copy paste frames
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Re: [Flashcoders] Wild Idea. Possible?

2010-01-23 Thread Matt S.
Best. Troll. Evar.

.m
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Re: [Flashcoders] Wild Idea. Possible?

2010-01-23 Thread Matt S.
You are correct, and I withdraw the troll claim, simply because I
don't believe there is any malicious intent on beno's part. But if
there's a word for someone having a bit of mischievous (but harmless)
fun on a forum (gnome? imp?) then I do still believe that it applies
here. I could be wrong, in which case I fully acknowledge that I'm the
a**hole here.

.m

On Sat, Jan 23, 2010 at 10:34 AM, Henrik Andersson
he...@henke37.cjb.net wrote:
 As you can see, the original post was accused of being trolling. I do not
 think that it was that at all and that the accusation was invalid.

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Re: [Flashcoders] Shape Tween

2010-01-23 Thread Matt S.
On Sat, Jan 23, 2010 at 10:15 AM, beno - flashmeb...@gmail.com wrote:
 On Sat, Jan 23, 2010 at 10:59 AM, Matt S. mattsp...@gmail.com wrote:

 Google: flash copy paste frames

 Have you tried this yourself? There's only one result with quotes and the
 question was not answered (in a similar forum). The results without quotes
 are all over the place and I haven't found one that is similar. Again, here
 is my process. It seems very straight-forward...but doesn't work:


Actually these are the results:
http://www.google.com/search?hl=ensource=hpq=flash+copy+paste+framesaq=0paql=aqi=g-p2g8oq=flash+copy

Several of the first results cover it, although you might have to read
a little bit, but one should be able to dig out the relevant stuff
pretty quickly.
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Re: [Flashcoders] Best MovieClip removal practice

2010-01-06 Thread Matt S.
Not only is it better, but definitely best practice. The most basic
method is to include a listener destroyer function within the class so
that it can deactivate itself before being removed, eg:

SomeMovieClip.destroyMe();
removeChild(SomeMovieClip);
SomeMovieClip = null;

there are fancier ways to handle this of course but thats the basic concept.

http://www.almogdesign.net/blog/actionscript-3-event-listeners-tips-tricks/

.m

On Wed, Jan 6, 2010 at 5:19 PM, ktt kestuti...@yahoo.com wrote:
 Hello,

 After

 removeChild(SomeMovieClip);
 SomeMovieClip = null;

 it will removed and will wait for garbage collector.
 But maybe it is better to remove most unwanted listeners before nullifying 
 the MovieClip and not wait for garbage collector?
 It should save some memory space and time for actually working MovieClips 
 and Events.
 What do you think?

 Ktt



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Re: [Flashcoders] Best MovieClip removal practice

2010-01-06 Thread Matt S.
On Wed, Jan 6, 2010 at 6:15 PM, Karl DeSaulniers k...@designdrumm.com wrote:
 So there is no way to fire the garbage collector from actionscript?
 This seems odd to me if that is the case. If the flash applications
 performance is dependent partly on how well the garbage is taken out,
 wouldn't there be a class made for that so we can control it? Or is it too
 risky to be messing with that part?
 Just curious.


There are hacks: http://www.nbilyk.com/flash-garbage-collection#forcing

But they are not recommended except for debugging purposes. Not 100%
sure what the risks are but every time the force-GC method is
discussed it's accompanied by stern warnings of its dangers, so user
beware.

.m
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Re: [Flashcoders] Back On Course, Still Problems

2009-12-09 Thread Matt S.
On Wed, Dec 9, 2009 at 10:20 AM, beno - flashmeb...@gmail.com wrote:
 You are correct. I don't fully understand classes, although I doubt I'm far
 from it. I will google what you have suggested. Thank you!


Didnt you say: I have many years working with python? Were you able
to do that without touching oop or classes, beno?

.m
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