Re: [Flashcoders] Even odds

2005-12-09 Thread Mattias Johansson
Geeks ;)

2005/12/9, Mark Winterhalder <[EMAIL PROTECTED]>:
>
> OK, I ran some tests of my own. After repeating it a couple of times,
> with various outcomes, the trend seems to be that a) the cast is about
> 10% faster than the equality, and b) the bitwise and is about 10%
> faster than the modulo.
> I used MTASC to compile, FP8 under wine on Linux, and the ActionStep
> Debug Panel (ActionStep alpha 1 has been released! check it out:
> actionstep.org).
> I decided to go with triggering it onKeyDown, to avoid initialization
> of the player and to be easily able to run repeated tests.
>
> Here's the code:
>
> var bench:Object = {};
> bench.onKeyDown = function () {
> var repeats:Number = 50;
> var i:Number = repeats;
> var foo;
> var start:Number = getTimer();
> while( i-- ) {
> foo = ( Math.random() * 10 )|0;
> }
> var overhead:Number = getTimer() - start;
> trace( "overhead: " + overhead );
> i = repeats;
> start = getTimer();
> while( i-- ) {
> foo = ( Math.random() * 10 )|0 % 2 == 1;
> }
> trace( "modulo, equality: " + ( getTimer() - start - overhead ) );
> i = repeats;
> start = getTimer();
> while( i-- ) {
> foo = Boolean( ( Math.random() * 10 )|0 % 2 );
> }
> trace( "modulo, cast: " + ( getTimer() - start - overhead ) );
> i = repeats;
> start = getTimer();
> while( i-- ) {
> foo = ( Math.random() * 10 )|0 & 1 == 1;
> }
> trace( "and, equality: " + ( getTimer() - start - overhead ) );
> i = repeats;
> start = getTimer();
> while( i-- ) {
> foo = Boolean( ( Math.random() * 10 )|0 & 1 );
> }
> trace( "and, cast: " + ( getTimer() - start - overhead ) );
> }
> Key.addListener( bench );
>
> //mark
>
> --
> http://snafoo.org/
> jabber: [EMAIL PROTECTED]
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Re: [Flashcoders] grid with mouse interaction

2005-12-08 Thread Mattias Johansson
You have lots of examples of the on
http://laco.wz.cz/tween/?page=examples


2005/12/8, Mick Gow <[EMAIL PROTECTED]>:
>
> I'm just on the look out for a flash piece I saw once that I was hoping
> someone may remember...
> I recall seeing a flash piece that was basically a grid of images. There
> was
> interaction where you move your mouse over one section of the grid (one
> image) and it scaled to say 400%, all other neighboring images scaled
> smaller to fill the spaces left by the grid (to keep the grid filled, some
> images would scale non-proportionally).
>
> Any links you recall would be great or if you've seen something similar.
>
> Thanks
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Re: [Flashcoders] Applying tween class to textfields

2005-12-06 Thread Mattias Johansson
What are you trying to tween? I know I was trying to tween the alpha with
the Zigo engin but couldn't get it to work until I embeded the fonts. Have
you tried that?

Have you tried MC tween2?
http://hosted.zeh.com.br/mctween/index.html

Or fuse kit:
http://www.mosessupposes.com/Fuse/

They are related to Zigo but later versions.


2005/12/3, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
>
> Sorry its still early ;)  This is the movieclip tweening prototype I am
> using.
> It says it works with textfields as well but no luck so far.
>
> http://laco.wz.cz/tween/
>
>
> Thanks
>
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Re: [Flashcoders] warp dynamic text in flash 8 with filters or script

2005-11-30 Thread Mattias Johansson
Check out the DisplacementMapFilter. With that you can make som "warping"

2005/11/30, rishi <[EMAIL PROTECTED]>:
> Hi
>
> I want to warp dynamic text in flash 8 with filters or script
>
> Regards
> Rishi
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ramon
> Tayag
> Sent: Wednesday, November 30, 2005 6:59 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] warp text in flash
>
> Best way I can think of it to break down the text into graphics then
> play around with the different tools like warp.
>
>
> On 11/30/05, rishi <[EMAIL PROTECTED]> wrote:
> > Is there a way similar to photoshop to warp text in flash?
> >
> >
> >
> > Reards
> > Rishi
> >
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> >
>
>
> --
> Ramon Miguel M. Tayag
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