Re: [Flashcoders] Re: Sending 2 HTTP requests from a webchat-like app

2009-08-17 Thread Mick G
You might want to think about using something more robust like
smartfoxserver so you can not have the restrictions of http requests.
I've been using is on a chat/whiteboard app for a while and it's an enormous
performance increase over any http requests.

On Sun, Aug 16, 2009 at 3:26 PM, Alexander Farber 
alexander.far...@gmail.com wrote:

 Ok I had to enter about:config in Firefox and increase
 network.http.max-persistent-connections-per-server
 ( - that is at my development server.
 At my prod. server I will use multiple hostnames)

 Now I'm few steps further, but any good experiences/advices
 on 2 HTTP requests setups (1 blocking + 1 async) are still welcome.

 Regards
 Alex
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[Flashcoders] amfphp AS3 - results as named arrays?

2009-08-15 Thread Mick G
I have a project that I built in AS2/amfphp that I am converting to AS3 and
from what I can tell, in AS3 there is no way to access the results of an
amfphp query as named arrays - is this correct?

In AS2 after a resmoting response I could do this:
getDraw_Result = function (Results:Array) {
var title = Results.items[0].title;
var user = Results.items[0].username;
}

But in AS3, I do this:
function onResult(Results:Array):void {
var items:Array = Results.serverInfo.initialData;
var title = items[0][0];
var user = items[0][1];
}

but I want to be able to access the arrays via their array name in as3. E.g.
var title = items[0].title;

Anyone know how to achieve this?
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Re: [Flashcoders] AS3 training courses in Sydney

2008-11-09 Thread Mick G
I did a course with this company years ago (2004 I think it was) and it was
great. Linda was my trainer and she did a great job at answering questions
for different levels of people in the room from advanced to beginners. I
remember researching before I did the course and someone mentioned to me
that they had done 2 courses there and also had Linda as their trainers and
she was much better than the other instructor.

The other suggestion I have is to look for a well accomplisted freelance
Flash developer (who is patient and open minded) so sit with you a few
nights a week one on one and pay them. Come up with a fictional project that
covers everything you want to learn and sit with them and go through the
project - that's just an idea. They are both very different ways of learning
and people learn differently.

The good thing about the structured courses is you learn the best practices
(not someones bad habits).

Good luck
Mick


On Sun, Nov 9, 2008 at 5:48 PM, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:

 Hi List,

 As an anxious AS2 developer, I was wondering if anyone could recommend an
 AS3 training course in Sydney (Australia). So far, I have come across this
 course at Dynamic Web Training -
 http://www.dynamicwebtraining.com.au/courses/flash-training-3.htm - but
 was
 wondering if there were others people might recommend.

 Thanks for any suggestions!

 Best regards,
 CB.
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Re: [Flashcoders] Edit SWF file server side via PHP

2008-11-07 Thread Mick G
My users want to be able to download the SWFs to their computers so they can
play them, and also upload these SWFs to other websites so they need to be
stand-alone SWFs.


On Fri, Nov 7, 2008 at 3:40 AM, Fabrício Seger Kolling - Dulldusk 
[EMAIL PROTECTED] wrote:

 Hi

 You could call mtasc thru php and inject a dynamic generated code on your
 movie.
 http://www.mtasc.org/

 But why to you want to change variables inside a movie? Why don't just load
 the variables?

 Fabrício




 On Thu, Nov 6, 2008 at 10:19 PM, Mick G [EMAIL PROTECTED] wrote:


 I have a SWF that I want to be able to change a few variables server-side
 via PHP. I know there is MING (libming.org) but would prefer not to have
 to
 go to this much trouble and am hoping I can do this via PHP.

 From a post here

 http://board.flashkit.com/board/showpost.php?s=16555be9b9b1f6afc35f0dc2dccb07d8p=4016713postcount=1it
 looks possible.
 I also noticed sephiroth has done work editing SWF files server-side
 using
 UNPACK in php - http://www.sephiroth.it/swfreader.php

 Has anyone done anything like this before, got code or anything to share?

 Thanks,
 Mick
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[Flashcoders] Edit SWF file server side via PHP

2008-11-06 Thread Mick G
I have a SWF that I want to be able to change a few variables server-side
via PHP. I know there is MING (libming.org) but would prefer not to have to
go to this much trouble and am hoping I can do this via PHP.

From a post here
http://board.flashkit.com/board/showpost.php?s=16555be9b9b1f6afc35f0dc2dccb07d8p=4016713postcount=1it
looks possible.
I also noticed sephiroth has done work editing SWF files server-side using
UNPACK in php - http://www.sephiroth.it/swfreader.php

Has anyone done anything like this before, got code or anything to share?

Thanks,
Mick
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[Flashcoders] Obfuscator encryption tools

2008-06-03 Thread Mick G
I know this has been discussed many times but I'm having troubles finding
any up-to-date information on this topic. It's been a while since I looked
into this subject.

Just after any recommended tools for an Obfuscator for AS2 SWFs.
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Re: [Flashcoders] animating into bitmaps data, recording stop points

2008-04-10 Thread Mick G
I have this data available for each stop point so re-creating the bitmap
isn't a big deal, but I am concerned with the lag in doing this because the
animation is script generated and very complex i.e. it may take a few (or up
to 5 seconds) to re-generate the data for each of these frames. The data at
times is an array of 1000+ lines or pixel data.

I'll have to test and see if this can work.


On Wed, Apr 9, 2008 at 11:44 AM, Glen Pike [EMAIL PROTECTED]
wrote:

 Maybe record your vector data / changes each frame, or similar, so that
 you can redraw the bitmaps if necessary.

 It's almost like an undo function;  So for each bitmap you render, you
 would store the commands to draw it.
 You can make this even more compact by just storing the changes since the
 last render, although if you are storing loads of frames you may want to
 create a keyframe every so often that stores all the information needed to
 draw a bitmap without relying on previous frames.  The keyframe thing is
 used in MPEG and other similar compression methods.

 Then you can render the bitmaps as normal, but only store the most recent.
  If you want to step backwards, you use the vector info to redraw the
 bitmap.

 Mick G wrote:

  I'm working on an animation of sorts that uses the Flash drawing api to
  draw
  into bitmapdata.
 
  At various intervals throughout the animation I want to record
  screenshots
  and be able to step back and view these various stages of the animation.
 
  The only way I can think of achieving this is creating copies of the
  bitmap
  data in memory and re-loading them into the scene as needed. Problem
  here is
  it would be very memory intensive if I want to record 20 or more
  screenshots.
 
  Any other suggestions?
 
  I could possibly re-generate the animation at the recorded stop-point
  each
  time but that would take possibly a few seconds to re-create the bitmap
  for
  each point.
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[Flashcoders] animating into bitmaps data, recording stop points

2008-04-09 Thread Mick G
I'm working on an animation of sorts that uses the Flash drawing api to draw
into bitmapdata.

At various intervals throughout the animation I want to record screenshots
and be able to step back and view these various stages of the animation.

The only way I can think of achieving this is creating copies of the bitmap
data in memory and re-loading them into the scene as needed. Problem here is
it would be very memory intensive if I want to record 20 or more
screenshots.

Any other suggestions?

I could possibly re-generate the animation at the recorded stop-point each
time but that would take possibly a few seconds to re-create the bitmap for
each point.
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[Flashcoders] encrypt string (fast)

2007-08-16 Thread Mick G
I need a way to encrypt a LARGE string (up to 100k of text) - my data is
mostly xy coordinates so 90% numbers.

I've tried a few AS encryption classes that I've found online and
considering I have such a large string, they're all too slow. It doesn't
need to be too secure - decryption speed is more import than security.

I was thinking of just doing a simple custom character replace with
split.join replacing each numeral 0-9 with a character, but does anyone have
any other ideas on a efficient/fast way of doing this?

- Mick
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Re: [Flashcoders] encrypt string (fast)

2007-08-16 Thread Mick G
I've tried different compressions classes - they're just too slow (even with
some I tried that throw chunks of data at the class in intervals, it still
took 5 - 10 seconds.

And yes the purpose is to make it unreadable.

I've written a very simple function that replaces the numbers 1 - 20 with
custom characters using split.join. It performs this in 170 milliseconds to
encrypt (and takes about 10% off the file size since in some instances I'm
replacing 2 characters with 1).

I guess using split and join is much faster than I thought.



On 8/16/07, elibol [EMAIL PROTECTED] wrote:

 Why do you need to encrypt it? If you just need it unreadable, then why
 not
 kill two birds with one stone and compress it?


 http://www.razorberry.com/blog/archives/2004/08/22/lzw-compression-methods-in-as2/

 On 8/16/07, Mick G [EMAIL PROTECTED] wrote:
 
  I need a way to encrypt a LARGE string (up to 100k of text) - my data is
  mostly xy coordinates so 90% numbers.
 
  I've tried a few AS encryption classes that I've found online and
  considering I have such a large string, they're all too slow. It doesn't
  need to be too secure - decryption speed is more import than security.
 
  I was thinking of just doing a simple custom character replace with
  split.join replacing each numeral 0-9 with a character, but does anyone
  have
  any other ideas on a efficient/fast way of doing this?
 
  - Mick
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[Flashcoders] Synchronized game timing

2007-08-08 Thread Mick G
I'm after a little theory here from people who have created multi-player
games before.

I have a java socket-server in place and all the functionality of the game
working fine. I just need a way to synchronize the game (as best as I can).

What I'm trying to do is restart a new game every 3 minutes.  I have a way
to get the server-time from the java socket server as a way of getting a
constant time, but there is an inconsistency in when this time is received
(sometimes it takes half a second or even a second from when it leaves the
server to when it hits the client. This causes a difference at times of up
to 2 seconds for different users.

Any suggestions on how to handle this?
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Re: [Flashcoders] Synchronized game timing

2007-08-08 Thread Mick G
It doesn't have to be constant perfect timing.

Basically it more of a casual multi-user scribble-pad. I only need
synchronization to automatically clear the canvas every 5 minutes. That's
the only thing that needs to be in sync and it can have a second inaccuracy
but not much more.

It's working OK now when I get the server time and just make it do the
canvas clear on exactly every 3rd minute, there's just about a 2-3 second
difference and I'm hoping to get that a little more accurate somehow.


On 8/8/07, Joshua Sera [EMAIL PROTECTED] wrote:

 Are you trying to do a real-time game? Because I've
 been playing around with real-time games with Flash
 and Java myself in the last month or so, and so far,
 my conclusion is that it's not workable.

 The big reason being that Flash can't handle UDP
 packets. TCP/IP is just way too slow to deal with
 real-time updates, even if you do have a ton of
 bandwidth, because of how many packets get dropped,
 and TCP/IP's guarantee that packets arrive in order.
 UDP is connectionless, and has no control of when, or
 if the packet arrives, meaning less overhead, and less
 latency.

 There are 3rd party projectors that have UDP
 functionality, but then you have to worry about
 firewalls.

 To get past the firewalls, you can use UDP hole
 punching, but that requires a level of control over
 the packet that none of the projector apps offer, so
 basically, if you want to do anything real-time, do it
 in C++, or Java.

 --- Mick G [EMAIL PROTECTED] wrote:

  I'm after a little theory here from people who have
  created multi-player
  games before.
 
  I have a java socket-server in place and all the
  functionality of the game
  working fine. I just need a way to synchronize the
  game (as best as I can).
 
  What I'm trying to do is restart a new game every 3
  minutes.  I have a way
  to get the server-time from the java socket server
  as a way of getting a
  constant time, but there is an inconsistency in when
  this time is received
  (sometimes it takes half a second or even a second
  from when it leaves the
  server to when it hits the client. This causes a
  difference at times of up
  to 2 seconds for different users.
 
  Any suggestions on how to handle this?
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[Flashcoders] Convert URLs in a string to links

2007-06-25 Thread Mick G

Can anyone think of an efficient way to convert a URL (or multiple URLs) in
a string to a link.

eg. myString = this website http://www.this.com is really cool;
would convert to: this website a href='http://www.this.com'
http://www.this.com/a is really cool.

I tried splitting the string at http://; the splitting that again at a
space and... anyway, no luck here :)

Any help appreciated.
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[Flashcoders] shared objects file limit

2007-06-06 Thread Mick G

Could someone please confirm, is the default 100K file limit for share
objects per domain, per subdomain, or per url, or per share object?
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[Flashcoders] Local connection no good in tabbed browsing

2007-05-19 Thread Mick G

I've noticed that when using Localconnection in FF (not tested in IE) with
tabbed browsing, the communication between two SWFs can get lost becuse the
same SWF can be running at the same time.
Has anyone experienced this and have a solution/workaround?
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Re: [Flashcoders] (no subject)

2007-05-13 Thread Mick G

I'll elaborate on that so it's actually helpful ;)

Make sure your DIV has an ID

Call a Javascript function that goes something like this

function hideSWF(){
var s = document.getElementById('swfDIVid');
s.style.display=none;

}

if you need it to appear again JS...

s.style.display=block;




On 5/13/07, Webdevotion [EMAIL PROTECTED] wrote:


You can call a javascript on your html page once your swf is
finished playing from inside the swf.
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[Flashcoders] Flash chat options

2007-05-11 Thread Mick G

Does anyone have any suggestions to the best way to implement a Flash based
chatroom (Can be commercial, but I have a low budget). I'm after something
that utilizes a free XML socket server and something that works efficiently
on a server without any nast polling.

I've tried implementing ElectroServer but it wasn't really an option with my
current hosting situation and in general the documentation on the site
seemed sparse.

I don't anticipate many more than 20-30 concurrent users.


Any links/help appreciated thanks,
Mick
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[Flashcoders] Pick random hex color

2007-05-03 Thread Mick G

Can anyone suggest the best way to approach a function to select a random
hex color that returns only valid hex values?
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[Flashcoders] Zigo Fuse Filter syntax

2007-04-25 Thread Mick G

I'm working with Zigo/FMP and just getting used to these mysterious
wonders...

I've used *mc_tween2* in the past and was able to do this type of thing but
not having any luck with the Fuse Kit...

//Blur to 10, then back to 0
ZigoEngine.doTween(mc, Blur_blur, 10, 2, Elastic.easeOut, 0);
ZigoEngine.doTween(mc, Blur_blur, 0, 2, Elastic.easeOut, 2);

Any ideas why the first tween is being ignored? is there a different syntax
to get the above working?
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Re: [Flashcoders] Microsoft Silverlight ...

2007-04-17 Thread Mick G

I'm going to throw a wild guess out and say that once the penetration begins
Silverfast will be to PC users what quicktime is to mac users... (meaning it
will be used by most PC users, but not as many mac users). With the
Microsoft backing, it will no doubt at some point be part of IE and be
included in Windows Updates.

If you're a fluent actionscript developer, it will be even more job
opportunities which is a good thing - as long as you're open minded to
learning it. It will attract more developers that currently use Visual
Studio/MS developer products.

It's early days yet, the developer application isn't out in public and the
MS push has not even begun.




On 4/16/07, Weyert de Boer [EMAIL PROTECTED] wrote:


I think not everyone wants to install because you would have to
reinstall MacOSX. Because it ain't working for on 10.4.9.
Beside of that it's quite nice. It has the coolness of Apollo but then
inside a browser window...
 What do you make of Microsoft's Silverlight:
http://www.microsoft.com/silverlight/default_01.aspxTheir site sucks for
starters, but anyone have any thoughts on what impact this will have on
Flash ?__


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[Flashcoders] How is it done? coca-cola creator

2007-04-13 Thread Mick G

Does anyone know how this is done? (The saving as JPG option)

http://coca-colacreator.coca-cola.com/creator.html?country=USlang=EN

My guess is AS3 and some type of AS3 JPG encoder? It seems too fast and
responsive to be doing any server side image encoding.
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Re: [Flashcoders] How is it done? coca-cola creator

2007-04-13 Thread Mick G

I'm sure it's possible in AS2 and probably is - it just seemed extremely
responsive and fast, especially considering you can choose a 1024x1280 image
and it sends it to you in a second. (And is that dialog box you get when you
save your drawing a normal download dialog box?)

Most AS2 solutions I've seen usually take much longer to process, and from
what I've seen with some BitmapData saving solutions - they usually max out
at anything larger than about 800x600 pixels. (such as
http://www.quasimondo.com/archives/000572.php and
http://www.5etdemi.com/blog/archives/2006/10/bitmapdata-saving-now-50-faster-on-encoding/)

Either way - it works well :)



On 4/13/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


Flash is uploading a bitmapData object representing the final image to the
server. This is a Flash 8 AS 2.0 solution


 I'm sure is JSP server merging predefined images, client-side tells
 server-side only the position, orientation, text, color, etc of the
image.
 You can do it with php, coldfusion, aspx, etc too.

 --
 Andrés González Aragón
 Desarrollador Multimedia
 http://www.quantium.com.mx


 2007/4/13, T. Michael Keesey [EMAIL PROTECTED]:

 The sniffer is looking for Flash 8, so I highly doubt it's an AS3
 solution.

 I believe it's a highly optimized server-side solution.

 On 4/13/07, Mick G [EMAIL PROTECTED] wrote:
  Does anyone know how this is done? (The saving as JPG option)
 
  http://coca-colacreator.coca-cola.com/creator.html?country=USlang=EN
 
  My guess is AS3 and some type of AS3 JPG encoder? It seems too fast
 and
  responsive to be doing any server side image encoding.
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Re: [Flashcoders] How is it done? coca-cola creator

2007-04-13 Thread Mick G

I have this theory that if you ask Flashcoders about any given Flash
internet application, it takes less than 10 replies to get a response from
someone who actually worked on it ;)

The power of Flashcoders!

Nice job guys!



On 4/13/07, Mark Walters [EMAIL PROTECTED] wrote:


Hey guys,

It is AS2 and we did it by creating an svg representation of the flash
vector artwork on flash's side and passing that to Java. Java in turn
takes
the svg data and creates a bitmap representation. Doing it this way was
actually much faster for us than going the BitmapData route.

--
Mark Walters

[EMAIL PROTECTED]
http://digitalflipbook.com


On 4/13/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Flash is uploading a bitmapData object representing the final image to
the
 server. This is a Flash 8 AS 2.0 solution


  I'm sure is JSP server merging predefined images, client-side tells
  server-side only the position, orientation, text, color, etc of the
 image.
  You can do it with php, coldfusion, aspx, etc too.
 
  --
  Andrés González Aragón
  Desarrollador Multimedia
  http://www.quantium.com.mx
 
 
  2007/4/13, T. Michael Keesey [EMAIL PROTECTED]:
 
  The sniffer is looking for Flash 8, so I highly doubt it's an AS3
  solution.
 
  I believe it's a highly optimized server-side solution.
 
  On 4/13/07, Mick G [EMAIL PROTECTED] wrote:
   Does anyone know how this is done? (The saving as JPG option)
  
  
http://coca-colacreator.coca-cola.com/creator.html?country=USlang=EN
  
   My guess is AS3 and some type of AS3 JPG encoder? It seems too fast
  and
   responsive to be doing any server side image encoding.
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[Flashcoders] Color Picker/chooser Component

2007-04-12 Thread Mick G

Just on the look out for a color picker component (the palette kind, not an
eyedropper) that allows me to SET a color to the chooser as well as from.
eg. Send a color to the component and have it update with the color I send.

All I can find is picker components send colors out of the component, but
don't take colors in.
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Re: [Flashcoders] Scaling Filters

2007-04-11 Thread Mick G

Matrix scaling also does the same thing - does not scale Blur/filter
properties.

I've tried this...

var snapshot:BitmapData = new BitmapData(121,88,true,0x);
//Matrix to scale the new image
var myMatrix = new Matrix();
myMatrix.translate(-23,-19);
myMatrix.scale(0.25, 0.25);
snapshot.draw(_root.holder, myMatrix);

This actually creates bitmap data with the filters 4 times as wide as they
should be in the scaled down version so I've had to adjust all the filters
to 0.25% of their value on all the blurred MCs before running the above
code.

This from livedocs...
This filter supports stage scaling. However, it does not support general
scaling, rotation, and skewing. If the object itself is scaled (_xscale and
_yscale are not 100%), the filter effect is not scaled. It is scaled only
when you zoom in on the Stage.

So when it says zoom in on the Stage - I believe that means the
right-click player zoom?



On 4/11/07, quinrou . [EMAIL PROTECTED] wrote:


try to use the matrix to scale ur mc to see if that persists

On 4/11/07, Zeh Fernando [EMAIL PROTECTED] wrote:

  I don't think this works (But I wish it did). I have a
  HOLDERMC.CHILDMC.MCwithblurfilterapplied
  I'm scaling HOLDERMC 200% and the blur does not scale on any child
MCs.

  All I've been able to do is apply a new filter to the MC with scaled
  properties (eg. apply a new filter with a 20x20 blue when it's scaled
  200%).
  I'm constantly scaling this MC, so don't want to have to re-create new
  filters every time it's scaled.

 Wow, you're right, it doesn't. :| Which is kinda crazy, I remember
 having problems with this very same thing a few months ago (filters
 where resizing, when I DIDN'T want them to). Pretty crazy, but I tried
 now and couldn't reproduce the effect I had came up with before.

 Or I'm probably just going nuts.



 Zeh
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[Flashcoders] Scaling Filters

2007-04-10 Thread Mick G

I've noticed if I apply for example a 10x 10y blue filter to a MC, then
scale it 200%, it retains the 10 pixel blur - which actually makes the MC
look less blured because the blur has not been scaled.

Is there any way to lock in a filter blur so that when it's scaled, it looks
proportional?
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Re: [Flashcoders] Scaling Filters

2007-04-10 Thread Mick G

Create a holder movieclip as its parent; the inner movieclip is the one
who holds the filter, but the holder movieclip is the one who gets scaled.



I don't think this works (But I wish it did). I have a
HOLDERMC.CHILDMC.MCwithblurfilterapplied
I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs.

All I've been able to do is apply a new filter to the MC with scaled
properties (eg. apply a new filter with a 20x20 blue when it's scaled 200%).
I'm constantly scaling this MC, so don't want to have to re-create new
filters every time it's scaled.

That, or scale the filter properties back. On your case, it might be the

better option as scaling a movieclip with filters applied actually scale
the resulting bitmap cache, so you'll have a loss of quality sometimes
due to interpolation.


Zeh


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Re: [Flashcoders] Free Upgrade CS2 to CS3???

2007-03-29 Thread Mick G

I'm just wondering if all the CS3 talk is getting a little out of control
for this list. I understand it's a tool we all use, but I personally like to
see this list closer to the flashcoding topic rather than discussing our
favorite Adobe applications and upgrade paths.

I don't want to start a huge thread on debating the rules of the list, just
throwing a suggestion out there.

:-)


On 3/29/07, Marc Hoffman [EMAIL PROTECTED] wrote:


I hope the information I just got is wrong, so please post here if
you learn anything different from Adobe.

I just had a long talk with Deborah at US Adobe sales and she was
unable to find any free update offer from CS2 to CS3, regardless of
how recently one had purchased CS2.

The best US price she could find for an upgrade was $799, and that
was going from CS2 Production Premium to CS3 Production Premium. All
other upgrade paths are called upsell rather than upgrade because
CS3 Production Premium includes more applications.

So, I have Studio 8 Pro, Photoshop CS, Premiere Pro 1.5, Audition
1.5, and an old version of Illustrator, and it appears the cheapest I
can upgrade to the CS3 Production Premiere will be $1199 US. I guess
it could be worse -- I could be living in Europe.

I would LOVE to hear that I'm wrong, and that there actually is a
free update if I buy CS2 Premium or CS2 Production Premium in the
next few days. That would save me a small bundle.

Marc Hoffman

At 12:11 AM 3/29/2007, you wrote:

However there is one interesting thing I found out. Apparently Adobe
will
be
offering a FREE update to CS3 for anyone that buys CS2 from now until
CS3
is
available...


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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Mick G

Apart from what the new Flash CS3 features are - it's interesting how much
confusion there is over this very low key release. Is the new tactic of
software releases now days about surprise attack? :)



On 3/27/07, hank williams [EMAIL PROTECTED] wrote:


It appear that flash CS3 is much more than flash 9 alpha. it has new
drawing tools, as3 components and lots of other stuff.

Hank

On 3/27/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:
 My guess is that Flash CS3 is Flash 9... but that's literally an
armchair
 guess. Anyone out know if that is true?


 -Original Message-
 From: Russell Sprague [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, March 28, 2007 12:13 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Flash CS3 Announced

 So is this the next version of Flash, or is it just Flash 8 with AS3
 support?  It would seem odd to me if they released Flash 9 with out ever
 having a beta.

 Russ


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Re: [Flashcoders] Flash and levels

2007-03-27 Thread Mick G

I think in general, levels aren't used much any more.

It's become more common to use holder movieclips to control groups of
content. If you have to, you can even put holder MCs on different levels of
your timeline and load content into whichever MC you want. You can then also
do things like making each holder MC _visible=false as a way of hiding
groups of content if needed. Using holder MCs also at times makes it easier
to control preloading by using MC.getBytesLoaded, etc.

To answer your question directly, I'm not sure you can create new empty MCs
on a level that contains nothing.



On 3/27/07, James Tu [EMAIL PROTECTED] wrote:


Is there a way to createEmptyMovieClip on a level other than _level0?

I tried doing this:
var tmc = _level5.createEmptyMovieClip(foo, 10);
trace(tmc);  //gives me undefined

I also tried to load a blank .swf into _level5 and then creating a
movieclip on _level5 and that didn't work either.


-James

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Re: [Flashcoders] too many lines in one frame

2007-03-21 Thread Mick G

Perhaps 32K is the compiled size limit - not the uncompressed .as file size
limit.


On 3/21/07, me myself [EMAIL PROTECTED] wrote:


Maybe, but the AS file was 115kb, and it had been working fine for
months (during which time it was well over 32kb). I'm wondering if
it's more about reaching some frame-AS limit than filesize. Or is 32kb
a soft limit, after which thinks may or may not get flaky?

On 3/20/07, Muzak [EMAIL PROTECTED] wrote:
 Sounds like you ran into the 32 KB limit:
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14437

 quote
 32 KB: This is the limit in file size for any single ActionScript script
such as a class.
 If you require a larger file, try breaking up your code into smaller
parts or delegating responsibilities to other classes.
 /quote

 regards,
 Muzak

 - Original Message -
 From: me myself [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, March 20, 2007 9:37 PM
 Subject: [Flashcoders] too many lines in one frame


  This may be a well-known issue, and it may have been posted here
  before, but I thought I'd write a quick note about an obscure problem
  I've been dealing with for the last two days (Flash 8, AS 2.0):
 
  I had an AS file that is over 4000 lines long. I know this is a sign
  of bad code, and it IS bad code. But it's legacy code. When I get a
  chance, I'll rewrite it and divide it up into classes.
 
  Anyway, this file was sucked into frame one, via an #include.
 
  As I added code, I started to notice weird problems. I pulled my hair
  out debugging, because the problems had nothing to do with the code I
  was adding. I'd add something like num=2, and all of the sudden a
  movieclip would vanish (trace(mc._name) gave me undefined). I removed
  num=2, and the movieclip came back (trace(mc._name) yielded mc).
  Sometimes, even adding a comment would case strange errors.
 
  To my surprise, I eventually figured out that the errors were caused
  by the number of lines of code. If I added two lines, no problem. If I
  added a third, I'd get errors. It didn't matter what that line was or
  where I inserted it. I got errors.
 
  I started googling for too many lines and actionscript and found
  various forums where someone had posted a similar story. Usually,
  people responded by saying, You must be mistaken. It doesn't matter
  how many lines of code you use.
 
  I fixed the problem by dividing the code up into two AS files and
  loading one into the first frame and the other into the second.


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[Flashcoders] 500 blur filters on 500 MCs

2007-03-20 Thread Mick G

Just curious if anyone has had experience working with filters on a large
number of movieclips.

I have 500 - 1000 movieclips on stage (not animating) and I want to apply
various different blur filters and other filters to these movieclips. I
can't use one big parent clip and apply a filter to that because each MC may
very well have different filter values (and each could be layered in a
specific order).

Just curious if anyone has done something similar and if they noticed how
well the flash player handled it.

Thanks
Mick
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Re: [Flashcoders] 500 blur filters on 500 MCs

2007-03-20 Thread Mick G

Thanks for the reply Steven - I understand I'm pushing things here.

Would you think cacheasbitmap would help in this situation? If you apply a
blur to a MC, then cacheasbitmap, does that convert the MC with blur to a
cached bitmap?
If so, my guess is it would probably help the cpu, but take a huge amount of
ram.


On 3/20/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


500 MCs is gonna be a hit already on VM1, 500 blurred MCs?  Best of
luck.

AS3/FP9 you'll have better performance but 500 blurs seems like lot.  I
would suggest you write some an algorithm that creates groups of clips
with the same blur into container clips and blur the container clips
rather than all the individual clips.
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Re: [Flashcoders] 500 blur filters on 500 MCs

2007-03-20 Thread Mick G

OK, after researching more I found out that applying a filter to a MC will
actually turn bitmapcaching on for that MC anyway.

I did stumble on this which is interesting:
http://www.sebleedelisle.com/?p=35
Anyone know the theory of how this works?


On 3/20/07, Mick G [EMAIL PROTECTED] wrote:


Thanks for the reply Steven - I understand I'm pushing things here.

Would you think cacheasbitmap would help in this situation? If you apply a
blur to a MC, then cacheasbitmap, does that convert the MC with blur to a
cached bitmap?
If so, my guess is it would probably help the cpu, but take a huge amount
of ram.


On 3/20/07, Steven Sacks | BLITZ  [EMAIL PROTECTED] wrote:

 500 MCs is gonna be a hit already on VM1, 500 blurred MCs?  Best of
 luck.

 AS3/FP9 you'll have better performance but 500 blurs seems like lot.  I
 would suggest you write some an algorithm that creates groups of clips
 with the same blur into container clips and blur the container clips
 rather than all the individual clips.
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Re: [Flashcoders] remoting question

2007-03-16 Thread Mick G

I'm not aware of a way to do this either. In the past I've just had an
animated progress bar that loops and illustrates loading is taking place -
the animation is started when the call is made and stopped when results are
returned.

On 3/15/07, Glen Pike [EMAIL PROTECTED] wrote:


Hi,
 I don't think you can use a preloader type mechanism with the
remoting, but as a suggestion, maybe you should only use the remoting to
obtain the names of your image and swf resources, then load these in the
normal manner - with a preloading mechanism.

   Glen

Kerem İŞERİ wrote:
 hi,

 I am using flash remoting and amfphp in a site, and fetching the
 content from database.. does anybody know how can I monitor the data
 sent from the server in a preloader?? or is it impossible?? because Im
 fetching mixed data like texts and pictures and some swf's sometimes,
 I think to know only the total number of bytes will be revieved on one
 query, would be enough to calculate it but I couldnt make it.. I've
 been using php object component before using flash remoting, and it
 was not possible to monitor data it there either..

 any ideas??

 kerem.
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Re: [Flashcoders] Export a bitmapData to a PDF on server

2007-03-15 Thread Mick G

ImageMagik supports PDF

http://www.imagemagick.org/script/index.php



On 3/15/07, Flap Flap [EMAIL PROTECTED] wrote:


Hi there,

Do you people knows a way to export a bitmapData to a pdf on server ?
I assume its possible as we can do it for a jpg.
I just looking for ready to use script if some of yours know some or just
some clue to go.
Its for Flash 8 by the way

--
Flapflap
http://www.kilooctet.net (Dev Blog Flash Fr)
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Re: [Flashcoders] swf2jpg conversion

2007-03-14 Thread Mick G

All Flash 8 solutions.

http://www.sephiroth.it/tutorials/flashPHP/print_screen/

http://www.quasimondo.com/archives/000572.php

http://www.5etdemi.com/blog/archives/2006/06/saving-bitmaps-in-flash-a-fast-solution/

The PHP flash2jpg solutions that most people talk of are only for
rendering elements created with the drawing API from flash to JPG via the
PHP GD library like this...

http://jerryscript.hostrocket.com/flash/draw/basic/SWFDrawing2JPEG.html




On 3/14/07, info dehash [EMAIL PROTECTED] wrote:


Prob too late but for the record Flirt does swf2png and it lives here:
http://flirt.sourceforge.net and the blurb starts thus: Flirt
contains a parser for reading SWF format files, a rasterizer for
rendering the vector shapes into bitmap...  which is pretty clear but
using it may not be for the faint hearted as the author says Flirt
suffered the fate of 99% of open source projects: I didn't get it
feature complete before I decided I didn't have enough time for it...
but when I last tried it it did work something like this: you give it
some fancy Actionscript and frame # and it spat out a PNG of what the
movie would look like on that frame.

-gary
http://www.dehash.com

On 2/6/07, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:
 is there any chance you could put it somewhere publicly accessible?

 im sure there are quite a few people who would like to use it (myself
included)

 thanks,

 Martin

  Firstpixel wrote:
  There is some PHP that does it.
 
  email me and I will send you the php Classes.
 
  Gil Beyruth
  Criação e Desenv. Flash
  {FP}Firstpixel.com
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Re: [Flashcoders] question about txt files and flash

2007-03-14 Thread Mick G

How big are we talking? I've loaded 150K text files before (which is
something like 5 pages of text).

Are you sure there's not some type of invalid node or incorrectly formatted
element in your xml file? Does the XML file load properly in a browser?


On 3/14/07, Gustavo Duenas [EMAIL PROTECTED] wrote:


Hi, there is a limit height that flash can process or read from a
text file?, because I have something with xml tags, the file reads
well till the
item4, so far i didn't read anything...there is a way to tell flash
that there is something way beyond that ...?
I'm using loadVariables(url, this.content(the name of the dinamic
text));


Regards



Gustavo Duenas

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Re: [Flashcoders] I have small doubt

2007-03-13 Thread Mick G

If you're using CFM, just do a standard POST to a CFM script that updates
the XML. It's more of an issue of how you can do this in Cold Fusion (which
this list is probably not the best place to get help).

If you create a form that has this functionality you need then flash will be
able to post data to this form the same way a standard HTML page will post
data.




On 3/13/07, Teresa Hardy [EMAIL PROTECTED] wrote:


We just covered this last week in another thread.

Omar recommended PHP
 it is a very simple php function called write(). look for it at
www.php.net

but I had already written it in Python using the minidom module. It makes
for a nice little cgi bin script.


Teresa




On 3/13/07, Merrill, Jason [EMAIL PROTECTED] wrote:

 I have the files in a web server, a coldfusion serverso I
 need the server language in order to write this data into a
 xml...right?
 I was wondering if I just send the data over a flash form
 directly to the xml...and that's it...tell me if I wrong.
 because If I don't ask, I wouldn't learn.

 Sorry, no way  - it's a security thing - you have to use server-side
 scripts to edit server-side files.  If we could write scripts on web
 pages that could directly alter files on remote servers, imagine the
 havok hackers could unleash doing the same.

 Jason Merrill
 Bank of America
 Global Technology  Operations
 Learning  Leadership Development
 eTools  Multimedia Team

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Re: [Flashcoders] Flash / Flex specific search engine

2007-03-07 Thread Mick G

So this is just using google search API and all it is is just a search
engine that searches specific sites you've determined to be flash/flex
specific?

Is there anything particularly special about it?



On 3/7/07, Dave Watts [EMAIL PROTECTED] wrote:


 Trying to figure out what this is - what does Flash / Flex
 specific search engine mean?  I went to the site, but still
 not sure how this different from a regular search engine
 (other than that is has far far less contents/links from
 search results).

It's a filtered Google Co-op search:
http://www.google.com/coop/

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

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Re: [Flashcoders] Number -- how good for use as an integer?

2007-03-05 Thread Mick G

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_13989

I think you may have to put some Math.round(); around some of your values
just in case.




On 3/5/07, Douglas Pearson [EMAIL PROTECTED] wrote:


Can someone clarify whether Number is actually just a simple wrapper round
a
double precision floating point value?

The reason I'm asking is I'd like to know how accurately Flash can store
integers.  With AS3 there's a true int type added but in AS2 how
reliable
is Number at storing and retrieving integer values?

The problem here, of course, is that a floating point value can't exactly
represent integers (you get a lot of 1025.01 values instead of
1025).

Is this a problem with Flash?  If so, any solutions?

Doug

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Re: [Flashcoders] Crossdomain for president

2007-03-02 Thread Mick G

Have you thought about using the server-side proxy method? I've used this to
load Yahoo XML into flash modules.

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16520




On 3/2/07, John Crosby [EMAIL PROTECTED] wrote:


Howdy all,



Wouldn't it be nice if Yahoo starts adding crossdomain.xml files to their
public services such as weather and del.icio.us so that we RIA developers
could easily and natively write apps against them?



If you feel the same as me, put in your vote:



http://suggestions.yahoo.com/detail/?prop=ydn
http://suggestions.yahoo.com/detail/?prop=ydnfid=9622 fid=9622



I thank you all for your support!



-  John



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Re: [Flashcoders] Crossdomain for president

2007-03-02 Thread Mick G

All you need is any server-side language (There are links on that page for
PHP, CFM, ASP and JSP)

All you do is create a file  eg. yahooxml.php
In this PHP file you put:

?php
$dataURL = http://www.yahoo.com/xmlfeed.xml;;
//note that this will not follow redirects
readfile($dataURL);
?


From your flash file on your domain (which is the same place as your SWF

that is trying to load the XML), you simply load the PHP file and flash will
see the location as being in the same domain as your SWF, but the PHP file
will load the XML from yahoo's server.

myXML.load(http://mywebsite.com/yahooxml.php;);


On 3/2/07, Jah [EMAIL PROTECTED] wrote:


that would require them to know the domains that they are allowing,
which is somewhat impossible... no?

On 3/2/07, John Crosby [EMAIL PROTECTED] wrote:
 Howdy all,



 Wouldn't it be nice if Yahoo starts adding crossdomain.xml files to
their
 public services such as weather and del.icio.us so that we RIA
developers
 could easily and natively write apps against them?



 If you feel the same as me, put in your vote:



 http://suggestions.yahoo.com/detail/?prop=ydn
 http://suggestions.yahoo.com/detail/?prop=ydnfid=9622 fid=9622



 I thank you all for your support!



 -  John



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Re: [Flashcoders] Append variables to SWF server-side

2007-02-28 Thread Mick G

The reason I want this server side is the SWFs are loading dynamic content
via a database, and I want users to be able to download a SWF with this
dynamic data embedded in the swf so they can use it in their own websites.

I did find this tool which looks promising (allbeit limiting)
http://hossy.net/sssc.php


On 2/26/07, Andy Herrman [EMAIL PROTECTED] wrote:


So, how is the user viewing the SWF?  Is it embedded in an HTML page?
If so, you could just make those parameters defined in the HTML, and
then have the SWF know to look for the parameters at runtime.  The
SWFs I use do a lot of that.

   -Andy

On 2/26/07, Mick G [EMAIL PROTECTED] wrote:
 Does anyone know if there is a way to add data to a SWF file
server-side?

 Eg. I have a swf that site on my server. I want users to be able to
select
 an option from a dropdown such as Select a color: BLUE. This would then
send
 them a SWF to download that has the variable color=blue embedded into
the
 SWF. I guess this would mean the server would need to recompile a SWF
which
 would require large CPU so I'm not sure if this is possible but thought
I'd
 ask anyway.
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Re: [Flashcoders] simulating airbrush + calligraphy brush

2007-02-28 Thread Mick G

If you want to simulate a painting application you have to be mindful of how
artists work. You WILL have ten of thousands of strokes being generated
which will at some point (depending on the users system) slow down the flash
player.
Many artists do lots of sketch style mouse actions where they may draw 500
tiny lines just to outline their drawing, and then another 5000 lines
filling in an area with shading and color.

Placing these thousands of bitmaps will slow things down more so than using
a more efficient method of modifying bitmap data.



On 2/28/07, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:


hmmm... nice.. very nice.. but not exactly what i want to achieve.. it
seems it has a lag due to the 'calculating stuff to bitmaps'.. i need to
be
responsive.. similar to MS-Paint.. and it doesn't have to look as good as
BitmapExporter.. but it is something i'll look in to, definitely.

if that's my case, placing bitmaps while dragging will suffice, no?

Guntur N. Sarwohadi

On 2/28/07, Mike Mountain [EMAIL PROTECTED] wrote:

 http://www.quasimondo.com/archives/000572.php

 I think someone beat you to it. Complete with source code:

 http://www.quasimondo.com/scrapyard/BitmapExporter.zip

 How lucky is that!

 M


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Re: [Flashcoders] Dragging a clip gives erratic ._x numbers

2007-02-28 Thread Mick G

Perhaps it's doing some rounding because your mouse is sitting on half
pixels and it's not noticeable to the eye (if that's even possible).  Have
you tried putting a Math.ceil around the _x values to see if it helps always
round the value up?



On 2/28/07, David Cohn [EMAIL PROTECTED] wrote:


Paul,

I know it's no help, but I recently ran into this also and never
found a workaround...

I'd love to know if you find one!

--Dave




 Heya folks,

 This is baffling me (and making me very annoyed), and I haven't
 found an
 answer elsewhere, so here goes...

 I have a main movie with a custom drag scrubber control.  At the
 core
 of my app (Flash 8 Pro) is this scrubber that needs to simply
 return its
 position so I can use it to display the proper frame of a movie clip
 (with many frames).

 Problem is that dragging the scrubber in one direction very slowly
 will
 frequently get erratic and NOT just increase or decrease relevant
 to the
 drag direction.  Now, I originally thought it could be poor rounding
 math code on my part, but I finally put a text counter on the screen
 that simply displays the value of mcTheMovieClip._x which is the
 dragged clip.  Here's what I mean by erratic:

 Dragging from left to right, ._x reports:
 ..101, 102, 101, 102, 103, 104, ..

 What the friggin' poo??  What exactly causes a dragged movie clip to
 jump back/forth a pixel or two?  It's making an accurate, consistently
 one-directional drag behavior to be roughly impossible!

 I'm miffed, but hopefully somebody has a clue on this and would be so
 kind as to throw down some helpful bits.

 Thanks!
 Paul Hoza

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[Flashcoders] removeMovieclip actions on 1000 MCs

2007-02-16 Thread Mick G

I have 1000 movieclips on stage and want it so whichever one you click on
gets removed.

At the moment I have a for loop that is assigning:

for(var i=0; i1000; i++){
   this[mc+i].onPress = function(){
trace(this);
   this.removeMovieClip();
   }
}

it all works fine, I'm just wondering if anyone can think of anything more
efficient for such a large number of MCs. Like a listener or something?
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Re: [Flashcoders] handling non-western characters in Flash

2007-02-15 Thread Mick G

I did this for a project recently...
- Used XML files (different one for each language)
- Use device fonts (embedding fonts for most languages is not an option...
eg. Japanese font files would add massive file size)

On 2/15/07, Michael Mudge [EMAIL PROTECTED] wrote:


It'll take a ton of space, but try embedding a font that supports all
the characters you need.  Bitstream Cyberbit is a unicode TTF that has
practically everything.  As far as I can tell, Flash supports UTF8,
which is an 8-bit unicode format...  Files, variables, etc should all be
in this format.  Or, you can paste the non-western charaters straight in
to Flash and they'll work fine... You can even save files this way;
they'll be in the UTF-8 format.

I have all manner of oriental characters working on my chat program
without any extra work, except that the viewing machine needs to have
the right font installed.

- Kipp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Donald Desloge
 Sent: Thursday, February 15, 2007 10:48 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] handling non-western characters in Flash


 I've got a client who wants to have multiple language
 support. I was wondering if there is a preferred way, for
 those who have done this before, for handling non-western
 characters in Flash? Any advice?




 __
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Re: [Flashcoders] handling non-western characters in Flash

2007-02-15 Thread Mick G

The problem is that some other asian language fonts for example could be
200K. There's lots of characters in some languages ;)



On 2/15/07, Donald Desloge [EMAIL PROTECTED] wrote:


I like the XML idea, have one for every language. You mentioned using
device fonts instead of embedding them, have you ever tried this with shared
fonts? Maybe have on font per shared library and load on demand the font
that you need?

Donald
- Original Message 
From: Mick G [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 15, 2007 2:20:20 PM
Subject: Re: [Flashcoders] handling non-western characters in Flash

I did this for a project recently...
- Used XML files (different one for each language)
- Use device fonts (embedding fonts for most languages is not an option...
eg. Japanese font files would add massive file size)

On 2/15/07, Michael Mudge [EMAIL PROTECTED] wrote:

 It'll take a ton of space, but try embedding a font that supports all
 the characters you need.  Bitstream Cyberbit is a unicode TTF that has
 practically everything.  As far as I can tell, Flash supports UTF8,
 which is an 8-bit unicode format...  Files, variables, etc should all be
 in this format.  Or, you can paste the non-western charaters straight in
 to Flash and they'll work fine... You can even save files this way;
 they'll be in the UTF-8 format.

 I have all manner of oriental characters working on my chat program
 without any extra work, except that the viewing machine needs to have
 the right font installed.

 - Kipp

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Donald Desloge
  Sent: Thursday, February 15, 2007 10:48 AM
  To: Flashcoders mailing list
  Subject: [Flashcoders] handling non-western characters in Flash
 
 
  I've got a client who wants to have multiple language
  support. I was wondering if there is a preferred way, for
  those who have done this before, for handling non-western
  characters in Flash? Any advice?
 
 
 
 
  __
  __
  Don't get soaked.  Take a quick peak at the forecast
  with the Yahoo! Search weather shortcut.
  http://tools.search.yahoo.com/shortcuts/ #loc_weather
 
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Re: [Flashcoders] Art oriented uses/examples of Flash

2007-02-14 Thread Mick G

Web cam expirements (I consider these art)
http://incomplet.gskinner.com/

3D simulated art experiments
http://www.levitated.net/



On 2/14/07, Iv [EMAIL PROTECTED] wrote:


Hello Roy,

http://www.conclave.ru

RP Nice to see the links that people are sharing @ best Flash projects.
If
RP it's not too much OT, I'd be very interested in links that folks may
have
RP to specifically art-oriented projects (e.g fine
RP art/conceptual/performance/installation type stuff).


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Re: [Flashcoders] clickTags and sending variables to aspx

2007-02-13 Thread Mick G

You're probably better off appending them manually so you can defined
exactly which vars to send...

on (release) {
 var1 = append=this_to_be_appended_to_URL;
 getURL(clickTag+var1, _blank, GET);
 trace (var1);
}

if you need the var names as part of the URL string you may need...
on (release) {
 var1 = append=this_to_be_appended_to_URL;
  getURL(clickTag+?var1=+var1, _blank);
 trace (var1);
}



On 2/13/07, Toby Morey [EMAIL PROTECTED] wrote:


Hey there

Does anyone know how to append variables to an .aspx URL via a clickTag
button on a banner ad?
I haven't a clue (just a designer pretending to be a coder ;)

At the moment the script I have on the button is:

on (release) {
var1 = append=this_to_be_appended_to_URL;
getURL(clickTag, _blank, GET);
trace (var1);
}

And then of course I'm letting whoever's hosting the banner ad know what
the
base default.aspx URL is...

cheers
T
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Re: [Flashcoders] clickTags and sending variables to aspx

2007-02-13 Thread Mick G

I didn't see the append=. Let me try again...

on (release) {
 var1 = append=this_to_be_appended_to_URL;
  getURL(clickTag+?+var1, _blank);
 trace (var1);
}



On 2/13/07, Mick G [EMAIL PROTECTED] wrote:


You're probably better off appending them manually so you can defined
exactly which vars to send...

on (release) {
  var1 = append=this_to_be_appended_to_URL;
  getURL(clickTag+var1, _blank, GET);
  trace (var1);
}

if you need the var names as part of the URL string you may need...
on (release) {
  var1 = append=this_to_be_appended_to_URL;
   getURL(clickTag+?var1=+var1, _blank);
  trace (var1);
}



On 2/13/07, Toby Morey [EMAIL PROTECTED] wrote:

 Hey there

 Does anyone know how to append variables to an .aspx URL via a clickTag
 button on a banner ad?
 I haven't a clue (just a designer pretending to be a coder ;)

 At the moment the script I have on the button is:

 on (release) {
 var1 = append=this_to_be_appended_to_URL;
 getURL(clickTag, _blank, GET);
 trace (var1);
 }

 And then of course I'm letting whoever's hosting the banner ad know what
 the
 base default.aspx URL is...

 cheers
 T
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Re: [Flashcoders] to get last browsed web page before current

2007-02-07 Thread Mick G

If you have access to PHP you can use http referrer (which isn't 100%
effective, but one of the better solutions)
$ENV{'HTTP_REFERER'}

I'm not sure how well that will work with a Flash application but
potentially you could send that to flash via a flashvar in PHP from your
page.



On 2/7/07, Jason Boyd [EMAIL PROTECTED] wrote:


This has disadvantage that if the user has javascript disabled, might fail
silently. Though I know of no other way to do this.


On 2/7/07, Jim Berkey [EMAIL PROTECTED] wrote:

 I've used this on a flash button embedded in an html page with success:

 on (release) {
 getURL(javascript:window.history.go(-1));
 }

 jimbo

 *** REPLY SEPARATOR  ***

 On 2/7/2007 at 9:11 PM mac wrote:

 Hello,
 Do you know how to get last browsed web page before current ? Is it
 possible to request it from web browser or it should be used any trick.
 Do
 you have any idea ?
 
 best regards
 Maciek
 
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Re: [Flashcoders] Remove / Hide a video component

2007-01-30 Thread Mick G

I just did a quick test and dragged a component on stage and set
myvid._visible = false;  and it seemed to hide the component just fine

Failing that you could always change it's x or y position to somewhere off
stage like
myvid._x = -1000



On 1/30/07, Paul Steven [EMAIL PROTECTED] wrote:


I have a flash 8 movie that is composed of 60 sections and hence there are
60 labels.

Some of these sections include a video clip playing and I have used the
Flash 8 FLVPlybk component.

What I would like to do is have this on stage in the correct position and
then hide or remove it for sections that do not have an associated video
clip.

I have tried the following with no joy where my_FLVPlybk is the instance
name:

my_FLVPlybk._visible = false;
my_FLVPlybk.contentPath = ;

I would appreciate any advice on how to remove the video for sections that
do not have video.

For sections that do have a video I am setting the content path as
follows:

my_FLVPlybk.contentPath = media/video/1_0.flv;

Thanks in advance

Paul

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Re: [Flashcoders] Need a volunteer Flash Programmer

2007-01-30 Thread Mick G

This is very small and non-profit. I cannot pay you

Classic! You may wish to read this...
http://positionrelative.wordpress.com/2007/01/23/craigs-pissed/



On 1/30/07, Swivelgames Support [EMAIL PROTECTED] wrote:


Hey, I am looking for some US based or English speaking Flash
Programmers to help out with me on a small project. This is very small
and non-profit. I cannot pay you, but if you have a website and
information then I can add you to my contact page as a member in the
project and add your website to the affiliates list.Heres what I need...I
need a Flash Media Player with the following features:
- A watermark that cannot be covered up in any mode (probably just a
20height x 300width area at the bottom of the program so I can add
alogo at the bottom using an external file)- 3 modes:-
Music mode: Mode with just the basic controls for music player and the list
of songs on the playlist - Preferable height x width would
be 115-130 x 300-350- Video mode: Just the video on bottom with the
basic controls on top. - Preferable height x width would be
450-500 x 450-500
- Fullscreen mode: Music and Video, it will have the controls in
the top left corner, small, and the playlist or the video in the rest
of the screen - Preferable height x width would be...
erm... Fullscreen? 100% x 100% xD- Compatible with M4A, MP3, WMA, M4V,
AVI, and WMV audio and video files.- Compatible with M3U,
XML(preferably), PLS, and any a short list of other common playlist files.
- The text in the flash variable f should be used to load the audio,
video, or playlist file using, say, ./load.php?file=$f or something.
- This will give me the possibility of using a PHP to my advantage
so I can use a MySQL DB to save video and music files and not worry
aboutthe downloading and distributing of songs and videos
illegally.- And a few others.I
may or may not pay you, give me a wanted salary and I may give you
commission, but I do not have money atm to give away. It would be great
if someone could help me though, and I am looking for someone who can
voluntarily help me through out the project when I need help.Thanks for
your time, if this is possilbe thanks ALOT!And if I do end up getting money
off this I might be able to try and find a way to pay you.Of course, as I
said, all credit goes to you. You will be added to my Contacts page as a
member of the projecteven if you will have nothing to do with me after this.
You can add any info you want on the contacts page,including, email, name,
location, job, resume, etc...
_
Live Search: Better results, fast

http://get.live.com/search/overview___
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Re: [Flashcoders] ExternalInterface with multiple swfs

2007-01-29 Thread Mick G

I've had this working fine - just make sure you use different IDs for each
Flash module.


On 1/29/07, Thomas Fowler [EMAIL PROTECTED] wrote:


All-

A recent post spurred my memory of an issue I had a while back. Has anyone
experienced any issues with having two SEPARATE SWFs in an HTML page
(using
SWFObject) calling JavaScript methods via ExternalInterface? I ran into
this
last November and didn't find a solution. What was happening is the first
swf loaded was able to call the JS methods, but the second was unable.

Thanks,

Thomas

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[Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Mick G

I've always wondered why there is no option to omit comments when publishing
a SWF. We all try comment our code as much as possible and at times it can
double (or more) the number of lines of code in an application.

This would especially make sense when using other people's classes or
extensions (which are normally highly commented for everyone to understand).

Am I wrong in thinking that comments are included in a SWF when it's
published?
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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Mick G

When you decompile a SWF, you can see the comments right?


On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
I don't think the comments are included in the swf.

greetz
JC


On 1/25/07, ben gomez farrell [EMAIL PROTECTED] wrote:

 U.I could be wrong, but doesn't omit trace actions in the
 publish settings do this?
 ben

 Mick G wrote:
  I've always wondered why there is no option to omit comments when
  publishing
  a SWF. We all try comment our code as much as possible and at times it
  can
  double (or more) the number of lines of code in an application.
 
  This would especially make sense when using other people's classes or
  extensions (which are normally highly commented for everyone to
  understand).
 
  Am I wrong in thinking that comments are included in a SWF when it's
  published?
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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Mick G

OK - thanks for clarification, I must be going a little mad :)



On 1/25/07, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:


comments arent compiled. dont worry about it. :)

Mick G wrote:
 Am I wrong in thinking that comments are included in a SWF when it's
 published?
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Re: [Flashcoders] Invisible re-draw

2007-01-25 Thread Mick G

Will updateafterevent() help?

http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html



On 1/25/07, Micky Hulse [EMAIL PROTECTED] wrote:


Hello.

True or false: A Flash banner will not re-draw on the screen, via
browser for example, if there is no animation happening?

If above is true, is it possible to make flash re-draw even without
animation happening?

Sorry if silly question... just trying to trouble-shoot some web probs. :)

TIA,
Cheers,
Micky

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Re: [Flashcoders] ExternalInterface.call - javascript error

2007-01-23 Thread Mick G

Try looking into this JS/Flash bug - it's a strange one but gets me once and
a while...

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833



On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:


I created my own swfobject kind of javascript class that uses
document.write() to put my SWF object into web page. IDs and NAMEs are
unique.



On 1/23/07, John VanHorn [EMAIL PROTECTED] wrote:
 also, make sure that the id/name of the object/embed tag is unique in
the
 dom. id conflicts between two elements will give you this error, too.
how
 are you embedding your swf? object/embed tags? swfobject?

 On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:
 
  Hello flashcoders,
 
  Does anyone know the cause of the javascript error: Object doesn't
  support this property or method when using ExternalInterface.call()
  to comunicate between Flash and Javascript?  My javascript function is
  triggered, but before executing its actions, a javascript error popup
  appears with the message :Object doesn't support this property or
  method. Even if the javascript function is blank (nothing to
  execute), the javascript error still appears.
  No javascript error in Firefox or Opera, but only in IE (6 and 7).
  I get this error both locally and on the webserver.
  All the tests were made with FlashPlayer 9.
 
  Thanks a lot,
 
  Nick
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Re: [Flashcoders] ExternalInterface.call - javascript error

2007-01-23 Thread Mick G

My swf filename only contains small capital letters.

Yes but how do you get small caps into a filename??? ;)



On 1/23/07, Zeh Fernando [EMAIL PROTECTED] wrote:


But they have. There are capital glyphs, and small capital glyphs
(smallcaps). They're not capital glyphs with a different size, mind you,
as there's change in shape size but not in weight.

http://en.wikipedia.org/wiki/Smallcaps

The more you learn...



Zeh


 small capital letters?  I didn't know capital letters had sizes! =P
 Sorry, couldn't resist.  Intelligent discussion may now continue. :)

   -Andy

 On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:
 Thanks for the link, I've already seen this bug on the net, but it is
 not my case. My swf filename only contains small capital letters.




 On 1/23/07, Mick G [EMAIL PROTECTED] wrote:
  Try looking into this JS/Flash bug - it's a strange one but gets me
 once and
  a while...
 
  http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833
 
 
 
  On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:
  
   I created my own swfobject kind of javascript class that uses
   document.write() to put my SWF object into web page. IDs and NAMEs
 are
   unique.
  
  
  
   On 1/23/07, John VanHorn [EMAIL PROTECTED] wrote:
also, make sure that the id/name of the object/embed tag is
 unique in
   the
dom. id conflicts between two elements will give you this error,
 too.
   how
are you embedding your swf? object/embed tags? swfobject?
   
On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:

 Hello flashcoders,

 Does anyone know the cause of the javascript error: Object
 doesn't
 support this property or method when using
 ExternalInterface.call()
 to comunicate between Flash and Javascript?  My javascript
 function is
 triggered, but before executing its actions, a javascript
 error popup
 appears with the message :Object doesn't support this
 property or
 method. Even if the javascript function is blank (nothing to
 execute), the javascript error still appears.
 No javascript error in Firefox or Opera, but only in IE (6 and
 7).
 I get this error both locally and on the webserver.
 All the tests were made with FlashPlayer 9.

 Thanks a lot,

 Nick
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[Flashcoders] Loading international language XML into Flash

2007-01-16 Thread Mick G

I have a file that needs to be able to load various languages into the Flash
via XML (Chinese, Japanese, Russian, etc.)
Any tips?
- Is this as simple as using system fonts for all dynamic text fields
- If I want smooth fonts, do I just need to find a font to embed for each
language (in which case I would need a seperate SWF for each language)
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Re: [Flashcoders] crossdomain issues -- do they exist?

2007-01-16 Thread Mick G

I thought the crossdomain policy file wasn't supported in Flash player 6??

You have to use:
System.security.allowDomain

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213

or if you have control of both servers, use a proxy file (or the shim
method) to load the file on the external domain into the same domain as the
SWF.
See here...
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16520



On 1/16/07, Thomas Fowler [EMAIL PROTECTED] wrote:


Is the server environment for sportsillustrated.cnn.com clustered/load
balanced? Maybe the crossdomain.xml file doesn't exist on one or more
machines in the cluster?

- Original Message -
From: Perdue, Blake [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 16, 2007 4:01 PM
Subject: RE: [Flashcoders] crossdomain issues -- do they exist?

I added it after David's email -- it didn't work with or without it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas
Fowler
Sent: Tuesday, January 16, 2007 4:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] crossdomain issues -- do they exist?

You don't seem to be calling anything from the secure link on
i.a.cnn.net but your crossdomain.xml file has secure set to true for
that domain. Could that be the issue?

- Original Message -
From: Perdue, Blake [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 16, 2007 3:43 PM
Subject: RE: [Flashcoders] crossdomain issues -- do they exist?

Hmm, we have that file in place, and I still get the error message:

http://sportsillustrated.cnn.com/crossdomain.xml


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Brunswick
Sent: Tuesday, January 16, 2007 4:35 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] crossdomain issues -- do they exist?

You need to have a crossdomain.xml file at the root of the server
hosting the swf

The file looks like so

?xml version=1.0 ?
  !DOCTYPE cross-domain-policy
- cross-domain-policy
  allow-access-from domain=your domain secure=true /
  /cross-domain-policy

David Brunswick
Senior Multimedia Developer/OLP Administrator FedEx Customer Information
Services Customer Service Organizational Learning
901-434-6605


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Perdue,
Blake
Sent: Tuesday, January 16, 2007 3:22 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] crossdomain issues -- do they exist?

So, this is the error message I get in Flash 6. Is there anyway around
this issue?

*** Security Sandbox Violation ***
Connection to
http://sportsillustrated.cnn.com/.element/swf/3.0/sect/MAIN/t1.xml?c=0.6
83000534772873 halted - not permitted from
http://i.a.cnn.net/si/.element/swf/3.0/sect/MAIN/t1_tall_v6.swf

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Perdue,
Blake
Sent: Tuesday, January 16, 2007 4:03 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] crossdomain issues -- do they exist?

We want to have this scenario for a homepage flash piece:

- SWF is loaded off server A
- SWF loads an XML config file off of server B
- SWF loads images off of server C

I have built this scenario and tested and it works fine. Some have said
that this will not work due to crossdomain issues with Flash Player 6.
Is this true? Does anyone know what these issues may be?
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Re: [Flashcoders] Loading .html as a String variable

2007-01-16 Thread Mick G

If you had a server-side language like PHP you could create a script to add
myString= to the start of the file then load it with loadvars.



On 1/16/07, Andrew Murphy [EMAIL PROTECTED] wrote:


Hi.

Does anyone know of a way to load an .html document as a simple String
variable, so it can be parsed rather than displayed like a
webpage?  There's
the good-ol-XML object, but if the webpage you're loading isn't exactly
XML
compliant, it won't load, correct..?

Thanks. :)

-[a]-

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.13/632 - Release Date:
16/01/2007
4:36 PM


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Re: [Flashcoders] hell with swapDepths

2007-01-15 Thread Mick G

Keep all the clips that you want to perform swap depths inside a holder MC,
that way when you're swapping depths it will only swap depths with elements
inside that holder MC, not other elements.


On 1/12/07, sam rolfe [EMAIL PROTECTED] wrote:


Ok, so i thought I could use swapDepth in my class files with a heap of
clips on stage, apparantly not. Does anyone have any tips on getting this
going ?
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Re: [Flashcoders] importing large string into Flash

2007-01-10 Thread Mick G

And how will this solve my question and...

to import this data into Flash to improve download times


Importing an XML or TXT file into flash would be the same download time
right? They're both text files.

I know how to import the data. I'm just looking to see if there's ways to
compress the data to 1)save bandwidth/file size 2)speed up download times

Although as Zeh mentioned - the standard download protocols will compress
the data anyway so it may not be an issue.



On 1/10/07, baskar subramanian [EMAIL PROTECTED] wrote:


hi

use xml. when u call a php that php will echo the datas as xml content
then
u can read as normal xml.


bye

regards
palanivel subramanian


On 1/10/07, Mick G [EMAIL PROTECTED] wrote:

 I have external texts file that I'm loading into Flash containing
strings
 like this

 content=1243,24,2423423,4235436,64564,64,45,6767867,8768,76... etc.

 Many of these text files I'm importing are over 100K. Can anyone things
of
 a
 way to import this data into Flash to improve download times (ie, some
 type
 of compression that decompresses in Flash, etc.).

 I originally had this data in a database and called this data via AMFPHP
 and
 the data transfer was fast but for various hosting reasons I have to
keep
 this data as text files.

 any ideas?

 - Mick
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Re: [Flashcoders] export images from flash

2007-01-08 Thread Mick G

http://www.quasimondo.com/archives/000572.php



On 1/8/07, badi malik [EMAIL PROTECTED] wrote:


hi all,
i'm wondering if it's possible to export a jpg from flash and post it to a
server for an application like Image Magick to composite...?

thanks much
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Re: [Flashcoders] Flash Game - Post Encrypted Score to server side script

2006-12-22 Thread Mick G

You can also try checking the HTTP referrer in PHP to make sure people
can only post data to your PHP script from your page on your site.


On 12/22/06, JulianG [EMAIL PROTECTED] wrote:

Thanks John!

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Re: [Flashcoders] frame 1 - stop() not working with simulate download

2006-12-12 Thread Mick G

I've seen this behavior when using if(bytesLoaded==bytesTotal) and not
checking if the bytesLoaded is  1K (or some small file size) to be
sure it has started loading.

So... use--  if(bytesLoaded==bytesTotal  bytesLoaded1024)



On 12/12/06, John Olson [EMAIL PROTECTED] wrote:

I'm not sure why I never noticed this after so many years, but I was doing a
demo for someone the other day and Flash was doing some weird things.   It
was an old school preloader demo with a stop() and an onEnterFrame loop on
frame 1 that checked the bytes loaded and bytes total.   I was bandwidth
testing and it kept ignoring my stop() on frame 1.  It worked fine if I was
testing the movie normally, but would run right past the stop() on frame 1
when I did the Simulate Download.

For my demo, I just moved everything to frame 2 and it worked fine, but it
was extremely odd. I was more puzzled because I'm not sure how I didn't see
this before (or don't recall it happening before).

Is this a known issue with Simulate Download?  I know there are issues that
Simulate Download doesn't clear out all variables and objects from memory,
but I found it odd that it was skipping/ignoring the stop() action.

- John
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Re: [Flashcoders] Extracting SWF height and width from php

2006-12-11 Thread Mick G

On idea...
You could use Stage.width and Stage.height in Flash - send those
variables via Javscript/externalInterface and use a javascript
function to adjust the height/width of the table.



On 12/11/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Is it possible to extract the height and width of a swf file with a
command in php?

Or is there another way to do this.  it's because we want to make a
table height dynamic to the size of the swf file.  Just curious?

Thanks,
patrick

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Re: [Flashcoders] Need to reload page ads on Flash event clicks.

2006-12-07 Thread Mick G

I'm not sure how 247realmedia works but I know eyeblaster have some
custom code that lets you communicate from one banner to another via
their extension. You might want to check with them.

Otherwise look into localconnection...
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16243
http://www.adobe.com/support/flash/action_scripts/local_connection_objects/




On 12/7/06, Marlon Harrison [EMAIL PROTECTED] wrote:

Hi again

Sorry for omitting that info.  The ads are served through 247realmedia's
OAS. The ads are typically swfs or jpegs, but they're not loaded into the
flash area. The ad units exist in the page; a banner, leaderboard, and
island.  I have complete control over the coding of the page. I just need to
make the ads to refresh at certain events in the flash area. I've seen some
of the output from OAS, and typically its a document.write statement that
puts the ad in the page.

Does that help?

Thanks again

On 12/7/06, Alias™ [EMAIL PROTECTED] wrote:

 If you could provide more info about how the ads are served, that would
 help
 people to answer your question. Are you serving these ads from
 doubleclick/tangozebra/atlas/eyeblaster/other? Are they
 swfs/gifs/jpegs/all
 of the above? Do you have full control of the page?

 HTH,
 Alias

 On 07/12/06, Marlon Harrison [EMAIL PROTECTED] wrote:
 
  I have a page with a fairly detailed Flash app embedded. There are also
 3
  ad
  units on this page.  I'd like to setup the swf to force the three ad
 units
  to refresh when a user navigates through to a new section of the flash
  app.
  I assumed I'd need to setup iframes around the adds, then call some js
  function from Flash which performs a document.location action on the
  iframes, and it seems to be working in Firefox, but not IE.  Has anyone
  needed to do something similar and maybe offer some insight?
 
 
  Thanks
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Re: [Flashcoders] Need to reload page ads on Flash event clicks.

2006-12-07 Thread Mick G

Sorry - I was assuming all banners were SWFs - in which case you could
use localconnection to run a loadMovie in the banners you want to
change (loading another SWF to the root level of each swf).


On 12/7/06, Seth Vanbooven [EMAIL PROTECTED] wrote:

As you've stated, set up your ads as IFRAME's and give them unique ID's.

Then, create a JavaScript like below to change the SRC of the IFRAME's
and call that function from your FLA.

function reloadAds() {
document.getElementById('adframe1').src = uri1;
document.getElementById('adframe2').src = uri2;
document.getElementById('adframe3').src = uri3;
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marlon
Harrison
Sent: Thursday, December 07, 2006 10:11 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Need to reload page ads on Flash event
clicks.

I'm sorry I guess I'm not explaining things clearly. I don't need the
banners to communitcate with each other.  I need to setup some solution,
I'm
sure with the help of javascript, that will trigger the defined ad units
on
teh page to refresh, independent of the entire page reloading. For
example,
assume I have a page called page.html, which has a FlashApp embedded. If
I'm
moving some section A to section B in my flash app, I'd like to force
the
ads on page.html to all refresh without reloading the whole page again.

Is that clearer?

On 12/7/06, Mick G [EMAIL PROTECTED] wrote:

 I'm not sure how 247realmedia works but I know eyeblaster have some
 custom code that lets you communicate from one banner to another via
 their extension. You might want to check with them.

 Otherwise look into localconnection...
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16243


http://www.adobe.com/support/flash/action_scripts/local_connection_objec
ts/




 On 12/7/06, Marlon Harrison [EMAIL PROTECTED] wrote:
  Hi again
 
  Sorry for omitting that info.  The ads are served through
247realmedia's
  OAS. The ads are typically swfs or jpegs, but they're not loaded
into
 the
  flash area. The ad units exist in the page; a banner, leaderboard,
and
  island.  I have complete control over the coding of the page. I just
 need to
  make the ads to refresh at certain events in the flash area. I've
seen
 some
  of the output from OAS, and typically its a document.write statement
 that
  puts the ad in the page.
 
  Does that help?
 
  Thanks again
 
  On 12/7/06, Alias(tm) [EMAIL PROTECTED] wrote:
  
   If you could provide more info about how the ads are served, that
 would
   help
   people to answer your question. Are you serving these ads from
   doubleclick/tangozebra/atlas/eyeblaster/other? Are they
   swfs/gifs/jpegs/all
   of the above? Do you have full control of the page?
  
   HTH,
   Alias
  
   On 07/12/06, Marlon Harrison [EMAIL PROTECTED] wrote:
   
I have a page with a fairly detailed Flash app embedded. There
are
 also
   3
ad
units on this page.  I'd like to setup the swf to force the
three ad
   units
to refresh when a user navigates through to a new section of the
 flash
app.
I assumed I'd need to setup iframes around the adds, then call
some
 js
function from Flash which performs a document.location action on
the
iframes, and it seems to be working in Firefox, but not IE.  Has
 anyone
needed to do something similar and maybe offer some insight?
   
   
Thanks
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[Flashcoders] File-name operand bug workaround

2006-12-06 Thread Mick G

Does anyone know of a work-around to this bug:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833

I'm getting javascript errors in IE using externalInterface and SWF
file names that have a hyphen in them. Unfortunately I'm working with
a content management system that renames SWF's to files with hypens in
them.

This is not a well known bug but I've seen many threads with people
getting these JS errors in IE using externalInterface. It's caused me
grief quite a few times. Usually renaming my SWF without a hypen works
except in this case when I can't.

- Mick
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Re: [Flashcoders] File-name operand bug workaround

2006-12-06 Thread Mick G

This bug is actually more weird than you would think - it's not the
passing of a string with a hypen that is causing the problem - it's
simply a SWF with a hyphen calling any externalInterface call.

Try this test:

create a new Flash file - make sure you name it with a hypen in it eg.
test-1.swf
Then put this code in it...

import flash.external.*
ExternalInterface.call(alert,Hello);

Run it in IE embedded in a HTML page. You will get a javascript error.
Firefox no error.
(I think only Flash Player 9 causes this error but unsure)

Now re-publish your file without a hypen in it and run it again from
IE and it will work fine.






On 12/6/06, T. Michael Keesey [EMAIL PROTECTED] wrote:

Well, one idea that comes to mind is that you could escape the
filename (using the escape() function) before sending it through
ExternalInterface, and then unescape it in JavaScript. Hyphens do not
get converted by ActionScript's escape() function, but you can force
it like so:

ExternalInterface.call(myJSFunc, escape(s).replace(-, %2D));

Then, in JavaScript:

function myJSFunc(filename) {
filename = unescape(filename);
// Continue
}

On 12/6/06, Mick G [EMAIL PROTECTED] wrote:
 Does anyone know of a work-around to this bug:
 http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833

 I'm getting javascript errors in IE using externalInterface and SWF
 file names that have a hyphen in them. Unfortunately I'm working with
 a content management system that renames SWF's to files with hypens in
 them.

 This is not a well known bug but I've seen many threads with people
 getting these JS errors in IE using externalInterface. It's caused me
 grief quite a few times. Usually renaming my SWF without a hypen works
 except in this case when I can't.

 - Mick
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Re: [Flashcoders] componets below mask

2006-12-04 Thread Mick G

I believe this is because components use system fonts and system fonts
do not show up in masks - if the components allow you to embed fonts,
this should fix the problem.

On 12/3/06, learner [EMAIL PROTECTED] wrote:

Hello all,

I have kept few components on the stage, like buttons, label etc.

And have assigned a label text and button label to them.

But when I keep a mask on them, I can not see the labels there.

Also the datagrid's content which is populated with the dataprovider is not
visible.
I know that for dynamic text filed we need to embed the font to display them
under the mask but what would be the solution in case of component.

Regards,
PS
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Re: [Flashcoders] xml thumbnail gallery reverse order problem

2006-12-01 Thread Mick G

Does this help?

for(var i=Array.length; i=0; i--){
  //loop backwards
 }




On 12/1/06, Scott Morgan [EMAIL PROTECTED] wrote:


You could also use the reverse method which reverse's the order of your
array:

myArray.reverse();

and then loop through it like you normally would. Six of one, half-dozen
of the other.

Scott
---
http://blog.socttgmorgan.com




-

Date: Fri, 01 Dec 2006 09:04:31 -0500
From: Merrill, Jason [EMAIL PROTECTED]
Subject: RE: [Flashcoders] xml thumbnail gallery reverse order problem
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:

[EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii

i'm kind of a noob, so there is probably a really simple solution i'm
overlooking.  i was thinking: how would one reverse the order in which
flash is processing/placing the thumbs?  or maybe instead of using my
script, there's some kind of for loop that might work?

Note that a loop like this:

for(var i=0; iArray.length; i++){
}

Will go through forward through the array.  However, a loop like this:

for(var i in Array){
}

Will do the exact same thing, only backwards through the array.  Take
this for example - paste this into a frame script and run it:

myArray = [2,43,200,4776,0,68];

for(var i=0; imyArray.length; i++){
trace(position: +i+ value: +myArray[i])
}

trace(==)

for(var i in myArray){
trace(position: +i+ value: +myArray[i])
}

Note in your code where you are calling this:  function thumbnails_fn(k)
- At a quick glance I could finds the function definition, but not where
you called it from - I'm lazy - you posted a lot of code to mull over.
But I suspect the value of k is going down, not up - check into the way
you are calling it.

for some reason flash does things in reverse order

Flash only does what you tell it to do. :)

Hope that's useful to you.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness







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Re: [Flashcoders] RE: setInterval and IE

2006-11-30 Thread Mick G

I'm sure I've used setInterval at least a dozen times in eyeblaster
OTP/banners and don't recall ever having an issue. As for eyeblaster in
general, I'm so glad I don't have to touch that damn thing any more ;)


On 11/30/06, Stephen Ford [EMAIL PROTECTED] wrote:


Using setInterval in a flashmovie that is loaded into an eyeblaster
content management system.

The movie is an over the page advertisement and apparently causes issues
with IE (if using setInterval) because eyeblaster puts the ad onto the web
page with a transparent window mode.
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Re: [Flashcoders] setRGB question

2006-11-30 Thread Mick G

Even easier...

mymc.setRGB(0x00); //set to black

mymc.setRGB(undefined); //remove black





On 11/30/06, eka [EMAIL PROTECTED] wrote:


Hello :)

use Color.setTransform method to clear the color effect :)

var c:Color = new Color(mc) ;
c.setRGB(0x00) ;
c.setTransform ({ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}) ;

EKA+ :)




2006/11/30, dan [EMAIL PROTECTED]:

 Hi guys
 Im using the setRGB command to change a color of a  movieclip to black
 Now...
 How do I change it back to its orig color?

 10x d
 dan


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Re: [Flashcoders] setRGB question

2006-11-30 Thread Mick G

Ooops I think that syntax is wrong :) I was thinking of the tweening classes
colorTo :)


On 11/30/06, Mick G [EMAIL PROTECTED] wrote:


Even easier...

mymc.setRGB(0x00); //set to black

mymc.setRGB(undefined); //remove black





On 11/30/06, eka  [EMAIL PROTECTED] wrote:

 Hello :)

 use Color.setTransform method to clear the color effect :)

 var c:Color = new Color(mc) ;
 c.setRGB(0x00) ;
 c.setTransform ({ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}) ;

 EKA+ :)




 2006/11/30, dan [EMAIL PROTECTED] :
 
  Hi guys
  Im using the setRGB command to change a color of a  movieclip to black
  Now...
  How do I change it back to its orig color?
 
  10x d
  dan
 
 
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Re: [Flashcoders] Stage Height Bug?

2006-11-17 Thread Mick G

It works OK for me without the onEnterFrame...
I think what's happening is your Flash IDE SWF preview window is being
cropped for display. Is the bandwidth profiler open and cropping your SWF?
Have you tried outputting your trace to the stage and previewing it in a
HTML file?



On 11/17/06, Helmut Granda [EMAIL PROTECTED] wrote:


I am sure this has come up before but I couldnt find any specific answer
to
this bug.

If i create a blank movie and post this scrit trace(Stage.height); it will
give 100 less than the actual size. but if you do this:

this.onEnterFrame = function() {
trace(Stage.height);
}

it will trace the true size after the first enterFrame.

Ideas?

TIA

--
...helmut
helmutgranda.com
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Re: [Flashcoders] Searching for Generator-like utility

2006-11-17 Thread Mick G

Most solutions I've seen (such as the one Jim posted) only support
converting Drawing API content to images. I've heard talk of people using
ImageMagick or some type of screencapture software to convert what is
displayed in the SWF to an image but am yet to see any examples.

Let me know if you come across a solution - I've been looking into this for
a while.



On 11/17/06, Jim Robson [EMAIL PROTECTED] wrote:


I located a methodology for generating PNGs from Flash at runtime here:
http://jerryscript.hostrocket.com/flash/draw/SWFDrawing2JPEG.html

It makes use of the GD and Ming libraries. Has anyone on the list used
this
method, or something similar? I'd be interested in any lessons you learned
through your experience - advantages, disadvantages, gotcha's, etc.

Thanks
-Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim Robson
Sent: Thursday, November 16, 2006 10:04 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Searching for Generator-like utility

Remember Macromedia Generator? With the Generator extensions in the Flash
authoring environment, you could create .swt files with placeholders for
dynamic data and images. The Generator Server could then render these at
runtime into .swf, .jpg, .gif, or .png files. With the advent of Flash MX,
Generator was phased out. Does anyone know of a way to implement the
functionality of Generator today? Specifically, I'm looking to convert
Flashs file to .png files at runtime.

Any thoughts / suggestions?

-Jim

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Re: [Flashcoders] swf and referring domain

2006-11-17 Thread Mick G

Two lines...

*import* flash.*external*.*ExternalInterface
*var thisDomain:String = flash.external.ExternalInterface(eval, 
location.href);

I always forget that damn import and it kills me wasting time debugging it
;)





On 11/17/06, Tyler Wright [EMAIL PROTECTED] wrote:


Dave,

If you were just using Flash8 ... it's beautiful.

var thisDomain:String = flash.external.ExternalInterface(eval, 
location.href);

one line, so sweet.

Tyler

On 11/15/06, Dave Segal [EMAIL PROTECTED] wrote:

 Is there a way to find the domain of the page that loads my swf. For
 example, someone embeds an swf served from my server on their
 www.myspace.com http://www.myspace.com/  page. Is there is way for me
to
 determine that the request is coming from myspace.com at runtime?

 A search of the archive revealed this thread that describes exactly the
 problem that I am facing but I didn't see any solution.


http://chattyfig.figleaf.com/pipermail/flashcoders/2006-October/175064.html

 I have the option of using AS 3 if it provides a solution.

 Thanks.

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Re: [Flashcoders] swf and domains, what domain made the call?

2006-10-29 Thread Mick G

Perhaps when you instruct with what EMBED code to use on myspace, do it like
this...

EMBED src=mydomain.com/myfile.swf?id=123
That ID could be a unique ID to a certain account. In flash you can do
whatever database calls you need and check if that userID has the access you
need. If the swf is called without the ID, then don't allow it.

OR...

I'm not sure if this will work, but you could use...
EMBED src=mydomain.com/myfile.php - your php could check who the referrer
is, and do whatever checking you need, then load your SWF and spit out a
SWF-file type.

- Mick


On 10/28/06, Diversity [EMAIL PROTECTED] wrote:


Not quite what I am looking for. Here is my situation.

I have a swf on my server. This swf will be allowed to be posted on
other sites such as myspace (if the user that created the account has a
certain account type). Since it can be posted on myspace the actual swf
will be in an embed tag on myspace with an src pointing to my server.
What I need to do is once this swf gets called is see what the referring
domain is and see if the creator of that content has an account that
allows embedding on external sites.

if(domain == myserver || domain == www.myserver){
// serve up content this is on our server no account check needed
}
else{
// WAIT!!! check if this content creator can embed outside of our
domain
}


I hope I got my point across and I hope what i am trying to accomplish
is actually doable. I tried localConnections domain function but that
gave me the domain of the swf which was on my server not the domain of
the html file that called/embedded the swf.


Jim Berkey wrote:
 Would this do what you are looking for?
 http://www.mochibot.com


 jimbo

 *** REPLY SEPARATOR  ***

 On 10/28/2006 at 6:24 PM Diversity wrote:


 Anyone with any suggestions?


 Diversity wrote:

 With flash and its cross domain security is there anyway for me to
 read what the calling domain is of the swf?

 Example

 swf located on my server, being called from domain.com. How can I see
 that its domain.com calling the swf and not myserver.com making the
 call? _url gives me the swf location not the calling domain.

 Thanks,
 Diversity
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Re: [Flashcoders] Easy to learn and use 3d program

2006-10-27 Thread Mick G

swift3D - used in many design agencies I've worked for, not for it's
features - just easy to use and create simple flash 3D content.

On 10/27/06, Mike Mountain [EMAIL PROTECTED] wrote:


Cinema 4D by Maxon is both simple to use and very powerful

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Johan Nyberg
 Sent: 27 October 2006 08:50
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Easy to learn and use 3d program

 Hi, I'm looking for an easy to learn and use 3d program to
 create content for Flash. What are your suggestions? I want
 to do fairly simple animations, but I need something that are
 a bit more complex than say, Xara3d.

 --
 Varmfrontsgatan 1
 128 34 Skarpnäck
 070 - 407 83 00
 08 - 37 16 73

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[Flashcoders] WinXP style skin for components

2006-10-25 Thread Mick G

Has anyone seen skins for Flash UI Components that look like WinXP skins. I
recall seeing some once that detected if you were on Windows or MacOS and it
displayed the appropriate skin but can't find it.
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Mick G

if the answers is: hey dude, this is not
going to work properly, ever, then please just completely remove
wmode. It is getting people mad.


It's not broken - people use it, look at the advertising industry using it
on millions of pages/sites every day with their wonderful over the page
transparent advertising...

If you don't like it and it's not meeting your project's requirements of
being consistent/stable enough then don't use it.

...and I don't think anyone could answer the ever remark.

Now, if only there were a way to close a thread ;) My original subject seems
to have steered a little off course.
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Mick G

Sorry - I should have italicized my sarcasm :)

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


 It's not broken - people use it, look at the advertising industry
using it
 on millions of pages/sites every day with their wonderful over the
page
 transparent advertising...

Wonderful?
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Re: [Flashcoders] Allow smoothing on imported jpeg:s

2006-10-10 Thread Mick G

Foce a:  _quality=best on your timeline and see if it helps (Not sure if it
will for imported JPGs, but I've done this before to fix rotated jagged
stage JPGs)

On 10/10/06, Johan Karlsson [EMAIL PROTECTED] wrote:


... Which works as long as the project is a flash 8 project. ;)

But I guess most projects these days are just that.

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] För ???
Skickat: den 10 oktober 2006 12:53
Till: Flashcoders mailing list
Ämne: Re: [Flashcoders] Allow smoothing on imported jpeg:s

use the BitmapData Object to draw the jpg


- Original Message -
From: Johan Karlsson [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 10, 2006 4:54 PM
Subject: SV: [Flashcoders] Allow smoothing on imported jpeg:s


Not sure if there is any other way but the only way I know to make
transformations of external pictures to look good is to keep the main
timeline of the level only a single frame long.

However since a main timeline with a single frame doesn't wor that well
with preloaders this requires you to have a movie with the sole purpose of
loading the main movie...


-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] För Johan Nyberg
Skickat: den 10 oktober 2006 10:24
Till: flashcoders@chattyfig.figleaf.com
Ämne: [Flashcoders] Allow smoothing on imported jpeg:s

Hi everybody, anybody know if there is a way to use the allow
smoothing functionality on imported jpeg:s? I want to be able to rotate
imported jpeg:s, but they look awful, and there doesn't seem to be a way
to switch on allow smoothing with action script.

Is there a work-around?

--
Varmfrontsgatan 1
128 34 Skarpnäck
070 - 407 83 00
08 - 37 16 73

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[Flashcoders] Flash transparent on top of Windows Media Player

2006-10-09 Thread Mick G

Does anyone know if there is a way to embed flash transparent
(wmode=transparent) on a layer above an embedded Windows Media Player
active-x control?

So it's like this...

--Flash (wmode transparency)
---Windows Media play playing video
-HTML page

I've made a demo to achieve this and the Media Player itself is below the
flash - the video playing is on top of the flash.
Any ideas/workarounds?

- Mick
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[Flashcoders] btn action function with params

2006-09-29 Thread Mick G

Just a small thing that I've always wondered...

When you assign a function name to a button action, is there a way to send
parameters to this function?

eg.
function doStuff(mc){
trace(mc);
}

//Option1. this is a short way of targeting the above function
my_btn.onRelease = doStuff;

//Option2. but you can't send parameters
my_btn.onRelease = doStuff(mc); //does not work

//Option 3. Usually I have to do this...
my_btn.onRelease = function(){
doStuff(mc); //does not work
}

I know it's no biggie, but it would be nice to do option 2 somehow

- Mick
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Re: [Flashcoders] btn action function with params

2006-09-29 Thread Mick G

I'm not sure that's really what I was after...

Put simply, I just wanted to be able to call a function from a button action
in one line of code without having to add a new function() action after
the button.

So just this (but sending a param to a function called doStuff)...
my_btn.onRelease = doStuff;

Withough having to go:
my_btn.onRelease = function(){
 doStuff(myParam);
}




On 9/29/06, Merrill, Jason [EMAIL PROTECTED] wrote:


One way:

function doStuff(mc){
trace(mc);
}

my_btn.clip = mc
my_btn.onRelease = function(){
   doStuff(this.clip);
}

Might also be a preferred to do with Delegate.create()

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions






-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Friday, September 29, 2006 2:29 PM
To: Flashcoders mailing list
Subject: [Flashcoders] btn action function with params

Just a small thing that I've always wondered...

When you assign a function name to a button action, is there a way to
send
parameters to this function?

eg.
function doStuff(mc){
 trace(mc);
}

//Option1. this is a short way of targeting the above function
my_btn.onRelease = doStuff;

//Option2. but you can't send parameters
my_btn.onRelease = doStuff(mc); //does not work

//Option 3. Usually I have to do this...
my_btn.onRelease = function(){
 doStuff(mc); //does not work
}

I know it's no biggie, but it would be nice to do option 2 somehow

- Mick
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Re: [Flashcoders] masking a clip which uses the drawing api

2006-09-22 Thread Mick G

Try placing your API elements in a holder clip and masking that. Some people
create new clips each time they draw an element and you may be masking only
one element - not really sure what your API is doing but worth a try.



On 9/22/06, Helen Triolo [EMAIL PROTECTED] wrote:


sounds like
http://flash-creations.com/notes/dynamic_drawingapi.php#cutoutmask

Helen

Josh Santangelo wrote:

 I have a clip that I'm drawing into. That clip is masked by a shape
 or another clip, set in the IDE or at runtime. The clip which is
 drawn into does not appear masked.

 Making a mask from a clip which you draw into does seem to work, but
 I couldn't make it work if the mask I drew had a hole in it.

 -josh

 On Sep 18, 2006, at 12:53a, Janis Radins wrote:

 Masking with elements made up by drawing API works 100%, ive done  it
 many
 times.
 What is it that doesnt work for you?

 2006/9/15, Merrill, Jason [EMAIL PROTECTED]:


 Is it not possible to mask a clip into which you draw things using
 the drawing API?

 I'm not totally sure about masking, but in general, I think there are
 some bugs or conflicts with a movie clip drawn upon with the draw API
 and other elements of the movie.  I'm not sure this is as related
 as you
 would like, but for example, I had an issue with one of
those  drawn-on
 movie clips which had another movie clip as a child, which had a
 textfield on it.  It worked fine until the textfield was updated with
 new data - then the old text still showed, and the new text was also
 drawn over the top - so it looked like there were two overlapping
 textfields.  If I separated the textfield from the clip being  drawn
 on,
 it worked fine.  I never could figure out the behavior, but I
 assumed it
 had to do with the clips and children of clips drawn on by the  draw
 API
 and the way the player renders them/redraws them.  In another case,
 portions of v2 components always displayed below clips which were
 drawn
 upon - the drawn on clips were always on top.

 Post again if you figure it out.

 Jason Merrill
 Bank of America
 Learning  Organization Effectiveness - Technology Solutions




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Re: [Flashcoders] Site Check Please

2006-09-12 Thread Mick G

Working OK here - FF / PC.

On 9/12/06, Aaron Roberson [EMAIL PROTECTED] wrote:


I have a flash banner on my site that is parsing xml and displaying a
navigation menu. I have recieved a couple of reports that some users
are unable to click through to the pages linked in the navigation.

Could as many as possible take a look at the site and tell me if the
navigation works. If not, does anyone have any ideas what could be
causing the links to not work?

Site to check:
http://whitehorsemedia.com

Thanks in advance,
Aaron
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Re: [Flashcoders] Site Check Please

2006-09-12 Thread Mick G

Yeh, it might be overkill to publish as Flash 9 just for a navigation
system.

On 9/12/06, Ryan Potter [EMAIL PROTECTED] wrote:


Once I installed flash 9 it worked fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Roberson
Sent: Tuesday, September 12, 2006 11:02 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Site Check Please

I have a flash banner on my site that is parsing xml and displaying a
navigation menu. I have recieved a couple of reports that some users
are unable to click through to the pages linked in the navigation.

Could as many as possible take a look at the site and tell me if the
navigation works. If not, does anyone have any ideas what could be
causing the links to not work?

Site to check:
http://whitehorsemedia.com

Thanks in advance,
Aaron
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Re: [Flashcoders] Webcam color tracking

2006-09-12 Thread Mick G

http://www.adobe.com/devnet/flash/articles/webcam_motion.html


On 9/12/06, Serge Jespers [EMAIL PROTECTED] wrote:


So... euhm.. no one?


 Hey guys,

 I was wondering if anyone has already tried webcam color tracking
 inside Flash 8 or 9...? So not the difference motion tracking that
 you see everywhere but tracking one particular color. Or I should
 say range of colors...

 I started out with getColorBoundsRect but that doesn't seem to be
 accurate enough or I just picked the wrong color...

 So...

 1) Has anyone done it before? And if so, do you have a source
 laying around that could get me on the right track?
 2) How does one select the correct color?

 Thanks in advance for your massive replies ;-)

 Serge
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Re: [Flashcoders] png load queue

2006-08-09 Thread Mick G

Have you tried using JPGs instead of PNGs just to see if there's a
difference there? I had an animation that was almost twice as fast when I
used JPGs instead of PNGs. Either way, it sounds like a lot of data you're
loading - perhaps it's just on your local machine it's slow because it's
loading the PNGs instantly compared to via a web connection where you'll
have X seconds between each image loading.

On 8/9/06, Howard Nager [EMAIL PROTECTED] wrote:


Slow was sloow. But it turned out more to do with my debug window than
anything else. However, I have 24 frames of a 360 spin of a product (x 4+
png each)...and as each frame loads I draw it to the screen. That seems to
be the issue now. Drawing each multilayed frame causes a hicup in whatever
other animation I have going on.

What's odd is that as soon as it has shown a frame on screen it never
slows down again when showing that same frame again. Any suggestions on
this? seems as if it chokes when it has to draw overlapped png files?


-Original Message-
From: [EMAIL PROTECTED] on behalf of Merrill,
Jason
Sent: Wed 8/9/2006 8:40 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] png load queue

the load it is super choppy (especially on a mac).

I am loading in sequence up to 100 png files - if that makes a
difference.

Well, that's a lot of data - how large is each file?  It seems even a
regular HTML page will slow down on 100 image files...

or how slow is slow?

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions






-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Howard Nager
Sent: Tuesday, August 08, 2006 6:02 PM
To: Flashcoders mailing list; Flashcoders mailing list
Subject: [Flashcoders] png load queue

I'm having a weird issue where my flash player is performing very very
slowly wile
loading a queue of png files. Everything is smooth before and after,
but during
the load it is super choppy (especially on a mac).

I am loading in sequence up to 100 png files - if that makes a
difference.

Any idea why this may be happenening?

Help!
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Re: [Flashcoders] Calling functions in sequence

2006-08-09 Thread Mick G

You could call the second function from the first (and have a paramater so
it only runs the second function if you send the paramater).

function funct1(runNext){
//do something
 if(runNext){
   funct2();
 }
}

function funct2(){
//do whatever
}

to call only the first function:
funct1();

to call both:
funct1(true);





On 8/9/06, Matt Comstock [EMAIL PROTECTED] wrote:


Thank you.  What would I have to change to make is AS2 compatible?

On 8/9/06, eric dolecki [EMAIL PROTECTED] wrote:

 this is AS3:


http://www.senocular.com/flash/actionscript.php?file=ActionScript_3.0/com/senocular/events/Sequence.as


 On 8/9/06, Matt Comstock [EMAIL PROTECTED] wrote:
 
  I am a newbie to flash and I did search flashcoders prior to asking
this
  question.  My issue is that I have two function that I am trying to
call
  when a user selects a cell in a datagrid. One function loads a flv
file
  and
  the other loads an associated XML file.  These functions work
perfectly
 if
  I
  create two separate buttons to execute the function in the UI. I would
  like
  to be able to have the user select a value in a datagrid and after
they
  select/cellpress the value execute function one, then after function
one
  complete execute function two.
 
  Any help is greatly appreciated.
 
  Matt
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Re: [Flashcoders] Php Host

2006-07-12 Thread Mick G

Usually all the mediatemple fans come running out for this one ;) I'd
recommend MediaTemple if you have high traffic or high demand site. I've had
2 sites that other various hosting companies complained I was using too much
of their shared server resources - Media Temple server specs are VERY good
for shared servers. On the downside, their features are only average but
good enough.

On 7/12/06, Mike Britton [EMAIL PROTECTED] wrote:


I use FutureQuest (http://www.futurequest.net/) and love their service.
I've never had a problem for over four years.  They have PHP, MySQL and
Ruby; shared and dedicated hosting; I can't say enough good things about
them quite honestly.

hth,

Mike
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Mick G

You can 'fake' something by downloading a very small version of the image
(like 3K) and scale it to the final size, once that has loaded, display,
then start loading the full size version. I've done this before with very
large file sized images. You could even use a PHP script using the GD
library to generate your small version from the final image on the fly so
you don't need 2 versions of each image.



On 7/3/06, Michael Bedar [EMAIL PROTECTED] wrote:


It's possible.. but not using loadMovie.. you'd have to make
something serverside that read the image and sent it byte by byte..
kinda like a reverse on those samples that saved images to the server
using bitmapdata.  definitely not an optimal way to load an image.

maybe there is a better way in as3 with bytearrays, but i don't know
enough about that yet :)

--
Michael



On Jul 2, 2006, at 11:50 AM, Marc Hoffman wrote:

 I might be wrong, but I don't think you can download progressive
 jpgs, therefore you won't have anything to display until the jpg is
 completely loaded. If the jpgs are huge, you might consider
 downloading a lower-res image first, perhaps a .gif with fewer
 colors and/or a grayscale image. That should load very quickly.
 Once that's loaded, you could load the hi-res jpg and then, using
 masking, show it progressively from top to bottom.

 Marc

 At 08:03 AM 7/2/2006, you wrote:
 Hi Cor, thanks for the reply.

 Yes, I would use a mask. But the question is, how could I
 progressively show
 only the image while it is being downloaded?

 Marcelo

 On 7/2/06, Cor [EMAIL PROTECTED] wrote:

 You could use a mask

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Marcelo de
 Moraes
 Serpa
 Verzonden: zaterdag 1 juli 2006 13:48
 Aan: Flashcoders mailing list
 Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg
 image

 Is it possible somehow to progressivelly show a jpg being loaded via
 loadMovie()? The topdown effect that is native in images loaded
 via
 html... as far as I know, It´s only possible to show the image in
 the
 flash
 player after it has been completely loaded, but I remember seeing an
 example
 of such thing on flashkit once...

 Cheers,

 Marcelo.
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