not sure I made myself clear - given a desaturated greyscale image I need to
be able to tint it to an RGB value - so black stays black, white stays white
and rgb=128,128,228 (50% grey) is the actual colour - with all the shade in
between. I need to be able to do this by using code like this:
never mind, using colorTransform instead - much easier, but had to adapt
some other stuff. Would seem I can't have a single solution using
colorMatrix - nevermind.
Cheers
M
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or
Hey guys
I'm working with greyscale images - assume neutral colour temperature is 50%
grey. These are shaded from white to black, white representing light, black
shading, and all the variable shades in between etc.
I need to tint the greyscale bitmapData to produce a shaded coloured image
using
How do I go about using a flex 2 SWC library in Flash CS3? I tried dropping
it into the components directory but no joy
Anyone help?
Cheers
M
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
*Full time Flash Developer rqd - Leeds UK*We have a position open for the
following role:
The company: Dubit limited
Location: Leeds, UK
http://www.dubitlimited.com
Salary to be decided on experience
The role will be fulltime and on site - no telecommuting, sorry guys.
In the days of electronic distribution this kind of business practice
stinks. Why do they do it, because they know they can get away with it -
can we afford to boycott the release in europe? They know in most cases we
can't.
It's more than taking liberties, it's daylight robbery.
Some cunning American could buy a load of the boxed product and legitimately
put them on ebay with a markup, sell them to the European market and both
parties would be better off
There's no law against selling second hand software overseas is there?
For those prices it would literally be cheaper to fly out to the US to buy
it.
Adobe has FUBAR'd these prices - we demand an explanation - but who from?
On 3/29/07, Ian Thomas [EMAIL PROTECTED] wrote:
It's a ridiculous situation that, sadly, seems to be true of a lot of
software.
But it's
revenue from US
sales to European customers being diverted would make them pay attention -
if so we're all chartering a jet and want them to wave us goodbye at the
airport.
Yes - my goat has been well and truly got.
M
On 3/29/07, John Dowdell [EMAIL PROTECTED] wrote:
Mike Mountain wrote:
For those
http://oos.moxiecode.com/
You may find something here...
M
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964 671102
Registered in England no. 01646471
The information contained within this email expresses the views of the sender
and not
As Michael said - there's Papervision - may I suggest you join the mailing list
and try and integrate your OBJ loader - it would be very useful.
Cheers
M
From: [EMAIL PROTECTED] on behalf of Max Kaufmann
Sent: Mon 12/03/2007 16:25
To:
From the live docs:
http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp
htm?context=LiveDocs_Partsfile=2734.html
Hth
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Adrian Lynch
Sent: 08 March 2007 14:31
To:
A clever way to approach this would be to save the path information as a
vector, but to apply the airbrush effect in a bitmap along the path -
this way you can assign different brushes to the path after it's been
drawn, undo points etc.
M
-Original Message-
From: [EMAIL PROTECTED]
This may actually sort itself out - if you're recording the vector as
it's drawn (brush mode), a quick stroke will yield less points than a
slow stroke - a slow stroke would yield a lot of clustered points which
will translate to a higher accumulation of 'paint' in the given area.
M
Just want to be clear - you're not placing bitmaps - but writing bitmap
data, so once the line is drawn (you'd represent it somehow as a vector
preview) you create some bitmapData which encompasses the line and brush
width, then you'd copy from your brush bitmap into the new bitmap along
the
http://www.quasimondo.com/archives/000572.php
I think someone beat you to it. Complete with source code:
http://www.quasimondo.com/scrapyard/BitmapExporter.zip
How lucky is that!
M
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964 671102
I've been working on an as file for some time - it's used as an
#include, it isn't a class (although it's part of a project which has
classes), just a means for me to tidy away some pretty rudimentary
timeline code from designers. Everything was working fine but now the
IDE won't validate the code
Subject: Re: [Flashcoders] Flash IDE thinks standard #include
.as file is aclass file
is there a class with the same name of the .AS file?
[]'s
andrei
On 2/16/07, Mike Mountain [EMAIL PROTECTED] wrote:
I've been working on an as file for some time - it's used as an
#include
OK, this works outside the class:
myJP=new Object()
myJP.n=0;
t1 = new Tween(myJP, n, func, oldnum, numTo, duration, true);
myJP.n tweens just fine.
But if I put it inside a class a cannot tween n , I can tween any
property of an MC etc.
myJP is instantiated as an object and myJP.n is set to 0 in
Never mind, sorted it - had scoped a setinterval incorrectly. The mc's
props tweening correctly was a red herring.
M
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964 671102
Registered in England no. 01646471
The information contained within this
Word of warning, I'm not the only person to experience problems in IE
with the Movieclip loader class under certain caching conditions:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/w
whelp.htm?context=LiveDocs_Partsfile=2538.html
Cheers
M
-Original
It's out of my control - our IT bods are aware of the situation.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Steven Sacks | BLITZ
Sent: 07 February 2007 18:43
To: Flashcoders mailing list
Subject: RE: [Flashcoders] finding out which fonts
No takers? I guess it just isn't doable then.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 06 February 2007 12:30
To: Flashcoders mailing list
Subject: [Flashcoders] finding out which fonts are embedded
in a swf
why can't you use the size report that you can generate on
publish??? it shows all the fonts in-use in your movie.
The key words are at runtime - imagine some of these are third party
swfs.
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964
I'll add my name to that list - but does AS3 improve things any? Not
really played with embedding fonts in AS3 - surely we may be able to do
some bytecode trickery like those talented chaps are doing with sound?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
What he's saying is that _droptarget will tell you exactly what is at
the top under the users mouse - but in order to use it you have to use
startDrag to fool it in to working. Maybe you could drag an invisible
clip around or something.
M
-Original Message-
From: [EMAIL PROTECTED]
Hi
Anyone got a basic offline flash sudoku game fla I can borrow to try a
proof of concept on a windows CE device? I need to test performance and
so far it isn't looking promising so I really don't want to go to all
the trouble to write one for it to fall over. I see there's one on
IFBIN, which is
I have some code that works fine in the IDE but not in the projector.
All swfs are published to AS2 flash 8, there are no external domain
issues or other security problems
I'm not evaluating something in a trace statement as far as I can see.
Anything else I should be looking at? The code
Never mind, the problem has now miraculously fixed itself
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 02 February 2007 12:18
To: Flashcoders mailing list
Subject: [Flashcoders] Works in IDE - not in projector
I have
I'm looking for some simple algo's to change the ordering of an array
which represents squares in a grid:
In the first instance I want to translate from
0 3 6
1 4 7
2 5 8
Existing Array=new Array(0,3,6,1,4,7,2,5,8)
To:
0 1 2
7 8 3
6 5 4
(0,1,2,7,8,3,6,5,4)
Ideally I'd want a whole bunch of
I had the same problem a while ago, here was my final solution
[as]
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
//
function staticCloneMC(target, mc, padding) {
var bounds = mc.getBounds(mc);
var offset_y =
So I want to to the blacks to alpha's in my bitmap data - the darker it
is, the more transparent I want it - how do I go about solving this
problem.
I'm throwing stuff in threshold but so far I'm having no joy at all.
Cheers
M
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12
Anyone know how to format text to above 96px high using the texformat
object - it seems to just ignore them.
Cheers
M
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964 671102
Registered in England no. 01646471
The
07:36:38 -0300, Mike Mountain
[EMAIL PROTECTED] wrote:
Anyone know how to format text to above 96px high using
the texformat
object - it seems to just ignore them.
Cheers
M
ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
There's only one internet. :)
I just the other day got... an Internet...It's not a big truck. It's a
series of tubes. And if you don't understand those tubes can be filled
and if they are filled, when you put your message in, it gets in line
and it's going to be delayed by anyone that puts
So y=mx+c doesn't give good results?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Merrill, Jason
Sent: 05 January 2007 15:42
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Drag on a specific angle
We investigated this recently.
Much like y = mx + b when determining the slope of a line. I
think that was algebra... :)
Exactly - except we always did mx+c at school
To put it in laymens terms on a standard graph the eqn for a slope of
line is:
y=mx+c
where
y=y value
m=gradient of line
x=x value
c=intersect of line on
OK this is untested but:
[as]
function limitToSlope(mc, grad, start, end) {
if(_xmousestart.x _xmouseend.x){
mc._y = grad*_xmouse+start.y;
mc._x=_xmouse
}
}
function drag(){
start=new Object()
start.x=point1._x
start.y=point1._y;
Tested, slight change:
[as]
function limitToSlope(mc, grad, start, end) {
if(_xmousestart.x _xmouseend.x){
mc._y = (grad*(_xmouse-start.x))+start.y;
mc._x=_xmouse
}
}
function drag(){
start=new Object()
start.x=point1._x
start.y=point1._y;
Whilst we're on the subject, I cam across this the other day:
http://www.cove.org/ape/
It's the evolution of Flade, for AS3 - looks promising and I've not seen
much publicity for it.
Cheers
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of
://chattyfig.figleaf.com/pipermail/flashcoders/2006-July/1
69819.html
On 12/12/06, Mike Mountain [EMAIL PROTECTED] wrote:
Charles
I'm well aware of both those methods, but they still won't let you
position the bitmap data anywhere other than with the registration
point at TL or positively
For future search purposes here's a litlle AS3 function to clone a
snapshot of any mc into a new mc:
[as3]
//
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
//
function cloneMC(mc, padding){
var bounds:Object =
I generally group my collisions test in movieclips
Take the brick for example:
brickHolder_mc.redBricks
brickHolder_mc.greenBricks
brickHolder_mc.yellowBricks
I hit test against brickHolder_mc first, if this is succesful I dip down
into the child mc's and break out when I get a positive.
)
(this is stolen straight from my code, with nothing added
to make it
more understandable, but it should be rather self explanatory)
Mike Mountain skrev:
Consider the following, Flash 8:
var w=200
var h=200
holder=this.createEmptyMovieClip (bmp1
Consider the following, Flash 8:
var w=200
var h=200
holder=this.createEmptyMovieClip(bmp1, this.getNextHighestDepth());
var bmpData1:BitmapData = new BitmapData(w, h, true, 0x);
bmp1.attachBitmap(bmpData1, 2, auto, true);
This will attach the bitmapdata so it's top left is situated at
Without going into the complexities of what I'm trying to do, just
assume that's a no go for now... I just want to know if it's possible or
not in order to avoid trying to bodge it.
A related issue is if I bitmapData.draw(mc) then I can only draw in the
parts of the mc that are below left of the
Hi John
I did an AS1 version ages ago - but I don't even know if I still have
the source - your best bet would probably to look for a Java or
Processing version then convert that
Cheers
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of John
Whichever way you want to do it, in flash 8 you need to instantiate t
Try adding:
var t= line.getNextHighestDepth();
To the begging of this
line._y += 4;
line.duplicateMovieClip(tope+t, t);
if(line._y 75) {
stop();
}
Or:
var t=0;
To the beginning of the original
Cheers
M
-Original
Sorry
var t= this.getNextHighestDepth();
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 27 November 2006 15:15
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flash8: Duplicate Movie problem
Whichever way you
It depends on your display really. If you can code your apps to be
liquid, using Stage properties to turn off scaling and aligning to to
left then it should work in any res.
Problem comes in the differences between plasmas and LCD's and HD ready
plasmas
Your average LCD will have a true
Just a quick heads up, if you set your static text in an MC to anti
alias anything other than for animation then a hittest shapeflag test
against it will treat it as a bounding box, rather than a shape. Took me
bloody ages to figure out what was going wrong.
Smells like a bug to me.
Cheers
M
List items of differing row height - is this possible in the list
component?
Cheers
M
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to
Don't use components often, so excuse the ignorance. And I have RTFM'd
and googled.
Can't find anyway of setting the state of the Accordion Panel (ie. Which
one subpanel is open) using AS?
Anyone? Bueller?
Cheers
M
___
,
Peer
http://www.weiqi.nl
http://www.weiqi.nl/blog
http://www.schoolvoordetoekomst.nl
mobiel: 06 36 13 45 56
werk:073 62 00 274
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens
Mike Mountain
Verzonden: woensdag 8 november
Cinema 4D by Maxon is both simple to use and very powerful
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Johan Nyberg
Sent: 27 October 2006 08:50
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Easy to learn and use 3d
Zinc fixed this issue a few releases back, sounds like you're using an
old build - ours works fine with SVN now...
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Stan Vassilev
Sent: 23 October 2006 20:42
To: flashcoders@chattyfig.figleaf.com
The problem I found with Director is you have to go out and buy a bunch
of Xtras to really achieve anything notable.
Have you considered ScreenweaverHX?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of slangeberg
Sent: 17 October 2006 17:58
Are you using MoveClipLoader within IE? If so it's listeners behave
eratically with different content caching settings - this could be the
problem, your main swf would think the content was loaded in and ready,
when in fact it wasn't.
M
-Original Message-
From: [EMAIL PROTECTED]
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_04157
Does this help?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Ammon Lauritzen
Sent: 06 October 2006 00:01
To: Flashcoders mailing list
Subject: Re: [Flashcoders] flv not
Doesn't work in win ie 6.0.2 for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Radley Marx
Sent: 05 October 2006 05:24
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Player 9 FullScreen Mode
bwah ha ha ha ha.
Already loving
http://krugle.com/
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of slangeberg
Sent: 05 October 2006 16:02
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; Flashcoders
mailing list; flexcoders@yahoogroups.com
Subject: [Flashcoders]
I'd be rather worried if Nicolas didn't want to promote it. The
difference being Screenweaver HX is open and free - a comparison would
certainly be very interesting.
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Steven Sacks | BLITZ
Sent: 02
Screenweaver HX does just work with the SWF. It just means you can
extend it's capabilities with haXe if you wanted.
From the blurb:
the System layer : written in haXe and using the Neko API, you can
access the local filesystem, databases, network sockets... You can also
easily extend its
OK got to get this out of my system - I've been itching to post it for months
but 'held my tongue', alas no more:
Steven you're obviously a talented guy, but my God you have an attitude - is
noone allowed to have a different opinion to you? You don't discuss, you object
constantly, shoot
MDM Zinc may do the trick?
http://www.multidmedia.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Matthew Bargar
Sent: 29 September 2006 15:50
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Mac Flash Projector Question
[AS]
import mx.transitions.Tween;
import mx.transitions.easing.*;
//
var transListener:Object = new Object();
transListener.allTransitionsInDone = function(evt):Void {
// direction value of 0
trace(evt.type+ triggered);
};
mc.addEventListener(allTransitionsInDone, transListener);
Never mind, having a thicko day
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 28 September 2006 09:57
To: Flashcoders mailing list
Subject: [Flashcoders] Why isn't my listener firing?
[AS]
import
Untested but what about something like this:
[as]
var btns = new Array(mc0_btn, mc1_btn, mc2_btn, mc3_btn, mc4_btn,
mc5_btn);
function scaleUp(mc) {
mc._xscale = mc._yscale=150;
}
function scaleDown(mc) {
mc._xscale = mc._yscale=50;
}
function hiliteButton(btn_num, transFuncOn,
Anyone know if it's possible to use an animated swf as a texture for a
directX object?
Cheers
M
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
It's a hell of a lot easier to
read than the fastest for loop syntax.
for (var i = myArray.length; --i -(-1); ) {}
Actually that would be:
var l = myArray.length;
for (var i = l; --i -(-1); ) {}
Then you're not looking up the length on every iteration..
:p
M
is evaluated
condition is evaluated
condition is evaluated
condition is evaluated
condition is evaluated
_
Mike Mountain wrote:
var l = myArray.length;
for (var i = l; --i -(-1); ) {}
Then you're not looking up the length on every iteration..
--
Fumio Nonaka
mailto:[EMAIL
I'm doing this in flash 9, the hex to rgb conversion is sweet and plenty fast
enough, it's when I throw in the HSB conversion that is bogs down. It has to be
done pixel by pixel as the type of transform depends on the input value of each
individual pixel.
[We're doing tilemap adjustments for
Anyone got a quick and dirty hex to HSB and back converter algo -
without having to convert to RGB first?
Cheers
M
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
trace(this._url)
Have I missed something?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Jim Berkey
Sent: 15 September 2006 12:12
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] How to get the URL of the page
that a
package :
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/asgard/colors/
# HSV to RGB in ColorHSV class
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/asgard/col
ors/ColorHSV.as
EKA+ :)
2006/9/15, Mike Mountain [EMAIL PROTECTED]:
Anyone got a quick and dirty hex
toString(16)
Cheers
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Merrill, Jason
Sent: 15 September 2006 13:01
To: Flashcoders mailing list
Subject: [Flashcoders] Convert Regular Number back to Hex value?
Similar to Mike's thread, is
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Hex to HSB
Mike Mountain wrote:
Thanks, but I was hoping this would be possible without having to
convert to RGB first - I basically want to do pixel by pixel colour
transform on a copy of a video whilst it's being played so it needs to
be ultra
http://www.senocular.com/flash/source.php?id=0.169
Googled desaturate flash
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Stanford Vinson
Sent: 12 September 2006 10:53
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] taking color
From what I can see of the tweenies one it does upload the photo - it
just takes care of the where from bit with the text:
Create a folder on your c drive called temp and save the file here,
naming it me.jpg
I assume this triggers a php script or something similar to upload it
from that location
If the tiles were small enough this could be something you could do with
bitmapData - ie. Copying the image data from a master video (offstage)
into each of the tiles as it's played. Or you could just mask multiple
copies of the same flv, but I suspect there would be bigger overheads
with this
Jason
The only way I can ever get the dings fonts to display in a dynamic tf
is by embedding them - even if they are on the users system. I assume
this is something to do with the dings family being a symbol font.
M
He suggested I trace the font on the textfield, which is not
the same
Surely this is just a matter of using a fully featured IDE to develop
your code in - if you use Flashdevelop for instance you can block
comment/uncomment any lines/lines using // syntax from the edit menu
with comment line, or with keyboard shortcuts - this will not conflict
with block comments
I swear I saw a sortable datagrid on IFBIN - can't check at the mo' as
my work proxy won't allow access - but it is definetely dooable
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Chris Hill
Sent: 19 August 2006 01:50
To: 'Flashcoders
[as]
for (i=288; i=318; i++) {
var val = String.fromCharCode(i);
trace(val);
}
[/as]
Any good?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Steven Loe
Sent: 22 August 2006 16:40
To: flashcoders@chattyfig.figleaf.com
Caching bug
I ran into the same problem yesterday. Just looked all over
for an as2 version of qload and I am not coming up with it.
Would you mind posting a link?
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent
http://chattyfig.figleaf.com/pipermail/flashcoders/2005-February/132366.
html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 18 August 2006 09:09
To: Flashcoders mailing list
Subject: RE: [Flashcoders] MovieClip loader IE
I find the hardest thing to get my head around is the absurd amount of
Jargon involved in OOP - for what are essentially simple concepts. I
really wish we wouldn't perpetuate the practice of trying to make
ourselves important by using such a verbal smokescreen. Once you get
past the copious
it's crucial to be in sync with specialist language and concepts
Completely agree, but Jargon in any industry is always a barrier to
effective communication between the initiated and the uninitiated,
whether it is intentional or not. I just find that the OOP literati can
sometimes be a little too
There's also this free google map component:
http://www.afcomponents.com/map_google/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of David Rorex
Sent: 17 August 2006 04:48
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Flashmaps -
which slotted neatly in.
I wonder if flash 9 will have similar problems with its Loader events?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 16 August 2006 15:58
To: Flashcoders mailing list
Subject: [Flashcoders
Just messing around converting some double buffering AS2 routines to AS3
when I stumbled upon lock() and unlock() - does this make double
buffering unnecessary? I'm not noticing any immediate speed differences
between my routine using double buffering and my test with
lock()/unlock().
Cheers
M
That's how I read it, just wondered if anyone had done any real
performance comparisions - my test is fairly simple.
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Meinte van't Kruis
Sent: 16 August 2006 10:43
To: Flashcoders mailing list
Hi Ralph
If you're feeling generous I'd be interested in seeing the source for
those comparisons
Cheers
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Hauwert, Ralph
Sent: 16 August 2006 11:16
To: Flashcoders mailing list
Subject: RE:
I don't do too much online work to be honest so I've only just found
this out - but I cannot believe Adobe haven't fixed this bug.
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/w
whelp.htm?context=LiveDocs_Partsfile=2538.html
Using listeners for the movieclip loader,
Hi John - once more, heaps of praise for this app - it truly is a
lifesaver.
Can I be cheeky and ask if there's any chance of a standalone version of
the flex one? Zinc wrapped maybe?
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of John Grden
Have you thought of perhaps loading the swf into an MC offstage and
using the printjob class to print that. And googling first is just plain
courtesy man. Otherwise the quality of the forums decline and all the
people who would've had the answer to your problem move on elsewhere.
M
You can also store references to functions in an array and call them from the
array.
FuncArr= []
FuncArr[0]=func0
FuncArr[1]=func1
// call func 1
FuncArr[1]()
// call a load of funcs in sequence
Var len=FuncArr.length
For(var i=0; ilen; i++){
FuncArr[i]()
}
M
-Original Message-
Hi Mike,
I didnt know FlashCoders was a place to get one's code
reviewed for silly mistakes in logic. Hence I just cleared
your way from thinking its an AS3 problem. Anyways glad to
know you figured it out.
You're right, it's not and I did think it was an AS2 - AS3 translation
Well my frustration was stoked by the vague error messages being churned
out by the compiler. But no sweat.
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Supriya
Sent: 28 July 2006 09:40
To: Flashcoders mailing list
Subject: Re:
We're discussing on the HaXe mailing list whether it would be possible
to decompile from Flash 8/AS2 swfs to Haxe, then (when the support is
added) recompile to Flash9/AS3 swfs to help speed up AS2 to AS3
conversion.
Obvious stumbling block at the moment is nothing decompiles to HaXe, but
as a
1 - 100 of 249 matches
Mail list logo