[Flashcoders] Loader.close() bug

2007-09-03 Thread Paul Chang
I'm dealing with a bug that I've seen some references to on the web,  
but no solutions.


Using the Loader.unload() method will unload an object that has  
completed loading, but to stop a load process that's in progress, the  
Loader.close() method is specified.


However, when trying to use this, I receive a URLStream does not  
exist error.


Has anyone experienced this and possibly found a workaround?

Thanks,
Paul

--
Paul Chang, Ph.D.
[EMAIL PROTECTED]



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[Flashcoders] Hand Cursor for Slider Component

2007-08-30 Thread Paul Chang

I have a rather simple dilemma. I've been trying to get the hand
cursor to appear when rolling over the thumb dragger of the Slider
component.

For other components, setting buttonMode and/or useHandCursor to true
seams to take care of that. With the Slider Component, it's not the
case.

I was able to see a hand cursor if I set the mouseChildren to false,
but of course then I can't slide the thumb dragger.

Any ideas?

Thanks,
Paul



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[Flashcoders] Flash Developer Forums

2007-08-08 Thread Paul Chang

Hello,

I realize that this list is for discussing code, so I'll make this  
brief.


My San Francisco based company is looking to hire an in-house Flash  
developer and I would appreciate any pointers to lists or url's that  
might help me find high quality people.


Anyone on this list who wants to inquire further should email me  
directly rather than responding to this list ([EMAIL PROTECTED]).


Regards,
Paul
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[Flashcoders] Problem printing html page with embedded swf

2007-07-02 Thread Paul Chang

Hi All,

I am attempting to print an html page with an embedded swf. However,  
the page prints except for the embedded swf which is just a blank  
white area. Can someone please suggest the setting that controls this?


Thanks in advance,
Paul
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Re: [Flashcoders] Type Coercion Failed: Odd behavior.

2007-06-21 Thread Paul Chang

Thanks Keith. That worked.



On Jun 20, 2007, at 9:29 PM, keith wrote:


Maybe this will help the coerce:

for (var i:int=0;iparent.numChildren;i++) {
if(parent.getChildAt(i) is LiquidObject){ trace(LiquidObject 
(parent.getChildAt(i)).selected);

}
}
-- Keith H --




Paul Chang wrote:

Hello,

I've created a custom class:

LiquidObject extends Sprite

I then create several instances of LiquidObject and add them as  
children to a parent Sprite.


If I cycle through and trace the children as such:

for (var i:int=0;iparent.numChildren;i++) {
trace(parent.getChildAt(i));
}

Each trace shows the correct type of object:

[object LiquidObject]

When I tried to access a property specific to LiquidObject  
(LiquidObject.selected) it does not recognize this to be a  
property because it thinks it's dealing with a general Sprite. So,  
I attempt to coerce to type LiquidObject as such:


for (var i:int=0;iparent.numChildren;i++) {
trace(LiquidObject(parent.getChildAt(i)).selected);
}

Unfortunately, I receive an error stating that I can't coerce type  
Sprite to LiquidObject. I would think that this would be allowed  
since (a) LiquidObject extends Sprite and (b) parent.getChildAt(i)  
is already presenting a type LiquidObject in the trace.


Any suggestions would be appreciated.

Thanks in advance.
Paul




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Re: [Flashcoders] Type Coercion Failed: Odd behavior.

2007-06-21 Thread Paul Chang

Thanks for this reference. I performed a simple test and it works.

However, for my particular example, I receive an error.

var liquidObject:LiquidObject = parent.getChildAt(i) as LiquidObject;

assigns null to liquidObject.

The only thing that has worked for me so far is:

if (parent.getChildAt(i) is LiquidObject) {
trace(LiquidObject(parent.getChildAt(i)));
}

My only explanation is that I'm attempting to perform this cast  
WITHIN the LiquidObject class itself.


I currently have the stated workaround, but any further insights  
would be of interest to me.


Best,
Paul


On Jun 21, 2007, at 6:19 AM, Muzak wrote:


You should always use the new as operator.

This article might help:
http://www.darronschall.com/weblog/archives/000211.cfm

regards,
Muzak


- Original Message -
From: Amir T Rocker [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 21, 2007 11:39 AM
Subject: Re: [Flashcoders] Type Coercion Failed: Odd behavior.



Hi,

i experienced the same behaviour using this type of cast

var somVar = Caster( Castee );

sometimes it works and sometimes it doesnt ...
I tried to use the 'as' operator and that suddenly works where  
above coed failed.


var someVar = list.getItemAt( i ) as TypeToCast;

I hope maybe that works for you too. I havent figured the casting  
rules quite yet. So if anybody can explain it

its really appreciated :)

Best of luck
Amir

Am 04:07 AM 6/21/2007 schrieben Sie:

Hello,

I've created a custom class:

LiquidObject extends Sprite

I then create several instances of LiquidObject and add them as
children to a parent Sprite.

If I cycle through and trace the children as such:

for (var i:int=0;iparent.numChildren;i++) {
trace(parent.getChildAt(i));
}

Each trace shows the correct type of object:

[object LiquidObject]

When I tried to access a property specific to LiquidObject
(LiquidObject.selected) it does not recognize this to be a property
because it thinks it's dealing with a general Sprite. So, I attempt
to coerce to type LiquidObject as such:

for (var i:int=0;iparent.numChildren;i++) {
trace(LiquidObject(parent.getChildAt(i)).selected);
}

Unfortunately, I receive an error stating that I can't coerce type
Sprite to LiquidObject. I would think that this would be allowed
since (a) LiquidObject extends Sprite and (b) parent.getChildAt 
(i) is

already presenting a type LiquidObject in the trace.

Any suggestions would be appreciated.

Thanks in advance.
Paul



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Re: [Flashcoders] Type Coercion Failed: Odd behavior.

2007-06-21 Thread Paul Chang
First, scratch my hypothesis about problems occurring within the  
class itself.


To answer your question, a mouse event (MOUSE_UP) on the particular  
LiquidObject prompts it to access its siblings.





On Jun 21, 2007, at 11:21 AM, elibol wrote:


As I understand, each child attempts to access their siblings via the
parent. What triggers the children to access their siblings?

On 6/21/07, Paul Chang [EMAIL PROTECTED] wrote:


Thanks for this reference. I performed a simple test and it works.

However, for my particular example, I receive an error.

var liquidObject:LiquidObject = parent.getChildAt(i) as LiquidObject;

assigns null to liquidObject.

The only thing that has worked for me so far is:

if (parent.getChildAt(i) is LiquidObject) {
trace(LiquidObject(parent.getChildAt(i)));
}

My only explanation is that I'm attempting to perform this cast
WITHIN the LiquidObject class itself.

I currently have the stated workaround, but any further insights
would be of interest to me.

Best,
Paul


On Jun 21, 2007, at 6:19 AM, Muzak wrote:

 You should always use the new as operator.

 This article might help:
 http://www.darronschall.com/weblog/archives/000211.cfm

 regards,
 Muzak


 - Original Message -
 From: Amir T Rocker [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Thursday, June 21, 2007 11:39 AM
 Subject: Re: [Flashcoders] Type Coercion Failed: Odd behavior.


 Hi,

 i experienced the same behaviour using this type of cast

 var somVar = Caster( Castee );

 sometimes it works and sometimes it doesnt ...
 I tried to use the 'as' operator and that suddenly works where
 above coed failed.

 var someVar = list.getItemAt( i ) as TypeToCast;

 I hope maybe that works for you too. I havent figured the casting
 rules quite yet. So if anybody can explain it
 its really appreciated :)

 Best of luck
 Amir

 Am 04:07 AM 6/21/2007 schrieben Sie:
 Hello,

 I've created a custom class:

 LiquidObject extends Sprite

 I then create several instances of LiquidObject and add them as
 children to a parent Sprite.

 If I cycle through and trace the children as such:

 for (var i:int=0;iparent.numChildren;i++) {
 trace(parent.getChildAt(i));
 }

 Each trace shows the correct type of object:

 [object LiquidObject]

 When I tried to access a property specific to LiquidObject
 (LiquidObject.selected) it does not recognize this to be a  
property
 because it thinks it's dealing with a general Sprite. So, I  
attempt

 to coerce to type LiquidObject as such:

 for (var i:int=0;iparent.numChildren;i++) {
 trace(LiquidObject(parent.getChildAt(i)).selected);
 }

 Unfortunately, I receive an error stating that I can't coerce  
type

 Sprite to LiquidObject. I would think that this would be allowed
 since (a) LiquidObject extends Sprite and (b) parent.getChildAt
 (i) is
 already presenting a type LiquidObject in the trace.

 Any suggestions would be appreciated.

 Thanks in advance.
 Paul


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[Flashcoders] FileReference

2007-06-21 Thread Paul Chang
I was happy to see a FileReference Class finally in Flash so that the  
upload of basic files could be accomplished without the use of  
backend scripts.


However, I want to use FileReference in a slightly different way and  
I feel like it should be possible but can't quite get there.


Here's the goal:

Allow the user to select a text file from their local file system to  
populate a text field on the stage.


Solution?:

I used FileReference.browse() to allow the user to find the file of  
interest, once selected, I have access to the FileReference  
properties including file name. If I had the path to the file in  
addition to name, I could use URLLoader to pull in the text file, but  
I only have name.


Questions:

Is there a way to get at the full qualified path for the file? Or  
better, since I have the FileReference object, is there a way to  
access its contents?


Thanks in advance,
Paul


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[Flashcoders] Type Coercion Failed: Odd behavior.

2007-06-20 Thread Paul Chang

Hello,

I've created a custom class:

LiquidObject extends Sprite

I then create several instances of LiquidObject and add them as  
children to a parent Sprite.


If I cycle through and trace the children as such:

for (var i:int=0;iparent.numChildren;i++) {
trace(parent.getChildAt(i));
}

Each trace shows the correct type of object:

[object LiquidObject]

When I tried to access a property specific to LiquidObject  
(LiquidObject.selected) it does not recognize this to be a property  
because it thinks it's dealing with a general Sprite. So, I attempt  
to coerce to type LiquidObject as such:


for (var i:int=0;iparent.numChildren;i++) {
trace(LiquidObject(parent.getChildAt(i)).selected);
}

Unfortunately, I receive an error stating that I can't coerce type  
Sprite to LiquidObject. I would think that this would be allowed  
since (a) LiquidObject extends Sprite and (b) parent.getChildAt(i) is  
already presenting a type LiquidObject in the trace.


Any suggestions would be appreciated.

Thanks in advance.
Paul




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Re: [Flashcoders] Can I read XML before it is loaded?

2007-05-15 Thread Paul Chang
I don't have the original post for this thread, but if you're in AS3,  
perhaps the URLStream class would be what you want.


Paul

--
Paul Chang, Ph.D.
PCD.



On May 15, 2007, at 7:34 AM, Smeets, Ben wrote:

Try the onData event handler of the XML object. Needs some extra  
magic I

think though.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Alistair

Colling
Sent: dinsdag 15 mei 2007 16:07
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Can I read XML before it is loaded?

Hi there, I am sure I remember coming across a way of reading an XML
file before it is fully loaded though I can't find it. What I would  
like

to do is load all the information from an XML file but only if an
attribute in the first node has changed (this is like an ID that the
Flash app can use to decide whether or not to load all of the XML  
unless

it is a new version). Has anyone else heard of this of or is this
wishful thinking?
Thanks :)
Ali



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Re: [Flashcoders] popup blockers and flash

2007-05-10 Thread Paul Chang

Here are a couple of button actions:

import flash.external.*;

mcEI.onRelease = function() {
if (ExternalInterface.available) {
		ExternalInterface.call(window.open, http://www.paulchang.com/;,  
win, height=600,width=800,toolbar=no,scrollbars=yes);

}
}

mcGetURL.onRelease = function() {
getURL(javascript:newWindow('http://www.paulchang.com/','Test  
Popup','center',800,600,'yes','no','no','no','no','no');,_self);

}

The first is calling window.open directly. The second calls a custom  
js. I believe the code is correct since FireFox executes both. But  
perhaps there's a nuance that I'm missing.


Thanks,
Paul

--
Paul Chang, Ph.D.
PCD.



On May 10, 2007, at 1:04 AM, Muzak wrote:


show us some code.

- Original Message -
From: Paul Chang [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, May 10, 2007 6:07 AM
Subject: [Flashcoders] popup blockers and flash


I've been experiencing some inconsistent behaviors using   
ExternalInterface (AS2) to call JavaScript to launch a customized   
popup

window.

FireFox works seamlessly for both platforms.

Safari on Mac and IE on PC are inconsistent.

For example, when I call a custom JavaScript function, IE will  
choke,  but it will work calling the window.open command.


Mixed in with all of this is the popup blocker issue.

Can someone speak to this issue and suggest a dependable approach?

Thanks in advance,
Paul

--



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[Flashcoders] popup blockers and flash

2007-05-09 Thread Paul Chang
I've been experiencing some inconsistent behaviors using  
ExternalInterface (AS2) to call JavaScript to launch a customized  
popup window.


FireFox works seamlessly for both platforms.

Safari on Mac and IE on PC are inconsistent.

For example, when I call a custom JavaScript function, IE will choke,  
but it will work calling the window.open command.


Mixed in with all of this is the popup blocker issue.

Can someone speak to this issue and suggest a dependable approach?

Thanks in advance,
Paul

--
Paul Chang, Ph.D.
[EMAIL PROTECTED]



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[Flashcoders] Missing fl.* AS3 Packages in Flash CS3

2007-05-03 Thread Paul Chang

Hello,

I recently purchased Flash CS3 as part of CS3.

To start, I wanted to use the following packages:

fl.video.FLVPlayback
fl.controls.Button

When I tried to import these, I was surprised to get an error that  
these classes could not be found.


I looked in the directories to see why (Mac OSX). I found the directory:

Adobe Flash CS3:Configuration:ActionScript 3.0:Classes:fl

In here, I found the following packages: lang, livepreview, motion,  
transitions


but no video or controls.

I don't know if these other ones are built in, but it doesn't appear  
so as a simple import statement causes a compile error.


Has anyone encountered this issue?

Thanks in advance,
Paul

--
Paul Chang, Ph.D.
PCD.
[EMAIL PROTECTED]



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Re: [Flashcoders] Missing fl.* AS3 Packages in Flash CS3

2007-05-03 Thread Paul Chang

Thanks David.

I'm aware of this package. The FLVPlayback class, located in fl.video  
package is supposed to wrap the Video object that you're referring to  
and it also gives you playback controls automatically. So it's a  
handy add-on rather than building your own controls.


Even simpler than this is the fl.controls package that contains the  
fl.controls.Button class. I'm not able to access that either.


Thanks for your assistance.
Paul

--
Paul Chang, Ph.D.
PCD.
2412 Harrison Street, #103
San Francisco, CA 94110
415-550-7230
415-358-5614 (Fax)
[EMAIL PROTECTED]



On May 3, 2007, at 5:41 PM, David Ngo wrote:

I believe the video classes are sitting under flash.media.*. A  
quick look at

livedocs should give you all the packages:

http://livedocs.adobe.com/flex/201/langref/index.html




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Paul Chang

Sent: Thursday, May 03, 2007 8:26 PM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Missing fl.* AS3 Packages in Flash CS3

Hello,

I recently purchased Flash CS3 as part of CS3.

To start, I wanted to use the following packages:

fl.video.FLVPlayback
fl.controls.Button

When I tried to import these, I was surprised to get an error that
these classes could not be found.

I looked in the directories to see why (Mac OSX). I found the  
directory:


Adobe Flash CS3:Configuration:ActionScript 3.0:Classes:fl

In here, I found the following packages: lang, livepreview, motion,
transitions

but no video or controls.

I don't know if these other ones are built in, but it doesn't appear
so as a simple import statement causes a compile error.

Has anyone encountered this issue?

Thanks in advance,
Paul

--
Paul Chang, Ph.D.
PCD.
[EMAIL PROTECTED]



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[Flashcoders] Switch back

2007-02-24 Thread Paul Chang
Somehow I was switched to receiving individual messages rather than  
in a group. How do I switch back?


Thanks,
Paul

--
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PCD.
2412 Harrison Street, #103
San Francisco, CA 94110
415-550-7230
415-358-5614 (Fax)
[EMAIL PROTECTED]



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[Flashcoders] Encryption Packages

2006-06-01 Thread Paul Chang
I'm looking for an encryption package for Flash, particularly one  
that uses the Blowfish algorithm. Does anyone have knowledge if such  
a package exists?


Thanks,
Paul
[EMAIL PROTECTED]

--
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PCD.
2412 Harrison Street, #103
San Francisco, CA 94110
415-550-7230
415-358-5614 (Fax)
[EMAIL PROTECTED]


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