[Flashcoders] Embedded assets
Hi, I am trying to use the Flex Builder 2 to create Action Script projects (not Flex) so maybe this list is not the one to post this question to. However... I was hoping someone could tell me if there are some limitations with embedded assets created in Flash 9 IDE. In my case stop(); is not working on assets timelines. It is simply ignored. Regards, Sammi ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Best way to pause/play video
ns.pause(); to pause...and then... ns.pause(); to play again. It works like a toggle. At least in AS3. Sammi Mendelsohn, Michael wrote: Hi list... How exactly do you pause and play a video? I'm trying to create a play/pause toggle button that isn't quite working. When pausing a video, should you close the netstream? And if so, how is the best way to reopen it to resume play? Thanks, - Michael M. case (playPause) : // play or pause the video if (this[_label]._currentframe == 2) { trace(pause); _root.userInterface.ns.close(); clearInterval(_root.userInterface._data.intervalIDs.player); this[_label].gotoAndStop(1); } else { trace(play); trace(_root.userInterface.ns.time); _root.userInterface.ns.seek(33); this[_label].gotoAndStop(2); } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Fastest way to disable mouse events
Hi, I have a clip with a hierarchy of nested clips inside. Some of the clips have mouse events and I would like to disable them all at once (not disable each one manually) I thought I could somehow just tell the containing clip to ignore all events - something like container.mouseEnabled = false but no luck. What is the recommended way of doing this? Sammi ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Fastest way to disable mouse events
Found it. container.mouseChildren = false; Isn't this just the best ActionScript ever :) Samúel Jónasson wrote: Hi, I have a clip with a hierarchy of nested clips inside. Some of the clips have mouse events and I would like to disable them all at once (not disable each one manually) I thought I could somehow just tell the containing clip to ignore all events - something like container.mouseEnabled = false but no luck. What is the recommended way of doing this? Sammi ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Scrubber for streamed flv
Hi, anyone done a scrubber in as3 for a streamed flv from FMS2? I am not having any problems with repositioning the playhead. My problem is that while scrubbing I want to display a still frame from the video where the scrubber is (as it is dragged). Wish I could find more samples for as3/fms2 :( Sammi ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Using assets from external SWF
Hi everyone, I am trying to find out how to use external SWF as a library of assets that I can instantiate in my as3 projects. I have gone through several articles that almost explain this. One in particular is Loading Flex Skins at Runtime at http://blogs.adobe.com/kiwi/2006/07/ Basically I want to have my assets (skins, icons etc) in this external swf (assets.swf ) that I create in Flash 9. Then load that file with the Loader class at runtime in an as3 project and instantiate the classes of the assets to add them to the stage, once or more. Does anyone have a working sample of this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Using assets from external SWF
His. thank you for your response. I had read this article as well but didn't find the solution to my problem. It is really important for me not to have to compile my app when the skin changes - so they need to load at runtime. So if I have two files: - assets.swf - app.swf ...the symbols in assets.swf have a auto generated classes. So a Star symbol would have a Star class generated on export. Then app.swf loads the assets.swf at runtime of with some magic ( as explained in some of the articles ) has access to the classes in assets.swf and can instantiate them. So if i need a star: var myStar:Star = new Star(); addChild(myStar); ...and I get the symbol created in assets.swf. Matthew Ganz wrote: hi. i don't have the answer to your question but i did see this post on keith peters' blog this morning that may help you out: http://www.bit-101.com/blog/?p=853 - Original Message - From: Samúel Jónasson [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, August 21, 2006 10:31 AM Subject: [Flashcoders] Using assets from external SWF Hi everyone, I am trying to find out how to use external SWF as a library of assets that I can instantiate in my as3 projects. I have gone through several articles that almost explain this. One in particular is Loading Flex Skins at Runtime at http://blogs.adobe.com/kiwi/2006/07/ Basically I want to have my assets (skins, icons etc) in this external swf (assets.swf ) that I create in Flash 9. Then load that file with the Loader class at runtime in an as3 project and instantiate the classes of the assets to add them to the stage, once or more. Does anyone have a working sample of this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Using assets from external SWF
Solved it. Actually I was complicating things when trying to use the samples in other articles. Do this if you are interested in checking: - Create a skin.swf - Create one symbol and export it as Button_up - Publish to build the swf. - Use the following to include the skin at runtime. package { import flash.display.*; import flash.errors.*; import flash.events.*; import flash.system.*; import flash.net.*; public class SkinTest extends Sprite{ private var theSkin:Loader; public function SkinTest(){ loadSkin(); } private function loadSkin():void{ theSkin = new Loader(); theSkin.contentLoaderInfo.addEventListener(Event.COMPLETE, skinLoadedHandler); theSkin.load(new URLRequest(skin.swf)); } private function skinLoadedHandler(event:Event):void{ // try to use symbol from skin.swf var asset:Sprite = getSkinAsset(Button_up); addChild(asset); } private function getSkinAsset(skinAsset:String){ var assetClass:Class = theSkin.contentLoaderInfo.applicationDomain.getDefinition(skinAsset) as Class; var asset:Object = new assetClass(); return asset; } } } I hope this helps someone. Sammi Samúel Jónasson wrote: His. thank you for your response. I had read this article as well but didn't find the solution to my problem. It is really important for me not to have to compile my app when the skin changes - so they need to load at runtime. So if I have two files: - assets.swf - app.swf ...the symbols in assets.swf have a auto generated classes. So a Star symbol would have a Star class generated on export. Then app.swf loads the assets.swf at runtime of with some magic ( as explained in some of the articles ) has access to the classes in assets.swf and can instantiate them. So if i need a star: var myStar:Star = new Star(); addChild(myStar); ...and I get the symbol created in assets.swf. Matthew Ganz wrote: hi. i don't have the answer to your question but i did see this post on keith peters' blog this morning that may help you out: http://www.bit-101.com/blog/?p=853 - Original Message - From: Samúel Jónasson [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, August 21, 2006 10:31 AM Subject: [Flashcoders] Using assets from external SWF Hi everyone, I am trying to find out how to use external SWF as a library of assets that I can instantiate in my as3 projects. I have gone through several articles that almost explain this. One in particular is Loading Flex Skins at Runtime at http://blogs.adobe.com/kiwi/2006/07/ Basically I want to have my assets (skins, icons etc) in this external swf (assets.swf ) that I create in Flash 9. Then load that file with the Loader class at runtime in an as3 project and instantiate the classes of the assets to add them to the stage, once or more. Does anyone have a working sample of this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Using assets from external SWF
Yes this is easy in Flex 2. And it's not just the assets that you can use. You can use anything in the loaded swf as if it was in the main movie. Sammi Marcelo de Moraes Serpa wrote: Hmmm... it seems that AVM2 has solved the classic problem we had with Flash that forced us to use RSL to do this kind of thing? I mean, we couldn´t just load a swf and use it´s assets on the parent context and vice-versa... is it possible with flex 2? Marcelo. On 8/21/06, Samúel Jónasson [EMAIL PROTECTED] wrote: Solved it. Actually I was complicating things when trying to use the samples in other articles. Do this if you are interested in checking: - Create a skin.swf - Create one symbol and export it as Button_up - Publish to build the swf. - Use the following to include the skin at runtime. package { import flash.display.*; import flash.errors.*; import flash.events.*; import flash.system.*; import flash.net.*; public class SkinTest extends Sprite{ private var theSkin:Loader; public function SkinTest(){ loadSkin(); } private function loadSkin():void{ theSkin = new Loader(); theSkin.contentLoaderInfo.addEventListener(Event.COMPLETE, skinLoadedHandler); theSkin.load(new URLRequest(skin.swf)); } private function skinLoadedHandler(event:Event):void{ // try to use symbol from skin.swf var asset:Sprite = getSkinAsset(Button_up); addChild(asset); } private function getSkinAsset(skinAsset:String){ var assetClass:Class = theSkin.contentLoaderInfo.applicationDomain.getDefinition(skinAsset) as Class; var asset:Object = new assetClass(); return asset; } } } I hope this helps someone. Sammi Samúel Jónasson wrote: His. thank you for your response. I had read this article as well but didn't find the solution to my problem. It is really important for me not to have to compile my app when the skin changes - so they need to load at runtime. So if I have two files: - assets.swf - app.swf ...the symbols in assets.swf have a auto generated classes. So a Star symbol would have a Star class generated on export. Then app.swf loads the assets.swf at runtime of with some magic ( as explained in some of the articles ) has access to the classes in assets.swf and can instantiate them. So if i need a star: var myStar:Star = new Star(); addChild(myStar); ...and I get the symbol created in assets.swf. Matthew Ganz wrote: hi. i don't have the answer to your question but i did see this post on keith peters' blog this morning that may help you out: http://www.bit-101.com/blog/?p=853 - Original Message - From: Samúel Jónasson [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, August 21, 2006 10:31 AM Subject: [Flashcoders] Using assets from external SWF Hi everyone, I am trying to find out how to use external SWF as a library of assets that I can instantiate in my as3 projects. I have gone through several articles that almost explain this. One in particular is Loading Flex Skins at Runtime at http://blogs.adobe.com/kiwi/2006/07/ Basically I want to have my assets (skins, icons etc) in this external swf (assets.swf ) that I create in Flash 9. Then load that file with the Loader class at runtime in an as3 project and instantiate the classes of the assets to add them to the stage, once or more. Does anyone have a working sample of this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com