(host.hitTestPoint(50, 50, true)); // true, expected
child.visible = false;
trace(host.hitTestPoint(50, 50, true)); // true, .. huh?
So... Why is hitTestPoint not respecting child visibility? Does anyone know a
solution to this issue?
Regards,
Stan Vassilev
Answering about where you draw the line: usually nowhere. The technology
you'll use is decided upon your own skills/experience/existing assets and
setup you have on the server.
Key is interoperability. You can actually have a mixed PHP/Java solutions,
and write C++ extensions for PHP.
If it
in the future?
Regards, Stan Vassilev
That said, I'm in a meeting right now where we're talking about improving
the installation experience for the next generation... the installation
*is* pretty big right now, and we're looking for ways to provide similar
capabilities at lower cost in the future
not
really what I wanted...
Regards, Stan Vassilev
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on. I suspect the particular syntax you used was
not correct, hence your issues. It'd help to post this instead.
Regards, Stan Vassilev
- Original Message -
From: Gareth Hudson [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, January 20, 2007 2:02 PM
Subject
,
but from what I see on their forums, they don't seem willing to answer to other
people asking about the same issues.
Regards, Stan Vassilev
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http
You need to have the swLiveConnect turned on for firefox js-flash comm
to work.
I don't know of Adobe's one has that feature, you can check.
If it doesn't you can check mine: www.flashbeyond.com
Regards, Stan Vassilev
www.flashbeyond.com --
Hi,
I've just had a look at Adobe's fix for the IE
This is easy to emulate, first you split it in an array with .split(.),
then you loop through the array and using getChildByName you can find your
clip.
Regards, Stan Vassilev
- Original Message -
From: Boon Chew [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders
Another reason might be speed. The virtual machine is 20 to 40 times
faster than PHP interpreter or Flash Classic VM. That helps you serve a
The effects of a server VM being faster than the old version of a client VM
(Flash classic) is a Hard Thing to Assess :)
But, of course, sounds great
But with the Flex compiler and framework coming for free, and haXe not
being 100% compatible with AS3 (as before mtasc wasn't 100% compat too
but the situation was different), I've yet to see a benefit to using it.
haXe is not only Flash. You can use the same language to develop the
i think you miss the distinction between a language and its libraries.
From my understanding the core language will provide most features that
are available from each of the supported targets, but if you want to make
use of specific parts of the target platform then you will need to use its
.
Regards, Stan Vassilev
- Original Message -
From: eric dolecki [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, February 24, 2006 3:34 PM
Subject: [Flashcoders] haXe Flash
Is anyone playing around with haXe? I'm curious as to the real benefits
if all it needs is one frame then:
onEnterFrame = function () {
init(); // init code here that calls Stage.width
delete onEnterFrame;
}
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Well it's not :) In Flash 8 it can be possible by drawing making it opaque,
drawing it and sampling it (maybe) but that, I've not tried. You can pass
the bg color from HTML as a parameter and set it as well.
And with two tags, yes this means total of 4 copies of the bg color per
flash
, panning.
- A simple MOD/XM engine (or subset) can fit in something like 20kb or less
(honestly, I'm talking real implementations here), and with lots of the
audio stuff abstracted in these modern OS days you can squeeze even more
from it maybe.
Regards, Stan Vassilev
Thanks. In the recent
If Flash will have anything it won't be general MIDI banks embeded in the
player (= huge size).
SF2 player would be more than enough with ability to embed SF2 files like we
do wijth fonts.. But that.. later.
Making MIDI available through Flash will open another market for Adobe.
Right now
use setInterval or onEnterFrame to do the looping part (this allows
Flash to render the graphics part).
Regards, Stan Vassilev
- Original Message -
From: Morrisy Van [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 26, 2005 9:23 AM
Subject: [Flashcoders
example. I rountrip code between HTML+JS and Flash+AS2. If I type
alert() instead of trace() in an AS2 class the compiler says wait a min.
There's no such thing as alert() ..?.
In AS1 it just compiles it and when called fails silently :) saves precious
seconds.
Regards, Stan Vassilev
- you do not have a timeline in AS3+flex2
Just to avoid confusion AS3 still fully supports the timeline, and if you
load clips with frames that were compiled in Authoring you can still use
goto, stop and all other timeline methods, properties and events.
It's Flex which avoids the timeline,
If you have 2 VMs supporting 2 different byte-codes (AS2 and AS3) then
you really have 2 products and only the branding (Macromedia Flash) makes
them similar.
The renderer both VM use is still the same (there are no two renderers),
also each VM has separate API but both share a lot of code
*
*Just like Flash 8 feature requires Flash 8 Pro IDE
*Well thats wrong for a start...
*I can have 8 features even without any IDE, the feature are in the player,
*and as long as I can compile with MTASC I can have 8 features.
*
*The analogy is way off base.
*
*
You can have AMF without Flex 1
*So, I desparately want to be wrong. I want to believe that you can do
*remoting, today, without FES.
There seems to be some major misunderstanding here. Of course you can.
First, Flash doesn't cut support for old technologies it supports. AVM2 is
here but AVM is still in. On2 VP6 codec is
given 8.5 is out in uhmm... dunno but less than year, it make more sense to
me that they skip 8.0 for linux and go for 8.5 ..
On 10/19/05, eric dolecki [EMAIL PROTECTED] wrote:
whats the current rev of flash to run on linux? any plans for fp8 for
linux?
etc...
flash player 7 on linux. they
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