RE: [Flashcoders] Art oriented uses/examples of Flash

2007-02-15 Thread The Helmsman
All in one place:
http://www.thefwa.com/

Igor Vasiliev

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roy Pardi
Sent: Thursday, February 15, 2007 3:32 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Art oriented uses/examples of Flash

Hi-
Nice to see the links that people are sharing @ best Flash projects. If
it's not too much OT, I'd be very interested in links that folks may have
to specifically art-oriented projects (e.g fine
art/conceptual/performance/installation type stuff).

thanks,

roypardi
-- 
-
Studio Site Updated!
http://www.roypardi.com/


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RE: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread The Helmsman
I started to hate it!

And I know many others, but hate is a little bit strong word, the more 
correctly to call it - I'm not comfortable with it yet. May be because it lacks 
good documentation and still alpha. My only hope it will change with a release 
:)

BTW... You wrote:  Every post on flashkit and similar just make me angree... 
. May I ask you why?

Igor Vasiliev
a.k.a. The Helmsman

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev
Sent: Wednesday, February 14, 2007 12:26 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Anyone hate flash 9 already?

U mean u publish them for player 8 with AS1?
I did published my 6 player games from 8 flash as for 6 player too. Cua they
didnt work when publish to 8 player but I thought it was cuz I used ../: /:
instead of _parent and _root

On 2/14/07, Søren Christensen [EMAIL PROTECTED] wrote:


 Now speaking about flash 9 -

 I am experiencing some odd behaviors with fp9 player:

 flash 6 to 8 swf files with  as1 or keyframe animation just performs
 slower.
 If i want my animations to move just as smooth in the fp9  i need to
 export them with more or less the double framete before fp9 shows
 them rather ok.

 at least it is an issue on my intel mac with the newest fp9 player.

 Have anybody experienced something similar?

 Cheers,
 B) Søren

 On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote:

  Why to be specific in such a question?
  I just dont like flash more and more. Intuitive feel.
  Perhaps cuz I do only games...
 
  On 2/13/07, Alias™ [EMAIL PROTECTED] wrote:
 
  Could you be more specific as to why one might do so?
 
  Curious,
  Alias
 
  On 13/02/07, Arseniy Shklyaev [EMAIL PROTECTED] wrote:
   Anyone hate flash 9 already?
  
   --
   -Arseniy Shklyaev
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RE: [Flashcoders] Alternative IDE for Flash Devel

2006-10-16 Thread The Helmsman
I think I've used all alternative editors to write AS files.
I don't understand why you call them IDEs, because currently there is only one 
IDE which is Flash.

Now, I found that there are no editors which supports an AS 1.0 as well as AS 
2.0 and is free. Here is a list of editors I used according in order as I've 
used them:

Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of 
CPU resources even if you open a lot of files.

FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of 
futures opposite to other ones which are older. It's a freeware and great to 
write AS 2.0 only.

PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features 
that FDT have and it's commercial not free.

FDT - must be the choice for all who write a code using AS 2.0, in any other 
cases - don't use it! It is commercial and quite expensive. As far as I know 
there is no AS 3.0 support and it is quite difficult to set it up for the very 
first time for a newbie. The number of features it has for AS 2.0 is amazing!

Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last 
experimental version and it's really stable on my PC. Due to this time there is 
lack of updates and it seems that the developers in some kind of an idle :) 
Once they made a new version each week. Personally I prefer to use this editor 
because it is located in the middle regarding the features and have a great 
support of both versions of AS, it's free and because I have a lot of old 
projects in both versions I prefer to work with it.


Igor Vasiliev

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: Thursday, October 12, 2006 4:46 PM
To: Flashcoders
Subject: [Flashcoders] Alternative IDE for Flash Devel

Forgive me if this has already been asked, but I didn't see anything
in the archives.

I'm new to Flash development and am working on both server and client
side code (FMS 2.0 and Flash 7+).  As someone who's used to doing Java
development using Netbeans I find the Flash IDE very lacking for
client side development, and there doesn't seem to be any IDE for FMS.

Does anyone on this list know of a good alternative IDE for Flash?
I've found a lot of references to using Eclipse but I haven't been
able to get the plugin to work correctly.

I'm specifically looking for something that can handle both
Actionscript 1 and 2 and can still use the Flash 8 devel environment
for the actual builds (I can't use MTASC).  Unfortunately it will also
have to be free, as I don't think I'll be able to get the company to
buy an IDE for me to use. :(

Is there anything out there I can use, or am I out of luck?  Right now
I'm just using Vim for editing the files themselves and switching to
Flash 8 for building, but the lack of any kind of project management
is getting annoying.

Thanks!

  -Andy
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RE: [Flashcoders] flash 9 specific as 3 tutorials

2006-10-10 Thread The Helmsman
Take a look at: http://board.flashkit.com/board/showthread.php?t=698429
Hope you'll find a lot of new things there.

Sincerely,

Igor Vasiliev
Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722
web: www.mixtv.tv
email: [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dnk
Sent: Sunday, October 08, 2006 11:06 PM
To: Flashcoders mailing list
Subject: [Flashcoders] flash 9 specific as 3 tutorials

Hi there...

I was wondering if anyone has come across and flash 9/as 3 specific 
tutorials? I doubt I will be using flex for some time (as I only have a 
mac), and was hoping to look at some stuff from the flash 9 POV. I 
looked at the one in the adobe developer center.


Thanks!

d
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[Flashcoders] Flash 9, Binary sockets and Zinc

2006-10-10 Thread The Helmsman
Greetings!
I'm participating in some project as a Flash consultant, but during last days I 
found that I missed some knowledge on subject and decided to ask community 
members for help.
In order to explain this upcoming project briefly I need to say following:
It will be Flash application written in Flash 9 that will be incorporated in 
the Zinc player environment and distributed as some executable for download.
This application (when it will be executed) must open the binary socket 
connection in order to get data from server. 
I know that Zinc now have full support of Flash 9, but when I've read about 
binary sockets on Adobe [Macromedia] website I found some security restrictions 
and therefore I want to ask: if Zinc provides support for binary sockets with 
same restrictions Flash do or not? 
When I ask this question, I mean if my application which will be run locally 
can communicate with some internet host using binary sockets or not? 
I'll appreciate for any help and especially if someone here made similar thing 
before, I'm begging him to find two minutes and reply on this message.
Sincerely,
Igor Vasiliev
Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722
web: www.mixtv.tv
email: [EMAIL PROTECTED]

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[Flashcoders] How to secure actionscript code from reverseengineering

2006-08-09 Thread The Helmsman
Greetings!

Due to this day its impossible to hide AS inside SWF files or protect it, so
non of the decompilers can't find it. 
There was good discussion on the subject some times ago on FlashKit.
Here is a link to a thread:
http://board.flashkit.com/board/showthread.php?t=632535
Actually there is only one method on how to protect your work and make AS
code extracted by decompiler useless - put some logic together with data on
server :)
Hope it will help you, for futher reference read the thread ^_^.

By the way I've tried most advanced SWF protector called SWFEncrypt and it's
useless against last version of ASV (Action Script Viewer). So don't waste
your time looking for any protection stuff.

Sincerely,
Igor Vasiliev aka The Helmsman
www.mixtv.tv

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Santhakumar
K
Sent: Tuesday, August 08, 2006 6:39 PM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] How to secure actionscript code from
reverseengineering

flashcoders,
  we developing one application that communicate from mobile to pc. mobile
version is developed in j2me. pc version i am developing in flashplayer 7
which should also runs on linux environment. For j2me they having protection
method to jumble class files from reverse engineering. but i dont no how to
protect my swf from reverse engineering (eg. actionscript viewer). thats why
companies afraid to develop secure applications in flash. please inform me
any other method to protect from reverse engineering.

Regards,

Santhakumar K Chennai India http://www.santhakumar.com
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RE: [Flashcoders] Flash Player 9.0.16 and Huge SWFs

2006-07-20 Thread The Helmsman
Actually you can use images greater then 2880 pixels in width.
I've made some scroller once that used image more then 3600 pixels in width.
And it worked good, but later for some optimization reason and to be on the
safe side it was re-written and divided to parts :)
Besides this Matthew wrote it worked well in the old players. I think it's a
bug :) If something works in old version of application and stops working in
new version, its definitely bug not a feature :)

Igor V. aka The Helmsman
www.mixtv.tv

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday, July 20, 2006 8:23 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Player 9.0.16 and Huge SWFs

The magic number (limit) is 2880 pixels in both directions (width, height)

Muzak

- Original Message -
From: Matthew Donadio [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 19, 2006 11:54 PM
Subject: [Flashcoders] Flash Player 9.0.16 and Huge SWFs


 Hi all,

 I looked around for any chatter about this, but didn't find anything...

 Is anyone having problems loading large swfs (dimension wise) from a movie
 running in Flash Player 9?

 I have an application that loads a few large swfs (7000x500 and 9975x500)
at
 runtime.  The application is published for FP6/AS2 and works fine in Flash
 Player 6.0.47 through Flash Player 8.0.24.

 I am still investigating this, but when I load the 9975x500 swf into the
app
 in FP 9.0.16 in IE6/Win the player crashes and exits (right click gives me
 browser menu instead of Flash player menu) immediately after the
 MovieClip.loadMovie().  FP 9.0.16 under FF1.5/Win just hangs at the same
 point.  The 7000x500 SWF seems to be fine.

 The SWF is exported from Illustrator CS2.  If I export the swf at a
smaller
 size and scale it up after I load it, then it works fine.  I will probably
 use this workaround, but I like to know why things are happening.  I will
 try to build a simplified test case that demonstrates this.

 Any thoughs would be appreciated.  Thanks.

 ---
 matthew donadio


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RE: [Flashcoders] How to embed metadata in SWF files?

2006-07-20 Thread The Helmsman
If you are loading one movie to another use following technique:

Main movie
Main movie variable defined:
Var testVar:String = Hello world;

External movie loaded to level 1:
External movie variable defined:
Var testVar:String = Hello world - external;

Now let's load external movie to level 1:
Trace(_level0.testVar) prints Hello world;
Trace(_root.testVar) prints Hello world - external;
Trace(_level1.testVar) prints Hello world - external;

Then same external movie we'll load to some mc called container_mc which
located on the main movie timeline:
Trace(_level0.testVar) prints Hello world;
Trace(_root.testVar) prints Hello world;
Trace(_root.container_mc.testVar) prints Hello world - external;
Trace(_level0.container_mc.testVar) prints Hello world - external;

Hope it will help you to undestand Flash scope

Igor V. aka The Helmsman

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rifled
Cloaca
Sent: Wednesday, July 19, 2006 5:29 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] How to embed metadata in SWF files?

Are you simply opening the SWF file directly, or loading it into a wrapper
SWF?

If you're loading it directly... it's just

_root.var1
_root.var2
...

If you're loading it into a wrapper, like so:

_root.myClip.loadMovie(path/to/my/movie.swf);

once it loads, you'll be able to access the data with:

_root.myClip.var1
_root.myClip.var2
...

Make sure your movie has loaded.  Use the MovieClipLoader class and assign
an onLoad handler to access the variables.

-rc


On 7/18/06, Jeff Stearns [EMAIL PROTECTED] wrote:

 I don't have any problems getting variable assignments into the SWF 
 file.

 I have problems accessing their values when I'm playing the movie.

 The SWF contains some ActionScript in frame 1 which sets variables 
 like title=My First Movie, year=2006.
 But how can my Flash player access those variables when it loads and 
 plays the movie?  Are they in some oddball namespace like 
 _root.somethingOrOther

 thx, jeff


 On Jul 18, 2006, at 3:11 PM, Rifled Cloaca wrote:

  Or you could create a SWF using MTASC or the Flash IDE, and replace 
  the variables after it is published like this guy does:
 
  http://www.neurofuzzy.net/2005/01/27/swf-recombination/
 
 
  On 7/16/06, Mike Britton [EMAIL PROTECTED] wrote:
 
  I would build a wrapper MovieClip class extension for your 
  compiled SWF, and use LocalConnection to send/receive the values.  
  That is, use LocalConnection in both the compiled swfs and in the 
  wrapper.  The wrapper is the receiver and the compiled clips are 
  the broadcasters.
 
  http://www.osflash.org/localconnection
 
  hth,
 
  Mike
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RE: [Flashcoders] Any Lists Specific to Flash Game Development?

2006-06-19 Thread The Helmsman
http://board.flashkit.com/board/forumdisplay.php?f=5
Enjoy!
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Hamer
Sent: Sunday, June 18, 2006 9:45 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Any Lists Specific to Flash Game Development?

Anyone know it there are any lists specifically targeted at Flash game
development?
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