[Flashcoders] Flash Position

2006-10-27 Thread Victor Gaudioso
Hey all, is there anyone interested in a contract to hire position for a 
Flash Engineer in Culver City, CA?  Must be AS2, Class/OOP proficient.  The 
company is young, fun and funded.  If interested send me a resume.


Thanks, Victor 


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Re: [Flashcoders] Q:passing a variable as argument with getURL(javascript:testfunc(arg));

2006-10-24 Thread Victor Gaudioso

Not sure if this will work but maybe try:

getURL(javascript:testfunc(+arg+));
- Original Message - 
From: [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 24, 2006 9:54 AM
Subject: [Flashcoders] Q:passing a variable as argument with 
getURL(javascript:testfunc(arg));




Hi
I'm having a problem using getURL to pass a variable argument to a 
javascript function



this works(notice 'arg' is a string)

getURL(javascript:testfunc('arg'));


this DOESN'T work:

var arg='myvar'
getURL(javascript:testfunc(arg));


Any suggestions???



[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
- Bruce Mau,'LifeStyle'
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Re: [Flashcoders] newbie question - drawing a ring

2006-10-20 Thread Victor Gaudioso

okay, try this:  make say this:

this.email.sendAndLoad(http://www.yourwebsite.com/sendMail.php;, 
this.emailResponse, POST);



and then run it locally of your hard drive.  If it works then put it on the 
server and try it.  Let me know what happens.  V


- Original Message - 
From: Janis Radins [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 20, 2006 7:56 AM
Subject: Re: [Flashcoders] newbie question - drawing a ring



check out www.mediaverk.lv/asd it might give you just what you need


2006/10/20, Guntur N. Sarwohadi [EMAIL PROTECTED]:


Hello David,

You can use flash drawing API. You might use just 2 drawing methods:

moveTo(x,y) moves a pointer from where you want to start drawing from

and

curveTo(cpx, cpy, x, y) draws a curve with cpx is the location of the
curve
control point by x, cpx is the curve control point by y, and x  y is the
final point / destination to draw

you might as well define the line style using lineStyle or filling it 
with

a
color using beginFill and then endFill.

it's all in the help / manual located at the IDE..

Hope this helps,

Guntur N. Sarwohadi

On 10/20/06, David Cake [EMAIL PROTECTED] wrote:

 New to the list, new to Flash/flex, experienced java/C/web
 etc coder. Please excuse me if my question is in a FAQ that I should
 have read somewhere (and feel free to direct me to such resources)

 I want to create a vector ring shape, a circle with an
 excised inner circle, in code. I don't want to use tricks like
 gradient fills that make it look like a ring - I want sharp borders
 (and there are a lot of additional graphic elements that I want to
 look like part of the same object within the ring). I haven't been
 able to find any examples that create vectors with internal holes to
 them.
 Regards
 David
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Re: [Flashcoders] newbie question - drawing a ring

2006-10-20 Thread Victor Gaudioso
Sorry, my last reply was in response to someone else's question.  Early 
morning mistake, I apologize.  Hope it didn't confuse anyone too bad.  V
- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 20, 2006 8:14 AM
Subject: Re: [Flashcoders] newbie question - drawing a ring



okay, try this:  make say this:

this.email.sendAndLoad(http://www.yourwebsite.com/sendMail.php;, 
this.emailResponse, POST);



and then run it locally of your hard drive.  If it works then put it on 
the server and try it.  Let me know what happens.  V


- Original Message - 
From: Janis Radins [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 20, 2006 7:56 AM
Subject: Re: [Flashcoders] newbie question - drawing a ring



check out www.mediaverk.lv/asd it might give you just what you need


2006/10/20, Guntur N. Sarwohadi [EMAIL PROTECTED]:


Hello David,

You can use flash drawing API. You might use just 2 drawing methods:

moveTo(x,y) moves a pointer from where you want to start drawing from

and

curveTo(cpx, cpy, x, y) draws a curve with cpx is the location of the
curve
control point by x, cpx is the curve control point by y, and x  y is 
the

final point / destination to draw

you might as well define the line style using lineStyle or filling it 
with

a
color using beginFill and then endFill.

it's all in the help / manual located at the IDE..

Hope this helps,

Guntur N. Sarwohadi

On 10/20/06, David Cake [EMAIL PROTECTED] wrote:

 New to the list, new to Flash/flex, experienced java/C/web
 etc coder. Please excuse me if my question is in a FAQ that I should
 have read somewhere (and feel free to direct me to such resources)

 I want to create a vector ring shape, a circle with an
 excised inner circle, in code. I don't want to use tricks like
 gradient fills that make it look like a ring - I want sharp borders
 (and there are a lot of additional graphic elements that I want to
 look like part of the same object within the ring). I haven't been
 able to find any examples that create vectors with internal holes to
 them.
 Regards
 David
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Re: [Flashcoders] incrementing a target?

2006-10-19 Thread Victor Gaudioso
Yes, this was just recently an issue I ran up against.  I could not figure 
out why I could not get a trace on an event.  I finally figured it out. 
Good post Steve, I am sure it will save someone A LOT of time.  Victor


The issue you might have is that you cannot assign functions and certain
properties to a movieclip you are going to loadMovie on because as soon
as the movie is loaded, it overwrites all the methods and properties you
assigned to it except for certain things like _x/_y/_alpha, etc.

- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 2:45 PM
Subject: RE: [Flashcoders] incrementing a target?


var mc = this[btn + i];

mc is your target.

mc.onRollOver = function() {};

The issue you might have is that you cannot assign functions and certain
properties to a movieclip you are going to loadMovie on because as soon
as the movie is loaded, it overwrites all the methods and properties you
assigned to it except for certain things like _x/_y/_alpha, etc.
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Re: [Flashcoders] Converting a comma delimitted list to an arrayfrom MySql

2006-10-19 Thread Victor Gaudioso
won't that just give you the first set of numbers before the first comma?  I 
was thinking split inside of a loop, but I could be wrong, God knows it 
would not be the first time, but I always hope it will be the last (hey, we 
all need goals)


;)

V
- Original Message - 
From: Arse @ Snepo [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 8:50 PM
Subject: Re: [Flashcoders] Converting a comma delimitted list to an 
arrayfrom MySql




use the string.split method

var my_array:Array = my_str.split(,);

A


Carl Welch wrote:

Oi, All.

I am recieving a comma delimitted list/String from MySql that looks like 
this:


0,0,0,26.361817121505737,10.903573036193848,7.390960305929184,24.12494868040085,21.304115653038025,6.756003946065903,11.561043560504913


I am trying to convert it into an Array. I used to do something like
it in MM Director, but I cannot figure out how to do it in AS. Can
someone help a brother out?


Thank you!



--
*Anthony Eden*: Inventor at Snepo http://www.snepo.com/
contact | [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] | 0411 5622 02

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Re: [Flashcoders] Converting a comma delimitted list to an array fromMySql

2006-10-19 Thread Victor Gaudioso

No, not that slow; about as long as a .ASPX page can make a server call.
- Original Message - 
From: Carl Welch [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 8:53 PM
Subject: Re: [Flashcoders] Converting a comma delimitted list to an array 
fromMySql




Thanks, though, I heard that the split function built into AS is
notoriously slow. True?


On 10/19/06, Arse @ Snepo [EMAIL PROTECTED] wrote:

use the string.split method

var my_array:Array = my_str.split(,);

A


Carl Welch wrote:
 Oi, All.

 I am recieving a comma delimitted list/String from MySql that looks
 like this:

 
0,0,0,26.361817121505737,10.903573036193848,7.390960305929184,24.12494868040085,21.304115653038025,6.756003946065903,11.561043560504913



 I am trying to convert it into an Array. I used to do something like
 it in MM Director, but I cannot figure out how to do it in AS. Can
 someone help a brother out?


 Thank you!


--
*Anthony Eden*: Inventor at Snepo http://www.snepo.com/
contact | [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] | 0411 5622 02

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[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] Converting a comma delimitted list to an array fromMySql

2006-10-19 Thread Victor Gaudioso
Exatly where I was going, and would have gone had I not been a lazy ass. 
Thanks Nelson.  V
- Original Message - 
From: nelson ramirez [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 8:54 PM
Subject: Re: [Flashcoders] Converting a comma delimitted list to an array 
fromMySql




var my_str:String = P,A,T,S,Y;
var my_array:Array = my_str.split(,);
for (var i = 0; imy_array.length; i++)
{
trace(my_array[i]);
}
// output: P A T S Y

easily found in the documentation.

On 10/19/06, Carl Welch [EMAIL PROTECTED] wrote:


Oi, All.

I am recieving a comma delimitted list/String from MySql that looks like
this:

0,0,0,26.361817121505737,10.903573036193848,7.390960305929184,
24.12494868040085,21.304115653038025,6.756003946065903,11.561043560504913


I am trying to convert it into an Array. I used to do something like
it in MM Director, but I cannot figure out how to do it in AS. Can
someone help a brother out?


Thank you!
--
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] Converting a comma delimitted list to an arrayfrom MySql

2006-10-19 Thread Victor Gaudioso
Oh but wait a bad server-side script can do the same if not scripted 
correclty.  Which is why I hate Cold Fusion (CFM); again, correct my if I am 
wrong but it has been my experience it will allow a stupid coder to make 
many, many, many calls to a server on the same page, instead of being smart, 
collecting data and sending one, well consolodated call.



- Original Message - 
From: Arse @ Snepo [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 19, 2006 9:34 PM
Subject: Re: [Flashcoders] Converting a comma delimitted list to an 
arrayfrom MySql




lol...

be warned though... if you hit the 15 second barrier on larger strings the 
player will throw a script warning dialogue... which you may want to 
protect yourself from by using a custom method.


a




Carl Welch wrote:

Dod, Thanks! I just tried it and it wasn't really slow at all --
It returned an array length of close to 3000, and I didn't notice any
slowdown

I love you arse... Yes I am comfortable enough with my sexuallity that
I can say that with out wincing...

Cheers,



--
*Anthony Eden*: Inventor at Snepo http://www.snepo.com/
contact | [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] | 0411 5622 02

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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Victor Gaudioso
Don't know if you know how to impliment what Ujjwal was talking about...so 
if you don't, here is how I do it:


// create listener for mouseDown
 mouseListener = new Object();
 // when mouseDown occurs run the mouse_down func
 mouseListener.onMouseDown = Delegate.create(this,mouse_down);
 // add listener
 Mouse.addListener(mouseListener);

//
private function mouse_down():Void{
trace(MOUSE DOWN)
}
//
remember to import the Delegate Class

import mx.utils.Delegate;
//
if you need the code for hitTest:

if(movieClip1.hitTest(movieClip2)){
   trace(movieClip1 hit movieClip2)
}

If there is a better way to do it then I am sure someone will chime in.  But 
what I put above does work.


Victor
- Original Message - 
From: Ujjwal Kabra [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 8:12 AM
Subject: Re: [Flashcoders] draggable mc with buttons in it?


If you've made your parent movie clip draggable by catching the 
onMouseDown,

onMouseUp events etc., then you can't use the same events on your child
movie clip (the buttons).

You need to have logic in your parent movieclip to figure out which of the
children gets affected by the mousedown (or mouseup, if you prefer). You 
can
use the hittest() function for this. and then you need to chain the event 
to

the respective movieclip.

By the way, I don't think your test.fla came through in the email. Did you
forget to attach it, or does the list drop attachements?

Ujjwal

On 10/18/06, mastro [EMAIL PROTECTED] wrote:


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.



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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Victor Gaudioso
See?  Told you someone would chime in with a way to do it better. LOL.  I 
used Delegate beacuse I was having scope issues.


V
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 1:33 PM
Subject: RE: [Flashcoders] draggable mc with buttons in it?


Or you could skip the mouse listener and delegate and just in your
movieclip put the following:

onMouseDown = function() {};
onMouseUp = function() {};

No listener or delegate needed.
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[Flashcoders] Simple Sound Problem

2006-10-17 Thread Victor Gaudioso
Hey All, I have an empty MovieClip on stage and it is bound to a class 
called SoundManager.  In the library I have the audio with linkage set to 
export in the first frame.  I am trying to have my SoundManager Class attach 
a sound and play it.  Here is the code for that:


private function configUI():Void {
 trace(SOUNDMANAGER INIT)
 this.attachSound(mySoundLinkage)
 this.start(0,1)

 }

}


but nothing is happening and the linkage is correct.  Can anyone tell me 
what I am missing?  Thanks, V


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Re: [Flashcoders] Simple Sound Problem

2006-10-17 Thread Victor Gaudioso

haha, I got it...I had to extend the class to Sound.  Thanks anyway.  :)  V
- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 17, 2006 1:03 PM
Subject: [Flashcoders] Simple Sound Problem


Hey All, I have an empty MovieClip on stage and it is bound to a class 
called SoundManager.  In the library I have the audio with linkage set to 
export in the first frame.  I am trying to have my SoundManager Class 
attach a sound and play it.  Here is the code for that:


private function configUI():Void {
 trace(SOUNDMANAGER INIT)
 this.attachSound(mySoundLinkage)
 this.start(0,1)

 }

}


but nothing is happening and the linkage is correct.  Can anyone tell me 
what I am missing?  Thanks, V


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Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-16 Thread Victor Gaudioso
I just started using it recently too and I don't know how I got along 
without it.  I do wish it had an autoformat option though.  I liked that 
about the Flash IDE.  V


- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 16, 2006 1:10 PM
Subject: RE: [Flashcoders] Alternative IDE for Flash Devel



I just switched to using FlashDevelop on Friday, and just discovered
that among many other cool things, it provides code hints for custom
classes you write/import.  Supercool!  I hated having to go back and
open the other class and remember what methods are available and what
the arguments were.  I've been nothing but impressed with this tool so
far.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions



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Re: [Flashcoders] ::dk:: understanding roll over with addEventListener

2006-10-16 Thread Victor Gaudioso
It is such a simple concept and it took me days to truely get it...I guess 
old habits die Hard.  Now that I do get it, my life is much easier.  Thanks 
John ;)


V
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 16, 2006 6:40 PM
Subject: RE: [Flashcoders] ::dk:: understanding roll over with 
addEventListener



BTN_Foo.onRollOver = Delegate.create(this, fooRollOver);
BTN_Foo.onRelease = Delegrate.create(this, fooRelease);

etc.
etc.

:)

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Re: [Flashcoders] ::dk:: understanding roll over with addEventListener

2006-10-16 Thread Victor Gaudioso
Oh and just as a side note, I was giong crazy because I wanted to Delegate a 
function without having a button event, I came up with Delegate with a 
setInterval.  Worked great, there might be other better ways; I am always 
willing to learn a better way.  V



- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 16, 2006 7:37 PM
Subject: Re: [Flashcoders] ::dk:: understanding roll over with 
addEventListener



It is such a simple concept and it took me days to truely get it...I guess 
old habits die Hard.  Now that I do get it, my life is much easier. 
Thanks John ;)


V
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 16, 2006 6:40 PM
Subject: RE: [Flashcoders] ::dk:: understanding roll over with 
addEventListener



BTN_Foo.onRollOver = Delegate.create(this, fooRollOver);
BTN_Foo.onRelease = Delegrate.create(this, fooRelease);

etc.
etc.

:)

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Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – Solu tions for Flash Platform and Fle x Application Developers

2006-10-15 Thread Victor Gaudioso
Awesome!  I was just hanging out with Keith at FiTC and he didn't mention he 
had this book coming out.  Is he on this list?  I want a signed copy.  LOL
- Original Message - 
From: eric dolecki [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 1:01 PM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – 
Solutions for Flash Platform and Flex Application Developers




sweet - thanks for the heads up :)

- e.

On 10/15/06, greg h [EMAIL PROTECTED] wrote:

fyi ... O'Reilly is now shipping:

ActionScript 3.0 Cookbook
Solutions for Flash Platform and Flex Application Developers
By Joey Lott, Darron Schall, Keith Peters
http://www.oreilly.com/catalog/actscpt3ckbk/#top
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Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – Solu tions for Flash Platform and Fle x Application Developers

2006-10-15 Thread Victor Gaudioso

Anyone have a discount code for this book?


- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 5:01 PM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – 
Solutions for Flash Platform and Flex Application Developers



Awesome!  I was just hanging out with Keith at FiTC and he didn't mention 
he had this book coming out.  Is he on this list?  I want a signed copy. 
LOL
- Original Message - 
From: eric dolecki [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 1:01 PM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – 
Solutions for Flash Platform and Flex Application Developers




sweet - thanks for the heads up :)

- e.

On 10/15/06, greg h [EMAIL PROTECTED] wrote:

fyi ... O'Reilly is now shipping:

ActionScript 3.0 Cookbook
Solutions for Flash Platform and Flex Application Developers
By Joey Lott, Darron Schall, Keith Peters
http://www.oreilly.com/catalog/actscpt3ckbk/#top
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Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – Solu tions for Flash Platform and Fle x Application Developers

2006-10-15 Thread Victor Gaudioso

You want to see what?


- Original Message - 
From: 赵洪日 [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 5:29 PM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – 
Solutions for Flash Platform and Flex Application Developers




i want to see
- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 16, 2006 8:16 AM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook – 
Solutions for Flash Platform and Flex Application Developers




Anyone have a discount code for this book?


- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 5:01 PM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook –
Solutions for Flash Platform and Flex Application Developers


Awesome!  I was just hanging out with Keith at FiTC and he didn't 
mention

he had this book coming out.  Is he on this list?  I want a signed copy.
LOL
- Original Message - 
From: eric dolecki [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 1:01 PM
Subject: Re: [Flashcoders] Now Shipping: ActionScript 3.0 Cookbook –
Solutions for Flash Platform and Flex Application Developers



sweet - thanks for the heads up :)

- e.

On 10/15/06, greg h [EMAIL PROTECTED] wrote:

fyi ... O'Reilly is now shipping:

ActionScript 3.0 Cookbook
Solutions for Flash Platform and Flex Application Developers
By Joey Lott, Darron Schall, Keith Peters
http://www.oreilly.com/catalog/actscpt3ckbk/#top
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[Flashcoders] Victor's PC...OUT

2006-10-15 Thread Victor Gaudioso
Hey all, I had to do a wipe because my PC crahsed and burned.  About a month 
ago I bought Gproject.  I have no idea how to get it again without paying. 
Any suggestions.  Oh, and anyone on this list that knows me, I no longer 
have your email address, so if I know you please email me (JOHNthis 
means you too).


Thanks V
- Original Message - 
From: Ramses Moreno [cuatromedios] [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 15, 2006 9:01 PM
Subject: Re: [Flashcoders] OT: sold laptop, need to release Studio 8?



On 10/9/06, John Dowdell [EMAIL PROTECTED] wrote:


But to
be sure, you can just choose the Transfer this License item from the
Help menu, which will tell the server that you've removed the old
installation.



That is just for MX2004 isnt it? in Studio 8 you dont have that menu item.

--
Todo el futbol mexicano en
http://www.espaciofutbol.com.mx/
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Re: [Flashcoders] swfObject problem

2006-10-14 Thread Victor Gaudioso
Yes! It does fix the problem.  Thanks very much!  Now let me expalin why I 
didn't just try it and then reply back.  Normally I would have done so and I 
did change the code but my FTP client (WSFTP) on this machine just stops 
working after about 4 hours and I have to re-boot. I was lazy and wanted 
more information before I went through that ordeal. Therefore, I guess your 
snooty answer may have been somewhat in order and I apologize and I also am 
very grateful for the help and time in looking over the code.


BTW, this may sound stupid but what is transparent mode?  Is it so HTML can 
be seen underneath like on stupid point roll banner adds or those stupid 
adds you always see poping over HTML for the ARMY?  My HTML guy always sets 
that WMODE to true.  If your not doing a banner add then why would you need 
it?


Again, thank you Marc,
V
- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, October 14, 2006 10:34 AM
Subject: Re: [Flashcoders] swfObject problem


I will try right now and I do appreciate the response.  Let you know in a 
few.  Thanks again, V
- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, October 14, 2006 9:06 AM
Subject: Re: [Flashcoders] swfObject problem


First off, my apologies to Victor for being snooty in my previous reply. 
That was not a good way to handle it, but I was annoyed because I'd taken 
the time to look at both pages, look at the html code (which was 
presumably the thing that was causing the swf to break), and offer a 
suggestion. When Victor replied by asking if that was the problem, I 
thought he ought to have done the work of trying out my suggestion (which 
was very quick and easy) rather than engage me in another response. I was 
being a bit prickly, but I wasn't trying to be a smartass in explaining 
what performance hit means, since I think that's quite possibly the 
problem.


John  Victor: As for what the problem is, I don't see that the dragging 
is actually being dropped. What I do see is an erratic frame rate, which 
is exactly what WMODE = transparent might produce in a tween-heavy 
simulation such as we have here. When I play the game, the dragging is 
never lost, but things run choppily which feels as if I have no control.


Victor: please delete the html line that sets WMODE, and let us know if 
that fixes the problem.


Marc Hoffman

At 02:35 AM 10/14/2006, you wrote:
he's not describing dropping of framerate, he's describing that he can 
no

longer drag the ship around:

But when I use swfObject to publish it, it starts droping the drag of 
the

ship.

when he uses swfObject, he looses that functionality.  It's not a
performance question, its a functionality question.

hth,

jpg

On 10/14/06, Marc Hoffman [EMAIL PROTECTED] wrote:


Performance hit means a reduction in performance (extra burden on
the CPU), which is what you described. Why don' t you change the code
and see if that fixes it?

At 09:36 PM 10/13/2006, you wrote:
Is that the problem?

- Original Message - From: Marc Hoffman 
[EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it,
lose it. It results in a performance hit.
At 07:30 PM 10/13/2006, you wrote:

Hey All,

I am making this game that allows you drag around a ship and shoot
things. It works fine when I let Flash publish the HTML:

http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag
of the ship.

http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?


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[  JPG  ]
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[Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso

Hey All,

I am making this game that allows you drag around a ship and shoot things. 
It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag of the 
ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?

Thanks, Victor 


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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso

Is that the problem?

- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, lose 
it. It results in a performance hit.


At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag 
of the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso
Thanks for the explaination.  Will try.  Is there tension in this list?  If 
so, why?  Is this a place of help or sanctamony?  Let me know, I don't need 
this place, I can find the answer out eventually (and by eventually, I mean 
hours).  But I thought this was a place where those who have not yet faced 
issues that others have faced could come to and get answers.  Am I wrong? 
This is my third question and my second, what seems like, SMART ASS answer.


Look, you pepople are all very intelligent, and, I am too.  I answer 
questions all the time on actionscript.org; granted the questions are less 
complex than this list but when someone asks for help they suplicate 
themselves to you.  To give a smart ass remark or be a jerk make said person 
much less likely to ask for help in the future.  Is that what we want?


V
- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 10:20 PM
Subject: Re: [Flashcoders] swfObject problem


Performance hit means a reduction in performance (extra burden on the 
CPU), which is what you described. Why don' t you change the code and see 
if that fixes it?


At 09:36 PM 10/13/2006, you wrote:

Is that the problem?

- Original Message - From: Marc Hoffman 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, lose it. 
It results in a performance hit.

At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag of 
the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso

makes
- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 10:33 PM
Subject: Re: [Flashcoders] swfObject problem


Thanks for the explaination.  Will try.  Is there tension in this list? 
If so, why?  Is this a place of help or sanctamony?  Let me know, I don't 
need this place, I can find the answer out eventually (and by eventually, 
I mean hours).  But I thought this was a place where those who have not 
yet faced issues that others have faced could come to and get answers.  Am 
I wrong? This is my third question and my second, what seems like, SMART 
ASS answer.


Look, you pepople are all very intelligent, and, I am too.  I answer 
questions all the time on actionscript.org; granted the questions are less 
complex than this list but when someone asks for help they suplicate 
themselves to you.  To give a smart ass remark or be a jerk make said 
person much less likely to ask for help in the future.  Is that what we 
want?


V
- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 10:20 PM
Subject: Re: [Flashcoders] swfObject problem


Performance hit means a reduction in performance (extra burden on the 
CPU), which is what you described. Why don' t you change the code and see 
if that fixes it?


At 09:36 PM 10/13/2006, you wrote:

Is that the problem?

- Original Message - From: Marc Hoffman 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, lose it. 
It results in a performance hit.

At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag of 
the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Victor Gaudioso
Wow!  I didnt even know this was possible.  Why the heck do companies use 
tracking companies like Hitbox if this is possible?


Victor
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 10:47 AM
Subject: RE: [Flashcoders] Logging Flash-Internal User Access?


It's actually pretty straightforward and easy.  Here's a quick way to
track page impressions with no back-end code whatsoever.

Create empty (0 bytes) .txt (or .html) files and put them in a folder on
the server.  Have Flash loadVars the txt files and append a noCache
argument with the date in milliseconds so it doesn't cache.  So, your
file URL would look something like this:

tUrl = tracking/page1.txt?noCache= + new Date().getTime();

Just loadVars a file every time they load in a different page.  They'll
be able to check their weblogs to see traffic.  If they want something
more like session data and such, then you'll have to write a back-end to
support it.


BLITZ | Steven Sacks - 310-551-0200 x209

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[Flashcoders] WinFX...heard of it?

2006-10-11 Thread Victor Gaudioso
Hey all, I just had a meeting with Rez8 (http://www.rezn8.com/) and they are 
building this crazy 3D stuff for web, Windows, mobile, Media Center, etc. 
using WinFX , an OOP API that using the .NET framework.  Looks like this is 
going to try and go up against Flash.  Anybody know anything about it?


V 


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[Flashcoders] Re: WinFX...heard of it?

2006-10-11 Thread Victor Gaudioso

If you have never heard of it check this video out:

http://msdn.microsoft.com/msdntv/episode.aspx?xml=episodes/en/20031107WINFXBA/manifest.xml


- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 5:20 PM
Subject: WinFX...heard of it?


Hey all, I just had a meeting with Rez8 (http://www.rezn8.com/) and they 
are building this crazy 3D stuff for web, Windows, mobile, Media Center, 
etc. using WinFX , an OOP API that using the .NET framework.  Looks like 
this is going to try and go up against Flash.  Anybody know anything about 
it?


V 


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Re: [Flashcoders] WinFX...heard of it?

2006-10-11 Thread Victor Gaudioso

Sorry ;)
- Original Message - 
From: Muzak [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 5:24 PM
Subject: Re: [Flashcoders] WinFX...heard of it?



http://osflash.org/flashcoders/etiquette
quote
Keep it coding
There are plenty of other places to talk about general Flash topics, and 
even more places to talk about non-Flash topics.

/quote


- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 12, 2006 2:20 AM
Subject: [Flashcoders] WinFX...heard of it?


Hey all, I just had a meeting with Rez8 (http://www.rezn8.com/) and they 
are building this crazy 3D stuff for web, Windows, mobile, Media Center, 
etc. using WinFX , an OOP API that using the .NET framework.  Looks like 
this is going to try and go up against Flash.  Anybody know anything 
about it?


V



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Re: [Flashcoders] Moving to AS2, array always undefined

2006-10-10 Thread Victor Gaudioso
This makes sense to me because Steven is talking about the instantiation of 
the array and not the delcaration.  So, in your properties you would still 
need this:


private var myArray:Array

Right?

V
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 10, 2006 11:56 AM
Subject: RE: [Flashcoders] Moving to AS2, array always undefined


It's neither AS2 or AS1 centric.

Substituting [] for new Array() or {} for new Object() is universal
across many languages.  Personally, I prefer the visual [] and {} to the
wordy new Array() and new Object().  It's quicker to write, and it's
easier to read.

[]

{}

Plenty of research has been done on the subject of icons versus words
but suffice to say we don't write 100 dollars and 0 cents, we write
$100.00.  When you write music you don't write QUARTER NOTE C.  You just
draw a quarter note symbol on the C line.  That's how I look at writing
code.
:)

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Re: [Flashcoders] Moving to AS2, array always undefined

2006-10-10 Thread Victor Gaudioso

Haha, ain't it the truth
- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 10, 2006 12:03 PM
Subject: RE: [Flashcoders] Moving to AS2, array always undefined


Y'all are nerds.  


Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 








-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ
Sent: Tuesday, October 10, 2006 2:56 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Moving to AS2, array always undefined

It's neither AS2 or AS1 centric.

Substituting [] for new Array() or {} for new Object() is universal
across many languages.  Personally, I prefer the visual [] and {} to

the

wordy new Array() and new Object().  It's quicker to write, and it's
easier to read.

[]

{}

Plenty of research has been done on the subject of icons versus words
but suffice to say we don't write 100 dollars and 0 cents, we write
$100.00.  When you write music you don't write QUARTER NOTE C.  You

just

draw a quarter note symbol on the C line.  That's how I look at

writing

code.
:)

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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Victor Gaudioso

when you call the function have it pass itself in as a parameter:

someFunc(this)


function someFunc(caller:Object):Void{
trace(caller)
}

Therefore who ever calls the function will pass itself into the function. 
That should work.  Victor


- Original Message - 
From: Ramon Miguel M. Tayag [EMAIL PROTECTED]

To: FlashCoders Programming flashcoders@chattyfig.figleaf.com
Sent: Saturday, October 07, 2006 11:10 AM
Subject: [Flashcoders] Which object called the function



Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace (hello);
   //I want to know who called me, here
}
}

class Main
{ var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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Re: [Flashcoders] Unsubscribe me please

2006-10-07 Thread Victor Gaudioso

Hahasmart ass ;)
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 11:26 AM
Subject: RE: [Flashcoders] Unsubscribe me please



Unsubscribe me please


I've unsubscribed you.  You shouldn't receive this email.

Just in case you did, check out this part of the footer of every single
message on Flashcoders.  :)

Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Class Problem

2006-10-06 Thread Victor Gaudioso
Thanks Jason, I REALLY appreciate it.  

- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 06, 2006 8:58 AM
Subject: RE: [Flashcoders] Class Problem



AS2 101.
Try
http://www.amazon.com/Essential-ActionScript-2-0-Colin-
Moock/dp/0596006527/s
r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8s=books


Unfortunately the condescending attitudes have been pretty thick her on
the list lately.  Victor, pay no mind to the attitude, your question was
perfectly legit here- it's often hard quickly to find the answer to a
specific question in books or web sites, just do as he suggested -
something like this will work (may not be the best way, but how I would
do it - you can alternatively use getter/setter methods as well):

//MyClassB.as
class MyClassB{
public var ClassBArray:Array; 
public function MyClassB(){

ClassBArray  = new Array(1,2,3,4);
}
}

//MyClassA.as
import MyClassB;
class MyClassA{
private var theArray:Array;
public function MyClassA(classb:MyClassB){
theArray = classb.ClassBArray
trace(theArray) 
}
} 


//.fla
import MyClassB;
import MyClassA;
myClassBInstance:MyClassB = new MyClassB()
myClassAInstance:MyClassA = new MyClassA(myClassBInstance);

Hope that helps,

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 




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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Victor Gaudioso
Hey all, I have what will surely be a simple question for you.  I 
instantiated a filled up an Array in my Main Class.  How can I read that 
Array in another Class?


Thanks

- Original Message - 
From: Dave Wood [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 5:19 PM
Subject: Re: [Flashcoders] BitmapData size limit



Hi Charles / Bill
It is a hard limit of object within Flash. It is similar to the  hard 
limit
of image sizes within Director as well. It has nothing to do with  memory 
use

but rather they way the app and player were programmed.


I wasn't aware of the limit in Director - any idea what it is?

In Director..
newImage = image(6000,6000,16) -- bloody big
put ilk(newImage) -- image
put newImage.width -- 6000

In Flash
var newImage = new BitmapData(3500,300) // not so big
trace(typeof(newImage)) -- undefined
trace(newImage.width) -- undefined


Bill, what you described very similar to what I'm trying to do, in my 
case I have a set of 7 images each 500 X 300 and I thought I'd  assemble 
them in a single panoramic imag, display it in a single  movieClip and 
handle the scrolling with copyPixels and a mask


What I'm doing now is just putting them into individual clips spaced  500 
pixels apart and scrolling the parent clip behind a mask - not  using 
BitmapData at all. Works OK I guess, just seems less tidy soehow:(


Cheers

David








Charles P.


On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote:


Thanks for your response Micha

 this has to with other things. the 2880 px stuff is related  to one
 single object, you can have as much object of that size as you
 want, as long as you have enough ram.
 I wanted to create an image object 3500 X 300 pixels which will
 take  up about 4 Mb - but I can't
 sure you can't. you gave your answer in the above quoted text.
 your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

 just scale it down to 2880 and you should be fine, than you can put
 it in a mc and scale that one up. that should do the trick.

 micha
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[Flashcoders] Class Problem

2006-10-05 Thread Victor Gaudioso
Sorry about that last post; it was full of stupid typos and had the wrong 
subject line.  Okay, my question is:


In my Main Class I instantiated and filled up an Array.

Can I read that Array from another Class?  If so, how?

Thanks 


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Re: [Flashcoders] Class Problem

2006-10-05 Thread Victor Gaudioso
Thanks, I did that but I also had to set the array to static and it works. 
Thanks...I am reading that book, thanks, V
- Original Message - 
From: Bjorn Schultheiss [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 8:46 PM
Subject: [Flashcoders] Class Problem



Create a reference to this class instance and set the array to a public
member.

AS2 101.
Try
http://www.amazon.com/Essential-ActionScript-2-0-Colin-Moock/dp/0596006527/s
r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8s=books


Regards,

Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Victor
Gaudioso
Sent: Friday, 6 October 2006 1:38 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Class Problem

Sorry about that last post; it was full of stupid typos and had the wrong
subject line.  Okay, my question is:

In my Main Class I instantiated and filled up an Array.

Can I read that Array from another Class?  If so, how?

Thanks

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Re: [Flashcoders] when classes die...

2006-10-03 Thread Victor Gaudioso
I heard that Flash does not actually destroy Objects, but rather does not 
allow you access them anymore.  Is that true and if it is, can it become 
problematic?


- Original Message - 
From: Peter Hall [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 03, 2006 3:55 PM
Subject: Re: [Flashcoders] when classes die...



public function destroy():Void {
// Perform clean-up.
delete this;
}



This code is garbage. The delete operator operates on variables and
not on values. So delete this will just delete a variable called
this within the scope of that function. To remove an object from
memory, you have to remove all references to it. And you can do that
by using delete on each one of those references, or by setting those
variables to some other value.

Peter
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[Flashcoders] Setter Problem

2006-10-02 Thread Victor Gaudioso
Hey all, can anyone kindly tell me why my Setter function does not affect 
the trace in the Event Handler of my Class.  I have commented the two 
problem areas of the code.  Thanks very much in advance, Victor


CODE:


// ** AUTO-UI IMPORT STATEMENTS **
import com.acmewebworks.controls.BaseClip;
import mx.utils.Delegate;
import com.creativenetdesign.imageviewer.ImageViewer;
import mx.controls.Label;
import com.creativenetdesign.imageviewer.ControlPanel;
// ** END AUTO-UI IMPORT STATEMENTS **
class com.creativenetdesign.imageviewer.Main extends BaseClip{
// Constants:
public static var CLASS_REF = com.creativenetdesign.imageviewer.Main;
public static var LINKAGE_ID:String = 
com.creativenetdesign.imageviewer.Main;

// Public Properties:
var imgViewerFrame:Number
// Private Properties:
// UI Elements:
// ** AUTO-UI ELEMENTS **
private var controlPanel:ControlPanel;
private var ImageViewer:ImageViewer;
private var labelTitle:Label;
// ** END AUTO-UI ELEMENTS **
// Initialization:
public function Main() {}
private function onLoad():Void { configUI(); }
// Public Methods:
// PROBLEM ***
// This is the setter function that is beling called from the FLA timeline:
// imv_mc.setImageViewerFrame = 3
public function set setImageViewerFrame(frame:Number):Void {
   imgViewerFrame = frame;
//this trace works fine
trace(setImageViewerFrame() is setting var imgViewerFrame to +frame)
   }
// END PROBLEM ***
// Semi-Private Methods:
// Private Methods:
private function configUI():Void {
 trace(MAIN INIT)
 // init ImageViewer
 controlPanel.addEventListener(controlClick, Delegate.create(this, 
handleButtonClicked));

 }
 //
 // PROBLEM 
 // imgViewerFrame always traces out to UNDEFINED
 private function handleButtonClicked(obj:Object):Void {
 trace(MAIN HEARD +obj.type+ FROM +obj.target+ image viwer is on 
frame: +imgViewerFrame);

 // END PROBLEM 
 var viewerOnFrame:Number = _level0.main.imageViewer_mc._currentframe
 //trace(VIEWER FRAME IS +viewerOnFrame)
  if (obj.target == _level0.main.controlPanel.next_btn){
   if (viewerOnFrame == 1 ){
   _level0.main.imageViewer_mc.gotoAndStop(2)
  }else if (viewerOnFrame == 2){
   _level0.main.imageViewer_mc.gotoAndStop(3)
  }else if (viewerOnFrame == 3){
   _level0.main.imageViewer_mc.gotoAndStop(4)
  }
  else if (viewerOnFrame == 4){
   _level0.main.imageViewer_mc.gotoAndStop(5)
  }
  else if (viewerOnFrame == 5){
   _level0.main.imageViewer_mc.gotoAndStop(6)
  }
  else if (viewerOnFrame == 6){
   _level0.main.imageViewer_mc.gotoAndStop(1)
  }
 }
 //
 if (obj.target == _level0.main.controlPanel.prev_btn){
   if (viewerOnFrame == 1 ){
   _level0.main.imageViewer_mc.gotoAndStop(6)
  }else if (viewerOnFrame == 2){
   _level0.main.imageViewer_mc.gotoAndStop(1)
  }else if (viewerOnFrame == 3){
   _level0.main.imageViewer_mc.gotoAndStop(2)
  }
  else if (viewerOnFrame == 4){
   _level0.main.imageViewer_mc.gotoAndStop(3)
  }
  else if (viewerOnFrame == 5){
   _level0.main.imageViewer_mc.gotoAndStop(4)
  }
  else if (viewerOnFrame == 6){
   _level0.main.imageViewer_mc.gotoAndStop(5)
  }
 }
}

}
- Original Message - 
From: Kevin Cannon [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 02, 2006 9:21 AM
Subject: Re: [Flashcoders] Disabling Nested MCs?



Hi Jake,

Ahh, I so that's how you do it. I think the current way I have tweens
working won't allow be to easily do that, but when I start using Fuse
Kit it should be a doddle.

Thanks,

- Kevin

On 02/10/06, Jake Prime [EMAIL PROTECTED] wrote:

Hi Kevin

Try:

map._visible = false;

This will disable all buttons in map, and if the whole map is 0 alpha
anyway will make no visible difference.

Jake

On 02/10/06, Kevin Cannon [EMAIL PROTECTED] wrote:
 Hi,

 I have an interactive map with various clickable countries on it. At
 certain times the map fades out to alpha = 0.

 When that happens the country movieclips are still clickable so I need
 to disable them.

 I expected map.enabled = false; to do it, but it seems to have no
 effect since the map movieclip itself has no actions.

 If there a way to disable the nested MCs without having to do it by
 manually disabling them all? I don't want to reinvent the wheel if
 there's a native way of doing it.

 Thanks,

 - Kevin
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Re: [Flashcoders] timeout for XML.load?

2006-10-02 Thread Victor Gaudioso
you could wrap your onLoad event in a dealy function and set it to run the 
onLoad after say 1 second.  It is kind of hacky but may work for what you 
need.
- Original Message - 
From: Josh Santangelo [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, October 02, 2006 7:01 PM
Subject: [Flashcoders] timeout for XML.load?


I'm wondering if it's possible to alter the value which is used as a 
timeout for the XML.load method -- that is, the amount of time before 
which the onLoad event fires when no response is returned. I'm  dealing 
with a server which does not always return data very quickly,  but does 
return it if you wait long enough.


(I'm guessing the answer is: No, this is determined by the host 
browser/application and there's nothing you can do about it. But I 
thought I'd ask.)


thanks,
-josh
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