[Flashcoders] multiple Key.isDown weird behaviour
Hi All I have a weird problem with checking if multiple keys are down. In the code example beneath, i check if the 4 arrow buttons (not on the numpad) are down or not. All individual, work fine, 2 at the same time works fine as well, but the third button i press isn't noticed. And even weirder sometime it does. It depends on the combination you make. Anyone has a solution, or a clue? thanx jan 37 = left 38 = up 39 = right 40 = down CODE: this.onEnterFrame = function() { if(Key.isDown(37)) { trace('37 is down'); } else { trace('37 is NOT down'); } if(Key.isDown(38)) { trace('38 is down'); } else { trace('38 is NOT down'); } if(Key.isDown(39)) { trace('39 is down'); } else { trace('39 is NOT down'); } if(Key.isDown(40)) { trace('40 is down'); } else { trace('40 is NOT down'); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiple Key.isDown weird behaviour
I've found some information on the subject: It seems that the limitation is the hardware, it depends on the keyboard you're using :-( jan _jan Guichelaar [woedend!] wrote: Hi All I have a weird problem with checking if multiple keys are down. In the code example beneath, i check if the 4 arrow buttons (not on the numpad) are down or not. All individual, work fine, 2 at the same time works fine as well, but the third button i press isn't noticed. And even weirder sometime it does. It depends on the combination you make. Anyone has a solution, or a clue? thanx jan 37 = left 38 = up 39 = right 40 = down CODE: this.onEnterFrame = function() { if(Key.isDown(37)) { trace('37 is down'); } else { trace('37 is NOT down'); } if(Key.isDown(38)) { trace('38 is down'); } else { trace('38 is NOT down'); } if(Key.isDown(39)) { trace('39 is down'); } else { trace('39 is NOT down'); } if(Key.isDown(40)) { trace('40 is down'); } else { trace('40 is NOT down'); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jan Guichelaar --- [EMAIL PROTECTED] http://www.woedend.nl --- Woedend! Magna Plaza Spuistraat 139 J 1012 SV Amsterdam --- tel +31 [0]20 6764999 fax +31 [0]20 4714446 --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash 8 Masking blurred BitmapData
Hi All (I'm not new to the list but was away for over a year, so hi to you all again) I am working with some new flash 8 features in actionscript, but ran into a problem (bug?) I am taking a snapshot from a mc wtih : snapshot = new BitmapData(200, 200); Then draw this into an emty mc with : mc.draw(snapshot ,new Matrix()) And apply a blur to the new mc with : mc.filters=[new flash.filters.BlurFilter(80,0,30)]; This all works fine but when i want to mask this blurred mc with : mc.setMask(_root.maskMc) There is no mask applied to the mc If i leave out the blur, the mask will show perfectly Anybody any ideas? Flash will be very limited when we can only use the one or two new methods etc. at the same time :-( grtz jan -- Jan Guichelaar --- [EMAIL PROTECTED] http://www.woedend.nl --- Woedend! Magna Plaza Spuistraat 139 J 1012 SV Amsterdam --- tel +31 [0]20 6764999 fax +31 [0]20 4714446 --- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders