best $100 I ever spent

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------Original Message------
From: jonathan howe <jonathangh...@gmail.com>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Date: Sun, Dec 13, 9:31 AM -0500
Subject: Re: [Flashcoders] as3 to iphone app

So I've watched the video and one thing concerns me a little.

>From what I can tell, there is no way to simulate the touch and gesture
events on your machine (Adobe has stated in the past that an iPhone virtual
machine will not work). So to debug, you have to:

Export (a process the video's narrator says is much slower than swf export)
Uninstall, old version (maybe)
Install new version
Manually Launch

This is a lot of steps for those of us used to quick testing!

 Additionally, it looks like you have to be an apple developer before you
can even export a test app, meaning a $100 fee just to experiment.

-jonathan



On Fri, Dec 11, 2009 at 12:38 PM, Kevin Newman <capta...@unfocus.com> wrote:

> Thanks! Can't wait for the beta!! Where is that thing?!!
>
> :-D
>
> Kevin N.
>
>
>
> On 12/10/09 8:13 PM, David Hunter wrote:
>
>> bit of an old thread but thought people might like to check out lee
>> brimelow's new video (in case you hadn't seen it) showing you a quick demo
>> on how to make an iphone app in flash CS5:
>> http://www.gotoandlearn.com/play?id=116
>> best, david.
>>
>>
>>
>>> Date: Thu, 5 Nov 2009 13:13:50 -0500
>>> From: capta...@unfocus.com
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: Re: [Flashcoders] as3 to iphone app
>>>
>>> I was actually asking about a lower level implementation detail -
>>> dealing with regular non-iphonen swfs - than what that link answers.
>>> That link information about product releases - which is great.
>>>
>>> You did seem to suggest that regular MXML swfs do get run through LLVM
>>> in an earlier post on this thread, but I wasn't sure if you meant for
>>> iPhones only, or for web swfs too. I guess I'll just wait till the beta
>>> is released and find out for myself how it works. :-)
>>>
>>> I really can't wait for the beta!
>>>
>>> Thanks!
>>>
>>> Kevin N.
>>>
>>>
>>> On 11/5/09 11:20 AM, Mike Chambers wrote:
>>>
>>>
>>>> This is covered in the FAQ:
>>>>
>>>>
>>>> http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Which_Flash_Platform_tools_and_technologies_can_be_used_to_build_content_for_the_iPhone.3F
>>>>
>>>>
>>>> ----
>>>> Which Flash Platform tools and technologies can be used to build
>>>> content for the iPhone?
>>>>
>>>> The primary tool for developing iPhone applications using Flash will
>>>> be Adobe Flash Professional CS5.
>>>>
>>>> We are also looking at adding this feature to other Flash Platform
>>>> tools and technologies.
>>>> ----
>>>>
>>>> It is on the road map for Flash Builder, but the release cycles may
>>>> not line up perfectly initially.
>>>>
>>>> mike chambers
>>>>
>>>> m...@adobe.com
>>>>
>>>> On Nov 5, 2009, at 7:58 AM, Kevin Newman wrote:
>>>>
>>>>
>>>>
>>>>> I'm not sure what "No." was answering, but thanks for the clarification
>>>>> on the compile pipeline. This is good info.
>>>>>
>>>>> One more - will the regular swf compiler run MXMLC swfs through LLVM to
>>>>> pick up some possible optimizations from LLVM?
>>>>>
>>>>> That would be MXMLC ->  SWF / ABC ->  LLVM ->  SWF / ABC.
>>>>>
>>>>> Kevin N.
>>>>>
>>>>>
>>>>> On 11/5/09 1:22 AM, Mike Chambers wrote:
>>>>>
>>>>>
>>>>>> It is MXMLC ->  SWF / ABC ->  LLVM ->  arm byte code.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
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-- 
-jonathan howe
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