Re: [Flashcoders] Events for setChildIndex, swapChildren, swapChildrenAt
Hello :) Extends the MovieClip or Sprite class and override the methods with custom event dispatch inside. EKA+ :) 2011/2/6 Jens Struwe j...@struwe.net Does anybody know a way to catch z-index modifications? I would like to detect if a sprite becomes the first/last child of its parent at runtime. :-? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Events for setChildIndex, swapChildren, swapChildrenAt
Sorry... I forget : or handle the added events with addEventListener( Event.ADDED , .. or addEventListener( Event.ADDED_TO_STAGE EKA+ :) 2011/2/6 ekameleon ekamel...@gmail.com Hello :) Extends the MovieClip or Sprite class and override the methods with custom event dispatch inside. EKA+ :) 2011/2/6 Jens Struwe j...@struwe.net Does anybody know a way to catch z-index modifications? I would like to detect if a sprite becomes the first/last child of its parent at runtime. :-? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ARgb to Rgb
Hello :) you can complete your color conversions with the graphics.colors package in Maashaack : http://code.google.com/p/maashaack/source/browse/#svn/branches/maashaack_ekameleon/trunk/src/graphics/colors HSL, HSV, CMY, CMYK, etc. EKA+ :) 2010/11/23 Karl DeSaulniers k...@designdrumm.com Hi Karim, http://www.autohotkey.com/forum/topic45543.html 3rd link on google searching for ARGB to RGB conversion conversion algorithm. :) HTH, Best, Karl On Nov 23, 2010, at 5:37 AM, Karim Beyrouti wrote: Hello All, wondering if anyone has got the ARGB to RGB conversion conversion algorithm handy ? Thanks... - karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript 4?
Hello :) For me it's really important to complete AS3 with ES4 features like generic, Type, iterators, etc. I can't imagine a next version of the langage without this features... and other important features loose between AS1/2 and AS3 like __resolve__ in all the Object ( Proxy is cool but only with inheritance :( ) or an better constructor access (use an apply in the super for example ) EKA+ :) 2010/11/10 co...@moock.org co...@moock.org in august 2008, the work on ecmascript 4 by the ecmascript committee was officially halted. see: https://mail.mozilla.org/pipermail/es-discuss/2008-August/006837.html http://www.mikechambers.com/blog/2008/08/14/actionscript-3-and-ecmascript-4/ as adobe is no longer bound to ecmascript, both the current and aborted ecmascript specs may well not have any bearing on actionscript's future. the thing i liked most about ecmascript 4 was community transparency in the language design process. sadly, that transparency appears to have been lost for now. i lobby for it every chance i get. to anyone else who wants to see it return, it might help to post a comment on mike's blog (above). colin On 09/11/10 13:01, Kerry Thompson wrote: I think we have at least one ECMA Script committee member on the list, Kenneth Kawamoto (I think he works for Adobe). Maybe he'll chime in and tell us what he's allowed to say :-) Cordially, Kerry Thompson Thanks Kerry - yeah, I have seen that Moock article, but I'm looking for something more recent. Jason Merrill Instructional Technology Architect Bank of America Global Learning -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: Tuesday, November 09, 2010 11:47 AM To: Flash Coders List Subject: Re: [Flashcoders] Actionscript 4? Jason Merrill wrote: Anyone heard or know anything about Actionscript 4? I know I can look at the latest ECMA specs to get an idea of what may be coming, but I'm curious about what Adobe's doing and when. -- Colin Moock talked about it at FIT in Amsterdam, in 2008. A bit dated, but there are some tantalizing tidbits: http://moock.org/lectures/newInECMAScript4/ Or, if you want it straight from the horse's mouth, here's a 40-page pdf, also a couple of years old: http://www.ecmascript.org/es4/spec/overview.pdf Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CMYK color palletes in flash
Hello :) you can transform RGB colors to CMYK etc. with basic class, example : http://code.google.com/p/maashaack/source/browse/#svn/branches/maashaack_ekameleon/trunk/src/graphics/colors The Colors class in this package is the basic tool class to transform color spaces. EKA+ :) 2010/5/31 Sumeet Kumar sume...@sebiz.net Hi All, Our client wants to show CMYK colors in the application. Is there any way we can achieve it. One thing that comes to my mind is to choose some colors those are common in RGB and CMYK and give those selected colors in the application(this is just going to be RGB representation of CMYK colors) But i have no idea whether this is possible or not. Any ideas in this regard would be a great help Thanks in Advance Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Writing to text file
Hello :) in the FP10 see the FileReference.save() method http://blog.everythingflex.com/2008/10/01/filereferencesave-in-flash-player-10/ EKA+ :) 2010/5/6 Lehr, Theodore ted_l...@federal.dell.com Is it possible to use flash to write to a text file (maybe an xml file)? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] addEventListener - repeat function call
Hello :) you can try MouseEvent.MOUSE_MOVE or you can use Event.ENTER_FRAME, you run the enterFrame in the mouseOver event and you stop it with the mouseOut. EKA+ :) 2010/4/23 Lehr, Theodore ted_l...@federal.dell.com How can I have a function called as long as MOUSE_OVER I am trynig: bn1.addventListener(MouseEvent.MOUSE_OVER,func); function func(e:Event) { trace(e.target.name); } I would like it to fire off as long as the mouse is over ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 connecting objects
Hello :) you want an engine like it ? : http://temp.roxik.com/datas/bone/index.html The problem in the previous link.. NO SOURCE :( For me you must search a framework who implements bones in AS. EKA+ :) 2010/1/25 Eric E. Dolecki edole...@gmail.com I'm looking for a class whereby I can visually connect elements (say Sprites) with thin rules... kind of like marching ants but in both directions, dynamically. Animation inside the rules. Has anyone seen anything like that? -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
Hello :) Use an argument in the constructor of you class to passed-in the parent reference of your display public function MyDisplay( target:DisplayObjectContainer = null ) { if ( target != null ) { target.addChild( this ) ; } } PS : your code isn't valid in the constructor of a DisplayObject the stage and parent properties are null ! Only in the main class of your application this two attributes are not null. EKA+ :) 2009/8/17 ACE Flash acefl...@gmail.com Hi guys, I am curious about if am able to add the DisplayObject into a container without using addChild() method, this class is very simple... 1. package 2. { 3. import flash.display.Sprite; 4. import flash.events.Event; 5. 6. public class MyClass extends Sprite 7. { 8. 9. public function MyClass () 10. { 11. //addEventListener( Event.ADDED_TO_STAGE , addedHandler ); 12. parent.addChild(this); 13. } 14. /* 15. private function addedHandler( e:Event ):void 16. { 17. removeEventListener( Event.ADDED_TO_STAGE , addedHandler ); 18. 19. parent.addChild(this); // how could I retrieve the instance name of this? 20. } 21. */ 22. } 23. } I'd like to do something like var do:MyClass = new MyClass(); //addChild(do) // added it into displayobject without using this method here Is that possible? any suggestions are welcome :) Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
Hello :) i prefere use (target != null) ;) question of visibility and to keep the default value of the argument in the constructor. EKA+ :) 2009/8/17 Steven Sacks flash...@stevensacks.net I don't understand why you would not want to write a single line of code in the class where it would provide the most clarity, and instead write MORE code in another class obscuring the behavior that is going on. In other words, you're writing more code to write the same code. You're going to write addChild either way, why make it more complicated than it needs to be? Always follow the KISS principle. BTW, Ekameleon, you should use if (target) Instead of if (target != null) ACE Flash wrote: ekameleon, you are the man! so sweet. Thanks On Mon, Aug 17, 2009 at 1:54 PM, ekameleon ekamel...@gmail.com wrote: Hello :) Use an argument in the constructor of you class to passed-in the parent reference of your display public function MyDisplay( target:DisplayObjectContainer = null ) { if ( target != null ) { target.addChild( this ) ; } } PS : your code isn't valid in the constructor of a DisplayObject the stage and parent properties are null ! Only in the main class of your application this two attributes are not null. EKA+ :) 2009/8/17 ACE Flash acefl...@gmail.com Hi guys, I am curious about if am able to add the DisplayObject into a container without using addChild() method, this class is very simple... 1. package 2. { 3. import flash.display.Sprite; 4. import flash.events.Event; 5. 6. public class MyClass extends Sprite 7. { 8. 9. public function MyClass () 10. { 11. //addEventListener( Event.ADDED_TO_STAGE , addedHandler ); 12. parent.addChild(this); 13. } 14. /* 15. private function addedHandler( e:Event ):void 16. { 17. removeEventListener( Event.ADDED_TO_STAGE , addedHandler ); 18. 19. parent.addChild(this); // how could I retrieve the instance name of this? 20. } 21. */ 22. } 23. } I'd like to do something like var do:MyClass = new MyClass(); //addChild(do) // added it into displayobject without using this method here Is that possible? any suggestions are welcome :) Thank you ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3: for in loops with nested MCs
Hello :) Read the reference AS3 of the MovieClip class : http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/MovieClip.html The new display list implementation of the DisplayObjects is different in AS3. The MovieClip class inherit the DisplayObjectContainer class and you can use now : - the numChildren property to defines the number of childs in the MovieClip - the getChildAt() method to keep all childs with a specific position Example : var action:Function = function( e:Event ):void { trace( e ) ; } var item:DisplayObject ; var size:int = zoomState.numChildren ; for( var i:int = 0 ; isize ; i++ ) { item = zoomState.getChildAt( i ) ; item.addEventListener( Event.CLICK , action ) ; } If you want learn the AS3, read the documentation :-) EKA+ :) 2009/7/24 Schnurgle Schnurgle schnur...@yahoo.com I'm migrating an AS2 project to AS3. I'm not sure how to approach this part of the migration. I have a MovieClip called us_states_mc. It contains 50 MovieClips, one of each US state. us_states_mc has this code inside it: for (var item in this) { this[item].id = item.toString(); this[item].onRelease = function () { _root.zoomToState(this.id); }; }; How can I recreate this functionality in AS3? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to embed assets in pure as3?
Hello :) A gif asset is not a Shape class but a Bitmap ? try the flash.utils.describeType method to see the real inherited class : trace( describeType( newImage ) ) ; If you write as Shape the new filter object is null ... use other display class (Bitmap) to cast your variable. EKA+ :) 2009/5/13 ACE Flash acefl...@gmail.com hi there, I'd like to use pure actionscript 3 to embed my assets in flash. and use addChild() to add them on the stage. The code seem doesn't work for me, any suggestions? thanks [Embed(source=/assets/img1.gif , mimeType=image/gif)] public var newImage:Class; [Embed(source=/assets/img2.gif , mimeType=image/gif)] public var oldImage:Class; var img1:Shape= new newImage() as Shape;; addChild( img1 ); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Creating for loops for event listeners
Hello :) 1 - creates a new class to creates your custom buttons and implement the addEventListeners in this class (in the constructor for example) 2 - use the dynamic loop : var down:Function = function( e:MouseEvent ):void { trace( e.type + : + e.target ) ; // only one method and use the target of the event to change your strategy } var l:Number = 100 ; for( var i:int ; il ; i++) { this[bt+i].addEventListener( MouseEvent.MOUSE_DOWN , down ) ; // use basic name bt1, bt2, ... it's more easy } EKA+ :) 2009/5/1 zu...@zadesigns.com Is there a better way to write Event Listeners for a large number of buttons that increment the names by 1? example: solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down); solution_button2.addEventListener(MouseEvent.MOUSE_DOWN, s_btn2_down); solution_button3.addEventListener(MouseEvent.MOUSE_DOWN, s_btn3_down); solution_button4.addEventListener(MouseEvent.MOUSE_DOWN, s_btn4_down); solution_button5.addEventListener(MouseEvent.MOUSE_DOWN, s_btn5_down); solution_button6.addEventListener(MouseEvent.MOUSE_DOWN, s_btn6_down); solution_button7.addEventListener(MouseEvent.MOUSE_DOWN, s_btn7_down); solution_button8.addEventListener(MouseEvent.MOUSE_DOWN, s_btn8_down); solution_button9.addEventListener(MouseEvent.MOUSE_DOWN, s_btn9_down); can the above be accomplished with a for loop? what about more than one event over, out, down, click. can those also be automated or would I need 4 loops for that. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FDT SVN + Code Assist
Hello :) in eclipse in the FlashExplorer panel in the top right menu of the panel you must choose the item filters and select the .svn files. PS : you use Subclipse ? for me the best solution in eclipse to work with SVN EKA + :) 2009/2/14 Karim Beyrouti ka...@kurst.co.uk Hello All, I am using eclipse SVN with FDT - and for the most part it really works a treat. However, I am getting all the SVN paths appearing in my code hinting. Do you know a way to get code assist to ignore svn paths? Regards Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to turn off the DEBUG mode with Google Analytics
Hello :) ?? use the value false in the last argument of the constructor ? Read the documentation of the class : http://code.google.com/p/gaforflash/wiki/API search the GATracker class reference ;) The full signature of the constructor is : GATrackerhttp://gaforflash.googlecode.com/svn/documentation/com/google/analytics/GATracker.html#GATracker%28%29(display:DisplayObject, account:String, mode:String = AS3, visualDebug:Boolean = false, config: Configurationhttp://gaforflash.googlecode.com/svn/documentation/com/google/analytics/v4/Configuration.html= null, debug: DebugConfigurationhttp://gaforflash.googlecode.com/svn/documentation/com/google/analytics/debug/DebugConfiguration.html= null) You can disable the visual debug with the parameter visualDebug : var tracker:AnalyticsTracker = new GATracker( this, UA-111-222, AS3, false ); or not use the last arguments : var tracker:AnalyticsTracker = new GATracker( this, UA-111-222, AS3 ) ; PS : you can use the constructor with only two arguments if you want use the default AS3 mode : var tracker:AnalyticsTracker = new GATracker( this, UA-111-222 ) ; EKA + :) 2009/2/4 ACE Flash acefl...@gmail.com Hey there, How can I turn off the debug mode by as3? so I am able to run it on the production server. thanks === import com.google.analytics.AnalyticsTracker; import com.google.analytics.GATracker; import com.google.analytics.debug.*; var tracker:AnalyticsTracker = new GATracker( this, UA-111-222, AS3, true ); playGame.addEventListener( MouseEvent.CLICK, onButtonClick ); function onButtonClick( event:Event ):void { trace(test); tracker.trackPageview(/myGame1); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Scope of variables declared in for loop
Hello :) Your code is in AS3 ? In AS3 : var i:int ; // only one for ( i = 0; i 10; i++) { trace('1st loop: ' + i); } for ( i = 0; i 10; i++) { trace('2nd loop: ' + i); } The FlashPlayer 9 or 10 optimize the variables and you must implement a variable one time in the same expression of code ;) eKA+ :) 2008/12/23 Alexander Farber alexander.far...@gmail.com Hello, has anybody else noticed, that the code like: stop(); for (var i:Number = 0; i 10; i++) { trace('1st loop: ' + i); } for (var i:Number = 0; i 10; i++) { trace('2nd loop: ' + i); } won't be accepted by compiler? Is there an explanation for that? The other languages wouldn't complain here Regards Alex ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash/Flex Font Embedding
hello :) in my opensource framework you can use the FontLoader class to load an external swf with fonts inside : http://www.ekameleon.net/vegas/docs/asgard/text/FontLoader.html This code work in AS3 in Flex or Flash, etc. To install VEGAs and this extensions you can use the AS3 SVN repository : http://vegas.googlecode.com/svn/AS3/ And read the tutorial to install it : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN The class is very easy to use and you can use the autoRegister property of the class to select only your used class or all class in the library automaticly. The class : http://code.google.com/p/vegas/source/browse/AS3/trunk/src/asgard/text/FontLoader.as EKA+ :) 2008/11/25 Mike Grunwald [EMAIL PROTECTED] I've been searching for the best way to handle fonts when localizing Flash applications. Ideally I'm looking for a way that I can create SWFs that have specific character ranges of specific fonts embedded in them that I can load in to my applications as needed based on the language that has been selected by the user. I've come across many posts of people describing this approach, most notably: http://troyworks.com/blog/2008/09/12/flash-runtime-font-sharing- embedding-with-only-partial-character-sets-how-to/ The problem for me is I don't know Flex at all. I have Flex Builder 3 and use it almost everyday as my primary AS3 editor, but I don't know the first thing about MXML or even creating Flex projects. The previous post above describes this technique using FlashDevelop and the Flex SDK. Since I have Flex builder I'm just looking for a little guidance as to how to get similar code to compile a SWF in Flex Builder. Any help would be greatly appreciated. Or if any or you have any better methods of how to handle this that you would like to pass on, I'm totally open to suggestion. Thank in advance, _mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] api generation tool
hello :) In the Flex SDK you can use the command line ASDoc tool. http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Partsfile=asdoc_127_1.html You can use it with Google prettify to highlight the source code in your examples : French tutorials about it : http://www.ekameleon.net/blog/index.php?post/2008/03/14/94-use-asdoc-with-google-prettify EKA+ :) 2008/11/17 Eamonn Faherty [EMAIL PROTECTED] Hey all, I want to be able to create a html api from as3 source code, a bit like the javadoc tool. I saw naturaldocs but was wondering if there are any other apps that can do this? Thanks in advance, Eamonn ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Controlling Sound in the timeline - AS3
Hello :) Can you create a little script to show your loader in action ? You target the loader or this content reference ? var loader:Loader = new Loader() ; loader.load(mySWF.swf) ; ... when your swf is loading you can target the loader.content reference and not the loader container. EKA+ :) 2008/11/14 Karim Beyrouti [EMAIL PROTECTED] Hi ! Another simple AS3 question - well at least I hope so. I am trying to set the volume of a sound that has been embedded in the 'root' timeline of a loaded movieclip (as3). So I tried: Themc.soundTransform.volume = 0; But nothing happened - no mute or anything in AS2 we used to be able to do: s:Sound = new Sound( themc ). s.volume = 0; but this does not work in AS3... It's probably something simple but I am really scratching my head with this one. Also, it's a little odd, but there is no chapter on Sound in Colin Mook's Essential ActionScript 3.0 book... Thanks Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] frameworks and flash
Hello :) You can try Maashaack and VEGAS : http://code.google.com/p/maashaack/ http://code.google.com/p/vegas/ To test the IoC/MVC implementation with Maashaack and VEGAS you can try the documentary framework AST'r : http://code.google.com/p/astr ASTr is only a little template/example who use Maashaack and VEGAS to implement a little gallery with MVC/ICO/Remoting and eden the ECMAScript data exchange notation Ridge Racer PS : eden is included in Maashaack now (eden is a extended serializer/deserializer based on the ECMAScript notation). EKA+ :) 2008/11/15 Joel Stransky [EMAIL PROTECTED] Well I'm not exactly getting into Flex yet. If after some testing I find that I can do normal flash sites as well as RIA's I'll switch to Flex full time and in that case, PureMVC or Mate. Right now my focus is the kind of stuff you see on FWA. On Fri, Nov 14, 2008 at 6:05 PM, David Hershberger [EMAIL PROTECTED] wrote: Haha! Before you try Cairngorm, check out this article: http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/ Having used Cairngorm for a while now I have to agree with him. The article is pretty harsh, and it only talks about the ModelLocator part. Dave On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote: Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which does away with events and implements a global command structure. So far it's appealing although my first run in with it was under bad conditions. A client of a friend had mangled it something fierce before he was brought in at which point he brought me in to implement deep linking. It was ugly to say the least. I have however heard great things about it since then. My gut says I should know how to do this stuff on my own before I go relying too heavily on tools that prevent me from getting to know the inner workings intimately. It's just tough to esitmate flash/flex work effictively anymore without a framework involved it seems. Clients don't have the time or budget for builds from scratch. Flash used to be so fun but now it's a constant learning curve. ugg. Interestingly enough I looked up the cairngorm site and saw a link to this blog post made just yesterday: http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/ This should also be informative. http://www.insideria.com/2008/11/new-poll-which-flex-framework.html On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger [EMAIL PROTECTED] wrote: We have been using Adobe Flex for the past year and have really liked it. It would be hard to call it blazing and bloat does seem like it might apply to some extent, but on the other hand it does so many nice things for us it is hard to argue with. MXML is very powerful, but there is certainly a big learning curve. For basic stuff, buttons and containers and text, it's easy to get started. There are lots of subtle details though, so when you start wanting to do things in ways the Flex authors didn't anticipate it often takes experimentation to find a way that works. The Flex framework code is open source at least, so you can always dig into that and see what it's doing. We have also used Cairngorm, with mixed results. Cairngorm doesn't really give you much code, it is mostly a set of design patterns. Some of the important code it does give is a controller which connects Cairngorm Events to Cairngorm Commands. Cairngorm events inherently know their dispatcher, which is a singleton, so you can just fire off events like so: new SaveGameEvent(game, user).dispatch(); and the controller connects that to the appropriate SaveGameCommand. We've come to the conclusion that Cairngorm is great for situations where most user actions imply immediate communications with a server, but not so useful for situations where user actions are just manipulating data internal to the .swf. We have ended up using Cairngorm Events and Commands just on the networking side of our app, and for everything else we do more of a basic Model/View pattern. I don't believe Cairngorm relies on Flex, but Flex gives you data binding which works very nicely with Cairngorm. Flex data binding lets you mark certain state variables with [Bindable] and then the compiler builds data-change events for you. Then your view mxml classes use the data binding syntax like Label text={game.description}/ and the view updates automagically whenever the Game's description field changes. A Cairngorm command might query a server and then the server-response-handler in the command can set game.description. Dave On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote: Hello, So I'm
Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include
Hello :) If you use MTASC... is normal :) MTASC dont' support the #include directive, isn't a bug bug a limitation of MTASC. See http://www.mtasc.org/ : http://www.mtasc.org/ *#include :* MMC allows code file inclusion using the #include directive. MTASC does not allow it. *Rationale :* Such coding practices are obsoletes with ActionScript2, and the programmer should keep common duplicated code into separate classes. For me the #include instruction is important... but not for Nicolas ;) You can find in OSFlash a patch to transform the mx.* AS2 class and can be compatible with MTASC ;) EKA+ :) 2008/10/22 Andrew Sinning [EMAIL PROTECTED] In FlashDevelop working with AS2, I get a Warning unsupported #include. The warning refers to the line #include Version.as in mx.transitions.Tween, mx.transitions.easing.Strong and mx.transitions.easing.Bounce I never use a # in front of my includes, but these are mx files and they compile just fine, but what's the deal with the #? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] json flash 8/9
Hello :) You can use my opensource framework with this JSON class : http://code.google.com/p/vegas/wiki/VegasTutorialsString_JSON http://www.ekameleon.net/vegas/docs/vegas/string/json/JSONSerializer.html To install VEGAS : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN PS : if you use only the AS3 version of VEGAS you can use the branche : http://vegas.googlecode.com/svn/AS3/ Now... JSON is good but the eden format is BETTER ! eden is in the core library of VEGAS in AS3 (see the system.* package : ) See the official page project of eden : http://code.google.com/p/edenrr/ See the features of eden : http://code.google.com/p/edenrr/wiki/edenFeatures In VEGAS you can use two class EdenLoader and JSONLoader (based on the URLLoader class) who load a JSON or eden external file and parse it : JSON : http://www.ekameleon.net/vegas/docs/andromeda/net/JSONLoader.html eden : http://www.ekameleon.net/vegas/docs/andromeda/net/EdenLoader.html You can see an example of config file in eden in the examples of VEGAS : http://vegas.googlecode.com/svn/AS3/trunk/bin/test/andromeda/net/deploy/data/config.eden See the difference with the same JSON config file : http://vegas.googlecode.com/svn/AS3/trunk/bin/test/andromeda/net/deploy/data/config.json You can see too my Localization model and config model in the example of the extension AndromedA : http://vegas.googlecode.com/svn/AS3/trunk/bin/test/andromeda/config/ http://vegas.googlecode.com/svn/AS3/trunk/bin/test/andromeda/i18n/ If you want optimize your work flow.. you can use eden too with my a full IoC application library in AndromedA, all examples in the repository : http://vegas.googlecode.com/svn/AS3/trunk/bin/test/andromeda/ioc/factory/ With my IoC framework you can create a big application with external eden configuration files, example : http://vegas.googlecode.com/svn/AS3/trunk/bin/test/asgard/net/deploy/context/hello_world.eden More information about it for the moment in french but the english tutorials coming soon ! http://groups.google.com/group/vegasos/web/design-pattern-dinversion-de-contrle EKA+ :) 2008/8/22 Eduardo Omine [EMAIL PROTECTED] On Fri, Aug 22, 2008 at 9:49 AM, Hans Wichman [EMAIL PROTECTED] wrote: - does n1 know of a good reason to use webservices through json through javascript in flash Some developers prefer JSON over XML. But there's no need to use a JS library to connect Flash to server. With AS3 you load and send JSONs with URLLoader. To decode and encode JSON objects use the as3corelib library: http://code.google.com/p/as3corelib/ Performance-wise, it is best to use AMF (binary format) if possible. Working with JSON should be slower than XML because XML parsing is native to AS3. -- Eduardo Omine http://blog.omine.net/ http://www.omine.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] json flash 8/9
With VEGAS you can work in AS2 or AS3 :) And for remoting : http://www.ekameleon.net/vegas/docs/asgard/net/remoting/RemotingService.html the class asgard.net.remoting.RemotingService work in AS2/AS3 and SSAS (Server Side ActionScript for Flash Media Server) EKA+ :) 2008/8/22 Eduardo Omine [EMAIL PROTECTED] With AS2 I'd recommend using Flash Remoting with AMF (binary format). AMFPHP is the most well-known AMF solution, but there are AMF solutions for Python and Java too (and probably other server technologies). http://www.amfphp.org/ http://pyamf.org/ http://sourceforge.net/projects/openamf/ And yes, you need an AS2 library to parse JSONs too. http://www.5etdemi.com/blog/archives/2006/05/cinqetdemijson-a-better-json-parser-for-as2-suited-for-config-files/ -- Eduardo Omine http://blog.omine.net/ http://www.omine.net/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 replacing Textfield Constructor
Hello :) In AS2 or AS1 you can't override the TextField class... if you do that you destroy the native class :) You must use the prototype hack with the keyword __proto__ to change the nature of your instances Example : _global.MyTextField = function() { super(); // }; MyTextField.prototype.__proto__ = TextField.prototype ; MyTextField.prototype.myCustomMethod = function() {} var tf:TextField = createTextField(field, 1, 10,10,250,250) ; // Hack the native instance with your custom class tf.__proto__ = MyTextField.prototype ; // hack the prototype MyTextField.call(tf) ; // launch the constructor Now .. you can create a global function or a class, an helper to simplify this hack :) eKA+ :) 2008/8/20 Dennis - I Sioux [EMAIL PROTECTED] Hey Guys, I'm an experienced AS2 coder but i'm finally starting in AS3 and want to port a piece of code that alters the Textfield constructor. I've tried many things.. but think i'm overlooking something. My original AS2 code was: // Alter the constructor of the Textfield var bfrTextField = TextField; var bfrStyleSheet = TextField.StyleSheet; _global.TextField = function() { super(); // Do extra code }; // reattach the stylesheet class _global.TextField.StyleSheet = function() { super(); }; TextField.prototype = new bfrTextField(); TextField.StyleSheet.prototype = new bfrStyleSheet(); delete bfrTextField; delete bfrStyleSheet; Any help would be appreciated. With kind regards, Dennis Isioux ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 class libraries
Hello :) You can add in your list my opensource project VEGAS and this extensions : http://code.google.com/p/vegas/ http://www.ohloh.net/projects/vegas/ All examples, tutorials, etc... in the SVN repository of the project and all projects pages (wikis) EKA+ :) 2008/7/14 Corban Baxter [EMAIL PROTECTED]: I am trying to put together a list of some of the best AS3 and Flex Libraries, Classes and Frameworks we have available. I was hoping to get as much input form you guys as possible and what you guys use and enjoy. Here are some examples I am looking for... Frameworks: GAIA MATE pureMVC Video: flvplayerlite Data: Flare Games: as3ds ape Animation: Tweenlite Tweener Go 3D: Papervision 3D Away 3D Graphics: ActiveWindowBlur Reflection Utilites: QueueLoader ASMailer bulkLoader API: youtube flickr yahoo maps Audio: ? If you guys have any more categories and input for my list I would appreciate alot. Thanks for the help! -- cb http://blog.projectx4.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Hebrew text
Hello :) In the new FlashPlayer 10 you can use the right-to-left text. For the moment the FP10 is beta ! but you can wait the final version this summer ? EKA+ :) 2008/6/30 natalia Vikhtinskaya [EMAIL PROTECTED]: Is that correct that not possible to show Hebrew text in Flash? It seems I can embed font but can not show right-to-left text. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Calling super.apply
Hello :) In AS3 the apply method don't exist over the constructor.. the constructor in AS3 isn't a Function but a Class object and the Class object don't implément the apply or call methods ! It's a big problem for me For the moment the solutions are : 1 - In your case... use composition over your Array, like : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/data/iterator/ArrayIterator.as(for me the best solution !) 2 - use a constructor with an Array or Object in arguments 3 - in your class you can use the ...args:Array and use it with a for or while loop :) PS : When i wan't create a full object with a custom class reference and a dynamic array of arguments i use my method buildNewInstance : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/util/ClassUtil.as EKA+ :) 2008/6/26 Morten Barklund [EMAIL PROTECTED]: Hi Sidney, You have of course tried the obvious: super.apply(this, args) How did it fail, compiler error or? Regards, Morten Barklund -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: Thursday, June 26, 2008 4:30 PM To: Flash Coders List Subject: Re: [Flashcoders] Calling super.apply He Jer, In the docs it says: public dynamic class Array So you can extend it. My problem is that now i have to use push() to get items in and i want to use the constructor to pass through items, like so var blah:ArrayInterator = new ArrayIterator(1, 2,3); My constructor uses ..rest so with apply i pass though all the arguments one, by one instead of as one big array because ...rest is an array itself Does this all makes sense? The problem is that i cant seem to figure out how to call apply on the super. Does any body know? let me know!!! Cheers, Sid On Jun 26, 2008, at 3:31 PM, Jer Brand wrote: I'm probably wrong (and mostly want to know as well), but I didn't think you could extend the Array class. Not that AS won't let you do it, but it doesn't actually work. I know this is the case with AS2, but am only guessing that it's the case with AS3 from the behavior you describe. My suggestion would be to use composition rather than inheritance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3: public override function set x
hello :) In the playerglobal.swc you can find the DisplayObject.x declaration : public function set x(value:Number):void; You must keep the same argument name and the same return type in your override : public override function set x(value:Number):void { super.x = value ; // custom } In your code you forget the :void ? EKA+ :) 2008/6/26 Jason Van Cleave [EMAIL PROTECTED]: I have a class that extends Sprite. When the x value of the Class is changed I want to know so I can change another value. So I tried override public function set x(n:Number) { super.x=n; //added functionality would happen here } but I get Incompatible override So I could build a setX method but this wouldn't prevent Class.x from being directly changed public function setX(n:Number) { x=n; //added functionality would happen here } Any suggestions? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Frameworks for Game Development
Hello :) - http://code.google.com/p/vegas/ EKA+ :) 2008/6/23 Pedro Taranto [EMAIL PROTECTED]: - GameDataStructure: http://code.google.com/p/as3ds/ - Lowra: http://code.google.com/p/lowra/ -- Pedro Taranto On Mon, Jun 23, 2008 at 1:59 PM, August Gresens [EMAIL PROTECTED] wrote: Hello Wondering what is out there as far as open source (or otherwise) AS3 frameworks for Game Development. Looking for something that works for desktop and web based apps. I'm looking for something like AS-HIVE (which doesn't seem too active right now), with support for: * state/navigation management * asset management * IOC container for object initialization (ideally) * modality (dialogs) * patterns for event handling What are peeps using for this type of thing? I want to make sure nothing exists before I write my own thing. Note: PureMVC looks interesting but seems more geared toward a data driven/server integrated project - RIA. Am I right about that or do people also use that for games? Thanks, August -- - August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] drawing a tube/cylinder with as
Hello :) For me the best way to draw a cylinder is a realtime 3D engine like : http://code.google.com/p/papervision3d/ http://blog.papervision3d.org/ or http://www.flashsandy.org/ or others EKA+ :) 2008/4/27 Pedro Kostelec [EMAIL PROTECTED]: Hi I am trying to draw a tube/cylinder with as3. What i am trying to do is draw 2 circles in different places and then findind some points in the circl'es outline and joining and coloring the new created shapes. My question is How can i find those points in the cilcles outline?How should be the loop? Or is there a better way of drawing a tube?I need it to be in as, because i need to make on of those circles draggable and the tube shoud be redrawn on every frame again. Is my question clear? Thanks -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] __proto__ but not prototype?
Hello :) Use this code : var pv:MovieClip = _root.createEmptyMovieClip( pixViewer, 180); pv.__proto__ = PixViewer.prototype ; // change inherit PixViewer.call( pv ) ; // launch the constructor over the new instance. PS1 : i uppercase the first character of your class.. is a better notation if you respect the ECMAScript/ActionScript notation ;) PS2 : In my opensource framework you can use the class ConstructorUtil : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/util/ConstructorUtil.as you can use now the method createVisualInstance : {{{ import vegas.util.ConstructorUtil ; var pv:PixViewer = ConstructrorUtil.createVisualInstance( PixViewer , createEmptyMovieClip( pixViewer, 180) , { _x : 25 , _y : 25 } ) ; }}} or you can use my vegas.util.factory.DisplayFactory class : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/util/factory/DisplayFactory.as Examples : 1 - with movieclip : import vegas.util.factory.DisplayFactory ; var pv:PixViewer = DisplayFactory .createChild( PixViewer , pixViewer, 180 , this , { _x : 25 , _y : 25 } ) ; 2 - with textfield : import vegas.util.factory.DisplayFactory ; var myField:CustomTextField = DisplayFactory .createChild( CustomTextField , myField, 180 , this , { _width : 400 , _height : 150 } ) ; PS : This class can change to the depth of all visual instances in AS2 (Video, TextField, MovieClip in the Stage or your code) More information about my framework : http://code.google.com/p/vegas/ http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN EKA+ :) 2008/4/25 Mendelsohn, Michael [EMAIL PROTECTED]: Hi list... I have a class (pixViewer extends MovieClip) and an empty MovieClip (linkage:emptyMC, not registered to any class in the linkage dialog). I want attached this emptyMC to the stage and I want it to be an instance of pixViewer. __proto__ works, but why won't prototype or registerClass? //works: var pv:MovieClip = _root.createEmptyMovieClip(pixViewer, 180); pv.__proto__ = new pixViewer(); pv.onLoad(); /* Why doesn't this work: pv.prototype = new pixViewer(); pv.registerClass(pixViewer); */ Thanks, - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PureMVC vs Cairngorm // who's better?
Hello :) You can test my opensource framework too :) http://code.google.com/p/vegas/ Install it with all this extensions : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN And test it with all examples in the AS3/bin/test directory of the repository or with my other opensource project AST'r (documentary framework) based on VEGAS and who contains examples of implementation with all tools of VEGAS. The AS3 version of VEGAS is based on a IOC factory who use external data based on the eden notation :) http://code.google.com/p/astr/ See example and tutorials in Google code pages and wiki projects :) http://code.google.com/p/andromed-as/wiki/TutorialsAndromedA_IOC http://code.google.com/p/vegas/wiki/TutorialsVEGAS http://code.google.com/p/as-gard/wiki/TutorialsASGARD The tutorials are in progress ;) In VEGAS you can find an exemple of MVC, etc. implementation in SVN directory : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/tutorials/andromeda/ EKA+ :) 2008/4/11, Jim Robson [EMAIL PROTECTED]: Good timing - I just posted this last night: http://www.robsondesign.com/blog/index.php/2008/04/10/puremvc-vs-cairngorm/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artur Sent: Friday, April 11, 2008 3:09 PM To: flashcoders Subject: [Flashcoders] PureMVC vs Cairngorm // who's better? whats the verdict for using one over the other -- for a Flex+AMFphp RIA. thanks -- *artur :.*** ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to use AV1Movie Class?
Hello :) For me the problem is the difference between AVM2 and AVM1 in the FP9 :) It's really difficult to execute AVM1 and AVM2 scripts in the same time. For me the best way is to transform the AVM1 swf in AVM2 swf or... use AS3 source code from the main swf application to resolve all elements in the AVM1 swf. Example in my framework i use 2 class : http://www.ekameleon.net/vegas/docs/asgard/display/TimelineScript.html http://www.ekameleon.net/vegas/docs/asgard/display/AVM2Loader.html To install my framework you can read : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN EKA+ :) 2008/4/4, Sidnei Vladisauskis [EMAIL PROTECTED]: Hi, I tried use your example, I trace in completeHandler and see that the object loaded is a AV1Movie, ok... But my problemes are some functions not run, for examples hitTest, tweener and other functions excluded in AS3. Very bugs happen with my swf-AS2 loaded in my swf-AS3. I need they run whitout bugs. :o( Is there any way? On Thu, Apr 3, 2008 at 2:37 PM, Sidnei Vladisauskis [EMAIL PROTECTED] wrote: tks... I will try this example... tks a lot... On Thu, Apr 3, 2008 at 12:59 PM, ekameleon [EMAIL PROTECTED] wrote: hello :) see the example in the reference of the AS3 class : http://livedocs.adobe.com/flex/2/langref/flash/display/Loader.html See the example in the end of the page In the completeHandler callback method you can test the type of the event.target.content reference :) Example private function completeHandler(event:Event):void { trace(completeHandler: + describeType( event.target.contentType ) ); // import the flash.utils.describeType method in the header of your code. } and read : http://livedocs.adobe.com/flex/2/langref/flash/display/AVM1Movie.html .. after, open Flex or Flash CS3 and copy the code and test it with an external swf in AS2 and AS3... It's easy to test it :) EKA+ :) 2008/4/3, Sidnei Vladisauskis [EMAIL PROTECTED]: Hi ekameleon , tks for your help, but was you have a exemple?? tks again. On Thu, Apr 3, 2008 at 12:17 PM, ekameleon [EMAIL PROTECTED] wrote: hello :) yes when you use the Loader class.. inside your reference you can find the content reference who is the reference of the Bitmap or MovieClip, etc... if the external swf is a AVM1 file the type of the reference is AVM1. Use the Loader class and test the content property when the external swf is loading. EKA+ :) 2008/4/3, Sidnei Vladisauskis [EMAIL PROTECTED]: Hi, I´m developing my new portfolio in AS3 for learn. I need load swf AS2 into the movieclip in my swf AS3. I researched, but I don´t find one documentation for this. I find a reference using AV1Movie Class? is it correct for load a swf AS2? But how to use this class with Loader class? Tks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to use AV1Movie Class?
hello :) yes when you use the Loader class.. inside your reference you can find the content reference who is the reference of the Bitmap or MovieClip, etc... if the external swf is a AVM1 file the type of the reference is AVM1. Use the Loader class and test the content property when the external swf is loading. EKA+ :) 2008/4/3, Sidnei Vladisauskis [EMAIL PROTECTED]: Hi, I´m developing my new portfolio in AS3 for learn. I need load swf AS2 into the movieclip in my swf AS3. I researched, but I don´t find one documentation for this. I find a reference using AV1Movie Class? is it correct for load a swf AS2? But how to use this class with Loader class? Tks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to use AV1Movie Class?
hello :) see the example in the reference of the AS3 class : http://livedocs.adobe.com/flex/2/langref/flash/display/Loader.html See the example in the end of the page In the completeHandler callback method you can test the type of the event.target.content reference :) Example private function completeHandler(event:Event):void { trace(completeHandler: + describeType( event.target.contentType ) ); // import the flash.utils.describeType method in the header of your code. } and read : http://livedocs.adobe.com/flex/2/langref/flash/display/AVM1Movie.html .. after, open Flex or Flash CS3 and copy the code and test it with an external swf in AS2 and AS3... It's easy to test it :) EKA+ :) 2008/4/3, Sidnei Vladisauskis [EMAIL PROTECTED]: Hi ekameleon , tks for your help, but was you have a exemple?? tks again. On Thu, Apr 3, 2008 at 12:17 PM, ekameleon [EMAIL PROTECTED] wrote: hello :) yes when you use the Loader class.. inside your reference you can find the content reference who is the reference of the Bitmap or MovieClip, etc... if the external swf is a AVM1 file the type of the reference is AVM1. Use the Loader class and test the content property when the external swf is loading. EKA+ :) 2008/4/3, Sidnei Vladisauskis [EMAIL PROTECTED]: Hi, I´m developing my new portfolio in AS3 for learn. I need load swf AS2 into the movieclip in my swf AS3. I researched, but I don´t find one documentation for this. I find a reference using AV1Movie Class? is it correct for load a swf AS2? But how to use this class with Loader class? Tks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
Hello :) You can try my DateFormatter class : http://www.ekameleon.net/vegas/docs/asgard/date/DateFormatter.html To use it you can install my opensource Framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN This formatter work in AS2 or AS3 with the same features. EKA+ :) 2008/3/26, Glen Pike [EMAIL PROTECTED]: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
Hello :) The flash player use the timestamp of the current date of the client OS system. The number of ms since 1970. EKA+ :) 2008/3/26, Glen Pike [EMAIL PROTECTED]: With windows you can decide whether to display 12 or 24 hour, but I am not sure if Flash can detect this setting, or if it affects the Date functions in Flash - I guess that's an experiment for someone to try... eric e. dolecki wrote: don't all computers use 24 hour clocks and the user can decide whether or not to display 12/24? On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] need:: Flex 3 AS3 // tutorials, links, book recs.
Hello :) you can try my opensource Framework with this AS2/AS3/SSAS version (full compatible) http://code.google.com/p/vegas/ My framework contains extensions libraries to develop application with Flex or Flash CS3 with AS3 or AS2 and MTASC and Flash Media Server. You can find in the google code projects of VEGAS tutorials and examples : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN http://code.google.com/p/vegas/wiki/TutorialsVEGAS http://code.google.com/p/andromed-as/wiki/TutorialsAndromedA_IOC etc... In the SVN of the project you can find tutorials and examples : AS2 : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/ AS3 : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/ With my framework you can use my documentary framework AST'r based on VEGAS who contains full example applications in AS2 or AS3 :) http://code.google.com/p/astr/ In the SVN of AST'r you can find examples and in the AS3 version a full example with IOC/MVC/Frontcontroller implementation and external datas based on AMFPHP or eden format http://astr.googlecode.com/svn/trunk/AS3/trunk/ EKA+ :) 2008/3/15, artur [EMAIL PROTECTED]: oh wise list, i have some off-shore flex developers that are looking to upgrade their capabilities from Flex 2+AS2 -- Flex 3+AS3. any bookmarks, blogs, tutorials, and books recs you can give my would be incredibly appreciated. * if its in spanish..even better ;-) thanks! -- *artur :.* - *www.artur.com* - [EMAIL PROTECTED] - *ph:646.797.3320* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] getBounds AS3/AS2 issue
Hello :) Test my AVM2Loader class : Référence : http://www.ekameleon.net/vegas/docs/ Class : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/asgard/display/AVM2Loader.as If you want install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN you can use the AS3 SVN repository to checkout the sources : http://svn1.cvsdude.com/osflash/vegas/AS3/ EKA+ :) 2008/3/10, Ian Thomas [EMAIL PROTECTED]: Has anyone got any idea why when I create an instance of an AVM1Movie (embedded) within an AS3 app, AS2's MovieClip.getBounds() function returns undefined within the contained movie whereas it works perfectly well if the AS2 movie is run outside the AS3 app? Same result with Flex2.01 and Flex3 compilers. Cheers, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] getBounds AS3/AS2 issue
hello :) PS : in AS3 application AS2 code source can't work... the AVM2 (new virtual machine of the flashPlayer 9) can't use AVM1 scripts (AS1 or AS2) eKA+ :) 2008/3/10, ekameleon [EMAIL PROTECTED]: Hello :) Test my AVM2Loader class : Référence : http://www.ekameleon.net/vegas/docs/ Class : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/asgard/display/AVM2Loader.as If you want install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN you can use the AS3 SVN repository to checkout the sources : http://svn1.cvsdude.com/osflash/vegas/AS3/ EKA+ :) 2008/3/10, Ian Thomas [EMAIL PROTECTED]: Has anyone got any idea why when I create an instance of an AVM1Movie (embedded) within an AS3 app, AS2's MovieClip.getBounds() function returns undefined within the contained movie whereas it works perfectly well if the AS2 movie is run outside the AS3 app? Same result with Flex2.01 and Flex3 compilers. Cheers, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] positioning along bezier curve
Hello :) With the curveTo method you can't find the bezier equation ;) http://www.timotheegroleau.com/Flash/articles/cubic_bezier_in_flash.htm you must use custom maths method In my opensource framework for example : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/pegas/util/BezierUtil.as http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/pegas/draw/BezierPen.as you can install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN And test the examples in the AS3/trunk/bin/test/pegas/draw directory : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/test/pegas/draw/ EKA+ :) 2008/3/3, Merrill, Jason [EMAIL PROTECTED]: I am drawing a bezier curve using: mySprite.graphics.curveTo(X1, Y1, X2, Y2); Works, and so I know where the control point is, and the desintation point, but is there a way to calculate a point midway along the curve? I'd like to position a sprite there. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Animated gif
Hello :) You can see too the AS3 Gif Player class : http://www.bytearray.org/?p=95 EKA+ :) 2008/1/29, tommek [EMAIL PROTECTED]: Dynamically loading animated gif in flash and get them to play is that possible. I found http://dougmccune.com/blog/2007/01/19/how-to-load-animated-gifs-using-adobe-flex-20/ it has been done in Flex. Can this be done in flash cs3 as3 code? Is it possible to the loader |to mimeType=application/octet-stream?| ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] progress Bar in AS3
Hello :) In my AS3 opensource framework you can find an extension LunAS who contains progressbar, scrollbar, containers and button models for the moment (the other component implementation are in progress :)) VEGAS project page : http://code.google.com/p/vegas/ install the framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN Example to use my components in the SVN repository of the project : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/test/lunas/display/ EKA+ :) 2008/1/17, Corban Baxter [EMAIL PROTECTED]: http://www.bit-101.com/blog/?p=946 On Jan 14, 2008 9:27 AM, Gustavo Duenas [EMAIL PROTECTED] wrote: Hi There is a way to set up the progress Bar to load the stage or main timeline. I have the component dragged to my stage, then I've click on pulled and in the source I'll write: root, _root well this one works in AS2, but Actually I've just migrated to AS3, so if you know a way to do this, please let me know. Regards Gustavo Gustavo A. Duenas Creative Director LEFT AND RIGHT SOLUTIONS 904. 265 0330 - 904. 386 7958 www.leftandrightsolutions.com Jacksonville - Florida ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Corban Baxter http://www.projectx4.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question about Arrays
Hello :) try the typecasting : (a.pop() as MyClass).myFunction(); you can decompose the code with a reference and add a test with the null object var myInstance:MyClass = a.pop() as MyClass ; if ( myInstance != null ) { myInstance.myFunction() ; } EKA+ :) 2008/1/11, Mark Lapasa [EMAIL PROTECTED]: In the following bit of code... // START code package { import flash.display.Sprite; public class SampleClass extends Sprite { public function SampleClass() { var a:Array = [new MyClass()]; a[0].myFunction(); a.pop().myFunction(); } } } class MyClass { public function myFunction():void { trace(you should see this twice); } } // END code Does accessing the array (or poping an element off it) return something of type Object? or type MyClass? myFunction() is a part of the interface of MyClass so I am guessing when objects are stored in arrays, their type is also stored in the array as well. Thx, -mL knowledge.lapasa.net Notice of confidentiality: The information contained in this e-mail is intended only for the use of the individual or entity named above and may be confidential. Should the reader of this message not be the intended recipient, you are hereby notified that any unauthorized dissemination, distribution or reproduction of this message is strictly prohibited. If you have received this message in error, please advise the sender immediately and destroy the e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] unsetting object property in AS2
Hello :) yes with the ADT.. you can use my opensource framework of collections based on JAVA implementation : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN http://vegas.ekameleon.net/docs/ (see vegas.data package) http://code.google.com/p/vegas/wiki/VegasTutorialsADT http://code.google.com/p/vegas/ EKA+ :) 2007/10/20, Mark Winterhalder [EMAIL PROTECTED]: Andrew, you can do 'delete myObject.myProperty', and you may want to look into linked lists as an alternative to arrays: http://en.wikipedia.org/wiki/Linked_list HTH, Mark On 10/19/07, Andrew Sinning [EMAIL PROTECTED] wrote: A question in my sent box from when the list went down: I like to use the Object class as an index, but there doesn't appear to be a way to completely remove a property from an object. I can set the value to null, but I'd really like to be able to remove the property completely. Why? Because if I want to do a reverse lookup, then I have to iterate through all of the properties, but having to iterate through the nulled values seems inefficient. I can do this with another class, something that includes an Array to keep track of current properties and an Object for the index, but I'm wondering if I'm overlooking something. Often I find that I am. Speaking of Arrays, it's a bit frustrating that there's no easy way to remove an item from an array either. Currently I use: iterate through the array to find the index of the needle splice the Array at the index Is there a faster way to remove an item from an array? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] unsetting object property in AS2
Hello :) See the documentation of the Array class and the splice method : splice(startIndex:Number 2026.html#419506, [deleteCount:Number2026.html#419506], [value:Object 2035.html#421878]) The null value don't remove an item in the Array instances :) clean only the value in the case :) If you use a property in an object use 'undefined' or 'delete' : var o = {} ; o.prop1 = 1 ; o.prop2 = 2 ; trace(o) ; for (var prop in o ) { trace( prop + : + o[prop] ) ; } trace(--- remove prop1) ; trace( remove prop1 : + delete o.prop1 ) ; for (var prop in o ) { trace( prop + : + o[prop] ) ; } ... If you want keep the property but this property not must be enumerable in the for..in loop, use ASSetPropFlags : var o = {} ; o.prop1 = 1 ; o.prop2 = 2 ; trace(o) ; ASSetPropFlags(o, [prop1] , 1 ) ; // with the for..in for (var prop in o ) { trace( prop + : + o[prop] ) ; } // but the property exist : trace(o.prop1 ) ; EKA+ :) 2007/10/19, Andrew Sinning [EMAIL PROTECTED]: A question in my sent box from when the list went down: I like to use the Object class as an index, but there doesn't appear to be a way to completely remove a property from an object. I can set the value to null, but I'd really like to be able to remove the property completely. Why? Because if I want to do a reverse lookup, then I have to iterate through all of the properties, but having to iterate through the nulled values seems inefficient. I can do this with another class, something that includes an Array to keep track of current properties and an Object for the index, but I'm wondering if I'm overlooking something. Often I find that I am. Speaking of Arrays, it's a bit frustrating that there's no easy way to remove an item from an array either. Currently I use: iterate through the array to find the index of the needle splice the Array at the index Is there a faster way to remove an item from an array? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Voicerecording with flash?
Hello :) About FMS you can read the documentation : http://www.adobe.com/support/documentation/en/flashmediaserver/ And in the client side Actionscript reference : http://livedocs.adobe.com/fms/2/docs/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part_CS_ASD.html Search the NetConnection, NetStream, Camera, Microphone and Video class examples :) After... you can use this client class with the FMS Server (official RTMP server of adobe) but you can use too the opensource solutions Red5 based on JAVA or HaxeVideo based on Haxe/Neko technologie : http://osflash.org/red5 http://code.google.com/p/haxevideo/ You can use Wowza server : http://www.wowzamedia.com/index.html (based on java) The client Actionscript is the same :) You can read in french my tutorial about this different technologies : http://www.ekameleon.net/blog/index.php?2007/04/08/66-haxevideo EKA+ :) 2007/9/17, Peter Oliver Geller [EMAIL PROTECTED]: Hi all together, Did somebody know what I need to do a voice recording with flash. I heard that it is only possible with a flash media server? Is that right?, don't find any information about that topic what was useful for me :( Maybe someone have an idea? Regards Peter Peter Oliver Geller interface design, animation development Lindenstraße14. 50674 Cologne 0221 - 92 4281 - 52phone ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com