Carl Welch a écrit :
This pic perfectly illustrates the Flash-less browsing experience on the iPad:
http://theflashblog.com/images/ipud.jpg
despite the file's name, this is safe for work (this is the one place
the swf acronym may have caused confusion).
I think apple store and adobe flash
Maybe you can import it in a 60 fps swf, make it fit to the frame rate
and then get your mc to 30.
Or if you can, use after effects or final cut pro.
Laurent
Lehr, Theodore M (N-SGIS) a écrit :
I have a .mov file that I want to import into a movie and then slow it
down (slow motion). Any way
Hi,
got a sound on the timeline. Can I controle it with a soundchannel ?
L
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Hi,
Got a strange behaviour, my tweenings, timeline or code are not smooth
at all.
you can have a look here:
http://logiquefloue.org/vignette_etape_01.swf
30 fps...
Laurent
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http
Here the sources: need to make a 'deploy/swf' folder to export or change the
export path
http://logiquefloue.org/src.rar
thx
Laurent
Ania Niesler a écrit :
hello, did you check size of those bitmaps before importing them into
project?
There is also allow smoothing option in bitmap
Bassam M a écrit :
Hi everybody
I'm doing one project in French it's flash CD presentation but i have this
problem
Symbols like ë and é not showing in textfield I don't know what to do if
anyone know how to solve this problem please tell me I need to deliver the
project soon
Thanks
: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of laurent
Sent: vrijdag 10 april 2009 14:45
To: Flash Coders List
Subject: Re: [Flashcoders] not smooth interpolation
Here the sources: need to make a 'deploy/swf' folder to export or change the
export
...@chattyfig.figleaf.com] On Behalf Of laurent
Sent: vrijdag 10 april 2009 15:52
To: Flash Coders List
Subject: Re: [Flashcoders] not smooth interpolation
Cor a écrit :
About the textfield.
Drag the keyframe at position frame 200 to frame 100.
Copy frame 1 and paste it in frame 200.
Set the motion tween again
I just tried both on different mcs. It's not the problem.
I guess no one can fix that :) I'll just make it simpler.
thx
Laurent
Cor a écrit :
Yes, but why use tweener AND timeline?
Use only tweener.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders
Matt S. a écrit :
On Fri, Apr 10, 2009 at 10:10 AM, laurent laur...@logiquefloue.org wrote:
the duck use Tweener.
Well there's your problem! Its a goose, not a duck. ;P
(Sorry, couldnt resist).
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for some nice shape tween effect. I would like them to
practice on cool stuff.
So I'm asking you guys what are your favorite shape tween effect ?
Thanks
Laurent
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Paul Andrews a écrit :
- Original Message - From: laurent laur...@logiquefloue.org
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 26, 2009 2:28 PM
Subject: [Flashcoders] First lesson
Hi,
I have the awesome opportunity to give my first flash lesson
?' into spiralcan't remember
but I'll find it again.
That's the kinf of stuff I look for.
Laurent
Brian Mays
On 3/26/09 9:28 AM, laurent laur...@logiquefloue.org wrote:
Hi,
I have the awesome opportunity to give my first flash lesson to young
multimedia students in few weeks.
I will start
Shape tweening is dead?
:)
L
laurent a écrit :
Brian Mays a écrit :
When I taught Flash students they were always content with letting
Flash's
nasty default shape tweens do whatever they pleased.
Yes...I don't like it either.
Getting them into shape hints was always something that went
. //
this is for definition : public var view : Paris;
1180: Call to a possibly undefined method Paris. // this is for
instantiation: view = new Paris();
I don't know what to do, except putting that Paris map directly on stage
to avoid linkage.
thx
Laurent
?
On Mon, Mar 9, 2009 at 8:47 AM, laurent laur...@logiquefloue.org wrote:
Hi,
I have a map.swf containing a linked movie clip named Paris as a exported
Class.
I load this map from another swf. The problem that occure in different ways
is that the loading swf don't recognise the Paris definition
E. Dolecki a écrit :
Are you sure the swf is loaded before trying to instantiate the class?
On Mon, Mar 9, 2009 at 8:47 AM, laurent laur...@logiquefloue.org wrote:
Hi,
I have a map.swf containing a linked movie clip named Paris as a exported
Class.
I load this map from another swf
how you're loading the SWF). You could
try:
var
myClass:Class=myLoader.contentLoaderInfo.applicationDomain.getDefinition(Paris)
as Class;
and maybe that and then BoudismeI'm using Bulkloader.
Thank you guys!
Laurent
HTH,
Ian
On Mon, Mar 9, 2009 at 1:01 PM, Eric E. Dolecki edole
/map.swf, rebuild it.
Still same 24 line error...I know you might not be able to solve that,
without coming to my office, but in any case I show it here.
Thank you so far
Laurent
laurent a écrit :
Ian Thomas a écrit :
I suspect this is a compile-time issue - your loading SWF has no idea
what
référence d'objet nul.
at client.sitc::Map()[D:\dev\as3lib\client\sitc\Map.as:24]
laurent a écrit :
that's great, it fixes the compile time issues. Good to know that.
Now, I know it can be anything now as the bug is really strange. For
line 24, actually there's a braket there so...
It looks
ok it's something to do with bulkloader, I let it go from here :)
thanks
L
laurent a écrit :
even if I delete map.swf it's still loading it.
[BulkLoader] Loaded LoadingItem url:
http://localhost:2000/?action=map, type:xml, status: finished
[BulkLoader] Items to load LoadingItem url:
http
Hey guys have you seen that:
http://fr.youtube.com/watch?v=nvWwlZSXaR0feature=related
First experiment with flash and Papervision. And the bell :]
L
Muzak a écrit :
Haven't really looked into all the wonderfl details, but - at first
looks - seems similar to what is already possible with Flex
If they are resized you should check the smooth option.
It will blur it a bit. So you could use little blur filter too or add a
layer on top of it like a grid, we do that on fullscreen videos to hide
the big squares of compression.
but you can't make more information appear from what you
Just for what's on right now, an exhibition of codes.compile the
piece and watch it. :]
L
Merrill, Jason a écrit :
Just playing devil's advocate, why would anyone want to build Flash online? It's technically very impressive, but with all the free offline tools out there, I don't see why
Hi,
Flash CS3 can't find a class definition that is in a FirstClass.as file,
package some.folders which contains public class FirstClass extends
MovieClip,
followed by a second public class SecondClass extends Moviclip.
my main movie is defined as the FirstClass, then I go a movieclip in my
:
Hi, Laurent,
You could use localToGlobal(), apply Math.round() to this global point,
compare the original global point with the rounded version, and then
offset
the child's coordineates by the differences.
Caveats are:
- if you do this multiple places in a display hierarchy, you'd need
Hi,
Is there a way to be sure elements are positionned précisely on a Pixel ?
I have a sprite containing sprites that are positionned on integer
coordinates so they are pixel positionned.
And this sprite is re-positionned when the window resize, so I used
int() to be sure I got x and y as
yes luck is an important quality for developpers and goal keepers. :)
Hans Wichman a écrit :
http://bugs.adobe.com/jira/browse/FP-479
;)
At least I think that was it, lucky guess tbfh, but hey you've got to have
luck sometimes now don't we :)
On Thu, Dec 11, 2008 at 8:59 PM, laurent laur
to look. Anyone ever
got that problem ??
thanks
Laurent
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at 11:05 AM, laurent [EMAIL PROTECTED] wrote:
Hi list,
I made some form in my app and the textfields work fine on local from the
flash ide.
But when the site is in the browser the texfield don't recognise that the
shift key is press. So on a french laptop you can't type numbers
, laurent [EMAIL PROTECTED] wrote:
Hi JC,
Thanks for the reply. Hm no effect. Actually I noticed this bug only on
laptop running windows.
My team member running all on mac, laptop and boxes did not notice this
horrible bug :(
L
Hans Wichman a écrit :
Hi,
does trapallkeys make any difference
JC
On Thu, Dec 11, 2008 at 3:46 PM, laurent laur...@logiquefloue.org wrote:
Hi,
The weird thing is that upper case work, the player in browser get the
SHIFT is pressed but does not want to apply it's effect on certain keyboard
buttons.
So fare we have seen the bug on firefox, IE, safari
Having no contract does not make the none payer a good guy, he
apparently does not want to pay. And if he have problems I guess the
coder have too, so he should deal with his own stuff as we do here and
if he can't he should commnicate about it. But I don't think the problem
is here. The best
.
HTH,
Ian
On 12/3/08, laurent [EMAIL PROTECTED] wrote:
Hi,
How could I convert a bitmap to a binary-coded bitmap ... or
anything
else
that will represent a binary-coded image ?
Thanks
L
Hi,
How could I convert a bitmap to a binary-coded bitmap ... or anything
else that will represent a binary-coded image ?
Thanks
L
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/as3corelib/wiki/Main
which has code for both PNG and JPEG.
HTH,
Ian
On 12/3/08, laurent [EMAIL PROTECTED] wrote:
Hi,
How could I convert a bitmap to a binary-coded bitmap ... or anything
else
that will represent a binary-coded image ?
Thanks
L
You can ask the user if he has a fast or slow computer then he'll decide.
µBut if you need thing to automaticly start maybe you can run a loop
with 100 iteration and check the time taken. And try this on a slow
and fast computer to check the difference. If it's enough you could use
that
Hi
I'm using simple Arial font in a dynamic textfield set to html = true.
the br balise is understood but nothing happen for the bold one
anyidea why ??
thx
L
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H so nice :)
Thank you
L
Glen Pike a écrit :
Hi,
If you want Bold text, you have to embed the font in bold too - if
you are using a font symbol in the library, you will have to create
another in bold, etc.
Same with Italic.
Glen
laurent wrote:
Hi
I'm using simple Arial
You can look for this book:
Mathematics for 3d Game Programming and Computer Graphics
L
Anthony Pace a écrit :
Has anyone here developed a gaming engine before?... I have a detailed
understanding of AI; however, I must admit that my 3D Math skills are
still being developed.
I understand the
Hi,
I use an array to store object with their name like that:
views[ viewName ] = Object
then views.length return 0
...
It's normal behaviour ?? length work only on numerical indexes ?
L
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of an object not an element
of an Array..
Do you really have to store values like that?
Paul
- Original Message - From: laurent [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, October 27, 2008 1:35 PM
Subject: [Flashcoders] AS3 associativ array
- Original Message - From: laurent [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, October 27, 2008 1:35 PM
Subject: [Flashcoders] AS3 associativ array length=0
Hi,
I use an array to store object with their name like that:
views[ viewName
you for sharing possibilities.
L
Paul
- Original Message - From: laurent [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, October 27, 2008 2:25 PM
Subject: Re: [Flashcoders] AS3 associativ array length=0
I have a static Caddy Class that needs
Hm yeah...I can't remember if I have memory problems or if I'm just
ignorant.
So I swap to object, don't need all the stuff stuffed with array.
jonathan howe a écrit :
Hi, laurent,
I'm missing why you can't just use the
for (prop in views) {
var view:Classname = views[prop
Yes that makes everything more simple.
Thanks everyone.
L
jonathan howe a écrit :
Hi, laurent,
I'm missing why you can't just use the
for (prop in views) {
var view:Classname = views[prop] as Classname;
}
type syntax?
On Mon, Oct 27, 2008 at 10:25 AM, laurent [EMAIL PROTECTED] wrote
Hi Greetz,
I'm was just using this
URLRequestMethod.POST;
today and whatever I change the method value it keep sending everything
in GET mode.
So I made my server side code looking in the GET variables
I would love to know more about this behaviour too.
cheers
Laurent
EECOLOR a écrit
jonathan howe a écrit :
Hi, Laurent,
Supposing you have a class mySubclass
myBase should extend MovieClip and created before you set linkage for
mySubclass
In Linkage Properties for mySubclass:
Class = full.package.path.to.mySubclass
Base class = full.package.path.to.myBase
Ha yes this Base
Hi,
What about having a 'Base' class extending MovieClip then myBase
extending Base and link myBase to an asset from library.
...
5000: The class 'myBase' must subclass 'flash.display.MovieClip' since
it is linked to a library symbol of that type.
This is the error returned. How to have
yes, you don't use bitmapCaching with animated movie. Catching must be
done when nothing moves.
You can try enabling and disabling BitmapCaching after and before
animating it's content.
L
sebastian a écrit :
Hello good folks, I was wondering if the silence to this email was an
indication
If it's event sounds, it sounds you should download them all at first.
L
Allandt Bik-Elliott (Receptacle) a écrit :
what would be the netstream method to do this please?
On 6 Oct 2008, at 12:40, Allandt Bik-Elliott (Receptacle) wrote:
hi guys
i have a quick question regarding streaming
Hi,
Is it possible to have a class that extends MovieClip linked to a movie
in the library and have statics methods and vars in it ??
L
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Sorry I was not receiving mails when I send that:
Hi,
Is it possible to have a class that extends MovieClip linked to a movie
in the library and have statics methods and vars in it ??
L
if any answer can you repost ?
thx :)
L
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client.frenchdandy:CaddyView.
like one mc on stage is undefined. of course because it will be defined
when the mc containing that class will be added to the main stage...so
why is it checking now??!!
thx
L
jonathan howe a écrit :
Hi, Laurent,
I don't see why not... if you're having trouble
client.frenchdandy:CaddyView.
like one mc on stage is undefined. of course because it will be defined
when the mc containing that class will be added to the main stage...so
why is it checking now??!!
thx
L
jonathan howe a écrit :
Hi, Laurent,
I don't see why not... if you're having trouble
sorry,
here a present for testing if I receive your mails...
http://vimeo.com/1831024
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possible to do what I wanted.
L
laurent a écrit :
Hi Jonathan,
No the linking is good, I actually compile the fla containing that
class with no problem.
But when compiling my main that refer the the static method of that
class it throw me errors about
1119: Access of possibly undefined property
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google Groups
Immediate Closure group.
To post to this group, send email to immediate-closure@googlegroups.com
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For
Hi,
When I use swfObject I have around 5px more at the bottom of my html page.
You can see the difference from a page using swfObject and a normal one:
http://dev.logiquefloue.org/fd/index_normal.php
http://dev.logiquefloue.org/fd/index_swfo.php
the last one got a scroll bar + few milimeter
hm yes, because I did lots of tests, forget to turn it back to 100%.
Even with 100% I got the white stripe:
http://localhost/akrolab/frenchdandy/deploy/index_swfo.php
L
Glen Pike a écrit :
Your SWFObject height is 101%
laurent wrote:
Hi,
When I use swfObject I have around 5px more
oops..the right link is:
http://dev.logiquefloue.org/fd/index_swfo.php
thx
L
laurent a écrit :
hm yes, because I did lots of tests, forget to turn it back to 100%.
Even with 100% I got the white stripe:
http://localhost/akrolab/frenchdandy/deploy/index_swfo.php
L
Glen Pike a écrit
;
margin-bottom: 0;
padding: 0;
background-color: #ff;
}
#flashcontent {
width: 100%;
height: 100%;
backgroundColor:#ff
}
laurent wrote:
oops..the right link is:
http://dev.logiquefloue.org/fd/index_swfo.php
thx
L
laurent a écrit :
hm yes
the array:
11pushbyte 0
13setlocal1
Cheers
Juan Pablo Califano
2008/7/29, laurent [EMAIL PROTECTED]:
Hi,
I often asked myself if a[ a.length ] = xxx was faster or slower then
a.push( xxx ), I did some test at wake up, fresh with coffee.
So now I know the answer
Yes Zeh approach is definatly the most human one and to find what this
person likes doing with code or not. Show his work of course.
I would ask him if he have heard about MTASC, AMF, MXML, Flex,
Papervision, away, sandy, Haxe, red5, if he have ever been to any Flash
festival, if he use any
in french, but looking at the text added to your reply, I assume you'll
have not problems with that ;)
Another post about the subject, in English
http://www.5etdemi.com/blog/archives/2007/01/as3-decompiler/
Cheers
Juan Pablo Califano
2008/7/30, laurent [EMAIL PROTECTED]:
Hm yes, there's
-premier-decompileur-as3
It's in french, but looking at the text added to your reply, I assume
you'll have not problems with that ;)
Another post about the subject, in English
http://www.5etdemi.com/blog/archives/2007/01/as3-decompiler/
Cheers
Juan Pablo Califano
2008/7/30, laurent [EMAIL
laurent wrote:
yes like:
allNumbers:Array = [ 0, 1, 2, 3, ..., 100 ];
tenNumbers:Array = [];
public function getNumberIn():void{
var n:int = tenNumbers.splice( int( Math.random * 10 ), 1 );
tenNumbers.push( allNumbers.splice( int( Math.random *
allNumbers.length ), 1
Hi,
I often asked myself if a[ a.length ] = xxx was faster or slower then
a.push( xxx ), I did some test at wake up, fresh with coffee.
So now I know the answer and I got a bit more about while and for, and
more obvious about using them with decremental or incremental counters.
from results,
years.
If you have some work for her tell me I send her CV
Thanks!
Laurent
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hahahah awesome!
Lukas Ruebbelke a écrit :
This list would just die because Steven Sacks would have nothing to complain
about. :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: zaterdag 26 juli 2008 13:02
To:
you could make a first array filled with all number from 0 to 100 and
then you splice to any random index range between 0 and the new size of
the array.
You fill another array with the last spliced number. do I make sense ?
cheers
L
Eduardo Barbosa a écrit :
Hi all!
What I am trying to
oops no i did not get you point actually..
hm...more complex...:)
L
Eduardo Barbosa a écrit :
Hi all!
What I am trying to figure out is this:
How to generate a sequence of random numbers where the newest is always
different from all the previous?
I need to continuosly rewrite an array of 10
still it can be done like that you always keep the number of numbers
between two arrays...
and swap numbers from one to another, that your sure to neve have twice
the same one
yeah...! :]
L
Eduardo Barbosa a écrit :
Hi all!
What I am trying to figure out is this:
How to generate a sequence
to
allNumber.
L
Eduardo Barbosa a écrit :
Hi Laurent,
Your first suggestion is a very simple and clever trick i'll definetely keep
in mind for future situations.
However for this second variation you mean that I:
1) pick the numbers out of array 1 and splice it
2) move those numbers
or perhaps tenNumber[ tenNumbers.length ] is faster than
tenNumbers.push() never know about that one...the second return
something so perhaps its slower..
laurent a écrit :
yes like:
allNumber:Array = [ 0, 1, 2, 3, ..., 100 ];
tenNumbers:Array = [];
public function getNumberIn():void
) );
allNumbers.push( n );
}
Could be like that. ;)
L
Eduardo Barbosa a écrit :
Hi Laurent,
Your first suggestion is a very simple and clever trick i'll
definetely keep
in mind for future situations.
However for this second variation you mean that I:
1) pick the numbers out of array 1 and splice it
2) move
will find this
solution and tell it here whatever it takes ( actually that the words of
my client :) )
enjoy!
L
http://www.youtube.com/watch?v=0a86oKl34ZQ
laurent a écrit :
Come on guys we are developpers I stoped having probems with my
sound cards a long time ago, either with windows
, laurent [EMAIL PROTECTED] wrote:
Hey Latcho and Bik Elliot,
I want to apologize to you guys for my bitchy answer of yesterday, I
actually very appreciate your concern and that I had not been left alone.
I really needed to talk code, I did not sleep for 28 hours yesterday, and
get this bitchy
microphone back to speakers.
good days!
L
laurent a écrit :
Cl :) I still don't too ...
allandt bik-elliott (thefieldcomic.com) a écrit :
i also agree but don't have an answer
On Fri, Jul 25, 2008 at 9:46 AM, allandt bik-elliott
(thefieldcomic.com)
[EMAIL PROTECTED] wrote:
no offence taken
yes actually it was set too, that reduces it a lot. But it's just not
really possible to avoid echo with code...what's echo what's not.
eric e. dolecki a écrit :
Did Microphone.setUseEchoSupression(true); do anything?
On Fri, Jul 25, 2008 at 9:13 AM, laurent [EMAIL PROTECTED] wrote:
Hey
http://encyclopediadramatica.com/Flash
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that sort of criticism any
more.
Nice OT, tho :D
Cheers!
On Fri, Jul 25, 2008 at 4:38 PM, laurent [EMAIL PROTECTED] wrote:
http://encyclopediadramatica.com/Flash
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will testify to that
On Thu, Jul 24, 2008 at 6:11 AM, laurent [EMAIL PROTECTED] wrote:
Hi!
Anyone knows how to stop the beautifull echo made from outcoming sound of
the microphone ?
It start when flash is done with the properties board for microphone
detection. We need to have sound recorded
on the end users machine then
there's
really very little you can do about it - anyone who plays mmo's with
ventrilo will testify to that
On Thu, Jul 24, 2008 at 6:11 AM, laurent [EMAIL PROTECTED]
wrote:
Hi!
Anyone knows how to stop the beautifull echo made from outcoming
sound
Hi!
Anyone knows how to stop the beautifull echo made from outcoming sound
of the microphone ?
It start when flash is done with the properties board for microphone
detection. We need to have sound recorded but no sound outusing a
headphone can't be the only solution.
thx
L
Hey Jess,
that's interesting, can you explain what's going on there with onT,
onT2, onT3 and what is checkWrap ?
ty
L
Jesse Graupmann a écrit :
Maybe converting the actual time elapsed to a constant rate of motion could
help... who knows?
stage.align = TL;
stage.scaleMode = noScale;
:) I just read about wraping using modulus on Grant Skinner's blog:
sprite.x = (sprite.x + 5) % stage.stageWidth;
And then get where was that checkWrap methods :]
Still I'm interested in the onT methods...I don't think I will get them before
Grant's next post.
the article about using
It's not just you, it somehow not perfectly smooth.
perhap an enterframe is smoother or something to do with update after
event. Or perhaps try 5 pixels every 100ms.
the background is cool!
L
Vayu Robins a écrit :
Hej.
I am wondering if there is anything that could be done to improve the
I'm looking for the Flash.display::Shader and ShaderData class from the
new API.
When can we get them ?
L
Glen Pike a écrit :
From the release notes...
_Dynamic Sound Generation_ — Dynamic sound generation extends the
Sound class to play back dynamically created audio content through the
ok they all are in the flex_sdk not in the intrinsic AS3 classes :
http://www.flashdevelop.org/community/viewtopic.php?t=3039
L
laurent a écrit :
I'm looking for the Flash.display::Shader and ShaderData class from
the new API.
When can we get them ?
L
Glen Pike a écrit :
From
You can use BulkLoader to catch your downloaded asset:
http://code.google.com/p/bulk-loader/
L
jonathan howe a écrit :
To put a practical question out about this. I'm setting up something that is
more or less a game with levels. Each level has a different set of
movieclips as its background
You could write them an email saying you will do that if they don't fix
this huge issue ending your mail with such an smiley ;)
Instead of being a huge sucker. I hope, Steven, this is just part of the
strategy. How much money have you make since flash player is out...? 300
000$ a year you
your informations, from true moment of
inspiration or you work for the aliens...?
Laurent
Quoting Dsiney,
Hey man you know how much money we make in our parks, on exploiting
poor students, comedians, other unknown artists make them play Dingo or
Donal Duck ;) What is memory used
come
back to us, Gaia Loves you (if you don't spit on it :)
L
Steven Sacks a écrit :
Laurent, you're my hero! teh internet is serious business INDEED! :)
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action on this bug, or: hate the color of his shirt, or
On Mon, Apr 14, 2008 at 4:44 PM, laurent [EMAIL PROTECTED] wrote:
Yeah I'm sorry Steven, I don't have real technical arguments on all this
and of course you're making a point that perhaps - because no one can
prove it, even
hm there's a hardware acceleration for resize in flash 9, isn't
it?is it just for video ??
What is the code ??
thank you
L
sorry I'm minimal out of battery.thx
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Hi,
doing this:
private function elementLoaded( ev:Event ):void{
var bm:Bitmap = bl.getBitmap( ev.target.id, true );
bm.name = ev.target.id;
slide.addChild( bm );
[...]
I get an error saying impossible to change the name of a DisplayObject
Hi,
Does TextFormat apply to none dynamic textfield ?
thx
L
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Hi,
What is the best Tweening class in the universe ?
Hehe, no... that's not my real question.
I read it's possible to tween movieClip frames, how do I do this using
Tweener ?
Thx
L
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casting ;) and for the swc chapter, now
I will be able to use that imageprocessing library given as a swc.
Cheers
L
laurent a écrit :
hm...the MovieClip( root ) help to compile with no error. But then
trying to acces a method of the root throw an error about:
TypeError: Error #1010: Un terme
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