Re: [Flashcoders] Dragging loads of sound files from library into a movie clip

2009-04-08 Thread Karl DeSaulniers
I have a preloadAsset class that might work for this. It works with a  
progress bar and percent text. Let me see if I can find it.


Sent from losPhone

On Apr 8, 2009, at 1:30 AM, Paul Steven paul_ste...@btinternet.com  
wrote:


Related to my previous post, I now need to drag about 300 audio  
files from

the library into a movie clip.

Essentially this is to ensure they are preloaded in my game. The  
method I

use is to create a movie clip that has all the audio files on separate
layers. This movie clip is then nested inside another movie clip and  
placed

on the second keyframe with a stop action on the first.

I am wondering if there is a magic way to drag say 300 audio files  
from the
library and for flash (Flash CS3) to automatically create 300  
layers, one

layer for each audio file?

Thanks in advance

Paul

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Re: [Flashcoders] Dragging loads of sound files from library into a movie clip

2009-04-08 Thread Karl DeSaulniers

Hey Paul,
Do a google search for PreloadAssetManager
I think you'll find what your needing.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 8, 2009, at 1:30 AM, Paul Steven wrote:

Related to my previous post, I now need to drag about 300 audio  
files from

the library into a movie clip.

Essentially this is to ensure they are preloaded in my game. The  
method I

use is to create a movie clip that has all the audio files on separate
layers. This movie clip is then nested inside another movie clip  
and placed

on the second keyframe with a stop action on the first.

I am wondering if there is a magic way to drag say 300 audio files  
from the
library and for flash (Flash CS3) to automatically create 300  
layers, one

layer for each audio file?

Thanks in advance

Paul

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