Thanks chaps,
In the end, loadBytes did the trick.
Cheers,
h.
2009/4/3 Cédric Tabin
> Hello,
>
> Usually for that kind of problem, I simple load my SWF as binary data and
> use Loader.loadBytes to retrieve many instances of the content. Maybe
> tha'ts
> a solution for you ?
>
> Regards,
> Cedri
Hello,
Usually for that kind of problem, I simple load my SWF as binary data and
use Loader.loadBytes to retrieve many instances of the content. Maybe tha'ts
a solution for you ?
Regards,
Cedric
On Fri, Apr 3, 2009 at 2:35 PM, Ian Thomas wrote:
> Henry,
> As far as I'm aware, duplication of
Henry,
As far as I'm aware, duplication of existing instances of objects
is still something sadly lacking in Flash. There are a number of
hacks, but none of them seem to work for all cases (I've tried a
bunch!).
In your case, I have two suggestions; both are a change of approach:
i) Use the
hej folks,
I'm writing an assetloader class, with the intention of attaching a whole
bunch of instances to the stage of a loaded asset. Because I want to attach
more than one instance of the loaded SWF, I'm having to duplicate the asset
instead of just using addChild, because you can only addChild
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