Thanks for the replies, but am I missing something that this isn't a procedure
or even a FP update provided by Adobe? I've been asking this question on the
Adobe forums too, and publishing to Flash Player 11 from Flash Professional
seems to go into a big dark hole.
On Oct 24, 2011, at 2:03
i found this link (
http://tophuman.blogspot.com/2011/03/set-flashdevelop-to-use-flashplayer-11.html)
which is about setting up away 3d and fp11 with flashdevelop (google search
was: flashdevelop flash player 11) and there's a few 'how to set up to use x
3d engine and flash player 11) type posts
This is the best resource I've seen on overlaying new SDKs (and Flash
and AIR versions) into your existing Flash Pro CS5 and CS5.5 installations.
http://swfhead.com/blog/?p=1378
The only one that doesn't overlay cleanly is the iOS publish target,
which requires you to choose only one AIR
This also works.
http://away3d.com/forum/viewthread/462/#1327
http://away3d.com/forum/viewthread/462/#1327
On Mon, Oct 24, 2011 at 11:03 AM, Kevin Newman capta...@unfocus.com wrote:
This is the best resource I've seen on overlaying new SDKs (and Flash and
AIR versions) into your existing
Does anybody know when or if Flash Professional can publish to Flash Player 11?
David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(315) 637-8487 (home office)
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Right now.
You need the correct playerglobals.swc file and a simple xml file to
tell Flash about the new player.
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Thanks for the response. Do you know where there's some detail on setting up
the swc and xml? I couldn't find any info on setting up the final release
version.
On Oct 20, 2011, at 5:11 AM, Henrik Andersson wrote:
Right now.
You need the correct playerglobals.swc file and a simple xml file
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