Re: [Flashcoders] Flash to HTML
I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my HTML file, so I am wondering how this happened. Since I told you I would show my tests with HTML5 vs Flash, here they are: FLASH http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html HTML http://www.benga.li/mcd/versailles/html5/royal.html The only remaining Flash advantage lies on the size of the overall production. This was done using Haxe (for HTML5) and Haxe/Flash for Flash part. Le 8 août 2014 à 01:46, David Cohn d...@eyebright.com a écrit : Hey all, I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was asked a while ago, and the list is rather slow, I thought I'd share some further thoughts... I've decided to go with CreateJS for now. I was very excited about Haxe, especially from the point of view of one source for multiple platforms, but for heavily interactive Flash-style projects it just doesn't seem to be quite there yet. I'd love to be proven wrong(!), but here are the shortcomings that I've found in my brief look: 1. Sprite/Bitmap detection -- it looks like mouse detection is on the bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible. (Well, you may be able to use hitTestPoint and some fancy gyrations, but... eeech.) 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available for the HTML5 target. 3. Ease of developing -- relatively minor, and single-source across targets would easily outweigh this. But with Haxe, firstly you have an extra step (the build). Then, Haxe seems somewhat monolithic: it's good for handling the core interactive canvas area, but the HTML has to live in a separate file: Haxe rebuilds the HTML file each time and there doesn't seem to be a good way to preserve custom HTML in the same file between builds. Again, not a show-stopper, but I find workflow quicker without the build, and editing the HTML/JS directly. CreateJS seems to work well across all browsers I've tested on so far (with, of course, the exception of IE8)... as did Haxe. There may be retorts for all these criticisms, since I've only looked so far... please feel free to contradict me! Thanks, --Dave On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: On 23/06/2014 17:29, David Cohn wrote: Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave I don't know how good it is but FDT have been involved with Haxe for a long time... http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0search=haxelimit=500offset=0 John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Hmmm... that's very strange re: the HTML file-- but it's definitely getting rebuilt during the build process. Are you modifying the index.html file in the Export/html5/bin directory? Anyway, as I said, this is the least important gripe... I'll take a further look at greensock-- it look especially good for complex animation, whereas I often do complex interactions. It doesn't seem as much directed towards mouse/touch detection/dragging for canvas elements (although it looks like tweaking Draggable may allow that)... Thanks, --Dave On Aug 8, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my HTML file, so I am wondering how this happened. Since I told you I would show my tests with HTML5 vs Flash, here they are: FLASH http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html HTML http://www.benga.li/mcd/versailles/html5/royal.html The only remaining Flash advantage lies on the size of the overall production. This was done using Haxe (for HTML5) and Haxe/Flash for Flash part. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Hey all, I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was asked a while ago, and the list is rather slow, I thought I'd share some further thoughts... I've decided to go with CreateJS for now. I was very excited about Haxe, especially from the point of view of one source for multiple platforms, but for heavily interactive Flash-style projects it just doesn't seem to be quite there yet. I'd love to be proven wrong(!), but here are the shortcomings that I've found in my brief look: 1. Sprite/Bitmap detection -- it looks like mouse detection is on the bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible. (Well, you may be able to use hitTestPoint and some fancy gyrations, but... eeech.) 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available for the HTML5 target. 3. Ease of developing -- relatively minor, and single-source across targets would easily outweigh this. But with Haxe, firstly you have an extra step (the build). Then, Haxe seems somewhat monolithic: it's good for handling the core interactive canvas area, but the HTML has to live in a separate file: Haxe rebuilds the HTML file each time and there doesn't seem to be a good way to preserve custom HTML in the same file between builds. Again, not a show-stopper, but I find workflow quicker without the build, and editing the HTML/JS directly. CreateJS seems to work well across all browsers I've tested on so far (with, of course, the exception of IE8)... as did Haxe. There may be retorts for all these criticisms, since I've only looked so far... please feel free to contradict me! Thanks, --Dave On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: On 23/06/2014 17:29, David Cohn wrote: Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave I don't know how good it is but FDT have been involved with Haxe for a long time... http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0search=haxelimit=500offset=0 John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash to HTML
I did not follow the entire treat, but maybe you want to look at GSAP from www.greensock.com HTH Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Cohn Sent: vrijdag 8 augustus 2014 1:46 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash to HTML Hey all, I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was asked a while ago, and the list is rather slow, I thought I'd share some further thoughts... I've decided to go with CreateJS for now. I was very excited about Haxe, especially from the point of view of one source for multiple platforms, but for heavily interactive Flash-style projects it just doesn't seem to be quite there yet. I'd love to be proven wrong(!), but here are the shortcomings that I've found in my brief look: 1. Sprite/Bitmap detection -- it looks like mouse detection is on the bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible. (Well, you may be able to use hitTestPoint and some fancy gyrations, but... eeech.) 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available for the HTML5 target. 3. Ease of developing -- relatively minor, and single-source across targets would easily outweigh this. But with Haxe, firstly you have an extra step (the build). Then, Haxe seems somewhat monolithic: it's good for handling the core interactive canvas area, but the HTML has to live in a separate file: Haxe rebuilds the HTML file each time and there doesn't seem to be a good way to preserve custom HTML in the same file between builds. Again, not a show-stopper, but I find workflow quicker without the build, and editing the HTML/JS directly. CreateJS seems to work well across all browsers I've tested on so far (with, of course, the exception of IE8)... as did Haxe. There may be retorts for all these criticisms, since I've only looked so far... please feel free to contradict me! Thanks, --Dave On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: On 23/06/2014 17:29, David Cohn wrote: Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave I don't know how good it is but FDT have been involved with Haxe for a long time... http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0; search=haxelimit=500offset=0 John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7999 - Release Date: 08/07/14 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
@Cedric, Finally got a chance to play around a bit with Haxe-- really looks promising! I'm wondering how you approach combining HTML with the more complex Flash-style content-- do you compile your Haxe files and then add the appropriate div's etc into a separate HTML file? I.e. it looks like Haxe is best used to embed (canvas) content, rather than for full page display? If this is so, have you played around with multiple canvases on a single page? ...and thanks for lead! I'm looking forward to investigating further... --Dave On Jun 23, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: @David: You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all teh native targets, the html5 target is still not 100% there, but there's a new backend for it which has improved things massively. Bitmap animation is no problem, either using OpenFL or the createJS extensions if you just want to ttarget JS. You can compile your Haxe code to AS3, not just to a swf if you want. Coming from AS3 their are tools to convert your AS3 to Haxe, in general these are good, but don't expect to port a massive codebase over withtou getting your hands dirty. Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++, C#, Java and there's a Python target too now :) This is my favourite thing abotu Haxe, writing for server and client in the same language. You can communicate via remoting, sockets, whatever, and you use the EXACT SAME classes at either end. Not 2 diff represetations, or a 3rd protocol just to communicate. You can also easily move logic from client to server and back depending on where it fits best etc. It's awesome :) @Cedric: Nice to see you on board the Haxe train! Not seen you in the mailing list? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
@erick: You can use externs for all the native functionality. Same goes for using existing C++ or Java libs. On 23 June 2014 10:53, tom rhodes tom.rho...@gmail.com wrote: @David: You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all teh native targets, the html5 target is still not 100% there, but there's a new backend for it which has improved things massively. Bitmap animation is no problem, either using OpenFL or the createJS extensions if you just want to ttarget JS. You can compile your Haxe code to AS3, not just to a swf if you want. Coming from AS3 their are tools to convert your AS3 to Haxe, in general these are good, but don't expect to port a massive codebase over withtou getting your hands dirty. Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++, C#, Java and there's a Python target too now :) This is my favourite thing abotu Haxe, writing for server and client in the same language. You can communicate via remoting, sockets, whatever, and you use the EXACT SAME classes at either end. Not 2 diff represetations, or a 3rd protocol just to communicate. You can also easily move logic from client to server and back depending on where it fits best etc. It's awesome :) @Cedric: Nice to see you on board the Haxe train! Not seen you in the mailing list? On 22 June 2014 18:15, David Cohn d...@eyebright.com wrote: Thanks Cedric; looks like it's well worth exploring. Am I right in believing that you can compile to vanilla PHP code, without the need for any additional server installations? Would love to see your example... Thanks, --Dave On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: Hi David, I have been playing with a lot of HaXE, createjs, base html5 canvas and, of course, Flash these last months. Whatever you can do in AS3, you can do it with HaXE. And there are some additional benefits, but these are just developer bonuses. From what I can say, JS+HTML canvas execution performs really well under some circumstances: you need to accept the 10x assets file size you will be loading and that the overall performance can hit the CPU. And forget about the html5 canvas textfields ….. this feels like Flash 6. I hope I can show you my latest work before the end of the week (both in AS3 and JS) so you can compare. hth, Cedric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
@David: You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all teh native targets, the html5 target is still not 100% there, but there's a new backend for it which has improved things massively. Bitmap animation is no problem, either using OpenFL or the createJS extensions if you just want to ttarget JS. You can compile your Haxe code to AS3, not just to a swf if you want. Coming from AS3 their are tools to convert your AS3 to Haxe, in general these are good, but don't expect to port a massive codebase over withtou getting your hands dirty. Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++, C#, Java and there's a Python target too now :) This is my favourite thing abotu Haxe, writing for server and client in the same language. You can communicate via remoting, sockets, whatever, and you use the EXACT SAME classes at either end. Not 2 diff represetations, or a 3rd protocol just to communicate. You can also easily move logic from client to server and back depending on where it fits best etc. It's awesome :) @Cedric: Nice to see you on board the Haxe train! Not seen you in the mailing list? On 22 June 2014 18:15, David Cohn d...@eyebright.com wrote: Thanks Cedric; looks like it's well worth exploring. Am I right in believing that you can compile to vanilla PHP code, without the need for any additional server installations? Would love to see your example... Thanks, --Dave On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: Hi David, I have been playing with a lot of HaXE, createjs, base html5 canvas and, of course, Flash these last months. Whatever you can do in AS3, you can do it with HaXE. And there are some additional benefits, but these are just developer bonuses. From what I can say, JS+HTML canvas execution performs really well under some circumstances: you need to accept the 10x assets file size you will be loading and that the overall performance can hit the CPU. And forget about the html5 canvas textfields ….. this feels like Flash 6. I hope I can show you my latest work before the end of the week (both in AS3 and JS) so you can compare. hth, Cedric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave Nice to see you on board the Haxe train! Not seen you in the mailing list? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
On 23/06/2014 17:29, David Cohn wrote: Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave I don't know how good it is but FDT have been involved with Haxe for a long time... http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0search=haxelimit=500offset=0 John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
How is HAXE/OpenFL for compiling to native mobile devices? Any libraries allow it to access device features or does it still compile a web app into a native wrapper? On Fri, Jun 20, 2014 at 3:42 AM, tom rhodes tom.rho...@gmail.com wrote: Look at Haxe, www.haxe.org and in particular OpenFL lib ( http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are automated tools for this, but you'll probably still have to get your hands dirty) and from there you should be good with a few tweaks to compile with OpenFL to HTML5, iOS, Android and lots of other targets all from the same codebase. Seriously I've been using Haxe for years now, mostly to make programming server side and javascript much much easier coming from AS3. I've tapped prbably 5% of it's potential ;) It's awesome. On 20 June 2014 01:01, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Howdy, I know that and I’m sure most developers do too, but I promised the client I would do my best to look into it, before I give him the inevitable bad news. The assets are the problem as much as the extensive coding. This is a real-time simulation of living on your own for a year (52 weeks on a per week bases). Just a ton of stuff going on and being tracked. Our clients TOO often hear create once and deploy everywhere. We are already ahead of the game delivering about a dozen apps/games on the three platforms. But I don’t see a way to do it on the fourth and then your forced to maintain two codebases of each game. That also sucks. :( Thanks, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 5:44 PM, Paul A. p...@ipauland.com wrote: It's wishful thinking that there is a magic button anywhere that is going to convert any flash app of any real complexity into a fully functional HTML app. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Erik Mattheis 612 377 2272 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Thanks Cedric; looks like it's well worth exploring. Am I right in believing that you can compile to vanilla PHP code, without the need for any additional server installations? Would love to see your example... Thanks, --Dave On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: Hi David, I have been playing with a lot of HaXE, createjs, base html5 canvas and, of course, Flash these last months. Whatever you can do in AS3, you can do it with HaXE. And there are some additional benefits, but these are just developer bonuses. From what I can say, JS+HTML canvas execution performs really well under some circumstances: you need to accept the 10x assets file size you will be loading and that the overall performance can hit the CPU. And forget about the html5 canvas textfields ….. this feels like Flash 6. I hope I can show you my latest work before the end of the week (both in AS3 and JS) so you can compare. hth, Cedric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Hi David, I have been playing with a lot of HaXE, createjs, base html5 canvas and, of course, Flash these last months. Whatever you can do in AS3, you can do it with HaXE. And there are some additional benefits, but these are just developer bonuses. From what I can say, JS+HTML canvas execution performs really well under some circumstances: you need to accept the 10x assets file size you will be loading and that the overall performance can hit the CPU. And forget about the html5 canvas textfields ….. this feels like Flash 6. I hope I can show you my latest work before the end of the week (both in AS3 and JS) so you can compare. hth, Cedric John, Flash HTML5 Canvas publishing uses createJS. If, like me, you're using CS6 instead of doing the CC subscription route, there's a Toolkit for that as well (http://www.adobe.com/devnet/createjs.html). I'm just beginning to look at this, and additionally I have the luxury of starting with some simple content. I fear that if your content is very complex, especially time-based, that it will be at best a publish-and-tweak scenario, with the tweaking being arduous. I also wonder about performance. Check out http://www.createjs.com/#!/CreateJS for more understanding of what's going on under the hood. That having been said, tom 's mention of haxe looks interesting. Have you done any serious graphics with it, and does it perform well? Does it use OpenGL for vector rendering? How about bitmap animation? Is there a robust actionScript exporter, or is it more of a re-implementation? Thanks, --Dave On Jun 20, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I‚m curious if anyone has found a good tool that will convert a rather complex game from Flash to HTML? I know Adobe has tools to convert timeline animations and graphics and minimal code and Google Swiffy came around when CS4 was out. I‚m looking around to see if there is any newer developments in bringing existing Flash AS3 apps to HTML. Even if it‚s not one to one, but at least gets me a good start, please through out your thoughts and/or suggestions. Much appreciated∑ Thanks, John New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html Jason Merrill Look at Haxe, www.haxe.org and in particular OpenFL lib ( http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are automated tools for this, but you'll probably still have to get your hands dirty) and from there you should be good with a few tweaks to compile with OpenFL to HTML5, iOS, Android and lots of other targets all from the same codebase. Seriously I've been using Haxe for years now, mostly to make programming server side and javascript much much easier coming from AS3. I've tapped prbably 5% of it's potential ;) It's awesome. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Look at Haxe, www.haxe.org and in particular OpenFL lib ( http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are automated tools for this, but you'll probably still have to get your hands dirty) and from there you should be good with a few tweaks to compile with OpenFL to HTML5, iOS, Android and lots of other targets all from the same codebase. Seriously I've been using Haxe for years now, mostly to make programming server side and javascript much much easier coming from AS3. I've tapped prbably 5% of it's potential ;) It's awesome. On 20 June 2014 01:01, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Howdy, I know that and I’m sure most developers do too, but I promised the client I would do my best to look into it, before I give him the inevitable bad news. The assets are the problem as much as the extensive coding. This is a real-time simulation of living on your own for a year (52 weeks on a per week bases). Just a ton of stuff going on and being tracked. Our clients TOO often hear create once and deploy everywhere. We are already ahead of the game delivering about a dozen apps/games on the three platforms. But I don’t see a way to do it on the fourth and then your forced to maintain two codebases of each game. That also sucks. :( Thanks, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 5:44 PM, Paul A. p...@ipauland.com wrote: It's wishful thinking that there is a magic button anywhere that is going to convert any flash app of any real complexity into a fully functional HTML app. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
John, Flash HTML5 Canvas publishing uses createJS. If, like me, you're using CS6 instead of doing the CC subscription route, there's a Toolkit for that as well (http://www.adobe.com/devnet/createjs.html). I'm just beginning to look at this, and additionally I have the luxury of starting with some simple content. I fear that if your content is very complex, especially time-based, that it will be at best a publish-and-tweak scenario, with the tweaking being arduous. I also wonder about performance. Check out http://www.createjs.com/#!/CreateJS for more understanding of what's going on under the hood. That having been said, tom 's mention of haxe looks interesting. Have you done any serious graphics with it, and does it perform well? Does it use OpenGL for vector rendering? How about bitmap animation? Is there a robust actionScript exporter, or is it more of a re-implementation? Thanks, --Dave On Jun 20, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I‚m curious if anyone has found a good tool that will convert a rather complex game from Flash to HTML? I know Adobe has tools to convert timeline animations and graphics and minimal code and Google Swiffy came around when CS4 was out. I‚m looking around to see if there is any newer developments in bringing existing Flash AS3 apps to HTML. Even if it‚s not one to one, but at least gets me a good start, please through out your thoughts and/or suggestions. Much appreciated∑ Thanks, John New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html Jason Merrill Look at Haxe, www.haxe.org and in particular OpenFL lib ( http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are automated tools for this, but you'll probably still have to get your hands dirty) and from there you should be good with a few tweaks to compile with OpenFL to HTML5, iOS, Android and lots of other targets all from the same codebase. Seriously I've been using Haxe for years now, mostly to make programming server side and javascript much much easier coming from AS3. I've tapped prbably 5% of it's potential ;) It's awesome. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash to HTML
The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I’m curious if anyone has found a good tool that will convert a rather complex game from Flash to HTML? I know Adobe has tools to convert timeline animations and graphics and minimal code and Google Swiffy came around when CS4 was out. I’m looking around to see if there is any newer developments in bringing existing Flash AS3 apps to HTML. Even if it’s not one to one, but at least gets me a good start, please through out your thoughts and/or suggestions. Much appreciated… Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
John, Have yough considered writing up some simple pseudocode for us to build upon? On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I’m curious if anyone has found a good tool that will convert a rather complex game from Flash to HTML? I know Adobe has tools to convert timeline animations and graphics and minimal code and Google Swiffy came around when CS4 was out. I’m looking around to see if there is any newer developments in bringing existing Flash AS3 apps to HTML. Even if it’s not one to one, but at least gets me a good start, please through out your thoughts and/or suggestions. Much appreciated… Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash to HTML
New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html Jason Merrill Instructional Technology Architect II Bank of America Global Learning 703.302.9265 -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr. Sent: Thursday, June 19, 2014 4:03 PM To: Flash Coders List Subject: [Flashcoders] Flash to HTML The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I'm curious if anyone has found a good tool that will convert a rather complex game from Flash to HTML? I know Adobe has tools to convert timeline animations and graphics and minimal code and Google Swiffy came around when CS4 was out. I'm looking around to see if there is any newer developments in bringing existing Flash AS3 apps to HTML. Even if it's not one to one, but at least gets me a good start, please through out your thoughts and/or suggestions. Much appreciated. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at http://www.bankofamerica.com/emaildisclaimer. If you are not the intended recipient, please delete this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Hi Mike, Not sure what you mean? I have a game that is written in AS3 and deployed via AIR to PC and MAC desktop, iPad’s and Android. Now my client wants to take it online, but I can’t use it as a Flash site, but then IOS and Android tablets won’t be able to access the app. So it will have to go to HTML5/CSS/jQuery. I’m just curious if there are any conversion tools to either automate that process or at least convert most of it and I’ll code the rest. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 3:10 PM, Mike Starr starrten...@gmail.com wrote: John, Have yough considered writing up some simple pseudocode for us to build upon? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Has anyone played with this? Everything I’ve read, timeline animations can get converted and simple code. I have a 5 frame app that has 50 layers, 1000+ library elements and thousands of lines of code that the client now wants to go online for all platforms. What a surprise. ;) I’ll look into the latest update more closely, but was just wondering of things like Google Swiffy had gotten better or something else had come along. I’ll glad do the research, just wonder if anyone could point me in a direction. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 3:19 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
I would really consider saying no to that request, and suggesting a rebuild that uses modern web standards. There are a lot of web optimizations that I would almost guarantee an export wouldn't consider... You'd definitely want to be lazy loading a lot of those assets so the preloading is reasonable. Ultimately, do you want to be refactoring and fixing AS3 code that Adobe will hopefully support in the future, or dealing with loads of Javascript. It's a tough choice :/ On Thu, Jun 19, 2014 at 4:31 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Has anyone played with this? Everything I’ve read, timeline animations can get converted and simple code. I have a 5 frame app that has 50 layers, 1000+ library elements and thousands of lines of code that the client now wants to go online for all platforms. What a surprise. ;) I’ll look into the latest update more closely, but was just wondering of things like Google Swiffy had gotten better or something else had come along. I’ll glad do the research, just wonder if anyone could point me in a direction. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 3:19 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- James Merrill toThePixel.com http://www.toThePixel.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
It doesn't sound that tough a choice to me. Adobe will support Flash for years, for sure--it still supports Director, with regular Shlockwave updates. Whether there will be a market for us coders is another question. I have a job, with a real salary (I had to put the retirement thing on hold when I found out how much I would have to pay in taxes for IRA withdrawals and my wife still working), and there seem to be plenty of opportunities around for the time being, but more and more companies are discontinuing Flash development. I agree that the code probably wouldn't be production quality, but I've found taking somebody's code and optimizing it to be a great way to learn a new language. And, of course, JavaScript isn't that tough--it's ECMA 5, while AS3 is ECMA 3. There aren't a lot of surprises in JavaScript for a seasoned AS programmer. Cordially, Kerry Thompson On Thu, Jun 19, 2014 at 4:47 PM, James Merrill jmerri...@gmail.com wrote: I would really consider saying no to that request, and suggesting a rebuild that uses modern web standards. There are a lot of web optimizations that I would almost guarantee an export wouldn't consider... You'd definitely want to be lazy loading a lot of those assets so the preloading is reasonable. Ultimately, do you want to be refactoring and fixing AS3 code that Adobe will hopefully support in the future, or dealing with loads of Javascript. It's a tough choice :/ On Thu, Jun 19, 2014 at 4:31 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: Has anyone played with this? Everything I’ve read, timeline animations can get converted and simple code. I have a 5 frame app that has 50 layers, 1000+ library elements and thousands of lines of code that the client now wants to go online for all platforms. What a surprise. ;) I’ll look into the latest update more closely, but was just wondering of things like Google Swiffy had gotten better or something else had come along. I’ll glad do the research, just wonder if anyone could point me in a direction. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 3:19 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- James Merrill toThePixel.com http://www.toThePixel.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
The toughest choice for them is cost. This game was expensive and took about a year to build and then don’t want to shell out the same amount for a complete rebuild. So I’m at least doing the research. Thanks, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 3:47 PM, James Merrill jmerri...@gmail.com wrote: It's a tough choice :/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
It's wishful thinking that there is a magic button anywhere that is going to convert any flash app of any real complexity into a fully functional HTML app. I think Adobe are making strides in this area, but it's nowhere near what you need. If it was, Adobe would be blasting it from the rooftops. I have seen a simple game built in Flash CC and generating HTML/Javascript but not a conversion from an existing codebase. You may find this informative: http://alesys.net/site/2013/12/15/postmortem-making-an-html5-game-with-flash-cc-html5-canvas-document-for-a-game-jam/ Paul On 19/06/2014 21:31, John R. Sweeney Jr. wrote: Has anyone played with this? Everything I’ve read, timeline animations can get converted and simple code. I have a 5 frame app that has 50 layers, 1000+ library elements and thousands of lines of code that the client now wants to go online for all platforms. What a surprise. ;) I’ll look into the latest update more closely, but was just wondering of things like Google Swiffy had gotten better or something else had come along. I’ll glad do the research, just wonder if anyone could point me in a direction. Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 3:19 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
Howdy, I know that and I’m sure most developers do too, but I promised the client I would do my best to look into it, before I give him the inevitable bad news. The assets are the problem as much as the extensive coding. This is a real-time simulation of living on your own for a year (52 weeks on a per week bases). Just a ton of stuff going on and being tracked. Our clients TOO often hear create once and deploy everywhere. We are already ahead of the game delivering about a dozen apps/games on the three platforms. But I don’t see a way to do it on the fourth and then your forced to maintain two codebases of each game. That also sucks. :( Thanks, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Jun 19, 2014, at 5:44 PM, Paul A. p...@ipauland.com wrote: It's wishful thinking that there is a magic button anywhere that is going to convert any flash app of any real complexity into a fully functional HTML app. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash-to-HTML 5 conversion tool released
http://www.pcworld.com/businesscenter/article/221578/adobe_launches_flashtohtml5_conversion_tool.html For Webkit currently. -- J.C. Berry, M.A. UI Developer 619.306.1712(m) jcharlesbe...@gmail.com portfolio: http://Client:maz...@www.mindarc.com This E-mail is covered by the Electronic Communications Privacy Act, 18 U.S.C. ?? 2510-2521 and is legally privileged. This information is confidential information and is intended only for the use of the individual or entity named above. If the reader of this message is not the intended recipient, you are hereby notified that any dissemination, distribution or copying of this communication is strictly prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash and HTML
When is flash going to upgrade their HTML capabilities is what I want to know. Is it because of flash security that they only allow HTML 1.0 tags?? The most basic of tags? Karl Sent from losPhone ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Over HTML
try wmode = opaque -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karim Beyrouti Sent: Tuesday, March 27, 2007 7:37 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash Over HTML Hi All, I am a bit stuck with this one - I am trying to get a flash menu to show over HTML. I am using swfObject, and have set so.addParam(wmode, transparent); I tried playing with the z-index: property in the CSS, to sort the layers accordingly - but have had no luck so far. Here is a link to my test page: http://kurst.co.uk/flashOverHTML/accessories.html - link to the HTML http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the css Ultimately, I am going to try and resize the flash content over the html when the menu drops down, but it would be nice to get it to go over the html fist. Can anyone spot where I am going wrong on this one?.. Many thanks in advance... Karim -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.16/729 - Release Date: 21/03/2007 07:52 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Over HTML
Am not very sure about CSS, but, z-index = 1 is below z-index =2, isnt it? So, from your CSS, I understand that flashcontentis definitely gonna be below the html in 'izizu_div_content'. Shouldn't 'flashcontent' have a higher depth than the other layers? On 3/27/07, Karim Beyrouti [EMAIL PROTECTED] wrote: Hi All, I am a bit stuck with this one - I am trying to get a flash menu to show over HTML. I am using swfObject, and have set so.addParam(wmode, transparent); I tried playing with the z-index: property in the CSS, to sort the layers accordingly - but have had no luck so far. Here is a link to my test page: http://kurst.co.uk/flashOverHTML/accessories.html - link to the HTML http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the css Ultimately, I am going to try and resize the flash content over the html when the menu drops down, but it would be nice to get it to go over the html fist. Can anyone spot where I am going wrong on this one?.. Many thanks in advance... Karim -- Arul Prasad http://arulprasad.blogspot.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash Over HTML
Sorted it... for the archives - flash DIV needs position: absolute; to go over the HTML -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shawn Steward Sent: 27 March 2007 14:57 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash Over HTML try wmode = opaque -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karim Beyrouti Sent: Tuesday, March 27, 2007 7:37 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash Over HTML Hi All, I am a bit stuck with this one - I am trying to get a flash menu to show over HTML. I am using swfObject, and have set so.addParam(wmode, transparent); I tried playing with the z-index: property in the CSS, to sort the layers accordingly - but have had no luck so far. Here is a link to my test page: http://kurst.co.uk/flashOverHTML/accessories.html - link to the HTML http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the css Ultimately, I am going to try and resize the flash content over the html when the menu drops down, but it would be nice to get it to go over the html fist. Can anyone spot where I am going wrong on this one?.. Many thanks in advance... Karim -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.16/729 - Release Date: 21/03/2007 07:52 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.16/729 - Release Date: 21/03/2007 07:52 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.16/729 - Release Date: 21/03/2007 07:52 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash Over HTML
Hi All, I am a bit stuck with this one - I am trying to get a flash menu to show over HTML. I am using swfObject, and have set so.addParam(wmode, transparent); I tried playing with the z-index: property in the CSS, to sort the layers accordingly - but have had no luck so far. Here is a link to my test page: http://kurst.co.uk/flashOverHTML/accessories.html - link to the HTML http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the css Ultimately, I am going to try and resize the flash content over the html when the menu drops down, but it would be nice to get it to go over the html fist. Can anyone spot where I am going wrong on this one?.. Many thanks in advance... Karim -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.16/729 - Release Date: 21/03/2007 07:52 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash in HTML and the Object Embed tags ...
It's a flash movie that replaces the broken icon, not an image. There's nothing else on the HTML page other than one flash movie. Thanks if anyone can help. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash in HTML and the Object Embed tags ...
It would be helpfull to see the actual html page... :-) A+ Stephen Ford wrote: Can anyone tell my why the following icon/image appears momentarilyin the top left of my browser screen when visiting my website: (click link to see image)http://i56.photobucket.com/albums/g194/CarlosBrems/image.gif Is this something to do with the OBJECT tag or EMBED tag that Ihave accidentally broken within my HTML page?? It only appears for a second before the page loads normally. Thanks,Stephen.___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- === Éric Thibault Programmeur analyste Réseau de valorisation de l'enseignement Université Laval, pavillon Félix-Antoine Savard Québec, Canada Tel.: 656-2131 poste 18015 Courriel : [EMAIL PROTECTED] === Avis relatif à la confidentialité / Notice of Confidentiality / Advertencia de confidencialidad http://www.rec.ulaval.ca/lce/securite/confidentialite.htm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash in HTML and the Object Embed tags ...
Well, from my understanding, that image comes up as a place holder while the movie gets found and loaded. Without seeing what your movie is, or how the html page is set up, it isn't easy to know what might be wrong other than that. You might want to put a loading page up to fill the space while the movie loads... could be a small graphic that lets people know there's actually something else coming or a loading bar so they'll know something is happening. Good luck. Stephen Ford wrote: It's a flash movie that replaces the broken icon, not an image. There's nothing else on the HTML page other than one flash movie. Thanks if anyone can help. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash in HTML and the Object Embed tags ...
Can anyone tell my why the following icon/image appears momentarilyin the top left of my browser screen when visiting my website: (click link to see image)http://i56.photobucket.com/albums/g194/CarlosBrems/image.gif Is this something to do with the OBJECT tag or EMBED tag that Ihave accidentally broken within my HTML page?? It only appears for a second before the page loads normally. Thanks,Stephen.___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com