RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Jack Doyle
That is odd - never heard of that one before. Let's talk off-list and I'm
sure we can figure out what the problem is. Send me your FLA if you don't
mind, and let me know if you're on a Mac or PC.

If anyone else has any theories, I'd welcome them. 

Jack

-Original Message-
From: Helmut Granda [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, July 09, 2008 3:39 PM
To: Flash Coders List
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

For some odd reason when I run a movie in AS2 I always get the following
warning

Warning: 'gs' has no property '_visible'

latest version of tweenlite... You wont see that on the output panel but it
is written to the flashlog.txt... interesting huh?

On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle <[EMAIL PROTECTED]> wrote:

> LOL. Yeah, I've peeked at the TweenMax source code a _few_ times.
>
> For those who are interested, Rich did a great intro to TweenLite here:
> http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/
>
> (thanks Rich)
>
> Also, I should mention that the whole TweenLite/Filter/Max family has a
new
> "visible" ("_visible" in AS2) special property for toggling visibility at
> the end of the tween, and TweenMax has a new multiSequence() method that
> allows each tween in the sequence to have a different target. Oh, and
> forums
> are now online at http://forums.greensock.com.
>
> And I hope to post some video tutorials later this month, time permitting.
>
> Cheers
>
> Jack
>
> -Original Message-----
> From: Rich Shupe [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, July 08, 2008 10:32 AM
> To: FlashCoders
> Subject: Re: [Flashcoders] How do you do this? (animating gradient
> fillcolours)
>
> Hey, Jack... You sound like you know TweenMax pretty well.
>
> (Heh.)
>
> Thanks for the great work!
>
> Rich
> http://www.LearningActionScript3.com
>
>
>
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
...helmut



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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Helmut Granda
For some odd reason when I run a movie in AS2 I always get the following
warning

Warning: 'gs' has no property '_visible'

latest version of tweenlite... You wont see that on the output panel but it
is written to the flashlog.txt... interesting huh?

On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle <[EMAIL PROTECTED]> wrote:

> LOL. Yeah, I've peeked at the TweenMax source code a _few_ times.
>
> For those who are interested, Rich did a great intro to TweenLite here:
> http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/
>
> (thanks Rich)
>
> Also, I should mention that the whole TweenLite/Filter/Max family has a new
> "visible" ("_visible" in AS2) special property for toggling visibility at
> the end of the tween, and TweenMax has a new multiSequence() method that
> allows each tween in the sequence to have a different target. Oh, and
> forums
> are now online at http://forums.greensock.com.
>
> And I hope to post some video tutorials later this month, time permitting.
>
> Cheers
>
> Jack
>
> -Original Message-
> From: Rich Shupe [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, July 08, 2008 10:32 AM
> To: FlashCoders
> Subject: Re: [Flashcoders] How do you do this? (animating gradient
> fillcolours)
>
> Hey, Jack... You sound like you know TweenMax pretty well.
>
> (Heh.)
>
> Thanks for the great work!
>
> Rich
> http://www.LearningActionScript3.com
>
>
>
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Jack Doyle
LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. 

For those who are interested, Rich did a great intro to TweenLite here:
http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/

(thanks Rich)

Also, I should mention that the whole TweenLite/Filter/Max family has a new
"visible" ("_visible" in AS2) special property for toggling visibility at
the end of the tween, and TweenMax has a new multiSequence() method that
allows each tween in the sequence to have a different target. Oh, and forums
are now online at http://forums.greensock.com. 

And I hope to post some video tutorials later this month, time permitting.

Cheers

Jack

-Original Message-
From: Rich Shupe [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, July 08, 2008 10:32 AM
To: FlashCoders
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

Hey, Jack... You sound like you know TweenMax pretty well.

(Heh.)

Thanks for the great work!

Rich
http://www.LearningActionScript3.com





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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread allandt bik-elliott (thefieldcomic.com)
lol it helps when the guys that write these things are on the boards

:D

On Tue, Jul 8, 2008 at 4:31 PM, Rich Shupe <[EMAIL PROTECTED]> wrote:

> Hey, Jack... You sound like you know TweenMax pretty well.
>
> (Heh.)
>
> Thanks for the great work!
>
> Rich
> http://www.LearningActionScript3.com
>
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Rich Shupe
Hey, Jack... You sound like you know TweenMax pretty well.

(Heh.)

Thanks for the great work!

Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Ali Drongo

mint! thanks Jack thats great. And thanks for such a great tool :)

On 8 Jul 2008, at 16:04, Jack Doyle wrote:

You can use TweenMax's ability to tween hex colors and fire an  
onUpdate

callback that applies the new values, like this (AS3):

import flash.geom.*
import flash.display.*
import gs.*;

var gradientColors:Object = {left:0xFF, right:0xFF};
var gradientMatrix:Matrix = new Matrix();
gradientMatrix.createGradientBox(100, 100, 0, 0, 0);

function applyGradient():void {
this.graphics.beginGradientFill(GradientType.LINEAR,
[gradientColors.left, gradientColors.right], [1, 1], [0, 255],
gradientMatrix, SpreadMethod.PAD);
this.graphics.drawRect(0, 0, 100, 100);
}
applyGradient();

TweenMax.to(gradientColors, 2, {hexColors:{left:0x00FF00, right: 
0x660066},

onUpdate:applyGradient, delay:1});

The same sort of thing can be done in AS2 as well.

You can get TweenMax at www.TweenMax.com

Jack


-Original Message-
From: Ali Drongo [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 08, 2008 3:47 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

Thanks for your reply allandt, I can see how TweenLite could tween
the color property of a movie clip but how is the gradient bit  
achieved?

Cheers,
Ali


On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com)  
wrote:



not entirely sure but it sounds like a tweenmax color matrix tween

take a look at http://blog.greensock.com/

a

On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo
<[EMAIL PROTECTED]> wrote:

Hiya, how do you think you would do this? Can anyone point me to  
some

tutorials or give me a snippet?
Cheers!
Ali

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RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Jack Doyle
You can use TweenMax's ability to tween hex colors and fire an onUpdate
callback that applies the new values, like this (AS3):

import flash.geom.*
import flash.display.*
import gs.*;

var gradientColors:Object = {left:0xFF, right:0xFF};
var gradientMatrix:Matrix = new Matrix();
gradientMatrix.createGradientBox(100, 100, 0, 0, 0);

function applyGradient():void {
this.graphics.beginGradientFill(GradientType.LINEAR,
[gradientColors.left, gradientColors.right], [1, 1], [0, 255],
gradientMatrix, SpreadMethod.PAD);  
this.graphics.drawRect(0, 0, 100, 100);
}
applyGradient();

TweenMax.to(gradientColors, 2, {hexColors:{left:0x00FF00, right:0x660066},
onUpdate:applyGradient, delay:1});

The same sort of thing can be done in AS2 as well.

You can get TweenMax at www.TweenMax.com

Jack


-Original Message-
From: Ali Drongo [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, July 08, 2008 3:47 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

Thanks for your reply allandt, I can see how TweenLite could tween  
the color property of a movie clip but how is the gradient bit achieved?
Cheers,
Ali


On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:

> not entirely sure but it sounds like a tweenmax color matrix tween
>
> take a look at http://blog.greensock.com/
>
> a
>
> On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo  
> <[EMAIL PROTECTED]> wrote:
>
>> Hiya, how do you think you would do this? Can anyone point me to some
>> tutorials or give me a snippet?
>> Cheers!
>> Ali
>>
>> ___
>> Flashcoders mailing list
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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread allandt bik-elliott (thefieldcomic.com)
i'm in uncharted waters here but i think you need to look at
http://blog.greensock.com/colortransformproxy/

best
a

On Tue, Jul 8, 2008 at 9:46 AM, Ali Drongo <[EMAIL PROTECTED]> wrote:

> Thanks for your reply allandt, I can see how TweenLite could tween the
> color property of a movie clip but how is the gradient bit achieved?
> Cheers,
> Ali
>
>
>
> On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:
>
>  not entirely sure but it sounds like a tweenmax color matrix tween
>>
>> take a look at http://blog.greensock.com/
>>
>> a
>>
>> On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]>
>> wrote:
>>
>>  Hiya, how do you think you would do this? Can anyone point me to some
>>> tutorials or give me a snippet?
>>> Cheers!
>>> Ali
>>>
>>> ___
>>> Flashcoders mailing list
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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Ali Drongo
Thanks for your reply allandt, I can see how TweenLite could tween  
the color property of a movie clip but how is the gradient bit achieved?

Cheers,
Ali


On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:


not entirely sure but it sounds like a tweenmax color matrix tween

take a look at http://blog.greensock.com/

a

On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo  
<[EMAIL PROTECTED]> wrote:



Hiya, how do you think you would do this? Can anyone point me to some
tutorials or give me a snippet?
Cheers!
Ali

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Re: [Flashcoders] How do you do this? (animating gradient fill colours)

2008-07-08 Thread allandt bik-elliott (thefieldcomic.com)
not entirely sure but it sounds like a tweenmax color matrix tween

take a look at http://blog.greensock.com/

a

On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]> wrote:

> Hiya, how do you think you would do this? Can anyone point me to some
> tutorials or give me a snippet?
> Cheers!
> Ali
>
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[Flashcoders] How do you do this? (animating gradient fill colours)

2008-07-08 Thread Ali Drongo
Hiya, how do you think you would do this? Can anyone point me to some  
tutorials or give me a snippet?

Cheers!
Ali

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Re: [Flashcoders] How do you do this?

2008-02-26 Thread Leandro Ferreira
http://www.euclideanspace.com

On Tue, Feb 26, 2008 at 6:30 AM, Martin Klasson <[EMAIL PROTECTED]> wrote:

> for me, everything in Math is difficult.
> are there any great resources into making math more easy for me online?
> -I am already in a great position, so breaking out from my job and start
> studying
> full time is not an option.
>
> but if any of you have great resources online, than I would be thankful.
>
> / martin
>
>
> 2008/2/26, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
> >
> > this is very simple in math... you've only circles so you don't need
> other
> > than z-sorting and 3d coords/object calculations. if you've the z-index
> > you
> > can calc the x-y blur for the circles and its size. that's all...
> > n
> >
> >
> > - Original Message -
> > From: "Cory Petosky" <[EMAIL PROTECTED]>
> > To: "Flash Coders List" 
> > Sent: Monday, February 25, 2008 23:23
> > Subject: Re: [Flashcoders] How do you do this?
> >
> >
> > > Can you verify that this is Papervision? I'd think Papervision would
> > > be far too slow for something like this. A simple homebrew 3D engine
> > > optimized for this particular use-case seems more likely considering
> > > that this app is designed as a performance benchmark.
> > >
> > > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote:
> > >> tons of math and some papervision3d.
> > >>
> > >>
> > >>
> > >>  On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <
> [EMAIL PROTECTED]>
> > >>  wrote:
> > >>
> > >>
> > >>  > Hello all,
> > >>  >
> > >>  > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know
> > how
> > >> to
> > >>  > go
> > >>  > about creating this kind of effect; my (few and rare) attempts at
> 3D
> > >>  > animation in Flash have not performed nearly this well:
> > >>  >
> > >>  >
> http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> > >>  >
> > >>  > Any ideas/hints/urls/etc?
> > >>  >
> > >>  > - Jim
> > >>  >
> > >>  > ___
> > >>  > Flashcoders mailing list
> > >>  > Flashcoders@chattyfig.figleaf.com
> > >>  > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>  >
> > >>  ___
> > >>  Flashcoders mailing list
> > >>  Flashcoders@chattyfig.figleaf.com
> > >>  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > >
> > >
> > > --
> > > Cory Petosky : Lead Developer : PUNY
> > > 1618 Central Ave NE Suite 130
> > > Minneapolis, MN 55413
> > > Office: 612.216.3924
> > > Mobile: 240.422.9652
> > > Fax: 612.605.9216
> > > http://www.punyentertainment.com
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
>
> Martin Klasson
> Flash Developer
> Parkgatan 9-11
> S-411 24 Göteborg
> Sweden
> Office +46 (0) 31 711 54 50
> Cell +46 (0) 730 964 561
> [EMAIL PROTECTED]
> www.kokokaka.com
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Re: [Flashcoders] How do you do this?

2008-02-26 Thread Martin Klasson
for me, everything in Math is difficult.
are there any great resources into making math more easy for me online?
-I am already in a great position, so breaking out from my job and start
studying
full time is not an option.

but if any of you have great resources online, than I would be thankful.

/ martin


2008/2/26, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
>
> this is very simple in math... you've only circles so you don't need other
> than z-sorting and 3d coords/object calculations. if you've the z-index
> you
> can calc the x-y blur for the circles and its size. that's all...
> n
>
>
> - Original Message -
> From: "Cory Petosky" <[EMAIL PROTECTED]>
> To: "Flash Coders List" 
> Sent: Monday, February 25, 2008 23:23
> Subject: Re: [Flashcoders] How do you do this?
>
>
> > Can you verify that this is Papervision? I'd think Papervision would
> > be far too slow for something like this. A simple homebrew 3D engine
> > optimized for this particular use-case seems more likely considering
> > that this app is designed as a performance benchmark.
> >
> > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote:
> >> tons of math and some papervision3d.
> >>
> >>
> >>
> >>  On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
> >>  wrote:
> >>
> >>
> >>  > Hello all,
> >>  >
> >>  > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know
> how
> >> to
> >>  > go
> >>  > about creating this kind of effect; my (few and rare) attempts at 3D
> >>  > animation in Flash have not performed nearly this well:
> >>  >
> >>  > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> >>  >
> >>  > Any ideas/hints/urls/etc?
> >>  >
> >>  > - Jim
> >>  >
> >>  > ___
> >>  > Flashcoders mailing list
> >>  > Flashcoders@chattyfig.figleaf.com
> >>  > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>  >
> >>  ___
> >>  Flashcoders mailing list
> >>  Flashcoders@chattyfig.figleaf.com
> >>  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> > --
> > Cory Petosky : Lead Developer : PUNY
> > 1618 Central Ave NE Suite 130
> > Minneapolis, MN 55413
> > Office: 612.216.3924
> > Mobile: 240.422.9652
> > Fax: 612.605.9216
> > http://www.punyentertainment.com
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
> ___
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>



-- 

Martin Klasson
Flash Developer
Parkgatan 9-11
S-411 24 Göteborg
Sweden
Office +46 (0) 31 711 54 50
Cell +46 (0) 730 964 561
[EMAIL PROTECTED]
www.kokokaka.com
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Re: [Flashcoders] How do you do this?

2008-02-26 Thread Jason Van Cleave
It looks like it is this guy who wrote his own 3d engine


http://roxik.com/index.html

looking at


http://groups.google.com/group/away3d-dev/msg/23411b5e94b78b49

http://www.bit-101.com/blog/?p=909




On Tue, Feb 26, 2008 at 3:23 AM, <[EMAIL PROTECTED]> wrote:

> this is very simple in math... you've only circles so you don't need other
> than z-sorting and 3d coords/object calculations. if you've the z-index
> you
> can calc the x-y blur for the circles and its size. that's all...
> n
>
>
> - Original Message -
> From: "Cory Petosky" <[EMAIL PROTECTED]>
> To: "Flash Coders List" 
> Sent: Monday, February 25, 2008 23:23
> Subject: Re: [Flashcoders] How do you do this?
>
>
> > Can you verify that this is Papervision? I'd think Papervision would
> > be far too slow for something like this. A simple homebrew 3D engine
> > optimized for this particular use-case seems more likely considering
> > that this app is designed as a performance benchmark.
> >
> > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote:
> >> tons of math and some papervision3d.
> >>
> >>
> >>
> >>  On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
> >>  wrote:
> >>
> >>
> >>  > Hello all,
> >>  >
> >>  > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know
> how
> >> to
> >>  > go
> >>  > about creating this kind of effect; my (few and rare) attempts at 3D
> >>  > animation in Flash have not performed nearly this well:
> >>  >
> >>  > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> >>  >
> >>  > Any ideas/hints/urls/etc?
> >>  >
> >>  > - Jim
> >>  >
> >>  > ___
> >>  > Flashcoders mailing list
> >>  > Flashcoders@chattyfig.figleaf.com
> >>  > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>  >
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Re: [Flashcoders] How do you do this?

2008-02-26 Thread nox
this is very simple in math... you've only circles so you don't need other 
than z-sorting and 3d coords/object calculations. if you've the z-index you 
can calc the x-y blur for the circles and its size. that's all...

n


- Original Message - 
From: "Cory Petosky" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Monday, February 25, 2008 23:23
Subject: Re: [Flashcoders] How do you do this?



Can you verify that this is Papervision? I'd think Papervision would
be far too slow for something like this. A simple homebrew 3D engine
optimized for this particular use-case seems more likely considering
that this app is designed as a performance benchmark.

On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote:

tons of math and some papervision3d.



 On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
 wrote:


 > Hello all,
 >
 > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how 
to

 > go
 > about creating this kind of effect; my (few and rare) attempts at 3D
 > animation in Flash have not performed nearly this well:
 >
 > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
 >
 > Any ideas/hints/urls/etc?
 >
 > - Jim
 >
 > ___
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] How do you do this?

2008-02-25 Thread Cory Petosky
Can you verify that this is Papervision? I'd think Papervision would
be far too slow for something like this. A simple homebrew 3D engine
optimized for this particular use-case seems more likely considering
that this app is designed as a performance benchmark.

On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote:
> tons of math and some papervision3d.
>
>
>
>  On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
>  wrote:
>
>
>  > Hello all,
>  >
>  > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
>  > go
>  > about creating this kind of effect; my (few and rare) attempts at 3D
>  > animation in Flash have not performed nearly this well:
>  >
>  > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
>  >
>  > Any ideas/hints/urls/etc?
>  >
>  > - Jim
>  >
>  > ___
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>  > Flashcoders@chattyfig.figleaf.com
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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Kerry Thompson
Dwayne Neckles wrote:
 
> I firmly believe  its not as hard as it seems... check out mr d00b's
site..

And where might that be? A Google search turned up nothing that looks
relevant.

Cordially,

Kerry Thompson


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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
this is the site im talking about

http://mrdoob.com/#/46/


all hail mr doob



> Date: Mon, 25 Feb 2008 16:52:45 -0500
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] How do you do this?
> 
> tons of math and some papervision3d.
> 
> 
> 
> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
> wrote:
> 
> > Hello all,
> >
> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
> > go
> > about creating this kind of effect; my (few and rare) attempts at 3D
> > animation in Flash have not performed nearly this well:
> >
> > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> >
> > Any ideas/hints/urls/etc?
> >
> > - Jim
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
I firmly believe  its not as hard as it seems... check out mr d00b's site..
he has something pretty similiar.. and the source code

all hails Mr d00b



> Date: Mon, 25 Feb 2008 16:52:45 -0500
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] How do you do this?
> 
> tons of math and some papervision3d.
> 
> 
> 
> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
> wrote:
> 
> > Hello all,
> >
> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
> > go
> > about creating this kind of effect; my (few and rare) attempts at 3D
> > animation in Flash have not performed nearly this well:
> >
> > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> >
> > Any ideas/hints/urls/etc?
> >
> > - Jim
> >
> > ___
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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Re: [Flashcoders] How do you do this?

2008-02-25 Thread eric e. dolecki
tons of math and some papervision3d.



On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
wrote:

> Hello all,
>
> There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
> go
> about creating this kind of effect; my (few and rare) attempts at 3D
> animation in Flash have not performed nearly this well:
>
> http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
>
> Any ideas/hints/urls/etc?
>
> - Jim
>
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[Flashcoders] How do you do this?

2008-02-25 Thread Jim Robson
Hello all,

There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to go
about creating this kind of effect; my (few and rare) attempts at 3D
animation in Flash have not performed nearly this well:

http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf

Any ideas/hints/urls/etc?

- Jim

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