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From: Gregory Boland breakfastcof...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, October 02, 2009 5:57 AM
Subject: Re: [Flashcoders] [MEMORY LEAK]
All I can say is that you aren't releasing all of the references to this
material that you are trying
...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: Friday, October 02, 2009 5:38 AM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
I'd say, keep the loader instance (instead of creating a new one each time) and
unload the loader content
Subject: RE: [Flashcoders] [MEMORY LEAK]
Muzak, I've got that already.
function timerHandler(event:TimerEvent):void {
trace(this.removeChildAt(0)); // remove loaded swf from display list
mLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE,
onCompleteHandler
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Chris Foster
Sent: Wednesday, September 30, 2009 7:08 PM
To: Flash Coders List
Subject: RE: [Flashcoders] [MEMORY LEAK]
Hi T,
No solution here, but this might relate to your current problem:
http://www.gskinner.com/blog/archives/2008/04
Every time it reloads
however, I watch firefox take away memory consistently and when I refresh
that page memory use drops back to normal.
First and most important, are you sure it's leak? The fact that Firefox (not
even the player itself) doesn't release memory right away doesn't mean
if the XML file has
nodes with an attribute of id.
--- On Thu, 10/1/09, Ian Thomas i...@eirias.net wrote:
From: Ian Thomas i...@eirias.net
Subject: Re: [Flashcoders] [MEMORY LEAK]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Date: Thursday, October 1, 2009, 4:17 AM
Just out of interest
it drops
back to where it was.
Thanks, T
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
Califano
Sent: Thursday, October 01, 2009 6:35 AM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK
Thomas
Sent: Thursday, October 01, 2009 2:18 AM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
Just out of interest - why are you recreating the Loader() and
re-adding the listeners each time? It should work if you just create
the Loader once, add the listeners once - then every time
it was.
Thanks, T
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
Califano
Sent: Thursday, October 01, 2009 6:35 AM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
Every time
Juan Pablo Califano wrote:
The mere fact that the
memory footprint grows doesn't mean there's a leak.
Juan Pablo is correct, and it's important to understand why. (If you already
understand garbage collection, you need read no further, unless you want to
check the accuracy of my description
...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
Califano
Sent: Thursday, October 01, 2009 1:24 PM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
I see. But when you refresh the page, the Flash Player instance is tore
down, so the player's memory is released. When you reload a stub swf, the
memory used
: [Flashcoders] [MEMORY LEAK]
Juan Pablo Califano wrote:
The mere fact that the
memory footprint grows doesn't mean there's a leak.
Juan Pablo is correct, and it's important to understand why. (If you already
understand garbage collection, you need read no further, unless you want to
check
the drive is the best way =)
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry
Thompson
Sent: Thursday, October 01, 2009 2:06 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] [MEMORY LEAK
it in the loader swf?
Thanks, T
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gregory
Boland
Sent: Thursday, October 01, 2009 3:39 PM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
TS,
what
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
TS,
what is the content that you are loading from this external swf every 30,000
milliseconds? It is feasible that what you are loading is causing the
memory of the Flash player to increase?
I never saw where you ready the swf itself
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gregory
Boland
Sent: Thursday, October 01, 2009 3:39 PM
To: Flash Coders List
Subject: Re: [Flashcoders] [MEMORY LEAK]
TS,
what is the content that you
Hello, this issue is killing me. I had a swf that loaded an xml file then
loaded images from the xml file and then killed the display list, xml,
images etc... then restarted based on a timer. Every time it reloads
however, I watch firefox take away memory consistently and when I refresh
that page
: Thursday, 1 October 2009 10:53 AM
To: 'Flash Coders List'
Subject: [Flashcoders] [MEMORY LEAK]
Hello, this issue is killing me. I had a swf that loaded an xml file
then loaded images from the xml file and then killed the display list,
xml, images etc... then restarted based on a timer. Every time
, September 30, 2009 7:08 PM
To: Flash Coders List
Subject: RE: [Flashcoders] [MEMORY LEAK]
Hi T,
No solution here, but this might relate to your current problem:
http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html
C:
-Original Message-
From: flashcoders-boun
Try removing any listeners associated with that swf before unloading
it. It's possible the remaining listeners are still listening. Someone
may be able to verify this more than I though.
HTH
Karl
Sent from losPhone
On Sep 30, 2009, at 7:53 PM, TS sunnrun...@gmail.com wrote:
Hello, this
@chattyfig.figleaf.com
Subject: [Flashcoders] memory leak
Hi There,
I created a flash projector file to display media on a flat screen.
The application loads images and xml and is supposed to loop all day
long.
However, after each loop the application steals 10 mb in memory more.
I deleted all
Hi There,
I created a flash projector file to display media on a flat screen.
The application loads images and xml and is supposed to loop all day long.
However, after each loop the application steals 10 mb in memory more.
I deleted all the movieclips and checked all the vars with the help of a
you should read gskinners' reasearch on this, it's a 3 part story, pretty
interesting.
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
part 3 describes a way to force the gc to actually execute, for testing
purposes.
-Meinte
On 9/6/06, Michael Trim [EMAIL PROTECTED] wrote:
Can anybody point me in the direction of any more information on this
particular bug?
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-March/161995.htm
l
We have implemented a solution that minimizes/maximizes to restore GC
but I would like to have a bit more info on why this is
http://www.iarsn.com/taskinfo.html
On 3/15/06, Darren Cook [EMAIL PROTECTED] wrote:
There was also a utility that someone on the team found that would
force it to release the memory. But it was Windows only, and we had to
support Mac so we ended up taking it out.
Do you have a link or a
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Memory leak in Flash projector
I had similar issues and solved it by minimizing/restoring
the App via a third party wrapper (SWF Studio in my case) in
an Interval.
It seems that by doing that the Garbage Collector is forced
to run, it´s the same
list
Subject: Re: [Flashcoders] Memory leak in Flash projector
On Feb 25th 2006 Andreas Rønning wrote:
This is very serious. The majority of my work is kiosk apps.
Any more details on this, official Macromedia stance on it? Future fixes?
Does anyone have more information
There was also a utility that someone on the team found that would
force it to release the memory. But it was Windows only, and we had to
support Mac so we ended up taking it out.
Do you have a link or a name for that utility (I only need to support
windows in the current project so that may
On Feb 25th 2006 Andreas Rønning wrote:
This is very serious. The majority of my work is kiosk apps.
Any more details on this, official Macromedia stance on it? Future fixes?
Does anyone have more information on this? For instance what kind of
features or media types or actionscript are causing
FYI, I can't speak specifically to either root cause or eventual effect/fix,
but this entire thread has been routed to the Player team for triage and
consideration (as will any subsequent suggestions/comments that follow
fhere). Thanks for bringing it to our attention!
-Scott
scott fegette
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Memory leak in Flash projector
On Feb 25th 2006 Andreas Rønning wrote:
This is very serious. The majority of my work is kiosk apps.
Any more details on this, official Macromedia stance on it? Future fixes?
Does anyone have more information
Hello,
I think I've found a memory leak in the Flash player on the PC.
I made a fairly simple animation (no actionscript) and built a
projector and when I run
it in a loop the amount of memory needed continues to rise. (as
measured using Task Manager).
I'm using Flash Player version
Well, unless you used a lot of the new FX, i recommend you going back to
the v7 player. The v8 has a lot of errors/memory leaks, mostly of them
related to the new bitmap engine.
I recently had to change a lot of code that takes advantage of the new
system to the old one, because a lot of
This is very serious. The majority of my work is kiosk apps.
Any more details on this, official Macromedia stance on it? Future fixes?
- Andreas
Marcelo Volmaro wrote:
Well, unless you used a lot of the new FX, i recommend you going back
to the v7 player. The v8 has a lot of errors/memory
Well, just today i filled 3 bugs reports on memory leaks and things that
don´t get drawn correctly, all with test cases.
v8 also has problems with the new ExternalInterface under IE, if the
object tag is inside a form.
Hope someone at Adobe fix all of this...
On Fri, 24 Feb 2006 16:19:03
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