I'd really like to see where this thread goes because efficiency in Flash is
a touch subject I guess.
First suggestion I have is stop using MovieClips. They're kinda useless.
Move as far down the chain as possible... to bitmapData and shapes. The
simpler you go and the more low level stuff you writ
- Original Message -
From: "Beach Boy" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 02, 2008 1:16 PM
Subject: [Flashcoders] Memory usage and bitmapdata issue in flash game
design
We have a huge movieclip of 5000 by 5000 pixels with different
(transparant)
lay
We have a huge movieclip of 5000 by 5000 pixels with different (transparant)
layers.
We can make an instance of the movieclip and work with it, we can move
layers, scale them, ...
But as soon as we add the MovieClip to the stage the ram memory-usage jumps
to 200 MB!
My guess is that flash retrieve
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