Yeah I've read a bunch of hacks that just go against my sense of
cleanliness. I was just venting. The real question here is what causes a
playhead to play automatically.
On Fri, Nov 21, 2008 at 11:23 PM, jonathan howe [EMAIL PROTECTED]wrote:
Hi, Joel,
I'm taking a longshot guess that you had
It seems like the timeline and classes don't mix well in Flash IDE + AS 3.0.
I've had lots of really anoying problems when mixing them -- even those
hacks seem to work randomly; the same action sometimes ends up in a
NullPointerException (or whatever it's called) but sometimes, it doesn't...
And
yep,
I've thoroughly practiced as3 only for few weeks, and I can also mention:
- script in frame 1 not executing if the clip is created in a
Mouse.CLICK event
- play() or gotoAndPlay() displays the 1st frame twice (easily visible
in 1 fps)
- visible not always working with instances set up in
This is the first advancement since Flash's inception that I'd kill to go
backwards. The absolute simplest of flash movies with dynamic content
borderline nonsense. I don't think Loader.unload() even works at all. AS3 is
a really bad joke it seems.
On Sat, Nov 22, 2008 at 6:41 PM, Olivier Besson
it seems that Loader.unload is not designed to unload in the AS2 way.
It only removes a reference to the loaded content.
unloadAndStop() (flash player 10) may do the job.. but not sure if we
can rely on it, yet.
Moreover, removing a movieClip on the timeline (by puting a blank
keyframe, or by
Loader.unload()'s purpose is remove a reference to the loaded content as
part of the cleanup. Only, it's implementation doesn't seem to be thought
out at all. Logically, it'd probably be part of some clearing operation
triggered by a click handler or something putting Loader.unload() a ways
down
Don't worry, I doubt it even fk'ing matters anyway. I can't access a stage
instance on frame 2 or higher without some psychotic hack I've yet to find
on google. How the f*ck did macromedia expect any common flash designers to
keep up? I don't want to write a custom class for each stage instance
Hi, Joel,
I'm taking a longshot guess that you had the same problem I had last week
when the list helped me...?
I had an instance on a keyframe of the stage and it (sometimes) wasn't
available i.e. null when I gotoAndPlay() to the frame it first appears? Did
you find a solution? I have had good
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