: donderdag 16 februari 2006 16:01
To: flashcoders at chattyfig.figleaf.com
Subject: [Flashcoders] dispatching events at creation time?
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class tryOut {
public var addEventListener:Function;
public var removeEventListener:Function;
private var dispatchEvent:Function
Subject: [Flashcoders] dispatching events at creation time?
--
class tryOut {
public var addEventListener:Function;
public var removeEventListener:Function;
private var dispatchEvent:Function;
function tryOut() {
mx.events.EventDispatcher.initialize
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class tryOut {
public var addEventListener:Function;
public var removeEventListener:Function;
private var dispatchEvent:Function;
function tryOut() {
mx.events.EventDispatcher.initialize(this);
trace(I am Here 1);
I've done it the same you have, but it only worked correctly in IE.
Basically, I was replacing the MovieClip.onLoad, but when I tested in
Firefox it never happened.
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Flashcoders@chattyfig.figleaf.com
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You can dispatch a Event at creation time, but no listener can listen to
this event at creation time ;-)
What came firstThe chicken or the egg? ;-)
Luca Candela schrieb:
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class tryOut {
public var addEventListener:Function;
public var
You can dispatch a Event at creation time, but no listener can listen to
this event at creation time ;-)
Yeah that would help.
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Flashcoders@chattyfig.figleaf.com
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: donderdag 16 februari 2006 16:01
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] dispatching events at creation time?
--
class tryOut {
public var addEventListener:Function;
public var removeEventListener:Function;
private var dispatchEvent:Function
I resolved this issue with a callback to a function defined outside the
class that sends the Event. anyone can tell me anything about my other
problem of the day?
On 2/16/06, John Giotta [EMAIL PROTECTED] wrote:
You can dispatch a Event at creation time, but no listener can listen to
this
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