Re: [Flashcoders] as3 flvPlayback seekbar

2010-06-21 Thread allandt bik-elliott (thefieldcomic.com)
hey

i'm just about to implement another one of these (i used a skin for that
last project in the end) so i'll no doubt come across the same issue again -
i'll be able to better test the events then

a

On 17 June 2010 18:45, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 hey bob

 i've tried using the seekbar component as is and it didn't work

 i've tried using a stock skin (by passing the url into flvplayback.skin)
 and that works so i'm thinking i've done something wrong (or not done
 something i should have)

 i'm using cs4 to compile the swc for the flvplayback so whichever version
 ships with that

 best
 a



 On 17 June 2010 17:53, Bob Wohl bob.w...@gmail.com wrote:

 What version is the FLVPlayback? Have you tried using a simple skin to see
 if that works as expected?


 On Thu, Jun 17, 2010 at 9:42 AM, allandt bik-elliott (thefieldcomic.com)
 
 alla...@gmail.com wrote:

  hey guys
 
  i usually use a Video class with a netstream object to show video but
 i've
  been trying to implement the (supposedly) simpler flvplayback component
  because of the extra functionality that it provides (like variable
 streams
  and metadata cuepoints in f4vs)
 
  however
 
  i'm trying to add a standard seekbar component and it just doesn't seem
 to
  be working - it's appearing and the video and all other controls are
  working
  but with no handle and no seekbar updates - i have the feeling that i'm
  missing something obvious but i can't see what it is and Google is not
 my
  friend right now - could you take a look at what i'm doing please?
 
  here is my implementation:
 
  _videoPlayer = new FLVPlayback();
   _video = getVideo(_videoPlayer.activeVideoPlayerIndex);
  _video.smoothing = true;
   _videoPlayer.width = _mediaWidth;
  _videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
  _videoPlayer.autoRewind = true;
  _videoPlayer.bufferTime = 2;
  _videoPlayer.source = Config.flashvars.myRoot + XML(_listData)@src;
  addChild(_videoPlayer);
   // navigation
  _sprNavigation = new Sprite();
  _sprNavigation.y = _videoPlayer.height;
  addChild(_sprNavigation);
   var playPauseBtn:MovieClip = new PlayPauseButton();
  playPauseBtn.y = CONTROLS_PAD;
  _sprNavigation.addChild(playPauseBtn);
   var fullscreenBtn:MovieClip = new FullScreenButton();
  fullscreenBtn.y = CONTROLS_PAD;
  fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
  _sprNavigation.addChild(fullscreenBtn);
   var seekBar:MovieClip = new SeekBar();
  seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
  seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height /
 2;
  _sprNavigation.addChild(seekBar);
   _videoPlayer.playPauseButton = playPauseBtn;
  _videoPlayer.seekBar = seekBar;
  _videoPlayer.fullScreenButton = fullscreenBtn;
 
  i'm about to give up and roll my own but that's not really the point of
  using the build-in components (it is, however, one of the reasons i
 never
  use the stock components)
 
  thanks guys
  a
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RE: [Flashcoders] as3 flvPlayback seekbar

2010-06-20 Thread Cor
I have used the build-in FLVPlayback component, but after a 32 video played,
I used all sound channels and the sound doesn't stop properly when I
removeChild(myFLVplayback);

Of course this is my mistake of bad coding, but I thought I let you know...



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
bik-elliott (thefieldcomic.com)
Sent: donderdag 17 juni 2010 18:42
To: Flash Coders List
Subject: [Flashcoders] as3 flvPlayback seekbar

hey guys

i usually use a Video class with a netstream object to show video but i've
been trying to implement the (supposedly) simpler flvplayback component
because of the extra functionality that it provides (like variable streams
and metadata cuepoints in f4vs)

however

i'm trying to add a standard seekbar component and it just doesn't seem to
be working - it's appearing and the video and all other controls are working
but with no handle and no seekbar updates - i have the feeling that i'm
missing something obvious but i can't see what it is and Google is not my
friend right now - could you take a look at what i'm doing please?

here is my implementation:

_videoPlayer = new FLVPlayback();
 _video = getVideo(_videoPlayer.activeVideoPlayerIndex);
_video.smoothing = true;
 _videoPlayer.width = _mediaWidth;
_videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
_videoPlayer.autoRewind = true;
_videoPlayer.bufferTime = 2;
_videoPlayer.source = Config.flashvars.myRoot + XML(_listData)@src;
addChild(_videoPlayer);
 // navigation
_sprNavigation = new Sprite();
_sprNavigation.y = _videoPlayer.height;
addChild(_sprNavigation);
 var playPauseBtn:MovieClip = new PlayPauseButton();
playPauseBtn.y = CONTROLS_PAD;
_sprNavigation.addChild(playPauseBtn);
 var fullscreenBtn:MovieClip = new FullScreenButton();
fullscreenBtn.y = CONTROLS_PAD;
fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
_sprNavigation.addChild(fullscreenBtn);
 var seekBar:MovieClip = new SeekBar();
seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height / 2;
_sprNavigation.addChild(seekBar);
 _videoPlayer.playPauseButton = playPauseBtn;
_videoPlayer.seekBar = seekBar;
_videoPlayer.fullScreenButton = fullscreenBtn;

i'm about to give up and roll my own but that's not really the point of
using the build-in components (it is, however, one of the reasons i never
use the stock components)

thanks guys
a
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Re: [Flashcoders] as3 flvPlayback seekbar

2010-06-17 Thread Bob Wohl
What version is the FLVPlayback? Have you tried using a simple skin to see
if that works as expected?


On Thu, Jun 17, 2010 at 9:42 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 hey guys

 i usually use a Video class with a netstream object to show video but i've
 been trying to implement the (supposedly) simpler flvplayback component
 because of the extra functionality that it provides (like variable streams
 and metadata cuepoints in f4vs)

 however

 i'm trying to add a standard seekbar component and it just doesn't seem to
 be working - it's appearing and the video and all other controls are
 working
 but with no handle and no seekbar updates - i have the feeling that i'm
 missing something obvious but i can't see what it is and Google is not my
 friend right now - could you take a look at what i'm doing please?

 here is my implementation:

 _videoPlayer = new FLVPlayback();
  _video = getVideo(_videoPlayer.activeVideoPlayerIndex);
 _video.smoothing = true;
  _videoPlayer.width = _mediaWidth;
 _videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
 _videoPlayer.autoRewind = true;
 _videoPlayer.bufferTime = 2;
 _videoPlayer.source = Config.flashvars.myRoot + XML(_listData)@src;
 addChild(_videoPlayer);
  // navigation
 _sprNavigation = new Sprite();
 _sprNavigation.y = _videoPlayer.height;
 addChild(_sprNavigation);
  var playPauseBtn:MovieClip = new PlayPauseButton();
 playPauseBtn.y = CONTROLS_PAD;
 _sprNavigation.addChild(playPauseBtn);
  var fullscreenBtn:MovieClip = new FullScreenButton();
 fullscreenBtn.y = CONTROLS_PAD;
 fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
 _sprNavigation.addChild(fullscreenBtn);
  var seekBar:MovieClip = new SeekBar();
 seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
 seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height / 2;
 _sprNavigation.addChild(seekBar);
  _videoPlayer.playPauseButton = playPauseBtn;
 _videoPlayer.seekBar = seekBar;
 _videoPlayer.fullScreenButton = fullscreenBtn;

 i'm about to give up and roll my own but that's not really the point of
 using the build-in components (it is, however, one of the reasons i never
 use the stock components)

 thanks guys
 a
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] as3 flvPlayback seekbar

2010-06-17 Thread allandt bik-elliott (thefieldcomic.com)
hey bob

i've tried using the seekbar component as is and it didn't work

i've tried using a stock skin (by passing the url into flvplayback.skin) and
that works so i'm thinking i've done something wrong (or not done something
i should have)

i'm using cs4 to compile the swc for the flvplayback so whichever version
ships with that

best
a



On 17 June 2010 17:53, Bob Wohl bob.w...@gmail.com wrote:

 What version is the FLVPlayback? Have you tried using a simple skin to see
 if that works as expected?


 On Thu, Jun 17, 2010 at 9:42 AM, allandt bik-elliott (thefieldcomic.com) 
 alla...@gmail.com wrote:

  hey guys
 
  i usually use a Video class with a netstream object to show video but
 i've
  been trying to implement the (supposedly) simpler flvplayback component
  because of the extra functionality that it provides (like variable
 streams
  and metadata cuepoints in f4vs)
 
  however
 
  i'm trying to add a standard seekbar component and it just doesn't seem
 to
  be working - it's appearing and the video and all other controls are
  working
  but with no handle and no seekbar updates - i have the feeling that i'm
  missing something obvious but i can't see what it is and Google is not my
  friend right now - could you take a look at what i'm doing please?
 
  here is my implementation:
 
  _videoPlayer = new FLVPlayback();
   _video = getVideo(_videoPlayer.activeVideoPlayerIndex);
  _video.smoothing = true;
   _videoPlayer.width = _mediaWidth;
  _videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
  _videoPlayer.autoRewind = true;
  _videoPlayer.bufferTime = 2;
  _videoPlayer.source = Config.flashvars.myRoot + XML(_listData)@src;
  addChild(_videoPlayer);
   // navigation
  _sprNavigation = new Sprite();
  _sprNavigation.y = _videoPlayer.height;
  addChild(_sprNavigation);
   var playPauseBtn:MovieClip = new PlayPauseButton();
  playPauseBtn.y = CONTROLS_PAD;
  _sprNavigation.addChild(playPauseBtn);
   var fullscreenBtn:MovieClip = new FullScreenButton();
  fullscreenBtn.y = CONTROLS_PAD;
  fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
  _sprNavigation.addChild(fullscreenBtn);
   var seekBar:MovieClip = new SeekBar();
  seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
  seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height /
 2;
  _sprNavigation.addChild(seekBar);
   _videoPlayer.playPauseButton = playPauseBtn;
  _videoPlayer.seekBar = seekBar;
  _videoPlayer.fullScreenButton = fullscreenBtn;
 
  i'm about to give up and roll my own but that's not really the point of
  using the build-in components (it is, however, one of the reasons i never
  use the stock components)
 
  thanks guys
  a
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Re: [Flashcoders] as3 flvPlayback seekbar

2010-06-17 Thread Bob Wohl
Gotcha. Sounds like you're missing a step some where. Though looking at your
code it looks like you've followed the documentation pretty well. Can you
get any events from the seekBar component?

On Thu, Jun 17, 2010 at 10:45 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 hey bob

 i've tried using the seekbar component as is and it didn't work

 i've tried using a stock skin (by passing the url into flvplayback.skin)
 and
 that works so i'm thinking i've done something wrong (or not done something
 i should have)

 i'm using cs4 to compile the swc for the flvplayback so whichever version
 ships with that

 best
 a



 On 17 June 2010 17:53, Bob Wohl bob.w...@gmail.com wrote:

  What version is the FLVPlayback? Have you tried using a simple skin to
 see
  if that works as expected?
 
 
  On Thu, Jun 17, 2010 at 9:42 AM, allandt bik-elliott (thefieldcomic.com)
 
  alla...@gmail.com wrote:
 
   hey guys
  
   i usually use a Video class with a netstream object to show video but
  i've
   been trying to implement the (supposedly) simpler flvplayback component
   because of the extra functionality that it provides (like variable
  streams
   and metadata cuepoints in f4vs)
  
   however
  
   i'm trying to add a standard seekbar component and it just doesn't seem
  to
   be working - it's appearing and the video and all other controls are
   working
   but with no handle and no seekbar updates - i have the feeling that i'm
   missing something obvious but i can't see what it is and Google is not
 my
   friend right now - could you take a look at what i'm doing please?
  
   here is my implementation:
  
   _videoPlayer = new FLVPlayback();
_video = getVideo(_videoPlayer.activeVideoPlayerIndex);
   _video.smoothing = true;
_videoPlayer.width = _mediaWidth;
   _videoPlayer.height = _mediaHeight - CONTROLS_HEIGHT;
   _videoPlayer.autoRewind = true;
   _videoPlayer.bufferTime = 2;
   _videoPlayer.source = Config.flashvars.myRoot + XML(_listData)@src;
   addChild(_videoPlayer);
// navigation
   _sprNavigation = new Sprite();
   _sprNavigation.y = _videoPlayer.height;
   addChild(_sprNavigation);
var playPauseBtn:MovieClip = new PlayPauseButton();
   playPauseBtn.y = CONTROLS_PAD;
   _sprNavigation.addChild(playPauseBtn);
var fullscreenBtn:MovieClip = new FullScreenButton();
   fullscreenBtn.y = CONTROLS_PAD;
   fullscreenBtn.x = _mediaWidth - fullscreenBtn.width;
   _sprNavigation.addChild(fullscreenBtn);
var seekBar:MovieClip = new SeekBar();
   seekBar.x = playPauseBtn.x + playPauseBtn.width + CONTROLS_SPACING;
   seekBar.y = playPauseBtn.y + playPauseBtn.height / 2 - seekBar.height /
  2;
   _sprNavigation.addChild(seekBar);
_videoPlayer.playPauseButton = playPauseBtn;
   _videoPlayer.seekBar = seekBar;
   _videoPlayer.fullScreenButton = fullscreenBtn;
  
   i'm about to give up and roll my own but that's not really the point of
   using the build-in components (it is, however, one of the reasons i
 never
   use the stock components)
  
   thanks guys
   a
   ___
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